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GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 7.15.11.7516]
Renderer: NVIDIA GeForce 9600 GT
Vendor: NVIDIA
VRAM: 1007 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1
RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\UnityEngine.dll into Unity Child
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\Assembly-CSharp-firstpass.dll (this
message is harmless)
Loading E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\Assembly-CSharp-firstpass.dll into
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Portal\Bridge_Constructor_Portal_Data\Managed\Assembly-CSharp.dll (this message is
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Portal\Bridge_Constructor_Portal_Data\Managed\Assembly-CSharp.dll into Unity Child
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\Assembly-UnityScript-firstpass.dll
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Loading E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\Assembly-UnityScript-firstpass.dll
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\UnityEngine.UI.dll (this message is
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\UnityEngine.Networking.dll (this
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\P31MetroStore.dll (this message is
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Portal\Bridge_Constructor_Portal_Data\Managed\P31MetroStore.dll into Unity Child
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\P31WinPhoneStore.dll (this message is
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\P31WinPhoneFlurry.dll (this message
is harmless)
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Portal\Bridge_Constructor_Portal_Data\Managed\P31WinPhoneFlurry.dll into Unity
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\GameAnalytics.dll (this message is
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\P31RestKit.dll (this message is
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Portal\Bridge_Constructor_Portal_Data\Managed\P31MetroEssentials.dll (this message
is harmless)
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\CsvHelper.dll (this message is
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\VungleSDKProxy.dll (this message is
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Portal\Bridge_Constructor_Portal_Data\Managed\protobuf-net.dll (this message is
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Portal\Bridge_Constructor_Portal_Data\Managed\BridgeBuilderProtocolBuffersModel.dll
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\System.Core.dll (this message is
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WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no
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WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default
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<RI> Initializing input.
<RI> Input initialized.
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initialized touch support.
UnloadTime: 2.387202 ms
Initializing Tracker Implementation ClockStone.Tracker.FlurryTrackerImplementation
No Flurry AppID specified, tracking disabled.
Initializing Tracker Implementation
ClockStone.Tracker.GameAnalyticsTrackerImplementation
Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\Mono.Data.Sqlite.dll (this message is
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\System.Data.dll (this message is
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GA Game key: e6b4751e2c92a8df70923651a8155d05
GameAnalytics initialized with log level Warnings
Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\System.Transactions.dll (this message
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Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\System.Xml.dll (this message is
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--> STEAM init successful
Quality Setting: Standalone
Disable Pushwoosh
Switch last pointer type from TOUCH to MOUSE
Detected screen width (cm): 36.94545
Using UI Scale Factors text=1 visuals=1
No profile exists. Creating new profile.
Writing file complete
Starting Application Bridge Constructor Portal 1.4 Steam_PC r61
Platform assembly: E:\Games\Bridge Constructor
Portal\Bridge_Constructor_Portal_Data\Managed\Mono.Security.dll (this message is
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Command line args: E:\Games\Bridge Constructor Portal\Bridge_Constructor_Portal.exe
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Warning/GameAnalytics: sdk error failed. response code not 200. status code: 0,
description: , body: {}
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
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Reading tutorials...
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Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
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OnApplicationQuit called
Writing file complete
Setting up 1 worker threads for Enlighten.
Thread -> id: 16e8 -> priority: 1
Shuttung down Steam-API!