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Lawrence L. Bond
Lieutenant, USNR
Illustrated by
Jeff Thierault
Illustrated by
Jeff Thierault
J
U.S. Navy daily toast for Friday
J\
Dedicated to the ships and men of the U.S. Navy Designer's Notes
The author wishes to thank Steve Heusten for his review of the game system, and Jerry Jazbeck, Modern naval warfare has a character completely its ability to hide. A pop-up manuver from inter-
Jell Thierault, Steve Cross, Terry Skie and Doug Houseman for their help in the development of the game. different from that of World Wars I or II. Instead mediate depth is a nasty surprise for a ship.
of dozens of armored dreadnoughts or hundreds
of carrier aircraft slugging it out, one aircraft or The large number of defensive systems on surface
missile or a single decision may decide victory. ships allow them to get a lot of shots at a single
The rare accounts of modern naval combat show incoming threat, half as many at two threats,
it to be much more intense than World War II, as if and so on. Saturation tactics are thus important,
the same amount of violence is compressed into i.e. massive, coordinated, multi-platform strikes.
a fraction of the time. The simplest example of the The other side of the coin is defense in depth.
difference between the speed of a World War II It is vitally important to arrange the defense in
battle and a contemporary one is that it is no such a way that the attack must pass through
longer possible to steam in column and then successive belts. For example, in the air an attack
deploy into battle formation. Naval units must be must penetrate the combat air patrol, then the
in combat formation at all times, for an attack can long-range missiles, and the short-range missiles,
be launched within seconds of detection. then past the screening ships, and finally through
© 1981 Adventure Games Incorporated the point defense systems of the target.
All Rights Reserved Surface ships are the most versatile and the most
vunerable of all naval units. The variety of sensors While I call Harpoon a game, there is no built-in
and weapons carried allow the ship to deal with play balance. It is more accurately a simulation.
many types of threats at the same time, but a lone The data are a reflection of what is available out
missile can turn it into a burning hulk. Screening there in the world, linked up with a game system
becomes important as the capable ships inter- to make the thing run. Tactics useful in the real
pose themselves along missile lines of flight and world should work in this simulation. If they do
combine sonars to form a picket line. Surface gun- not work, let me hear about it. As to whether one
fire is still deadly within its range limits. player or the other will win 50 per cent of the time,
I can't say; that depends on the initial setup and
Why are surface ships most vulnerable? An air· the skill of the players, which is, after all, what
craft's great advantage lies in its speed which its al I about.
allows it to close on and attack a ship rapidly. The
Edited by David R. Megarry and Duane L. Jenkins aircraft is more fragile, but a flight of two or four L.L.B.
Designed by John F. Grossman armed with antiship ordnance is a dangerous St. Paul
Produced by Stephen J. Rocheford, Duane L. Jenkins, David R. Megarry and John F. Grossman. threat to a ship. A submarine's great strength is 1981
Published by Adventure Games Incorporated, David L. Arneson, President, 871 Edgerton Street,
Saint Paul, Minnesota 55101
ii iii
"A willing foe, and sea room ••. "
J
U.S. Navy daily toast for Friday
J\
Dedicated to the ships and men of the U.S. Navy Designer's Notes
The author wishes to thank Steve Heusten for his review of the game system, and Jerry Jazbeck, Modern naval warfare has a character completely its ability to hide. A pop-up manuver from inter-
Jell Thierault, Steve Cross, Terry Skie and Doug Houseman for their help in the development of the game. different from that of World Wars I or II. Instead mediate depth is a nasty surprise for a ship.
of dozens of armored dreadnoughts or hundreds
of carrier aircraft slugging it out, one aircraft or The large number of defensive systems on surface
missile or a single decision may decide victory. ships allow them to get a lot of shots at a single
The rare accounts of modern naval combat show incoming threat, half as many at two threats,
it to be much more intense than World War II, as if and so on. Saturation tactics are thus important,
the same amount of violence is compressed into i.e. massive, coordinated, multi-platform strikes.
a fraction of the time. The simplest example of the The other side of the coin is defense in depth.
difference between the speed of a World War II It is vitally important to arrange the defense in
battle and a contemporary one is that it is no such a way that the attack must pass through
longer possible to steam in column and then successive belts. For example, in the air an attack
deploy into battle formation. Naval units must be must penetrate the combat air patrol, then the
in combat formation at all times, for an attack can long-range missiles, and the short-range missiles,
be launched within seconds of detection. then past the screening ships, and finally through
© 1981 Adventure Games Incorporated the point defense systems of the target.
All Rights Reserved Surface ships are the most versatile and the most
vunerable of all naval units. The variety of sensors While I call Harpoon a game, there is no built-in
and weapons carried allow the ship to deal with play balance. It is more accurately a simulation.
many types of threats at the same time, but a lone The data are a reflection of what is available out
missile can turn it into a burning hulk. Screening there in the world, linked up with a game system
becomes important as the capable ships inter- to make the thing run. Tactics useful in the real
pose themselves along missile lines of flight and world should work in this simulation. If they do
combine sonars to form a picket line. Surface gun- not work, let me hear about it. As to whether one
fire is still deadly within its range limits. player or the other will win 50 per cent of the time,
I can't say; that depends on the initial setup and
Why are surface ships most vulnerable? An air· the skill of the players, which is, after all, what
craft's great advantage lies in its speed which its al I about.
allows it to close on and attack a ship rapidly. The
Edited by David R. Megarry and Duane L. Jenkins aircraft is more fragile, but a flight of two or four L.L.B.
Designed by John F. Grossman armed with antiship ordnance is a dangerous St. Paul
Produced by Stephen J. Rocheford, Duane L. Jenkins, David R. Megarry and John F. Grossman. threat to a ship. A submarine's great strength is 1981
Published by Adventure Games Incorporated, David L. Arneson, President, 871 Edgerton Street,
Saint Paul, Minnesota 55101
ii iii
5.0 Detection.................................. 1O 6.5 Surface-to-subsurface....................... 15
5.1 Radars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 6.51 ASW mortars. . . . . . . . . . . . . . . . . . . . . . . . . . . 15
5.11 Size of contacts......................... 10 6.52 Depth charges.......................... 15
5.12 Automatic detection ..................... 10 6.53 Homing torpedoes. . . . . . . . . . . . . . . . . . . . . . 16
5.2 Sonars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 6.531 Running time......................... 16
5.21 Contact acquisition ...................... 11 6.532 Hits................................. 16
5.22 Target acquisition ....................... 11 6.6 Subsurface-to-surface or subsurface.......... 16
5.23 Dipping sonar........................... 11 6.61 Submerged missile fire. . . . . . . . . . . . . . . . . . 16
5.24 Blind zones............................. 11 6.62 Submerged torpedo fire .................. 16
iv
5.0 Detection.................................. 1O 6.5 Surface-to-subsurface....................... 15
5.1 Radars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 6.51 ASW mortars. . . . . . . . . . . . . . . . . . . . . . . . . . . 15
5.11 Size of contacts......................... 10 6.52 Depth charges.......................... 15
5.12 Automatic detection ..................... 10 6.53 Homing torpedoes. . . . . . . . . . . . . . . . . . . . . . 16
5.2 Sonars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 6.531 Running time......................... 16
5.21 Contact acquisition ...................... 11 6.532 Hits................................. 16
5.22 Target acquisition ....................... 11 6.6 Subsurface-to-surface or subsurface.......... 16
5.23 Dipping sonar........................... 11 6.61 Submerged missile fire. . . . . . . . . . . . . . . . . . 16
5.24 Blind zones............................. 11 6.62 Submerged torpedo fire .................. 16
iv
Annex G ASW systems . ...................... 47 Ship illustrations
Annex P US carrier air groups. . . . . . . . . . . . . . . . . 56 O.H. Perry class frigate .......................... 5 1.1 Background 1.3 Scales
This game depicts modern naval warfare using II Each game turn represents 30 seconds.
Annex Q Conversion factors & scales. . . . . . . . . . 56 Kiev class carrier. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
equipment of the 1970s up to the present day II Two inches represents one nautical mile (nm).
Log sheet master. ............................. 57 Spruance class destroyer....................... 13 with a few projected weapons. The information One nautical mile is 2,000 yards.
in this game is as accurate and up-to-date as pos- lllSpeeds are given in knots (kts), nautical miles
Country class destroyer. . . . . . . . . . . . . . . . . . . . . . . . 17 sible, but hard data like weapon kill probabilities, per hour, or in some cases in the distance covered
exact ranges, and number of rounds carried is in one 30 second game turn.
Amazon class frigate ........................... 20
always classified. Even prestigious books like llThe game is designed for 112400 or 113000 scale
Jane's All the World's Ships and Combat Fleets miniature ships. Counters or ships of other scales
of the World must sometimes publish best guess· can be used.
es on a weapon's or a ship's performance. Inform· llThe game can be converted to other scales
ation is suspect in any case because it is based using Annex Q, and should be if 111200 scale
for the most part on test firings made under ideal miniatures are used.
conditions. There is only a small body of combat
data by which to judge effectiveness. All inform· 1.4 Materials
ation used in this game has been drawn from un- II Miniature ships representing those chosen for
classified Navy or civilian sources listed in Annex the game.
N, Bibliography. II A flat playing area approximately four by eight
feet.
1.2 Scope ml A tape measure. Distances are measured from
The rules simulate surface, submarine and air bridge to bridge of the ships in question.
attacks on naval units and aircraft. They include II Dice, including a set of percentile dice (D100)
modules on surface gunnery, cruise missiles, sur- and a set of six-sided dice (D6).
face to air missiles, and electronic and antisub- 1111 Counters or markers representing missiles in
marine warfare. The annexes provide characteris- flight. They should be numbered or coded so that
tics for ships of the United States, France, the the player can keep track of their type and target
United Kingdom, the People's Republic of China, on his log sheet. They should be turned over or
and the Soviet Union. The ships of other nations laid down when they have been detected.
can be added to the game by using Annex Q, while 1111 Graph paper for use with submarine movement.
their weapons can be drawn from other annexes.
The rules do not cover amphibious assaults, bal- 1.5 The basic game
listic missile submarines, or towing, due to the To simplify learning the rules, read the following
time required for these evolutions or to tactical sections first, ignoring the rest for now.
doctrine that would not tend to involve them in a 3.0, 3.1, 3.11, 3.2, 3.3, 3.31
sea fight 4.0, 4.11, 4.3, 4.31, 4.32
5.0
6.0, 6.4, 6.41, 6.42, 6.43
7.0, 7.1, 7.2, 7.3, 7.4, 7.5, 7.8
1
vi
Annex G ASW systems . ...................... 47 Ship illustrations
Annex P US carrier air groups. . . . . . . . . . . . . . . . . 56 O.H. Perry class frigate .......................... 5 1.1 Background 1.3 Scales
This game depicts modern naval warfare using II Each game turn represents 30 seconds.
Annex Q Conversion factors & scales. . . . . . . . . . 56 Kiev class carrier. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
equipment of the 1970s up to the present day II Two inches represents one nautical mile (nm).
Log sheet master. ............................. 57 Spruance class destroyer....................... 13 with a few projected weapons. The information One nautical mile is 2,000 yards.
in this game is as accurate and up-to-date as pos- lllSpeeds are given in knots (kts), nautical miles
Country class destroyer. . . . . . . . . . . . . . . . . . . . . . . . 17 sible, but hard data like weapon kill probabilities, per hour, or in some cases in the distance covered
exact ranges, and number of rounds carried is in one 30 second game turn.
Amazon class frigate ........................... 20
always classified. Even prestigious books like llThe game is designed for 112400 or 113000 scale
Jane's All the World's Ships and Combat Fleets miniature ships. Counters or ships of other scales
of the World must sometimes publish best guess· can be used.
es on a weapon's or a ship's performance. Inform· llThe game can be converted to other scales
ation is suspect in any case because it is based using Annex Q, and should be if 111200 scale
for the most part on test firings made under ideal miniatures are used.
conditions. There is only a small body of combat
data by which to judge effectiveness. All inform· 1.4 Materials
ation used in this game has been drawn from un- II Miniature ships representing those chosen for
classified Navy or civilian sources listed in Annex the game.
N, Bibliography. II A flat playing area approximately four by eight
feet.
1.2 Scope ml A tape measure. Distances are measured from
The rules simulate surface, submarine and air bridge to bridge of the ships in question.
attacks on naval units and aircraft. They include II Dice, including a set of percentile dice (D100)
modules on surface gunnery, cruise missiles, sur- and a set of six-sided dice (D6).
face to air missiles, and electronic and antisub- 1111 Counters or markers representing missiles in
marine warfare. The annexes provide characteris- flight. They should be numbered or coded so that
tics for ships of the United States, France, the the player can keep track of their type and target
United Kingdom, the People's Republic of China, on his log sheet. They should be turned over or
and the Soviet Union. The ships of other nations laid down when they have been detected.
can be added to the game by using Annex Q, while 1111 Graph paper for use with submarine movement.
their weapons can be drawn from other annexes.
The rules do not cover amphibious assaults, bal- 1.5 The basic game
listic missile submarines, or towing, due to the To simplify learning the rules, read the following
time required for these evolutions or to tactical sections first, ignoring the rest for now.
doctrine that would not tend to involve them in a 3.0, 3.1, 3.11, 3.2, 3.3, 3.31
sea fight 4.0, 4.11, 4.3, 4.31, 4.32
5.0
6.0, 6.4, 6.41, 6.42, 6.43
7.0, 7.1, 7.2, 7.3, 7.4, 7.5, 7.8
1
vi
critical hits chart is used). She uncorks two SA-N-1s and fires both 76mm
mounts. All have a 40 per cent chance to hit.
Turn 9. Range after movement is 23.76 inches, Stroyny gets one SA-N-1 hit on Knox. This puts
fire as above, but Knox misses. Knox on the .05 critical hit line where the rot! of 4
has no effect.
Turn 10. Range after movement is 22.73 inches, Knox fires and hits, reducing Stroyny to 53 points.
fire as above, Knox hits again, putting on another Her critical hit ratio is .22 so it is rolled on the :20
12 points of damage. Stroyny is now down 24,and line where a roll of 4 results in one critical hit on
the critical hit calculation is 12 divided by (113 a sensor (BIG NET radar).
2.0 EXAMPLE
minus12) with the result of .11, so the .10 line is
still used. The critical hit roll is a 5 resulting in one Knox is not using her BPDMS (Mk 25) against the
critical hit. The results rull is a 2, meaning the SA-N-1 s because a Sea Sparrow has a 20 per cent
critical hit was on a weapons mount. Random chance of hitting a jet aircraft and a 30 per cent
rolling indicates that it is the after SA-N-1 mount, lower chance against a rocket-propelled missile.
FF I KNOX I USA I 196g I 46 DDG I KASH IN I USSR I 1962 I 1J
and there is no magazine explosion. With a modified chance of minus 10 per cent to hit
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG there is no point in firing. Nor will it be able to fire
rdslmt mark/name no. type 0 tubes/mis rds/ml mark/name type 0 Turn 11. Range after movement is 21.7 inches,
'"F tubes/mis
(l )xl Mk42 5"/54
"'F 1 SPC'.-53 27 kts '"F/A (2}x2 22 SA-N-1 Leh
'" "
FIA 2 PeelGroun J =:; kls fire as above, Knox hits again. Stroyny suffers no
at a surface target until the range is 4 nm.
A (B)xl B• }!k2 5 BPDMS A 1 Mkl 1 S 25 F/A (2)x2 76mrn/60 F/A 2
* 31 new critical hits, but her total damage is 36 points, Turn 19. Range after movement is 14.66 inches.
F (8)x1 •• 1'!k 16 Leh - - - 21 kts F 2 RBU 6000 - - - 26 kts or 89 points remaining. This is over the 25 per cent Stroyny hits with one SA-N-1 and one 76 mm gun.
P/S (2)x2 J*** }!kJ2 svrr - - - 50 P/S 2 RBU 1000 - - - 63 damage level, so Stroyny is reduced to the lower Knox is reduced to 74 points, so her speed drops
- 1 - Lamps II Hel( - - - 14 kts P/S (5 )xl t5331i1Torp(CL) - - - l 7 kts speed level, 26 knots (.43 inch per move). to 21 knots (.35 inches). Her critical hit ratio is .28
total mis 6 *SEA SPARROW ELECTRONICS 75 total mis 9 Electr. (cont,): ELECTRONICS 94
DOWNES has Mk29 NATO SEA SP. SPS-10 7 kls 2 Don
2 Head Net A or B kts rolled on the .20 line where a 5 roll reduces Knox's
l'!k91 Vice Mk25/Mk115 PROVORNY has A ( 1 )xl SA-N-7 Turn 12. Range after movement is 20.82 inches, speed one more level by an engineering hit
SPS-40 90
instead of SA-N-1 Leh F/A, Head Net c =d 113
Mk16 Leh reloadable 5 min./msl SQS-26 Sonar o kts F 1 Head Net c instead of Bi,,- Net O kts
fire as above, Knox misses. to the level of 14 knots (.23) inches. She also loses
FF105J, 1055, 1057-1062, 6o 1077 Peel Group
have no VOS
SQS-J5 VOS 100
Helo platfrom aft
High Freq. Hull 125 an ASROC launcher. Knox's fire hits Stroyny,
**6 ASROC/2HARPOON ***Mk46 Torn sunk *Owl Screech Sonar sunk Turn 13. Range after movement is 19.94 inches, reducing her to 41 points and her speed to 17
fire as above, Knox misses. knots (.28 inches). Her critical hit ratio is .25,
Examine the characteristics given above for the Knox's Mark (Mk) 42 5"/54 gun, so no fire can rolled on the .20 line where a 3 has no effect.
Knox class frigate and the Kash in class destroyer. occur until it is in range, at 13 nm. This takes 5 Turn 14. Range after movement is 19.06 inches.
The example will use these two ships and the rule more turns, during which time directors can be Knox fires and hits, bringing Stroyny down to 77 Turn 20. Range after movement is 14.15 inches.
sections I isled above. placed in their proper mode, and both ships close points. The critical hit roll is still on the .10 line Stroyny hits with both SA-N-1s, reducing Knox to
Situation. Time: 1400 hours; weather: clear with on each other at a combined rate of 1.03 inches. since 12 divided by 77 is .155. The roll is 6, one hit. 64 points. Her critical hit ratio is .15, and rolls no
unlimited visibility; sea state:2. Hostilities have The type roll is a 6 and Stroymy loses a sensor, critical hits. Knox's fire misses.
been declared between the United States and the Turn 7. After the plotting and movement phases, randomly determined to be her hull sonar.
Soviet Union. A lone frigate, USS Knox, and a the range is 25.82 inches or 12.91 nm. Knox has Turn 21 and after. Range after movement is 13.64.
Kashin class destroyer, Stroyny, encounter each put her SPG-53 radar in the surface mode and fires Turn 15. Range after movement is 18.18 inches, Knox will probably win this battle. Unless the
other. Both ships have their radars shut down to at Stroyny on the 51 to 100 per cent range bracket Knox fires and misses. closing speed is further reduced, in two turns
avoid electronic support measures (ESM) detec· with a 60 per cent chance to hit, but misses. Knox's 5"/54 gun will be at half range with the hit
tion, so they sight each other visually at 16 nm or Stroyny cannot return fire as the maximum range chance increased to 75 percent and the damage
32 inches. of her 76mm guns is 8 nm, and her SA-N-1 missiles doubled to 23 points. Stroyny, already reduced to
in the surface mode also have a range of 8 nm. 41 points, is in no condition to withstand that kind
Turns 1 - 6. Both ships head for each other at Turn 16. Range after movement is 17.43, Knox of damage. Stroyny might get lucky and get a
flank speed. Knox covers .45 inches (27 knots, Turn 8. After the movement phase, the range is fires and hits. This reduces Stroyny to 65 points. critical hit on Knox's Mk 42 gun which would
divided by 120 turns per hour, times 2 inches per 24.79 inches. The fire is plotted as before, with Her critical hit ratio is .18, still rolled on the .10 effectively take it out of the game.
nautical mile) while Stroyny covers .58 inches at Knox scoring a hit on Stroyny with her Mk 42 gun. line, where a roll of 2 indicates no effect.
35 knots. After movement there is no planned This inflicts 12 points of damage (23 divided by 2, To this point the action has taken 10 minutes of
fire because the ships first "see" each other in the past 50 per cent of range). Stroyny has suffered Turn 17. Range after movement is 16.42 inches, game scale time, and will probably' last only a few
following detection phase. They could fire during less than 25 per cent damage, so her speed is Knox fires and misses. more. This action may not be entirely representa-
the reaction phase if their weapons are in range unaffected (0 damage bracket). She must still roll tive of a normal engagement, since aircraft and
and the directors are in the correct mode. for critical damage though, and rolls a 3, no effect Turn 18. Range after movement is 15.54 inches. cruise missiles would shorten the game consider-
(12 points divided by 125 points minus 12, or 12 Stroyny is now able to fire. Her gun and missle ably. The Knox's usual 2 Harpoon missles were
The range after movement is 30.97 inches or 15.46 directors are in the surface mode, and she turns
nm. The longest-ranged surface-to-surface is divided by 113, equals .106, so the .10 line of the not included in this example, meant only to show
45 degrees to port to unmask her after batteries. the game's mechanics.
2
3
critical hits chart is used). She uncorks two SA-N-1s and fires both 76mm
mounts. All have a 40 per cent chance to hit.
Turn 9. Range after movement is 23.76 inches, Stroyny gets one SA-N-1 hit on Knox. This puts
fire as above, but Knox misses. Knox on the .05 critical hit line where the rot! of 4
has no effect.
Turn 10. Range after movement is 22.73 inches, Knox fires and hits, reducing Stroyny to 53 points.
fire as above, Knox hits again, putting on another Her critical hit ratio is .22 so it is rolled on the :20
12 points of damage. Stroyny is now down 24,and line where a roll of 4 results in one critical hit on
the critical hit calculation is 12 divided by (113 a sensor (BIG NET radar).
2.0 EXAMPLE
minus12) with the result of .11, so the .10 line is
still used. The critical hit roll is a 5 resulting in one Knox is not using her BPDMS (Mk 25) against the
critical hit. The results rull is a 2, meaning the SA-N-1 s because a Sea Sparrow has a 20 per cent
critical hit was on a weapons mount. Random chance of hitting a jet aircraft and a 30 per cent
rolling indicates that it is the after SA-N-1 mount, lower chance against a rocket-propelled missile.
FF I KNOX I USA I 196g I 46 DDG I KASH IN I USSR I 1962 I 1J
and there is no magazine explosion. With a modified chance of minus 10 per cent to hit
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG there is no point in firing. Nor will it be able to fire
rdslmt mark/name no. type 0 tubes/mis rds/ml mark/name type 0 Turn 11. Range after movement is 21.7 inches,
'"F tubes/mis
(l )xl Mk42 5"/54
"'F 1 SPC'.-53 27 kts '"F/A (2}x2 22 SA-N-1 Leh
'" "
FIA 2 PeelGroun J =:; kls fire as above, Knox hits again. Stroyny suffers no
at a surface target until the range is 4 nm.
A (B)xl B• }!k2 5 BPDMS A 1 Mkl 1 S 25 F/A (2)x2 76mrn/60 F/A 2
* 31 new critical hits, but her total damage is 36 points, Turn 19. Range after movement is 14.66 inches.
F (8)x1 •• 1'!k 16 Leh - - - 21 kts F 2 RBU 6000 - - - 26 kts or 89 points remaining. This is over the 25 per cent Stroyny hits with one SA-N-1 and one 76 mm gun.
P/S (2)x2 J*** }!kJ2 svrr - - - 50 P/S 2 RBU 1000 - - - 63 damage level, so Stroyny is reduced to the lower Knox is reduced to 74 points, so her speed drops
- 1 - Lamps II Hel( - - - 14 kts P/S (5 )xl t5331i1Torp(CL) - - - l 7 kts speed level, 26 knots (.43 inch per move). to 21 knots (.35 inches). Her critical hit ratio is .28
total mis 6 *SEA SPARROW ELECTRONICS 75 total mis 9 Electr. (cont,): ELECTRONICS 94
DOWNES has Mk29 NATO SEA SP. SPS-10 7 kls 2 Don
2 Head Net A or B kts rolled on the .20 line where a 5 roll reduces Knox's
l'!k91 Vice Mk25/Mk115 PROVORNY has A ( 1 )xl SA-N-7 Turn 12. Range after movement is 20.82 inches, speed one more level by an engineering hit
SPS-40 90
instead of SA-N-1 Leh F/A, Head Net c =d 113
Mk16 Leh reloadable 5 min./msl SQS-26 Sonar o kts F 1 Head Net c instead of Bi,,- Net O kts
fire as above, Knox misses. to the level of 14 knots (.23) inches. She also loses
FF105J, 1055, 1057-1062, 6o 1077 Peel Group
have no VOS
SQS-J5 VOS 100
Helo platfrom aft
High Freq. Hull 125 an ASROC launcher. Knox's fire hits Stroyny,
**6 ASROC/2HARPOON ***Mk46 Torn sunk *Owl Screech Sonar sunk Turn 13. Range after movement is 19.94 inches, reducing her to 41 points and her speed to 17
fire as above, Knox misses. knots (.28 inches). Her critical hit ratio is .25,
Examine the characteristics given above for the Knox's Mark (Mk) 42 5"/54 gun, so no fire can rolled on the .20 line where a 3 has no effect.
Knox class frigate and the Kash in class destroyer. occur until it is in range, at 13 nm. This takes 5 Turn 14. Range after movement is 19.06 inches.
The example will use these two ships and the rule more turns, during which time directors can be Knox fires and hits, bringing Stroyny down to 77 Turn 20. Range after movement is 14.15 inches.
sections I isled above. placed in their proper mode, and both ships close points. The critical hit roll is still on the .10 line Stroyny hits with both SA-N-1s, reducing Knox to
Situation. Time: 1400 hours; weather: clear with on each other at a combined rate of 1.03 inches. since 12 divided by 77 is .155. The roll is 6, one hit. 64 points. Her critical hit ratio is .15, and rolls no
unlimited visibility; sea state:2. Hostilities have The type roll is a 6 and Stroymy loses a sensor, critical hits. Knox's fire misses.
been declared between the United States and the Turn 7. After the plotting and movement phases, randomly determined to be her hull sonar.
Soviet Union. A lone frigate, USS Knox, and a the range is 25.82 inches or 12.91 nm. Knox has Turn 21 and after. Range after movement is 13.64.
Kashin class destroyer, Stroyny, encounter each put her SPG-53 radar in the surface mode and fires Turn 15. Range after movement is 18.18 inches, Knox will probably win this battle. Unless the
other. Both ships have their radars shut down to at Stroyny on the 51 to 100 per cent range bracket Knox fires and misses. closing speed is further reduced, in two turns
avoid electronic support measures (ESM) detec· with a 60 per cent chance to hit, but misses. Knox's 5"/54 gun will be at half range with the hit
tion, so they sight each other visually at 16 nm or Stroyny cannot return fire as the maximum range chance increased to 75 percent and the damage
32 inches. of her 76mm guns is 8 nm, and her SA-N-1 missiles doubled to 23 points. Stroyny, already reduced to
in the surface mode also have a range of 8 nm. 41 points, is in no condition to withstand that kind
Turns 1 - 6. Both ships head for each other at Turn 16. Range after movement is 17.43, Knox of damage. Stroyny might get lucky and get a
flank speed. Knox covers .45 inches (27 knots, Turn 8. After the movement phase, the range is fires and hits. This reduces Stroyny to 65 points. critical hit on Knox's Mk 42 gun which would
divided by 120 turns per hour, times 2 inches per 24.79 inches. The fire is plotted as before, with Her critical hit ratio is .18, still rolled on the .10 effectively take it out of the game.
nautical mile) while Stroyny covers .58 inches at Knox scoring a hit on Stroyny with her Mk 42 gun. line, where a roll of 2 indicates no effect.
35 knots. After movement there is no planned This inflicts 12 points of damage (23 divided by 2, To this point the action has taken 10 minutes of
fire because the ships first "see" each other in the past 50 per cent of range). Stroyny has suffered Turn 17. Range after movement is 16.42 inches, game scale time, and will probably' last only a few
following detection phase. They could fire during less than 25 per cent damage, so her speed is Knox fires and misses. more. This action may not be entirely representa-
the reaction phase if their weapons are in range unaffected (0 damage bracket). She must still roll tive of a normal engagement, since aircraft and
and the directors are in the correct mode. for critical damage though, and rolls a 3, no effect Turn 18. Range after movement is 15.54 inches. cruise missiles would shorten the game consider-
(12 points divided by 125 points minus 12, or 12 Stroyny is now able to fire. Her gun and missle ably. The Knox's usual 2 Harpoon missles were
The range after movement is 30.97 inches or 15.46 directors are in the surface mode, and she turns
nm. The longest-ranged surface-to-surface is divided by 113, equals .106, so the .10 line of the not included in this example, meant only to show
45 degrees to port to unmask her after batteries. the game's mechanics.
2
3
simultaneously by all players each turn. search radar must be in use to detect anything
Plotting phase. Players write down (log) their beyond the ship's visual horizon. A ship can react
' director modes, targets for the planned fire phase, only to detected threats, even though the player
movement orders, and aircraft land or launch is aware of them.
orders. Reaction fire phase. All weapons which have not
Movement phase. Players move ships and air- been used so far this turn may now be fired at
craft including launches, landings, and place- either newly detected threats or against pre-
ment of arriving aircraft on the table. viously known targets. The target must still be
Planned fire phase. All weapons logged in the consistent with the director mode logged in the
plotting phase are fired simultaneously. Gunfire plotting phase.
and unguided weapons attacks by aircraft are Ill Resolve reaction gunfire.
' \
resolved immediately. 1111 Resolve missile interceptions of incoming air-
Detection phase. Players exchange visual, radar craft or missiles.
sonar and ESM information. Targets may detect Ill Resolve attacks by missiles not shot down by
3.0 MECHANICS incoming missiles and aircraft. A ship's surface reaction fire.
T/ T/ 4.12 Speed change (Optional rule). Surface ves- limits by performing a "crash back". The engines
c;P 19&6? I T/ C:\> Cl;>
3<!> sels have limitations on how fast they can change are reversed and the deceleration rate is tripled.
A/4 mttw1JT9 A /4 111'<'-"tlf,Y ,4/4 their speed. Using the acceleration and decelera- There is a ten percent chance that this maneuver
I
.J<\> rSS·!V- ..3 -:SS· .u- .3 65-AJ-3 /2¢ ;z.6( tion limits described above will make the move- will cause an engineering casualty (critical hit).
2 <Pt- IP/
//- 6S·IV·3
A/4 tHCDUM§'
:;;5-µ.3
,4- / 4
.5,.·fV-
/JICP.U!Hf'
--- tz.9
Z<','<{>
S<Nk:S
ment much move realistic, but will slow play as
well. Ships may slow much faster than the above
4.13 Astern. Maximum speed astern for any ship
is five knots.
4 5
simultaneously by all players each turn. search radar must be in use to detect anything
Plotting phase. Players write down (log) their beyond the ship's visual horizon. A ship can react
' director modes, targets for the planned fire phase, only to detected threats, even though the player
movement orders, and aircraft land or launch is aware of them.
orders. Reaction fire phase. All weapons which have not
Movement phase. Players move ships and air- been used so far this turn may now be fired at
craft including launches, landings, and place- either newly detected threats or against pre-
ment of arriving aircraft on the table. viously known targets. The target must still be
Planned fire phase. All weapons logged in the consistent with the director mode logged in the
plotting phase are fired simultaneously. Gunfire plotting phase.
and unguided weapons attacks by aircraft are Ill Resolve reaction gunfire.
' \
resolved immediately. 1111 Resolve missile interceptions of incoming air-
Detection phase. Players exchange visual, radar craft or missiles.
sonar and ESM information. Targets may detect Ill Resolve attacks by missiles not shot down by
3.0 MECHANICS incoming missiles and aircraft. A ship's surface reaction fire.
T/ T/ 4.12 Speed change (Optional rule). Surface ves- limits by performing a "crash back". The engines
c;P 19&6? I T/ C:\> Cl;>
3<!> sels have limitations on how fast they can change are reversed and the deceleration rate is tripled.
A/4 mttw1JT9 A /4 111'<'-"tlf,Y ,4/4 their speed. Using the acceleration and decelera- There is a ten percent chance that this maneuver
I
.J<\> rSS·!V- ..3 -:SS· .u- .3 65-AJ-3 /2¢ ;z.6( tion limits described above will make the move- will cause an engineering casualty (critical hit).
2 <Pt- IP/
//- 6S·IV·3
A/4 tHCDUM§'
:;;5-µ.3
,4- / 4
.5,.·fV-
/JICP.U!Hf'
--- tz.9
Z<','<{>
S<Nk:S
ment much move realistic, but will slow play as
well. Ships may slow much faster than the above
4.13 Astern. Maximum speed astern for any ship
is five knots.
4 5
4.142 Damage. The damage to each ship is surface in the movement phase of the turn after it depth, and two turns to go between deep and
Destroyer at 30 knots determined as follows. Subtract the other vessel's is plotted. It may use its maximum surfaced speed
makes a 90 degree turn. intermediate depth.
original damage point rating from your vessel's the turn it surfaces.
original damage point rating. If the difference i.s: 4.24 Submerged movement. Undetected sub-
•Minus 70 or less, your ship takes 10 percent of 4.22 Submerging. A submarine completely sub· marines move in reference to an arbitrary fixed
.5 in. turn 4 the difference . merges in the movement phase of the third turn point on the playing surface. The submerged
•Minus 69 to minus 30, your ship takes 70 per- after beginning the dive and can use no more than submarine is plotted on a piece of graph paper
.125 in. turn 3 cent of the difference. its maximum submerged speed beginning with (approximately 10 squares/inch) with each square
( •Minus 29 to plus 29, your ship takes 100 percent that turn. representing 500 yards. A sub's starting point can
.125 in. turn 2
of the difference. be randomly determined or mutually agreed upon.
Example: A Daphne class submarine at periscope/
j •Plus 30 to plus 69, your ship takes 150 percent The submarine player will keep track of the other's
of the difference. snorkel depth at the beginning of turn one is log- ships and will notify his opponent when the sub is
.5 in. turn 1 ged to surface in the plotting phase of turn one.
•Plus 70 or more, your ship sinks immediately. detected. This system can be used for the surface
Impact on the bow reduces the impacting ship's The submarine surfaces in the movement phase ships as well, if desired. Detected but submerged
damage by half. Critical hits are rolled for nor- of turn two. In the plotting phase of turn three the submarines are represented by a counter, and
mally; damage results are applied immediately. submarine is logged to submerge. It is completely moved normally. Upon loss of contact, remove the
Carrier at 15 knots submerged at the end of the movement phase of counter.
makes a 10 degree turn
Example: USS Virginia, CGN-38, successfully turn five.
rams a Foxtrot class submarine in the side. 4.25 Communications. Submerged submarines
Virginia's damage point rating is 220; the Foxtrot's 4.23 Depths. Submarine depths are categorized or a sub and a surface ship can communicate only
r .125 in. turn 2 an automatic sink. Virginia's speed is zero. unit with its antiship weapons. It cannot be on the
surface(exception: Juliett & Echo II classes). It
4.3 Missiles
7
6
4.142 Damage. The damage to each ship is surface in the movement phase of the turn after it depth, and two turns to go between deep and
Destroyer at 30 knots determined as follows. Subtract the other vessel's is plotted. It may use its maximum surfaced speed
makes a 90 degree turn. intermediate depth.
original damage point rating from your vessel's the turn it surfaces.
original damage point rating. If the difference i.s: 4.24 Submerged movement. Undetected sub-
•Minus 70 or less, your ship takes 10 percent of 4.22 Submerging. A submarine completely sub· marines move in reference to an arbitrary fixed
.5 in. turn 4 the difference . merges in the movement phase of the third turn point on the playing surface. The submerged
•Minus 69 to minus 30, your ship takes 70 per- after beginning the dive and can use no more than submarine is plotted on a piece of graph paper
.125 in. turn 3 cent of the difference. its maximum submerged speed beginning with (approximately 10 squares/inch) with each square
( •Minus 29 to plus 29, your ship takes 100 percent that turn. representing 500 yards. A sub's starting point can
.125 in. turn 2
of the difference. be randomly determined or mutually agreed upon.
Example: A Daphne class submarine at periscope/
j •Plus 30 to plus 69, your ship takes 150 percent The submarine player will keep track of the other's
of the difference. snorkel depth at the beginning of turn one is log- ships and will notify his opponent when the sub is
.5 in. turn 1 ged to surface in the plotting phase of turn one.
•Plus 70 or more, your ship sinks immediately. detected. This system can be used for the surface
Impact on the bow reduces the impacting ship's The submarine surfaces in the movement phase ships as well, if desired. Detected but submerged
damage by half. Critical hits are rolled for nor- of turn two. In the plotting phase of turn three the submarines are represented by a counter, and
mally; damage results are applied immediately. submarine is logged to submerge. It is completely moved normally. Upon loss of contact, remove the
Carrier at 15 knots submerged at the end of the movement phase of counter.
makes a 10 degree turn
Example: USS Virginia, CGN-38, successfully turn five.
rams a Foxtrot class submarine in the side. 4.25 Communications. Submerged submarines
Virginia's damage point rating is 220; the Foxtrot's 4.23 Depths. Submarine depths are categorized or a sub and a surface ship can communicate only
r .125 in. turn 2 an automatic sink. Virginia's speed is zero. unit with its antiship weapons. It cannot be on the
surface(exception: Juliett & Echo II classes). It
4.3 Missiles
7
6
4.32 Angle of atlack. Due to their high speed, altitude levels. The altitude of a given aircraft
missiles will not be hampered by angle deviations affects what weapons it can employ and what
due to the target ship's maneuvers. Antiship weapons can be employed against it (see 6.1
missiles fly at low altitude unless specified in Air-to-surface and Annexes D, E, and I). Move·
Annex D. If missiles are launched at a different ment between altitude levels is limited as follows:
level, the level will change one per turn until it 1111 Helicopters and large four engine aircraft: 1,000
reaches that altitude. feet of altitude change per turn.
1111 High performance aircraft on all intercept
4.4 Aircraft movement missions: 10,000 feet of altitude change per turn.
4.41 Movement. Aircraft are moved within their llllAll other aircraft, and high performance aircraft
Very High on attack missions: 500 feet of altitude change per
speed limitations during the same movement
turn.
phase as other units. An aircraft's turning radius
is equal to half the distance covered during the If the aircraft or missiles move outside the playing
turn. area, record their position on graph paper.
:!-
traveling slower than 20 percent of their maximum
---\r-- - speed must be going into or be in hovering mode.
helicopter must move into the wind when coming
into or out of the hover mode. While hovering the
aircraft is perfectly stationary and runs the risk of
; Low Altitude 4.42 Detection. Approaching jet aircraft and long a collision as if it were a ship.
range cruise missiles are engaged at extreme
radar range, so that the target force (all possible 4.45 Aircraft land/launch. Land or launch is de·
Periscope Depth target units) has a chance to intercept aircraft or clared during the movement phase and is the only
missile attacks. If the defending force has a activity the aircraft can do that turn. At the start of
Thermocline combat air patrol (CAP) in the air, it engages the the next turn the aircraft will be moving at 25 per·
enemy before they are placed on the playing cent of maximum speed at low altitude into the
surface. wind. One aircraft can be launched by a catapult
every other turn. Aircraft cannot be launched or
Example: An SS-N-3 Shaddock, fired at maximum landed safely above sea state four or at all above
Intermediate Depth range (250 nm), is engaged by a CAP and missed. sea state six (see Annex M, Weather). At sea
The target force is a Belknap class missile cruiser states five and six each aircraft landing or launch·
(CG) and an Adams class guided missile destroyer ing must roll a die (06). A roll of one or two means
(DDG). The CGs longest range weapon is the SM it has crashed on the deck if landing or in the
1 ER with a range of 30 nm. The DDG has the SM1 water if taking off.
MR with a range of 13 nm, so the missile appears
on the board at 30 nm from the CG regardless of 4.5 Torpedoes
which ship is the intended target.
When launched during the planned fire phase,
4.43 Aircraft altitudes. Aircraft can be at one of torpedoes move their full distance. 'i'Jhen launch·
four designated altitudes: ed during the reaction fire phase, they move half
1111 Low·O to 2000 feet their distance that turn and their full distance on
llllMedium-2001to10,000 feet subsequent moves. Torpedoes impact during the
llllHigh-10,001to60,000 feet movement phase and are resolved after the reaction
llllVery high-60,001 plus feet fire phase.
8 9
4.32 Angle of atlack. Due to their high speed, altitude levels. The altitude of a given aircraft
missiles will not be hampered by angle deviations affects what weapons it can employ and what
due to the target ship's maneuvers. Antiship weapons can be employed against it (see 6.1
missiles fly at low altitude unless specified in Air-to-surface and Annexes D, E, and I). Move·
Annex D. If missiles are launched at a different ment between altitude levels is limited as follows:
level, the level will change one per turn until it 1111 Helicopters and large four engine aircraft: 1,000
reaches that altitude. feet of altitude change per turn.
1111 High performance aircraft on all intercept
4.4 Aircraft movement missions: 10,000 feet of altitude change per turn.
4.41 Movement. Aircraft are moved within their llllAll other aircraft, and high performance aircraft
Very High on attack missions: 500 feet of altitude change per
speed limitations during the same movement
turn.
phase as other units. An aircraft's turning radius
is equal to half the distance covered during the If the aircraft or missiles move outside the playing
turn. area, record their position on graph paper.
:!-
traveling slower than 20 percent of their maximum
---\r-- - speed must be going into or be in hovering mode.
helicopter must move into the wind when coming
into or out of the hover mode. While hovering the
aircraft is perfectly stationary and runs the risk of
; Low Altitude 4.42 Detection. Approaching jet aircraft and long a collision as if it were a ship.
range cruise missiles are engaged at extreme
radar range, so that the target force (all possible 4.45 Aircraft land/launch. Land or launch is de·
Periscope Depth target units) has a chance to intercept aircraft or clared during the movement phase and is the only
missile attacks. If the defending force has a activity the aircraft can do that turn. At the start of
Thermocline combat air patrol (CAP) in the air, it engages the the next turn the aircraft will be moving at 25 per·
enemy before they are placed on the playing cent of maximum speed at low altitude into the
surface. wind. One aircraft can be launched by a catapult
every other turn. Aircraft cannot be launched or
Example: An SS-N-3 Shaddock, fired at maximum landed safely above sea state four or at all above
Intermediate Depth range (250 nm), is engaged by a CAP and missed. sea state six (see Annex M, Weather). At sea
The target force is a Belknap class missile cruiser states five and six each aircraft landing or launch·
(CG) and an Adams class guided missile destroyer ing must roll a die (06). A roll of one or two means
(DDG). The CGs longest range weapon is the SM it has crashed on the deck if landing or in the
1 ER with a range of 30 nm. The DDG has the SM1 water if taking off.
MR with a range of 13 nm, so the missile appears
on the board at 30 nm from the CG regardless of 4.5 Torpedoes
which ship is the intended target.
When launched during the planned fire phase,
4.43 Aircraft altitudes. Aircraft can be at one of torpedoes move their full distance. 'i'Jhen launch·
four designated altitudes: ed during the reaction fire phase, they move half
1111 Low·O to 2000 feet their distance that turn and their full distance on
llllMedium-2001to10,000 feet subsequent moves. Torpedoes impact during the
llllHigh-10,001to60,000 feet movement phase and are resolved after the reaction
llllVery high-60,001 plus feet fire phase.
8 9
three energized air search radars between them. achieve a firing solution, as passive detection
The maximum detection ranges are 270, 200, and does not give a contact's exact lotation. This
180 miles. All eligible air contacts would be auto- takes a minimum of four turns of continuous con-
matically detected at 180 miles. tact with the intended target. The base chance of
getting a solution is 60 percent. Modifiers to this
This rule helps speed play by removing the detec- base percentage are:
tion phase for some of the sensors. If there are II Plus 10 percent for every turn beyond four spent
several ships involved all operating their radars on the solution.
and are in communcation with each other, the II Minus 50 percent for a course change of 20
chance of a contact going undetected is very low. degrees or more, or a speed change of 5 knots or
more made by the target ship.
5.2 Sonars II Plus 100 percent for getting a radar contact on
There are two types of search sonars: active and the target in a given turn. If the target changes
passive. A passive sonar listens to noise made by course as described above on a following turn,
other vessels while an active sonar sends out this plus in negated.
"pings" into the water and listens for echoes. II Plus 30 percent for the firing ship using the
10 11
three energized air search radars between them. achieve a firing solution, as passive detection
The maximum detection ranges are 270, 200, and does not give a contact's exact lotation. This
180 miles. All eligible air contacts would be auto- takes a minimum of four turns of continuous con-
matically detected at 180 miles. tact with the intended target. The base chance of
getting a solution is 60 percent. Modifiers to this
This rule helps speed play by removing the detec- base percentage are:
tion phase for some of the sensors. If there are II Plus 10 percent for every turn beyond four spent
several ships involved all operating their radars on the solution.
and are in communcation with each other, the II Minus 50 percent for a course change of 20
chance of a contact going undetected is very low. degrees or more, or a speed change of 5 knots or
more made by the target ship.
5.2 Sonars II Plus 100 percent for getting a radar contact on
There are two types of search sonars: active and the target in a given turn. If the target changes
passive. A passive sonar listens to noise made by course as described above on a following turn,
other vessels while an active sonar sends out this plus in negated.
"pings" into the water and listens for echoes. II Plus 30 percent for the firing ship using the
10 11
objects make visual sightings an important part weather Annex (Annex M), use the shorter of the
of information gathering. Visual sighting range two. Visibility at night is one-third of this figure.
depends on meteorological conditions and the
height of the ships involved. To determine the 5_4 Electromagnetic intercept
sighting range, add the ranges of the two vessels. All electronic emitters put out electromagnetic
This "range" is defined as the distance at which radiation into space. This radiation can be detec-
personnel on the surface of the water would first ted by sensitive receivers designed for this pur-
sight the other ship's superstructure coming over pose in the same manner in which a passive sonar
the horizon. can hear an active one. The range of this intercept
is equal to 150 percent of a radar's detection range
Sighting Diagram to a large target for a search radar, and 200 per-
cent of the weapon's maximum range for a wea-
1. a nm. ·I· 12 nm. pon radar. The chance of intercept is equal to the
chance of detecting a large target for search
radars and 80 percent for al I weapon radars. A
successful detection will reveal the type of
emitter (e.g., Top Bow, SPS-10) and its bearing
from the detecting unit. Like a passive sonar,
6.0 COMBAT
section 5.22 can be used to generate a passive
Sighting Ranges
fire control solution. This type of sensor is also
called ESM (Electronic Support Measures). All The general procedure for all combat, except for jettisons all air-to-ground ordnance and fuel tanks, and
Periscopes: 1 nm combatant ships of frigate size and larger (includ- air-to-air, is as follows. Go to the annexes for each .maneuvers to attack or evade.
Small sized: 3 nm ing subs) are equipped with ESM (unless stated type of weapon. The annex provides the percentage lllanding or launching defending aircraft and air-
Destroyer sized: 8 nm of hits for each specific weapon, as well as its range breathing cruise missiles automatically increase
otherwise on the ship characteristic sheet). For
Large sized: 12 nm and rate of fire. The percentage of hits is sometimes the odds by one in favor of the attacker. The AA
simplicity, only detection of radars is allowed.
modified by rules pertaining to the kind of combat rating of such aircraft and missiles is .5.
The chance of sighting a periscope or submarine ESM will automatically detect the bearing and
as described in this section. The modified per-
radio aerial is: 100 percent minus the square of specific type of all incoming aircraft.
centage of hits is then rolled for with two percentile Each side rolls one die (06) and consults the table
the range in nm computed each tum it is extend- dice (2010). The number rolled must be equal to or below.
ed. This must be rolled by the submarine's player; 5.5 Magnetic Anomolay Detection less than the required modified percentage of hits.
the opposing side is notified if the roll is success- MAD is used by ASW aircraft to detect submerged AIR-TO-AIR ODDS TABLE
ful. Aircraft performing visual searches have a submarines at shallow and intermediate depths. 6.1 Air-to-air combat
"sighting circle" dependent on their altitude: It works by detecting the bending in the Earth's 1-3 1-2 1-1 2-1 3-1 4-1 5-1
6.11 Procedure. Aircraft are rated in Annex B for Odds:
15 nm at low altitude and 30 nm at medium alti- magnetic field caused by the metal hull of a sub- Die roll
tude and above. merged submarine. The searching aircraft must their air-to-air strengths, based on factors such as
age, standard air-to-air weapon loads, speed, ma- 1 30 50 60 70 80 90 90
be at low altitude and will automatically detect
Note: If the visibility arrived at by either one of neuverability and electronic warfare equipment 2 30 50 60 70 80 90
the submarine within two miles.
these methods is different from that stated in the carried. For example, a Mig-19 Farmer has an AA 3 30 50 60 70 80
rating of 2.5 when armed with Atoll AAMs. To 4 30 50 60 70
determine the odds, total the rating of each side's
5 30 50 60
aircraft and divide the attacker's total rating by the
defender's total rating, rounding down. Modify the 6 30 50
odds on the table below as follows:
II If the attacker is one altitude level higher than the The number on the odds table is the percentage of
defender, increase the odds by one in favor of the the defending force shot down or damaged and
attacker: a 2-1 would become a 3-1. forced to abort. Round the result to the nearest whole
II If the attacker is one altitude level lower than the number. Odds less than 1-3 are not allowed; odds
defender, decrease the odds by one in favor of the more than 5-1 are treated as 5-1. This process is
repeated for each side during each fire phase. The
defender: a 5-1 would become a 4-1.
1111 the defender is performing a mission other than effects of the combat take place simultaneously
escort, CAP, or intercept and continues its assigned after both sides have conducted their attacks for
mission instead of actively engaging the attacker, the phase.
increase the odds by one in favor of the attacker. Example: Two French Jaguars (AA rating of 4.5) on
Actively engaging the attacker means the defender an intercept mission engage four Mig"19 Farmers
13
12
objects make visual sightings an important part weather Annex (Annex M), use the shorter of the
of information gathering. Visual sighting range two. Visibility at night is one-third of this figure.
depends on meteorological conditions and the
height of the ships involved. To determine the 5_4 Electromagnetic intercept
sighting range, add the ranges of the two vessels. All electronic emitters put out electromagnetic
This "range" is defined as the distance at which radiation into space. This radiation can be detec-
personnel on the surface of the water would first ted by sensitive receivers designed for this pur-
sight the other ship's superstructure coming over pose in the same manner in which a passive sonar
the horizon. can hear an active one. The range of this intercept
is equal to 150 percent of a radar's detection range
Sighting Diagram to a large target for a search radar, and 200 per-
cent of the weapon's maximum range for a wea-
1. a nm. ·I· 12 nm. pon radar. The chance of intercept is equal to the
chance of detecting a large target for search
radars and 80 percent for al I weapon radars. A
successful detection will reveal the type of
emitter (e.g., Top Bow, SPS-10) and its bearing
from the detecting unit. Like a passive sonar,
6.0 COMBAT
section 5.22 can be used to generate a passive
Sighting Ranges
fire control solution. This type of sensor is also
called ESM (Electronic Support Measures). All The general procedure for all combat, except for jettisons all air-to-ground ordnance and fuel tanks, and
Periscopes: 1 nm combatant ships of frigate size and larger (includ- air-to-air, is as follows. Go to the annexes for each .maneuvers to attack or evade.
Small sized: 3 nm ing subs) are equipped with ESM (unless stated type of weapon. The annex provides the percentage lllanding or launching defending aircraft and air-
Destroyer sized: 8 nm of hits for each specific weapon, as well as its range breathing cruise missiles automatically increase
otherwise on the ship characteristic sheet). For
Large sized: 12 nm and rate of fire. The percentage of hits is sometimes the odds by one in favor of the attacker. The AA
simplicity, only detection of radars is allowed.
modified by rules pertaining to the kind of combat rating of such aircraft and missiles is .5.
The chance of sighting a periscope or submarine ESM will automatically detect the bearing and
as described in this section. The modified per-
radio aerial is: 100 percent minus the square of specific type of all incoming aircraft.
centage of hits is then rolled for with two percentile Each side rolls one die (06) and consults the table
the range in nm computed each tum it is extend- dice (2010). The number rolled must be equal to or below.
ed. This must be rolled by the submarine's player; 5.5 Magnetic Anomolay Detection less than the required modified percentage of hits.
the opposing side is notified if the roll is success- MAD is used by ASW aircraft to detect submerged AIR-TO-AIR ODDS TABLE
ful. Aircraft performing visual searches have a submarines at shallow and intermediate depths. 6.1 Air-to-air combat
"sighting circle" dependent on their altitude: It works by detecting the bending in the Earth's 1-3 1-2 1-1 2-1 3-1 4-1 5-1
6.11 Procedure. Aircraft are rated in Annex B for Odds:
15 nm at low altitude and 30 nm at medium alti- magnetic field caused by the metal hull of a sub- Die roll
tude and above. merged submarine. The searching aircraft must their air-to-air strengths, based on factors such as
age, standard air-to-air weapon loads, speed, ma- 1 30 50 60 70 80 90 90
be at low altitude and will automatically detect
Note: If the visibility arrived at by either one of neuverability and electronic warfare equipment 2 30 50 60 70 80 90
the submarine within two miles.
these methods is different from that stated in the carried. For example, a Mig-19 Farmer has an AA 3 30 50 60 70 80
rating of 2.5 when armed with Atoll AAMs. To 4 30 50 60 70
determine the odds, total the rating of each side's
5 30 50 60
aircraft and divide the attacker's total rating by the
defender's total rating, rounding down. Modify the 6 30 50
odds on the table below as follows:
II If the attacker is one altitude level higher than the The number on the odds table is the percentage of
defender, increase the odds by one in favor of the the defending force shot down or damaged and
attacker: a 2-1 would become a 3-1. forced to abort. Round the result to the nearest whole
II If the attacker is one altitude level lower than the number. Odds less than 1-3 are not allowed; odds
defender, decrease the odds by one in favor of the more than 5-1 are treated as 5-1. This process is
repeated for each side during each fire phase. The
defender: a 5-1 would become a 4-1.
1111 the defender is performing a mission other than effects of the combat take place simultaneously
escort, CAP, or intercept and continues its assigned after both sides have conducted their attacks for
mission instead of actively engaging the attacker, the phase.
increase the odds by one in favor of the attacker. Example: Two French Jaguars (AA rating of 4.5) on
Actively engaging the attacker means the defender an intercept mission engage four Mig"19 Farmers
13
12
armed for an attack mission. The Migs are engaged may be launched or controlled by an aircraft at any
attack. Nuclear depth bombs will sink any vessel
by the Jaguars at 9.5 nm, their maximum range. Both given time. 6-423 Missile ranges. Antiaircraft,weapons with
within 3 and will damage any vessel from
sides are at the same altitude level. The Mi gs elect a less than the distance covered by an air
three to six_ miles (06 x 10% of original dam-
to jettison their ordnance, close, and fight back with 6.22 Unguided weapons. To attack with aircraft target in one turn can only fire at that target once.
age plus cnt1cals). Sonar ranges outside the six mile
their built-in cannon (AA rating of 1.5). The Jaguars cannon, unguided rockets or bombs the aircraft must
mark are degraded by half, and are reduced to zero
attack at 2 x 4.5 to the Migs' 4 x 1.5, equal to 9-6 or 1-1 fly directly over the target at low level. Unguided Example. A Soviet AS-1 Kennel moves 5.11 nm
for three hours inside the six mile mark.
odds. The Jaguars roll a three and 30% of the Migs bombs may also be dropped at medium altitude with per turn. The US_Mk 15 Phalanx has a range of .81 nm.
are shot down: 4 x 30% equals 1.2 or one Mig shot a-10% modifier to the chance of hitting. These at- The Phal_anx will be able to fire at the AS-1 only
6.4 Surface-to-air and surface-to-surface
down. The Migs attack at 6-9or1-2 odds. They also tacks are initiated during the movement phase. Any once as 11 closes the target ship, even if the AS-1
roll a three and have no effect. On the next fire phase amount of unguided ordnance may be fired or drop- 6.41 Gunnery. Annexes C and D show the per- were to end its movement within .81 of the sh"
the Jaguars attack at 9-4.5 or 2-1. They roll a three ped on a pass. centage of hits for gun attacks on air and surface The ship's Mk 42 5"/54 gun will be able to fire at
and shoot down 50% of the Migs: 50% x 3 equals 1.5 targets. The gun director must be in the correct AS-1 more than once as the AS-1 must take more
or two Migs downed. The Migs attack at 1-2 and roll 6.23 Attack restrictions. Aircraft cannot make un- mode or there will be no attack. Guns can engage than one move inside the gun's range.
a one, shooting down one Jaguar. On the next turn guided weapon attacks or launch guided weapons only one target per director per turn. Since gunfire
the Jaguar attacks at 3-1, rolling a two and destroys on the same turn that a surface-to-air missile is in cannot be intercepted, hits are resolved immediately. 6.5 Surface to subsurface combat
the Mig; the Mig attacks at 1-3 and rolls a four for no flight toward them (the pilot is too busy trying to The percentage of hits may be modified by the
target's speed as follows: An_tisubmarine warfare (ASW) weapons fired from
effect. Total engagement time: less than one minute. stay alive).
lllTarget speed of 36 kts or more, deduct 10 percent ships are mortars, depth charges, nuclear depth
lllTarget speed of 10 kts or less, add 10 percent bombs, and homing torpedoes. Depth bombs and
6.12 Limitations to air combat. 6.24 Ordnance. Requirements and characteristics
h_oming torpedoes which are air launched to the
Ill If the attacker is outside the engagement range of the air-to-surface weapons are listed in Annex I.
6-42 Missiles. Surface-to-air and surface-to- v1cm1ty of the target and then lowered into the
The various possible ordnance loads of aircraft are
of his air-to-air armament, no attack can take place.
Ill Aircraft separated by two or more altitude levels described in the remarks section of Annex B. The surface missiles are fired in either firing phase and water ?Y. parachute are called standoff weapons.
according to section 4.3 of the rules. The increases the percentage of hits for mortars
cannot engage in combat. loads described are examples only; many more are
M1ss1le attacks on ships are not resolved until after homing torpedoes and depth charges by 10 percent
lllAircraft landing or launching cannot attack or available. Alternate loads for a given aircraft are pre-
the reaction fire phase is completed. Surface-to-air for second and 10 percent for the third con-
actively defend themselves. ceeded by a dot. It is suggested that if another dif-
attacks will spoil certain air-to-surface attacks by secutive turn after detection as long as the submarine
Ill Aircraft cannot shoot down surface-to-air missiles ferent load is to be carried, some documented source
aircraft (section 6.23). Annexes E and F cover sur- not change its course by more than 20 degrees
or pure rocket-propelled missiles. be used to substantiate its possibility.
face and subsurface-launched missiles and their or its speed by more than 5 knots.
Ill Aircraft cannot attack more than one type of air-
craft in a single phase. For example, an interceptor 6.25 Soviet long-range cruise missiles. The SS-N-3 effect_s. The chan?e of hitting a helicopter, either
hovering or going into or out of hover, is increased 6.51 ASW mortars. Mortars fire a salvo of charges in
can attack the bomber or its fighter escort but not and the SS-N-12 missiles have a longer range when
by 10 percent. a pattem_ over_ a submarine's position. A charge deto-
both in the same phase. There is one exception to given external targeting information. This information
if 11 strikes a submarine. The percentage of
this rule. The F-14 on an intercept mission may en- is provided by Hormone B or Bear D aircraft. Thase
6.421 Missile targets. The percentage of hits hits is rolled for each salvo, not for each charge, as
gage up to six targets in one phase. These engage- aircraft carry the Big Bulge, an airborne surface
given in Annexes D and E represent the chance of no more than one charge in a salvo will ever strike
ments may be spread out over more than one phase search radar. Upon a successful detection by the a submarine.
as long as they total no more than six. Big Bulge, the information is data-linked back to the destroying a jet aircraft or forcing it to abort. An
firing unit which can fire on the next turn. The aircraft airbreathing or rocket-propelled missile is a much
harder target to hit and cannot be forced to abort its 6.52 Depth charges. Surface ships (and aircraft)
6.13 End of combat. Combat is broken oil when must maintain contact with the target throughout
mission. To hit a missile, modify the percentage of drop depth charges over a submarine's position. If
one player's planes are destroyed, both sides agree the missile's flight and remain at medium altitude
hits against aircraft as follows: the depth charge is set for the correct depth level
to break off, or the faster planes decide to run. In the or higher.
Ill Against an airbreathing missile deduct 15 percent and is dropped within 500 yards of the submarine's
last case the slower planes get as many parting shots
actual position, roll for a hit for each charge. The
as their speed and weapon ranges allow. An aircraft 6.3 Air-to-subsurface combat Ill Against a rocket-propelled missile or a glide bomb
deduct 30 percent percentage of hits from Annex G is modified as
can stay in combat for seven turns after the first turn 6.31 Torpedoes. Air-dropped torpedoes must be follows:
of air-to-air combat. dropped from medium altitude at 25% maximum llllf the submarine's speed is 5 kts or less, add 10
speed. The aircraft must be heading into the wind 6.422 . Crossing targets. If the aircraft or missile percent.
6.2 Air-to-surface combat and must know the location of the sub, either from its is moving more than 10 degrees off the line from the
llllf the submarine's speed is 15 kts or more minus
aircraft or missile to the firing ship, and the ship is 10 percent. '
6.21 Guided weapons. To fire a guided weapon own sensors or through communications with a
not the target, _the aircraft or missile is a crossing
against surface targets, an aircraft must be at medi- friendly unit. One torpedo may be dropped each turn. llllf the submarine's speed is 30 kts or more, minus
target. A crossing target is harder to hit because it
um altitude or higher, flying towards the target in Helicopters can drop torpedoes from in flight or in 30 percent.
hover. See 6.52 "Run time". does not present a steady bearing to the firing ship.
order to guide the weapon in for a hit. If the weapon 111 If the submarine is at periscope/snorkel depth, add
The percentage of hits for crossing targets is one 10 percent.
launch is made at a lower altitude, the plane goes
6.32 Nuclear depth bombs. These bombs must be quarter of the percentage for aircraft or missiles
to a lower altitude alter the launch, or the plane fails 111 If the submarine is at deep depth, minus 10 percent.
heading directly at the firing ship. Round all fractions
to fly towards the target, the missile will "go stupid" dropped from medium altitude with the aircraft mov- 111 For the second and for the third additional unit
to the nearest whole percent so that the percentage
and automatically miss the target. These attacks are ing at maximum speed. The location of the submarine holding sonar contact with the submarine add 10
will Qe at least 1 percent.
made in the first fire phase. Only one guided weapon must be known within 1 nm in order to conduct the percent each. '
14
15
armed for an attack mission. The Migs are engaged may be launched or controlled by an aircraft at any
attack. Nuclear depth bombs will sink any vessel
by the Jaguars at 9.5 nm, their maximum range. Both given time. 6-423 Missile ranges. Antiaircraft,weapons with
within 3 and will damage any vessel from
sides are at the same altitude level. The Mi gs elect a less than the distance covered by an air
three to six_ miles (06 x 10% of original dam-
to jettison their ordnance, close, and fight back with 6.22 Unguided weapons. To attack with aircraft target in one turn can only fire at that target once.
age plus cnt1cals). Sonar ranges outside the six mile
their built-in cannon (AA rating of 1.5). The Jaguars cannon, unguided rockets or bombs the aircraft must
mark are degraded by half, and are reduced to zero
attack at 2 x 4.5 to the Migs' 4 x 1.5, equal to 9-6 or 1-1 fly directly over the target at low level. Unguided Example. A Soviet AS-1 Kennel moves 5.11 nm
for three hours inside the six mile mark.
odds. The Jaguars roll a three and 30% of the Migs bombs may also be dropped at medium altitude with per turn. The US_Mk 15 Phalanx has a range of .81 nm.
are shot down: 4 x 30% equals 1.2 or one Mig shot a-10% modifier to the chance of hitting. These at- The Phal_anx will be able to fire at the AS-1 only
6.4 Surface-to-air and surface-to-surface
down. The Migs attack at 6-9or1-2 odds. They also tacks are initiated during the movement phase. Any once as 11 closes the target ship, even if the AS-1
roll a three and have no effect. On the next fire phase amount of unguided ordnance may be fired or drop- 6.41 Gunnery. Annexes C and D show the per- were to end its movement within .81 of the sh"
the Jaguars attack at 9-4.5 or 2-1. They roll a three ped on a pass. centage of hits for gun attacks on air and surface The ship's Mk 42 5"/54 gun will be able to fire at
and shoot down 50% of the Migs: 50% x 3 equals 1.5 targets. The gun director must be in the correct AS-1 more than once as the AS-1 must take more
or two Migs downed. The Migs attack at 1-2 and roll 6.23 Attack restrictions. Aircraft cannot make un- mode or there will be no attack. Guns can engage than one move inside the gun's range.
a one, shooting down one Jaguar. On the next turn guided weapon attacks or launch guided weapons only one target per director per turn. Since gunfire
the Jaguar attacks at 3-1, rolling a two and destroys on the same turn that a surface-to-air missile is in cannot be intercepted, hits are resolved immediately. 6.5 Surface to subsurface combat
the Mig; the Mig attacks at 1-3 and rolls a four for no flight toward them (the pilot is too busy trying to The percentage of hits may be modified by the
target's speed as follows: An_tisubmarine warfare (ASW) weapons fired from
effect. Total engagement time: less than one minute. stay alive).
lllTarget speed of 36 kts or more, deduct 10 percent ships are mortars, depth charges, nuclear depth
lllTarget speed of 10 kts or less, add 10 percent bombs, and homing torpedoes. Depth bombs and
6.12 Limitations to air combat. 6.24 Ordnance. Requirements and characteristics
h_oming torpedoes which are air launched to the
Ill If the attacker is outside the engagement range of the air-to-surface weapons are listed in Annex I.
6-42 Missiles. Surface-to-air and surface-to- v1cm1ty of the target and then lowered into the
The various possible ordnance loads of aircraft are
of his air-to-air armament, no attack can take place.
Ill Aircraft separated by two or more altitude levels described in the remarks section of Annex B. The surface missiles are fired in either firing phase and water ?Y. parachute are called standoff weapons.
according to section 4.3 of the rules. The increases the percentage of hits for mortars
cannot engage in combat. loads described are examples only; many more are
M1ss1le attacks on ships are not resolved until after homing torpedoes and depth charges by 10 percent
lllAircraft landing or launching cannot attack or available. Alternate loads for a given aircraft are pre-
the reaction fire phase is completed. Surface-to-air for second and 10 percent for the third con-
actively defend themselves. ceeded by a dot. It is suggested that if another dif-
attacks will spoil certain air-to-surface attacks by secutive turn after detection as long as the submarine
Ill Aircraft cannot shoot down surface-to-air missiles ferent load is to be carried, some documented source
aircraft (section 6.23). Annexes E and F cover sur- not change its course by more than 20 degrees
or pure rocket-propelled missiles. be used to substantiate its possibility.
face and subsurface-launched missiles and their or its speed by more than 5 knots.
Ill Aircraft cannot attack more than one type of air-
craft in a single phase. For example, an interceptor 6.25 Soviet long-range cruise missiles. The SS-N-3 effect_s. The chan?e of hitting a helicopter, either
hovering or going into or out of hover, is increased 6.51 ASW mortars. Mortars fire a salvo of charges in
can attack the bomber or its fighter escort but not and the SS-N-12 missiles have a longer range when
by 10 percent. a pattem_ over_ a submarine's position. A charge deto-
both in the same phase. There is one exception to given external targeting information. This information
if 11 strikes a submarine. The percentage of
this rule. The F-14 on an intercept mission may en- is provided by Hormone B or Bear D aircraft. Thase
6.421 Missile targets. The percentage of hits hits is rolled for each salvo, not for each charge, as
gage up to six targets in one phase. These engage- aircraft carry the Big Bulge, an airborne surface
given in Annexes D and E represent the chance of no more than one charge in a salvo will ever strike
ments may be spread out over more than one phase search radar. Upon a successful detection by the a submarine.
as long as they total no more than six. Big Bulge, the information is data-linked back to the destroying a jet aircraft or forcing it to abort. An
firing unit which can fire on the next turn. The aircraft airbreathing or rocket-propelled missile is a much
harder target to hit and cannot be forced to abort its 6.52 Depth charges. Surface ships (and aircraft)
6.13 End of combat. Combat is broken oil when must maintain contact with the target throughout
mission. To hit a missile, modify the percentage of drop depth charges over a submarine's position. If
one player's planes are destroyed, both sides agree the missile's flight and remain at medium altitude
hits against aircraft as follows: the depth charge is set for the correct depth level
to break off, or the faster planes decide to run. In the or higher.
Ill Against an airbreathing missile deduct 15 percent and is dropped within 500 yards of the submarine's
last case the slower planes get as many parting shots
actual position, roll for a hit for each charge. The
as their speed and weapon ranges allow. An aircraft 6.3 Air-to-subsurface combat Ill Against a rocket-propelled missile or a glide bomb
deduct 30 percent percentage of hits from Annex G is modified as
can stay in combat for seven turns after the first turn 6.31 Torpedoes. Air-dropped torpedoes must be follows:
of air-to-air combat. dropped from medium altitude at 25% maximum llllf the submarine's speed is 5 kts or less, add 10
speed. The aircraft must be heading into the wind 6.422 . Crossing targets. If the aircraft or missile percent.
6.2 Air-to-surface combat and must know the location of the sub, either from its is moving more than 10 degrees off the line from the
llllf the submarine's speed is 15 kts or more minus
aircraft or missile to the firing ship, and the ship is 10 percent. '
6.21 Guided weapons. To fire a guided weapon own sensors or through communications with a
not the target, _the aircraft or missile is a crossing
against surface targets, an aircraft must be at medi- friendly unit. One torpedo may be dropped each turn. llllf the submarine's speed is 30 kts or more, minus
target. A crossing target is harder to hit because it
um altitude or higher, flying towards the target in Helicopters can drop torpedoes from in flight or in 30 percent.
hover. See 6.52 "Run time". does not present a steady bearing to the firing ship.
order to guide the weapon in for a hit. If the weapon 111 If the submarine is at periscope/snorkel depth, add
The percentage of hits for crossing targets is one 10 percent.
launch is made at a lower altitude, the plane goes
6.32 Nuclear depth bombs. These bombs must be quarter of the percentage for aircraft or missiles
to a lower altitude alter the launch, or the plane fails 111 If the submarine is at deep depth, minus 10 percent.
heading directly at the firing ship. Round all fractions
to fly towards the target, the missile will "go stupid" dropped from medium altitude with the aircraft mov- 111 For the second and for the third additional unit
to the nearest whole percent so that the percentage
and automatically miss the target. These attacks are ing at maximum speed. The location of the submarine holding sonar contact with the submarine add 10
will Qe at least 1 percent.
made in the first fire phase. Only one guided weapon must be known within 1 nm in order to conduct the percent each. '
14
15
6.53 Homing torpedoes. Homing torpedoes are the propellor noise can be heard over sonar. Torpe· 6.72 Weapons mount accidents. If double Os are missed the intended target. It the friendly unit is
always used singly. Another homing torpedo cannot does cannot hit hovercraft, surface effect ships or rolled on the percentage of hit die rolls, the weapon within 10 degrees of the line of tire, W1thin 10 percent
attack the same target until the first one stops running. hydrofoils when they are air-borne or foil-borne. mount that fired is out of commission as if a critical of the target range, and/or within two altitude levels
Submarines reload torpedoes at the rate of 5 minutes hit type one through five was rolled. This includes of the target, roll for a hit on the friendly unit as
6.531 Running time. Air-dropped or standoff per tube. the 06 roll for a magazine explosion. This simulates follows. It there is more than one unit, the firing
torpedoes have a running time starting on the move· the occasional mishap that occurs during prolonged player determines the order the units will be de-
ment phase after the weapon enters the water. The 6.621 Straight-running torpedoes. These torpedoes weapons use. termined in. Halve the base percentage of hits, apply
number of turns of running time is determined by are similiar to the torpedoes used during World War II. the appropriate modifiers, and determine hits for
rolling one percentile die (010). The weapon will They have no homing capability and are fired in 6.73 Accidental friendly hits. Friendly units in the each unit in the danger zone.
take from 1 to 10 turns to hit the target or to stop spreads. Their base chance to get a single hit, as same area as an enemy unit may be hit it the fire
running. Ship-launched homing torpedoes move at found in Annex H, is modified by the following:
their rated speed out to within 1000 yards of the Ill For every torpedo over one fired, add 10 percent.
target's location and then commence the search, 1111 If the target is large-sized, add 10 percent.
taking from 1 to 10 turns of running time. The same 111111 the target is small-sized, minus 20 percent.
restriction, one homing torpedo on one target, applies. 111111 the target is between 26 and 50 percent of
Submarines being attacked by homing torpedoes maximum range, add 20 percent.
cannot fire during running time but do retain any 1111 If the target is less than 25 percent of maximum
fire control solutions within the rules. The number range, plus 50 percent.
of turns rolled for running time should be kept secret llllf target's speed is 10 kts or less, plus 20 percent.
from the submarine player. He will only be told when llil If target's speed is 25 kts or more, minus 20 percent.
the torpedo stops running. lllllf the target changes course outside the tolerances
16 17
6.53 Homing torpedoes. Homing torpedoes are the propellor noise can be heard over sonar. Torpe· 6.72 Weapons mount accidents. If double Os are missed the intended target. It the friendly unit is
always used singly. Another homing torpedo cannot does cannot hit hovercraft, surface effect ships or rolled on the percentage of hit die rolls, the weapon within 10 degrees of the line of tire, W1thin 10 percent
attack the same target until the first one stops running. hydrofoils when they are air-borne or foil-borne. mount that fired is out of commission as if a critical of the target range, and/or within two altitude levels
Submarines reload torpedoes at the rate of 5 minutes hit type one through five was rolled. This includes of the target, roll for a hit on the friendly unit as
6.531 Running time. Air-dropped or standoff per tube. the 06 roll for a magazine explosion. This simulates follows. It there is more than one unit, the firing
torpedoes have a running time starting on the move· the occasional mishap that occurs during prolonged player determines the order the units will be de-
ment phase after the weapon enters the water. The 6.621 Straight-running torpedoes. These torpedoes weapons use. termined in. Halve the base percentage of hits, apply
number of turns of running time is determined by are similiar to the torpedoes used during World War II. the appropriate modifiers, and determine hits for
rolling one percentile die (010). The weapon will They have no homing capability and are fired in 6.73 Accidental friendly hits. Friendly units in the each unit in the danger zone.
take from 1 to 10 turns to hit the target or to stop spreads. Their base chance to get a single hit, as same area as an enemy unit may be hit it the fire
running. Ship-launched homing torpedoes move at found in Annex H, is modified by the following:
their rated speed out to within 1000 yards of the Ill For every torpedo over one fired, add 10 percent.
target's location and then commence the search, 1111 If the target is large-sized, add 10 percent.
taking from 1 to 10 turns of running time. The same 111111 the target is small-sized, minus 20 percent.
restriction, one homing torpedo on one target, applies. 111111 the target is between 26 and 50 percent of
Submarines being attacked by homing torpedoes maximum range, add 20 percent.
cannot fire during running time but do retain any 1111 If the target is less than 25 percent of maximum
fire control solutions within the rules. The number range, plus 50 percent.
of turns rolled for running time should be kept secret llllf target's speed is 10 kts or less, plus 20 percent.
from the submarine player. He will only be told when llil If target's speed is 25 kts or more, minus 20 percent.
the torpedo stops running. lllllf the target changes course outside the tolerances
16 17
next six turns, and takes two turns to change direc- Roll lolals 12:Rudderlsleering gear hil. automatically damaged by attacks. Annexes A and D
Damage Die Roll tor modes. Aircraft carriers cease land/launch The ship's speed is reduced by 213 and time to turn show the modifications made to attacks on armored
Ratio 2 3 4 5 6 operations for two turns. Submarines cease all is tripled. Submarines also lose depth control (loss vessels. Ships with armored flight decks halve the ef-
attacks, lose all fire control solutions, and come of stern planes). A submerged submarine has a 5 fect of all unguided air-dropped ordnance used
.05 1 up to periscope/snorkeling depth. There is a minor percent times its speed in knots chance of accident- against them.
.10 1 2 fire. ally changing depth. Roll before each plotting phase,
.20 1 2 3 and if it does, roll a D6 to determine which way. a
. 30 1 2 3 4 Roll totals 8: Fire . 1, 2, or 3 causes it to go up one level, and on a 4, 5, 7.8 Weapons and directors effects
.40 1 2 3 4 5 Roll a D6 to determine size of fire. or 6 ii goes down one level. It will never go too deep If a question arises as to the location of a knocked·
.50 2 3 4 5 6 II Roll of 1 or 2: Minor fire. Ship loses 5 damage and be crushed. II it goes up from periscope/snorkel out weapon or director (due to a question of whether
.60 2 3 4 5 6 7 points per turn until extinguished. Submarines must depth it will 'broach', that is, surface, but will still be or not a ship can bring its remaining weapons to bear)
.70 3 4 5 6 7 8 snorkel to ventilate the boat. negatively buoyant and will submerge again next roll randomly to determine which mount is destroyed.
.BO 4 5 6 7 8 9 II Roll of 3 to 5: Major fire. Ship ceases offensive turn (unless the player loses depth control next turn Example: A ship with two similiar mounts fore and aft
.90 5 6 7 8 9 10 and flight operations, maneuvers to put the wind 30 as well). takes enough damage to lose one mount. Roll a D6,
1.0 6 7 8 9 10 11 degrees on either bow and slows to 15 kts or less. 1·3 means the forward mount is gone, 4·6 means the
1.1 7 8 9 10 11 12 Submarines must surface. The vessel loses 20 aft mount is gone. The reader should be warned that
1.2 8 9 10 11 12 13 points per turn until the fire is reduced (see below). 7.5 Damage effects if used, this slows down play considerably, and die
1.3 9 10 11 12 13 14 Ill Roll of 6: Conflagration. The fire is out of control, The effects of damage, including critical hits, are rolls should be kept secret from the opposing player
doing 35 points of damage per turn. If the fire is not applied simultaneously to both sides immediately until the remaining mounts are used.
reduced on the next roll (see below) the order is after the phase in which it occurs. It is possible that
Example: A ship with a damage ratio of .37 uses the given to abandon ship and sinks as in section 7.3 . damage points received during the resolution of a 7.9 Damage repairs
.30 line, rolls a 3, and has 1 critical hit. lllA roll is made before the plotting phase of each critical hit will generate another critical hit r ext turn. Repairs to battle damage are not covered in the tac-
turn. A roll of 1 to 3 means that the fire has been For example, a ship with a flooding critical hit would tical game since even the simplest repairs take longer
Once the number of critical hits is determined, the reduced one class or a minor fire is extinguished. have to roll next turn to see what effect the loss of the
nature of each critical is determined by rolling a D6 than the length of a normal game. Replacing dam-
A roll of 4 or 5 means no change, and a roll of 6 meas 20 points has.
twice. II the first roll is a 1, 2, or 3, read the second aged parts, even modular electronics, can take any-
it increases one class in severity. where from 15 minutes to an hour. Most battles will
roll at face value and refer to the following list of
critical hits. If the first roll is a 4, 5, or 6, add 6 to the 7.6 Aircraft damage effect be over by then.
Roll totals 9: Engineering Casually.
face value of the second roll for a total and then Reduce the vessel's maximum speed to the next Any hit on an aircraft by a ship-launched weapon is
refer to the following list. If the critical hit is on a lower level due to damage to the ship's engines. considered sufficient to destroy it or force it to abort 7.10 Electronics serviceability (optional)
section of the ship that is armored, check on the There is also a minor fire on board. its mission. Nuclear surface-to-air missles will always
weapon table to see if it will penetrate. An asterisk Just before beginning the game, roll percentile dice
hit and have a kill radius of 6 nm. for each sensor, director, and weapons mount on
in the column of damage points indicates that a hit Roll totals 10:Flight deck or pressure hull hit.
against an armored vessel is halved in points, and the ship. There is a 5 percent chance for Western
Ships with flight decks or helicopter platforms have ships that the item in question will be "down" for
that critical hits against armored portions of the
taken a hit which penetrates the flight deck to the 1. 7 Ship armor effect
target are ignored. repairs. The chance for Soviet ships is 10 percent.
hangar. Aircraft carriers roll a D6. A 1, 2, or 3 means Certain ships such as the Sverdlov class cruisers or The "down" item cannot be repaired during the tac-
the hit is forward and it cannot launch, while 4, 5, or the Clemenceau class CVH are armored and are not tical game.
Roll total 1 to 5: Weapons mount knocked out. 6 means an after hit and it cannot land aircraft. If
One of the remaining operational weapons mounts there are aircraft on the affected flight deck or in the
and its director has been put out of action. Determine affected hangar there is a minor fire. For submarines
which one by a random die roll. Include aircraft this hit is a penetration of the inner pressure hull,
carrier's catapults and elevators as mounts. Roll resulting in catastrophic flooding. If the sub is at
a D6 again for explosions, unless the hit is on a periscope/snorkeling depth the turn it is hit it must
catapult or elevator. If the second roll is a 6, the perform an "emergency blow" and surface. The crew
weapons magazines have detonated, the ship blows abandons ship, while the submarine sinks as a sur-
up, and it sinks during the next movement phase. face ship taking twice D6 to go down. If it is at inter-
mediate depth or below it is an automatic sink.
Roll totals 6:Sensor hit.
One of the ship's sensors is knocked out. Determine Roll totals 11 :Flooding.
which one by a random die roll. Submarines include The ship takes an additional 20 points of damage
periscopes as sensors. per turn. This casualty cannot be corrected if the
ship is moving over 20 knots or is below periscope/
Roll totals 7: Bridge/CIC hit. snorkel depth. The casualty is automatically cor-
Ship continues current movement orders for the rected the turn the above conditions are not present.
18 19
next six turns, and takes two turns to change direc- Roll lolals 12:Rudderlsleering gear hil. automatically damaged by attacks. Annexes A and D
Damage Die Roll tor modes. Aircraft carriers cease land/launch The ship's speed is reduced by 213 and time to turn show the modifications made to attacks on armored
Ratio 2 3 4 5 6 operations for two turns. Submarines cease all is tripled. Submarines also lose depth control (loss vessels. Ships with armored flight decks halve the ef-
attacks, lose all fire control solutions, and come of stern planes). A submerged submarine has a 5 fect of all unguided air-dropped ordnance used
.05 1 up to periscope/snorkeling depth. There is a minor percent times its speed in knots chance of accident- against them.
.10 1 2 fire. ally changing depth. Roll before each plotting phase,
.20 1 2 3 and if it does, roll a D6 to determine which way. a
. 30 1 2 3 4 Roll totals 8: Fire . 1, 2, or 3 causes it to go up one level, and on a 4, 5, 7.8 Weapons and directors effects
.40 1 2 3 4 5 Roll a D6 to determine size of fire. or 6 ii goes down one level. It will never go too deep If a question arises as to the location of a knocked·
.50 2 3 4 5 6 II Roll of 1 or 2: Minor fire. Ship loses 5 damage and be crushed. II it goes up from periscope/snorkel out weapon or director (due to a question of whether
.60 2 3 4 5 6 7 points per turn until extinguished. Submarines must depth it will 'broach', that is, surface, but will still be or not a ship can bring its remaining weapons to bear)
.70 3 4 5 6 7 8 snorkel to ventilate the boat. negatively buoyant and will submerge again next roll randomly to determine which mount is destroyed.
.BO 4 5 6 7 8 9 II Roll of 3 to 5: Major fire. Ship ceases offensive turn (unless the player loses depth control next turn Example: A ship with two similiar mounts fore and aft
.90 5 6 7 8 9 10 and flight operations, maneuvers to put the wind 30 as well). takes enough damage to lose one mount. Roll a D6,
1.0 6 7 8 9 10 11 degrees on either bow and slows to 15 kts or less. 1·3 means the forward mount is gone, 4·6 means the
1.1 7 8 9 10 11 12 Submarines must surface. The vessel loses 20 aft mount is gone. The reader should be warned that
1.2 8 9 10 11 12 13 points per turn until the fire is reduced (see below). 7.5 Damage effects if used, this slows down play considerably, and die
1.3 9 10 11 12 13 14 Ill Roll of 6: Conflagration. The fire is out of control, The effects of damage, including critical hits, are rolls should be kept secret from the opposing player
doing 35 points of damage per turn. If the fire is not applied simultaneously to both sides immediately until the remaining mounts are used.
reduced on the next roll (see below) the order is after the phase in which it occurs. It is possible that
Example: A ship with a damage ratio of .37 uses the given to abandon ship and sinks as in section 7.3 . damage points received during the resolution of a 7.9 Damage repairs
.30 line, rolls a 3, and has 1 critical hit. lllA roll is made before the plotting phase of each critical hit will generate another critical hit r ext turn. Repairs to battle damage are not covered in the tac-
turn. A roll of 1 to 3 means that the fire has been For example, a ship with a flooding critical hit would tical game since even the simplest repairs take longer
Once the number of critical hits is determined, the reduced one class or a minor fire is extinguished. have to roll next turn to see what effect the loss of the
nature of each critical is determined by rolling a D6 than the length of a normal game. Replacing dam-
A roll of 4 or 5 means no change, and a roll of 6 meas 20 points has.
twice. II the first roll is a 1, 2, or 3, read the second aged parts, even modular electronics, can take any-
it increases one class in severity. where from 15 minutes to an hour. Most battles will
roll at face value and refer to the following list of
critical hits. If the first roll is a 4, 5, or 6, add 6 to the 7.6 Aircraft damage effect be over by then.
Roll totals 9: Engineering Casually.
face value of the second roll for a total and then Reduce the vessel's maximum speed to the next Any hit on an aircraft by a ship-launched weapon is
refer to the following list. If the critical hit is on a lower level due to damage to the ship's engines. considered sufficient to destroy it or force it to abort 7.10 Electronics serviceability (optional)
section of the ship that is armored, check on the There is also a minor fire on board. its mission. Nuclear surface-to-air missles will always
weapon table to see if it will penetrate. An asterisk Just before beginning the game, roll percentile dice
hit and have a kill radius of 6 nm. for each sensor, director, and weapons mount on
in the column of damage points indicates that a hit Roll totals 10:Flight deck or pressure hull hit.
against an armored vessel is halved in points, and the ship. There is a 5 percent chance for Western
Ships with flight decks or helicopter platforms have ships that the item in question will be "down" for
that critical hits against armored portions of the
taken a hit which penetrates the flight deck to the 1. 7 Ship armor effect
target are ignored. repairs. The chance for Soviet ships is 10 percent.
hangar. Aircraft carriers roll a D6. A 1, 2, or 3 means Certain ships such as the Sverdlov class cruisers or The "down" item cannot be repaired during the tac-
the hit is forward and it cannot launch, while 4, 5, or the Clemenceau class CVH are armored and are not tical game.
Roll total 1 to 5: Weapons mount knocked out. 6 means an after hit and it cannot land aircraft. If
One of the remaining operational weapons mounts there are aircraft on the affected flight deck or in the
and its director has been put out of action. Determine affected hangar there is a minor fire. For submarines
which one by a random die roll. Include aircraft this hit is a penetration of the inner pressure hull,
carrier's catapults and elevators as mounts. Roll resulting in catastrophic flooding. If the sub is at
a D6 again for explosions, unless the hit is on a periscope/snorkeling depth the turn it is hit it must
catapult or elevator. If the second roll is a 6, the perform an "emergency blow" and surface. The crew
weapons magazines have detonated, the ship blows abandons ship, while the submarine sinks as a sur-
up, and it sinks during the next movement phase. face ship taking twice D6 to go down. If it is at inter-
mediate depth or below it is an automatic sink.
Roll totals 6:Sensor hit.
One of the ship's sensors is knocked out. Determine Roll totals 11 :Flooding.
which one by a random die roll. Submarines include The ship takes an additional 20 points of damage
periscopes as sensors. per turn. This casualty cannot be corrected if the
ship is moving over 20 knots or is below periscope/
Roll totals 7: Bridge/CIC hit. snorkel depth. The casualty is automatically cor-
Ship continues current movement orders for the rected the turn the above conditions are not present.
18 19
DDG I C-70 AAW I FR I 1981 I +3 DDG I SUFFREN I FR I 1967 I 2
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG
"'F/A tubes/mts
(1)x2
rds/mt mark/name
M1 9681fiR /0:5
arc
F
no. type
1 DRBC 32D JOkts
• arc
A
lubes/mts
(2)x1
rds/mt mark/name
48 Mascura Leh
"'A 2 no. type
DRBR 51
0
34kts
P/S (1 )x2 5 LS Torp. - - - 32 PQ/sc (1 )x4 1 Hl3S:ExocetLrt - - - 43
P1.lJSl'.I (1 )xB 1 fil40E::x:ocetLc1 - - - 23kts F (1 )x2 M19S3 F 1 DRBC 32A 26kts
A ( 1 )xl 4o• Mk13 Leh A 2 SPG-S1 C 64 PIS ( 1 )xl 13 Malafon Leh - - - 85
PIS
totalmts
(1 )x2 20mm/SO -
ELECTRONICS
- - 1 skts
95
P/S
total mis
(2)x2
14
5 L'J TorP. - -
ELECTRONICS
- 17kts
15 128
Helicopter pad aft DRBJ 11 7 kts Weapons(cont.): JRBI 23 s kts
DRBV 26 114 P/S (1)x4 20mm/80 DRBV 50
Mk13 Leh can fire twice/tum 153
Armored E:x:ocet Launcher DUBA 25 Sonar o kts '>RBN 32 0 kts
*STD1MR 127 DU13V 23 Sonar 170
Annexes DD I TOURVILLE
WEAPON SYSTEMS
I FR I
DIRECTORS
1974 I 3
OMG
sunk
DDG I KERSAINT
WEAPON SYSTEMS
I FR
DU13V 43 VDS
I
DIRECTORS
1956 I 4
sunk
DMG
arc tubes/mis rds/mt mark/name arc no. type 0 a" tubes/mis rds/ml mark/name am no. type 0
P/S (1 )xl 13 Malaf'on Leh - - - Jl kts A ( 1 )x1 40* Mk.13 Leh A 2 SPG-51B 32 kls
s kts 7 kts WEAPON SYSTEMS OJ RECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
Arffiored flight deck, bridge, DRBV 20C, DECCA Training vessel. In wartime DRBV 22D
0
"'F "'·1
type
magazines, engineering spaces
A/C load:·20 Super EntenDard,
DRBV 2JB, NRBA 410
would be quickly refitted for
8 Super Fre 1 lon
DRBV 50 180
o kts
"'
F/A
tubes/mis
(1 )x2
rds/ml mark/name
Ml 968 1r£i0 /55 DRBC J2D 27 kts "'
F/2A
tubes/mis
(2)xj
rds/ml mark/name
Ml 948 \ilJ /54 "'F "'·
1 DRBC
type
31
0
J2kts
DRBI 10· (2) D kts DRBN 32
Large helo deck aft
10Alize 1 , 2 Super Fre 1 lon,
2 Alouette III DRB:V: 50 455 DRBI 10 200 F (4)x1 05fil.Asw Mort - - - 29 FPS (2lx3 57mm/60 F 1 DRBC Jl 23
Can lan4/lch 4 helos per min. SQS-505 Sonar sunk Can land/lch 4 helos per min. SDS-0:0"1 Sonar sunk p/s (1 )x1 14 Mala±'on.Lch - " - 21 kls PIS l3\x2 L3 Torpo - - - 24kls
20 21
DDG I C-70 AAW I FR I 1981 I +3 DDG I SUFFREN I FR I 1967 I 2
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG
"'F/A tubes/mts
(1)x2
rds/mt mark/name
M1 9681fiR /0:5
arc
F
no. type
1 DRBC 32D JOkts
• arc
A
lubes/mts
(2)x1
rds/mt mark/name
48 Mascura Leh
"'A 2 no. type
DRBR 51
0
34kts
P/S (1 )x2 5 LS Torp. - - - 32 PQ/sc (1 )x4 1 Hl3S:ExocetLrt - - - 43
P1.lJSl'.I (1 )xB 1 fil40E::x:ocetLc1 - - - 23kts F (1 )x2 M19S3 F 1 DRBC 32A 26kts
A ( 1 )xl 4o• Mk13 Leh A 2 SPG-S1 C 64 PIS ( 1 )xl 13 Malafon Leh - - - 85
PIS
totalmts
(1 )x2 20mm/SO -
ELECTRONICS
- - 1 skts
95
P/S
total mis
(2)x2
14
5 L'J TorP. - -
ELECTRONICS
- 17kts
15 128
Helicopter pad aft DRBJ 11 7 kts Weapons(cont.): JRBI 23 s kts
DRBV 26 114 P/S (1)x4 20mm/80 DRBV 50
Mk13 Leh can fire twice/tum 153
Armored E:x:ocet Launcher DUBA 25 Sonar o kts '>RBN 32 0 kts
*STD1MR 127 DU13V 23 Sonar 170
Annexes DD I TOURVILLE
WEAPON SYSTEMS
I FR I
DIRECTORS
1974 I 3
OMG
sunk
DDG I KERSAINT
WEAPON SYSTEMS
I FR
DU13V 43 VDS
I
DIRECTORS
1956 I 4
sunk
DMG
arc tubes/mis rds/mt mark/name arc no. type 0 a" tubes/mis rds/ml mark/name am no. type 0
P/S (1 )xl 13 Malaf'on Leh - - - Jl kts A ( 1 )x1 40* Mk.13 Leh A 2 SPG-51B 32 kls
s kts 7 kts WEAPON SYSTEMS OJ RECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
Arffiored flight deck, bridge, DRBV 20C, DECCA Training vessel. In wartime DRBV 22D
0
"'F "'·1
type
magazines, engineering spaces
A/C load:·20 Super EntenDard,
DRBV 2JB, NRBA 410
would be quickly refitted for
8 Super Fre 1 lon
DRBV 50 180
o kts
"'
F/A
tubes/mis
(1 )x2
rds/ml mark/name
Ml 968 1r£i0 /55 DRBC J2D 27 kts "'
F/2A
tubes/mis
(2)xj
rds/ml mark/name
Ml 948 \ilJ /54 "'F "'·
1 DRBC
type
31
0
J2kts
DRBI 10· (2) D kts DRBN 32
Large helo deck aft
10Alize 1 , 2 Super Fre 1 lon,
2 Alouette III DRB:V: 50 455 DRBI 10 200 F (4)x1 05fil.Asw Mort - - - 29 FPS (2lx3 57mm/60 F 1 DRBC Jl 23
Can lan4/lch 4 helos per min. SQS-505 Sonar sunk Can land/lch 4 helos per min. SDS-0:0"1 Sonar sunk p/s (1 )x1 14 Mala±'on.Lch - " - 21 kls PIS l3\x2 L3 Torpo - - - 24kls
20 21
FF I BALNY I FR I 1970 I 1 FF I L 1 ASCIEN I FR 1960 I J DDG I LUTA I PRC I 1971 I 7 DDG I ANSHAN I PRC 1954 I 4
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
'"F/A lubes/mis
(1 )x2
rds/ml mark/name
M1953 155
"'F "'·1 type
DRBC J2C
0
25kts '"
F/A
tubes/mis
(2)x2
rds/mt mark/name
57mm/60
'"A "'·
1
type
DRBC J2 27kts
0 arc
Q/SQ
tubes/mis rds/ml mark/name arc
"· type 0
J2 kts
'"
PQ/51
tubes/mis
(2)x2
rds/mt mark/name
2 SS-N-2 Leh
"'F no. lype
1 quareTie 32 kts
a
(J)x2 J CSS-N-2 Loh F 1 SquareTie
PIS (1 lx2 JOmrn/80 - - - 14 P/S (1 )x2 2omm/80_ - - - 11 F/A (2)x2 130rnm/58 F 1 Wasp Head 27 FIA (1 lx4 lJOmm/50 - - - 14
F 16)x1 J 7 5filAsw Mor' - - - 1 gkls P/S (J)x4 L3 Torp. - - - 21 kts APS (2)x4 57mm/70 F 1 Post Lamp 24kls FAPS l2)x4 37mm/63 - - - 24 kts
Pis 1Jlx2 LJ Torp. - - - 28 P/S (4)x1 30 5ffiAsw Mort - - - 21 2F;PS (2)x4 25rnm/6o - - - 52 - 2
0
Dp th Ch Rai - - - 28
CORVETTE ln 1ESTIENNE DI ORVESI FR I 1976 110 + 5 SS I AGOSTA I .FR I 1977 I '•OMG I I I I CH 1 ENG TU I
DD I KIANG NAN PRC 1967 5 FFG I PRC I 1959 4
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DMG
DIRECTORS
SSN I PROVENCE I FR I 1982 I 6 SS I DAPHNE 1 I FR I 1964 I 9 FFG I KIANG HU I PRC I 1976 I J FFG I KIANG TUNG I PRC I 1974 I 2
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG DMG
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS
arc a
arc tubes/mis rds/mt mark/name
'"- - 11_0. type
-
0
'"
tubes/mis rds/ml mark/name
"'· type
'" tubes/mis rds/mt mark/name
'"F no. type 0 arc tubes/mis rds/ml mark/name
'"- "· lype 0
PQ;SQ (4) 14 Torp., or 25kts PQ/S( (8) 8 Torp. - - - 16 kts PQ/S< (2)x2 2 csS-N-2 Loh 1 Square Tie 32 kts Fi A (2)x2 100mm/56 - - 28 kts
Mines, or 10 A* (/•) 4 Torp. - - - 4
FIA {2)x2 1 OOmm/50 - - - 15 P/S (2)x4 37mm/63 - - - 15
19kts 1 2 kts
SM 39
20
F/A (2)x4 37mm/63 - - - 24 kts F 2 RBU 1800 - - - 21 kts
13kts
7
F 2 RBU 1800 - - - JO FIA ( )x2 SAM System - - - JO
22 23
FF I BALNY I FR I 1970 I 1 FF I L 1 ASCIEN I FR 1960 I J DDG I LUTA I PRC I 1971 I 7 DDG I ANSHAN I PRC 1954 I 4
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
'"F/A lubes/mis
(1 )x2
rds/ml mark/name
M1953 155
"'F "'·1 type
DRBC J2C
0
25kts '"
F/A
tubes/mis
(2)x2
rds/mt mark/name
57mm/60
'"A "'·
1
type
DRBC J2 27kts
0 arc
Q/SQ
tubes/mis rds/ml mark/name arc
"· type 0
J2 kts
'"
PQ/51
tubes/mis
(2)x2
rds/mt mark/name
2 SS-N-2 Leh
"'F no. lype
1 quareTie 32 kts
a
(J)x2 J CSS-N-2 Loh F 1 SquareTie
PIS (1 lx2 JOmrn/80 - - - 14 P/S (1 )x2 2omm/80_ - - - 11 F/A (2)x2 130rnm/58 F 1 Wasp Head 27 FIA (1 lx4 lJOmm/50 - - - 14
F 16)x1 J 7 5filAsw Mor' - - - 1 gkls P/S (J)x4 L3 Torp. - - - 21 kts APS (2)x4 57mm/70 F 1 Post Lamp 24kls FAPS l2)x4 37mm/63 - - - 24 kts
Pis 1Jlx2 LJ Torp. - - - 28 P/S (4)x1 30 5ffiAsw Mort - - - 21 2F;PS (2)x4 25rnm/6o - - - 52 - 2
0
Dp th Ch Rai - - - 28
CORVETTE ln 1ESTIENNE DI ORVESI FR I 1976 110 + 5 SS I AGOSTA I .FR I 1977 I '•OMG I I I I CH 1 ENG TU I
DD I KIANG NAN PRC 1967 5 FFG I PRC I 1959 4
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DMG
DIRECTORS
SSN I PROVENCE I FR I 1982 I 6 SS I DAPHNE 1 I FR I 1964 I 9 FFG I KIANG HU I PRC I 1976 I J FFG I KIANG TUNG I PRC I 1974 I 2
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG DMG
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS
arc a
arc tubes/mis rds/mt mark/name
'"- - 11_0. type
-
0
'"
tubes/mis rds/ml mark/name
"'· type
'" tubes/mis rds/mt mark/name
'"F no. type 0 arc tubes/mis rds/ml mark/name
'"- "· lype 0
PQ;SQ (4) 14 Torp., or 25kts PQ/S( (8) 8 Torp. - - - 16 kts PQ/S< (2)x2 2 csS-N-2 Loh 1 Square Tie 32 kts Fi A (2)x2 100mm/56 - - 28 kts
Mines, or 10 A* (/•) 4 Torp. - - - 4
FIA {2)x2 1 OOmm/50 - - - 15 P/S (2)x4 37mm/63 - - - 15
19kts 1 2 kts
SM 39
20
F/A (2)x4 37mm/63 - - - 24 kts F 2 RBU 1800 - - - 21 kts
13kts
7
F 2 RBU 1800 - - - JO FIA ( )x2 SAM System - - - JO
22 23
PTM I HAI DAU I PRC I 1979 I 2 PTH I HUCHWAN I PRC I 1966 I 100 BCN I KIROV I USSR I 1980 I 1+1 CVHG I KIEV I USSR I 1976 I 2+4
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS OIRECTORS DMG
no. type 0 n
'"
?Q7,;n
tubas/mts
l1 \.x6
rds/mt mark/na_fl!e
1 css-N-2 Leh
'"F "·1 Squa:reTie
type
35 kts
0
"'Q/sq
tubes/mis
(1 )x2
rds/ml mark/name
TypeA 533filT.
'"- - - 54 kts "'F tubes/mis
(2)x1
rds/mt mark/name
SS-N-14
"'F no. type
2 Eye Bowl 34 kts '"
PQ/SQ
tubes/mis
l2\x4
rds/mt mark/name
4 SS-N-12 Loh
'"F
no. type
1 Trap Door 32 kts
0
14
kts
Hydrofoil
"' continued below
Bow LF Sonar
VDS Sonar
9 kts
347
*Owl Screech
2 Head Light radars can control 2 Don 2
Don Kay 8 kls
480
0 kls O kts Top Sail O kls either SS-N-14 or SA-N-3
Top Sail O kts
15 2 Slim Net 385 SS-N-12 reload time-(?) 5 min.
Top Steer 533
per missile
sunk sunk Top Steer sunk Ton Knot sunk
PTM I OSA l PRC I 1965 I 90 PTM I KOMAR/NOKU I PRC I 1960 I 8/40 I KIROV (cont.) I I I I KIEV {cont.) I I I
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS OIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG
no. type 0 no. type
'"F "·
rds/mt mark/nl!me type 0 tubes/mis rds/mt markfn_ame 0 no. type
"'
PQ/sr
tubes/mis
11'x4 1 CSS-N-2 Loh 1 SquareTie J6kts '" ( 1 )x2 1 CSS-N-2 Loh
'"F 1 Squar:eTie 4o kts '" tubes/mis
(6)x8
rds/mt mark/name
'" 4 Bass Tilt
"'F tubes/mis
f 2 )x1
rds/mt mark/name
SUW-N-1 Loh "'F 0
F/A JOmm Rotary F/A kts
** 2 laeadLight kts
(z)xz JOmm/65 F/A 1 Drum Tilt 5 F/A (2)x2 25mm/6o - - - 2 P/S ( )x2 53Jmm TT - - - F 2 RBU 6000 - - -
1 skts 20 kls A ( 1 )x2 100mm/56 A 1 * kts - 12 - Forger A - - - kts
A 1 - Elevator - - - - 27 - Hormone A - - -
kts kts
- - - - - - - - - -
"'
3 Hormone AorB kts 3 Hormone B
totalmts 6 ELECTRONICS lotal mis 4 ELECTRONICS total mis ELECTRONICS total mls ELECTRONICS
Square Tie kts Square Tie kts 3 Palm Frond kts Trap Door kts
Armored magazines (?) **SS-N-14 & FRAS-1
8 3 Palm Front
Ship needs 15 kts across deck
0 kts o kts *Kite Screech o kts :for Forger takeoff, port Low Fr.Hull Sonar O kts
9 4 angle deck Med. Freq. VDS
sunk sunk sunk Also 1 Forger B (Trainer?) sunk
.
PT I P-6 I PRC I 1960 I 80 SS I _MING/ROMEO I PRC I 196o; I 2/45 CHG I MOSl{VA I USSR I 1967 I 2 CG I KARA I USSR I 197') I 7
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS DMG
mark/name no. type 0 no. type 0 no. type
'"
Qf8 c
tubes/mis
(1 )x2
rds/mt
h-vpeA 533G}r.
'"- - - 43 kts '"
PQ/s
lubes/mis
(6\
rds/mt mark/name
1' "'33mm Tor-n 0
'"- - 1 '7 kls "'F tubes/mis
(?)x2
rds/ml mark/name
'2 SA-N-3
'"F 2 HeadLight JO kts
0
'"Q/SQ lubes/mts
(4)x2
rds/ml mark/name
,, SS-N-14 Leh
"'
F
no type
1 HcadLight 32 k!s
0
"
F/A {2)x2 25mm/60 - - - A* (2) 6 533mm Torp. - - - 10 F (2)x1 * smv-N-1 Leh F 2 HeadLight 61 FIA (2)x2 22 SA-N-3 Leh F/A 2 HeadLight 41
kts 13kls (2) ;;:? 57mm/60AUTO F 2 Muff Cobb 23 kls pis SA-N-4 Leh 2 Pop Group 24 kts
P/S (2):x:2 18 P/S
19 F 2 RBU 6000 - - - 121 pis (2):x:2 76mrn/60 P/S 2 * 82
kts 9 kts 18 - ii-lormone Helo - - - 1 5 kts P's 16'1x? JOmm Rotar-· pis 2 Bass Tilt 16 kts
lotalmls 4 ELECTRONICS total mis 8 ELECTRONICS 29 lotal mls 10 Electr. {cont.): ELECTRONICS 182 total mis ELECTRONICS 123
17
kts *Firing arc: 090-270 degrees Snoon Plate 4 kts Med. Freq. VDS 3 Don 2 s kts *Owl Screech Don Kay 8 kls
Must surface upon receiving Sonar ? 34 Weapons{cont.): Top Sall 218 2 units substitute F' ( 1 )xl Sweet Curve 148
0 kts 17 damage points o kts 3 Elevators Head Net c o kts SA-N-7 for :forward SA-N-3 Leh Don 2 o kts
Speed Surf; 15, 11, 8, 4, 0
3 38 Low li'req. Hull 242 Top Sail 164
sunk sunk Sonar sunk Head Net c Slink
24 25
PTM I HAI DAU I PRC I 1979 I 2 PTH I HUCHWAN I PRC I 1966 I 100 BCN I KIROV I USSR I 1980 I 1+1 CVHG I KIEV I USSR I 1976 I 2+4
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS OIRECTORS DMG
no. type 0 n
'"
?Q7,;n
tubas/mts
l1 \.x6
rds/mt mark/na_fl!e
1 css-N-2 Leh
'"F "·1 Squa:reTie
type
35 kts
0
"'Q/sq
tubes/mis
(1 )x2
rds/ml mark/name
TypeA 533filT.
'"- - - 54 kts "'F tubes/mis
(2)x1
rds/mt mark/name
SS-N-14
"'F no. type
2 Eye Bowl 34 kts '"
PQ/SQ
tubes/mis
l2\x4
rds/mt mark/name
4 SS-N-12 Loh
'"F
no. type
1 Trap Door 32 kts
0
14
kts
Hydrofoil
"' continued below
Bow LF Sonar
VDS Sonar
9 kts
347
*Owl Screech
2 Head Light radars can control 2 Don 2
Don Kay 8 kls
480
0 kls O kts Top Sail O kls either SS-N-14 or SA-N-3
Top Sail O kts
15 2 Slim Net 385 SS-N-12 reload time-(?) 5 min.
Top Steer 533
per missile
sunk sunk Top Steer sunk Ton Knot sunk
PTM I OSA l PRC I 1965 I 90 PTM I KOMAR/NOKU I PRC I 1960 I 8/40 I KIROV (cont.) I I I I KIEV {cont.) I I I
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS OIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG
no. type 0 no. type
'"F "·
rds/mt mark/nl!me type 0 tubes/mis rds/mt markfn_ame 0 no. type
"'
PQ/sr
tubes/mis
11'x4 1 CSS-N-2 Loh 1 SquareTie J6kts '" ( 1 )x2 1 CSS-N-2 Loh
'"F 1 Squar:eTie 4o kts '" tubes/mis
(6)x8
rds/mt mark/name
'" 4 Bass Tilt
"'F tubes/mis
f 2 )x1
rds/mt mark/name
SUW-N-1 Loh "'F 0
F/A JOmm Rotary F/A kts
** 2 laeadLight kts
(z)xz JOmm/65 F/A 1 Drum Tilt 5 F/A (2)x2 25mm/6o - - - 2 P/S ( )x2 53Jmm TT - - - F 2 RBU 6000 - - -
1 skts 20 kls A ( 1 )x2 100mm/56 A 1 * kts - 12 - Forger A - - - kts
A 1 - Elevator - - - - 27 - Hormone A - - -
kts kts
- - - - - - - - - -
"'
3 Hormone AorB kts 3 Hormone B
totalmts 6 ELECTRONICS lotal mis 4 ELECTRONICS total mis ELECTRONICS total mls ELECTRONICS
Square Tie kts Square Tie kts 3 Palm Frond kts Trap Door kts
Armored magazines (?) **SS-N-14 & FRAS-1
8 3 Palm Front
Ship needs 15 kts across deck
0 kts o kts *Kite Screech o kts :for Forger takeoff, port Low Fr.Hull Sonar O kts
9 4 angle deck Med. Freq. VDS
sunk sunk sunk Also 1 Forger B (Trainer?) sunk
.
PT I P-6 I PRC I 1960 I 80 SS I _MING/ROMEO I PRC I 196o; I 2/45 CHG I MOSl{VA I USSR I 1967 I 2 CG I KARA I USSR I 197') I 7
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS DMG
mark/name no. type 0 no. type 0 no. type
'"
Qf8 c
tubes/mis
(1 )x2
rds/mt
h-vpeA 533G}r.
'"- - - 43 kts '"
PQ/s
lubes/mis
(6\
rds/mt mark/name
1' "'33mm Tor-n 0
'"- - 1 '7 kls "'F tubes/mis
(?)x2
rds/ml mark/name
'2 SA-N-3
'"F 2 HeadLight JO kts
0
'"Q/SQ lubes/mts
(4)x2
rds/ml mark/name
,, SS-N-14 Leh
"'
F
no type
1 HcadLight 32 k!s
0
"
F/A {2)x2 25mm/60 - - - A* (2) 6 533mm Torp. - - - 10 F (2)x1 * smv-N-1 Leh F 2 HeadLight 61 FIA (2)x2 22 SA-N-3 Leh F/A 2 HeadLight 41
kts 13kls (2) ;;:? 57mm/60AUTO F 2 Muff Cobb 23 kls pis SA-N-4 Leh 2 Pop Group 24 kts
P/S (2):x:2 18 P/S
19 F 2 RBU 6000 - - - 121 pis (2):x:2 76mrn/60 P/S 2 * 82
kts 9 kts 18 - ii-lormone Helo - - - 1 5 kts P's 16'1x? JOmm Rotar-· pis 2 Bass Tilt 16 kts
lotalmls 4 ELECTRONICS total mis 8 ELECTRONICS 29 lotal mls 10 Electr. {cont.): ELECTRONICS 182 total mis ELECTRONICS 123
17
kts *Firing arc: 090-270 degrees Snoon Plate 4 kts Med. Freq. VDS 3 Don 2 s kts *Owl Screech Don Kay 8 kls
Must surface upon receiving Sonar ? 34 Weapons{cont.): Top Sall 218 2 units substitute F' ( 1 )xl Sweet Curve 148
0 kts 17 damage points o kts 3 Elevators Head Net c o kts SA-N-7 for :forward SA-N-3 Leh Don 2 o kts
Speed Surf; 15, 11, 8, 4, 0
3 38 Low li'req. Hull 242 Top Sail 164
sunk sunk Sonar sunk Head Net c Slink
24 25
CG I KRESTA I I USSR I 1967 I 4 CG I DZERZHINSKY I USSR I 1961 I 1 I SAM KOTLIN T I
DDG USSR 196] 8 DD I MOD SKORY I USSR I 1960 I 6
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG
a a
'"
IPWSQ
lubes/mis
(2)x2
rds/ml mark/name
2 SS-N-3 Leh
"'F "'·1 type
ScoopPair 35 kts "'A
tubes/mis
(? }xl
rds/mt mark/name
JO SA-N 2 Leh
"'A
no. type
1 '"°'an Song E 32kts "'A tubes/mis
f2)x1
rds/ml mark/name
"' no. type a
'" tubes/mls rds/mt mark/name
'"F "'·1 type a
SA-N-1 Leh A 1 !Peel Group 36 kts FIA {2}x2 130mm/50 Top Bow
FIA l2)x2 2 PeelGroup 33 kts
22 SA-N-1 Leh F/A J1 2F/A (J )xJ 15?mm/57 F 1 Top Bow BJ F {?}xi F 1/,
130mm/58 2h * (1 )x5 2
(2)x2 26kts * 57mm/70 P/S ** 19
Pis 57mm/60AUTO P/S 2 Muff' Cobb P/S (2}x6 100mm/50 P/S 2 Sun Visor F 2 - RBU 2500 - - - 27 kls F 2 RBU 2500 - - -
F 2 RBU 6000 - - - 62 - - - - P/S 6 Egg Cup 167 F }x1 45mm/85 F 1 ** 48 Pis (5)x1 5J3filTorp(CL) - - -
25kls
JS
A 1 RBU 1900 - - - 18 kts p/s f2}x8 37mm/63 - - - 16kts Pis ( c\x1 """mm Tor-, 18 kts
17kts
lotalmts12or16(1) Electr. (cont.): ELECTRONICS 92 total mis 18 ELECTRONICS 250 total mis ELECTRONICS
6 **Hawk Screech 72 lotal mis 10 ELECTRONICS
Don 56
Big Net 9 kts Armor deck, belt, 152lll turrets Neptun 8 kts *Sun Visor/ Egg Cup
Weapons(cont.): Can use Sun Visor for 130mm at 1 or 2 Don 2 9 kts *2P/2S/A Slim Net
c 8 kls
P/S (5)x2 5JJmm Torp. Head Net 111 Present configuration 1961 Low Sieve 300 normal hit % or Egg Cup at -5% Head Net c 86
1 Hormone B Helo refit of' SVERDLOV class (CL) **Hawk Screech Don 2 68
2 Plinth Net O kts Big Net O kts NASTOYCHIVY has no Egg Cup
High I•'req. Hull O kls
VITSE-ADMIRAJ, DROZD has High Freq. Hull O kls
Med. Freq. Hull 12J 100mm can use Sun Visor at Slim Net 333 BRAVY has Head Net A, Vice C,
P/S (6 )x4 JOmm Rotary P/'3 2 P/S {4}x2 45mm; J units add Sonar(Herkules 95 Sonar (TAMIR
Bass Tilt Sonar sunk normal hit % or Egg Cup at -5% sunk 75
p'/s(2)x.4 30mm FIA ? Drum Tilt or Pegasus} sunk or Pegasus} sunk
CG I KYNDA I USSR I 1962 I 4 cc I SVERDLOV "CC" I USSR I 1972 I 2 DDG I KA SHIN I USSR I 1962 I 11
WEAPON SYSTEMS DMG
DD I MOD KILDIN I USSR I 1958 I J
DIRECTORS WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG
a a
'"F/A tubes/mis
(4)x2
rds/mt mark/name
8 SS-N-J Loh
'"F/A "'·2 ScoopPair
type
35 kts "'
2F/A
tubes/mts
(3 )xJ
rds/mt mark/name
152mm/57
"' "'
F/A 2
type
Top Bow
D
J2kts
"'F/A tubes/mis
(2}x2
rds/ml mark/name
22 SA-N-1 Leh
'"FIA "'·2 PeelGroun
type
"'* tubes/mis rds/ml mark/name
'"- "'·- type a
F {2)x1 22 SA-N-1 Leh F 1 Peel Pair 37 P/S (2)x6 1oomm/50 P/S ¥2 * SJ F/A (2)x2 76mm/6o F/A 2
3 "' kts
Jl
(1 \x4 1 SS-N-2C Ld - J4 kts
* A (2}x2 76rnm/60 A 1 **
F 2 RBU 2500A - - - 26 kls P/S (2} x1 SA-N-4 Leh P/S 1 PopGroup 2hkts F 2 RBU 6000 - - - 26 kts Pis 14)x4 57mm/70 P/S 2 ***
25
26 kts
P/S (J)x2 53Jmm Torp. - - - 74 P/S (2)x8 J7mm/6J - - - 167 P/S 2 RBU 1000 - - - 63 F 2 RBU 2500A - - - 50
fz)x2
A
total mis
76mm/6o A
ELECTRONICS
1 * 18 kls P/S (2}x8 30mm/65 P/S 11 Drum Tilt 16kts P/S (5)x1 53JfilTorp(CL} - - - 17 kls
17kts
9 *Owl Screech 110 total mis 26 *Egg Cup/ ELECTRONICS 250 total mts 9 Electr. {cont.}: ELECTRONICS 94 total mts 12 ELECTRONICS
Helo platform a:ft 2 Don 9 kts Sun Visor 2 Don 75
Weapons{cont.): Top Trough 8 kts 2 Head Net A or 8 kts *Firing arc 135-225 degrees
GROZNY add Plinth Net 2 Head Net 1J2 2+ Hormone I-le1-os PROVORNY has A ( 1 )xl SA-N-7 **Owl Screech
Head Net C 8. kts
300 instead of SA-N-1 Leh F/A, Head Net c =d 11 J High Freq. Hull
VARYAG add 2 Plinth Net O kts ADMIRAL SENYAVIN has after ***Hawk Screech 90
High Freq, Hull_ O kls F 1 Head Net c instead of Big Net o kts
SS-N-3 reload time 6 min/tube 152mm turret removed Peel Group Sonar(Herkules O k!s
Sonar 147 High Freq, Hull BEDOVY has 2 Strut Curve
can't use armament on that end Armor deck, belt, 152fil turrets Helo platf'rom aft 125 or Pegasus}
sunk instead -0f Head Net C, 45rnm/85 100
while sunk *Owl Screech Sonar sunk instead of' 57mm/70 sunk
CL I SVERDLOV I USSR 1950 I 9 DDG IMOD KASHIN I USSR I 1 973 I 6 F'FG I KONI I USSR I 1977 I 2+ DD IKOTLIN&MOD KOTLIN I USSR I 1955 I 18
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS DMG
a D
"'F/A "'·2 Top
rds/mt mark/name type rds/mt mark/name type
"'
F/A
tubes/mis
(3 )x4 152mrn/57 Bow 32 kts '"* tubes/mis
( 1 )x4 1 SS N 2C Leh
"'- "'- - 35 kts "'A tubes/mis
{2)x1
rds/mt mark/name
18 SA-N-4 Leh
"'A "'·1 PopGroup
type
32 kts
0
"' tubes/mis rds/mt mark/name
"'F "'·1 type D
F/A (2}x2 130rnm/58 * J6 kts
(2)x6 Sun Visor SJ
P/S lOOrnrn/50 P/S
'
8 Egg Cup 24 kts
F/A (2}x2 44 SA N-1 Leh F/A 2 Peel Group 13
26 kts
F/A {2)x2 76mm/6o F/A 2
* 14 F/A (4)x4 lr5mm/85 F/A 2 ** 24
P/S (2 }x1 6 J7mm/63 P/S (2}x2 76mm/60 F/A 2 ** (2}x2 1
F/A F/A JOmm/65 F Drum Tilt 24 kts P/S (5)x2 Torp. (CL) - - - 27 kls
167 P/S (6}x4 JOmm Rotary P/S 2 Bass Tilt 66 F 2 RBU 2500A - - - 28 - 6 h:ipth Ch Proj - - - lrS
1 6 kts ( c1x1 17 kts
total mis 26 Electr.(cont.): ELECTRONICS 250
pis
total mts 15
5JJmm Torp.
Electr. (cont.}: ELECTRONICS --99 total mis ELECTRONICS
16 kls
42
- 2 lnpth Ch Rails - - - 18 kts
7 total mls13or1 4 I 81 **Hawk Screech ELECTRONICS
2 Don Kay 72
Slim Net Neptun or Don 8 kts **Owl Screech 2 Head Net A-;-O::r, 8 kts *Owl Screech Strut Curve 8 kts Weapons(cont.): .F/A 2 Egg Cup
Top Trough Med. Freq. VDS Neptun or Don 2 9 kts
Low or High Sieve 300 Weapons(cont.): Big Net =d 119 New, information partly est. Med. Freq, Hul1 50 1JOrnm may use Egg Cup at -5%;
P/s {2)x4 25mm/6o Slim Net 86
OKTYABRSKYA REVOLYUTSIYA has Big Net or O kls F 2 RBU 6000 Head Net c O kts l'-'lay be :for export only Sonal' O kts 11 units have after TT & Depth High Freq. Hull O kts
P/S {2}x8 30rnm/65 Knife Rest Helo platform af't Ch. equip. removed; add F 2 RBU
333 Med, Freq. Hull 132 56
2500, P/S 2 RBU 6000, P/S (2}x2 Sonar (Herkules) 95
Armor deck, be1-t, 152fil turrets sunk *Firing arc 1 35-225 degrees sunk
Sonar sunk 25rnm/6o *Sun Visor/ Top Bow sunk
DDG I SOVREMENN--Y I USSR I 1981 I 1+ DDG KAN IN T I USSR I 1968 I 8 FI<'G I KRIVAK II I USSR T 1976 I 7+ DD I SK ORY I USSR I 19lf9 I 1h
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG
type a tubes/mis rds/ml mark/name type a tubes/mis rds/mt mark/name a
'"P/S tubes/mis
(6)x2
rds/mt mark/name
30mm Rotary P/S "' "'2 Bass Tilt 36 kts
"'A (2)x1 22 SA-N-1 Leh
'"A "'1 tDeelGroup 31.i. kts
'"F 14)x1 4 SS-N-14 Leh
'"F "'2 type
Eye Bowl 32 kts "' tubes/mis rds/ml mark/name
"'F "'· type a
F/A (2)x2 1 JOmm/50 1 Top Bow 33 kts
P/S 2 RBU 1000 - - - JS F {4)x2 57mm/70 F 1 * 31 FIA (2}x2 18 SA-N-lf Leh F/A 2 Pop Group 28 A (2)xl 85rnm/50 A 1 CrossBird 19
- 1 Hormone Helo - - - 27 kts FPS J RBU 6000 - - - 26 kls F 2 RBU 6000 - - - 24kts P/S (2}xh J7mm/63 - - - 25kts
F ( )x1 SA-N-7 75 P/S (5)x2 53Jmm Torp. - - - 62 Pis (4)x2 53Jmm Torp. - - - 55 P/S {2)x2 25mm/6o - - - 38
Ff A {2 )x2 TJOmm* 18 kts pis l2\x4 30mm/6o P/S 2 Drum Tilt 17 kts A ( 1 )x2 1
total mis 10 ELECTRONICS 114 total mis 12or8r ,\ ELECTRONICS 92 total mis 9
100mm/6o
Electr.(cont.):
A
ELECTRONICS
* 16kts
SJ
Pis f5lx2 533:Jh'orpfcL} - - - 17kls
total mis ELECTRONICS
Weapons(cont. ): B=d Stand 9 kts *Hawk Screech 2 Don Kay 8 kts
Med, Freq. VDS
Don 2 or 8 kts Weapons(cont.}:
" High Sieve
56
8 kts
P/S ( }x2 Torp, tubes of 30mm Rotary Head Net c 111 *Kite Screech
unknown diameter
Top Steer 1J5 GREMASCHY has no Spin Trough 99 2 Depth Charge Proj. Don 2 68
PQ/SQ "Antiship missiles"
Palm Frond 0 k!S Helo p1-atform aft Med. Freq. Hull o kts Head Ne,t c O kts 2 Depth Charge Rails
HF Hull Sonar O kts
150 Sonar 12) Med. Freq, Hull 110
*add 10% to accuracy o:f newest (TA.MIR or Pegasus-)
130mm sunk sunk Sonar sunk sunk
'
26
27
CG I KRESTA I I USSR I 1967 I 4 CG I DZERZHINSKY I USSR I 1961 I 1 I SAM KOTLIN T I
DDG USSR 196] 8 DD I MOD SKORY I USSR I 1960 I 6
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG
a a
'"
IPWSQ
lubes/mis
(2)x2
rds/ml mark/name
2 SS-N-3 Leh
"'F "'·1 type
ScoopPair 35 kts "'A
tubes/mis
(? }xl
rds/mt mark/name
JO SA-N 2 Leh
"'A
no. type
1 '"°'an Song E 32kts "'A tubes/mis
f2)x1
rds/ml mark/name
"' no. type a
'" tubes/mls rds/mt mark/name
'"F "'·1 type a
SA-N-1 Leh A 1 !Peel Group 36 kts FIA {2}x2 130mm/50 Top Bow
FIA l2)x2 2 PeelGroup 33 kts
22 SA-N-1 Leh F/A J1 2F/A (J )xJ 15?mm/57 F 1 Top Bow BJ F {?}xi F 1/,
130mm/58 2h * (1 )x5 2
(2)x2 26kts * 57mm/70 P/S ** 19
Pis 57mm/60AUTO P/S 2 Muff' Cobb P/S (2}x6 100mm/50 P/S 2 Sun Visor F 2 - RBU 2500 - - - 27 kls F 2 RBU 2500 - - -
F 2 RBU 6000 - - - 62 - - - - P/S 6 Egg Cup 167 F }x1 45mm/85 F 1 ** 48 Pis (5)x1 5J3filTorp(CL) - - -
25kls
JS
A 1 RBU 1900 - - - 18 kts p/s f2}x8 37mm/63 - - - 16kts Pis ( c\x1 """mm Tor-, 18 kts
17kts
lotalmts12or16(1) Electr. (cont.): ELECTRONICS 92 total mis 18 ELECTRONICS 250 total mis ELECTRONICS
6 **Hawk Screech 72 lotal mis 10 ELECTRONICS
Don 56
Big Net 9 kts Armor deck, belt, 152lll turrets Neptun 8 kts *Sun Visor/ Egg Cup
Weapons(cont.): Can use Sun Visor for 130mm at 1 or 2 Don 2 9 kts *2P/2S/A Slim Net
c 8 kls
P/S (5)x2 5JJmm Torp. Head Net 111 Present configuration 1961 Low Sieve 300 normal hit % or Egg Cup at -5% Head Net c 86
1 Hormone B Helo refit of' SVERDLOV class (CL) **Hawk Screech Don 2 68
2 Plinth Net O kts Big Net O kts NASTOYCHIVY has no Egg Cup
High I•'req. Hull O kls
VITSE-ADMIRAJ, DROZD has High Freq. Hull O kls
Med. Freq. Hull 12J 100mm can use Sun Visor at Slim Net 333 BRAVY has Head Net A, Vice C,
P/S (6 )x4 JOmm Rotary P/'3 2 P/S {4}x2 45mm; J units add Sonar(Herkules 95 Sonar (TAMIR
Bass Tilt Sonar sunk normal hit % or Egg Cup at -5% sunk 75
p'/s(2)x.4 30mm FIA ? Drum Tilt or Pegasus} sunk or Pegasus} sunk
CG I KYNDA I USSR I 1962 I 4 cc I SVERDLOV "CC" I USSR I 1972 I 2 DDG I KA SHIN I USSR I 1962 I 11
WEAPON SYSTEMS DMG
DD I MOD KILDIN I USSR I 1958 I J
DIRECTORS WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG
a a
'"F/A tubes/mis
(4)x2
rds/mt mark/name
8 SS-N-J Loh
'"F/A "'·2 ScoopPair
type
35 kts "'
2F/A
tubes/mts
(3 )xJ
rds/mt mark/name
152mm/57
"' "'
F/A 2
type
Top Bow
D
J2kts
"'F/A tubes/mis
(2}x2
rds/ml mark/name
22 SA-N-1 Leh
'"FIA "'·2 PeelGroun
type
"'* tubes/mis rds/ml mark/name
'"- "'·- type a
F {2)x1 22 SA-N-1 Leh F 1 Peel Pair 37 P/S (2)x6 1oomm/50 P/S ¥2 * SJ F/A (2)x2 76mm/6o F/A 2
3 "' kts
Jl
(1 \x4 1 SS-N-2C Ld - J4 kts
* A (2}x2 76rnm/60 A 1 **
F 2 RBU 2500A - - - 26 kls P/S (2} x1 SA-N-4 Leh P/S 1 PopGroup 2hkts F 2 RBU 6000 - - - 26 kts Pis 14)x4 57mm/70 P/S 2 ***
25
26 kts
P/S (J)x2 53Jmm Torp. - - - 74 P/S (2)x8 J7mm/6J - - - 167 P/S 2 RBU 1000 - - - 63 F 2 RBU 2500A - - - 50
fz)x2
A
total mis
76mm/6o A
ELECTRONICS
1 * 18 kls P/S (2}x8 30mm/65 P/S 11 Drum Tilt 16kts P/S (5)x1 53JfilTorp(CL} - - - 17 kls
17kts
9 *Owl Screech 110 total mis 26 *Egg Cup/ ELECTRONICS 250 total mts 9 Electr. {cont.}: ELECTRONICS 94 total mts 12 ELECTRONICS
Helo platform a:ft 2 Don 9 kts Sun Visor 2 Don 75
Weapons{cont.): Top Trough 8 kts 2 Head Net A or 8 kts *Firing arc 135-225 degrees
GROZNY add Plinth Net 2 Head Net 1J2 2+ Hormone I-le1-os PROVORNY has A ( 1 )xl SA-N-7 **Owl Screech
Head Net C 8. kts
300 instead of SA-N-1 Leh F/A, Head Net c =d 11 J High Freq. Hull
VARYAG add 2 Plinth Net O kts ADMIRAL SENYAVIN has after ***Hawk Screech 90
High Freq, Hull_ O kls F 1 Head Net c instead of Big Net o kts
SS-N-3 reload time 6 min/tube 152mm turret removed Peel Group Sonar(Herkules O k!s
Sonar 147 High Freq, Hull BEDOVY has 2 Strut Curve
can't use armament on that end Armor deck, belt, 152fil turrets Helo platf'rom aft 125 or Pegasus}
sunk instead -0f Head Net C, 45rnm/85 100
while sunk *Owl Screech Sonar sunk instead of' 57mm/70 sunk
CL I SVERDLOV I USSR 1950 I 9 DDG IMOD KASHIN I USSR I 1 973 I 6 F'FG I KONI I USSR I 1977 I 2+ DD IKOTLIN&MOD KOTLIN I USSR I 1955 I 18
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS DMG
a D
"'F/A "'·2 Top
rds/mt mark/name type rds/mt mark/name type
"'
F/A
tubes/mis
(3 )x4 152mrn/57 Bow 32 kts '"* tubes/mis
( 1 )x4 1 SS N 2C Leh
"'- "'- - 35 kts "'A tubes/mis
{2)x1
rds/mt mark/name
18 SA-N-4 Leh
"'A "'·1 PopGroup
type
32 kts
0
"' tubes/mis rds/mt mark/name
"'F "'·1 type D
F/A (2}x2 130rnm/58 * J6 kts
(2)x6 Sun Visor SJ
P/S lOOrnrn/50 P/S
'
8 Egg Cup 24 kts
F/A (2}x2 44 SA N-1 Leh F/A 2 Peel Group 13
26 kts
F/A {2)x2 76mm/6o F/A 2
* 14 F/A (4)x4 lr5mm/85 F/A 2 ** 24
P/S (2 }x1 6 J7mm/63 P/S (2}x2 76mm/60 F/A 2 ** (2}x2 1
F/A F/A JOmm/65 F Drum Tilt 24 kts P/S (5)x2 Torp. (CL) - - - 27 kls
167 P/S (6}x4 JOmm Rotary P/S 2 Bass Tilt 66 F 2 RBU 2500A - - - 28 - 6 h:ipth Ch Proj - - - lrS
1 6 kts ( c1x1 17 kts
total mis 26 Electr.(cont.): ELECTRONICS 250
pis
total mts 15
5JJmm Torp.
Electr. (cont.}: ELECTRONICS --99 total mis ELECTRONICS
16 kls
42
- 2 lnpth Ch Rails - - - 18 kts
7 total mls13or1 4 I 81 **Hawk Screech ELECTRONICS
2 Don Kay 72
Slim Net Neptun or Don 8 kts **Owl Screech 2 Head Net A-;-O::r, 8 kts *Owl Screech Strut Curve 8 kts Weapons(cont.): .F/A 2 Egg Cup
Top Trough Med. Freq. VDS Neptun or Don 2 9 kts
Low or High Sieve 300 Weapons(cont.): Big Net =d 119 New, information partly est. Med. Freq, Hul1 50 1JOrnm may use Egg Cup at -5%;
P/s {2)x4 25mm/6o Slim Net 86
OKTYABRSKYA REVOLYUTSIYA has Big Net or O kls F 2 RBU 6000 Head Net c O kts l'-'lay be :for export only Sonal' O kts 11 units have after TT & Depth High Freq. Hull O kts
P/S {2}x8 30rnm/65 Knife Rest Helo platform af't Ch. equip. removed; add F 2 RBU
333 Med, Freq. Hull 132 56
2500, P/S 2 RBU 6000, P/S (2}x2 Sonar (Herkules) 95
Armor deck, be1-t, 152fil turrets sunk *Firing arc 1 35-225 degrees sunk
Sonar sunk 25rnm/6o *Sun Visor/ Top Bow sunk
DDG I SOVREMENN--Y I USSR I 1981 I 1+ DDG KAN IN T I USSR I 1968 I 8 FI<'G I KRIVAK II I USSR T 1976 I 7+ DD I SK ORY I USSR I 19lf9 I 1h
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG
type a tubes/mis rds/ml mark/name type a tubes/mis rds/mt mark/name a
'"P/S tubes/mis
(6)x2
rds/mt mark/name
30mm Rotary P/S "' "'2 Bass Tilt 36 kts
"'A (2)x1 22 SA-N-1 Leh
'"A "'1 tDeelGroup 31.i. kts
'"F 14)x1 4 SS-N-14 Leh
'"F "'2 type
Eye Bowl 32 kts "' tubes/mis rds/ml mark/name
"'F "'· type a
F/A (2)x2 1 JOmm/50 1 Top Bow 33 kts
P/S 2 RBU 1000 - - - JS F {4)x2 57mm/70 F 1 * 31 FIA (2}x2 18 SA-N-lf Leh F/A 2 Pop Group 28 A (2)xl 85rnm/50 A 1 CrossBird 19
- 1 Hormone Helo - - - 27 kts FPS J RBU 6000 - - - 26 kls F 2 RBU 6000 - - - 24kts P/S (2}xh J7mm/63 - - - 25kts
F ( )x1 SA-N-7 75 P/S (5)x2 53Jmm Torp. - - - 62 Pis (4)x2 53Jmm Torp. - - - 55 P/S {2)x2 25mm/6o - - - 38
Ff A {2 )x2 TJOmm* 18 kts pis l2\x4 30mm/6o P/S 2 Drum Tilt 17 kts A ( 1 )x2 1
total mis 10 ELECTRONICS 114 total mis 12or8r ,\ ELECTRONICS 92 total mis 9
100mm/6o
Electr.(cont.):
A
ELECTRONICS
* 16kts
SJ
Pis f5lx2 533:Jh'orpfcL} - - - 17kls
total mis ELECTRONICS
Weapons(cont. ): B=d Stand 9 kts *Hawk Screech 2 Don Kay 8 kts
Med, Freq. VDS
Don 2 or 8 kts Weapons(cont.}:
" High Sieve
56
8 kts
P/S ( }x2 Torp, tubes of 30mm Rotary Head Net c 111 *Kite Screech
unknown diameter
Top Steer 1J5 GREMASCHY has no Spin Trough 99 2 Depth Charge Proj. Don 2 68
PQ/SQ "Antiship missiles"
Palm Frond 0 k!S Helo p1-atform aft Med. Freq. Hull o kts Head Ne,t c O kts 2 Depth Charge Rails
HF Hull Sonar O kts
150 Sonar 12) Med. Freq, Hull 110
*add 10% to accuracy o:f newest (TA.MIR or Pegasus-)
130mm sunk sunk Sonar sunk sunk
'
26
27
I GRISHA I, III I USSR I 1968 I * PTM I OSA I, I I I USSR I 1960 I *
I PETYA I, I I I USSR I * I ** CORVE'ITE
FFG I KRIVAK I I USSR I 1970 I 17+ FF
DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS DMG
DIRECTORS
OIRECTORS OMG WEAPON SYSTEMS
rds/mt mark/name no. type 0
WEAPON SYSTEMS
type 0 tubes/mis rds/mt mark/name
'"F "'·
type D
'"F tubes/mis rds/mt mark/name
'"F "o. type 0
'"
LPQ/SQ
lubes/mis
SS-N-2 Leh
"'F 1 SquareTie J6 kts
'"F
tubes/mis rds/mt mark/name
SS-N-14 Leh
"'F 2"' Eye Bowl J2 kls
'"
F/A (2)x2 76mm/60 1 *** JO kts (2)x1 18 SA-N-4 Leh 1 Pop Group 33 kts
8
( 1 )x4
(2)x2 30mm/65 F/A 1 Drum Tilt 5
(4)x1 4
4 I RBU 2500 - - - 9 A (2)x1 57mm/8o AUTO A 1 Muff Cobb F/A
- - -
F/A (2)x2 18 SA-N-4 Leh F/A 2 Pop Group 28 F/A
- - - 23 kts pis (2)x2 5JJmm Torp. - - - 25 kts F ( 4 )x1 I I 4 SA-N-5 Leh 18 kls
CORVETTE I NANUCHJ\A III I USSR 1978 I 3+ PHM I MATKA I USSR I 1979 I 1+ SSGN I OSCAR I USSR 1980 I l+
FF' I IG:GA I USSR 1952 I J2
OMG WEAPON SYSTEMS OIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
WEAPON SYSTEMS DIRECTORS
WEAPON SYSTEMS OIRECTORS OMG
"o. type 0 "o. type 0 "o. type 0
tubes/mis rds/mt mark/name
"'F
00. type 0
'"
tubes/mis rds/ml mark/name
'"F '"
PQ/SQ
tubes/mis rds/mt mark/name
'"F 1 SquareTie 40 kts '"
11'Qfs1
lubes/mis
( )
rds/ml mark/name
'"- - -
'"
2F/A ( 1 )x3 1 OOmm/56
F
1 Sun Visor
1 Wasp Head
28 kts
8
"lsQ (J)x2 J SS-N-9 Leh
F
1 Bandstand 32 kts
1 Peel Pair 7 F
(1 )x2
( 1 )xl
1 SS-N-2C Leh
76mm/ AUTO F 1 Bass Tilt J PQ/31 ( 1 ):x:24 1
Torp. Tubes
SS-NX-1 9 Leh 25 "'
(2)x2 37mm/63
P/S
P/S (2) x2 25mm/60 - - - 21 kts F (2)x1 18 SA-N-4 Loh F 1 Pop Group
1 Bass Tilt
21r kls
14
A (6)x1 JOmm Rotary A 1 Bass Tilt JOkts
7 50 '"
RBU 2500 - - - 17 A (1 )x1 76mm AUTO A
"'
F 2 Bass Tilt 16kls 2okls
{ 6-)x1 A 1
p/s {2or}lx1 33H-JTorp(CL) - - - 14 kls A
total mis
JOmm Rotary
ELECTRONICS 20 total mis 4 ELECTRONICS 10 total mis ELECTRONICS 75
lotal mis ELECTRONICS 25 5
12
Weapons(cont.):
2 Depth Charge Rails
Don or Neptun
Slim Net
7 kls
JO
Single Bass Tilt controls both
76mm and 30mm mounts
Band Stand B kts
24
New type 76mm
Hydrofoil
Square Tie 1 o kts
12
Speed is unkno1fil Active/passive
Sonar 90 "'
O kls Speed, displacement, & D kts Periscope Radar o kts
1 unit has Hawk Screech High Freq. Hull O kls
electronics estimated
instead of Sun Visor 27 1J 100
Sonar (Herkules 33
sunk sunk sunk
or Pegasus) sunk
29
28
I GRISHA I, III I USSR I 1968 I * PTM I OSA I, I I I USSR I 1960 I *
I PETYA I, I I I USSR I * I ** CORVE'ITE
FFG I KRIVAK I I USSR I 1970 I 17+ FF
DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS DMG
DIRECTORS
OIRECTORS OMG WEAPON SYSTEMS
rds/mt mark/name no. type 0
WEAPON SYSTEMS
type 0 tubes/mis rds/mt mark/name
'"F "'·
type D
'"F tubes/mis rds/mt mark/name
'"F "o. type 0
'"
LPQ/SQ
lubes/mis
SS-N-2 Leh
"'F 1 SquareTie J6 kts
'"F
tubes/mis rds/mt mark/name
SS-N-14 Leh
"'F 2"' Eye Bowl J2 kls
'"
F/A (2)x2 76mm/60 1 *** JO kts (2)x1 18 SA-N-4 Leh 1 Pop Group 33 kts
8
( 1 )x4
(2)x2 30mm/65 F/A 1 Drum Tilt 5
(4)x1 4
4 I RBU 2500 - - - 9 A (2)x1 57mm/8o AUTO A 1 Muff Cobb F/A
- - -
F/A (2)x2 18 SA-N-4 Leh F/A 2 Pop Group 28 F/A
- - - 23 kts pis (2)x2 5JJmm Torp. - - - 25 kts F ( 4 )x1 I I 4 SA-N-5 Leh 18 kls
CORVETTE I NANUCHJ\A III I USSR 1978 I 3+ PHM I MATKA I USSR I 1979 I 1+ SSGN I OSCAR I USSR 1980 I l+
FF' I IG:GA I USSR 1952 I J2
OMG WEAPON SYSTEMS OIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
WEAPON SYSTEMS DIRECTORS
WEAPON SYSTEMS OIRECTORS OMG
"o. type 0 "o. type 0 "o. type 0
tubes/mis rds/mt mark/name
"'F
00. type 0
'"
tubes/mis rds/ml mark/name
'"F '"
PQ/SQ
tubes/mis rds/mt mark/name
'"F 1 SquareTie 40 kts '"
11'Qfs1
lubes/mis
( )
rds/ml mark/name
'"- - -
'"
2F/A ( 1 )x3 1 OOmm/56
F
1 Sun Visor
1 Wasp Head
28 kts
8
"lsQ (J)x2 J SS-N-9 Leh
F
1 Bandstand 32 kts
1 Peel Pair 7 F
(1 )x2
( 1 )xl
1 SS-N-2C Leh
76mm/ AUTO F 1 Bass Tilt J PQ/31 ( 1 ):x:24 1
Torp. Tubes
SS-NX-1 9 Leh 25 "'
(2)x2 37mm/63
P/S
P/S (2) x2 25mm/60 - - - 21 kts F (2)x1 18 SA-N-4 Loh F 1 Pop Group
1 Bass Tilt
21r kls
14
A (6)x1 JOmm Rotary A 1 Bass Tilt JOkts
7 50 '"
RBU 2500 - - - 17 A (1 )x1 76mm AUTO A
"'
F 2 Bass Tilt 16kls 2okls
{ 6-)x1 A 1
p/s {2or}lx1 33H-JTorp(CL) - - - 14 kls A
total mis
JOmm Rotary
ELECTRONICS 20 total mis 4 ELECTRONICS 10 total mis ELECTRONICS 75
lotal mis ELECTRONICS 25 5
12
Weapons(cont.):
2 Depth Charge Rails
Don or Neptun
Slim Net
7 kls
JO
Single Bass Tilt controls both
76mm and 30mm mounts
Band Stand B kts
24
New type 76mm
Hydrofoil
Square Tie 1 o kts
12
Speed is unkno1fil Active/passive
Sonar 90 "'
O kls Speed, displacement, & D kts Periscope Radar o kts
1 unit has Hawk Screech High Freq. Hull O kls
electronics estimated
instead of Sun Visor 27 1J 100
Sonar (Herkules 33
sunk sunk sunk
or Pegasus) sunk
29
28
SSGN I CHARLIE I I I USSR I 1973 I 3+ SSGN I ECHO I I I USSR 1960 I 29 SSG I JULIE'IT I USSR I 1961 I 16 SS I ROMEO I USSR I t96D I 12
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
D type a tubes/mis rds/mt mark/name
'"
PQ/sQ
tubes/mis
(1 )x8
rds/ml mark/name
1 SS-N-7 Leh
"'- ""·- type
- JJ kts "'
PQ/s,
tubes/mts
(6)
rds/ml mark/name
5JJmm Torp,
"'- -"' - 23 kts
'"
PQ/5 (6) 5JJmm Torp.
'"- "'- type
-
0
1 9kts "'
PQ/sQ
tubes/mis
(6)
rds/mt mark/name
12 5JJmm Torp. "'- "'- type
-
0
1?°kts
'-'Q/sQ ( 8) 5J3rnm Torp. - - - 18 A* (4) 400mm Torp. - - - 20 A* ( 4) 400mm Torp. - - - 12 A* (2) 6 SJJmm Torp. - - - 6
25 kts PQ/SQ (1 )x8 1 SS-N-12 Loh F 1 ** 1 7 kts %Q ( 1 )x4 1 SS-N-J Leh F 1 *+ 1 4k!s 1 J kls
36 40 24 12
12kts
total mis 16 ELECTRONICS
1 7 kts
53 lotal mis 18 ELECTRONICS 60 total mis 14 ELECTRONICS ,,
1 okts
total mis 8 ELECTRONICS
9 kls
17
Speed Surf: 26, 20, 13, 8, 0 Snoop Tray 8 kts *Firing arc 090-270 degrees Snoop Tray 6 kls Speed Surf: 17' 13, 8, 4, 0 Snoop Slab 5 kts Speed Surf': 15, 11, 8, 4, 0 Snoop Plate 4 kts
**Front Door/Front Piece Must surface upon receiving 35 Must surface upon receiving 17
Must surface upon receiving 611 Active/passive 64 Active/passive 72 Active/passive 42
Speed Surf: 20, 1 5, 10, 0 s, damage points damage points He:t'kules =d 21
damage points Sonar a kts Must surface upon receiving 60 Sonar O kts Sonar O kts Max, dive 270-JOO meters(Inter) Feniks Sonar O kts
May be able to fire SS-::\-1 J damage pts. & to fire SS-N-J *Firing arc 090-270 degTees 18 Torp. tot al/ propor.t ions est.
80 47
from Torp. tubes. Can .fire Approx, 9 units carry SS-N-J; **Front Door/Front Piece Built in PRC 23
SS-N-7 subrn/may carry SS-::\-9/VICE sunk rest converted to SS-N-12 sunk sunk *Firing arc 090-270 degrees sunk
SSGN I CHARLIE I I USSR I 1968 I 12 SSN I VICTOR I I I USSR I 1972 I 6+ SS I TANGO I USSR I 1973 I 10+ SS FOXTROT USSR 1959 60
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG
a tubes/mis rds/ml mark/name a
"' tubes/mis rds/mt mark/name
'"- ""·-
type 0
"' tubes/mts rds/ml mark/name
"'- "'·-
type
-
'" '"- "- type
- '" tubes/mis rds/mt mark/name
'" no. type
PQ/s' ( 1 )x8 1 SS-::\-1 Loh - 27 kts PQ/5' (8) 5JJrnm Torp. J 1 kts ( 6) 5JJmm Torp. 20 kts PQ S 6) 14 53Jmm Torp. 1 Bkts
PQ&; (6) 18 5JJ1nm Torp, - - - 17 10 SS-N-15 19 SS-N-15 18 A* (4) 3 4oomrn Torp, 8
21 kts 23 kts 1 5 kts 14kts
31, 38 35 17
1 8 kts 1 6 kts 1 Okts
9 kts
14 ELECTRONICS 50 total mis ELECTRONICS 56 total mis 6 ELECTRONICS 53 lotaf mis 10
total mis 8 ELECTRONICS 25
Speed Surf: 17' 13, 9,
Must surface upon receiving 50 '" 0 Snoop Tray
Active/passive
7 kts
60
Speed Surf: 16' 12, 8, 4,
Must surface upon receiving 56
0 Snoop Tray
Active/passive
8
68 '" Speed Surf: 16, 12, 8, 4, 0
Must surface upon receiving 53
damage points
Snoop Tray
Active/passive
5 kts
63
Snoop Tray
Herkules and
5 kls
I I USSR I I 1.,
I SS I ZULU IV I I 10
SSN
WEAPON SYSTEMS
ALFA
DIRECTORS
1970
DMG
SSN
WEAPON SYSTEMS
I ECHO lTSSR
DIRECTORS
19(jl) I
'
OMG WEAPON SYSTEMS
USSR
DIRECTORS
1952 I
OMG
SS
WEAPON, SYSTEMS
I WHISKEY I USSR I 1950 I so
DIRECTORS OMG
a lubes/mts rds/ml mark/name a
'"- ""·- '"
type
'"- "·-
rds/mt mark/name 0 type type
'"%Q lubes/mis
(6) .53Jmm Torp. - 42 kts '" tubes/mis
(6)
rds/mt mark/name
53Jmm Torp. - :! ') kts IJ:'Q/SQ (6) 16 53Jmm Torp.
'"- "'- - 18 kts "'
PQ/s
tubes/mis rds/mt mark/name
'"- "'- type a
( 4) 12 53Jmm Torp. - 17kts
16 A* (4) 4oomrn Torp. - - - '.20 A* (') 8 400mm Torp. - - - 8 A* (2) 6 53Jmm Torp. - - - 5
J2kts 1 'J kls 14 kls 1 Jkts
31 40 17 9
21 kts 1 ')kts 9 kls 9 k!s
ELECTRONICS 47 total mis 10 ELECTRONICS 60 total mis 10 ELECTRONICS 25
total mls 6 total mis 6 ELECTRONICS 14
Speed Surf: 16, 12, s, 4, 0 Snoop Tray 11 kls Speed Surf: 20, 15, 10, s, 0 Snoop Tray 7 kts SpeedSurf: 16, 12, 8, 4, o Snoop Plate or 5 kts Speed Surf: 16, 12, 8, 11, 0 Snoop Plate kts
Must surface upon receiving 32 Active/passive 55 Must surf"ace upon receiving 60 Herkules and 72 Must surface upon receiving 25 Snoop Tray 30 Must surf'ace upon receiving 14
damage points Active/passive 16
damage points Sonar O kls damage points O kts a kts damage points
Feniks Sonar *Firing arc 090-270 degrees Active/passive Sonar (TAMIR) a kts
61 *Firing arc 090-270 degrees 24 Torp. total/proportions est. Sonar (TAMIR) *Firing arc 090-270 degrees
Max depth approx 1000 m 80 33 18
sunk sunk 9 additional units in reserve sunk sunk
SSN I VICTOR I I USSR I 1968 I 16 SSN I NOVEMBER I USSR I 1959 I 14 CV I ARK ROYAL I UK I 1955 I 1 CA I TIGER I UK I 1961 I 2
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS OIRECTORS OMG WEAPON SYSTEMS DIRECTORS .DMG WEAPON SYSTEMS DIRECTORS OMG
type a a a
"'
tubes/mis rds/mt mark/name
"'- ""- - '" tubes/mis
PQ/si;;
rds/mt mark/name
'"- "'·- type
- '"- tubes/mis rds/mt mark/name
-
"' "' tvpe
'"F tubes/mis rds/mt mark/name
'" "'·4 type 0
PQ/S< (8) 32 53Jmm Torp. 32 kts ( 8) 24 5JJnun Torp. 28 kts 2 Catapults - - - 31 kts (2)x1 Mk.26 152ill/ 50 2FPS Type 903 J1 kts
19 A* ( 4) 12 4oonun Torp. - - - 18 - J - Elevators - - - 183 F (2)x1 Mk 6 76ill/70 2FPS 4 Type 903 48
24 kts 21 kts 24 kts PIS (4)x2 4 Sea Cat Leh 2FPS 4 Type 903 24kts
38
16 kts
35
14 kls
J66
16 kts
- 4 - Sea King - - - 96
16kts
total mis 8 ELECTRONICS 56 total mts 12 ELECTRONICS 53 total mis 5 ELECTRONICS 548 total mts 8 ELECTRONICS 143
s,
Speed Surf: 16, 12, 8, 4, 0
Must surface upon receiving 56
Snoop Tray
Active/passive
8
68 "' Speed Surf: 20, 15, 10,
Must surface upon receiving 53
0 Snoop Tray
Herkules and
7
63 "' Decommissioned 1979
Armored flight deck, belt
Aircraft: 12 FG-1 Phantom,
2 Type 96SM
Type 993
B kts
658
Armored decks, belt, 152fil turrets
Can land/launch 1 helo every J
Type 965
Type 993
8 kts
172
damage points a kts damage points
Sonar Feniks Sonar O kts 14 S-2 Buccaneer, 4 Gannet, Type 978 o kts mins. o kts
arc 090-270 degrees 978
75 7 Sea King, 1 Wessex TJGER in reserve
70 Type 983 731
36 tarps. total; proportions The 4 Type 90J 1 s serve all Type 278 191
sunk estimated sunk sunk weapons mounts in any comb,
Type 982 sunk
30 31
SSGN I CHARLIE I I I USSR I 1973 I 3+ SSGN I ECHO I I I USSR 1960 I 29 SSG I JULIE'IT I USSR I 1961 I 16 SS I ROMEO I USSR I t96D I 12
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
D type a tubes/mis rds/mt mark/name
'"
PQ/sQ
tubes/mis
(1 )x8
rds/ml mark/name
1 SS-N-7 Leh
"'- ""·- type
- JJ kts "'
PQ/s,
tubes/mts
(6)
rds/ml mark/name
5JJmm Torp,
"'- -"' - 23 kts
'"
PQ/5 (6) 5JJmm Torp.
'"- "'- type
-
0
1 9kts "'
PQ/sQ
tubes/mis
(6)
rds/mt mark/name
12 5JJmm Torp. "'- "'- type
-
0
1?°kts
'-'Q/sQ ( 8) 5J3rnm Torp. - - - 18 A* (4) 400mm Torp. - - - 20 A* ( 4) 400mm Torp. - - - 12 A* (2) 6 SJJmm Torp. - - - 6
25 kts PQ/SQ (1 )x8 1 SS-N-12 Loh F 1 ** 1 7 kts %Q ( 1 )x4 1 SS-N-J Leh F 1 *+ 1 4k!s 1 J kls
36 40 24 12
12kts
total mis 16 ELECTRONICS
1 7 kts
53 lotal mis 18 ELECTRONICS 60 total mis 14 ELECTRONICS ,,
1 okts
total mis 8 ELECTRONICS
9 kls
17
Speed Surf: 26, 20, 13, 8, 0 Snoop Tray 8 kts *Firing arc 090-270 degrees Snoop Tray 6 kls Speed Surf: 17' 13, 8, 4, 0 Snoop Slab 5 kts Speed Surf': 15, 11, 8, 4, 0 Snoop Plate 4 kts
**Front Door/Front Piece Must surface upon receiving 35 Must surface upon receiving 17
Must surface upon receiving 611 Active/passive 64 Active/passive 72 Active/passive 42
Speed Surf: 20, 1 5, 10, 0 s, damage points damage points He:t'kules =d 21
damage points Sonar a kts Must surface upon receiving 60 Sonar O kts Sonar O kts Max, dive 270-JOO meters(Inter) Feniks Sonar O kts
May be able to fire SS-::\-1 J damage pts. & to fire SS-N-J *Firing arc 090-270 degTees 18 Torp. tot al/ propor.t ions est.
80 47
from Torp. tubes. Can .fire Approx, 9 units carry SS-N-J; **Front Door/Front Piece Built in PRC 23
SS-N-7 subrn/may carry SS-::\-9/VICE sunk rest converted to SS-N-12 sunk sunk *Firing arc 090-270 degrees sunk
SSGN I CHARLIE I I USSR I 1968 I 12 SSN I VICTOR I I I USSR I 1972 I 6+ SS I TANGO I USSR I 1973 I 10+ SS FOXTROT USSR 1959 60
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG
a tubes/mis rds/ml mark/name a
"' tubes/mis rds/mt mark/name
'"- ""·-
type 0
"' tubes/mts rds/ml mark/name
"'- "'·-
type
-
'" '"- "- type
- '" tubes/mis rds/mt mark/name
'" no. type
PQ/s' ( 1 )x8 1 SS-::\-1 Loh - 27 kts PQ/5' (8) 5JJrnm Torp. J 1 kts ( 6) 5JJmm Torp. 20 kts PQ S 6) 14 53Jmm Torp. 1 Bkts
PQ&; (6) 18 5JJ1nm Torp, - - - 17 10 SS-N-15 19 SS-N-15 18 A* (4) 3 4oomrn Torp, 8
21 kts 23 kts 1 5 kts 14kts
31, 38 35 17
1 8 kts 1 6 kts 1 Okts
9 kts
14 ELECTRONICS 50 total mis ELECTRONICS 56 total mis 6 ELECTRONICS 53 lotaf mis 10
total mis 8 ELECTRONICS 25
Speed Surf: 17' 13, 9,
Must surface upon receiving 50 '" 0 Snoop Tray
Active/passive
7 kts
60
Speed Surf: 16' 12, 8, 4,
Must surface upon receiving 56
0 Snoop Tray
Active/passive
8
68 '" Speed Surf: 16, 12, 8, 4, 0
Must surface upon receiving 53
damage points
Snoop Tray
Active/passive
5 kts
63
Snoop Tray
Herkules and
5 kls
I I USSR I I 1.,
I SS I ZULU IV I I 10
SSN
WEAPON SYSTEMS
ALFA
DIRECTORS
1970
DMG
SSN
WEAPON SYSTEMS
I ECHO lTSSR
DIRECTORS
19(jl) I
'
OMG WEAPON SYSTEMS
USSR
DIRECTORS
1952 I
OMG
SS
WEAPON, SYSTEMS
I WHISKEY I USSR I 1950 I so
DIRECTORS OMG
a lubes/mts rds/ml mark/name a
'"- ""·- '"
type
'"- "·-
rds/mt mark/name 0 type type
'"%Q lubes/mis
(6) .53Jmm Torp. - 42 kts '" tubes/mis
(6)
rds/mt mark/name
53Jmm Torp. - :! ') kts IJ:'Q/SQ (6) 16 53Jmm Torp.
'"- "'- - 18 kts "'
PQ/s
tubes/mis rds/mt mark/name
'"- "'- type a
( 4) 12 53Jmm Torp. - 17kts
16 A* (4) 4oomrn Torp. - - - '.20 A* (') 8 400mm Torp. - - - 8 A* (2) 6 53Jmm Torp. - - - 5
J2kts 1 'J kls 14 kls 1 Jkts
31 40 17 9
21 kts 1 ')kts 9 kls 9 k!s
ELECTRONICS 47 total mis 10 ELECTRONICS 60 total mis 10 ELECTRONICS 25
total mls 6 total mis 6 ELECTRONICS 14
Speed Surf: 16, 12, s, 4, 0 Snoop Tray 11 kls Speed Surf: 20, 15, 10, s, 0 Snoop Tray 7 kts SpeedSurf: 16, 12, 8, 4, o Snoop Plate or 5 kts Speed Surf: 16, 12, 8, 11, 0 Snoop Plate kts
Must surface upon receiving 32 Active/passive 55 Must surf"ace upon receiving 60 Herkules and 72 Must surface upon receiving 25 Snoop Tray 30 Must surf'ace upon receiving 14
damage points Active/passive 16
damage points Sonar O kls damage points O kts a kts damage points
Feniks Sonar *Firing arc 090-270 degrees Active/passive Sonar (TAMIR) a kts
61 *Firing arc 090-270 degrees 24 Torp. total/proportions est. Sonar (TAMIR) *Firing arc 090-270 degrees
Max depth approx 1000 m 80 33 18
sunk sunk 9 additional units in reserve sunk sunk
SSN I VICTOR I I USSR I 1968 I 16 SSN I NOVEMBER I USSR I 1959 I 14 CV I ARK ROYAL I UK I 1955 I 1 CA I TIGER I UK I 1961 I 2
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS OIRECTORS OMG WEAPON SYSTEMS DIRECTORS .DMG WEAPON SYSTEMS DIRECTORS OMG
type a a a
"'
tubes/mis rds/mt mark/name
"'- ""- - '" tubes/mis
PQ/si;;
rds/mt mark/name
'"- "'·- type
- '"- tubes/mis rds/mt mark/name
-
"' "' tvpe
'"F tubes/mis rds/mt mark/name
'" "'·4 type 0
PQ/S< (8) 32 53Jmm Torp. 32 kts ( 8) 24 5JJnun Torp. 28 kts 2 Catapults - - - 31 kts (2)x1 Mk.26 152ill/ 50 2FPS Type 903 J1 kts
19 A* ( 4) 12 4oonun Torp. - - - 18 - J - Elevators - - - 183 F (2)x1 Mk 6 76ill/70 2FPS 4 Type 903 48
24 kts 21 kts 24 kts PIS (4)x2 4 Sea Cat Leh 2FPS 4 Type 903 24kts
38
16 kts
35
14 kls
J66
16 kts
- 4 - Sea King - - - 96
16kts
total mis 8 ELECTRONICS 56 total mts 12 ELECTRONICS 53 total mis 5 ELECTRONICS 548 total mts 8 ELECTRONICS 143
s,
Speed Surf: 16, 12, 8, 4, 0
Must surface upon receiving 56
Snoop Tray
Active/passive
8
68 "' Speed Surf: 20, 15, 10,
Must surface upon receiving 53
0 Snoop Tray
Herkules and
7
63 "' Decommissioned 1979
Armored flight deck, belt
Aircraft: 12 FG-1 Phantom,
2 Type 96SM
Type 993
B kts
658
Armored decks, belt, 152fil turrets
Can land/launch 1 helo every J
Type 965
Type 993
8 kts
172
damage points a kts damage points
Sonar Feniks Sonar O kts 14 S-2 Buccaneer, 4 Gannet, Type 978 o kts mins. o kts
arc 090-270 degrees 978
75 7 Sea King, 1 Wessex TJGER in reserve
70 Type 983 731
36 tarps. total; proportions The 4 Type 90J 1 s serve all Type 278 191
sunk estimated sunk sunk weapons mounts in any comb,
Type 982 sunk
30 31
CVH I HERMES I UK I 1959 I 1 DDG I SHEFFIELD I UK I 1975 I 7+7 FF BROADSWORD UK 1978 2 + 4 FF "TRIBAL" CLASS
WEAPON SYSTEMS UK 1961
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG DIRECTORS DMG WEAPON SYSTEMS
7
DIRECTORS DMG
"'A tubes/mis rds/ml mark/hame
"'A "'·2 Type
type D
"'F
tubes/mts rds/mt mark/name
"' "'·2 lype D lubes/mis rds/mt mark/name
'" "'· type D
'" rds/mt mark/name
4)x2 4 Sea Cat Leh. 903 2Skls (1 )x1 MkS 114fil/ S5 F Type 909 28 kts 1 x4 1 gJ38ExocetLe 3okts Mk5 l14ill 55 '" "'·2 type D
- 2 - Elevators - - - 100 Pis (1 )x2 20mm/SO - - - 26 F 6)x2 6 Sea Wolf Le F/A 2 Type 910 29 1 )x2 20mm/8o
F/A Type 262 Z5 kts
9 Sea King - - - 21 kls F (2)x1 24 Sea Dart Leh F 2 Type 909 21 kls p 1)x2 4omm/70 23kts 4)x2 14 S.ea Cat Leh
19
5 Sea Harrier - - - 199 P/S (3)x2 J* Mk32 SVTT - - - 53 p J)x2 3* Mk32 SVTT 59 A Mk10LimboAS
P/S 2 Type 903 19 kls
32
33
CVH I HERMES I UK I 1959 I 1 DDG I SHEFFIELD I UK I 1975 I 7+7 FF BROADSWORD UK 1978 2 + 4 FF "TRIBAL" CLASS
WEAPON SYSTEMS UK 1961
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG DIRECTORS DMG WEAPON SYSTEMS
7
DIRECTORS DMG
"'A tubes/mis rds/ml mark/hame
"'A "'·2 Type
type D
"'F
tubes/mts rds/mt mark/name
"' "'·2 lype D lubes/mis rds/mt mark/name
'" "'· type D
'" rds/mt mark/name
4)x2 4 Sea Cat Leh. 903 2Skls (1 )x1 MkS 114fil/ S5 F Type 909 28 kts 1 x4 1 gJ38ExocetLe 3okts Mk5 l14ill 55 '" "'·2 type D
- 2 - Elevators - - - 100 Pis (1 )x2 20mm/SO - - - 26 F 6)x2 6 Sea Wolf Le F/A 2 Type 910 29 1 )x2 20mm/8o
F/A Type 262 Z5 kts
9 Sea King - - - 21 kls F (2)x1 24 Sea Dart Leh F 2 Type 909 21 kls p 1)x2 4omm/70 23kts 4)x2 14 S.ea Cat Leh
19
5 Sea Harrier - - - 199 P/S (3)x2 J* Mk32 SVTT - - - 53 p J)x2 3* Mk32 SVTT 59 A Mk10LimboAS
P/S 2 Type 903 19 kls
32
33
.c:;sc.; I VALIANT I ill( I 1966 I 5 SS IPORPOISE&OTIERON I m< I 1958 I 16 CV I KENNEDY I USA I 1968 I 1 CV I KITI'YHAWK I USA I 1.961,- I 3
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
type a a
"'
tulrns/mts rds/mt mark/name
"'- -"" type 0
'"
tubes/mis rds/ml mark/name
'"- ""- - 1 Bk!s '" tubes/mis rds/ml mark/name
'" "'·3 type
"' lubes/mis rds/ml mark/name
'" "'· type a
Pil/-.; (<;) 26 Jl'lk.24 Tiger£'. - 25kts PQ/s( (6) 16 Torpedoos 2P/S (8)xJ 8 Mk29NATO SEA S/2A Mk91 J2 kts S/2A (8)xJ 8 Mk29NAT0 SEA S/2A 3 Mk91 33 kts
HARPOON 17 A* (2) 8 Torpedoes - 9
P/2S (6)xJ 5 Mkt 5 Phalanx - - - 254 - 85 - Aircraft - - - 251
1 9kts
13kts
17
- 85 - Aircraft - - - 24 kts - 4 - Catapults - - - 24 kts
J4
s kts
- 4 - Catapr.ilts - - - 509 - 4 - Elevators - - - 501
1 Jkts
ELECTRONICS 26
- 1, - Elevators - - - 16 kts 16 kts
total mts 6 ELECTRONICS JO total mis 8 total mis 14
Electr. (cont.): ELECTRONICS 763 total mis 11 or1 OCO.'if
Electr. (cont.): ELECTRONICS 752
!'>lust surface upon receiving 26 Type 1002 (P) 4 kts SPN-12 2 SPN-42
Torp. Tube reload time: 15 sec. Type 1006 6 kls SPS-10 8 kts
"'
SPS-10
damage points 31 SPN-35 SPS-48C
Firinc; rate: once per turn Type 2001 Sonar 60 Type 186 Sonar Can land/lch 4 helos p2r min. SPS- 1+3 915 Can land/lch 4 helos m.ln. SPS-58 902
Speed Surf: 16, 11' 7' 2, 0 Type 187 Sonar O kts AMERICA has SQS-23 Sonar
Must surface upon receiving Type 2007 Sonar O kls SPS-48 O kls SPS-43 O kts
30 damage points OBERON Class hac Type 1006 Vice J4 CONSTELLATION:No Mk.29/Mk.91; has
Type 197 Sonar 67 1002 SPS-58 1017 P/S (2)x2 Mk.10(40 Terrier/Mt) SPS-30 1002
*After tube f'iring arc 090-270 sunk 2P/S 4 SPG-55
Speed Surf: 20, 15, 10, s, 0 Type 183 Sonar sunk SPN-42 sunk SPS-52. SPN-3'i sunk
BBGN I NEW JERSEY I USA I 1982 I 2 CV?l I NIMITZ I US.II. 1975 I J CVN I ENTERPRISE I USA I 1961 I 1 CV I FORRESTAL I USA I 1955 I 4
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
type 0
"'
P/S
tubes/mis
(8)x4
rds/mt mark/name
8 BPDMS "'P/S "'·4
type
Mk91 32 kts
0
'"
P/2A
tubes/mis
(8)xJ
rds/mt mark/name
8 Mk.29 BPD)>-JS
"' "'
P/2A 1 Mk91 32 kls '"
P/2,3
tubes/mis
(8)xJ
rds/mt mark/name
8 Mk29NATO SEA
'" "'·
P/2A 3
type
"1k91 35kts
0
'"
P/S
tubes/mis
(8)x2
rds/mt mark/name
8 Mk.25 BPDMS
"' "'·2
P/S
type
Mk115
0
33 kts
- - - 188 P/2A (6)x3· 5 '1k1 5 Phalan.-c - - - JOJ 2P/S ( 6)xJ 5 Mkl 5 Phalanx - - - J16 - 70 - Aircraft - - - 250
P/S
,, (S)x1 6
(J)x2
Mk.1 5 Phalan:x
16 "I 50 F 1 Mk.86 24 kts - 100 - Aircraft - - - 2/i kts - 85 - Aircraft - - - 26kts - 4 - Catapults - - - 24 kts
Qfsq (4)x8 4 HARPOON Leh - - - 325 - I; - Catapults - - - 606 - 4 - Catapults - - - 631 - 4 - Elevators - - - 500
- - - - - - 16 k\s - - - - -
Qfso
total mis
(L1)x8
42
4 "OMAHA.WK Leh
ELECTRONICS
16 kts
563
4 -
total mts1 4orl 1 NIM Electr. (cont.):
Elevators
ELECTRONICS 909 total mis 14" Elevators
ELECTRONICS
18kts
9!r7 total mis Electr. (cont.)!
10 ELECTRONICS
16 kls
750
SPN- 1t4 SP.3-10 8 kis per min. SPS-48C 9 kts LN-66
Weapons(cont.): SPS-10 s kls Can land/lch 4 helos SPS-10 8 kls
SPN-41 EISENHO\VER only SPS-48C
P/S (2)x4 5"/38 F 1 Mk86 SPS-36 675 Armor flight deck, bridge SPS-4) 1191 SPS-!J.9 1136 2 SPN-42 SPS-30 900
Armor belt, deck, 16" turrets, O kts Can Leh 4 helos per minute SPS- 1-18 O kts 2 SPN-10 0 kts RANGER, INDEPENDENCE have Mk.29
SQS-56 Sonar NATO SEA SPARROW/Mk.91 Vice SPS-4JA O kts
HARPOON & TOMAfIAWK quad lchs., NIMITZ has Mk25/Mlc115 BPDMS in
SPY-1 750 SPN-112 1212 SPS-65 1262 Mk.25/Mk.115
eng. spaces, bridge, 16" mag. same configuration, no Ml>:l 5 SPS-58 1000
H othetical sunk Phalanx: SPl>J- 1+3 sunk SPS-58 sunk Can land/lch 4. helos per min. SPN-35 sunk
CG I ISSAC c. KIDD I USA I 1981 I 1 CGN I LONG BEACH I USA I 1961 I 1 CV I MIDWAY I USA I 1945 I 2 CGN I I USA I 1974 I 2
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS DMG
type
'""J<'/A
tubes/mis rds/mt mark/name
"'F "'1
type
Mk86
0
'"F tubes/mis rds/mt mark/name
l'-'lk10 Leh
'"F "'4 SPG-55
0
30-!kts
"'
P/28
tubes/mis
( 1 )x3
rds/mt mark/name
Mk39 5"/38
'"p ""·
1
type
Mk37
0
33 kts '" tubes/mis rds/mt mark/name
'" "' type 0
(1 )x2 Mk45 5"/54 33kts (2)x2 * F/A ( 1 )x2 4o• Ml>:1 J Leh F/A 4 SPG-51 30kts
F/A (2)x2 * Mk26 Leh A 2 SPG-55 47 P/S (1 )x2 Mk30 5"/38 P/S 2 Mk56 28 - 75 - Aircraft s 1 Mk56 219 F/A (1 )x2 Mk45 5"/54 F 1 Mk86 48
P/S (J)x2 J** Mk32 SVTT - - - 25kts P/S (8)x1 8** Ml>:16 Loh - - - 23 kts - " - Elevators - - - 25 kts F (8)x1 8** l'1k16 Leh - - - 23kts
PQ(c:;c; (l.r)x2 4**' Mk141 Leh - - - 83 P/S (J)x2 3*** MkJ2 SVTT - - - 56 4J8 P/S (2)x2 3*** Mk32 SVTT - - - 96
- 2 - Lamps Helo - - - 17 kts P/S (4)x4 4**** Mk.141 Leh - - - 15kts 17 kts 1 .Skis
total mts ELECTRONICS 125 total mts 11 ELECTRONICS 84 total mts * ELECTRONICS 656 total mis 5 ELECTRONICS 143
10
SPS-48E 8 kts *STD1ER; #1 Mag. 4o, #2 Mag. 80 SPS-10 s kls *9(CORAL SEA) or 10(MIDWAY) SP.3-10 6 kts *STD1MR **ASROC ***Mk 46 Torp. SPS-10 8 kts
Iran's gift to the US Navy
Mk.32 SVTI' internal **ASROC
SPS-55 150 ***Mkl16 Torp.
SPS-12 101 C= land/lch 4 helos per min. SPS-JO 788 Helicopter pad aft SP.S- 1+0 172
Can land/lch 1 he lo per 5 min.
*40 STD1MR/1 0 ASROC
SQS-53 Sonar O kts ****HARPOON SPS-30 O kts MIDWAY has SPS-58 & J Catapults SPS-43 (CV 4 3) O kts Mk.13 Leh e= fire 2 msls/turn SPS-l.18 O kls
**1'1kl.i6 Torp. SPS-53 166 Talos removed 1979 SPS-33 112 CORAL SEA has 2 Catapults LN-66 875 Mk86 c= guide 1 STD1MR instead SQS-26 Sonar 191
***HARPOON sunk SOS-23 So-:i.ar sunk SPN-10 sunk of' directing MJ.c45 guns sunk
CGN I BAINBRIDGE I USA I 1962 I 1 CG I TICONDEROGA I USA I 1981 I (+ ? CGN I VIRGINIA I USA I 1976 I 4 CGN I TRUXTUN I USA 1967 I 1
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS OJAECTORS OMG
a
"' tubes/mis rds/ml mark/name
'"F/A ""·4
type 0
"'F/A
tubes/mis rds/mt mark/name
'" "'· type
'" tubes/mis rds/ml mark/name
'"A 2"'· type 0
"'A lubes/mls rds/mt mark/name
'"A "'·2 type 0
- "
F/A (2)x2 4o• Mk10 Leh SPG-55 34kts (2)x2 41, Mk.26 Leh Mk99 3Mts F/A (2)x2 * Mk26 Leh SPG-510 32 kts (2)x1 * Mk.10 Leh SPG-55 JO kts
F (S)xl 8** Mk.16 Leh - - - JS P/S (4)x2 4* ]11k1 41 Leh - - "5 F/A (l)x2 Mkl+5 5"/54 F 1 Mk86 55 li' (1 )xl Mk42 5"/54 li' 1 SPG-53 41
P/S (J)x2 3*** Mk.32 SVTI' - - - 26kts F/A ( 1 )x2 Mk45 5 "/5!1 F 1 ]'(k86 23 kts P/S (3 }x2 3** MkJ2 SVTT - - - 24 kls P/S (4 )x2 4*')(· 1'(k1I+1 Leh - - - 23 kts
**** (4)x2 4 Mk.1 41 HARPOOr - - 76 P/S (6)x2 5 Mkl 5 Phalan:x - - 91 - 1 - E.levator - - - 110 P/S (J)x2 3*·lE-'lC· Mk}2 SVTT - - - 82
1 7kts P/S (3)x2 J** Mk32 SVTT - - - 1 5 kts - 2 - Lamps Helo - - - 16 kts - 1 - Lamps Helo - - - 1 5 kts
total m1s ELECTRONICS 114 lotal mis 10 ELECTRONICS 136 total mis 9 ELECTRONICS 165 total mis 6 ELECTRONICS 123
7
*STDlER Helo pad aft SPS-10 9 kts A Mk.99 can illuminate 1 target SPY-1 8 kts •40 STD1MR/10 ASROC SPS-55 s kts *40 STDlER/20 ASH.OC SPS-10 8 kts
for any # cf' SM2MR missiles **Mk 46 Torp.
**ASROC SPS-37 137 SPS-49 163 CGN 39, 40 have PQ/SQ (4)x2 SPS-40 198' **HARPOON SPS-40 1lf8
l'lk45 guno have no AA capability
***Mk46 Torp. SPS-52 O kts Aft: 2 Lamps III helos SPS-55 O kts HARPOON Leh. SPS-48 o· kts ***Mk.46 Torp. SPS-4 8 O kts
Fwd msl mag:20 ASROC, 24 SM2MR Can land/lch 1 he lo per 5 min.
****Firing arc 000-090, 180- SQS-23 Sonar 152 SQS-53 Sonar 181 Mk86 oan guide 1 STDll'1R instead SQS-53 Sonar 220 SQS-26 Sonar 164
Aft msl mag:44 SM2JIIB.
270 degrees sunk *HARPOON **Mk.46 Torp. SQR-19 TACTASS sunk of directing Mk.45 guns SPQ-9 sunk s1,mk
34 35
.c:;sc.; I VALIANT I ill( I 1966 I 5 SS IPORPOISE&OTIERON I m< I 1958 I 16 CV I KENNEDY I USA I 1968 I 1 CV I KITI'YHAWK I USA I 1.961,- I 3
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
type a a
"'
tulrns/mts rds/mt mark/name
"'- -"" type 0
'"
tubes/mis rds/ml mark/name
'"- ""- - 1 Bk!s '" tubes/mis rds/ml mark/name
'" "'·3 type
"' lubes/mis rds/ml mark/name
'" "'· type a
Pil/-.; (<;) 26 Jl'lk.24 Tiger£'. - 25kts PQ/s( (6) 16 Torpedoos 2P/S (8)xJ 8 Mk29NATO SEA S/2A Mk91 J2 kts S/2A (8)xJ 8 Mk29NAT0 SEA S/2A 3 Mk91 33 kts
HARPOON 17 A* (2) 8 Torpedoes - 9
P/2S (6)xJ 5 Mkt 5 Phalanx - - - 254 - 85 - Aircraft - - - 251
1 9kts
13kts
17
- 85 - Aircraft - - - 24 kts - 4 - Catapults - - - 24 kts
J4
s kts
- 4 - Catapr.ilts - - - 509 - 4 - Elevators - - - 501
1 Jkts
ELECTRONICS 26
- 1, - Elevators - - - 16 kts 16 kts
total mts 6 ELECTRONICS JO total mis 8 total mis 14
Electr. (cont.): ELECTRONICS 763 total mis 11 or1 OCO.'if
Electr. (cont.): ELECTRONICS 752
!'>lust surface upon receiving 26 Type 1002 (P) 4 kts SPN-12 2 SPN-42
Torp. Tube reload time: 15 sec. Type 1006 6 kls SPS-10 8 kts
"'
SPS-10
damage points 31 SPN-35 SPS-48C
Firinc; rate: once per turn Type 2001 Sonar 60 Type 186 Sonar Can land/lch 4 helos p2r min. SPS- 1+3 915 Can land/lch 4 helos m.ln. SPS-58 902
Speed Surf: 16, 11' 7' 2, 0 Type 187 Sonar O kts AMERICA has SQS-23 Sonar
Must surface upon receiving Type 2007 Sonar O kls SPS-48 O kls SPS-43 O kts
30 damage points OBERON Class hac Type 1006 Vice J4 CONSTELLATION:No Mk.29/Mk.91; has
Type 197 Sonar 67 1002 SPS-58 1017 P/S (2)x2 Mk.10(40 Terrier/Mt) SPS-30 1002
*After tube f'iring arc 090-270 sunk 2P/S 4 SPG-55
Speed Surf: 20, 15, 10, s, 0 Type 183 Sonar sunk SPN-42 sunk SPS-52. SPN-3'i sunk
BBGN I NEW JERSEY I USA I 1982 I 2 CV?l I NIMITZ I US.II. 1975 I J CVN I ENTERPRISE I USA I 1961 I 1 CV I FORRESTAL I USA I 1955 I 4
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG
type 0
"'
P/S
tubes/mis
(8)x4
rds/mt mark/name
8 BPDMS "'P/S "'·4
type
Mk91 32 kts
0
'"
P/2A
tubes/mis
(8)xJ
rds/mt mark/name
8 Mk.29 BPD)>-JS
"' "'
P/2A 1 Mk91 32 kls '"
P/2,3
tubes/mis
(8)xJ
rds/mt mark/name
8 Mk29NATO SEA
'" "'·
P/2A 3
type
"1k91 35kts
0
'"
P/S
tubes/mis
(8)x2
rds/mt mark/name
8 Mk.25 BPDMS
"' "'·2
P/S
type
Mk115
0
33 kts
- - - 188 P/2A (6)x3· 5 '1k1 5 Phalan.-c - - - JOJ 2P/S ( 6)xJ 5 Mkl 5 Phalanx - - - J16 - 70 - Aircraft - - - 250
P/S
,, (S)x1 6
(J)x2
Mk.1 5 Phalan:x
16 "I 50 F 1 Mk.86 24 kts - 100 - Aircraft - - - 2/i kts - 85 - Aircraft - - - 26kts - 4 - Catapults - - - 24 kts
Qfsq (4)x8 4 HARPOON Leh - - - 325 - I; - Catapults - - - 606 - 4 - Catapults - - - 631 - 4 - Elevators - - - 500
- - - - - - 16 k\s - - - - -
Qfso
total mis
(L1)x8
42
4 "OMAHA.WK Leh
ELECTRONICS
16 kts
563
4 -
total mts1 4orl 1 NIM Electr. (cont.):
Elevators
ELECTRONICS 909 total mis 14" Elevators
ELECTRONICS
18kts
9!r7 total mis Electr. (cont.)!
10 ELECTRONICS
16 kls
750
SPN- 1t4 SP.3-10 8 kis per min. SPS-48C 9 kts LN-66
Weapons(cont.): SPS-10 s kls Can land/lch 4 helos SPS-10 8 kls
SPN-41 EISENHO\VER only SPS-48C
P/S (2)x4 5"/38 F 1 Mk86 SPS-36 675 Armor flight deck, bridge SPS-4) 1191 SPS-!J.9 1136 2 SPN-42 SPS-30 900
Armor belt, deck, 16" turrets, O kts Can Leh 4 helos per minute SPS- 1-18 O kts 2 SPN-10 0 kts RANGER, INDEPENDENCE have Mk.29
SQS-56 Sonar NATO SEA SPARROW/Mk.91 Vice SPS-4JA O kts
HARPOON & TOMAfIAWK quad lchs., NIMITZ has Mk25/Mlc115 BPDMS in
SPY-1 750 SPN-112 1212 SPS-65 1262 Mk.25/Mk.115
eng. spaces, bridge, 16" mag. same configuration, no Ml>:l 5 SPS-58 1000
H othetical sunk Phalanx: SPl>J- 1+3 sunk SPS-58 sunk Can land/lch 4. helos per min. SPN-35 sunk
CG I ISSAC c. KIDD I USA I 1981 I 1 CGN I LONG BEACH I USA I 1961 I 1 CV I MIDWAY I USA I 1945 I 2 CGN I I USA I 1974 I 2
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS DMG
type
'""J<'/A
tubes/mis rds/mt mark/name
"'F "'1
type
Mk86
0
'"F tubes/mis rds/mt mark/name
l'-'lk10 Leh
'"F "'4 SPG-55
0
30-!kts
"'
P/28
tubes/mis
( 1 )x3
rds/mt mark/name
Mk39 5"/38
'"p ""·
1
type
Mk37
0
33 kts '" tubes/mis rds/mt mark/name
'" "' type 0
(1 )x2 Mk45 5"/54 33kts (2)x2 * F/A ( 1 )x2 4o• Ml>:1 J Leh F/A 4 SPG-51 30kts
F/A (2)x2 * Mk26 Leh A 2 SPG-55 47 P/S (1 )x2 Mk30 5"/38 P/S 2 Mk56 28 - 75 - Aircraft s 1 Mk56 219 F/A (1 )x2 Mk45 5"/54 F 1 Mk86 48
P/S (J)x2 J** Mk32 SVTT - - - 25kts P/S (8)x1 8** Ml>:16 Loh - - - 23 kts - " - Elevators - - - 25 kts F (8)x1 8** l'1k16 Leh - - - 23kts
PQ(c:;c; (l.r)x2 4**' Mk141 Leh - - - 83 P/S (J)x2 3*** MkJ2 SVTT - - - 56 4J8 P/S (2)x2 3*** Mk32 SVTT - - - 96
- 2 - Lamps Helo - - - 17 kts P/S (4)x4 4**** Mk.141 Leh - - - 15kts 17 kts 1 .Skis
total mts ELECTRONICS 125 total mts 11 ELECTRONICS 84 total mts * ELECTRONICS 656 total mis 5 ELECTRONICS 143
10
SPS-48E 8 kts *STD1ER; #1 Mag. 4o, #2 Mag. 80 SPS-10 s kls *9(CORAL SEA) or 10(MIDWAY) SP.3-10 6 kts *STD1MR **ASROC ***Mk 46 Torp. SPS-10 8 kts
Iran's gift to the US Navy
Mk.32 SVTI' internal **ASROC
SPS-55 150 ***Mkl16 Torp.
SPS-12 101 C= land/lch 4 helos per min. SPS-JO 788 Helicopter pad aft SP.S- 1+0 172
Can land/lch 1 he lo per 5 min.
*40 STD1MR/1 0 ASROC
SQS-53 Sonar O kts ****HARPOON SPS-30 O kts MIDWAY has SPS-58 & J Catapults SPS-43 (CV 4 3) O kts Mk.13 Leh e= fire 2 msls/turn SPS-l.18 O kls
**1'1kl.i6 Torp. SPS-53 166 Talos removed 1979 SPS-33 112 CORAL SEA has 2 Catapults LN-66 875 Mk86 c= guide 1 STD1MR instead SQS-26 Sonar 191
***HARPOON sunk SOS-23 So-:i.ar sunk SPN-10 sunk of' directing MJ.c45 guns sunk
CGN I BAINBRIDGE I USA I 1962 I 1 CG I TICONDEROGA I USA I 1981 I (+ ? CGN I VIRGINIA I USA I 1976 I 4 CGN I TRUXTUN I USA 1967 I 1
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS OJAECTORS OMG
a
"' tubes/mis rds/ml mark/name
'"F/A ""·4
type 0
"'F/A
tubes/mis rds/mt mark/name
'" "'· type
'" tubes/mis rds/ml mark/name
'"A 2"'· type 0
"'A lubes/mls rds/mt mark/name
'"A "'·2 type 0
- "
F/A (2)x2 4o• Mk10 Leh SPG-55 34kts (2)x2 41, Mk.26 Leh Mk99 3Mts F/A (2)x2 * Mk26 Leh SPG-510 32 kts (2)x1 * Mk.10 Leh SPG-55 JO kts
F (S)xl 8** Mk.16 Leh - - - JS P/S (4)x2 4* ]11k1 41 Leh - - "5 F/A (l)x2 Mkl+5 5"/54 F 1 Mk86 55 li' (1 )xl Mk42 5"/54 li' 1 SPG-53 41
P/S (J)x2 3*** Mk.32 SVTI' - - - 26kts F/A ( 1 )x2 Mk45 5 "/5!1 F 1 ]'(k86 23 kts P/S (3 }x2 3** MkJ2 SVTT - - - 24 kls P/S (4 )x2 4*')(· 1'(k1I+1 Leh - - - 23 kts
**** (4)x2 4 Mk.1 41 HARPOOr - - 76 P/S (6)x2 5 Mkl 5 Phalan:x - - 91 - 1 - E.levator - - - 110 P/S (J)x2 3*·lE-'lC· Mk}2 SVTT - - - 82
1 7kts P/S (3)x2 J** Mk32 SVTT - - - 1 5 kts - 2 - Lamps Helo - - - 16 kts - 1 - Lamps Helo - - - 1 5 kts
total m1s ELECTRONICS 114 lotal mis 10 ELECTRONICS 136 total mis 9 ELECTRONICS 165 total mis 6 ELECTRONICS 123
7
*STDlER Helo pad aft SPS-10 9 kts A Mk.99 can illuminate 1 target SPY-1 8 kts •40 STD1MR/10 ASROC SPS-55 s kts *40 STDlER/20 ASH.OC SPS-10 8 kts
for any # cf' SM2MR missiles **Mk 46 Torp.
**ASROC SPS-37 137 SPS-49 163 CGN 39, 40 have PQ/SQ (4)x2 SPS-40 198' **HARPOON SPS-40 1lf8
l'lk45 guno have no AA capability
***Mk46 Torp. SPS-52 O kts Aft: 2 Lamps III helos SPS-55 O kts HARPOON Leh. SPS-48 o· kts ***Mk.46 Torp. SPS-4 8 O kts
Fwd msl mag:20 ASROC, 24 SM2MR Can land/lch 1 he lo per 5 min.
****Firing arc 000-090, 180- SQS-23 Sonar 152 SQS-53 Sonar 181 Mk86 oan guide 1 STDll'1R instead SQS-53 Sonar 220 SQS-26 Sonar 164
Aft msl mag:44 SM2JIIB.
270 degrees sunk *HARPOON **Mk.46 Torp. SQR-19 TACTASS sunk of directing Mk.45 guns SPQ-9 sunk s1,mk
34 35
I JOSEPHUS I USA I 1964 I 8 DD I I<'ORREST SHERMAN I USA I 1956 I 6 DD I FRAM I, I I I USA I 1945 I 25
I BELKNAP I USA I 1980 I 1 CG DANIELS
WEAPON SYSTEMS DIRECTORS DMG
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS OIRECTORS DMG
WEAPON SYSTEMS OIRECTORS DMG
type D
'"F "'·
lubes/mis rds/mt mark/name type
tubes/mis rds/mt mark/name
"'F 00. type 0
'"A
tubes/mis rds/mt mark/name
'"A "'·1
type 0
'" '"I•' "'1 '" tubes/mis rds/ml mark/name 0
"'F * Mk10 Leh 2 SPG-55 33 kts (1 )x1 Mkl12 5"/54 SPG-53A 33 kts
.,,,/2A (1 )x3 MJ(42 5"/54 SPG-53 21Jlts F/A (2)x2 M1935 5"/38 1 MkJ7 32. kts
(::!)x1
{ 1 ) x1 l'Il.;;42 "i"/54 A 1 Mk86 JJ F (2)x1 * Mk10 Leh F 2 SPG-55B JJ
P/S (3)x2 J* MkJ2 SVTT - - - 23 P/S (8)xl S* Mk16 Leh - - - 20
,\
f'q_/SQ (I1 )x2 4** .i'1J.;;1i.i1 Leh - - - 25 kts P/S ( 4 )x2 4•• Mk141 Leh - - - 25 kls - - - 24kts P/S (3)x2 J** Mk32 SVTT - - - 26 kls
1,7
r/s (6)x2 5 Mk1 5 Phalanx - - - 66 P/S {3 )x2 3*** Mk32 SVTT - - - 66
16 kts
41
USA I 1962 I 9 CG I I USA 1962 I 2 DD I BARRY I USA 1956 I 8 FFG I O.H. PERRY I USA I 1977 I 8 + 20
CG I LEAHY I ALBANY
DIRECTORS DMG WEAPON SYSTEMS OIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG
WEAPON SYSTEMS
arc D
arc tubes/mis rds/mt mark/name
'"F/A no. type 0
'"F/A
tubes/mis rds/mt mark/name
'" 00. type D
'"
F/A
tubes/mis
( 1 )x2
rds/mt mark/name
Mk42 5"/54 F
"'·
1
type
SPG-53 '"F tubes/mis
(1 )x1
rds/mt mark/name
40* Mk13 Leh
arc
F
"'·1 type
Mk92
0
1tO* Mk10 Leh 4 SPG-55 33 kts (2)x2 46• Mk12 Leh F/A 4 SPG-1r9 32 kts 29 kts
F/A
F
{2)x2
(S)xl 8** Mkl6 Leh - - - 28 P/S (2)x2 40** Mk11 Leh P/S ,, SPG-51 57 P/S (J)x2 J* MkJ2 SVTT - - - 23 P/S (1 )x1 80 Mk75 76fil/62 F 1 Mk92 JO
P/S (J)x2 3*** 1'1k32 SVTT - - - 25 kls P/S (1 )x2 Mk24 5"/38 P/S 2 Mk56 24 kts A {8)x1 8** Mk16 Leh - - - 24 kts P/S ( 1 )xl 5 Mk1 5 Phalanx - - - 22 kts
l?Qfsq (4)x2 4*** Mk141 Leh - - - 57 P/S (8)x1 8*** Mk16 Leh - - - 114 47 P/S (3)x2 3** Mk32 SVTT - - - 60
17 kts pis {3)x2 3**** Mk32 SVTT - - - 1 6 kts 1 6 kts - 2 - Lamps Helos - - - 1 5 kts
total mis ELECTRONICS 85 total mis 11 *TALOS **STD1MR ELECTRONICS 171 total mis 5 ELECTRONICS 70 tolalmls 7 ELECTRONICS 90
7
8 kts Both uni ts decommissioned 1979 SPS-10 s kts ASW refit of FORREST SHERMAN SPS-10 8 kts Mk1J Leh can fire 2 msls/turn SPS-55 7 kts
Helicopter pad aft SPS-10
Armor deck, magazines, & eng, class 84 Mk92 can track up to 4 separate
SPS-37 102 SPS-43 205 S.PS-37
targets, serves both systems
SPS-49 1 OS
DALE naa SPS-49 Vice SPS-37 spaces. 2 Lamps Helos aft _ SPS-40 Vice SPS-37 on DD940,
*STD1 ER SPS-48 O kls Can land/lch 1 he lo per 5 min, SPS-48 o kts 1' 948, & 950
SQS-23 Sonar 0 kts FFG-8 has Lamps III SQS-56 Sonar 0 kts
Mkl5 to be fitted later
**ASROC 11 3 SQS-23 Sonar 228 SQS-35 VDS 93 SQS-19 Sonar 120
SQS-23 Sonar ***ASROC *Mk46 Torp, *STD1MR, HARPOON
***Mk46 Torp. ****Mk46 Torp. **ASROC sunk **Mk46 Torp. (FFG-J6 & on) sunk
SPS-53 sunk LN-66 sunk
****HARPOON
A (1 )xl 4o• Mk13 Leh 1 SPG-51 31 kts '"A (2)x1 4o• MklO Leh A 2 SPG-55 34 kts
!1lx1 Mk30 5"/38 F Mk56 27 kts (1 )x2 MkJO 5"/38 F Mk56 27 kls
A r1 \ x1 16• Mk.22 Leh A 1 SPG-51 22 F {8)x1 8* Mkl 6 Leh - - - 20
F (1 )xl Mk42 5"/54 F 1 SPG-53 35 F r, )xl Mk42 5"/5!.i F 1 SPG-53 39
p/s (8)x1 8** Mk16 Leh - - - 23kts F {8)x1 8** Mk16 Leh - - - 26 kts
F (S)x1 8** Mk16 Leh - - - 21 kts
P/S (3)x2 J** Mk32 SVIT - - - 21 kts
*STD1ER
SPS-10
SPS-37
8 kts
121;
FARRAGUT has ASROC reload cap.
5 min./missiJ.e
Helicopter pad act
SPS-10
SPS-37
9
1Lf1 "' Mk16 with { )? extra missiles
'"A tubes/mis
{1 )xl
rds/ml mark/name
4o• MklJ Leh
'"A "'·2 typeSPG-51 0
31 kts
'" tubes/mis rds/mt mark/name
600 Mk!.i5 5"/54
'"F "'·
1
type
Mk86 33 kts
( 1 )x1 Mk42 5"/54 SPG-53 27 kts (2)x1 Mk3J 3"/50 F 1 Mk56 26 kts
F/A (1 )x2 A (8)xl 8* Mk25 BPDMS A 1 Mkl 15 25 F (8)x1 8• Mk16 Leh - - - 20
F/A (1 )x2 Mk42 S"/51.i F 1 SPG-53 28 F (8)xl J2* Mk16 Leh - - - 29 F {S)xl ** Mk16 Leh - - - 21 kls P/S (3)x2 3** MkJ2 SVTT - - - 1 9 kts
P/S (8)xl 8** Mk16 Leh - - - 23 kts A (8)x1 8 Mk2 9NATO SEA A 1 Mk91 25kls Pis (2)x2 3*** Mk32 SVTT - - - 50 40
P/S {3)x2 3*** MkJ2 SVTT - - - 56 P/S (3 )x2 7** MkJ2 SVTT - - - 59 - 1 Lamps II Hele - - - 1 l+kts 13 kts
16 kts PQ/sr (4)x2 4*** Mk141 Leh - - - 17 kls total mis 6 *SEA SPARROW ELECTRONICS 75 total mis 4 ELECTRONICS 59
total mts 6 ELECTRONICS 84 total mtsl Oor9SH-3 *ASROC ELECTRONICS 89 DOWNES has Mk29 NATO SEA SP. SPS-10 7 kts SPS-10 6 kls
DDG 13-21+ have (2)x1 Mk11 Vice SPS-10 8 kts 2 Lamps Helo aft(SH-3 1 Helo) SPS-55 8 kts Mk91 Vice Mk25/Mk115 SPS-40 90 Helicopter pad SPS-40 71
(1 )x1 Mkl 3 8 ASROC ready to fire, reload Mkl6 Leh reloadable 5 min,/msl
WADDELL has SPS-40 Vice SPS-37 SPS-37 101 SPS-40 105 SQS-26 Sonar o kls *ASROC SQS-26 Sonar o kts
Mk11, Mk1J Leh can fire HARPOON O kts J min. per missile SQS-53 Sonar O kts FF1053, 1055, 1057-1062, & 1077 SQS-35 VDS
SPS-39A or J Torp,/mt ready to fire, reloa 100
Mk13 Leh can launch 2 per turn have no VDS **Mk46 Torp. SQR-15 Towed 79
SPS-52 112 10 min, per Torp, 117 **6 ASROC/2HARPOON ***Mk46 Torp.. sunk
*STD1MR **ASROC Array Sonar sunk
***Mk46 Torp 0 SQS-23 Sonar sunk **Mk46 Torp. ***HARPOON sunk
37
36
I JOSEPHUS I USA I 1964 I 8 DD I I<'ORREST SHERMAN I USA I 1956 I 6 DD I FRAM I, I I I USA I 1945 I 25
I BELKNAP I USA I 1980 I 1 CG DANIELS
WEAPON SYSTEMS DIRECTORS DMG
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS OIRECTORS DMG
WEAPON SYSTEMS OIRECTORS DMG
type D
'"F "'·
lubes/mis rds/mt mark/name type
tubes/mis rds/mt mark/name
"'F 00. type 0
'"A
tubes/mis rds/mt mark/name
'"A "'·1
type 0
'" '"I•' "'1 '" tubes/mis rds/ml mark/name 0
"'F * Mk10 Leh 2 SPG-55 33 kts (1 )x1 Mkl12 5"/54 SPG-53A 33 kts
.,,,/2A (1 )x3 MJ(42 5"/54 SPG-53 21Jlts F/A (2)x2 M1935 5"/38 1 MkJ7 32. kts
(::!)x1
{ 1 ) x1 l'Il.;;42 "i"/54 A 1 Mk86 JJ F (2)x1 * Mk10 Leh F 2 SPG-55B JJ
P/S (3)x2 J* MkJ2 SVTT - - - 23 P/S (8)xl S* Mk16 Leh - - - 20
,\
f'q_/SQ (I1 )x2 4** .i'1J.;;1i.i1 Leh - - - 25 kts P/S ( 4 )x2 4•• Mk141 Leh - - - 25 kls - - - 24kts P/S (3)x2 J** Mk32 SVTT - - - 26 kls
1,7
r/s (6)x2 5 Mk1 5 Phalanx - - - 66 P/S {3 )x2 3*** Mk32 SVTT - - - 66
16 kts
41
USA I 1962 I 9 CG I I USA 1962 I 2 DD I BARRY I USA 1956 I 8 FFG I O.H. PERRY I USA I 1977 I 8 + 20
CG I LEAHY I ALBANY
DIRECTORS DMG WEAPON SYSTEMS OIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS DMG
WEAPON SYSTEMS
arc D
arc tubes/mis rds/mt mark/name
'"F/A no. type 0
'"F/A
tubes/mis rds/mt mark/name
'" 00. type D
'"
F/A
tubes/mis
( 1 )x2
rds/mt mark/name
Mk42 5"/54 F
"'·
1
type
SPG-53 '"F tubes/mis
(1 )x1
rds/mt mark/name
40* Mk13 Leh
arc
F
"'·1 type
Mk92
0
1tO* Mk10 Leh 4 SPG-55 33 kts (2)x2 46• Mk12 Leh F/A 4 SPG-1r9 32 kts 29 kts
F/A
F
{2)x2
(S)xl 8** Mkl6 Leh - - - 28 P/S (2)x2 40** Mk11 Leh P/S ,, SPG-51 57 P/S (J)x2 J* MkJ2 SVTT - - - 23 P/S (1 )x1 80 Mk75 76fil/62 F 1 Mk92 JO
P/S (J)x2 3*** 1'1k32 SVTT - - - 25 kls P/S (1 )x2 Mk24 5"/38 P/S 2 Mk56 24 kts A {8)x1 8** Mk16 Leh - - - 24 kts P/S ( 1 )xl 5 Mk1 5 Phalanx - - - 22 kts
l?Qfsq (4)x2 4*** Mk141 Leh - - - 57 P/S (8)x1 8*** Mk16 Leh - - - 114 47 P/S (3)x2 3** Mk32 SVTT - - - 60
17 kts pis {3)x2 3**** Mk32 SVTT - - - 1 6 kts 1 6 kts - 2 - Lamps Helos - - - 1 5 kts
total mis ELECTRONICS 85 total mis 11 *TALOS **STD1MR ELECTRONICS 171 total mis 5 ELECTRONICS 70 tolalmls 7 ELECTRONICS 90
7
8 kts Both uni ts decommissioned 1979 SPS-10 s kts ASW refit of FORREST SHERMAN SPS-10 8 kts Mk1J Leh can fire 2 msls/turn SPS-55 7 kts
Helicopter pad aft SPS-10
Armor deck, magazines, & eng, class 84 Mk92 can track up to 4 separate
SPS-37 102 SPS-43 205 S.PS-37
targets, serves both systems
SPS-49 1 OS
DALE naa SPS-49 Vice SPS-37 spaces. 2 Lamps Helos aft _ SPS-40 Vice SPS-37 on DD940,
*STD1 ER SPS-48 O kls Can land/lch 1 he lo per 5 min, SPS-48 o kts 1' 948, & 950
SQS-23 Sonar 0 kts FFG-8 has Lamps III SQS-56 Sonar 0 kts
Mkl5 to be fitted later
**ASROC 11 3 SQS-23 Sonar 228 SQS-35 VDS 93 SQS-19 Sonar 120
SQS-23 Sonar ***ASROC *Mk46 Torp, *STD1MR, HARPOON
***Mk46 Torp. ****Mk46 Torp. **ASROC sunk **Mk46 Torp. (FFG-J6 & on) sunk
SPS-53 sunk LN-66 sunk
****HARPOON
A (1 )xl 4o• Mk13 Leh 1 SPG-51 31 kts '"A (2)x1 4o• MklO Leh A 2 SPG-55 34 kts
!1lx1 Mk30 5"/38 F Mk56 27 kts (1 )x2 MkJO 5"/38 F Mk56 27 kls
A r1 \ x1 16• Mk.22 Leh A 1 SPG-51 22 F {8)x1 8* Mkl 6 Leh - - - 20
F (1 )xl Mk42 5"/54 F 1 SPG-53 35 F r, )xl Mk42 5"/5!.i F 1 SPG-53 39
p/s (8)x1 8** Mk16 Leh - - - 23kts F {8)x1 8** Mk16 Leh - - - 26 kts
F (S)x1 8** Mk16 Leh - - - 21 kts
P/S (3)x2 J** Mk32 SVIT - - - 21 kts
*STD1ER
SPS-10
SPS-37
8 kts
121;
FARRAGUT has ASROC reload cap.
5 min./missiJ.e
Helicopter pad act
SPS-10
SPS-37
9
1Lf1 "' Mk16 with { )? extra missiles
'"A tubes/mis
{1 )xl
rds/ml mark/name
4o• MklJ Leh
'"A "'·2 typeSPG-51 0
31 kts
'" tubes/mis rds/mt mark/name
600 Mk!.i5 5"/54
'"F "'·
1
type
Mk86 33 kts
( 1 )x1 Mk42 5"/54 SPG-53 27 kts (2)x1 Mk3J 3"/50 F 1 Mk56 26 kts
F/A (1 )x2 A (8)xl 8* Mk25 BPDMS A 1 Mkl 15 25 F (8)x1 8• Mk16 Leh - - - 20
F/A (1 )x2 Mk42 S"/51.i F 1 SPG-53 28 F (8)xl J2* Mk16 Leh - - - 29 F {S)xl ** Mk16 Leh - - - 21 kls P/S (3)x2 3** MkJ2 SVTT - - - 1 9 kts
P/S (8)xl 8** Mk16 Leh - - - 23 kts A (8)x1 8 Mk2 9NATO SEA A 1 Mk91 25kls Pis (2)x2 3*** Mk32 SVTT - - - 50 40
P/S {3)x2 3*** MkJ2 SVTT - - - 56 P/S (3 )x2 7** MkJ2 SVTT - - - 59 - 1 Lamps II Hele - - - 1 l+kts 13 kts
16 kts PQ/sr (4)x2 4*** Mk141 Leh - - - 17 kls total mis 6 *SEA SPARROW ELECTRONICS 75 total mis 4 ELECTRONICS 59
total mts 6 ELECTRONICS 84 total mtsl Oor9SH-3 *ASROC ELECTRONICS 89 DOWNES has Mk29 NATO SEA SP. SPS-10 7 kts SPS-10 6 kls
DDG 13-21+ have (2)x1 Mk11 Vice SPS-10 8 kts 2 Lamps Helo aft(SH-3 1 Helo) SPS-55 8 kts Mk91 Vice Mk25/Mk115 SPS-40 90 Helicopter pad SPS-40 71
(1 )x1 Mkl 3 8 ASROC ready to fire, reload Mkl6 Leh reloadable 5 min,/msl
WADDELL has SPS-40 Vice SPS-37 SPS-37 101 SPS-40 105 SQS-26 Sonar o kls *ASROC SQS-26 Sonar o kts
Mk11, Mk1J Leh can fire HARPOON O kts J min. per missile SQS-53 Sonar O kts FF1053, 1055, 1057-1062, & 1077 SQS-35 VDS
SPS-39A or J Torp,/mt ready to fire, reloa 100
Mk13 Leh can launch 2 per turn have no VDS **Mk46 Torp. SQR-15 Towed 79
SPS-52 112 10 min, per Torp, 117 **6 ASROC/2HARPOON ***Mk46 Torp.. sunk
*STD1MR **ASROC Array Sonar sunk
***Mk46 Torp 0 SQS-23 Sonar sunk **Mk46 Torp. ***HARPOON sunk
37
36
F'HM I PEGASUS I USA I 1977 I 1+5 SSN I STURGEON I USA I 1967 I 37
FR FR
MIRAGE 2000 FR AIR/AIR LYNX AIR/AIR MIRAGE IIIE AIR/AIR
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS OJ RECTORS OMG
ALT:DIST!TURN(nml MISSION rng/rtg ALT:OIST/TURN(nm) MISSION rng/rtg ALT:DIST/TURNlnml MISSION rnglrtg
arc
F
tubes/mis
( 1 )xl
rds/ml mark/name
80 Mk75 3"/62
'" "'·1 typeMk92
F L18
0
kts
arc
PQ/S<
lubes/mis
(4)
rds/mt mark/name
Mk48 Torp.
'"- no. type
- -
0
JO kls
L: 11,36 IM: 12,l.i-9 INT 19 I 5 L: 1. 25 IM: 1. 25 ATK 0 I •1 L: 6,25 IM: 10 INT 9.5/ J
Qfso (4)x2 4• Mk141 Leh - - - J HARPOON 15 H: 12. 49 IVH: 0 ATK .5 I 3 H: 0 JVH: 0 ASW 0 I '1 H: 10. 5 /VH: 0 ATK • 5 1 1.• '
36 kts SUBROC 23 kts Perm: ;INT: (2)SuperR5JOD DUAV-4 Dipping Sonar, ORB J1W Perm:(2)JOmmCan.;INT:(l)Matra
6 Mk37 Torp. 31 &(2)R550;ATK;(2)ASJO, (2)ASJOL,(2) Radar; ATK: (2) AS12; ASW: (1) R5J.O& 2 Matra R550;ATK:(1)ASjO&
24 kts l 5 kts AMJ9, Pods, (3)1000 Mk46 Torp. (2)500kg B., (3)18x68gJRocket Pods
tolal mis J ELECTRONICS 9 total mis ,, ELECTRONICS 46 kg, ( 6) 500kg,&( 18)250kg bombs Cyrano II Radar
SPQ-9 12 kts Speed surf:20, 15, 10, 5' 0 BQQ-2 Sonar* 7 kts
LN-66 11 Must surface upon receiving 46 BPS-14 55 HIRAGE FlE FR AIR/AIR MIRAGE V FR AIR/AIR SKYRAIDER FR AIR/AIR
0 kts damage points
BQS-12 Sonar or O kts
*BQS-6 Active, BQR-7 Passive ALT:OIST/TURNlnm) MISSION rng/rtg ALT:OIST/TURNlnml MISSION rng/rtg ALT:DIST/TURNlnm) MISSION rng/rtg
12 BQS-13 Sonar 61
sunk Max depth 400 meters L: 6. 75 IM: 12.5 INT 9. 51 4 L: 6.25 IM: 10 ATK .5 11 • 5 L: 2.33 JM: 2.33 ATK .5 I • 5
sunk
H: 12. 5 IVH: 0 ATK .5/1.75 H: 10.5 IVH: 0 INT 2 I 3 H: 2,33 IVH: 0 - I
SSN I LOS A.t\'GELES I USA I 1976 I 14+13 SSN I PERMIT I USA I 1962 I 13 Perm:(2)30IBcannon; Cyrano IVR 0 Perm: (2) JO mm cannon Perm:(4) 20mm cannon, (8) 1000
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG INT: INTo (2) Sidewinders lb. bombs
1 Matra R5JO, 2 Matra R550
- "'·-
3'C tubes/mis rds/ml mark/name arc type 0 tubes/mis rds/ml mark/name arc no. type 0
PQ/so (4) Mk48 Torp. - 32 kts '"
IPQ/so (4) Mk:11.8 Torp. - - - JO kts
ATKo (1) ASJO, (1) AS37, (8) 450 ATKo (1) ASJO and (2) 1000 lb.
kg bombs, (4)18x68mm Rocket pods bombs
HARPOON 15 HARPOON 16
SUBROC 24 kts SUBROC 23 kls
30 32 ALOVETTE III FR AIR/AIR SUPER FRE 1 LON FR AIR/AIR ASS-1 FR AIR/AIR
16 kts 1 .s kts ALT:DIST!TURN(nm) MISSION rng/rtg ALT:OIST/TURN(nm) MISSION rng/rtg ALT:DIST/TURNlnml fv1'.5SION rng/rtg
total mis 4 ELECTRONICS 45 total mts ,, ELECTRONICS 47 L: 1 IM: 1 ATK 0 I •1 L: 1 IM: 1 ASW 0 L •1 L: 1 IM: 1 ATK 0 I •1
Speed surf: 1 5. 12, 8, 3' 0 BPS-15 8 kts Speed surf: 20, 15, 10, 5, 0 BQQ-2 Sonar* 7 kts H: 0
H: 0 IVH: o ASW 0 I •1 H: 0 IVH: 0 ATK I IVH: 0 ASW 0 I •1
Must surface upon receiving 45 BQQ-5 Sonar 54 Must surface upon receiving 47 BPS-14 57 ASWo(2) 1 '75 kg Depth Ch,,
ATK: AS12 ATK' (2) AMJ9 (2)
damage points BQS-15 Towed O kts damage points O kls
M=. depth 450 meters
Array Sonar 60 *BQS-6 Active, BQR-7 Passive 6J
ASWo ( 2) r-01)14/46 Torp,, ( 1) ASW,(4) Mk44/46 Torp,, ( 4 ) 175 Mk44/46 Torp.
Mk44/46 1'orp. & MAD Pod kg Depth Ch. ATKo(2) AS11
sunk suok
Dipping Sonar
SUPER ENTENDARD FR AIR/AIR JAGUAR FR,UK AIR/AIR ATLANTIC MK 4 FR AIR/AIR F-7 (MIG-21) PRC AIR/AIR F-9 FANTAN PRC AIR/AIR F-12A (MIG-2JS) PRC AIR/AIR
ALT:DIST!TURN(nm) MISSION rng/rtg ALT:OIST/TURN(nml MISSION rng/rtg AL T:OIST/TURNlnm) MISSION rng/rtg ALT:DIST/TURN(nm) MISSION rng/rtg AL T:DIST/TURN(nml MISSION rng/rtg ALT:DIST/TURN(nml MISSION rng/rtg
L: 5.4 IM: 5.67 INT 5, 4/ 2 L: 6.25 IM: 6.25 INT 5.4/ 4.5 L: 2.5 IM: 2.5 ASW o I •1 L: 6 IM: 10 INT 2 /4.5 L: 5. 11 IM: 5. 11 ATK .5 I L: IM: INT I
H: 5.67 JVH: 0 ATK • 5/ 1 H:6.25 IVH: 0 ATK .5 12.5 H: 0 IVH: 0 ATK o I .1 H: 13 IVH: 0 ATK •5 I 2 H: 7. 66 IVH: 0 - I H: IVH: I
Perm: (2)JOmm cannon Perm: (2)30GJ cannon& 2 Matra R550 Perm:ESM,MAD,102Sonob.,Iguane Perm: (2)NR-2Jrnm cannon & 2 Atoll (also called KIANG 5) 2 NR-JOmm 2 cannon
I:\T: 2 Matra R550 Mack ATK o (2 )ASJ7, (J )2000lb & (2) 1OCOlb Radar(70nm/85%);ASW:(8)Mk46Torps AAM; ATK:(2)16x57mm Rocket Pods cannon; (4) 250kg bombs(Internal
ATK:(1 )AM'.39 Exocet, (4)400kg· E., B.' (J)AMJ9, (16)500lb B. (12)175kg Dpth Ch., (4)L4Torp;ATK: & 2 Atoll(Rating 2/2), (2) 500kg or (2) 250kg bombs -and_qr•/) 8x57mm
(2) Matra ASJ7, Agave Radar (2) AS JOL, Agave Radar (2)AMJ9 ;Mixed' ( 1 )AMJ9, ( 4 )Mk46 To & (2) 250kg bombs !Rocket Pods
38 39
F'HM I PEGASUS I USA I 1977 I 1+5 SSN I STURGEON I USA I 1967 I 37
FR FR
MIRAGE 2000 FR AIR/AIR LYNX AIR/AIR MIRAGE IIIE AIR/AIR
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS OJ RECTORS OMG
ALT:DIST!TURN(nml MISSION rng/rtg ALT:OIST/TURN(nm) MISSION rng/rtg ALT:DIST/TURNlnml MISSION rnglrtg
arc
F
tubes/mis
( 1 )xl
rds/ml mark/name
80 Mk75 3"/62
'" "'·1 typeMk92
F L18
0
kts
arc
PQ/S<
lubes/mis
(4)
rds/mt mark/name
Mk48 Torp.
'"- no. type
- -
0
JO kls
L: 11,36 IM: 12,l.i-9 INT 19 I 5 L: 1. 25 IM: 1. 25 ATK 0 I •1 L: 6,25 IM: 10 INT 9.5/ J
Qfso (4)x2 4• Mk141 Leh - - - J HARPOON 15 H: 12. 49 IVH: 0 ATK .5 I 3 H: 0 JVH: 0 ASW 0 I '1 H: 10. 5 /VH: 0 ATK • 5 1 1.• '
36 kts SUBROC 23 kts Perm: ;INT: (2)SuperR5JOD DUAV-4 Dipping Sonar, ORB J1W Perm:(2)JOmmCan.;INT:(l)Matra
6 Mk37 Torp. 31 &(2)R550;ATK;(2)ASJO, (2)ASJOL,(2) Radar; ATK: (2) AS12; ASW: (1) R5J.O& 2 Matra R550;ATK:(1)ASjO&
24 kts l 5 kts AMJ9, Pods, (3)1000 Mk46 Torp. (2)500kg B., (3)18x68gJRocket Pods
tolal mis J ELECTRONICS 9 total mis ,, ELECTRONICS 46 kg, ( 6) 500kg,&( 18)250kg bombs Cyrano II Radar
SPQ-9 12 kts Speed surf:20, 15, 10, 5' 0 BQQ-2 Sonar* 7 kts
LN-66 11 Must surface upon receiving 46 BPS-14 55 HIRAGE FlE FR AIR/AIR MIRAGE V FR AIR/AIR SKYRAIDER FR AIR/AIR
0 kts damage points
BQS-12 Sonar or O kts
*BQS-6 Active, BQR-7 Passive ALT:OIST/TURNlnm) MISSION rng/rtg ALT:OIST/TURNlnml MISSION rng/rtg ALT:DIST/TURNlnm) MISSION rng/rtg
12 BQS-13 Sonar 61
sunk Max depth 400 meters L: 6. 75 IM: 12.5 INT 9. 51 4 L: 6.25 IM: 10 ATK .5 11 • 5 L: 2.33 JM: 2.33 ATK .5 I • 5
sunk
H: 12. 5 IVH: 0 ATK .5/1.75 H: 10.5 IVH: 0 INT 2 I 3 H: 2,33 IVH: 0 - I
SSN I LOS A.t\'GELES I USA I 1976 I 14+13 SSN I PERMIT I USA I 1962 I 13 Perm:(2)30IBcannon; Cyrano IVR 0 Perm: (2) JO mm cannon Perm:(4) 20mm cannon, (8) 1000
WEAPON SYSTEMS DIRECTORS OMG WEAPON SYSTEMS DIRECTORS OMG INT: INTo (2) Sidewinders lb. bombs
1 Matra R5JO, 2 Matra R550
- "'·-
3'C tubes/mis rds/ml mark/name arc type 0 tubes/mis rds/ml mark/name arc no. type 0
PQ/so (4) Mk48 Torp. - 32 kts '"
IPQ/so (4) Mk:11.8 Torp. - - - JO kts
ATKo (1) ASJO, (1) AS37, (8) 450 ATKo (1) ASJO and (2) 1000 lb.
kg bombs, (4)18x68mm Rocket pods bombs
HARPOON 15 HARPOON 16
SUBROC 24 kts SUBROC 23 kls
30 32 ALOVETTE III FR AIR/AIR SUPER FRE 1 LON FR AIR/AIR ASS-1 FR AIR/AIR
16 kts 1 .s kts ALT:DIST!TURN(nm) MISSION rng/rtg ALT:OIST/TURN(nm) MISSION rng/rtg ALT:DIST/TURNlnml fv1'.5SION rng/rtg
total mis 4 ELECTRONICS 45 total mts ,, ELECTRONICS 47 L: 1 IM: 1 ATK 0 I •1 L: 1 IM: 1 ASW 0 L •1 L: 1 IM: 1 ATK 0 I •1
Speed surf: 1 5. 12, 8, 3' 0 BPS-15 8 kts Speed surf: 20, 15, 10, 5, 0 BQQ-2 Sonar* 7 kts H: 0
H: 0 IVH: o ASW 0 I •1 H: 0 IVH: 0 ATK I IVH: 0 ASW 0 I •1
Must surface upon receiving 45 BQQ-5 Sonar 54 Must surface upon receiving 47 BPS-14 57 ASWo(2) 1 '75 kg Depth Ch,,
ATK: AS12 ATK' (2) AMJ9 (2)
damage points BQS-15 Towed O kts damage points O kls
M=. depth 450 meters
Array Sonar 60 *BQS-6 Active, BQR-7 Passive 6J
ASWo ( 2) r-01)14/46 Torp,, ( 1) ASW,(4) Mk44/46 Torp,, ( 4 ) 175 Mk44/46 Torp.
Mk44/46 1'orp. & MAD Pod kg Depth Ch. ATKo(2) AS11
sunk suok
Dipping Sonar
SUPER ENTENDARD FR AIR/AIR JAGUAR FR,UK AIR/AIR ATLANTIC MK 4 FR AIR/AIR F-7 (MIG-21) PRC AIR/AIR F-9 FANTAN PRC AIR/AIR F-12A (MIG-2JS) PRC AIR/AIR
ALT:DIST!TURN(nm) MISSION rng/rtg ALT:OIST/TURN(nml MISSION rng/rtg AL T:OIST/TURNlnm) MISSION rng/rtg ALT:DIST/TURN(nm) MISSION rng/rtg AL T:DIST/TURN(nml MISSION rng/rtg ALT:DIST/TURN(nml MISSION rng/rtg
L: 5.4 IM: 5.67 INT 5, 4/ 2 L: 6.25 IM: 6.25 INT 5.4/ 4.5 L: 2.5 IM: 2.5 ASW o I •1 L: 6 IM: 10 INT 2 /4.5 L: 5. 11 IM: 5. 11 ATK .5 I L: IM: INT I
H: 5.67 JVH: 0 ATK • 5/ 1 H:6.25 IVH: 0 ATK .5 12.5 H: 0 IVH: 0 ATK o I .1 H: 13 IVH: 0 ATK •5 I 2 H: 7. 66 IVH: 0 - I H: IVH: I
Perm: (2)JOmm cannon Perm: (2)30GJ cannon& 2 Matra R550 Perm:ESM,MAD,102Sonob.,Iguane Perm: (2)NR-2Jrnm cannon & 2 Atoll (also called KIANG 5) 2 NR-JOmm 2 cannon
I:\T: 2 Matra R550 Mack ATK o (2 )ASJ7, (J )2000lb & (2) 1OCOlb Radar(70nm/85%);ASW:(8)Mk46Torps AAM; ATK:(2)16x57mm Rocket Pods cannon; (4) 250kg bombs(Internal
ATK:(1 )AM'.39 Exocet, (4)400kg· E., B.' (J)AMJ9, (16)500lb B. (12)175kg Dpth Ch., (4)L4Torp;ATK: & 2 Atoll(Rating 2/2), (2) 500kg or (2) 250kg bombs -and_qr•/) 8x57mm
(2) Matra ASJ7, Agave Radar (2) AS JOL, Agave Radar (2)AMJ9 ;Mixed' ( 1 )AMJ9, ( 4 )Mk46 To & (2) 250kg bombs !Rocket Pods
38 39
Tu-95 BEAR B USSR AIR/AIR Tu-95 BEAR D USSR AIR/AIR Tu-95 BEAR F USSR AIR/AIR
ne-12 MAIL USSR AIR/AIR IL-38 MAY USSR AIR/AIR Ka-25 HORMONE A USSR AIR/AIR
ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg AL T:DISTITURN(nm) MISSION rng/rtg
ALT:DIST/TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rnglrtg ALT:DISTITURN(nm) MISSION rng/rtg
L: 4.58 IM: 4.58 ATK .5 I ,25 L: 4.58 IM: 4.58 REC ON 0 I •1 L: 4.58 !M: 4.58 ASW .5 1.25
L: 2.58 IM: 2.58 ASW 0 I .1 L: 3 IM: 3 ASW 0 I •1 L: 1 IM: 1 ASW o I •1
H: 2. 58 IVH: 0 I H: 3 !VH: 0 ATK 0 I .1 H: 0 IVH: o - I
H: 4.58 IVH: 0 - I H: 4.58 IVH: 0 - I H: 4,58 !VH: 0 - I
(6)NR-2Jmm Defensive carmon, BIG BULGE Radar Perm:Sonobuoys, (2)NR-2Jmm
40 Sonobuoys, MAD, Radar( Go nm/ 40 Sonobuoys, MAD, Radar(6o nm/ 20 Sonobuoys, MAD, Dipping SonaJ
(1)AS-3 KANGAROO or (2)AS-4 External targeting aid cannon
70"/o ES'C); 2 400mm Torp, , 701" EST.); (2) 400mm Torpedoes or
KITCHEN Internal bay weapons payload
2 Nuc, Depth Charges 4 4DOmm Torp., (8) 1 QOOkg bombs 1 Nuc, Dept:h Charge or
unknown
(2) Conventional Depth Charges
Tu-22 BLINDER B USSR AIR/AIR Tu-26 BACKFIRE B USSR AIR/AIR YAK-28 BREWER E USSR AIR/AIR
Ka-25 HORMONE B USSR AIR/AIR MIG-17 FRESCO USSR AIR/AIR MIG-19 FARMER USSR AIR/AIR
AL T:DIST/TURN(nm) MISSION rng/rtg ALT:DIST/TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg
ALT:DIST/TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg
L: 6.66 1M: 6 .66 ATK .25 I. 25 L: 5.11 IM: 11.35 ATK .5 11.5 L: 6.25 !M: 6.25 EW 0 I. 25
L: 1 IM: 1 REC ON 0 J .1 L: 5.14 IM: 5.14 ATK .5 I 1 L: 6.5 IM: 6.5 INT -i.412. 5
H: 0 IVH:· 0 - I H: 5. 14 IVH: 0 I H: 6.5 IVH: 0 ATK .5 11 .5
H: 6. 66 lvH: 0 - I H: 11.35 IVH: 0 I H: 6.25 IVH: 0 I -
( 1 )NR-2Jmm Defensive cannon,. (4)NR-2Jmm Defensive crumon, Reduces friendly unit radar
BIG BULGE Radar Perm:J NR-2Jmm cannon; Perm:(J}NR-JOmm cannon
IN'I'.: 4 Atoll AAM
( 1 )AS-4 or (9)1000kg bombs (1)AS-4 or (2)AS-6 or free-fall detection by t & Hit % of radar
External targeting aids (4)8x57mm Rocket Pods,
bombs (convQ or nuclear) guided weapons by -5% within
(2)250kg bombs A'I'K:(2)250kg bombs, 4 8x57mm
Rocket Pods, Scan Fix Radar 30 nm radius
Scan Fix.Radar
MYA-4 BISON USSR AIR/AIR Mil-14 HAZE USSR AIR/AIR Su-1 7 FITTER C USSR AIR/AIR SEA LYNX UK AIR/AIR SEA KING Mk2 UK AIR/AIR TORNADO UK AIRll\IR
ALT:DISTITURN(nm) MISSION rng/rtg ALT:DIST/TURN(nml MISSION rng/rtg ALT:OIST/TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURNlnml MISSION rng/rtg
L: 5 IM: 4.75 ATK .5 /.25 L: 1.16 IM: 1 • 16 ASW 0 I .1 L: 6 !M: 6 ATK .SI 1 L: 1 .25 IM: 1 .25 ATK 0 I •1 L: 1 IM: 1 ASW 0 I •1 L: 6,66 IM: 4.8 ATK ,5 I 2
H: 4 IVH: 0 - I H: 0 !VH: 0
Perm: MAD, Radar, 20 Sonobuoys,
- I H: 12.32 IVH: 0 - I H: 0 TvH: 0
Perm: SEA SPRAY Radar, MAD,
ASW 0 I •1 H: 0 IVH:
Type 195 Dipping Sonar,
0 - I H: 4.8 IVH: 0 INT 28 I 4
10 NR-23mm Defensive Cannon Perm: (2)NR-JOmm cannon; (2)1000kg AWG 391 Perm: (2)27mm cannon;
3 weapons bays, payload 1.Ul.known Dipping Sonar; 2 400mm Torp. or &(2)750kg B., (2)1000kg B, & (2) Sonobuoys Radar; (4) Mk.44/46 Torpedoes, INT: 4 Sky Flash;
1 Nuc. Depth Charge 16x57g} Rock. Pods, (2) AS-7; 1500 ATK•(4) Sea SKUA (4) 175kg Depth Charges ATK:(4)AS37 Martel, (2)GBU-12,
kg Max. Load; HIGH FIX Radar ASW' (2) Mk46 Torpedoes (8)1000lb bombs
Su-24 FENCER USSR AIR/AIR Tu-1 6 BADGER A USSR AIR/AIR Tu-16 BADGER C USSR AIR/AIR S Mk2D BUCCANEER UK AIR/AIR WASP UK AIR/AIR WESSEX UK AIR/AIR
AL T:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg AL T:DISTITURNlnm) MISSION rng/rtg ALT:DIST/TURN(nml MISSION rng/rtg AL T:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nml MISSION rng/rtg
L: 6,88 IM: 8 ATK .5 I 2.5 L: 4.5 JM: 4.5 ATK .51.25 L: 4.5 IM: 4.5 ATK .5 1.25 L: 4.82 1M: 4.82 ATK 0 I ,25 L: •9 IM: .9 ASW 0 I •1 L: 1 IM: 1 ASW 0 I •1
H: 12 IVH: 0 - I H: 4.5 !VH: 0 - I H: 4.5 IVH: 0 - I H: 4.82 !VH: 0 - I H: 0 JVH: 0 ATK 0 I •1 H; 0 IVH: 0 - I
Perm:(1)GSh-23mm Rotary; ( 4) 1000 (7)NR-2Jmm Defensive cannon, (6)NR-2Jmm Defensive cannon, (4)1000lb bombs, (J )A837 Martel ASW•(1) Mk44/46 Torpedo Dipping Sonar;
kg bombs, (6)750kg bombs; M=. (8)1000kg bombs 1 AS-2 or 2 AS-6 (2)GBU-10, (4)18x68mm Rocket ATK,(2)AS11 or (2)AS12 (2)Mk44/46 Torpedoes,
1.JOad 4535kg+, (4) AS-7 Pods (4) 175kg Charges
Tu-16 BADGER J USSR Tu-95 BEAR A USSR AIR/AIR FRS Mk1 SeaHarrier UK AIR/AIR F-4K PHANTOM UK AIR/AIR E-2C HAWKEYE USA AIR/AIR
Tu-1 6 BADGER G USSR AIR/AIR AIR/AIR
ALT:DIST/TURN(nm) MISSION rnglrtg ALT:DISTITURN(nm) MISSION rng/rtg
ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rnglrtg AL T:DISTITURN(nml MISSION rng/rtg AL T:DISTITURN(nm) MISSION rng/rtg
L: EW L: ATK L: 5.42 IM: 5.42 ATK .5 11.5 L: 11.35 IM: 11.35 INT 28 I 4 L: 2,63 IM: 2.63 AEW 0 1.25
L: 4.5 IM: 4.5 ATK 0 !. 25 4.5 IM: 4.5 .5 1.25 4.58 IM: 4.58 • 5 I. 25
H: 5.42 !VH: 0 INT 11 I 3
H: 4.5 IVH:4.5 - I H: 4.5 IVH: 0 - I H: 4,58 IVH: 0 - I H: 11 .35 !VH: 0 ATK 28 I 4 H: 2. 63 IVH: 0 - I
Reduces friendly unit radar (6)NR-2Jmm Defensive cannon INT: 2 Sidewinder, 2 Joffi can. pods Perm: ( 1 ) 20mm Rotary cannon & 4 APS-125 Radar, ESM
2 AS-5 or 2 AS-6,
detection by f & Hit "/o of radar only; 15 750kg bombs ATK,(2)AS37, (3)1000lb B. & (2)30Jil Sparrow; AWG-11 Radar
(6)NR-23mm Defensive carmon
guided weapons by -10"/o within 50 can, pods & (2)19x68filRock, Pods; INT:4 Sidewinder;
run; (6)NR-2Jfilnefensive cannon BLUE FOX R.; If no can.' AA (0/1) ATK:4 ASJ7 Martel, 4 Bullpup
40 41
Tu-95 BEAR B USSR AIR/AIR Tu-95 BEAR D USSR AIR/AIR Tu-95 BEAR F USSR AIR/AIR
ne-12 MAIL USSR AIR/AIR IL-38 MAY USSR AIR/AIR Ka-25 HORMONE A USSR AIR/AIR
ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg AL T:DISTITURN(nm) MISSION rng/rtg
ALT:DIST/TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rnglrtg ALT:DISTITURN(nm) MISSION rng/rtg
L: 4.58 IM: 4.58 ATK .5 I ,25 L: 4.58 IM: 4.58 REC ON 0 I •1 L: 4.58 !M: 4.58 ASW .5 1.25
L: 2.58 IM: 2.58 ASW 0 I .1 L: 3 IM: 3 ASW 0 I •1 L: 1 IM: 1 ASW o I •1
H: 2. 58 IVH: 0 I H: 3 !VH: 0 ATK 0 I .1 H: 0 IVH: o - I
H: 4.58 IVH: 0 - I H: 4.58 IVH: 0 - I H: 4,58 !VH: 0 - I
(6)NR-2Jmm Defensive carmon, BIG BULGE Radar Perm:Sonobuoys, (2)NR-2Jmm
40 Sonobuoys, MAD, Radar( Go nm/ 40 Sonobuoys, MAD, Radar(6o nm/ 20 Sonobuoys, MAD, Dipping SonaJ
(1)AS-3 KANGAROO or (2)AS-4 External targeting aid cannon
70"/o ES'C); 2 400mm Torp, , 701" EST.); (2) 400mm Torpedoes or
KITCHEN Internal bay weapons payload
2 Nuc, Depth Charges 4 4DOmm Torp., (8) 1 QOOkg bombs 1 Nuc, Dept:h Charge or
unknown
(2) Conventional Depth Charges
Tu-22 BLINDER B USSR AIR/AIR Tu-26 BACKFIRE B USSR AIR/AIR YAK-28 BREWER E USSR AIR/AIR
Ka-25 HORMONE B USSR AIR/AIR MIG-17 FRESCO USSR AIR/AIR MIG-19 FARMER USSR AIR/AIR
AL T:DIST/TURN(nm) MISSION rng/rtg ALT:DIST/TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg
ALT:DIST/TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg
L: 6.66 1M: 6 .66 ATK .25 I. 25 L: 5.11 IM: 11.35 ATK .5 11.5 L: 6.25 !M: 6.25 EW 0 I. 25
L: 1 IM: 1 REC ON 0 J .1 L: 5.14 IM: 5.14 ATK .5 I 1 L: 6.5 IM: 6.5 INT -i.412. 5
H: 0 IVH:· 0 - I H: 5. 14 IVH: 0 I H: 6.5 IVH: 0 ATK .5 11 .5
H: 6. 66 lvH: 0 - I H: 11.35 IVH: 0 I H: 6.25 IVH: 0 I -
( 1 )NR-2Jmm Defensive cannon,. (4)NR-2Jmm Defensive crumon, Reduces friendly unit radar
BIG BULGE Radar Perm:J NR-2Jmm cannon; Perm:(J}NR-JOmm cannon
IN'I'.: 4 Atoll AAM
( 1 )AS-4 or (9)1000kg bombs (1)AS-4 or (2)AS-6 or free-fall detection by t & Hit % of radar
External targeting aids (4)8x57mm Rocket Pods,
bombs (convQ or nuclear) guided weapons by -5% within
(2)250kg bombs A'I'K:(2)250kg bombs, 4 8x57mm
Rocket Pods, Scan Fix Radar 30 nm radius
Scan Fix.Radar
MYA-4 BISON USSR AIR/AIR Mil-14 HAZE USSR AIR/AIR Su-1 7 FITTER C USSR AIR/AIR SEA LYNX UK AIR/AIR SEA KING Mk2 UK AIR/AIR TORNADO UK AIRll\IR
ALT:DISTITURN(nm) MISSION rng/rtg ALT:DIST/TURN(nml MISSION rng/rtg ALT:OIST/TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURNlnml MISSION rng/rtg
L: 5 IM: 4.75 ATK .5 /.25 L: 1.16 IM: 1 • 16 ASW 0 I .1 L: 6 !M: 6 ATK .SI 1 L: 1 .25 IM: 1 .25 ATK 0 I •1 L: 1 IM: 1 ASW 0 I •1 L: 6,66 IM: 4.8 ATK ,5 I 2
H: 4 IVH: 0 - I H: 0 !VH: 0
Perm: MAD, Radar, 20 Sonobuoys,
- I H: 12.32 IVH: 0 - I H: 0 TvH: 0
Perm: SEA SPRAY Radar, MAD,
ASW 0 I •1 H: 0 IVH:
Type 195 Dipping Sonar,
0 - I H: 4.8 IVH: 0 INT 28 I 4
10 NR-23mm Defensive Cannon Perm: (2)NR-JOmm cannon; (2)1000kg AWG 391 Perm: (2)27mm cannon;
3 weapons bays, payload 1.Ul.known Dipping Sonar; 2 400mm Torp. or &(2)750kg B., (2)1000kg B, & (2) Sonobuoys Radar; (4) Mk.44/46 Torpedoes, INT: 4 Sky Flash;
1 Nuc. Depth Charge 16x57g} Rock. Pods, (2) AS-7; 1500 ATK•(4) Sea SKUA (4) 175kg Depth Charges ATK:(4)AS37 Martel, (2)GBU-12,
kg Max. Load; HIGH FIX Radar ASW' (2) Mk46 Torpedoes (8)1000lb bombs
Su-24 FENCER USSR AIR/AIR Tu-1 6 BADGER A USSR AIR/AIR Tu-16 BADGER C USSR AIR/AIR S Mk2D BUCCANEER UK AIR/AIR WASP UK AIR/AIR WESSEX UK AIR/AIR
AL T:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg AL T:DISTITURNlnm) MISSION rng/rtg ALT:DIST/TURN(nml MISSION rng/rtg AL T:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nml MISSION rng/rtg
L: 6,88 IM: 8 ATK .5 I 2.5 L: 4.5 JM: 4.5 ATK .51.25 L: 4.5 IM: 4.5 ATK .5 1.25 L: 4.82 1M: 4.82 ATK 0 I ,25 L: •9 IM: .9 ASW 0 I •1 L: 1 IM: 1 ASW 0 I •1
H: 12 IVH: 0 - I H: 4.5 !VH: 0 - I H: 4.5 IVH: 0 - I H: 4.82 !VH: 0 - I H: 0 JVH: 0 ATK 0 I •1 H; 0 IVH: 0 - I
Perm:(1)GSh-23mm Rotary; ( 4) 1000 (7)NR-2Jmm Defensive cannon, (6)NR-2Jmm Defensive cannon, (4)1000lb bombs, (J )A837 Martel ASW•(1) Mk44/46 Torpedo Dipping Sonar;
kg bombs, (6)750kg bombs; M=. (8)1000kg bombs 1 AS-2 or 2 AS-6 (2)GBU-10, (4)18x68mm Rocket ATK,(2)AS11 or (2)AS12 (2)Mk44/46 Torpedoes,
1.JOad 4535kg+, (4) AS-7 Pods (4) 175kg Charges
Tu-16 BADGER J USSR Tu-95 BEAR A USSR AIR/AIR FRS Mk1 SeaHarrier UK AIR/AIR F-4K PHANTOM UK AIR/AIR E-2C HAWKEYE USA AIR/AIR
Tu-1 6 BADGER G USSR AIR/AIR AIR/AIR
ALT:DIST/TURN(nm) MISSION rnglrtg ALT:DISTITURN(nm) MISSION rng/rtg
ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rnglrtg AL T:DISTITURN(nml MISSION rng/rtg AL T:DISTITURN(nm) MISSION rng/rtg
L: EW L: ATK L: 5.42 IM: 5.42 ATK .5 11.5 L: 11.35 IM: 11.35 INT 28 I 4 L: 2,63 IM: 2.63 AEW 0 1.25
L: 4.5 IM: 4.5 ATK 0 !. 25 4.5 IM: 4.5 .5 1.25 4.58 IM: 4.58 • 5 I. 25
H: 5.42 !VH: 0 INT 11 I 3
H: 4.5 IVH:4.5 - I H: 4.5 IVH: 0 - I H: 4,58 IVH: 0 - I H: 11 .35 !VH: 0 ATK 28 I 4 H: 2. 63 IVH: 0 - I
Reduces friendly unit radar (6)NR-2Jmm Defensive cannon INT: 2 Sidewinder, 2 Joffi can. pods Perm: ( 1 ) 20mm Rotary cannon & 4 APS-125 Radar, ESM
2 AS-5 or 2 AS-6,
detection by f & Hit "/o of radar only; 15 750kg bombs ATK,(2)AS37, (3)1000lb B. & (2)30Jil Sparrow; AWG-11 Radar
(6)NR-23mm Defensive carmon
guided weapons by -10"/o within 50 can, pods & (2)19x68filRock, Pods; INT:4 Sidewinder;
run; (6)NR-2Jfilnefensive cannon BLUE FOX R.; If no can.' AA (0/1) ATK:4 ASJ7 Martel, 4 Bullpup
40 41
EA-6B PROWLER USA AIR/AIR F-14 TOMCAT USA AIR/AIR F/A-18 HORNET USA AIR/AIR
ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DIST/TURNlnml MISSIO!'; rng/rtg AIR/AIR AIR/AIR AJRfAIR
L: 4.7 IM: lf.7 EW 0 I .25 L: ALT:DIST/TURN(nm) MISSION rng/rtg ALT:OIST/TURN(nrn) rng/rtg
7.72 IM:13.25 INT 100/ 6 L: 10.25 IM: 10.25 INT 28 I 4 MISSION ALT:DISTITURN(nm) MISSION rng/rtg
L: IM:
H: 4.7 IVH: 0 - I H: 13.25 iVH: 0 -
I H: 1o.25 JVH: 0 ATK 11 I 1
H: IVH:
I
I
L:
H·
IM:
IVH:
I L: IM: I
Any friendly unit within 20 nm Perm: (1 )20mm Rotary, AWG-9 Perm:(1)20mm Rotary I H: IVH: I
has its chance of radar detect- radar INT: 2 Sidewinder, 2 Sparrow
ion halved; reduces chance of hit 6 Phoenix and 4 Sidewinder ATK: 2 Sidewinder & 1 30001b B.
by radar-guided weapons by -10% on 5 Hardpoints, APG-6 5 Rael ar
SH-60 LAMPS III USA AIR/AIR SH-2F LAMPS I USA AIR/AIR SH-3 SEA KING USA AIR/AIR
ALT:OIST/TURN(nm)
L: 1. 33 /M: 1.33
MISSION
ASW
rng/rtg
0 I •1 L:
ALT:DIST/TURN(nm)
1.2 JM: 1. 2
MISSION rng/rtg
ASW 0 1.1
AL T:DIST/TURN(nm)
L: 1.2 JM: 1. 2
MISSION rng/rtg
ASW 0 I •1 Annex C Surface Gun
H: 0 IVH: 0 - I H: 0 JVH: 0 I- H: 0 /VH: 0
Sonobuoys, ESM, MAD, LN-66 Radar
- I
Country Designation/caliber Effective
Ranae
Rate of fire
Bbl/turn
0
/o of hit/mount Projectile
Ran9e:to half/over half weisht !ksl
Points of
Remarks
25 Sonobuoys, MAD, Radar, ESM, 12 Sonobuoys, MAD, LN-66 Radar, Damase
LN-66 Radar, (2):Mk46 Torpedoes ESM, 2 Mk46 Tornedoes 4 Mk.46 Torpedoes, Dipping Sonar USA 16"150 21 60/40 1230 165
USA Mk71 8"155 15.75 6 Conv:85170 Conv:40 Copperhead
Cphd: 90190 118
Cphd: 84 Laser-guided
USA M1935 5"138 7 6 60140 25 5•
P-3C ORION USA AIR/AIR AV-8 HARRIER USA AIR/AIR S-2 '!'RACKER USA AIR/AIR USA Mk39 5"154 11 9 75160 32 14.
ALT:DIST!TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg
USA Mk42 5"/54 13 10 75/60 46 23.
L: 3.41 IM: 3.41 ASW 0 1.1 L: 5.33 IM:
5.33 ATK .5 /. 25 L: 1. 75 IM: 1. 75 ASW 0 J-25
H: J.41 IVH: 0 ATK 0 I •1 H: 5.33 IVH: 0 INT 11 I 3 H: 0 IVH: 0 ATK 0 /.25 USA Mk45 5"154 13 10 85/70 32 18. Mk86GFCS
[Perm: 87 Sonobuoys, MAD, Radar, INT:2 30mm cannon & 2 Sidewinder Perm: 32 Sonobuoys; USA 3"150 3.75 22 All Mks,
30110 6 3•
ESM; (4)Bullpup or ( 4 )HARPOON ATIC:Add 12 500lb B. to INT load, ASW: (6)5 11 HVAR, {6)250lb bombs, No Director
(External), (8}Mk46 Torp. or (3) (3)1000 & (2)500lb bombs. With (2)Mk44/46 Torpedoes, USA 3"162 8.5 42 70155 6.2 12. 80 Rd Capacity
Oto-Melara
Mk57 Nuc. Depth Charges last 2 loads AA rng/rtg = o/.75 (2 }Mk57 Nuc. Depth Charges USA 500:10
Phalanx Mk15 20mm .8 500 or 1500 90/80 .35 1000 Rd
1500:30 Magazine
A-7E CORSAIR II USA AIR/AIR A-7E CORSAIR II USA AIR/AIR A-4 SKYHAWK USA AIR/AIR
USA M k67 ,68 20m m 1.7 400 20105 .35 2.
AL T:DIST/TURN(nm) MISSION rng/rtg ALT:DISTITURN(nml MISSION rng/rtg No Director
ALT:DISTITURNlnml MISSION rng/rtg
L: 4.66 JM: 4.66 ATK • 5 1.5 USA Mk1,2,340mm/60 5.5 80 50130 .7 2.
L: 5 IM: 5 ATK 11 I 1 L: IM: I No Director
H: 5 IVH: 0 I H: IVH: I H: 4.66 IVH: 0 - I USA Mk15,168"155 15 Mk15:2
Mk16:5 60150 153 Mk15:12
Perm:(2)20mm cannon; Mk16:31
Perm: ( 1) 2ofilRotary, 2 Sidewinder; Weapons(cont.):
USA 6"147
1
iATK: (4)5 11 ZUNIHVAR, (12)25Dlb B. (1)Mk57 Nuc. Depth Charge 'ATK: (4)Bullpup, (3)2000lb B., 13 9 60/50 59 21
(1 )SHRlliE& (1 )WALLEYE, (4)Bullpup (6)1000lb B., (12)2501b B. & USSR 152mml57 14.6 5 55135 45 8
(12)500lb & (2)2000lb B., (2)SHRIKE (2)WALLEYE, (4}WALLEYE
PRC, USSR 130mml58 14 7 70155 27 9• New Version
Katlin Class
AIR/AIR USA PRC, USSR 130mml50 13.5 5 55140 27 5•
F-8 CRUSADER USA AIR/AIR F-4N PHANTOM II USA F-4N PHANTOM II AIR/AIR Skory Class
ALT:DISTITURN(nml MISSION rng/rtg AL T:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nml MISSION rng/rtg USSR 100mml50 6.5 7.5 55135 4•
16 Sverdlov Class
L: 13.25 IM: 13.25 INT 11 I 2. 5 L: 13.25 IM: 13.25 INT 28 14 L: IM: I
USSR 100mm/56 5.4 7.5 60145 13.5 4•
H: 13. 25 IVH: 0 No AAM H: 13.25 iVH: 0 ATK 28 I 3 H: IVH: I Kola, Riga Classes
.5 I 1
Perm: (4)20mm can. & 4 Sidewinder; USSR 85mml50 4.89 5 70155 9.5 2. Kronstadt,
Perm:(1)20mm Rotary, &4 Sparrow Weapons(cont.):
Skory Classes
ATK:(2)2000lb B., (4}500lb B , INT:4 Sidewinder; ATKo (18)750lb (1}Mk57 Nuc. Depth Charge
0
USSR 100mml60 4.3 20 85170 13.5 15 • New Version
(24)5 11 HVAR, (32)5 11 HVAR and no B., (15)500lbB., (4}WALLEYE, (2) Krivak 11
Sidewinders Bullpup & (2)SHRlliE, (2)GBU-10 USSR 76160 8 30 55140 14.5 16.
USSR 76mmAuto 8.5 35 65150 14.5 22. Estimated
A-6E INTRUDER USA AIR/AIR S-3 VlliING USA AIR/AIR AIR/AIR PRC,USSR 57mml70 3.64 75 55140 2.8 3·
ALT:DIST!TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg
PRC, USSR 57mm/80 2.7 60 60145 2.8 3•
L: 4.7 IM: 4.7 ATK 0 1.25 L: 3. 75 JM: 3.75 ASW o I. 25 L: JM: I Automatic
H: 4.7 iVH: 0 I - H: 3. 75 IVH: 0 ATK 0 1.25 H: IVH: I USSR 45mml85 3.64 37.5 55140 1.5 2·
ALL WEATHER; (4)Condor, (4)Bullpup Perm:Sonobuoys, MAD, Radar, ESM; PRC, USSR 37mml63 1.63 65 30/10 .7 1• No Director
(30)500lbB., 131000lb. B., (5) ASW:(4)Mk46 Torp., (2)Mk57 Nuc.
USSR 30mml65 1.63 75 50135 .4 1• Mounted on
2000lb B., (2)Bullpup and (3) Depth Charges Fast Attack
2000lb B., (JO) 500lb B., ( 4 )HARPOON ATK:(4)1000lb bombs USSR 25mm/60 No Director
1.63 100 20105 .3 1•
Fast Attack
42
43
EA-6B PROWLER USA AIR/AIR F-14 TOMCAT USA AIR/AIR F/A-18 HORNET USA AIR/AIR
ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DIST/TURNlnml MISSIO!'; rng/rtg AIR/AIR AIR/AIR AJRfAIR
L: 4.7 IM: lf.7 EW 0 I .25 L: ALT:DIST/TURN(nm) MISSION rng/rtg ALT:OIST/TURN(nrn) rng/rtg
7.72 IM:13.25 INT 100/ 6 L: 10.25 IM: 10.25 INT 28 I 4 MISSION ALT:DISTITURN(nm) MISSION rng/rtg
L: IM:
H: 4.7 IVH: 0 - I H: 13.25 iVH: 0 -
I H: 1o.25 JVH: 0 ATK 11 I 1
H: IVH:
I
I
L:
H·
IM:
IVH:
I L: IM: I
Any friendly unit within 20 nm Perm: (1 )20mm Rotary, AWG-9 Perm:(1)20mm Rotary I H: IVH: I
has its chance of radar detect- radar INT: 2 Sidewinder, 2 Sparrow
ion halved; reduces chance of hit 6 Phoenix and 4 Sidewinder ATK: 2 Sidewinder & 1 30001b B.
by radar-guided weapons by -10% on 5 Hardpoints, APG-6 5 Rael ar
SH-60 LAMPS III USA AIR/AIR SH-2F LAMPS I USA AIR/AIR SH-3 SEA KING USA AIR/AIR
ALT:OIST/TURN(nm)
L: 1. 33 /M: 1.33
MISSION
ASW
rng/rtg
0 I •1 L:
ALT:DIST/TURN(nm)
1.2 JM: 1. 2
MISSION rng/rtg
ASW 0 1.1
AL T:DIST/TURN(nm)
L: 1.2 JM: 1. 2
MISSION rng/rtg
ASW 0 I •1 Annex C Surface Gun
H: 0 IVH: 0 - I H: 0 JVH: 0 I- H: 0 /VH: 0
Sonobuoys, ESM, MAD, LN-66 Radar
- I
Country Designation/caliber Effective
Ranae
Rate of fire
Bbl/turn
0
/o of hit/mount Projectile
Ran9e:to half/over half weisht !ksl
Points of
Remarks
25 Sonobuoys, MAD, Radar, ESM, 12 Sonobuoys, MAD, LN-66 Radar, Damase
LN-66 Radar, (2):Mk46 Torpedoes ESM, 2 Mk46 Tornedoes 4 Mk.46 Torpedoes, Dipping Sonar USA 16"150 21 60/40 1230 165
USA Mk71 8"155 15.75 6 Conv:85170 Conv:40 Copperhead
Cphd: 90190 118
Cphd: 84 Laser-guided
USA M1935 5"138 7 6 60140 25 5•
P-3C ORION USA AIR/AIR AV-8 HARRIER USA AIR/AIR S-2 '!'RACKER USA AIR/AIR USA Mk39 5"154 11 9 75160 32 14.
ALT:DIST!TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg
USA Mk42 5"/54 13 10 75/60 46 23.
L: 3.41 IM: 3.41 ASW 0 1.1 L: 5.33 IM:
5.33 ATK .5 /. 25 L: 1. 75 IM: 1. 75 ASW 0 J-25
H: J.41 IVH: 0 ATK 0 I •1 H: 5.33 IVH: 0 INT 11 I 3 H: 0 IVH: 0 ATK 0 /.25 USA Mk45 5"154 13 10 85/70 32 18. Mk86GFCS
[Perm: 87 Sonobuoys, MAD, Radar, INT:2 30mm cannon & 2 Sidewinder Perm: 32 Sonobuoys; USA 3"150 3.75 22 All Mks,
30110 6 3•
ESM; (4)Bullpup or ( 4 )HARPOON ATIC:Add 12 500lb B. to INT load, ASW: (6)5 11 HVAR, {6)250lb bombs, No Director
(External), (8}Mk46 Torp. or (3) (3)1000 & (2)500lb bombs. With (2)Mk44/46 Torpedoes, USA 3"162 8.5 42 70155 6.2 12. 80 Rd Capacity
Oto-Melara
Mk57 Nuc. Depth Charges last 2 loads AA rng/rtg = o/.75 (2 }Mk57 Nuc. Depth Charges USA 500:10
Phalanx Mk15 20mm .8 500 or 1500 90/80 .35 1000 Rd
1500:30 Magazine
A-7E CORSAIR II USA AIR/AIR A-7E CORSAIR II USA AIR/AIR A-4 SKYHAWK USA AIR/AIR
USA M k67 ,68 20m m 1.7 400 20105 .35 2.
AL T:DIST/TURN(nm) MISSION rng/rtg ALT:DISTITURN(nml MISSION rng/rtg No Director
ALT:DISTITURNlnml MISSION rng/rtg
L: 4.66 JM: 4.66 ATK • 5 1.5 USA Mk1,2,340mm/60 5.5 80 50130 .7 2.
L: 5 IM: 5 ATK 11 I 1 L: IM: I No Director
H: 5 IVH: 0 I H: IVH: I H: 4.66 IVH: 0 - I USA Mk15,168"155 15 Mk15:2
Mk16:5 60150 153 Mk15:12
Perm:(2)20mm cannon; Mk16:31
Perm: ( 1) 2ofilRotary, 2 Sidewinder; Weapons(cont.):
USA 6"147
1
iATK: (4)5 11 ZUNIHVAR, (12)25Dlb B. (1)Mk57 Nuc. Depth Charge 'ATK: (4)Bullpup, (3)2000lb B., 13 9 60/50 59 21
(1 )SHRlliE& (1 )WALLEYE, (4)Bullpup (6)1000lb B., (12)2501b B. & USSR 152mml57 14.6 5 55135 45 8
(12)500lb & (2)2000lb B., (2)SHRIKE (2)WALLEYE, (4}WALLEYE
PRC, USSR 130mml58 14 7 70155 27 9• New Version
Katlin Class
AIR/AIR USA PRC, USSR 130mml50 13.5 5 55140 27 5•
F-8 CRUSADER USA AIR/AIR F-4N PHANTOM II USA F-4N PHANTOM II AIR/AIR Skory Class
ALT:DISTITURN(nml MISSION rng/rtg AL T:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nml MISSION rng/rtg USSR 100mml50 6.5 7.5 55135 4•
16 Sverdlov Class
L: 13.25 IM: 13.25 INT 11 I 2. 5 L: 13.25 IM: 13.25 INT 28 14 L: IM: I
USSR 100mm/56 5.4 7.5 60145 13.5 4•
H: 13. 25 IVH: 0 No AAM H: 13.25 iVH: 0 ATK 28 I 3 H: IVH: I Kola, Riga Classes
.5 I 1
Perm: (4)20mm can. & 4 Sidewinder; USSR 85mml50 4.89 5 70155 9.5 2. Kronstadt,
Perm:(1)20mm Rotary, &4 Sparrow Weapons(cont.):
Skory Classes
ATK:(2)2000lb B., (4}500lb B , INT:4 Sidewinder; ATKo (18)750lb (1}Mk57 Nuc. Depth Charge
0
USSR 100mml60 4.3 20 85170 13.5 15 • New Version
(24)5 11 HVAR, (32)5 11 HVAR and no B., (15)500lbB., (4}WALLEYE, (2) Krivak 11
Sidewinders Bullpup & (2)SHRlliE, (2)GBU-10 USSR 76160 8 30 55140 14.5 16.
USSR 76mmAuto 8.5 35 65150 14.5 22. Estimated
A-6E INTRUDER USA AIR/AIR S-3 VlliING USA AIR/AIR AIR/AIR PRC,USSR 57mml70 3.64 75 55140 2.8 3·
ALT:DIST!TURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg ALT:DISTITURN(nm) MISSION rng/rtg
PRC, USSR 57mm/80 2.7 60 60145 2.8 3•
L: 4.7 IM: 4.7 ATK 0 1.25 L: 3. 75 JM: 3.75 ASW o I. 25 L: JM: I Automatic
H: 4.7 iVH: 0 I - H: 3. 75 IVH: 0 ATK 0 1.25 H: IVH: I USSR 45mml85 3.64 37.5 55140 1.5 2·
ALL WEATHER; (4)Condor, (4)Bullpup Perm:Sonobuoys, MAD, Radar, ESM; PRC, USSR 37mml63 1.63 65 30/10 .7 1• No Director
(30)500lbB., 131000lb. B., (5) ASW:(4)Mk46 Torp., (2)Mk57 Nuc.
USSR 30mml65 1.63 75 50135 .4 1• Mounted on
2000lb B., (2)Bullpup and (3) Depth Charges Fast Attack
2000lb B., (JO) 500lb B., ( 4 )HARPOON ATK:(4)1000lb bombs USSR 25mm/60 No Director
1.63 100 20105 .3 1•
Fast Attack
42
43
Effective Rate of fire /to hit/mount Projectile Points Remarks Country Designation/caliber Range (nm) Rate of fire/ /o to hit/
0
Altitude Remarks
Country Designation/caliber Range (nm) Bbl/turn Range:to half/over half Weight (kg) Damage Bbl/turn mount capability
100 30110 .3 1• No Director USSR 23mm Rotary 1.5 1500/mount 60 L 4500 round magazine
UK,FR 20mm/80 1.7
USSR 152mm/57 9.7 5 35 L,M, H
UK 120mm 10.5 8 65150 15.9 6'
75160 13.5 20. 35 Ready Rounds USSR 76mm AUTO 8 35 65 L, M New gun, specs. estimated
FR M1968100mm/55 9.25 30
23. UK Mk5114mm 2.7 4 35 L,M
FR M1953100mm/55 9.25 42.5 60/45 13.5
10
50
70
L,M, H
L, M, H
Mk86GFCS
Annex E Surface-to-air Missile Systems
USA Mk45 5"154 8.1
Country System Name Range(nm)
Distance/ °lo Hit Altitude
Remarks
4.9 10 15 L, M All Marks no Director Turn(nm} Chance Capability
USA 3"/50
80 round capacity USSR SA·N-1 17 11.25 40 L, M, H
USA Mk753"/62 6.5 40 60 L, M OTO-MELARA
USSR SA·N-2 19.75 10 35 L, M, H, VH
USA Mk1, 2, 3 40mm/60 3.8 80 30 L
USSR SA-N-3 20 13 60 L, M, H, VH
USA 20mm/70 1.6 225 30 L
USSR SA·N-4 8 11.25 70 L, M, H
USA Mk67, 68 20mm 1.6 400 30 L
500:60 No Director Required USSR SA·N-5 8.5 5.6 30 L 2/turn; No Director required
USA Mk15 PHALANX 20mm/76 .81 500or1500 L 1000 round magazine
1500: 80
USSR SA·N-6 50 34 80 L, M, H, VH
PRC 100mm/50 4.9 7.5 20 L, M Copy of Soviet 1947100mm/50
USSR SA·N-7 31 34 80 L,M Min. range 6 nm
USSR 130mm/58 9 5 50 L, M Newer version KOTLIN Classes 2/turn/Director
USA BPDMS Sea Sparrow 8 8 20 L No HF Radar required
USSR 130150 8 5 40 L, M SKORYClass
L 2/turn/Director
USA NATO Sea Sparrow 13.75 13.75 40 No HF Radar Required
USSR 100mm/50 4.89 7.5 30 L, M SVERDLOV Class
44 45
Effective Rate of fire /to hit/mount Projectile Points Remarks Country Designation/caliber Range (nm) Rate of fire/ /o to hit/
0
Altitude Remarks
Country Designation/caliber Range (nm) Bbl/turn Range:to half/over half Weight (kg) Damage Bbl/turn mount capability
100 30110 .3 1• No Director USSR 23mm Rotary 1.5 1500/mount 60 L 4500 round magazine
UK,FR 20mm/80 1.7
USSR 152mm/57 9.7 5 35 L,M, H
UK 120mm 10.5 8 65150 15.9 6'
75160 13.5 20. 35 Ready Rounds USSR 76mm AUTO 8 35 65 L, M New gun, specs. estimated
FR M1968100mm/55 9.25 30
23. UK Mk5114mm 2.7 4 35 L,M
FR M1953100mm/55 9.25 42.5 60/45 13.5
10
50
70
L,M, H
L, M, H
Mk86GFCS
Annex E Surface-to-air Missile Systems
USA Mk45 5"154 8.1
Country System Name Range(nm)
Distance/ °lo Hit Altitude
Remarks
4.9 10 15 L, M All Marks no Director Turn(nm} Chance Capability
USA 3"/50
80 round capacity USSR SA·N-1 17 11.25 40 L, M, H
USA Mk753"/62 6.5 40 60 L, M OTO-MELARA
USSR SA·N-2 19.75 10 35 L, M, H, VH
USA Mk1, 2, 3 40mm/60 3.8 80 30 L
USSR SA-N-3 20 13 60 L, M, H, VH
USA 20mm/70 1.6 225 30 L
USSR SA·N-4 8 11.25 70 L, M, H
USA Mk67, 68 20mm 1.6 400 30 L
500:60 No Director Required USSR SA·N-5 8.5 5.6 30 L 2/turn; No Director required
USA Mk15 PHALANX 20mm/76 .81 500or1500 L 1000 round magazine
1500: 80
USSR SA·N-6 50 34 80 L, M, H, VH
PRC 100mm/50 4.9 7.5 20 L, M Copy of Soviet 1947100mm/50
USSR SA·N-7 31 34 80 L,M Min. range 6 nm
USSR 130mm/58 9 5 50 L, M Newer version KOTLIN Classes 2/turn/Director
USA BPDMS Sea Sparrow 8 8 20 L No HF Radar required
USSR 130150 8 5 40 L, M SKORYClass
L 2/turn/Director
USA NATO Sea Sparrow 13.75 13.75 40 No HF Radar Required
USSR 100mm/50 4.89 7.5 30 L, M SVERDLOV Class
44 45
0
/o Hit Altitude Country System name Range Distance/ Point Flight
Country System Name Range (nm) Distance/ Remarks (nm) turn (nm)
/o of hit
0
Propulsion Remarks
Turn (nm) Chance Capability Damage Profile
95 R 4/turn
UK Sea Dart 20 14 60 L, M, H FR MM100EXOCET 38 6 75 LOW
No Director required
UK Sea Slug I, II 27 11.25 40 L, M, H FR SS12 3 3 55 5 R LOW AP Warhead
SLAM 1.75 1.75 25 L 2/turn/Director
UK No HF Radar required UK Sea Slug I, II 12 10.25 50 9 A MED
Can be fired by a sub at
periscope/snorkeling depth UK Sea Dart 11 14 50 9 R MED
Annex F Surface-to-surface Missile Systems PRC CSS-N-2 13.25 5.1 65 80 A LOW No Director after lch. turn
USA
System Name
4
Turn(nm)
8
°lo of Hit
20
Damage
5• R
Profile
MED
Remarks
2/turn
Annex G ASW Systems (except torpedoes)
Country System Name Range Distance! /o to Hit
0 Point Type of System Remarks
USA NATO Sea Sparrow 6 13.75 40 5• R MED 2/turn (nm) Turn(nm) Damage
5• No Director required
USA Standard ARM 35 11.25 85 R MED Auto. Critical Hit #6 USA RUR-5ASROC 5 5 8 Standoff Treat as Mk46 Torpedo
on radar type specified Nuclear Depth
USA RUR-5ASROC 5 5 Charge
USA SM1MR 6.5 15.9 50 5• R MED
USA SUBROC 30 5.75 Nuclear Depth Sub-Launched
USA SM1ER 17.5 15.9 50 5• R MED HE or Nuclear Charge
5• R MED SUW-N-1 Launcher
USA SM2MR 15 15.9 60 USSR SS-N-14 30 4.82 30 Standoff Treat as ASW torpedo
USA SM2ER 40 15.9 60 5• R MED HE or Nuclear Nuclear Depth
USSR SS-N-15 21.5 25 Sub-Launched
Charge
USA Talos 32 17 40 15 A MED HE or Nuclear
USSR FRAS 1 16.5 16.5 Nuclear Depth
4/turn SUW-N· 1 Launcher
46 A LOW Charge
USA HARPOON 60 5 90 No Director required
60 nm without external USSR RBU 1200 60 7 ASW Mortar Fires once every 4 turns
USA TOMAHAWK 275 4 95 60 A LOW targeting; 4/turn
No Director required USSR RBU 2500 1.5 65 5 ASW Mortar Fires once every 6 turns
Auto. Load
5• A LOW USSR RBU 6000 3.25 65 5 ASW Mortar
USSR SS-N-1 Scrubber 13.5 5 40 Fires once every 2 turns
USSR SS-N-28 Styx 13.5 5.1 60 80 A LOW No Director after lch. turn USSR RBU600 1.25 70 11 ASW Mortar Fires once every 4 turns
USSR SS-N-2C 40 13.5 65 80 A LOW No Director after lch. turn USSR RBU 1000 1.25 70 11 ASW Mortar Fires once every 2 turns
HE or Nuclear; 250 nm Conventional Depth
USSR SS-N-3 Shaddock 25 10.22 70 90 A HIGH USSR 20 30 Air-Dropped
with external targeting Charge
4/turn Conventional Depth
USSR SS-N-7 30 8.5 70 90 A LOW USSR 15 30 Ship-Launched
No Director required Charge
150 nm with external UK SQUID .25 50 41 ASW Mortar
USSR SS-N-9 40 5.6 85 23 A LOW targeting
300 nm with external UK Mk10 Limbo _5 65 38 ASW Mortar
USSR SS-N-12 25 14.25 85 105 A LOW
targeting
UK lkara 13 9.75 8 Standoff Treat as Mk44, 46 Torpedo
260 nm with external
USSR SS-NX-19 60 14.25 90 105 A LOW
targeting Also called
UK,FR,US 175kg Depth Charge 25 35 Air-Dropped
Mk11, "3851b Depth Charge"
USSR SA-N-1 GOA 8 11.25 40 5• R MED
FR Malafon 8.1 3.75 38 Standoff Treat as L4 Torpedo
USSR SA·N-2 Guideline 10 6 20 10 R MED
FR 375mm Rocket .86 43 45 ASW Mortar
47
46
0
/o Hit Altitude Country System name Range Distance/ Point Flight
Country System Name Range (nm) Distance/ Remarks (nm) turn (nm)
/o of hit
0
Propulsion Remarks
Turn (nm) Chance Capability Damage Profile
95 R 4/turn
UK Sea Dart 20 14 60 L, M, H FR MM100EXOCET 38 6 75 LOW
No Director required
UK Sea Slug I, II 27 11.25 40 L, M, H FR SS12 3 3 55 5 R LOW AP Warhead
SLAM 1.75 1.75 25 L 2/turn/Director
UK No HF Radar required UK Sea Slug I, II 12 10.25 50 9 A MED
Can be fired by a sub at
periscope/snorkeling depth UK Sea Dart 11 14 50 9 R MED
Annex F Surface-to-surface Missile Systems PRC CSS-N-2 13.25 5.1 65 80 A LOW No Director after lch. turn
USA
System Name
4
Turn(nm)
8
°lo of Hit
20
Damage
5• R
Profile
MED
Remarks
2/turn
Annex G ASW Systems (except torpedoes)
Country System Name Range Distance! /o to Hit
0 Point Type of System Remarks
USA NATO Sea Sparrow 6 13.75 40 5• R MED 2/turn (nm) Turn(nm) Damage
5• No Director required
USA Standard ARM 35 11.25 85 R MED Auto. Critical Hit #6 USA RUR-5ASROC 5 5 8 Standoff Treat as Mk46 Torpedo
on radar type specified Nuclear Depth
USA RUR-5ASROC 5 5 Charge
USA SM1MR 6.5 15.9 50 5• R MED
USA SUBROC 30 5.75 Nuclear Depth Sub-Launched
USA SM1ER 17.5 15.9 50 5• R MED HE or Nuclear Charge
5• R MED SUW-N-1 Launcher
USA SM2MR 15 15.9 60 USSR SS-N-14 30 4.82 30 Standoff Treat as ASW torpedo
USA SM2ER 40 15.9 60 5• R MED HE or Nuclear Nuclear Depth
USSR SS-N-15 21.5 25 Sub-Launched
Charge
USA Talos 32 17 40 15 A MED HE or Nuclear
USSR FRAS 1 16.5 16.5 Nuclear Depth
4/turn SUW-N· 1 Launcher
46 A LOW Charge
USA HARPOON 60 5 90 No Director required
60 nm without external USSR RBU 1200 60 7 ASW Mortar Fires once every 4 turns
USA TOMAHAWK 275 4 95 60 A LOW targeting; 4/turn
No Director required USSR RBU 2500 1.5 65 5 ASW Mortar Fires once every 6 turns
Auto. Load
5• A LOW USSR RBU 6000 3.25 65 5 ASW Mortar
USSR SS-N-1 Scrubber 13.5 5 40 Fires once every 2 turns
USSR SS-N-28 Styx 13.5 5.1 60 80 A LOW No Director after lch. turn USSR RBU600 1.25 70 11 ASW Mortar Fires once every 4 turns
USSR SS-N-2C 40 13.5 65 80 A LOW No Director after lch. turn USSR RBU 1000 1.25 70 11 ASW Mortar Fires once every 2 turns
HE or Nuclear; 250 nm Conventional Depth
USSR SS-N-3 Shaddock 25 10.22 70 90 A HIGH USSR 20 30 Air-Dropped
with external targeting Charge
4/turn Conventional Depth
USSR SS-N-7 30 8.5 70 90 A LOW USSR 15 30 Ship-Launched
No Director required Charge
150 nm with external UK SQUID .25 50 41 ASW Mortar
USSR SS-N-9 40 5.6 85 23 A LOW targeting
300 nm with external UK Mk10 Limbo _5 65 38 ASW Mortar
USSR SS-N-12 25 14.25 85 105 A LOW
targeting
UK lkara 13 9.75 8 Standoff Treat as Mk44, 46 Torpedo
260 nm with external
USSR SS-NX-19 60 14.25 90 105 A LOW
targeting Also called
UK,FR,US 175kg Depth Charge 25 35 Air-Dropped
Mk11, "3851b Depth Charge"
USSR SA-N-1 GOA 8 11.25 40 5• R MED
FR Malafon 8.1 3.75 38 Standoff Treat as L4 Torpedo
USSR SA·N-2 Guideline 10 6 20 10 R MED
FR 375mm Rocket .86 43 45 ASW Mortar
47
46
Range Distance/ Point Country Range Distance/ Points Remarks
Country System name o/o to hit Type of system Remarks Name of ordnance (nm) Turn (nm) % to hit Damage
Propulsion
(nm) Turn (nm) Damage
A-7
FR 305mm Mortar .25-3.25 45 ASW Mortar USA HARM 10 10 95 10 R
65 See Shrike Remarks (L&L)
FR 160kg Depth charge 20 32 Air-dropped USA Walleyel1 35 11.35 90 120 Glide Bomb
USSR 400mm 4 .25 60 30 SS-N-14, Sub, Ship ASH, AS W USA TOMAHAWK 300 3.98 95 40 A No guidance required (L&L)
UK Sting Ray 6 .33 77 8 Air ASW USA Walleye I 35 11.35 85 51 Glide Bomb
UK Mk20 6 .16 75 18 Sub ASH,ASW USA Standard ARM 15.5 11.35 95 10 R A·6
See Shrike Remarks (L&L)
UK Mk23 11 .33 80 18 Sub ASW
Wire-Guided USA, FR 20mmCannon 60 5• Single barrel integral
UK Mk24 Tigerfish 17.2 .40 90 55 Sub ASW USA 20mm Vulcan 70 20· Rotary integral cannon
Wire-Guided
48 49
Range Distance/ Point Country Range Distance/ Points Remarks
Country System name o/o to hit Type of system Remarks Name of ordnance (nm) Turn (nm) % to hit Damage
Propulsion
(nm) Turn (nm) Damage
A-7
FR 305mm Mortar .25-3.25 45 ASW Mortar USA HARM 10 10 95 10 R
65 See Shrike Remarks (L&L)
FR 160kg Depth charge 20 32 Air-dropped USA Walleyel1 35 11.35 90 120 Glide Bomb
USSR 400mm 4 .25 60 30 SS-N-14, Sub, Ship ASH, AS W USA TOMAHAWK 300 3.98 95 40 A No guidance required (L&L)
UK Sting Ray 6 .33 77 8 Air ASW USA Walleye I 35 11.35 85 51 Glide Bomb
UK Mk20 6 .16 75 18 Sub ASH,ASW USA Standard ARM 15.5 11.35 95 10 R A·6
See Shrike Remarks (L&L)
UK Mk23 11 .33 80 18 Sub ASW
Wire-Guided USA, FR 20mmCannon 60 5• Single barrel integral
UK Mk24 Tigerfish 17.2 .40 90 55 Sub ASW USA 20mm Vulcan 70 20· Rotary integral cannon
Wire-Guided
48 49
Country Name of ordnance Range Distance/ Points
(nm) Ofo tO hit Propulsion Remarks
turn (nm) damage Country System Name Function Range (nm) °lo to Detect Country System Name Function Range (nm}. o/o, to Detect
USSR NR-23mm 50 3• Single barrel integral'cannon
USA SPS-12 AS 200 70 Low Altitude
UK Type993 AS
170 BO
USSR GSh-23mm 65 9• Twin-barrel integral cannon
USA SPS-29 AS 270 70
USSR NR-30mm 55 5• Single barrel integral cannon
UK Type 27719B2 HF 150 BO
USA SPS-30 HF 200 70
USSR NR-37mm 30 Single barrel integral cannon
UK Type 27Bl9B3 HF 150 BO
USA SPS-32 AS 290 BO
FR AM39 3B 5.67 95 21 R Low Altitude flight UK, FR Agave Jaguar 70 BO
No guidance required (L&L) USA SPS-33 HF 120 BO
FR DRBV20A AS 70 BO
FR AS12 4.34 4.34 65 15 R AP Warhead USA SPS-37 AS 300 BO
FR DRBV20C AS 70 BO
FR AM10 5.5 5.5 70 3_75• R USA, FR SPS-39 HF 150 BO
FR DRBV22A AS 75 BO
FR AS15 3.25 B.25 75 3_75• R USA SPS-40 AS 2BO BO
FR DRBV22C AS 75 BO
FR AS20 4 4.5 60 20 R USA SPS-43 AS 310 BO
FR DRBV22D AS 75 BO
FR AS30 6.5 4 70 31 R Medium or Low Altitude Leh. only USA SPS-4B HF 1BO BO
FR DRBV23B AS 75 B5
FR AS30L 5.4 6.B1 95 4B R USA SPS-52 HF 245 BO
FR DRBV26 AS 110 90
Anti-radar option available SPS-55
FR,UK AS37 Martel 15 10.B6 BO 31 R See Shrike Remarks
USA SS BO B5
FR DRBV13 AS 50 70
USA SPS-5Bl65 Low Altitude BO
60
UK AS11 4 2 65 5 R AP Warhead AS FR DRBI 10 HF 140 BO
UK SEA SKUA 15 5.4 75 4• R USA SPY-1 HF, SS, AS 300 90 FR DRBI 23 HF 300 BO
UK, FR 68mm Rocket 55 49• 18 Round Pod USA LN-66 N 36 BO FR DRBJ 11 HF 2BO BO
FR 450kg Bomb 40 27 USA BPS-15 SS 50 75 FR DRBV50 SS 65 BO
FR AS15TT B B 65 20 Damage & Speed estimated USA APG-65 F-1B 102 BO FR DRBV51 SS 65 BO
(L & L) Launch and leave weapons are exceptions to rule 6.21. The aircraft may turn away the turn after launching them. USA AWG-9 F-14 200 BO FR RM-416 Decca N 30 BO
AS 200(Air)
BO
Annex J
USA APS-125
Search Radars USA SPQ-9
SS
SS
200 (Surf)
60 BO
FR
FR
DRBN 31
DRBV 31
N
N
30
30
BO
BO
Country System Name Function Range (nm) °lo to Detect Country System Name Function Range (nm) 0/o to Detect Periscope 40 70 FR Triton THO 1040 SS 33 BO
USA, UK Radar SS
AS BO Sea Tiger BO
USSR Head Net A, B 70 USSR High Sieve SS 65 BO UK Type975 N 4B BO FR
TRS 3001
SS 60
USSR Head Net C HF,AS 70 BO USSR Low Sieve SS 60 BO Jupiter
UK Type97B N 4B BO FR
TRS 3010
AS 220 75
USSR Big Net AS 200 75 USSR Skin Head SS 30 BO UK Type 1002 N 4B BO Saturne II
FR AS 127 B5
TRS 3042
USSR Slim Net AS 60 70 USSR Ball Head SS 50 75
UK Type 1006 N 4B B5
FR TRS 3100 SS 30 75
USSR Hair Net AS 60 65 USSR Ball Gun SS 40 70
UK Type965 AS 250 BO
USSR Snoop Series 40 70
FR Mirage2000 50 BO
USSR Top Trough AS BO BO SS
UK Type966 AS 300 90
FR Calypso AS 15(Air) BO
Air-mounted 70 Periscope 40 (Surf)
USSR Sea Gull AS 50 60 USSR Big Bulge 200 Low Altitude SS
SS UK Type992Q
AS
170 BO Radar
USSR Knife Rest AS 60 70 Mig-23
USSR High Lark
Flogger
49 BO
BO
USSR
USSR
Strut Curve
Strut Pair
AS
AS
50
55 B5
USSR High Fix Su-17
Fitter C Annex K Weapons Radars
USSR Fox Fire Mig-25 54 BO
USSR Top Sail HF 300 B5 Country System Associated Weapon Country System Associated Weapon
USSR Jay Bird 13 70
USSR Top Steer HF 90 BO USSR Peel Group SA-N-1 USSR Egg Cup 100mm, 130mm
AS 100 (Air)
USSR Band Stand 70
USSR Neptun N 30 BO SS 70 (Surf) USSR Fan Song SA·N-2 Guideline USSR Sun Visor 100mm, 130mm
USSR Don Series N 40 B5 USSR High Lark Mig-23 27 BO USSR Scoop Pair SS-N-3 Shaddock USSR Post Lamp 100mm, 130mm
USSR High Lune HF 60 75 USSR Top Pair HF,AS 300 B5 USSR Pop Group SA-N-4 USSR Top Bow 100mm, 130mm, 152mm
USSR Pot Head SS 45 BO USA SPS-6 AS 200 65 USSR Owl Screech 76mm USSR Muff Cobb 57mm
USSR Square Tie SS 4B BO USA SPS-B HF 100 75 USSR Hawk Screech 45, 57mm USSR Band Stand SS-N-9
USSR Snoop Series SS 35 75 USA SPS-10 SS 70 BO USSR Drum Tilt 30mm USSR Peel Pair SS-N-9
50 51
Country Name of ordnance Range Distance/ Points
(nm) Ofo tO hit Propulsion Remarks
turn (nm) damage Country System Name Function Range (nm) °lo to Detect Country System Name Function Range (nm}. o/o, to Detect
USSR NR-23mm 50 3• Single barrel integral'cannon
USA SPS-12 AS 200 70 Low Altitude
UK Type993 AS
170 BO
USSR GSh-23mm 65 9• Twin-barrel integral cannon
USA SPS-29 AS 270 70
USSR NR-30mm 55 5• Single barrel integral cannon
UK Type 27719B2 HF 150 BO
USA SPS-30 HF 200 70
USSR NR-37mm 30 Single barrel integral cannon
UK Type 27Bl9B3 HF 150 BO
USA SPS-32 AS 290 BO
FR AM39 3B 5.67 95 21 R Low Altitude flight UK, FR Agave Jaguar 70 BO
No guidance required (L&L) USA SPS-33 HF 120 BO
FR DRBV20A AS 70 BO
FR AS12 4.34 4.34 65 15 R AP Warhead USA SPS-37 AS 300 BO
FR DRBV20C AS 70 BO
FR AM10 5.5 5.5 70 3_75• R USA, FR SPS-39 HF 150 BO
FR DRBV22A AS 75 BO
FR AS15 3.25 B.25 75 3_75• R USA SPS-40 AS 2BO BO
FR DRBV22C AS 75 BO
FR AS20 4 4.5 60 20 R USA SPS-43 AS 310 BO
FR DRBV22D AS 75 BO
FR AS30 6.5 4 70 31 R Medium or Low Altitude Leh. only USA SPS-4B HF 1BO BO
FR DRBV23B AS 75 B5
FR AS30L 5.4 6.B1 95 4B R USA SPS-52 HF 245 BO
FR DRBV26 AS 110 90
Anti-radar option available SPS-55
FR,UK AS37 Martel 15 10.B6 BO 31 R See Shrike Remarks
USA SS BO B5
FR DRBV13 AS 50 70
USA SPS-5Bl65 Low Altitude BO
60
UK AS11 4 2 65 5 R AP Warhead AS FR DRBI 10 HF 140 BO
UK SEA SKUA 15 5.4 75 4• R USA SPY-1 HF, SS, AS 300 90 FR DRBI 23 HF 300 BO
UK, FR 68mm Rocket 55 49• 18 Round Pod USA LN-66 N 36 BO FR DRBJ 11 HF 2BO BO
FR 450kg Bomb 40 27 USA BPS-15 SS 50 75 FR DRBV50 SS 65 BO
FR AS15TT B B 65 20 Damage & Speed estimated USA APG-65 F-1B 102 BO FR DRBV51 SS 65 BO
(L & L) Launch and leave weapons are exceptions to rule 6.21. The aircraft may turn away the turn after launching them. USA AWG-9 F-14 200 BO FR RM-416 Decca N 30 BO
AS 200(Air)
BO
Annex J
USA APS-125
Search Radars USA SPQ-9
SS
SS
200 (Surf)
60 BO
FR
FR
DRBN 31
DRBV 31
N
N
30
30
BO
BO
Country System Name Function Range (nm) °lo to Detect Country System Name Function Range (nm) 0/o to Detect Periscope 40 70 FR Triton THO 1040 SS 33 BO
USA, UK Radar SS
AS BO Sea Tiger BO
USSR Head Net A, B 70 USSR High Sieve SS 65 BO UK Type975 N 4B BO FR
TRS 3001
SS 60
USSR Head Net C HF,AS 70 BO USSR Low Sieve SS 60 BO Jupiter
UK Type97B N 4B BO FR
TRS 3010
AS 220 75
USSR Big Net AS 200 75 USSR Skin Head SS 30 BO UK Type 1002 N 4B BO Saturne II
FR AS 127 B5
TRS 3042
USSR Slim Net AS 60 70 USSR Ball Head SS 50 75
UK Type 1006 N 4B B5
FR TRS 3100 SS 30 75
USSR Hair Net AS 60 65 USSR Ball Gun SS 40 70
UK Type965 AS 250 BO
USSR Snoop Series 40 70
FR Mirage2000 50 BO
USSR Top Trough AS BO BO SS
UK Type966 AS 300 90
FR Calypso AS 15(Air) BO
Air-mounted 70 Periscope 40 (Surf)
USSR Sea Gull AS 50 60 USSR Big Bulge 200 Low Altitude SS
SS UK Type992Q
AS
170 BO Radar
USSR Knife Rest AS 60 70 Mig-23
USSR High Lark
Flogger
49 BO
BO
USSR
USSR
Strut Curve
Strut Pair
AS
AS
50
55 B5
USSR High Fix Su-17
Fitter C Annex K Weapons Radars
USSR Fox Fire Mig-25 54 BO
USSR Top Sail HF 300 B5 Country System Associated Weapon Country System Associated Weapon
USSR Jay Bird 13 70
USSR Top Steer HF 90 BO USSR Peel Group SA-N-1 USSR Egg Cup 100mm, 130mm
AS 100 (Air)
USSR Band Stand 70
USSR Neptun N 30 BO SS 70 (Surf) USSR Fan Song SA·N-2 Guideline USSR Sun Visor 100mm, 130mm
USSR Don Series N 40 B5 USSR High Lark Mig-23 27 BO USSR Scoop Pair SS-N-3 Shaddock USSR Post Lamp 100mm, 130mm
USSR High Lune HF 60 75 USSR Top Pair HF,AS 300 B5 USSR Pop Group SA-N-4 USSR Top Bow 100mm, 130mm, 152mm
USSR Pot Head SS 45 BO USA SPS-6 AS 200 65 USSR Owl Screech 76mm USSR Muff Cobb 57mm
USSR Square Tie SS 4B BO USA SPS-B HF 100 75 USSR Hawk Screech 45, 57mm USSR Band Stand SS-N-9
USSR Snoop Series SS 35 75 USA SPS-10 SS 70 BO USSR Drum Tilt 30mm USSR Peel Pair SS-N-9
50 51
Active Passive Platform
Country System Associated Weapon Country System Associated Weapon Country System Remarks
Det. Range (nm) 0
/o to Detect Det. Range (nm) 0
/o to Detect
USSR Head Light SA-N-3, SS-N-14 Fire control for sm'all &
UK ST 80112 medium caliber guns USSR Med. Freq. Towed 1.5 50 Ship Active; VOS
USSR Bass Tilt 23mm Rotary USSR 20 30 55 Ship Active/Passive
USA SPQ-9, SPG-60 (Mk86 FCS) 5"154, STD1 MR Low Freq. Hull 20
USSR Square Tie STYX (1) USSR High Freq. Hull Ship
USA SPG-53 5"154 30 10 Active/Passive
USSR Top Dome SA-N-6 USSR High Freq. Active .75 40 Helicopter, Ship Dipping Sonar
USA SPG-49 Talos
USSR Fish Bowl SS-N-9 Dropped by
USA SPG-55 Terrier, STD1 ER USSR So no buoys .75 50 40 aircraft Active or Passive
USSR Kite Screech 100mm
USA SPY-1 STD1 MR, STD1 ER USSR Med. Freq. Hull 1.75 35 1.75 35 Ship Active/Passive
UK Type 275 Mk6 114mm
USA Mk115 Mk25 BPDMS USSR ? 30 40 90 40 Sub Active/Passive
UK Type903 Mk5,6 114mm; 76mm, 152mm Mk29
USA Mk91 FR DUBA 1 1.19 40 2 50 Ship Active/Passive
NATO Sea Sparrow
UK Type 901 SeaSlug I, II
USA, FR SPG-51 Tartar, STD1 MR FR DUBA 3 1.63 50 3 60 Ship Active/Passive
UK MRS 3, Type 903 Sea Cat
FR DRBR 51 Mascura FR DUBV 43 5.25 50 7 60 Ship VDS
UK Type909 Sea Dart, Mk8 114mm
FR DBRC 32 Series 100mm FR DUBV 24C 3.25 50 7 60 Ship Active/Passive
UK Type 910 Sea Wolf
FR Mirador IV Crotale FR DUBV 23 5.25 50 7 50 Ship Active/Passive
UK RTN-10X Seacat, 114mm
FR DUBA 25 6 50 10 50 Ship Active/Passive
USA AQS-10 80 SH-3 Sea King Dipping Sonar UK Type 195 1.63 80 Helicopter Dipping Active
52 53
Active Passive Platform
Country System Associated Weapon Country System Associated Weapon Country System Remarks
Det. Range (nm) 0
/o to Detect Det. Range (nm) 0
/o to Detect
USSR Head Light SA-N-3, SS-N-14 Fire control for sm'all &
UK ST 80112 medium caliber guns USSR Med. Freq. Towed 1.5 50 Ship Active; VOS
USSR Bass Tilt 23mm Rotary USSR 20 30 55 Ship Active/Passive
USA SPQ-9, SPG-60 (Mk86 FCS) 5"154, STD1 MR Low Freq. Hull 20
USSR Square Tie STYX (1) USSR High Freq. Hull Ship
USA SPG-53 5"154 30 10 Active/Passive
USSR Top Dome SA-N-6 USSR High Freq. Active .75 40 Helicopter, Ship Dipping Sonar
USA SPG-49 Talos
USSR Fish Bowl SS-N-9 Dropped by
USA SPG-55 Terrier, STD1 ER USSR So no buoys .75 50 40 aircraft Active or Passive
USSR Kite Screech 100mm
USA SPY-1 STD1 MR, STD1 ER USSR Med. Freq. Hull 1.75 35 1.75 35 Ship Active/Passive
UK Type 275 Mk6 114mm
USA Mk115 Mk25 BPDMS USSR ? 30 40 90 40 Sub Active/Passive
UK Type903 Mk5,6 114mm; 76mm, 152mm Mk29
USA Mk91 FR DUBA 1 1.19 40 2 50 Ship Active/Passive
NATO Sea Sparrow
UK Type 901 SeaSlug I, II
USA, FR SPG-51 Tartar, STD1 MR FR DUBA 3 1.63 50 3 60 Ship Active/Passive
UK MRS 3, Type 903 Sea Cat
FR DRBR 51 Mascura FR DUBV 43 5.25 50 7 60 Ship VDS
UK Type909 Sea Dart, Mk8 114mm
FR DBRC 32 Series 100mm FR DUBV 24C 3.25 50 7 60 Ship Active/Passive
UK Type 910 Sea Wolf
FR Mirador IV Crotale FR DUBV 23 5.25 50 7 50 Ship Active/Passive
UK RTN-10X Seacat, 114mm
FR DUBA 25 6 50 10 50 Ship Active/Passive
USA AQS-10 80 SH-3 Sea King Dipping Sonar UK Type 195 1.63 80 Helicopter Dipping Active
52 53
Annex M Weather Annex N Sources
Books
Sea state Arsenal of Democracy· American Weapons Available for Export The Soviet Navy Today
Roll of one 0100 by Tom Gervasi by Capt. John E. Moore, R.N.
Seas Wind in knots Beaufort scale Sea state
Combat Fleets of the World Understanding Soviet Naval Developments
01-05 Dead calm 0 0&1 0 Ed. by Jean Labayale Couhat U.S. Navy pub. NAVSO P-3560(rev10/77)
06-10 Guide to the Soviet Navy 2nd Editon
Ofeet 5 2
by Norman Polmar
Periodicals
11-20 2feet 10 3 2 Jane's All the World's Aircraft Air Force
Ed. by John W.R. Taylor Air International
21-40 4 feet 15 4 3
Jane's All the World's Ships Armies & Weapons
41-60 6feet 20 5 4 Ed. by John W. R. Taylor Aviation & Marine International
Jane's Pocket Book of Major Combat Aircraft Aviation Week And Space Technology
61-85 9.5 feet 25 6 5 Ed. by John W.R. Taylor Battle
Jane's Pocket Book of Major Warships
Defence
86-90 13.5 feet 30 7 6
Defense Today
Ed. by Capt. John E. Moore, R.N.
91-92 18 feet 40 8 6 lnteravia
Jane's Pocket Book of Naval Armament
International Defense Review
93-94 23 feet 45 9 6 Ed. by Denis Archer
Marine - Rundshau
Jane's Weapons systems Maritime Defense
95-96 29 feet 50 10 7 Ed. by John W.R. Taylor Naval Forces
97-98 37 feet 60 11 8 Naval Ordnance And Gunnery Naval Institute Proceedings
U.S. Navy pub. NAVPERS 10783-B Strategy & Tactics
99-00 45 feet 65 plus 12 9
54 55
Annex M Weather Annex N Sources
Books
Sea state Arsenal of Democracy· American Weapons Available for Export The Soviet Navy Today
Roll of one 0100 by Tom Gervasi by Capt. John E. Moore, R.N.
Seas Wind in knots Beaufort scale Sea state
Combat Fleets of the World Understanding Soviet Naval Developments
01-05 Dead calm 0 0&1 0 Ed. by Jean Labayale Couhat U.S. Navy pub. NAVSO P-3560(rev10/77)
06-10 Guide to the Soviet Navy 2nd Editon
Ofeet 5 2
by Norman Polmar
Periodicals
11-20 2feet 10 3 2 Jane's All the World's Aircraft Air Force
Ed. by John W.R. Taylor Air International
21-40 4 feet 15 4 3
Jane's All the World's Ships Armies & Weapons
41-60 6feet 20 5 4 Ed. by John W. R. Taylor Aviation & Marine International
Jane's Pocket Book of Major Combat Aircraft Aviation Week And Space Technology
61-85 9.5 feet 25 6 5 Ed. by John W.R. Taylor Battle
Jane's Pocket Book of Major Warships
Defence
86-90 13.5 feet 30 7 6
Defense Today
Ed. by Capt. John E. Moore, R.N.
91-92 18 feet 40 8 6 lnteravia
Jane's Pocket Book of Naval Armament
International Defense Review
93-94 23 feet 45 9 6 Ed. by Denis Archer
Marine - Rundshau
Jane's Weapons systems Maritime Defense
95-96 29 feet 50 10 7 Ed. by John W.R. Taylor Naval Forces
97-98 37 feet 60 11 8 Naval Ordnance And Gunnery Naval Institute Proceedings
U.S. Navy pub. NAVPERS 10783-B Strategy & Tactics
99-00 45 feet 65 plus 12 9
54 55
Annex P LOG SHEET
Sample U.S. carrier air groups SHIP PLAYER DMG TOSINK
ASW I Air Superiority Load Air Support I Ground Attack Load Composite Load T'URN COURSE/ DIA 1 MODE/ DIR2MODE/ DIA3MODE/ DIR4 MODE/ TURN CUM. REMARKS
NO. SPEED TARGET TARGET TARGET TARGET DMG. DMG. CRITICAL HITS
24 All weather fighters 24 All weather fighters (F4 or F14) 24 All weather fighters
12 Attack aircraft 34 Attack aircraft (A-4, A6, or A?) 34 Attack aircraft
24 ASW aircraft ($3) 3 ASW helicopters (SH3) 10 ASW aircraft
16 ASW helicopters (SH-3) 3 Reconnaisance aircraft (RF4B) 8 ASW helicopters
4 AEW and EW aircraft 8 AEW and EW aircraft (E2 or EA68) 8 AEW and EW aircraft
2 Utility aircraft COD 2 Utility aircraft COD (C1) 2 Utility aircraft COD
[ I I I I I I I
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG
lubes/mis rds/ml mark/name tvpe 0
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'" tubes/mis rds/ml mark/name
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Adventure Games Inc. grants permission for the duplication of this form by the purchasers for their own use.
56
Annex P LOG SHEET
Sample U.S. carrier air groups SHIP PLAYER DMG TOSINK
ASW I Air Superiority Load Air Support I Ground Attack Load Composite Load T'URN COURSE/ DIA 1 MODE/ DIR2MODE/ DIA3MODE/ DIR4 MODE/ TURN CUM. REMARKS
NO. SPEED TARGET TARGET TARGET TARGET DMG. DMG. CRITICAL HITS
24 All weather fighters 24 All weather fighters (F4 or F14) 24 All weather fighters
12 Attack aircraft 34 Attack aircraft (A-4, A6, or A?) 34 Attack aircraft
24 ASW aircraft ($3) 3 ASW helicopters (SH3) 10 ASW aircraft
16 ASW helicopters (SH-3) 3 Reconnaisance aircraft (RF4B) 8 ASW helicopters
4 AEW and EW aircraft 8 AEW and EW aircraft (E2 or EA68) 8 AEW and EW aircraft
2 Utility aircraft COD 2 Utility aircraft COD (C1) 2 Utility aircraft COD
[ I I I I I I I
WEAPON SYSTEMS DIRECTORS DMG WEAPON SYSTEMS DIRECTORS OMG
lubes/mis rds/ml mark/name tvpe 0
"' "' "' kt•
'" tubes/mis rds/ml mark/name
'" "'- type 0
'"
kt•
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lntal mis ELECTRONICS "' lntal mis ELECTRONICS '"
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O kts o kts -
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Adventure Games Inc. grants permission for the duplication of this form by the purchasers for their own use.
56