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0: What is Space Pirates: It is an ultra simple science fiction roleplaying game where you board a Armor Items
captured high command ship to save its crew from pirates. It can be played solo or with a traditional GM if
you so wish. This game is based on the extremely popular grimdark fantasy Micro Chapbook RPG system. Triton Fabric Uniform +3H 1c (2) Rations 1D3 H 1c
2.0: What You Need: 2 six-sided dice, graph paper, note paper/character sheet, a pencil w/eraser, this Comm Badge +3W 1c (3) Deblorian Ale 1D3 W 1c
chapbook. Flux Shield +6H 2c (4) Stim Kit 1D6 H 2c
3.0: Rolling: During play, you always roll 1D6, trying to score equal to or lower than your stat score. If you Cybernetic Uplink +6W 2c (5) Tranquilizer 1D6 W 2c
are proficient, roll 2 dice and take the better result of the 2. 1 always succeeds. 6 always fails. (NOTE: When
Personal Force Field +6HW 3c (6) Emergency Med Kit FULL HW 6c
you see 1D3 it means you roll a die and half the result rounding up.)
4.0: Characters: To create a character, do the following: 7.0: Generating Rooms: Begin by choosing a random square on the graph paper and generating the first
1. STATS: You have 4 statistics. STrength, DExterity, WIts, CHarisma. You have 7 points to assign room. To generate a room, roll the D6. The number rolled in the number of squares in the room. These can
between them as you see fit. No stat can have a score lower than 1 or higher than 4. be drawn in any way, shape, or form so long as they are orthogonally connected. Next, roll 1D3 (1D6 divided
2. CLASS: Choose a class. There are 4 to choose from. Each one will make you proficient in one by 2 rounded up). This is the number of doors in the room. Draw small rectangles to represent the doors
area. Soldier: Proficient in ST Ranger: Proficient in DE Tech: Proficient in WI Diplomat: Proficient along any single square’s edge to designate an exit.
in CH.
3. RANK: Choose a rank. Rank grants you a +1 bonus to one stat. Security: +1 ST Engineering: +1 DE 8.0: Room Type: Each newly generated room has a type. Roll 1D6 to determine the type. Note this in the
Science: +1 WI Command: +1 CH room with a letter.
4. HEALTH: Your health is your ST+DE+20 (+30 for an easier game). ● (1) Breach: (B) This room has a hole in the hull. Make a DE roll or take 1D3 damage.
5. WILL: Your will is your WI+CH+20 (+30 for an easier game). ● (2) Corridor : (Cr) An empty ship corridor. No effect.
● (3) Med Bay: (M) Make a WI check to gain 1D6 health.
5.0 Weapons: Roll 2D6 to determine your credits. You may buy equipment now. Weapons have a damage ● (4) Hostages: (H) This room houses hostages. After clearing this room, you earn x2 credits.
rating and a cost in credits (c). ● (5) Council Room (Co) The MAX number of aliens is increased by 1.
● (6) Captain’s Room: (Ca) This room has been taken over for the pirate king. +1 CH rolls.
Melee Weapons Ranged Weapons
9.0: Doorways: Next, you will choose one door to move through into the next room. Roll 1D6 to determine
Dagger 1 1c Throwing Star 1 2c the door type. After moving, generate the new room.
● (5-6) Unlocked: Move through freely.
Short Sword 1D3 2c Stun Gun 1D3 3c ● (4) Stuck: Must make a ST check to get through. Lose 1 WILL to reroll and try again.
● (3) Locked: Must make a WI check to get through. Lose 1 WILL to reroll and try again.
Hand Axe 1D3+1 3c Phaser 1D3+1 4c
● (1-2) Malfunction: Must make a WI check to safely repair and move. If you fail, take 1D3 damage
Vibro Sword 1D6 4c Blaster 1D3+2 5c and try again.
Vibro Axe 1D6+1 5c Phaser Rifle 1D6 7c 10.0 Aliens: After Entering any room. Roll to generate the aliens in the room. Roll once for the alien type
and a second time for the number of that aliens (this can never exceed the MAX). Each alien has a Max
6.0: Armor and Items: Armor grants the wearer a boost to their health, will, or both. Other items such and number of that type that can appear in a room, a Health Damage, a Will Damage, and a Life Force.
food and stim kits can be used to restore lost health and will.
Monster Type Max H DMG W DMG LF
1 Robotic Parrot 6 1 1 3
CHAPBOOK ASSEMBLY INSTRUCTIONS
1. Print off the first two pages back to back.
2. Fold the pages in half to form a chapbook folio so that the cover art is on the front of the
chapbook and the alien chart is on the back.
3. Print the third page separately.
4. Cut off these assembly instructions (and the Note on Gameplay) and discard them leaving you
with just the character sheet.
5. Alternatively, keep this section as an “extra” page and put it in the middle of the Chapbook.
6. OR forgo printing the third page and use your own note paper or note card as the character
sheet.
A NOTE ON GAMEPLAY and CLARIFICATIONS
● Natural rolls of 1 ALWAYS succeed, despite die modifiers from room types or loss of Will (as
indicated in Bravery). Natural rolls of 6 always fail.
● Play the game multiple times to rank up your character and make them stronger.
● Use the character in this Micro Chapbook RPG in other Micro Chapbooks for mixed up gameplay.
● Interchange weapons, aliens, rooms, etc. with other Micro Chapbook RPGs for more options
and variety.
● Make the game easier by allowing Rank Up at the end of every successful scenario run.
● The game may be played as a “traditional” RPG with one person acting as a GM.
● The GM can choose to prebuild the scenario beforehand, choosing what is in each room, the
layout, the doors, where the Boss is hiding, and more.
● The GM can add in loot chests with set credits or items inside.
● The GM may choose to run the game in a more “roleplay” style with added story elements,
non-player characters, quest goals, etc.
● In this way, the GM can use WI for all reading, writing, and intelligence based rolls. The GM may
also use CH for all social based rolls with NPCs, enemies, and more.
● Try playing the game on a traditional grid based game mat with miniatures.
● Each miniature can move 1 square at a time orthogonally as part of the melee attack phase.
● Ranged attacks may be made at a distance. Melee attacks may be made while adjacent.
● Come up with your own house rules!
Micro Chapbook RPG System
Copyright © 2020 Noah Patterson