Вы находитесь на странице: 1из 2

Demigod Domains Extension

T
his document contains domain extensions Graveyard Speech You have a permanent, innate ability
for the Demigod Race. Included here are to communicate with undead. While you may not always be
domains from Wizards of the Coast official able to understand them, they can always hear and
source material, Unearthed Arcana, and understand you no matter which languages they spoke in
Mathew Mercer’s Tal’Dorei Campaign life.
Setting. Gate Watcher Your position on the edge of life and death
gives you some power over those about to pass over. When
Official Domains a creature within 30ft of you fails a Death Saving Throw,
you may use your reaction to turn it into a success. If this
These domains are features in Wizards of the Coast official would be their third success, the creature regains
printed Material. consciousness with 1 hit point.
Arcana Domain Order Domain
Demigods of an arcana domain have their Intelligence Demigods of an order domain have their Charisma scores
scores increase by 1. They may also choose from this increase by 1. They may also choose from this selection of
selection of features that arcana domain demigods have in features that order domain demigods have in common.
common.
Lawful Eye You have a knack for observing the practices
Blood Wizardry Your godly parent occasionally smiles of others. After spending 1 day in a settlement, you can
upon your arcane exploits. You can try to cast any cantrip successfully figure out it’s laws and customs, regardless of
from the Wizard spell list. To do so, you must make a DC whether you speak the language.
10 Intelligence (Arcana) check. On a successful check, you Relatable Authority People in power can see and
cast the spell. On an unsuccessful check, the spell fails. respect your authority. You gain a permanent advantage on
Arcane Enlightenment You may spend 1 minute Charisma (Persuasion) checks against any creature in a
studying a magical spell or effect. At the completion of this position of power, such as guards, governing individuals,
minute, you gain a brief insight into the magic’s purpose, and royalty.
what it does, and any material components used. You also Ordered Thoughts You have always had the ability to
learn the magic’s school and duration. literally organise your ideas. You learn the Encode
Mage’s Evasion Your divine heritage gives you a knack Thoughts cantrip. This is a permanent ability.
for evading for hostile magic. When you are hit with a spell
or magical effect, you can use your reaction to instead take
half damage. This feature also applies to spells or effects Unofficial or UA Domains
that require saving throws.
These domains are from either playtest material, or from
Forge Domain unoffical sources.
Demigods of a forge domain have their Strength or
Dexterity scores increase by 1. They may also choose from
this selection of features that forge domain demigods have Blood
in common. Demigods of a blood domain have their Constitution scores
increase by 1. They may also choose from this selection of
Crafter’s Strike Precision and accuracy run in your features that blood domain demigods have in common.
blood. When you hit creature with a melee weapon attack, Crimson Taste You gain the ability to draw power from
you can focus your crafting knowledge to make that attack the blood that others have. On your turn you can make a
a critical hit. For this feature to work, the weapon used bite attack against a creature that has blood. This bite
must deal either bludgeoning or slashing damage, and the counts as an unarmed attack that deals necrotic damage
target of your attack must be within 5ft of you. equal to 1d4 + your Strength modifier. If the bite is
Artisanal Heritage If you do not have one already, you successful, you gain temporary hit points equal to the
gain a permanent proficiency with one set of artisans’ tools. necrotic damage dealt.
When you make a check to use these tools, you may add Predatory Mind You are adept at taking advantage of an
double your proficiency modifier to the roll. opponent’s weakness. You learn the Toll the Dead cantrip.
Crafter’s Eye Your eyes are used to studying master This is a permanent ability.
works. You may use an action to study an item or object Dreadful Sentinel When a creature you can see makes
and perceive its age, its purpose, the race of the an attack against a target within 30ft of you, you can use
manufacturer, and what material it was crafted from. your reaction to hold the attacker back and impose
Grave Domain disadvantage on the attack. You can use this feature a
Demigods of a grave domain have their Wisdom scores number of times equal to your Constitution modifier.
increase by 1. They may also choose from this selection of
features that grave domain demigods have in common.
Undead Resistance Your parentage gives you a
tolerance for Undead. You have a permanent advantage on
saves against the innate abilities some undead possess,
such as a banshee’s wail, or a vampire’s charm.

1
Protection
Demigods of a protection domain have their Strength
scores increase by 1. They may also choose from this
selection of features that protection domain demigods have
in common.
Ready Defender You are always ready for danger. When
an opponent targets you with an attack, you may use a
reaction to cast Shield.
Protector’s Aid You were born to protect others. If a
creature within 30ft of you is targeted by a spell, effect, or
attack that would cause them to make a dexterity saving
throw, you can impose your will to intervene. They gain
advantage on the save, and if they would take half damage
on a success, they instead take none on a successful save.
Always Aware You gain a permanent immunity to the
surprised condition while conscious, and enemies cannot
gain advantage from being unseen by you.
Twilight
Demigods of a twilight domain have their Wisdom scores
increase by 1. They may also choose from this selection of
features that twilight domain demigods have in common.
Night Watcher You are used to spending your nighttime
hours watchful and awake. Occasionally you may choose to
forgo sleeping during a long rest. You still regain hit points,
spells, class features, and other consumed resources as
you normally would, but instead of sleeping you remain
conscious and alert. Once you use this feature, you cannot
use it again for 7 days.
Twilight Eyes You gain the permanent ability to see in
magical darkness. Additionally, magic cannot be used to
blind you, and dim light does not force disadvantage on
your Wisdom (Perception) checks.
Shadow Step You gain the ability to step from one patch
of shadow to another. In dim or dark lighting conditions,
you may magically teleport up to 30ft to an unoccupied
location of your choice.

Legal Stuff
DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Forgotten Realms, the dragon ampersand, and all other
Wizards of the Coast product names, and their respective
logos are trademarks of Wizards of the Coast in the USA
and other Countries. This work contains work that is
copyright Wizards of the Coast and/or other authors. Such
material is used under the Community Content Agreement
for Dungeon Master's Guild. All other original text in this
work is copyright 2019 by Zarajane Ferrier and published
under the Community Content Agreement for Dungeon
Master's Guild.

Вам также может понравиться