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BUSINESS
PLAN
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Address line 2
City
Postcode
Phone
Email
Website
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EXECUTIVE SUMMARY
Hiring in the media, entertainment, creative & art (MECA) space has been exceptionally
vibrant, and yet very unorganized and obsolete. In a way the MECA domain sees
significantly higher recruitment activity than any other sector because unlike the corporate
space where people get employed with a single organization for years, artists are very fast-
moving and get employed only for a few days or weeks at a time depending on the nature of
the project.
This increases the overall hiring-velocity of the entire industry and every artist is engaged by
not one but numerous recruiters in say one year’s time. The number of recruitment
transactions we are talking about is unimaginable, especially when we take regional cinema,
television and advertising also into consideration. Given this diverse and intense hiring
dynamics, the need for an organized and reliable online platform was very pronounced.
In this era of modern technology where everything is just a click away, SkillCube introduces
to make the most out of it. Creating a platform that could provide the (MECA) sector an
easier access to talent; a platform catering to the human resource needs of this sector could be
a thriving opportunity to make people’s lives easier while simultaneously making profits.
SkillCube allows recruiters to manage and artistes to participate in the hiring process through
the its web-based dashboards and portal. What used to take weeks and months of slow and
frustrating rigour, can now be achieved with a few clicks: SkillCube aggregates artistes
across categories— actors, models, singers, photographers, designers, graphic artists,
musicians, dancers, etc.—through online marketing and promotional campaigns and offline
activities such as events to build its talent base.
To reach out to recruiters, SkillCube will have a recruiter relations team that apprises them on
the startup’s value proposition. Once we familiarize them with our platform, they will be
quick to join. It will have recruiters on board across categories—television channels, ad
agencies, casting directors, filmmakers, modelling agencies, production houses, casting
agents, event companies, etc.
In a way, the MECA domain sees significantly higher recruitment activity because unlike the
corporate space, where people get employed with a single organization for years, artistes get
employed only for a few days or weeks, depending on the nature of the project
The shorter recruitment periods make MECA a much more dynamic space and an artiste is
engaged by numerous recruiters in an year’s time. This churn will work in favor of SkillCube
since it will help organize talent acquisition for MECA players and process more audition
applications.
The number of recruitment transactions are mind-boggling, especially when we take the
thriving cinemas in Bangladesh, television and advertising into consideration. This makes the
need for an organized and reliable online platform very pronounced and, this is where
SkillCube comes in.
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THE BUSINESS
The Internet came to change everyone’s daily life. It changed the way we communicate and
interact with each other socially and at work; it changed the way we consume news and
among an extensive list of other things; it also changed the way we consume music. In the
early 1990’s, the record industry was doing well with stratospheric numbers in sales revenue
from CDs. With four record labels commanding the market and their CEOs were earning a
salary of eight digits a year, the scenario could not be better.
To organize this chaos of mp3 files spread around the World Wide Web, a 19-year-old
college student, Shawn Fanning, has created a peer-to-peer software, called Napster. It
allowed users to access each other’s library of songs and soon, it became very popular with
rapidly growing users and consequently its catalogue of music. In the following years, it was
possible to choose among several options of peer-to-peer software like Pirate Bay,
Morpheus, E-mule, just to cite a few. For those who were not tech savvy, MP3.com was a
simpler option, since it was a for downloading the music files in the form of links.
To offer an alternative to piracy and taking advantage of the crisis the music industry was
facing, Steve Jobs created iTunes charging $0.99 (USD) per song downloaded. However,
comparing to the vast catalogue of Napster and other similar platforms, iTunes was
insignificant at that time, opposite to the iPod, which was a hit from the beginning. After
some time, the digital sales finally started to grow, and other players entered the market, but
iTunes continued to be the leader.
A couple of years later, as the record labels were less frightened with technology, other
business models that were betting on streaming music substituting ownership by access,
started to arise. One of those streaming music services was the Swedish ‘Spotify’ that had to
pay millions in advance to record labels which make them happy again since they were
dictating the terms in the industry again and getting the control back. A person can access
millions of songs by streaming them paying a monthly subscription fee or have an account
supported by ads. Some rumors might give the impression that Spotify does not care about
artists in their vast catalogue. Some things indicate that the record labels are not
redistributing their gains to the artists after receiving advanced payments from the streaming
music services like Spotify.
The digital format did the job to produce a whole record less expensive, and this became an
encouraging factor to independent artists to pursue their career and let their music to reach
their fans. There has been a growing number of business models focused on independent
artists, also known as indie artists. Those business models recreate the work of several
departments of the analogue (although digital) era of record labels, such as publishers,
distributors and production. The recent changes in the music industry opened new markets,
created new opportunities for new entrants, vanished some companies, merged others and
change the way players are monetizing music nowadays.
Nowadays, an individual artist must take care of many things besides music to manage their
careers - at least until they get a deal with some record label. Because of that, several
companies are offering DIY (do it yourself) tools for musicians to help them to develop their
career reach the next level. Jobs once done by some departments on record labels are now
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available mainly as subscription services. Also, some new services that did not exist in the
recent past, like ‘crowdfunding’ and influencer marketing, now are broadly being used as a
source of income for such artists.
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AUDIENCE AND MARKET
Customer segments Attributes / Size
The
Service audience and market for
provider our business
· Artists, are: Creative People
Performers,
Our target audience are people who play musical instrument, bands
photographers, artists etc and who tend to pursue art as their career. Our
consumers are also general people of high to middle families who tend to
portray art as a source of entertainment during any sort of functions and also
different organizations.
Currently There are no common platforms for artists or people who are seeking
to hire artists in Bangladesh people usually hire artists based on their
recognition in the society or if they know someone connected to them.
PROSPECTIVE CUSTOMERS
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THE MARKET
- The current size of market for this scenario is huge as it consists of not only
specialized segment of artists as service providers but also general people
who seek to receive service of these artists.
- Currently there are no common platforms which provides both artists and
people who seek them so there is a visible gap for us to penetrate.
- The size of market may change due to introduction of new competitors and
introduction of modern technologies which are reducing the artistic value of
artists as people seek more precision.
- Currently artists connect with service seekers through various forms of self-
advertisement in social media or real life.
.
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KEY COMPETITORS
Competitor Strengths Weaknesses Opportunities
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PRODUCTS /
SERVICES
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Marketing budget
Display
10%
Social media
30%
Promotional activity:
- As an online platform it includes the online-offline campaign throughout the
country to connect service provider. We will conduct Talent hunt for various
category of artist and will connect them with commercial and non- commercial
production house.
- We will create a channel for sharing our artist personal attributes and skills
which also encourage other artist from numerous places to show their skills
through our channel in the social media.
MARKETING
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PEOPLE
Human Resources - The Marketing functions within any organization do not exist in
isolation. It is therefore important to see how advertising interacts with other roles
within the enterprise and permeates them. Let's discuss how advertising deals with
R&D, production / operations / logistics, human resources, IT and customer service.
Research and development team constantly improving the means to achieve that
quality and then pushing the potential to do more. Our R&D team will find the gaps
and try to fill in and find adaptive solution. Core objectives of the team
Buyers pain point and how to create more better services for them
Artists’ expectations and how to fulfil them along with keeping proper
balance with our profitability.
Sales and customer support team - Customer service representatives help
customers with complaints and questions, give customers information about
products and services, take orders, and process returns. By helping customers
understand the product and answering questions about their reservations, they are
sometimes seen as having a role in sales. Focus points-
Knowing our artists inside and out so that we can answer questions.
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FINANCIALS
Costs
Funding overview
Accuracy and consistency in the way that you present your figures.
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1,000,000
900,000
800,000
700,000
600,000
500,000
400,000
300,000
200,000
Your text
100,000 goes here.
+34.5 % 85,700 14
Product name Total units
Twelve month forecast from April 2018
Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar
Total
18 18 18 18 18 18 18 18 18 19 19 19
Product 1
Product 2
Product 3
Total
Product 1
Product 2 +10.7 %
Summary
Product 3 Main points
Take away
Total
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Costs - Year 1 (£1000)
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0
Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
COSTS
You may need to include the costs to create or acquire the products, market and
deliver them. Sometimes there may be additional costs too, such as access to cloud
based tools or increased hosting.
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PROFIT & LOSS
Show the figures on a month by month basis for the first year and then for the next
year or two, show the figures annually.
Show gross profit below the cost of sales (revenue minus cost of sales).
At the bottom of the table, show net profit (gross profit minus all other expenses).
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First year forecasts 2018
Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar
Total
18 18 18 18 18 18 18 18 18 19 19 19
Revenue
Product 1
Product 2
Product 3
Total
Cost of sales
Product 1
Product 2
Product 3
Total
Gross
profit
Expenses
Purchases
(specify)
Gross
wages
Tax / NI
etc.
Sub-
contractor
costs
Supplies
Repairs
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Advertisin
g
Travel
Accountin
g & legal
Rent
Telephone
Utilities
Insurance
Bank
charges
Interest
Other
(specify)
Total
out
Net
profit
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SOURCE OF FUNDS
Source 3 What investment you require now, how it will be used and any likely
£ returns.
Any funding gaps you anticipate in the future and how they will£be addressed.
Total
Anything that may affect how the funds are used and their repayment.
Uses
Use 1 £
Use 2 £
Use 3 £
Total £
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Congratulations, you’ve completed your business plan!
Before you present this, it might be a good idea to proof read it, double check all the figures and
calculations and ensure it appears slick and professional.
If you need any more help, go to Sage Advice for tips on starting and running a business:
www.sage.com/en-gb/blog/
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