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Card Name Rank Suit Color Amount Range Type Set

Appaloosa A Spades Blue 1 Minus 1 Appaloosa Bang


Barrel Q Spades Blue 1 Barrel Bang
Barrel K Spades Blue 1 Barrel Bang
Dynamite 2 Hearts Blue 1 Dynamite Bang
Jail 10 Spades Blue 1 Jail Bang
Jail 4 Hearts Blue 1 Jail Bang
Jail J Spades Blue 1 Jail Bang
Mustang 8 Hearts Blue 1 Plus 1 Mustang Bang
Mustang 9 Hearts Blue 1 Plus 1 Mustang Bang
Remington K Clubs Blue 1 3 Gun Bang
Rev. Carabine A Clubs Blue 1 4 Gun Bang
Schofield K Spades Blue 1 2 Gun Bang
Schofield J Clubs Blue 1 2 Gun Bang
Schofield Q Clubs Blue 1 2 Gun Bang
Volcanic 10 Spades Blue 1 1 Gun Bang
Volcanic 10 Clubs Blue 1 1 Gun Bang
Winchester 8 Spades Blue 1 5 Gun Bang
Bang! A Hearts Gold 1 Bang! Bang
Bang! 2 Diamonds Gold 1 Bang! Bang
Bang! K Hearts Gold 1 Bang! Bang
Bang! 9 Diamonds Gold 1 Bang! Bang
Bang! 8 Clubs Gold 1 Bang! Bang
Bang! Q Hearts Gold 1 Bang! Bang
Bang! 5 Clubs Gold 1 Bang! Bang
Bang! 3 Diamonds Gold 1 Bang! Bang
Bang! 5 Diamonds Gold 1 Bang! Bang
Bang! 9 Clubs Gold 1 Bang! Bang
Bang! 3 Clubs Gold 1 Bang! Bang
Bang! 8 Diamonds Gold 1 Bang! Bang
Bang! A Diamonds Gold 1 Bang! Bang
Bang! 4 Clubs Gold 1 Bang! Bang
Bang! Q Diamonds Gold 1 Bang! Bang
Bang! K Diamonds Gold 1 Bang! Bang
Bang! A Spades Gold 1 Bang! Bang
Bang! 10 Diamonds Gold 1 Bang! Bang
Bang! 6 Clubs Gold 1 Bang! Bang
Bang! 4 Diamonds Gold 1 Bang! Bang
Bang! 6 Diamonds Gold 1 Bang! Bang
Bang! 7 Diamonds Gold 1 Bang! Bang
Bang! 7 Clubs Gold 1 Bang! Bang
Bang! J Diamonds Gold 1 Bang! Bang
Bang! 2 Clubs Gold 1 Bang! Bang
Beer 8 Hearts Gold 1 Self Beer Bang
Beer 9 Hearts Gold 1 Self Beer Bang
Beer 6 Hearts Gold 1 Self Beer Bang
Beer J Hearts Gold 1 Self Beer Bang
Beer 10 Hearts Gold 1 Self Beer Bang
Beer 7 Hearts Gold 1 Self Beer Bang
Cat Balou K Hearts Gold 1 Any Cat Balou Bang
Cat Balou 9 Diamonds Gold 1 Any Cat Balou Bang
Cat Balou 10 Diamonds Gold 1 Any Cat Balou Bang
Cat Balou J Diamonds Gold 1 Any Cat Balou Bang
Duel Q Diamonds Gold 1 Any Duel Bang
Duel J Spades Gold 1 Any Duel Bang
Duel 8 Clubs Gold 1 Any Duel Bang
Gatling 10 Hearts Gold 1 All Gatling Bang
General Store 9 Clubs Gold 1 All General Store Bang
General Store Q Spades Gold 1 All General Store Bang
Indians! A Diamonds Gold 1 All Indians! Bang
Indians! K Diamonds Gold 1 All Indians! Bang
Missed! J Clubs Gold 1 Missed! Bang
Missed! 3 Spades Gold 1 Missed! Bang
Missed! 2 Spades Gold 1 Missed! Bang
Missed! 10 Clubs Gold 1 Missed! Bang
Missed! 6 Spades Gold 1 Missed! Bang
Missed! K Clubs Gold 1 Missed! Bang
Missed! 4 Spades Gold 1 Missed! Bang
Missed! 8 Spades Gold 1 Missed! Bang
Missed! 5 Spades Gold 1 Missed! Bang
Missed! Q Clubs Gold 1 Missed! Bang
Missed! A Clubs Gold 1 Missed! Bang
Missed! 7 Spades Gold 1 Missed! Bang
Panic! 8 Diamonds Gold 1 Panic! Bang
Panic! J Hearts Gold 1 Panic! Bang
Panic! A Hearts Gold 1 Panic! Bang
Panic! Q Hearts Gold 1 Panic! Bang
Saloon 5 Hearts Gold 1 All Saloon Bang
Stagecoach 9 Spades Gold 2 Stagecoach Bang
Wells Fargo 3 Hearts Gold 3 Wells Fargo Bang

Barrel A Clubs Blue 1 Barrel Dodge City


Dynamite 10 Clubs Blue 1 Dynamite Dodge City
Hideout K Diamonds Blue 1 Plus 1 Hideout Dodge City
Mustang 5 Hearts Blue 1 Plus 1 Mustang Dodge City
Remington 6 Diamonds Blue 1 3 Remington Dodge City
Rev. Carabine 5 Spades Blue 1 4 Rev. Carabine Dodge City
Silver 10 Diamonds Blue 1 Minus 1 Silver Dodge City
Bang! K Clubs Gold 1 Bang! Dodge City
Bang! 6 Clubs Gold 1 Bang! Dodge City
Bang! 5 Clubs Gold 1 Bang! Dodge City
Bang! 8 Spades Gold 1 Bang! Dodge City
Beer 6 Spades Gold 1 Self Beer Dodge City
Beer 6 Hearts Gold 1 Self Beer Dodge City
Brawl J Spades Gold 1 All Brawl Dodge City
Cat Balou 8 Clubs Gold 1 Any Cat Balou Dodge City
Dodge K Hearts Gold 1 Dodge Dodge City
Dodge 7 Diamonds Gold 1 Dodge Dodge City
General Store A Spades Gold 1 All General Store Dodge City
Indians! 5 Diamonds Gold 1 All Indians! Dodge City
Missed! 8 Diamonds Gold 1 Missed! Dodge City
Panic! J Hearts Gold 1 1 Panic! Dodge City
Punch 10 Spades Gold 1 1 Punch Dodge City
Rag Time 9 Hearts Gold 1 Any Rag Time Dodge City
Springfield K Spades Gold 1 Any Springfield Dodge City
Tequila 9 Clubs Gold 1 Any Tequila Dodge City
Whisky Q Hearts Gold 2 Self Whisky Dodge City
Bible 10 Hearts Green 1 Bible Dodge City
Buffalo Rifle Q Clubs Green 1 Any Buffalo Rifle Dodge City
Can Can J Clubs Green 1 Any Can Can Dodge City
Canteen 7 Hearts Green 1 Self Canteen Dodge City
Conestoga 9 Diamonds Green 1 Any Conestoga Dodge City
Derringer 7 Spades Green 1 1 Derringer Dodge City
Howitzer 9 Spades Green 1 All Howitzer Dodge City
Iron Plate Q Spades Green 1 Iron Plate Dodge City
Iron Plate A Diamonds Green 1 Iron Plate Dodge City
Knife 8 Hearts Green 1 1 Knife Dodge City
Pepperbox A Hearts Green 1 Pepperbox Dodge City
Pony Express Q Diamonds Green 3 Self Pony Express Dodge City
Sombrero 7 Clubs Green 1 Sombrero Dodge City
Ten Gallon Hat J Diamonds Green 1 Ten Gallon Hat Dodge City
Name
Bart Cassidy
Black Jack
Calamity Janet
El Gringo
Jesse Jones
Jourdonnais
Kit Carlson
Lucky Duke
Paul Regret
Pedro Ramirex
Rose Doolan
Sid Ketchum
Slab the Killer
Suzy Lafayette
Vulture Sam
Willy The Kid

Apache Kid
Belle Star
Bill Noface
Chuck Wengam
Doc Holyday
Elena Fuente
Greg Digger
Herb Hunter
Jose Delgado
Molly Stark
Pat Brennan
Pixie Pete
Sean Mallory
Tequila Joe
Vera Custer

Big Spencer
Flint Westwood
Gary Looter
Gregory Deck
John Pain
Lee Van Kliff
Teren Kill
Youl Grinner

Claus “The Saint”


Johnny Kisch
Uncle Will
Text
Each time he is hit, he draws a card.
He shows the second card he draws. On Hearts or Diamonds he draws one more card
She can play Bang! Cards as Missed! Cards and vice versa.
Each time he is hit by a player, he draws a card from the hand of that player.
He may draw his first card from the hand of a player.
Whenever he is the target of a Bang!, he may "draw!": on a Heart, he is missed.
He looks at the top 3 cards of the deck and chooses the 2 to draw.
Each time he "draws!", he flips the top two cards and chooses one.
All players see him at a distance increased by 1.
He may draw his first card from the discard pile.
She sees all players at a distance decreased by 1.
He may discard 2 cards to regain one life point.
Player needs 2 Missed! Cards to cancel his Bang! Card.
As soon as she has no cards in hand, she draws a card.
Whenever a player is eliminated from play, he takes in hand all the cards of that player
He can play any number of Bang! Cards.

Cards of Diamonds played by other players do not affect him.


During her turn, cards in play in front of other players have no effect.
He draws 1 card, plus 1 card for each wound he has.
During his turn, he may choose to lose 1 life point to draw 2 cards.
During his turn, he may discard once 2 cards from the hand to shoot a BANG!
She may use any card as Missed!
Each time another player is eliminated, he regains 2 life points.
Each time another player is eliminated, he draws 2 extra cards.
During his turn, he may discard a blue card from the hand to draw 2 cards.
Each time she uses a card from her hand out of turn, she draws a card.
He may draw only one card in play in front of any one player.
He draws 4 cards instead of 2.
He may hold in his hand any number of cards.
Each time he plays a Beer, he regains 2 life points instead of 1.
For one whole round, she gains the same ability of another character in play of her choice.

He starts with 5 cards. He can't play Missed!


During his turn, he may trade one card from hand with 2 cards at random from the hand of another player.
He draws all excess cards discarded by other players at the end of their turn.
At the start of his turn, he may draw 2 characters at random. He has all the abilities of the drawn characters.
If he has less than 6 cards in hand, each time any player “draws!”, John adds the card just drawn to his hand.
During his turn, he may discard a BANG! To repeat the effect of a brown-bordered card he just played.
Each time he would be eliminated, “draw!”: if it is not Spades, Teren stays at 1 life point, and draws 1 card.
Before drawing, players with more hand cards than him must give him one card of their choice.

He draws one card more than the number of players, keeps 2 for himself, then gives 1 to each player.
Each time he puts a card into play, all other cards in play with the same name are discarded.
Once during his turn, he may play any card from hand as a General Store
Life Set
4 Bang
4 Bang
4 Bang
3 Bang
4 Bang
4 Bang
4 Bang
4 Bang
3 Bang
4 Bang
4 Bang
4 Bang
4 Bang
4 Bang
4 Bang
4 Bang

3 Dodge City
4 Dodge City
4 Dodge City
4 Dodge City
4 Dodge City
3 Dodge City
4 Dodge City
4 Dodge City
4 Dodge City
4 Dodge City
4 Dodge City
3 Dodge City
3 Dodge City
4 Dodge City
3 Dodge City

9 Wild West Show


4 Wild West Show
5 Wild West Show
4 Wild West Show
4 Wild West Show
4 Wild West Show
3 Wild West Show
4 Wild West Show

3 Promotional Card Also comes in Bullet


4 Promotional Card Also comes in Bullet
4 Promotional Card Also comes in Bullet
Name Text Set
Sheriff Kill all the Outlaws and the Renegade! Bang
Deputy Protect the Sheriff! Kill all the Outlaws and the Renegade! Bang
Deputy Protect the Sheriff! Kill all the Outlaws and the Renegade! Bang
Outlaw Kill the Sheriff! Bang
Outlaw Kill the Sheriff! Bang
Outlaw Kill the Sheriff! Bang
Renegade Be the last one in play! Bang

Sheriff Kill all the Outlaws and the Renegade! Dodge City
Deputy Protect the Sheriff! Kill all the Outlaws and the Renegade! Dodge City
Deputy Protect the Sheriff! Kill all the Outlaws and the Renegade! Dodge City
Outlaw Kill the Sheriff! Dodge City
Outlaw Kill the Sheriff! Dodge City
Outlaw Kill the Sheriff! Dodge City
Renegade Be the last one in play! Dodge City
Renegade Be the last one in play! Dodge City
Title
Gold Rush
Blessing
The Daltons
Hangover
The Sermon
Curse
Ghost Town
Thirst
The Reverend
Train Arrival
The Doctor
Shootout
High Noon

Abandoned Mine
A Fistful of Cards
Ambush
Blood Brothers
Dead Man
Hard Liquor
The Judge
Lasso
Law of the West
Peyote
Ranch
Ricochet
Russian Roulette
Sniper
Vandetta

New Identity
Effect
The game proceeds counter-clockwise for one whole round, always starting with the Sheriff. All card effects proceed clockwise
The suit of all cards is Hearts for the whole round
When The Daltons enter play, each player who has any (blue) cards in front of him, chooses one of them and discards it.
All players lose their special abilitis for the whole round.
Each player cannot use BANG! Cards during his turn.
The suit of all cards is Spades for the whole round.
During their turn, eliminated players return to the game as ghosts. They draw 3 cards instead of 2, and cannot die. At the end
Each player only draws his first card, not the second one, during phase 1 of his turn.
Players cannot play Beer cards for the whole round.
Each player draws one extra card at the end of phase one of his turn.
When The Doctor enters play, the player(s) in the gave with the fewest current life points regain(s) 1 life point.
Each player can play a secong BANG! Card during his turn.
Each player loses 1 life point at the start of his turn.

During his phase 1, if possible, each player draws from the discard pile; if so, for the whole turn his discarded cards are placed
At the beginning of your turn, you are the target of as many BANG! As the number of cards in your hand.
The distance between any two players is 1. This is modified only by cards in play.
At the beginning of his turn, each player may lose one life point (except the last one) to give one life point to any player of his c
During his turn, the player who has been eliminated first comes back in play with 2 life points and 2 cards.
Each player may skip his phase 1 to regain 1 life point.
For the whole round, you cannot play cards in front of you or any other player.
Cards in play in front of players have no effect, for the whole round.
During his phase 1, each player shows the second card he draws: if he can, he must play it during his phase 2.
Instead of drawing in his phase 1, each player guesses if the suit of the top card of the deck is red or black. He then draws and
At the end of phase 1, each player may discard once any number of cards from his hand to draw the same number of cards fro
Each player may discard BANG! Cards against cards in play in front of any other player: each card is discarded if its owner do
When Russian Roulette enters play, starting from the Sheriff each player discards a Missed!, until one player does not: he lose
During his turn, the player may discard 2 BANG! Cards together against a player: this counts as a BANG! But it may be cance
At the end of his turn, each player “draws!”: on a Heart, he plays another turn (but he does not “draw!” again).

At the beginning of their turn, each player looks at the character he is using to keep track of his life points. He may switch to th
Set
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon

A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards

Promotional Card Also comes in Bullet


Wild West Show Effects
Title
Camposanto (Bone Orchard)
Helena Zontero
Wild West Show
Regolamento di Conti (Showdown)
Sacagaway
Miss Susanna
Lady Rosa Del Texas (Lady Rose of Texas)
Bavaglio (Gag)
Dorothy Rage
Darling Valentine

Page 11
Wild West Show Effects
Effect
At the start of their turn, all eliminated players return to play with 1 life point. Deal their roles at random from those of the elimi
When Helena comes into play, “draw!”: on Hearts or Diamonds, shuffle all active roles, except for the Sheriff, and deal them a
The goal of each player becomes: “Be the last one in play”
All cards may be played as they were BANG! All BANG! May be played as they were Missed!
All players play with their hands revealed (excluding their roles!).
During his turn, each player must play at least 3 cards. If he does not, he loses 1 life point.
During his turn, each player can swap places with the player on his right, who will skip his next turn.
Players may not talk (they can gesture, moan, ...). Whoever talks loses 1 life point.
During his turn, each player can force another player to play one of his cards.
At the start of his turn, each player discards his hand and draws the same number of cards from the deck.

Page 12

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