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Apache Kid
Belle Star
Bill Noface
Chuck Wengam
Doc Holyday
Elena Fuente
Greg Digger
Herb Hunter
Jose Delgado
Molly Stark
Pat Brennan
Pixie Pete
Sean Mallory
Tequila Joe
Vera Custer
Big Spencer
Flint Westwood
Gary Looter
Gregory Deck
John Pain
Lee Van Kliff
Teren Kill
Youl Grinner
He draws one card more than the number of players, keeps 2 for himself, then gives 1 to each player.
Each time he puts a card into play, all other cards in play with the same name are discarded.
Once during his turn, he may play any card from hand as a General Store
Life Set
4 Bang
4 Bang
4 Bang
3 Bang
4 Bang
4 Bang
4 Bang
4 Bang
3 Bang
4 Bang
4 Bang
4 Bang
4 Bang
4 Bang
4 Bang
4 Bang
3 Dodge City
4 Dodge City
4 Dodge City
4 Dodge City
4 Dodge City
3 Dodge City
4 Dodge City
4 Dodge City
4 Dodge City
4 Dodge City
4 Dodge City
3 Dodge City
3 Dodge City
4 Dodge City
3 Dodge City
Sheriff Kill all the Outlaws and the Renegade! Dodge City
Deputy Protect the Sheriff! Kill all the Outlaws and the Renegade! Dodge City
Deputy Protect the Sheriff! Kill all the Outlaws and the Renegade! Dodge City
Outlaw Kill the Sheriff! Dodge City
Outlaw Kill the Sheriff! Dodge City
Outlaw Kill the Sheriff! Dodge City
Renegade Be the last one in play! Dodge City
Renegade Be the last one in play! Dodge City
Title
Gold Rush
Blessing
The Daltons
Hangover
The Sermon
Curse
Ghost Town
Thirst
The Reverend
Train Arrival
The Doctor
Shootout
High Noon
Abandoned Mine
A Fistful of Cards
Ambush
Blood Brothers
Dead Man
Hard Liquor
The Judge
Lasso
Law of the West
Peyote
Ranch
Ricochet
Russian Roulette
Sniper
Vandetta
New Identity
Effect
The game proceeds counter-clockwise for one whole round, always starting with the Sheriff. All card effects proceed clockwise
The suit of all cards is Hearts for the whole round
When The Daltons enter play, each player who has any (blue) cards in front of him, chooses one of them and discards it.
All players lose their special abilitis for the whole round.
Each player cannot use BANG! Cards during his turn.
The suit of all cards is Spades for the whole round.
During their turn, eliminated players return to the game as ghosts. They draw 3 cards instead of 2, and cannot die. At the end
Each player only draws his first card, not the second one, during phase 1 of his turn.
Players cannot play Beer cards for the whole round.
Each player draws one extra card at the end of phase one of his turn.
When The Doctor enters play, the player(s) in the gave with the fewest current life points regain(s) 1 life point.
Each player can play a secong BANG! Card during his turn.
Each player loses 1 life point at the start of his turn.
During his phase 1, if possible, each player draws from the discard pile; if so, for the whole turn his discarded cards are placed
At the beginning of your turn, you are the target of as many BANG! As the number of cards in your hand.
The distance between any two players is 1. This is modified only by cards in play.
At the beginning of his turn, each player may lose one life point (except the last one) to give one life point to any player of his c
During his turn, the player who has been eliminated first comes back in play with 2 life points and 2 cards.
Each player may skip his phase 1 to regain 1 life point.
For the whole round, you cannot play cards in front of you or any other player.
Cards in play in front of players have no effect, for the whole round.
During his phase 1, each player shows the second card he draws: if he can, he must play it during his phase 2.
Instead of drawing in his phase 1, each player guesses if the suit of the top card of the deck is red or black. He then draws and
At the end of phase 1, each player may discard once any number of cards from his hand to draw the same number of cards fro
Each player may discard BANG! Cards against cards in play in front of any other player: each card is discarded if its owner do
When Russian Roulette enters play, starting from the Sheriff each player discards a Missed!, until one player does not: he lose
During his turn, the player may discard 2 BANG! Cards together against a player: this counts as a BANG! But it may be cance
At the end of his turn, each player “draws!”: on a Heart, he plays another turn (but he does not “draw!” again).
At the beginning of their turn, each player looks at the character he is using to keep track of his life points. He may switch to th
Set
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
High Noon
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
A Fistful of Cards
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Wild West Show Effects
Effect
At the start of their turn, all eliminated players return to play with 1 life point. Deal their roles at random from those of the elimi
When Helena comes into play, “draw!”: on Hearts or Diamonds, shuffle all active roles, except for the Sheriff, and deal them a
The goal of each player becomes: “Be the last one in play”
All cards may be played as they were BANG! All BANG! May be played as they were Missed!
All players play with their hands revealed (excluding their roles!).
During his turn, each player must play at least 3 cards. If he does not, he loses 1 life point.
During his turn, each player can swap places with the player on his right, who will skip his next turn.
Players may not talk (they can gesture, moan, ...). Whoever talks loses 1 life point.
During his turn, each player can force another player to play one of his cards.
At the start of his turn, each player discards his hand and draws the same number of cards from the deck.
Page 12