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MODELS: Vol.3
THE SOCIAL
MODELS:
Are You Creative?
60 Models of Creativity and the 960 Ways to Improve Your Creativity that They Suggest
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Page 22 Catalog Models Hexagon Page 573 System Effects 128 Triangle
Page 32 128 box Recommendations Model Page 579 326 System Effects Hexagons
Page 70 to 74 Scientific Creativity Quad-Hexagons Page 332 Ways Orgs Learn 64 Quad
Page 93 48 Culture Dimensions Triangle
Page 100 Career 64 Quad
Page 114 64 Social Processes Quad
Page 336 Organizing for Meta-Cognition
Page 344 64 Ways Orgs Learn Table
Page 367 Rise of Science Table
Page 376 Knowledge Evolution Hexagon
Page 444 96 Simple Program Intuitions
Page 457 Knowledge Evolution Combined
Page 461 Experiment Hexagon
Page 604 Adjacent Beyond 64 Quads
Page 641 Systems Models Combined
Page 644 Purity Models Hexagon
Page 711 Creation Engineering 128 Triangle
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Page 121 Catalog Models Combined Page 712 Purity Models Combined
Page 124 Blend Models Hexagon Page 716 Self Models Hexagon
Page 173 Power Creation Quad 64 Page 805 Composing/Performing 128 Triangle
14 These models
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System see creativity Page 809 Mind Models Hexagon
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Page 205 Social Models Hexagon mixtures, blends, 13 Model relations & Page 879 Flow Diagrams of All 60 Models
Page 260 Cluster Creation Space and combinations dynamics Page 982 Grounding Example Tables for All
Page 281 Social Models Combined of things. p216 p225 of sorts. 60 Models
p206
Page 284 Group Models Hexagon 8 p300 Page 1056 References
Page 329 General Computation
Page 331 Social Process Event Types
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Copyright 2002 by
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THE MAIN IDEA OF
THIS BOOK SERIES:
One expensive volume is already being sold on amazon, presenting
60 models of creativity, as ten sets of six each. That volume runs
thousands of pages. Most people will want something shorter and
sweeter. So 10 volumes of six models each are being published by
this author, with the same front matter, the same back matter and
INTERVAL sections adding new models of creativity beyond the 60.
al For TCreat
nusuls hin ive
U Too kin MONASTIC
TO
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GEOMETRIES OF
INNOVATIONS
STRUCTURAL
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1 THOUGHT COGNITION
Str Poin
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I
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Causal
TOOL 2 Structures
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13 to 18 of 60
CONTENTS:
page 4 table of contents
page 5 causal drawing of the 6 catalog models
page 6 covers of Richard’s 48 books
page 16-17 polygon showing all 60 creativity models
page 20 preface--origins, uses, structure of the book
page 43 paragraph summaries of each of 60 models
and references for each
page 101 article, 47 pages on shift from single right-y
models to plural diverse models sets
page 149 chapter fifteen--community of ideas model
page 177 chapter sixteen--system model
page 200 chapter seventeen--social computation model
page 239 chapter eighteen--social movement model
page 269 chapter nineteen--space sharing model
page 299 chapter twenty--participatory art & design
page 353 chapter twenty one--combine social models
page 359 60 model polygon plus assessment table
page 364 800 creativity research references
page 410 causal path drawings of each of the 60 cre-
ativity models, 2 per page
page 444 cabaret and other events of social creativity
page 499 repeat of covers of Richard’s 48 books
page 509 repeat of polygon of all 60 models on 1 page
page 512 backcover
Social Culture
14
Idea Markets
Connectedness diversity Patchings
Idea Courts
Idea Concerts
Idea Revolutions
finding, approach selecting, solution criteria Brain Two: associative, Tuning connectedness
patchings
unconscious neural hardware reflexivity
imagining, partial solution generating, etc. brain
The Social Computation Model of Creativity The Social Movement Model of Creativity
The Interest Development Process Institutionalize Emergenc
e
Memory
observe dialog evolution in self & others
Th
measure unplanned emergents
eA
Coordination support what emerges
est
Develop Interests encourage being copied and co-opted
ut
find wide
er
Events Profoundly
om
assumption
nt
your agend becomes their agenda
Which of these network
dI
ati
steerage events key to creativity leverage
pe
c
6 do you do? do Production threat
In
event invent events
elo
Overall flow find wide factor of
ter
launch-close events Events
ev
Meta-Cognition anomaly your
est
you not do?
eD
community cabaret network
quality events alternative
Th
expert-novice difference find smallest demo
reverie punctuations best-in-world protocol input that needs
events find deep undoes: negotiate
red team skeptic events & wide assumptions, demo old place for
model building events anomalies, answer your
model using events pent up
Develop & releases inadequacy innovation
result finding events latent pent up
Profound forces
Interests Island forces
Design
(Event) Detect Invent Public Private
Whistle Solving Dialog Dialog
key to creativity
Social Computation Formation Event Design Linking Whistle Seed
Interest Events Strategy Process Events Process Point Point generate & test alternatives demo
Did we get
Release package winner workable negotiate
select island-link type leadership shift spot emergent results build in self replication alternatives blend of
system element uniting simple event sequence the results find find overlap innovations
custmr-producer-supplier determine capabilities pre-, event, post-event select apropos events
all events at once we wanted overlap points of formulate
problem finding workouts set capability deployment fractal themes study event results
sequence of event sets or expected? points of above 3
viable marginals events set initial island-links leadership pairs specify new event types elicited
M
int
horizontal event cascades setup island-link process daily results exchange needing inventing above 3 first
an
and
the
point of tion
Meta-Cognition
ov
pa
innovation
domain
The Second Discovery--
en
Events
en
tt
dynamics
em
ha
research assemblies
ov
me
16
rg
The Space Sharing Model of Creativity The Participatory Art and Design Model of Creativity
Tuning Undo Re-Locus
Community Analysis Spirit
Demytho-
happenstance or intentional
distributed or focal Media logizing
Healing
Art & Performing
Sicknesses assessing media Media Performance
de-center-ing
culture’s personal de-profession-ing
impact;
democratized
incentive meta- demystifying broadcasting,
balances: relationship contributing media De- Undo
traits: messages; Personal local experience
share/hoard ideas, credit, traits: Media- Traditions capture;
converging/diverging distributed/central; structurally
resources, levels of sharing; cumulativeness/dissipation constructive/destructive; trial izing of sincere vs.
adding value/emotive reaction pro-paradigm/con-paradigm;
reading isolations; Lives Anonymity family art
openness & accomplishment; movies/ composing; commercial
sharing mode incentives social vs. indivl. computatn. meta-contributors: rep/faction media experience
issues: content vs. self-improve/tradnl songs/ etc.; challenge audiences;
resource/credit meta-contributions substitutions;
targeting; communicating
isolating hermit ordinary vs.
valid effects; from art to design to invention to discovery persondirected performing;
Creativity
media; input zen; improv
composing;
Space Types:
intellectual
Membership
Types:
attention contributions Space
Sharing
Modes:
collaboration
Audience Composed Myths Becoming a Performer
social Shared rivalry
discourse contributions Extending a Production Process art targeting
toy-play co-discovery net wired fairy tale
operations contributions performer to Wider Populations Causes human needs;
field
meta-contributions models/simulations audience audiences; constraint
antiphony; performance Creation fractal theme
release;
pre-composing expression;
bottom up
Community Spirit Analysis
18
information reduction audience tooling; Technologies happiness;
information framing personal coached Blends
frame invention internet TV channels; performance as
weekly neighborhood emergence;
comedy nights;
Self New Rules
Creativity Audiences Emergent
Performer
Expression
Rules of
Techniques
Performing Expression
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CREATING HUMANE CREATIVE HUMAN BEINGS--The World’s WHAT SOLVES THIS? We have mere teaching/learning
Most Valuable Product. Perhaps the biggest problem of all going in and the web does it better than expensive faculty.
that we face is--HARVARD--the EVIL HARVARD admits, hires, We have NO educating going on--so evil elites under the Har-
and graduates. From Harvard physicians ruining the finances vard motto--SELF UBERALLES. We need not a transfer of info,
and health of the entire US and world population, to Harvard better done by technology and the web, but a transfer of
CEOs using Harvard B School invented econ cover stories for responsibility for civilization between generations. The four
massive theft, to Harvard grads on Wall Street doubling Cali- books above EACH tackle BIGGEST of all our problems. The
fornia electricity prices, throwing hundreds of thousands of first present 5 models of educated person from across history
Puerto RIcans, post-hurricane, out of their homes, stealing 3 and the world. The second presents events replacing educa-
trillion dollars in government bail out welfare payments for tion institutions, the third presents 64 capabilities that 150 at
bank gamblers in 2008/9--IT IS HARD TO IMAGINE ANY INSTITU- the top of 63 fields by virtue of being “more educated-act-
TION OR ELITE MORE HARMFUL than HARVARD to democracy ing”. The fourth presents step by step procedures for making
and the world. If you think that is an exaggeration--go else- safe creative elites and populations.
where--these books are not for fools. FOR EMPLOYERS There are more and more kinds of employee
OUR “BEST” COLLEGES are not creating humane safe cre- who are intense productive in some sense but side effects of
ative human beings. Indeed Silicon Valley out-invented Har- their productivity undo the benefits of what they produce--
vard-MIT 800% the last 50 years by shunning MBAs, and PhD you will find they omit several of the 64 capabilities of edu-
East Coast scientists. California was founded by people flee- cated people, laid out in great detail in these books. You can
ing the snobbery, Brit analysis manias of the East Coast Reli- assign chapters with exercises to them to improve their con-
gion of Business. tributions.
TOOLS-METHODS UPDATING MIND FOUNDATIONS
8000+ eminent people in 63 fields 41 nations, researched for capabilities that made them “top”
WHO IS BEST IN 63 DIVERSE FIELDS, WHAT CAPABILITIES book above suggests simple changes in the most mundane
GOT THEM TO THE TOP AND KEPT THEM TOP heavily-used-per-hour mental operations, that, because they
AT THE TOP BECAUSE “MORE EFFECTIVE” THAN OTHERS are used so much each day by us all, propel mental force and
150 people at the top of 63 fields in 41 nations due to being mind power immensely beyond present levels in anyone will-
“more effective than others” were interviewed for their ing to complete the 27 exercises in the book and check
capabilities. 100 routines shared by between 1/4 and 1/3 of answers with the answers at the end.
them all were in the book above on effectiveness. CHINA REPLACING THE USA AT THE TOP OF THE WORLD
AT THE TOP VIA DELIBERATE TRAINING OF BRAIN ASPECTS Shanghai is a start--far beyond USA Weston High levels in lan-
Brain training is a catch-all category--150 people at the top guage and maths, but China is doing more to out-think the
due to X, something we had a hard time defining in words--till world. The last book extends from 6 mundane mental media/
a student suggested--these gals deliberately train parts of interfaces to change in the 3rd book above, to 66 similar ones
their brain the way athletes train muscle groups. So the book to improve slightly. Both of these come from the most popu-
present 7 exercises of each of 15 brain areas, shared by these lar courses at the University of Michigan, the University of
150. Chicago, Beijing University--on how Best Thinkers Think.
WHAT TOP 20 HARVARD-MIT FACULTY DID TO IDEAS THAT
AVERAGE FACULTY THERE DID NOT DO TO THEM The third
REDOING PLATO We need definitions of “excellent” and SELLING WE ALL DO, MUST DO The second book presents
“the good” that work today and in our future. We cannot a 19th that is of special importance--the selling we all do to
haul around 2000 year old definitions from religions, philoso- our selves, kids, spouses, bosses, clients, not just venal for
phies, this and that culture, old books, ideologies, and politi- product sales.
cal factions controlled by hidden wealth. We need modern LEAP AHEAD THEN CATCH UP--OUR NEW RHYTHM The
empiric-based definitions of what is “good” and “excellent” third book presents high technology leaving behind all secu-
in at least 63 diverse fields and 41 nations. rity safety privacy and quality to make new ideas easy to try
EXCELLENCE SCIENCE RESEARCH PROJECT of the Univer- out, then the CATCH UP after immense harms appear from
sity of Chicago Grad School of Business (now Booth School) that “freedom” without “responsibility”. This rhythm--leap
8000+ eminent people from 63 professions 41 nations were ahead via the easy “no rules” route than catch up via “civili-
interviewed via AI protocol analysis of handling cases and zation the nerd barbarians and their arrogances and autistic
Japanese total quality process modeling of their best work techs”--will be with us for centuries. We might as well get
processes, for the capabilities that got them and kept them good at it via the methods in the third books above.
at the top. 54 routes to the top were found--via effective-
ness, creativity, design, managing error, managing self man-
aging complexity and 48 others. The first book above
presents 18 of those 54 in detail.
CREATIVITY SCIENCES
30+ of them (Design, Creation, Innovation, Parenting, Venturing. etc.) Apple rose by doing 8 at Once
APPLE DOMINATED ALL OF SILICON VALLEY THEN ALL HIS- BOOK FOR CREATING CREATORS Creating creations is vital
TORY Their main method was CREATIONS LEAD NOT PEOPLE when deep learning robots compete with humans for jobs.
and SIMULTANEOUS DEPLOYMENT OF PLURAL DIVERSE CRE- But more is needed--creating creators where now we create
ATIVITY SCIENCES. These three books get you Innovating how merely coders (that deep learning will do better), employees,
you Innovate, Creating what is most valuable, namely, Cre- followers, retail sales persons and the like. We will have to
ators, and replacing “design thinking” thinking design. master creating creators instead. The steps of doing that from
BOOK FOR META-INNOVATING Meta-Innovation comes from 8000+ eminent creators are in the Steps of Creating book
Meta-Cognition by Flavel 50 years ago--people noticing how above.
they learned and making mid-learning adjustments out- BOOK FOR ESCAPING THE “DESIGN THINKING” RUT-MANIA-
learned others, and Meta-Creation 14 years ago by Greene-- COWARDICES IF WE HEAR THE WORDS “Empathy, Ideate, Pro-
creators who notice what models of creating they used them- totype, Test” ONE MORE TIME WE WILL PUKE Design thinking
selves and they omitted that others used out-created others. was invented by Canadians--Mintzberg then Martin--saying
Meta-Innovators are innovators who notice what models of Americans basing business and MBAs on economics was both
innovating they themselves use and omit that others use--they evil and ineffective and harmful, an error--instead business
out-innovate others. The first book enables you to spot what should be viewed, led, and taught as a “design art”. Design
models you use and omit and need. thinking should replace MBA spreadsheet and IMF nation-
destroying “tightening” of budgets.
CREATIVITY SCIENCES
The BEST FIRST Book on ALL of Creativity; The BEST FIRST Book on ALL of Innovation
NOT FUNNY-HATS CREATING, NOT HARVARD P-VALUE MOD- CREATIVITY THAT COMES FROM ESCAPING PROFESSOR
ELS OF NO-IMPACT CREATING Two sick approaches to creat- “SINGLE RIGHT-Y MODELS” The first book above show begin-
ing dominate markets. Fun seminars with squirt guns and ners to creativity of all 30+ creativity sciences’ sorts, that
funny hats by Harvard consultants; 42+ parameters to modify there are plural diverse global models of it, so no one “right-
to create a “creativity fostering environment” by Amabile and y” professor can be trusted to produce real impacts.
top professors--both of these are sick, dishonest and fake from INNOVATION THAT COMES FROM ESCAPING PROFESSOR
their very foundation. The first panders to lazy execs and “SINGLE RIGHT-Y MODELS” The second book does exactly the
employees wanting creativity to be easy, fast, rule-sloughing same job for beginners for innovating not creating. It shows
FUN--the very opposite of Edison testing light bulb material plural diverse global models and combinations of them that
8002, 8003, 8004 without a victory yet. The second panders vastly outperform taking one or two of them as “right” they
to corporate snobs kissing elite professor assess--the way way adolescent arrogant professors do.
Procter & Gamble always does--paying years and milions to BOTH THESE BOOKS ARE FOR BEGINNERS who want to not
install Harvard Amabile’s model of creative work environment throw money down professor invented drains. Sprinkling
and getting, as buried-in-back-of-article one sentence result-- smarty cooties and elite cooties on dumb ineffective ideas
copying a hit Japanese product 8 years AFTER it hit in Japan! MAY get you promoted but will NOT get you creating and inno-
Harvard calls that “creativity”, I, Richard Tabor Greene call it vating.
“delayed forced copying”. Readers can choose which they
prefer to install.
APPLIED CREATIVITY
Reality out-creates humanity = it CREATED US; BUT Reality Thwarts it own Creations & Creativities
REALITY OUT-CREATES HUMANS BY A CONSIDERABLE MAR- ing, creating, design, innovating work for you
GIN, AFTERALL IT INVENTED US But reality thwarts its own (the weak ones who drift to Silicon Valley decades too late
creations and creatings. SO you have many inverse U func- when home prices and long commutes make huge salaries
tions--too little of X and failure, too muh of X and failure, and actually quite small--read Jane Jacobs).
not calculations that determine the “sweet spot” in the mid- Getting Real defines Creativity Noise, Innovation Noise--
dle where “the edge of chaos” appears, so some tiny local the immense amount of phony “claimed” creations and inno-
change totally redoes the entire system with no way to pre- vations that when examined turn up trivial silly levels of
dict WHICH little local tweak will do that. All of civilization, change and novelty. You START creating when you subtract
languages embodied this nasty nature of the non-linearities such NOISE out of your mind, life, aims, habits, goals, meth-
throughout life as sayings “a stitch in time saves nine” “let ods, educations.
sleeping does lie”. Taking Place sees cities and city lives PURELY AS INSIGHT
So two contrary kinds of thought are needed--seeing and PROCESSES that pulsate between opposites while collecting
naming all the lies and politics and venal monkey dynamics failure after failure from try after try till you let go of deep
that pretend to creating, and pretend to design, and pretend parts of who and how you are enough to think thoughts your
to innovating but sell out for personal or product “promo- entire life made un-likely from and un-fit-for you. Getting
tions”. The second kind of thought is seeing past apparent BEYOND self and mind opens the creation door.
superficial differences of environment and location--the illu-
sion that some one place or environment will do the invent-
BOTH OF THESE BOOKS ARE TRANSLATIONS OF EARLIER BOOKS IN THIS JAPAN today has been frozen--unable to foster real universities and
DOCUMENT All Creativity is Here, a book earlier in this document, here is real university-industry linkages. Since 2000, almost 20 years, little has
English-Chinese facing pages and somewhat simplified. Steps to Creating, been tried. Rather governments re-try copying USA electric cars devel-
another earlier in this document book, here is translated into Japanese. opments ten years later, copying USA share economy businesses ten
CHINA is consumed with speed, short cuts, rapid dominance, flexing years later--the old Meiji formula that started failing badly around year
muscles for centuries it lacked. The cost of this onrush, however, is 2000.
thought controls and dead intellectual life that drive already many top BOTH BOOKS, taken together, nudge Asians into the plural diverse
thinkers abroad. This Chinese translation was done to demonstrate what models of creating approach and the steps of creating creators approach
short cuts cost in terms of missing abilities for creating and innovating. that made the West dominant in innovation, globally, since 1450 a.d.
The Howard Hughes Medical grants out-performed in medical research There is no short cut to what these two books present--none at all. We
by huge margins top university Nobel prize winner labs--because the all will wait and see if Asia has the stomach for invention and creating or
Hughes grants made people free to follow any interests however strange not.
and unpromissing at first. BUT A PROVISO----INNOVATION THAT RAISES UP ENTIRE POP-
Japan went through this--cutting corners till 2000 when the easy ULATIONS--AN INNOVATION THE USA NEEDS BADLY Both Japan
copycat copy-foreign-tech-better stuff dried up. Suddenly Japan in and China abhor, rightly, the USA innovations done the easy way
2000 found they HAD NO UNIVERSITIES AT ALL--just tatemae pretend by elites not raising up entire populations--China already has
ones, where neither professors nor students read books, sprinkled with
a few smart individual geniuses who the government could point to, to avoided that error; Japan has up until Koizumi avoided that error
suggest the whole system was okay when it was not. China has chosen to too. Hawaii is perfect--something halfway between China/
repeat the Japanese mistake and as a result is rapidly losing its best Japan and California--a little West but not too much!
minds.
EVERYONE BOOKS ON CREATING
32 Steps per Book on How to CREATE CREATORS plus Before & After, Diverse Other Creativity Models
FROM CREATING CREATIVE WORKS TO CREATING SOME- pages at end; 2) book two--22 creativity noises at front, and
THING FAR MORE CREATIVE--CREATORS Parents want to make 1500 item creativity checklist on 20 models of creating at
creator kids, schools want to graduate creators, companies end; 3) 96 dynamics of scientific creativity at front, 96 mod-
want to foster creative execs-employees-initiatives. How do els of innovation at end; 4) 20 avenues of emotions creating
we create creators? We have to go to people who have and creating emotions at front and 3 avenues for getting real
already done that, for years, year after year, in many locales about creating at end.
and conditions. We have to get their concrete steps, rou- EVERY CHAPTER, 32 in each book, has the same sections--
tines, advice, obstacles handled, tactics tested and found main point, illustrated by a manga by Yoshida, application
effective. advice for parents, bosses, ambitious selves, application
THESE FOUR BOOKS each present 32 steps in creating cre- method as exercise, summary principles of application at end.
ators, in proper order, obtained from 150 people--bosses, FOR THE BEGINNER-EST BIGINNERS This series of books is
parents, teachers who succeeded in creating world class top beautiful, simple, step by step, holding your hand as you,
creators for years. however ordinary, move from uncreative living and work to
BUT EACH BOOK IS A SANDWICH that puts its 32 steps history-changing scale creating and living.
between wonderful comprehensive other models of creativity
aspects. The sandwiches in all four: 1) book one--self assess-
ment on 128 steps at front, 120 models of creativity in 22
FROM ADVICE REPEATED FOR HUNDREDS OF TOP STU- 25, age 35, age 45 moved former students to executive rank
DENTS WHO GOT INTO TOP FIRMS, VENTURES, GRAD SCHOOLS or top tech venture founder roles.
TO YOU Richard was asked tens of thousands of times for THERE 3 BOOKS however were expanded and re-contexted
advice on this and that about study and further educations for use by people not familiar with Richard and not related to
and later about first jobs, first manager positions, first ven- his colleges and courses and tech ventures he founded. The
ture product launches, and the like. Repeating the same books are for EVERYONE--literally. They assume no elite
principles, examples, and steps got both repetitious and beginnings, smart parents as resources, get present skills.
lacked thoroughness and quality due to mood and time and They assume you are starting out from zero or below--how get
occasion constaints. from there to the top of history in one lifespan.
THE FIRST BOOK lays out how dozens of former students SELF CHANGE WORLD CHANGE Self change comes first and
of Richard built successful consultancies based on handling it is painful--you have to stop loving deep very emotional
selves-cultures-highperformances as exactly the same thing. parts of your self FOR EACH AND EVERY INSIGHT in your work
THE SECOND BOOK lays out how kids of 88 of Richard’s former and life. People “say” they want to create but when they
students, using parts of books and papers by Richard, got use up all the easy funny hats fun routes that do not ever
their kids into global top 5 universities and companies/tech- work, they get discouraged--there is no FUN EASY route at all-
ventures. THE THIRD BOOK presents 45 methods that, at age -NONE. These books are for you when you are ready for the
real thing, not the fake easy fun thing.
INTELLECTUAL SNACK BOOKS
Small books of VAST & DEPTH Coverage of PRACTICAL Topics on ALL Levels of Books Given Above
THIS AND THAT BIT FROM THE EARLIER BOOKS IN THIS DOC- up till now and models they omitted or knew not about, out-
UMENT WERE FUSED TO MAKE EACH “SNACK” BOOK ABOVE created those comfortable in one or two models that worked
The snack books are short, and very tightly focussed on one for them thus far.
major kind of excellence. They ignore diverse plural models BOOK FOUR covers 30 emerging new fields of knowledge,
and cover in practical detai one powerful way, route, avenue, each summarized with a fractal concept model of 64, 128,
goal. 216, 256 or more details on several size scales. Two benefits
BOOK ONE covers all of design as 25 genres of WHAT gets accrue from reading it--getting your mind around an enormous
designed and 25 WAYS to design, one for each genre. amount of diverse knowledge at several levels of detail/gener-
BOOK TWO covers 20 kinds of “being social” 18 of which ality, and use yourself of fractal concept models to expand
are harmed or omitted by all that social media and Silicon Val- how many ideas your ordinary mental operators can apply to
ley nerds do and invent and make and sell. If you want to in any given amount of time--where others handle 7 to 10
defeat Facebook, Uber, etc. this books gives you 18 powerful ideas you handle 40 to 70, or 100 to 120, making you
ways. immensely more productive, mentally, and thereby expanding
BOOK THREE covers the Meta-creation route to out-creat- the diversity of what you image and try, making you out-cre-
ing others and your own prior selves. Research found those ate others.
made aware of the models of creativity they themselves used
BOOK ONE ABOVE enables Meta-Innovating, but not with BOOK FOUR ABOVE presents ALL you need to know and do
72 models, here with 96 models. to transplant ANY X across any kinds of culture--cultures of
BOOK TWO ABOVE gathers all the best research on Insight products, technologies, organizations, markets, business prac-
Processes and on how they appear in all areas of mind and tices, eras, nations, genders, professions.
life. You buy any of these books FOR THE SPECIFIC POWER it
BOOK THREE ABOVE is examples and tools for 3 huge new gives you--so you can Meta-Innovate beyond competitors, so
powers--totalizing bodies of knowledge (how Japan conquered you can foster bigger and more insights than others in self and
the world with totalized quality, robotics, emotive media), others, so you can deploy the three powers--totalizing, fracta-
fractalizing idea inputs/outputs to and from minds so ordinary lizing, pluralizing, and so you can transplant any X across any
mental operations can be applied to many more ideas and set/kind of cultures.
many more diverse ideas per unit time, and pluralizing mod-
els--the way Apple dominated Silicon Valley and became his-
tory’s most valuable corporation--simultaneous deployment of
8 creativity sciences at one time--here expanded to deploy-
ment of up till 30 at one time.
FICTIONS, POEMS, SCRIPTS, COMEDIES
How do THESE genres of creativity CHANGE when all the contents of the 40+ above books are applied to them?
AFTER 44 NON-FICTION BOOKS, RICHARD IS READY FOR marked in piles of hundreds of books on a new topic. Instead
FICTION, FANTASY, ART, COMEDY are 50 kinds of mental invention, verbal invention, person-
BOOK ONE ABOVE the Creations Lead poetry book is done story invention to include in each chapter written--because
and sold now on Amazon. readers WANT to learn diversely from what entertains them
BOOKS 2, 3, 4, and 5 are in process and who knows when these decades.
they will be ready for public display and distribution. RIGHT NOW read the poems to guess how the fiction-
scripts-comedies will turn out. That is what I do.
40 YEARS AGO RICHARD MADE 50 POINT OUTLINES OF 147
NOVELS HE MIGHT WANT TO WRITE SOME DAY That old docu-
ment was typed and I still have it. “Not bad” was my reaction
while reading over it a few days ago. This move to art is a
rather significant change in my habits of production and imag-
ination. Gone are the giant well ordered outlines of points
Fractal of Contents
Page 533 System Models Hexagon
Page 8 Overview of the 60 Models Page 559 Simonton Hexagon
Page 22 Catalog Models Hexagon Page 573 System Effects 128 Triangle
Page 32 128 box Recommendations Model Page 579 326 System Effects Hexagons
Page 70 to 74 Scientific Creativity Quad-Hexagons Page 332 Ways Orgs Learn 64 Quad Page 376 Knowledge Evolution Hexagon Page 604 Adjacent Beyond 64 Quads
Page 93 48 Culture Dimensions Triangle Page 336 Organizing for Meta-Cognition Page 444 96 Simple Program Intuitions Page 641 Systems Models Combined
Page 100 Career 64 Quad Page 344 64 Ways Orgs Learn Table Page 457 Knowledge Evolution Combined Page 644 Purity Models Hexagon
Page 114 64 Social Processes Quad Page 367 Rise of Science Table Page 461 Experiment Hexagon Page 711 Creation Engineering 128 Triangle
Page 121 Catalog Models Combined Page 373 Group Models Combined Page 530 Experiment Models Combined Page 712 Purity Models Combined
Page 124 Blend Models Hexagon Page 716 Self Models Hexagon
Page 173 Power Creation Quad 64 Page 805 Composing/Performing 128 Triangle
14 These models
3
Page 168 Social Automaton Table Page 806 Self Models Combined
Page 202 Blend Models Combined These System see creativity Page 809 Mind Models Hexagon
as social
4
models are Page 876 Mind Models Combined
Page 205 Social Models Hexagon mixtures, blends, 13 Model relations & Page 879 Flow Diagrams of All 60 Models
Page 260 Cluster Creation Space and combinations dynamics Page 982 Grounding Example Tables for All
Page 281 Social Models Combined of things. p216 p225 of sorts. 60 Models
p206
Page 284 Group Models Hexagon 8 p300 Page 1056 References
Page 329 General Computation Disci- Com- Social 19 Process
t
pline p142 Compu-
y Tex Any
Page 331 Social Process Event Types munity Deploy-
The M Com- of tation -Stud t
A Self ativity tha urse
2
7 ment These
Comp ost
SOCIAL
5
Optimize creative
in A College o e
n
p162
BL
e
that h ativity models are Art &
OU
Mixing
Paradox Move- Demyst- Ideal y s
EN
a giant collections n
in A any Can U
Ever s Design Flow
GR
P66
Finding p56 ing Social p323 26
Scale Share p377
Traits p44 p192
Blend Connec- Simple
p33 Darwinian tion- 22 Programs Compilation
Cycle
CATA Systems 4 11 ism LEDGE p388
1
Recommen-
LOG p75
Combined
60 p439
KNOOWLUTION Relocating
EV Idea
1
p426 Fractal p401 These
dations Thought Recurrence Idea Ecosystemsdynamics models see
p23
Garbage Types
6 Can p89 5 Models of 29
28 p411
Waves 27
among
ideas themselves that
become creativity
Within the mind dynamics 58
Creativity Create by 36 p473
or constructs that
“create”.
Making
p836 Sense
Cognitive 56
57 Percept
MIN
Invent p846 p854
D
Experience
59 Realizatn.
Substrate
p866
Copyright 2002 by
Richard Tabor Greene
All Rights Reserved
US Government
Registered
p520
Social Balancing Solution
Automata p462
34 p511
Fractal
35 EX
PERIM
ENT
6
Culture
Policy by
31
Ind Compan
ie Extended
ST
es p674 Systems
Ven tu r ion
of creating
lop- 48
& Tradit
a self if 50 p717
39 p534
Fashion
Covers:
Kaufmann’s Investigations Channel 49
extended
result in p749
creativity.
ment
p734
Anxiety
Courage 45
Perfor-
mance
44
p645
Sub-
creations
System 38
Effects p544
These models
p562
7 37
Darwin- Introducing:
9
These p664 see non-linear ian
aspects of reality
Wolfram’s Simple Programs models see
some single p656
that make creativity
inevitable in Fractal
Abbott’s Chaos of Disciplines
8
function or 43 the universe
SOCIAL
Ideas Mass models see
p134 Tuning 15
9 Solving 20 group-ness
p314 making
Parti- p239
p285 procedures
These Culture cipatory Social 24
p162 Optimize creative
BL
P
models are Art &
OU
Mixing
Paradox Move- Demyst- Ideal
EN
GR
Door- p262 17 ment ification
D
Idea
WL
KN OLUTION Relocating
EV Idea p401 These
models see
Ecosystems dynamics
p23
Garbage
6 Can p89
Types
5 Models of29 28 p411Waves 27 become
among
idea themselves that
creativity
or constructs that
“create”.
Making
57 Percept p846 58
Within the mind dynamics
Invent p854
Experience
Creativity
Copyright 2002 by
p520 Create by
Social Balancing
Automata
p462
36 p473
Solution
p836 Sense 59 Realizatn. Richard Tabor Greene
All Rights Reserved 35 EX Culture
D 34 p511 PERIM 31
M IN p866 US Government
Fractal E NT
Cognitive 56 Substrate Registered Policy by
Operator Update 52 Career Adjacent 42 Model
Expan- Creation
Experiments
Extremes p763 Invent Investing Beyond p489
p823 Insight 60 p775 40 p599 sion Events 32
55 p810
Interest 53 p787 p686 Population 33 p499
54 46 41 Automaton
Ecstasy p617 These models see
p700
51 Perfor- 47 Surprise solids disolved into
SY
Extended
ST
p587
E
Generations of grad students at the University of Chicago, Keio University, Beijing Univer-
sity, ETH, TUDelft, and other universities have built careers on single chapters and sets of
chapters in this book, some building their own successful consultancies. Generations of
global corporations have, as consulting clients, assessed and thoroughly revised their own
approaches/models of creating, inventing, discovering, experimenting, composing, per-
forming, tech venture launching, innovating by finding which of this book’s 60 models
they allow, notice, fund, encourage and which they block, omit, suppress, deny. Interes-
tingly, a number of Harvard, Stanford, MIT, Oxford, and other top university books on
creativity models have been announced as “forthcoming” on amazon.com only to never
appear, after this book was published. That is because they all presented 6 or 8 models,
all from one nation’s views and traditions, not 60 models from Asian-EU-USA North-South
arts-sciences-policy-invention-digitaltech perspectives.
KNOWLEDGE TRAITS
dness* y* e* (social ties & n
(handling & arts of knowled
META-KNOWING
EXPERIENCE
MODEL
BASICS
SELF
PRODUCE
META-PRACTICES
careers* researc manage ecosyst practic across
TRANSFORM
INFLUENCE
LEARNING
DISCOVER
CHANGE
finding) (processe events clusters freedo ge
s) (of ideas m& sequenc
& historic e gaps
practices) dreams
technolo venture organiza practice practic across
gy (founding
tional s e: knowled
(social life
)
learning (moveme novelty ge
etc.) nts of conserv surprise
change) ed s&
noticing
novelty s
Figure 3
THE 18 NOVELTY & CREATIVITY SCIENCES
Creativity generates Novelty which generates Selves, Knowledge,
Discovery, Invention, and Exploration
SOURCE De Tao Masters Academy Creativity & Novelty Sciences Studio
Plan, 2012)
1) The Liberal Arts of Each Novelty Science EVOLUTIO STORY-
Come from the Evolution, Natural N IN COMEDY-
Selection dynamics, of Each; (Natural HISTORY-
2) Novelty Comes into the World via FIVE Selection PHILOSOPH
Types of Creation and TWELVE Levels of dynamics Y OF
Creation of):
Educated-
ness (self
creating
persons)
SELVES Careers
Creating
Creators
(Leadership,
Parenting)
Systems
CREATIVITY
KNOW- Cultures
LEDGE Quality
NOVELTY
EXPERI- Innovation
MENT & Ventures
DIS-
COVERY
ART & Design
INVEN- Compose
TION
EXPRES-SION Fashion
& EXPLOR- Perform
ATION
Figure 4
120 Models of
Creativity
from 150 Creators, 8000 Eminent People, & 4000 Books and Research Articles
People from 63 diverse professions and 41 nations were sources of the below.
[A book of detailed models for 60 of the models below is available from
scribd.com]
Academic models that correspond with each empirical model below are noted
in each box.
This Model of Models is the basis of a 4 semester course at KEIO SDM in
Creativity Models.
SOURCE De Tao Masters Academy Creativity & Novelty Sciences Studio Plan, 2012)
The Comprehensive First 60 Models The Partial Second 60 Models
Each model below purports to explain Each model below purports to explain SOME
ALL of creativity KINDS of creativity
NOTE a book on all the below was NOTE the below are being tracked closely for
published (Greene 2000) eventual generality
THE SOCIALITIES THE BRAIN MIND EXTENSIONS
OF CREATING MENTALITIES MANAGEMENT OUTSIDE BRAINS
OF CREATING
CATALOG EXPERIMENT SEEK ENTOOL
EXCEPTION MENTAL
OPERATORS
RECOMMENDATIO SOLUTION EVERYMAN DECENTRALIZE
NS create CULTURE SCIENTISTS, INTUITIONS each
creative life (by creators HYPOTHETICALITY group and era has
making interior & articulate to (BAYES) creators its own
exterior room, themselves become aware of characteristic
and embracing their chosen limitations and intuitions, which
paradox enough field as a tendencies in how creators notice
to enable mental failure culture; they view the and reverse or
travel), then they world (what they change; when
accumulate reverse all notice and miss), central control by
subcreations till dimensions that they consciously leaders is
they become characterize seek frameworks assumed, creators
creation machine, that failure for getting beyond imagine many
your creative life culture to those limits in self actors self
uses your creation invent a and others, they organizing without
machne to create solution develop central exchanges
Gardner , culture, which exquisitely precise and specially
Simonton, they then apply and unusual designated
Sternberg, Root- to realize aims hypotheses, then leaders; Resnick,
Bernstein, the field has invent ways to test Papert, Minsky,
failed thus far them; artists do MacDermott
to attain. science. Bayes,
Jonathan Judea Pearl,
Feinstein, Bunge, Sloman,
Greene, Marx, Eamon
Arendt,
TRAITS creators POLICY BY ENDISH MEANS CHANGE MIND MAP
vary via being EXPERIMENT creators embed TOPOLOGY
ingenue, problem creators take ends they aim for creators assimilate
seeking, violating all that exists as in the means they ideas into models
bounds, hypotheses not use to seek those and arrangements
bricolage, then established ends, so that on paper or in
they combine truths, they trying for goals, their minds, but
ideas via play around incrementally they take another
metaphor, with, actuallizes them; step and transfer
abstraction, experiment they liberate whole models of
indexing, and with what now themselves from ideas from one
multiple worlds is, including past ways, then in geometry type to
mappings, then present trends no man's land seek another, viewing
they select and thoughts; out other ones the same set of
combines via they structure liberated from the ideas from diverse
finding saturated work not to same realities, frameworks
fields, countering make systems with some of Herman Hesse,
intuitions, work but to whom they dream T.S. Eliot,
articulating, learn from dreams of a Foucault,
applying aesthetic whether they replacement for Parsons,
rules. Guilford, work or not, old ways. Mao Tse
Sternberg, how the Tung, Joseph
universe Campbell
functions.
Deanna Kuhn
(us as intuitive
scientists)
QUESTION CREATION EXTREME BRIDGE
FINDING EVENTS CONCENTRATIO COMPETING
creators find creators turn NS creators do NETS creators
vital tipping distributed normal just do social
point questions sloppy thoughts, work in this
via finding gaps unorganized feelings, and model: they
(reverse latent actions but put networks of
trends, processes of continue them people and
depersonalize, thinking into to ridiculous thought into
undo intense, extremes which contact that
successes, events, cause them to before were
expand either of two attract great not at all in
models), via ways, by attention and contact, and by
finding points tweaking in change how much
of high parallel frameworks and contact, where,
leverage (fully several expectations of of what sort,
represent, emerging others, being creators create
socially index, processes declared a particular
seek and getting “creative”. flow of ideas.
intersections, them to Arnold Ludwig Ron Burt,
change inter-relate, Gladwell
models), via or by getting
changing the right
representation parties
s of situations together in
(change: the right
measures, context and
scales, causes/ roles.
effects, Greene
models), via
changing logic
(relate, imply,
unify, cross
domains)
Einstein and
Infeld 1938,
Runco
Chapter Fifteen MODEL
THIRTEEN: Social Models:
the Community of Ideas
Model
Il y a quelque chose en moi,
Au fond de moi, au centre de moi,
Quelque chose d’infiniment aride
Comme le sommet des plus hautes montagnes;
Quelque chose de comparable au point mort
de la retine,
Et sans echo,
Et qui pourtant voit et entend;
Un etre ayant une vie propre, et qui, cepen-
dant,
Vit toute ma vie, et ecoute, impassible,
Tous les bavardages de ma conscience.
There is something in me,
In the deepest part of me, at the center of
me,
Something infinitely barren
Like the tops of the highest mountains;
Something comparable to the blind spot in the
retina,
And with no echo,
And yet which sees and hears;
A being with a life of its own, which nonethe-
less
Lives my whole life, and listens, impassive,
To all the chitchat of my consciousness.
Valery Larbaud, Le Don de Soi-Meme, The Gift
to Oneself,
1950, translation by Padgett and Zavatsky in
the Random House
Book of 20th Century French Poetry, Random
House, 1982.
...Gardner pointed out two major themes in
the behavior of these creative giants. First,
they tended to have a matrix of support at the
time of their creative breakthroughs. Second,
they tended to drive a “Faustian bargain”
whereby they gave up many of the pleasures
people typically enjoy in life in order to attain
extraordinary success in their careers.
Sternberg, Kaufman, Pretz The Creativity
Conundrum, Psychology Press, 2002
Origin
There appear to be two brains in humans--a calculative sym-
bolic conscious brain and an relational associative uncon-
scious brain. Logic comes from the former; semi-conscious
reverie-produced ideas come from the latter. The neural
net hardware of the brain is basically associative but capa-
ble of symbol manipulation and calculation. These two
brains may be strata of one hardware type--the lower levels
associative and the higher levels symbolic.
Model Summary
Creativity starts with ideas associating with other ideas.
Some of those associations turn into idea combinations
wherein ideas actually fuse their separate identities,
becoming one new more nuanced idea. Interactions among
such fused ideas at times spontaneously produce structures
that form among ideas. Humans mostly watch these pro-
cesses going on but occasionally intervene in any of various
ways, mostly by tilting processes spontaneously going on
among ideas in certain directions. Also, the often dump
more effort or subtract effort from idea interaction pro-
cesses before them.
Key Concepts
Ideas associating with other ideas
idea markets (competitive association)
idea courts (selection)
idea concerts (performing operations on other ideas)
idea revolutions (replacing other ideas in fixed relations , or
replacing relations in fixed structures, or replacing struc-
tures)
subject experience: ideas associating of their own initia-
tive, the creator a spectator
Ideas blending with other ideas
breadth of blend: interests, needs, capabilities
depth of blend: number of ideas
levels of blending: era, nation, gender, domain, approach,
problem
idea role blends: power, role, task, person
subjective experience: idea parents giving birth to new
ideas, unintended by the creator
Spontaneous emergence of structure among ideas
breadth of structure: number of ideas
depth of structure: number of levels of abstraction
depth of processing of ideas
structure mutation (innovation by error) wrong subject,
wrong target, improved while copying
subjective experience: ideas inventing their own structures
of thoughts, without creator intervention
Meta-cognition of human tinkering with idea generated
interactions with ideas
monitor level of interest and problem selection
monitor frameworks tried and standpoint selection
monitor type and depth of idea interaction
monitor cycles of engagement (rational symbolic brain) and
detachment (relational associative brain)
subjective experience: the creator actively consciously
intervening to tilt idea-idea interaction dynamics in certain
preferred directions
outcomes
tti
e rv
ng
Idea Blends:
ent
go
on i
&
vin
Model Details
The feel is a rational set up process. We rationally set up
something, then allow its components to interact without
our rational intervention, for the most part, observing things
that emerge. Two different brains or brain modes or
aspects of brains are involved, one conscious, symbolic, cal-
culative, the other unconscious, associative, and rela-
tional. These are not “right” and “left” brains--an old myth
now decrepit. They most likely correspond to rational soft-
ware running on associative hardware. What we observe,
after letting go of rational set up activity is ideas associat-
ing, combining, and bringing forth idea structures on their
own, without us planning, intending, or seeing those ahead
of time. These are three successively larger scale idea
interactions. We move from single ideas suggesting others
to ideas combined to form new composite ideas to compos-
ite ideas arranged in structured relations of association or
operation on each other.
Mak- This model suggests balancing your two brains in handling any opportunity
ing for creation. Use your rational conscious mind to set up ideas to interact, then
your withdraw rational involvement and let the ideas themselves do the work.
self cre- Monitor, that is, observe carefully, what emerges from such interactions and
ative tune the interacting itself from time to time to experiment with what can
emerge.
When interesting idea associations appear, by naming them you can turn them
into new concepts. When interesting sets of several such new concepts asso-
ciate, you can, by specifying their inter-idea functional roles and level of
abstraction turn the group of them into an idea structure (or framework).
Such emergent idea frameworks can then be used to interpret and elaborate
the meaning and role of other ideas, associations of ideas, idea fusings, and
idea frameworks.
Table 1: Recommendations from the Community of Ideas Model of
Creativity
Mak- Children start life as associative engines. Their brains have too many connec-
ing tions, associating too widely. Their first years are spent figuring out which
your neural connections to cut, not which new ones to make. After ten or so years,
child most of the over-connections have been pruned, introducing the child to an
creative adult learning phase where repeated rehearsal of ideas in different framework
contexts is needed to commit an idea to memory--that is, in order to learn by
establishing new neural connections between ideas. Learning by establishing
new neural connections is slower, harder, more effort-ful than learning in early
life by pruning unneeded neural connections. Both are called “learning” and
many parents and schools do not distinguish these two types. Therefore,
many children, who thrive while learning is effortless pruning, get lazy and
discouraged when learning comes only from making new connections by
repeated rehearsal of associations made. To see millions of kids every year
fail in this transition from connection-pruning learning to connection-making
learning, is sad and tragic. It is also unnecessary. As a parent you can help
your own child make this transition by observing carefully when childhood
ebullience and playful inability to focus gives way to more adult directedness
and interest in repeated effortful action streams to produce some eventual
good result. The child will feel that something wonderful, effortless, and easy
is giving way to something pedestrian, effortful, and hard--that is right but fur-
ther learning all through life requires mastering this new mode of learning by
making deliberately new idea associations.
In the process of teaching this, however, many parents and schools make
another error. They get so wrapped up in conscious control cognition modes
that they neglect entirely the associational machinery underneath and around
it. They forget to use the mind’s ability to freely associate on its own, self
emerging into insight and idea structures that we are as rational planner people
incapable of designing and producing rationally. Thus, at a certain point after
learning-by-deliberate-rehearsing-of-associations has been mastered, you can
re-introduce automatic associating via daydreaming, fantasy imagining, or
sleep work. Using both is best, ultimately.
Learning language is a good example of this. We all marvel as small children pick up
each part of adult language rapidly without formal instruction. If we put them in envi-
ronments that leave out parts of language, we may condemn such children to doing
such language operations in slower effortful software form where other kids do the
same language operations in fast, effortless hardware form. Metaphorical thinking is
one example. If it is omitted from zero to fifteen years, it misses a hardware develop-
ment-by-pruning-excess-connections period, condemning the child to doing it in
slower and more effortful brain software form the rest of their life. Similarly imagina-
tion gets developed as part of brain hardware from the years five to twelve while play-
ing with other children in imaginary worlds. Too much study and missing such play,
and imagination has to be done the rest of one’s life in slow, effortful brain software
form, the proper hardware never having had a chance to develop in the appropriate
childhood window of opportunity. Later, as adults, we augment our sense of vocabu-
lary and grammar with repeated rehearsal efforts, not at all the easy pruning learning of
childhood. Still later, if we become masters of our languages of birth we step back
from repeated rehearsal efforts and slip into childlike imprecise language play modes
of using language--inventing and reinventing things others merely memorize.
Table 1: Recommendations from the Community of Ideas Model of
Creativity
Community
Quality
Cabaret Events
Evolve Cultures by
Managing by Events
Instead of by
Departments or
Processes
There are more and more leadership, man-
agement, and general work functions for
which setting up a department and associ-
ated staff or setting up a process and associ-
ated suppliers and customers of that process
does not work. One reason for this is speed-
-we have to organize to do so many things
today in such small windows-of-opportunity
that we lack the time to set up departments
or process management systems. There-
fore, more and more leadership, manage-
ment and work functions are being done by
events instead of by processes and depart-
ments. This has become a social and techni-
cal “technology” in its own right, with a new
form of event, fractally themed mass work-
shop events, allowing hundreds in a few
hours or days to do work that otherwise
would take small staffs months and years to
do. Not only is speed thusly enhanced, but
since participants, in successive events, par-
ticipate in different ones of the many simul-
taneous workshops going on that use world-
best protocols to produce outputs, organiza-
tional learning and cross-functioning are
enhanced beyond what departments and
processes alone produce. This chapter
introduces managing-by-events, in the form
Businesses are Wide-Open to Creativity but Forbid, Avoid, & Expel the Very
People Most Likely to Create
of managing-a-particular-community by a
particular mass workshop event. The poten-
tials of the method as well as care that must
be taken to do it well are both illustrated
herein.
Executing quickly is an essential way of
reducing the complexity from systems
effects, social diversity types, and computa-
tional system types that we face. The
longer a cycle time to produce some result,
the more chance there is for crises, distrac-
tions, changes of value and goal (or person-
nel) to side-track the entire effort. Being
able to execute swiftly yet completely with
good buy-in by many diverse stakeholders
involved is the epitome of managing that
reduces complexity. Events, of the manage-
ment-by-events sort, achieve this.
P30
for further debunked ing of erosion forces I guess people like
.. 19.Suddenly
similar revisions
of past
liquefying
leave
editing own ideas
out key
of continual
monitoring &
countering
self criticism
ossification
48
me write it baby revolutions
spawned everywhere
64 acting to revise
society acting to 59 fame 44 haven
members the old
SEEKING of the new
ANALOGOUS
in
and
light
63
SPOTTING tactics--force
60 INSTI- WRITING
MONITOR protect the TUTION- HISTORY “the
OVER- INSTITU- new from the old ALIZE
audience 47
MY
STORY
WITH of the unborn AVATAR COPIOUSLY huddled masses” NEW
“send me your 43
LIBERATIONS Back to Zero WEENING TIONALIZING Socializing COUNTERING DEEDS and ancestors” EXISTENCE COPIED Replicating RECRUITS
stretching
Perusing
Other
Possible
secondary
Surveying Erosion Transformation
Possible Watches rolesErosions tillTransform
Blocked
Status from Humanity’s
Drama Pioneering Demonstra-
HISTORICI- Normalcy Possibility ting
Your Selves Novelty’s
Generosity
Liberations OLD PARADIGM Liberations set up NEW PARADIGM Contribution ZATION A WORLD OF
they
seeing thebecome
REPLACED
world
finding
analogous
entire past differ- parts of the past
monitor-
ing of leading inbeyond
ESTABLISHED OF PERSONS completely LIBERATIONS
erosion counter particular past hierarchy relevant daily lives exported hope limitless sympathy
ently from new needing analogous specific types erosion actions people everywhere seeing all those
performance by themselves
viewpoint liberations
poking society look-
ing for soft spots
investigating each
possible such libera-
keeping watch on
the past
blocking and tackling
the past
new monkeys, new
bananas
my privacy publicized
seeing possibility
where there was none
others trapped in their
selves and lives
succeed)
“oh we used to do the entire ediface becomes archway the garbageman eyes lighting up with
suddenly people must “what was I revolting that all the time” professor
pull the string and stay awake during tumbles into a new world hope worldwide
a new sun appears meetings about” 55
measuring
56 countering COUNTER drama
35
representativeness
39
fragility of INTER- 36 “see what is “show the way” I LEAD
COUNTER eroding powers PRETIVE ENTIRE happening there” SURPRISED
20.See 52 what
the
UNFATHOMED Baby Care
new
others
51
COOPERATION OFFENSE do,
MISFIT FORGETTING
of the past
Distinguishing
ASSIMI- OLD WAY BY
40
I AM
LATION UNDERMINED Whistle Points VICTORY THEWAY Most Individual WORLD
THE
Ecosystems Emotions Breaking Found All Responses Transform- becomes Globalization
improve it radically, Organization thenDependencies copyGoliath
Breaking David vs.
Disrupted Disrupted Inter- Interpersonal Inventions ational Most Social of Local Acts
RISKS OF ASSIMILATION the past the unfair GLOBAL Identity GLOBAL possibilities
the new BIRTH Dependencies THREATS assimilates fight VISIBILITY the POSSIBILITY for everyone
the new
that
counters
improvement--benchmark
all institutional
arrangements
counters all
the past
assimilates the the new procedurally
personal habits new institutionally old things are auto-
unimaginedtactics new personal,
root for the underdog
now changed by
group, mankind what we do here
unhead of acts,
old things are easy matic identities discovered and now
against the best that ever
the old church beside powers that be applied at unheard changing the defini-
to do continually remaking
the cell phone store besides themselves 54 CREATION of places
“I” not inheriting it tion of humanness
COUNTER POWER 33
53 PERSONAL
49
lived,
INSTITUTIONAL
MISFIT not just
50
RELATIONSHIPS
MISFIT
current
INSTITUTIONAL ASSIMILA-
ASSIMILATION TION oppo-
COUNTER PROCESS Steps of Self & AGAINST
Social Change
Invention
ALL
ODDS IMPROVISATION
34
RADICAL
37
I AM THIS
FUTURE
38
I LIBERATE
EVERYONE
18 21 22
1 2 5 6 17 VISION BEYOND LIVING
STUBBORN FAILURE OF AT LIMIT OF BEYOND TOUGH TOUGHNESS & SHEER SURVIVING
REALITY ENTIRE SELF TOLERANCE TOLERANCE TOGETHERNESS THE PAST EXPERIMENT EXPERIMENTALLY
Social
Processes
Innovation Measure- Incentives Consump- Inputs Purposes Opportunity Checks
ment tion
Productivity Distribution Anticipation Welfare
Resource Variation Property Markets Interests Plans Spaces Rights
Economy Polity
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experience:
author, actor,
audience
P31
GROUNDING
41 performers
audience
as 42
memory: cues:
intellectual, plot, event,
physical, sensual, 44 sense, emotion
emotional
PERFECT PARTS
35 reasonableness 48 character,
39
create & unreas.. omphalotic gesture,
reality of of each role as
structural
script situatn. fragment stance of
life whole performance messge finding of
vs. wanted 45
audience reaction 46 TIMELESSNESS subtext
CONNECTION epiphantic journey
34 till illusion is 37 EXPRESSION
33 celebrate vs. 38
substitute actor
critique the lost personal experience
habits of memory concen-
sing song vs. times see performer 47 expression menu tration
sing piece of life 36 vs. see life 40 produces
block expressing audience
concentration
CREATIVE PERFORMING
11 leader: lead 56 love: disclose 63 sports: 52 game: 27
by follow- Invent: vulnerable
ing society: can vs. war: search
see cognitive self will habit saves heuristics event vs.
eternity but 54 revolution success creates 50 thought
49
53 failure TRAINING plot
go on living COMPASSION
ILLUSORY REALITY high performance: BALANCE 62 business: ROLE EXPRESSES
9 10 historic dream 61 everyman as impression
out of life in community device: performer: interview: permits 25 internalize vs. 26
order to be negative broadcast
liberation read while reality express
in it respond to 55 trade-offs 64 writing 51
live through face vs. mask 28 physical vs.
a role 12 imaginary objects (self vs. tool)
as to real ones DISTINGUISH PERFORMANCES spiritual makeup
DESIGN EMERGENCE 7 artist (singer etc): public speaker: MANAGE PARADOX
3 repeated 60 teach audience 19
it creates 16 find & keep inspira- daily life better self relaxation vs. 32 move audience 23
itself stance mind own
as require- concentra- dead vs. remain
show flow tion performance: ments open-ended tion unmoved rehearsal
consistent (self consc. = tune self & 58 impression fame 57 vs. known 30 alive work vs.
29 performance
creativity 14 NO MIND/OBSTRUCTION 13 environment
choking)
EMPATHY outcome DETACHED ENGAGEMENT work
INSPIRATION ON COMMAND SELF AS TOOL actor: REPETITION calculation vs. RECREATION
1 simultaneous 2 true desire for 5 6 seeming
rehearse vs. 18 21 22
creation
moksha nature of life reality 17
appear warmth create not
release performer message is the 59 imitate
illusion of evalution insight as violinist &
relaxation = fresh vs. improvised spontaneous 31 truth vs. reality private vs.
1st time 4 on cue 15 violin 8 tuning violin repeat 20 vs. script imitation 24 public privacy
get in touch with EXCEL blend the media OPPORTUNITY after your best: EPIPHANTIC
DEVELOPMENT
mix stimulation &
your times 93 set up co-invent 94 roles for synergy EMERGENCE
seek outside opinion 77 target moments 78 formulation spaces
fully meet dialog go beyond
and unlikeli-
hood 121
seed success via
extreme 122 announce when lives
then rewrite setting balance throughout
your own community your field’s productivity & transform structure and each day
87 criteria of
96 past forms of 83 & distri- 71 storyline association; insight 67
excellence excellence
befriend
bution network early and clearly80 and form
124 peers &
CONNECT TO SELF AND AUDIENCE connectors competitors WRESTLE LIFE INTO DIAMONDS
find the rhythms make room for MAKE ROOM FOR EMERGENCE peel back drive your work
of your field 92 76 through one of
arrange for
insight
115 build own
social 128 surprise
strings 119 defenses prefer
clear life’s key
surprising practice movement fragments to moments
90 release of works 89 applying 126 en-school 74 confusing realities 73
foreign 125 bricolage
FIND TIMING frameworks CAREER
EMERGENCE LIFE ANCHOR
All jobs at
let your clear
find the rhythms INSIGHT EMERGENCE match attracted WORK EMERGENCE grasp of a
of your times
113 follow up 114 resources &
118 work are
powerful part
& audiences
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followers 117
create & plurify of life, not
116 engagement/
plural markets past
works performances
wording,
impress
91 environments 127 simultaneous 120 canibalize
rich & diverse detachment projects
75 as are all
CREATIVE COMPOSING products &
tune the inter- edit out elements drafts for feedback drafts for
delivery of
action of
elements till
good things
104 that don’t
further the 111 from others 100 self edits products.
seed emotive
emerge
point make drafts for 97 Use these to
102 avalanches 101 latent contents 98 impact
of field
VERSIONING
be and make
EDITING explicit
balance unlikeli-
BECOMING
drafts for observing
those
INCOMPARABLE
hood with
comprehen-
responses of
109 fit society best 110 strangers & performances
sability design revision
evaluators
watched, liked,
103 surprises 112 ofofyourcanon 99
field inspiring, & repeated.
PRODUCE Each day your whole LIFE can
anonymous
named tests tests take a MUCH better direction
108
106 IF you PERFORM each day
competitive 105
tests not just react all day to
TESTING others and your own
comparative past self.
tests
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Husserl and Epoche--Undoing Filters on Morita and Naikan--Recovering Ontologic Thoreau and Utopian Communities--Pure
Perception Gratitude Doing of Ideas
1. what pre-filters our perceptions 4. what basic gratitude for living have we lost and eroded 7. what social compromises and conventions block us from learning
and applying purely some great one idea and what doing that idea
purely can produce
1. remove your “knowing a name” for what you now see 1. what part of the world were you born and raised in--what economic good 1. extreme communities as training for mind and body
2. remove your “knowing a use or purpose” for what you now see qualities did it have? political ones? cultural ones? social change 2. extreme communities as pure rather than compromised experiments
3. remove your “familiarity” with what you now see--artists loved this one ones? what much worse parts of the world were you not born in? with an interesting idea
and quickly copied it as an operation in their work, that is, seeing the what devastation would having been born there have now produced 3. extreme communities as spicing up lives wasted in conformities
familiar as the unfamiliar in your life--economically? politically? culturally? social change 4. the economics of fully embodying a particular idea
4. remove your “you-ness” as what does the seeing wise? 5. the politics of fully embodying a particular idea
5. remove your “recognition of color, shape, edge, substance, boundary” in 2. who fed, clothed, housed, and stopped your bad behaviors as a child? 6. the culture of fully embodying a particular idea
whatever it is you see someone fed, clothed, housed, and stopped bad behaviors enough for 7. the social change of fully embodying a particular idea
6. remove your “era’s categorizations and namings and framings” of what- you to make it alive till the present moment--who were those per- 8. the liberation needed to fully embody a particular idea--liberate yourself
ever it is you perceive sons? what much worse persons did not raise you--what devastation from what
7. articulate what is left that you perceive. of your self and personality do you not have as a result? 9. the freedom needed to fully embody a particular idea--liberated ones
8. remove what education taught you to see about what you see 3. what value have you contributed to the part of the world that raised you, freely interacting till what emerges that is better than past forms?
9. remove what parents taught you to see about what you see to pay it back for the economic value it sustained in you, the political 10. the historic dream needed to fully embody a particular idea--what deed
10. remove what theories and intellectuals in colleges taught you to see value it sustained in you, the cultural value it sustained in you, the by your freely interacting liberated ones now can change the hopes,
about what you see social change value it invested in you? dreams, and lives of everyone everywhere
11. remove what your era and culture taught you to see about what you see 4. what value have you returned to those who fed, clothed, housed, and 11. the conserving novelty needed to fully embody a particular idea--what
12. remove what your gender taught you to see about what you see stopped bad behaviors in you while growing up, to pay them back for that is new in what you invent has to be protected from what estab-
13. remove what your personal age taught you to see about what you see their care for you, however, imperfect is was? lished powers from prior forms in society?
14. articulate what is left that you perceive. 5. examine each of the last 90 days of your life, using schedule books, notes,
emails, and other documentation: list all those people who made par-
ticular contributions to you during that time, however small--how
many of those people have you repaid by contributing something to
them? how many have you done nothing for? what is the ratio?
6. what are the 20 people who have made the most positive contributions to
your life, whether you have personally met them or not? what exact
contribution did each make? how did it help you?
7. how have you repaid each of those 20? if you have not repaid any of
them, which of them do you owe and what value to you owe to them?
8. in general, have civilization and others contributed more to you than you
have to them or vice versa, have you contributed more to the world
that it has contributed to you?
Argyis and Triple Loop Learning--Undo- Goffman and Giddens the Social Construc- Le Chat Noire and Quality Cabaret--Arts
ing Frameworks tion of Self--Finding How the Private was Mirroring Our Times
Caused by the Public
2. what our theories-in-use are and what they prevent us seeing and 5. what private sufferings come really from social causes so we need not 8. what the strange happenings of our lives mean and portend, beyond
applying blame ourselves or others what we find socially easy and acceptable to admit
LOOP ONE 1. sequestration--the illusion of problemless normality 1. what is there to see that cultures and traditions prevent people actually
1. did we do what we intended to do 2. specialization--the virtual stupidity of everyone seeing, around us today?
2. did we do it the way we intended to do it 3. centralization--stripping performance from all ordinary lives, creating 2. what is there to feel that cultures and traditions prevent people actually
3. did we get the outcome we intended to get populations of sitters feeling, around us today?
LOOP TWO 4. urbanization--generation conflicts as rural trained parents rules urban 3. what is there to do and be that cultures and traditions prevent people
4. doubt about goals--what unconscious theories-in-use inside us caused us raised kids actually doing and being, around us today?
to choose that particular goal or goal type 5. mass media--sexualization and violence-promotion 4. what frames do societies and traditions force happenings into that pre-
5. doubt about methods--what unconscious theories-in-use inside us caused 6. secularization--cocaine addicted rich and elites vent people getting meaning from them?
us to choose that particular method or way 7. fundamentalisms--flight to authority just liberated from 5. what frames do societies and traditions avoid, fear, stamp out, or remain
6. doubt about outcomes--what unconscious theories-in-use inside us 8. globalization--relativization of all values completely ignorant of, that offer more meaning that lives now get?
caused us to choose that particular outcome or result 9. identitylessness--reflection load as end of inherited roles means each per- 6. what do societies and traditions now call and admit as art, that fails to
LOOP THREE son eclectically builds own identity repeatedly throughout lifespan make lives understandable and meaningful?
7. what are all the theories-in-use operating inside us unconsciously 10. relativism--plural frameworks, cultures, viewpoints with no authority 7. what do societies and traditions not now call and admit as art, that does
and when and where did we acquire each while growing up for which should dominate/control which. establish understanding and meaning of what is happening before
8. what are all the alternatives for each theory-in-use operating inside us, us?
that we never were exposed to given when and where we grew up. 8. what theories-in-use in societies and traditions around us, sustain our
deepest problems and cause us to propose as solutions only things
guaranteed to perpetuate our deepest problems?
9. what images, acts, feelings, and frames can be provided to people that
call them out of their existing theories-in-use so they invent new ones
opening them to actually understanding and getting meaning from
what is happening around them?
10. what are all the hidden self interests and sneaky corruptions in society
and traditions that cause them to offer frames and arts for viewing
happenings that distract people from what is there to be seen and felt
and direct them to lesser impressions and images so some private
group can profit or maintain corrupt dyanmics?
Emery and Weisbord and Search Confer- Rinzai and Zazen--Watching Our Minds Mass Composition and Design--All of Us
ences--Opening Agendas to Ordinary Peo- Work Doing What Formerly Was Done Only by
ple Limited Elites
3. what large numbers of us want to talk about and act on 6. what our own minds do to betray us and make us suffer 9. what other proposed inventive ideas miss, leave out, over-do--the
flaws in others’ thinking
ALL PARTICIPANTS DO ALL THE FOLLOWING: 1. seeing how your mind generates endless worries, cares, and troubles 1. the power of evolution of ideas--each generation gets evaluated by new
1. post publically what each participant wants the group to discuss/handle/ 2. seeing how your mind’s insistance on generating a “you” that is separate outsiders (votes for best plus rankings of all), and modified by their
treat during its time together from all in the universe is the source of all those worries, cares, and editings
2. group similar such topics into groups that can be treated together as one troubles looking for idea rankings stables across panelist generations
3. edit down the list of grouped topics, by identifying all topics that this 3. practicing not following what you mind says, when it needlessly generates = the power of plurality, new people equal new perspectives
group does not really have to deal with in its time together--postpone worries, and when it needlessly generates a sense of separateness 2. the power of mixing insider and outsider perspectives--each panel
absolutely all possible groups of topics that you can 4. practicing direct unmediated experience of “being the same being as that reviews idea of professionals (marketers in the Flores case) mixed
4. assign a treatment for each postponed group of topics chair over there” till discovers immense compassion with ideas of outsiders
5. assign a person, outside the meeting, to lead some people in applying that 5. discovering of immense compassion as one grasps how everyone around looking for modification by outsiders of insider ruttedness, looking for
treatment to the postponed group of topics you is torturing themselves every second unnecessarily by following modification by insiders of outsider out-of-contexted-ness
6. assign people attending to, outside the meeting, handle each and every their own mind’s insistence of seeing themselves and managing them- = the power of plurality, new people equals new perspectives
postponed group of topics, using the treatment assigned, and follow- selves as separate beings 3. the power of participatorily doing what used to be done by elites, restor-
ing the leader assigned 6. practicing shutting down particular brain modules that implement “sep- ing composition and design and performance to lives previously
7. include in the beginning of the next event/meeting checking on the doing arateness” of being in our brains--the module of “us being behind transformed into mere sitters
of all postponed items our eyes” the module of “us being located inside our bodies” the looking for what the diversity of whole populations can do that elites cannot
8. assign to all remaining groups of similar topics a way to treat that set of module of “us observing a flow of noticings that constitute our sense do
topics during the meeting of consciousness as a movie of continual changes” = power of variety and plurality, new people equals new perspectives.
9. assign to all groups of topics having an assigned treatment a person to 7. direct unmediated experience of the humorous triviality of human
lead applying that treatment to that group of topics attempts to “be important” when much more importance than any-
10. order all such triplets--a group of topics, an assigned treatment, a per- thing humans can accomplish is given free to everyone who shuts
son to lead applying that treatment to those topics--by importance, or down their own mind’s machineries for generating endless separate-
priority, or convenience during the meeting ness and worry--the peace that passeth understanding
11. start the meeting by turning control over to the leader who leads the 8. completely rebuilt role for you on earth of freeing everyone around you
meeting in applying the assigned treatment to the first group of top- from the illusion that following their own mind’s separateness and
ics in your ordering of triplets. worry generates--the boddisatva.
Businesses are Wide-Open to Creativity but Forbid, Avoid, & Expel the Very
People Most Likely to Create
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Art can show the se- Art can show the abstract Art can reveal audiences Our emotions are also
The basics of the world Our own ways of doing
principles by which all to us, possible audiences, Art can reveal new sub- continually changing,
are continually changing Without examining or are automated by lots of
quence of innovations in strates for doing old
techniques in the past were and particular dynamics sensing new fears or
but art updates us, by experiencing the vast practice and lubricated
a field so we notice the functions and new functions
improved. By interpolating in such audiences. By possibilities. Art updates
concentrating the slight majority of places, ways by unthinking social sup-
abstract ways new items to do with old substrates.
or extrapolating along them doing so it can give us the our emotions by making
and incipient changes in to live, or people we have ports. Others’ ways are
got envisioned and done. By doing so, art invites us
or inventing new such idea of how to create what large, clear, dramatic,
all domains of life into confidence the way we hard to do, unautomated
By extrapolating or inter- to radically renew what
dimensions we those audiences and visible slight
dramatic or funny or were born is best. and unsupported. Art
polating along those seen
dimensions or inventing can become Spawn would value or we do and how we do it, changes in mood
otherwise memorable See
Art attacks this shows how we misinterpret
new ones of our own we creators ourselves. Creation
84
admire. turning everything we
attempt into creation.
events. and emotion in
and around us. 83
Better
basic bias/error
in all of us.
that difficulty as error or
weakness or inferiority
become creative contribu-
Art establishes Art helps us to of others’ ways.
tors to those fields.
in us all the con- see more and
Change Logic: 52 Change 51 ditions for be- Conquer Emergent Create Creation Machine See Wanted Novelty 36 See Wanted 35 see it more ac- Side-Effects 40 Imbalances Maintained
Representation: coming creative. Failures, Manage & Use it to Create: Conserved: Historic Dreams curately. It gives Overwhelm Because Alternatives 39
55
It sets up group Emergent Insights: us more of a Intended Effects: Unknown:
Art gives us entirely new world to be in.
logics by which to link and individual 56
Art can expose us to pre- Art causes us to see true democratized We often do or repeat
one thought to another, creativity.
cisely the creation dyna- novelty, newly born into performing, things because we are
revealing new implications unaware that there are
Art gives us entirely new We design and plan good mics or devices we have this world, as it gets at- We build up our selves
of existing knowledge avoided or omitted, there- tacked by established old For eons in rural villages and plans and deeds so alternative values or ways
things but often there
never seen before. These ways to represent things powers-that-be. It reveals all people performed roles much that we continually to be. Art, by showing
which changes of repre- emerges something better by pushing us over the
new implications can edge from self doubt and the ferocity with which in village festivals, getting are blind to unintended dramatically such alterna-
than we planned, which
uncover new problems to sentation can reveal solu- hesitancy to bold attempts the old fights against the limelight and attention for effects of our actions much tives often as lived by
tions to long- we miss if we love or
tackle or new and brazen new. growth. Modern larger than others, reveals
attend to our
solutions to FindNew standing prob-
plans too well. Create innovations. Missing societies have intended ones. Neurotic
our ways as
well known
problems. Questions lems or new
problems worth Art helps us Creation Polis & lost this till art Art reveals & Paradoxic
traps, & opens
We disappoint ourselves We each have a love-hate Music can instantly trans- We have so many exper-
Time powerfully limits Thru art we imagine port us back to a specific iences, so many places, so
People avoid seeing and We paint our faces and then forget that we do so. relation to society and
our lives in many ways. beyond the physical wonderful past moment. many other people that
admitting error; only world, always making Art recovers these self others. We need them but
Death makes life short limits of our world, and Other arts can also do the constitute us, our lives,
fiction, art, or history things look better than disappointments, these wish independence of them.
and competitive. Busy- create motivation to same. Art indexes our our memory, yet access is
accurately present error. they are, till we forget gaps between our social We go beyond them but
ness makes us forget & invent actual ways to experiences, allowing us hard or impossible till
Comedy and tragedy how they really are. Our images and our personal fall behind them too. We
hurt those we love. Short get beyond such limits. instant access to our lives art opens doors to people
are based on making real animal nature & realities, our aspirations daily pretend to have no-
lifespan forces focus and Media techhnologies and selves in earlier forms. and places we have forgot.
error visible, felt, pal- drives embarrass us, so and our real accomplish- thing but social adequacy
choice on us that we often contnually get invented Art is a time machine for
pable. we hide them till art ments. but art forces us to see
dread and delay. Art to make us present in all the self.
reminds us of their power. spaces and times. that is mere pretense.
reminds us of this all.
Copyright August 2003 by Richard Tabor Greene, All Rights Reserved, US Government Registered
Businesses are Wide-Open to Creativity but Forbid, Avoid, & Expel the Very
Taking Place: An Idea and Event Architecture for Creative City Theory and Practice
People Most Likely to Create
INSIGHT
Use these to design cities,
businesses, markets,
and to measure how
HUMANE plans from
ATE
UPD feeling
the
alternate
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with
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frame change
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apply to
DIM
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by deeper functions ever more sequential the stages of
penetration of as new social lines = non- abstract dynamics from
architects and local forms of materials & technical
for
linear system The representations
avalanches Insight self built fractal penetrating any
globality doing them concept & causal culture
planners and performance appear new
till partial Process accumulate
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benchmarks What to enabled by
functions suddenly into
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Recognize what does not
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IVE
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statistical, of projects appear from past reminding, frame,
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inter-domain, inter- find diverse scales till paradoxes
E
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creativity shun
recognize inter-city problems decision
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solution amid causes social city types:
of ways to work, = creation
responsibility failures:
clutter & edit solutions revolution monument, polis,
past things carefully till Apply implementatns. steps:liberate, monastery, guilds, continually set up
optimizing Solving for side-effects invested in; nuclear family, kid/
future thing work split, missing full solution errors, results freedom,
historic dream, enterprises, alter update their Foster automation
away flaws not Linearity of their actions powerless- local media, care
ness sequestering
recognize & Fractally anchor past
support search engagement
conserve
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clusters abstract variety Interaction of idea creation via;
masculine fill gaps, bridge nets,
optimizing entire feminine for outside new learnings for times:
part-time,
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dimensions of promote rebalance emphasis,
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people role inter-depen- ways of points till failures for fractal justice, disciplines invite out- admit error, invite
flow optimizing dencies benchmark
citying accumulate into socialtraining spaces: etc. so diverse side global skill
idea hierarchy
own subsystem among city ecosystems: ways to citify l learning the despair doorway orchestrate physical, social net, from fields world into local extremes
niches create globally in fractal rhythms temporal, cyber, blends global combine representations:
via harming parts competing new niches new cultures educating
without in cities: so beats
combine into beats ubiquitous invent new quality museums, meets,
SET
for increasing
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cognitiveness &
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subsystems selection take-off whistle
abstractness
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events for on larger
rigorous
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culture
interactions curriculum that localize inventions cities/firms
Launch Diverse
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all parts of cities
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idea diversity as competing
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ER
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variety of formative historic dream,
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frameworks conserve novelty institution regimes butterfly of long term standards of current case sions distinguish othernesses into
cultures of: 64 or so
dimensions frames apply process events
Competing have their codes
effects: same execution eras, persons, of abstract (giant)
power: development scale of inputs different
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groups, nations, dimensions innovation homes to entire
ITIO
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see bigger Types &
uncovered found for population
problem notoutputs
sudden
scales professons,
practices,
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Processes with keep promises rates + human errors =
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invent repeats of
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show spaces establish
City-fication
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whistle points, you fields, firms,
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& work to extremes: that crystalize
entire fields Indirec- speak via parasitic, Eco- other niches tolerance, future
there index, articulate,
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tions deeds that
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variety surrogates that into ideas idea inter-
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the social act for you lead by contexts
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INTERFACE
SPACE
classes
growth/ diverse classes use them religions,
have power neuroses
temporal, cyber, together/apart
ubiquitous invented
for space for
What fields linked social
movements orthogonal crises
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conversatns Questions
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defining as Space channel showing,
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status classes waves, realities interests
288 Processes
functions, cultures from evaluation, socially clear
via bridging ecosystems, agencies, made distortns
visible of goals judging, bosses, space into which
fractal
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processes & staffs,
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reveal Email: richardtgreene@alum.mit.edu value
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work stay Removal erect via global entool global messages fund local create views not styles &
guessable likes
Basics spaces of
CTIO
that piggy
masculine back on Persuasn. challenge from
contributing
own field into specific Locality partnerships
locales religion own interests, each insight
modes with Use liked things audience to of all sorts
workplace feminine Globality foster local messages messages that
to
creating
general
Grow audiences concentrated exchange evidence Quality views, normed deed dynamics
based lives Selves as childish among mega-
focussed
service/school to Create media to enable people’s
MAS
that highlight from own Scope from what global part families, firm
counter elite borders to existing will sell to staff, students
entool Locality rich broadcast
ideas & ways
embedding new frames goals
to menus of
what will adoptions
globally
& beliefs city components
otherness
media
inspire and
alternate from the instill
fund follow
blending views,
encountering erect local beyond self interest
ways
world of ideas growth
constituency sources take groups interests undo your
balance current to lessen blocking powers polar to disclosure standards
to the world of
practices & needs
for ownerless awe not of thru psychic normed as background &
using self builtstates are fear/bias toIllusion counter Locality menus of growth stages adult self build your culture’s
enforced problems preachers of individuals new ID via meanings &
fractal models corrections of diverse frameworks publishing, broadcasts, for spirit =
speaking venture capital, globalize science bricolage plurify them find the
adjust previous state, great listening Continuously beyond self
conferences, solace
fractality: exhibitions, systems,
quality with
Sustain detoxify solving of despair
social not “right” rewarded and Improve interests only multiply within contests de-status-ing human sizing, value
ing
mesh-
Civiliza- modernity’s questions of
existence doorway:
process to replicated =
dialogs not Standards
Discourse endorsed a level, across
2 or more levels, festival life, practices tions failings: Cities part of who you
reach goals Present gradually switched comedies
across all levels everyman
performance maintain
solace system drown ideo- family
nuclear meditative are blocks, you
disciplines of Accelerate must die to grow
is Only increase spins enforcement
mocking speaking fractal local
Multipliers social index balance with logues with etc. facing elemental Self
Response cognitive of careful
distinctions: within self performance shops: events, success measures of
local reality TV, existence Dev.t values relativized
simultaneously spot listaudiences limit of system policy
talk as policy interests cafes, clubs,
sister allow
discos, robots, fractal results
satisfy base + tiny frames, contexts: readings, jobs: current, neighborhoods
community creative poise you are by diverse diversities,
debates next prep, career labs, diverse collection till elemental
LF
to extremes sheer
listener framesManage context kinky off-the- number &
E
BEYOND
THE 48 BOOKS OF
RICHARD TABOR
GREENE
ON 10 PAGES
All contents Copyright 2018 by Richard Tabor Greene, Rights Reserved, Government Registered
APPENDIX: 3rd Six Models: Group Models of Creativity P22
The Community of Ideas Model of Creativity The System Model of Creativity Social Automaton Level
Brain One: calculative, symbolic
diversity
conscious software brain Ladder of Self Emergence Tuning connectedness
patchings
Population reflexivity Population
Diversity Reflexivity
experience: idea relations/associa- Dialog Level
Meta-Cognition tions self-emerge into structures
Social Culture
14
Idea Markets
Connectedness diversity Patchings
Idea Courts
Idea Concerts
Idea Revolutions
finding, approach selecting, solution criteria Brain Two: associative, Tuning connectedness
patchings
unconscious neural hardware reflexivity
imagining, partial solution generating, etc. brain
The Social Computation Model of Creativity The Social Movement Model of Creativity
The Interest Development Process Institutionalize Emergenc
e
Memory
observe dialog evolution in self & others
Th
measure unplanned emergents
eA
Coordination support what emerges
est
Develop Interests encourage being copied and co-opted
ut
find wide
er
Events Profoundly
om
assumption
nt
your agend becomes their agenda
Which of these network
dI
ati
steerage events key to creativity leverage
pe
c
6 do you do? do Production threat
In
event invent events
elo
Overall flow find wide factor of
ter
launch-close events Events
ev
Meta-Cognition anomaly your
est
you not do?
eD
community cabaret network
quality events alternative
Th
expert-novice difference find smallest demo
reverie punctuations best-in-world protocol input that needs
events find deep undoes: negotiate
red team skeptic events & wide assumptions, demo old place for
model building events anomalies, answer your
model using events pent up
Develop & releases inadequacy innovation
result finding events latent pent up
Profound forces
Interests Island forces
Design
(Event) Detect Invent Public Private
Whistle Solving Dialog Dialog
key to creativity
Social Computation Formation Event Design Linking Whistle Seed
Interest Events Strategy Process Events Process Point Point generate & test alternatives demo
Did we get
Release package winner workable negotiate
select island-link type leadership shift spot emergent results build in self replication alternatives blend of
system element uniting simple event sequence the results find find overlap innovations
custmr-producer-supplier determine capabilities pre-, event, post-event select apropos events
all events at once we wanted overlap points of formulate
problem finding workouts set capability deployment fractal themes study event results
sequence of event sets or expected? points of above 3
viable marginals events set initial island-links leadership pairs specify new event types elicited
M
int
horizontal event cascades setup island-link process daily results exchange needing inventing above 3 first
an
and
the
point of tion
Meta-Cognition
ov
pa
innovation
domain
The Second Discovery--
en
Events
en
tt
dynamics
em
ha
research assemblies
ov
me
16
rg
The Space Sharing Model of Creativity The Participatory Art and Design Model of Creativity
Tuning Undo Re-Locus
Community Analysis Spirit
Demytho-
happenstance or intentional
distributed or focal Media logizing
Healing
Art & Performing
Sicknesses assessing media Media Performance
de-center-ing
culture’s personal de-profession-ing
impact;
democratized
incentive meta- demystifying broadcasting,
balances: relationship contributing media De- Undo
traits: messages; Personal local experience
share/hoard ideas, credit, traits: Media- Traditions capture;
converging/diverging distributed/central; structurally
resources, levels of sharing; cumulativeness/dissipation constructive/destructive; trial izing of sincere vs.
adding value/emotive reaction pro-paradigm/con-paradigm;
reading isolations; Lives Anonymity family art
openness & accomplishment; movies/ composing; commercial
sharing mode incentives social vs. indivl. computatn. meta-contributors: rep/faction media experience
issues: content vs. self-improve/tradnl songs/ etc.; challenge audiences;
resource/credit meta-contributions substitutions;
targeting; communicating
isolating hermit ordinary vs.
valid effects; from art to design to invention to discovery persondirected performing;
Creativity
media; input zen; improv
composing;
Space Types:
intellectual
Membership
Types:
attention contributions Space
Sharing
Modes:
collaboration
Audience Composed Myths Becoming a Performer
social Shared rivalry
discourse contributions Extending a Production Process art targeting
toy-play co-discovery net wired fairy tale
operations contributions performer to Wider Populations Causes human needs;
field
meta-contributions models/simulations audience audiences; constraint
antiphony; performance Creation fractal theme
release;
pre-composing expression;
bottom up
Community Spirit Analysis
18
information reduction audience tooling; Technologies happiness;
information framing personal coached Blends
frame invention internet TV channels; performance as
weekly neighborhood emergence;
comedy nights;
Self New Rules
Creativity Audiences Emergent
Performer
Expression
Rules of
Techniques
Performing Expression
60 CREATIVITY THE SOCIAL
MODELS: Vol. 3 MODELS:
13 to 18 of 60
CONTENTS:
page 4 table of contents
page 5 causal drawing of the 6 catalog models
page 6 covers of Richard’s 48 books
page 16-17 polygon showing all 60 creativity models
page 20 preface--origins, uses, structure of the book
page 43 paragraph summaries of each of 60 models
and references for each
page 101 article, 47 pages on shift from single right-y
models to plural diverse models sets
page 149 chapter fifteen--community of ideas model
page 177 chapter sixteen--system model
page 200 chapter seventeen--social computation model
page 239 chapter eighteen--social movement model
page 269 chapter nineteen--space sharing model
page 299 chapter twenty--participatory art & design
page 353 chapter twenty one--combine social models
page 359 60 model polygon plus assessment table
page 364 800 creativity research references
page 410 causal path drawings of each of the 60 cre-
ativity models, 2 per page
page 444 cabaret and other events of social creativity
page 499 repeat of covers of Richard’s 48 books
page 509 repeat of polygon of all 60 models on 1 page
page 512 backcover
:+,&+
Page 22 Catalog Models Hexagon Page 573 System Effects 128 Triangle
Page 32 128 box Recommendations Model Page 579 326 System Effects Hexagons
Page 70 to 74 Scientific Creativity Quad-Hexagons Page 332 Ways Orgs Learn 64 Quad
Page 93 48 Culture Dimensions Triangle
Page 100 Career 64 Quad
Page 114 64 Social Processes Quad
Page 336 Organizing for Meta-Cognition
Page 344 64 Ways Orgs Learn Table
Page 367 Rise of Science Table
Page 376 Knowledge Evolution Hexagon
Page 444 96 Simple Program Intuitions
Page 457 Knowledge Evolution Combined
Page 461 Experiment Hexagon
Page 604 Adjacent Beyond 64 Quads
Page 641 Systems Models Combined
Page 644 Purity Models Hexagon
Page 711 Creation Engineering 128 Triangle
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Page 373 Group Models Combined Page 530 Experiment Models Combined
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Page 121 Catalog Models Combined Page 712 Purity Models Combined
Page 124 Blend Models Hexagon Page 716 Self Models Hexagon
Page 173 Power Creation Quad 64 Page 805 Composing/Performing 128 Triangle
14 These models
3
Page 168 Social Automaton Table Page 806 Self Models Combined
System see creativity Page 809 Mind Models Hexagon
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Page 202 Blend Models Combined These
as social
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Page 205 Social Models Hexagon 13 Model
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Parti-
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p239
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Solving 20 p314 group-ness
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60 KNOW UTION Relocating
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dations Thought Recurrence Idea Ecosystemsdynamics models see
MIN
Invent p846 p854
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Experience
59 Realizatn.
p866
Copyright 2002 by
Richard Tabor Greene
All Rights Reserved
US Government
p520
Social Balancing Solution
Automata p462
34 p511
Fractal
35 EXPE
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31
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Extremes p763 Invent Investing Beyond p489
Insight 60 p775 40 p599 Population sion Events p499 32 The Nex
10 7+(0267&2035(+(16,9(75($70(17
p700 p617
51 Perfor- 47 Surprise solids disolved into
SY
mance Info
IndividualCompanies Non- hypotheses making
LF
Extended
ST
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Fashion
&
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extended
result in p749
creativity.
ment
p734
Anxiety
Courage 45
Perfor-
mance
p645
Sub-
creations
System 38
Effects p544
p562
7 37
Introducing:
9
These p664 see non-linear ian
aspects of reality
Wolfram’s Simple Programs models see
some single p656
that make creativity
inevitable in Fractal
Abbott’s Chaos of Disciplines
8
function or 43 the universe
Concept
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aim that done
Simonton’s Origins of Genius purely results
in creativity.
Produc-
tivity
Root-Bernstein’s Discovering
and many others
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“If North Korea rids itself of all nuc-
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we could match them by burning
every single copy of this book and
“..... I have never seen a book anything this book touched during
before so packed with too many its brief miserable worthless life-and-
too hard too various too differ- hope destroying life.”
ent ideas. What does Greene Hardish Q R Pipplescoop, Director,
think he is? Why can’t he FBI Center for Presidential Asskissing.
think and write what the rest
of us already believe? Does “...not a single thought in this book,
he think he is too good for out of the thousands and thousands
the fine ideas I have bandy- of thoughts in it, matched what I
ed about decade after decade?” already think---what is the point of
Fred Sucks-at-Life, Greatest putting out good money for books
Consumer of Toilet Paper in with none of my own ideas in them?”
West Texas Idio Itpyuke Iqsearch, Master of the
Universe, Goldman Sacks, Theft
“As a NASA scientist I kind of Coverup Division, Bariboo, Wisconsin
take a planetary view of this
book--it is clear that books “For scores and seven years aho we
like this may be a prime Americans gathered forth on this
expalantion for why many counter-top these principles, that
planets fail to develop life.” men shall be free, every once in a
Roger Unfunded, Rockets R while and serve the elites, their
US, Founder. betters by grovelling for poorly paid
jobs that shrink yearly...this book
has too little interest in greeds.”