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Virtual Reality

Course Outcomes : At the end of the course the student will be able to

CO1: Understand components of virtual reality and commercial virtual reality technology.

CO2: Understand the working of input devices like trackers navigators and gesture interfaces.

CO3: Understand working of output devices like graphical, sound, haptic, tactile and force feedback
sensor and their interfacing.

CO4: Understand the modeling management and physical, geometric and kinematics practices.

CO5: Understand Human Factors and safety issues in virtual reality.

UNIT - I Introduction to virtual reality Introduction: The three I‘s of virtual reality, commercial VR
technology and the five classic components of a VR system.

UNIT - II Input Devices Input Devices: Trackers, Navigation, and Gesture Interfaces- Three-dimensional
position trackers, navigation and manipulation, interfaces and gesture interfaces.

UNIT - III Output Devices Graphics displays - Graphics Displays, The Human Visual System, Personal
Graphics Displays, Large-Volume Displays -Sound Displays -The Human Auditory System, The
Convolvotron, Speaker-Based Three-Dimensional Sound - Haptic Feedback - The Human Haptic System,
Tactile Feedback Interfaces, Force Feedback Interfaces

UNIT - IV Modeling Geometric modeling, kinematics modeling, physical modeling, behaviour modeling,
model management.

UNIT - V Human Factors and safety issues in virtual reality Human Factors: Methodology and
terminology, user performance studies, VR health and safety issues.

Text Books : 1. Gregory C. Burdea & Philippe Coiffet , ―Virtual Reality Technology‖, Second Edition, John
Wiley & Sons, Inc.,

2. Andrew Davison, ―Killer Game Programming in Java―, Oreilly-SPD, 2005.

Reference Books : 1. Understanding Virtual Reality, interface, Application and Design, William
R.Sherman, Alan Craig, Elsevier(Morgan Kaufmann).

2. Bill Fleming, ―3D Modeling and surfacing ―, Elsevier(Morgan Kauffman).

3. David H.Eberly, , ―3D Game Engine Design ―, Elsevier.

4. John Vince, ―Virtual Reality Systems ―, Pearson Education, 1995

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