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SUPREME STUDENT COUNCIL

COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

SOCIALS

MR. OR MS. INVICTUS

Guidelines and Mechanics:

1. Rationale.
Mr. or Ms. Invictus is a unique pageant in search for the coolest and most talented law
student in the college of law. This is an avenue to show that law students do not only have
the beauty and the brain but are also cool, fun and easy to get along with.

2. Qualifications
Each year level must have either a male or female representative.

3. People’s Choice
All contestants are required to fundraise through voting. One peso is equivalent to one
vote. It is not necessary that the money donated be in a 1-peso coin. Paper bills or coins
aside from 1-peso may be placed inside the box. The winning candidate for this category
shall be the winner of the “Darling of the Crowd” title and will receive 10% in the final
tally sheet. Fundraising dues shall be awarded to each candidate after the pageant.

Note: 30% of the total amount collected from each year level representative will go to the
SSC Funds and the other 70% will be returned to each year level.

Preliminary canvassing of votes shall be done on August 20, 2018 3 o’clock in the
afternoon at the JMC Law Library

The final Canvassing shall be closed at exactly 1 in the afternoon of August 31, 2018.

4. Photo Shoot and Facebook Likes


Representatives must attend the photo shoot on August 19, 2018 (Sunday) at the JMC
College of Law Library, 1 o’clock in the afternoon.

The photos selected by the representatives will be posted on the official Facebook page of
the JMC College of Law (JMC Law Students). The photo with the most number of likes

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

shall be reigned as “Miss Photogenic” and will receive another 10% in the final tally sheet
for the major award.

5. Attire and Criteria


Candidates are not allowed to wear shorts, micro-mini skirts, spaghetti straps, sleeveless
and the like during the pageants.

A ranking system is use in the selection of winners. In case of tie point system will be used
with the approval of the Chairman of the board of judges.

Creative denim and official shirt attire Bearing 20%


Sports Attire Attire 20%
Campus Attire Audience Impact 10%
Study Attire Entertainment Appeal 50%
Other Profession Attire
Court Room Attire
Q and A Wit and delivery 70%
Entertainment Appeal 30%
Miss Photogenic Facebook Likes 10%

Darling of the Crowd Piso/vote 10%


Mr or Ms Invictus Q and A 20%
Funds Raised 10%
Facebook Likes 10%
Overall Appeal 20 %
Entertainment Appeal 40%

6. Q and A
The Q and A shall be conducted during the Court Room Attire. The candidate may choose
his question placed inside the glass bowl.

7. Practices
Attendance is required during the scheduled practices.

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

ZUMBA

Theme: Back to the 80’s and 90’s.

Guidelines and Mechanics:

1. Each group will perform to a dance music with a maximum time limit of 3-5 minutes.
Beyond this limit, a total of 2 points shall be deducted from the total score of the group.

2. Each group must have atleast 15 participants.

3. The members of the group may be composed of all males or females, or any combination
thereof.

4. The performance must be according to the theme given.

5. Participation of atleast 1 PROFESSOR is encouraged. Appearance/Participation of at least


one professor entitles the team an additional 5 points to the total score.

6. The dance number must be accompanied with a lively music.

Props, Costumes and Stunts:

1. Costumes and props shall be provided by the group. OUTRAGEOUS and VERY SHORT
SEXY COSTUMES are PROHIBITED.

2. Extravagant props are not allowed. Props must be handled with care in taking in and out
of the competition area.

3. The use of mini trampolines, springboards, and other height-increasing apparatus is not
allowed.

4. The following are prohibited at any point of the dance routine: liquids, flammable dance
materials, confetti, powder, firecrackers and any hard or heavy materials that may destroy
the lobby’s floor during entry or exit.

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

5. All groups are given 2 minutes to leave the area after the routine.

Criteria:

PERCENTAGE POINTS

Choreography 50%
(Creativity, Style and Originality)

Execution 30%
(Timing, Coordination and Projection)

Costume 10%

Overall Impact 10%%


---------------------------
TOTAL 100%

Addition 5 POINTS: Appearance/Participation of at least one professor.

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

MTV SPOOF
Theme: ANG BUHAY LAW SCHOOL

1. Participants must be atleast 7 members.


2. The video must be within 2-3 minutes.
3. The content of the video must be relative to the theme provided.
4. One (1) background music of any choice must also be included in the video.
5. The participants may change the arrangement/rendition of the song or change/personalize the
lyrics.
6. A video file must be sent to the Year Level Representative on Aug. 30, 2018

Note: The participants must appear in the music video.

Criteria:

Originality/Creativity = 20%
Performance = 20%
Production Value = 20%
Content = 20%
Entertainment Value = 20%

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

JMC SINGING SENSATION

General Rules and Guidelines of the Contest:

1. Contestants must be a bonafide student of the student of the College of Law.


2. The songs shall be 1 Bisaya/Cebuano Song and 1 Upbeat English Song.
3. Back-up singers are not allowed.
4. Costumes worn must be appropriate and must not be too revealing in any manner.
5. Accompaniment is either live or piano/guitar or minus one tape.
6. Delivery is from 3 to 4 minutes.
7. Once a specific song title is used by any of the participants, the other participants are no
longer allowed to use the exact same song. The participants must pick a new song to avoid
disqualification.
8. The USB (not merely the audio file) to be used for the presentation must be given on or
before August 28, 2018 to any of the SSC Officers. Failure to submit audio file on the
deadline shall result a five (5) point deduction.

CRITERIA FOR JUDGING

Vocal/Tone Quality 40%


Musician (Dynamics, Interpretation,
Melody, Rhythm) 30%
Diction 10%
Piece (Suitability/Difficulty) 10%
Stage Presence 10%
----------------------
TOTAL 100%

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

GROUP DANCE SHOWDOWN

Guidelines and Mechanics:

I. Participants:

Each year level must have only one (1) team composed of two (4) representatives – either all
males, all females or any combination.

II. Mechanics:

1. Each team shall wear any costume provided that it be dominantly the color of their year level
(1st - Green; 2nd - Yellow; 3rd - Red; 4th -Blue). However, the costumes should not be
blasphemous or sexually provocative. The use of props is also not allowed. Failure to comply
shall merit an automatic disqualification.
2. Each team will be given an allotted time of a minimum of three (3) minutes and a maximum of
five (5) minutes. There will be a one (1) point deduction in the total score of every judge for every
15 seconds exceeding the maximum allotted time of the performance.
3. Music genre to be used shall be Modern Hip-hop. Each team is free to select a minimum of one
(1) and a maximum of three (3) songs related to the theme to be included in the dance
presentation.
4. Dangerous acrobatic stunts and flying are not allowed during the entire performance.
However, tumbling, rolling, lifting and back dive are allowed. Any violation of the above stated
guidelines will be disqualified.
5. A ranking system is used in the selection of winners. In case of tie, the Chairman of the board
of judges shall decide. The decision of Judges is Final and irrevocable.
6. The USB (not merely the audio file) to be used for the presentation must be given on or before
August 28, 2018 to any of the SSC Officers. Failure to submit audio file on the deadline shall result
a five (5) point deduction.

III. Criteria:

•Originality, Interpretation and Relevance to the concept 30%


•Mastery and timing 30%
•Confidence and X-factor 30%
•Audience Impact 10%
TOTAL 100%

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

ACOUSTIC BAND COMPETITION

1. Guidelines

This is open to all law students in different programs.

Each band must be composed of 3 – 5 members. One member can play any kind of percussions,
drums or beatbox.

The band can play one (1) or two (2) song, not more than seven (7) minutes.

Each group will be given five (5) minutes to set up their instruments.

Drum kit and 1 acoustic guitar will be provided. The band must bring their own bass guitar and
beat box if needed.

Foul language and growling are prohibited. Any form of vulgar language in the song will lead to
the disqualification of the band.

2. Registration

Example:

Year Level Program Section


List of Band Members:
1. Juan De La Cruz ……. Vocals
2. John Doe…… Guitar
3. Jane Doe………… Bass
4. But see…………… K-Hon
5. Ipso Facto………… Lead Guitar

Song:

Despacito – Justin Beber


Attention – Charlie Puth

3. Submission of Registration Form

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

Submission will be on August 28, 2018.

4. Criteria

The bands will be judged according to the following criteria:

OPEN TO ALL GENRES


Sound and Musicality………. 30%
Stage Presence ………........ 20%
Audience Impact ………...... 10%
Voice Quality ………............ 40%
Total............................... 100%

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

ACADEMICS

JMC LAW DEBATE TOURNAMENT

Date and Time: _________________


Venue: Law School Lounge

GUIDELINES AND MECHANICS

1. Each debating team is composed of three speakers and shall select a team captain.
• Note: Only those who are NOT PART of the JMC Law Debate and Moot Society
are allowed to join the debate tournament.

2. The team captains shall represent their respective team in draw lots, determining which
side of the proposition they shall represent, etc.

3. The Modified Oxford-Oregon Type of Debate (5-3-5) will be used.

4. The teams shall be given time to discuss their presentation and argumentation. Pre-debate
conferences administered by organizers shall be done at least a day before the
competition.

5. The speakers will alternately present their arguments with the first speaker of the
affirmative side speaking first, and somebody from the affirmative side (Rebuttal Speaker)
also speaking last.

6. The first speakers should tackle about the necessity aspect of the proposition, the second
speakers, the beneficiality, and the third speakers, the practicability.

7. Rebuttal speeches are for case re-building and final words. Though counter-arguments
are permitted in rebuttal, no new evidence or proof is allowed.

8. Delivery time for each speaker shall be:

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

Constructive Speech 5 minutes/speaker


Interpolation 3 minutes/speaker
Rebuttal* 5 minutes/speaker

*Anybody from the team could do the Rebuttal

Criteria:

Validity and Preponderance of Arguments 50%


Ability to Interpolate, be Interpolated and Rebut 20%
Stage Performance (attire, diction, emphasis, courtesy) 15%
Team Work 15%

Flow:
1st speaker affirmative side constructive speech 5 minutes
1st speaker negative side interpolation 3 minutes
1st speaker negative side constructive speech 5 minutes
1st speaker affirmative side interpolation 3 minutes
2nd speaker affirmative side constructive speech 5 minutes
2nd speaker negative side interpolation 3 minute
2nd speaker negative side constructive speech 5 minutes
2nd speaker affirmative side interpolation 3 minutes
3rd speaker affirmative side constructive speech 5 minutes
3rd speaker negative side interpolation 3 minutes
3rd speaker negative side constructive speech 5 minutes
3rd speaker affirmative side interpolation 3 minutes

5-minute break

speaker negative side rebuttal 5 minutes


speaker affirmative side rebuttal 5 minutes

Prizes:
• One (1) Trophy each for the:
1. Champion Team
2. Best Debater, and
3. Best Speaker
• Gift items/tokens/certificates for the non-winning teams

Page 11 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

Declaration of Winners and Awarding

The contestant with the highest average score shall be declared as winner. All participating
contestants shall receive a certificate. The champion shall receive recognition and medal during
the awarding ceremony.

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

ESSAY WRITING

Law School Lounge

GUIDELINES AND MECHANICS

I. Participants

Each program shall be represented by a maximum of 5 (five) bona fide students of the JMC
College of Law. If a primary contestant is not able to compete during the contest, an alternate
contestant will be allowed to substitute thereof.

II. Topic

In line with this year’s theme DIVERGENT, the participants should answer the question:
<” Insert here”> The topic shall be given on the day of the event.

III. Mechanics

A. General Guidelines

a. The topic for the essay writing shall be released hours before the contest
proper.

b. Each contestant shall write their essay entries on a short size bond paper which
shall be provided by the Facilitator.

c. The names of the contestants shall not appear on their entries. Each of them
shall be given a writer’s code. Only the writer’s code will appear on the entry
or final output.

d. The essay must be written in English, with a minimum of 500 words and
maximum of 2,000 words. Participants are given 1 hour and 15 minutes to
complete their essay. Everyone should submit their entries whether finished
or not upon the lapse of the given time.

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

e. All entries shall be judged by the Board of Judges composed of selected faculty
of Jose Maria College and professionals who have good reputation as writers,
authors, journalists or literature teachers.

B. Criteria for Judging

Each essay entry shall be read by the judges and will be scored according to the following criteria:

Content and Relevance 60%


Organization and Style 30%
Readability and Handwriting 10%
TOTAL 100%

C. Declaration of Winners and Awarding

The contestant with the highest average score shall be declared as winner. All participating
contestants shall receive a certificate. The champion shall receive recognition and medal during
the awarding ceremony.

Final ranking shall be as follows:

First Place
Second Place
Third Place

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

QUIZ BEE

QUALIFICATIONS

1. Each year level shall be represented by a team composed of three (3) members and one (1)
substitute/reserve member.
2. A member must be a bona fide student of JMC College of Law and must be in the Official
List of the year level he/she represents.
3. The names of the representatives must be submitted to Mr. Kelvinn August 16, 2018 before
9PM.

GENERAL GAME MECHANICS

1. The Competition shall be divided into three rounds: Easy, Average and Difficult Rounds.
In case of tie(s), a Clincher Round shall be conducted.
2. Each round shall have ten (10) questions.
3. The Easy Round shall be multiple choice questions to be answered in 10 seconds. The
Average and the Difficult Rounds may be identification, computation or enumeration
questions to be answered in fifteen (15) and twenty (20) seconds respectively. 4) The
Coverage of this competition shall include the following:
• Science and Technology
• Philippine History and Culture
• News and Current Events
• World Geography
• Health and Sports
• Grammar and Language
• Arts and Literature
• Mathematics

READING MECHANICS

1. The category for each question shall be randomly picked by the automatic selection
software.
2. The questions will be read twice by the Quiz Master.
3. After the second reading, the quiz master will say “GO”, only then the groups be allowed
to write their answers on the white board strips provided.
4. Automatically, the time limit will begin to run.
ANSWERING MECHANICS

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

1. Each team shall use their own white board and marker.
2. Answers must be written legibly.
3. For multiple choice questions, write the CAPITAL LETTER only.
4. Wrong spelling is wrong.
5. Answers to the computation questions may be in fraction or their equivalent decimal
numbers, as the case may be. No calculators or any device shall be allowed on the person
of the representatives during the competition.
6. The teams must wait for the GO SIGNAL from the quiz master before writing their
answers or solutions.
7. All teams shall raise their boards after the bell rings. The team who fails to raise the board
on time shall not merit any point.

SCORING MECHANICS

1. The competition shall follow a point system of scoring:


a. Easy Round: 5 Points
b. Average Round: 10 points
c. Difficult Round: 15 points
2. At the end of each round, the cumulative score of each team will be computed.
3. At the end of the competition, the team with the highest cumulative score shall be declared
the CHAMPION. The next ranking teams shall be declared as the 2nd, 3rd and 4th placers
respectively.
4. Each team will get the corresponding Conflicts of Law points given by the Council.

CLINCHER ROUND

1. In case of a tie, a clincher will be asked.


2. As many questions will be asked until one team solely gets the correct answer. On this
basis, such team will be declared as the winner.

PROTESTS

1. All protests shall be referred to the Board of Judges immediately before the quiz master
reads the next question. Failure to raise the protest on time shall be deemed as waiver of
such right.
2. Only official members (playing members and the reserve) of the quiz bee team shall be
allowed to raise the protest.

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

3. The Board of Judges shall be in complete control of the contest. They shall decide the
protest within the time provided in Number 1. Their decision shall be final in all questions
and protests.
4. Any protest raised for purposes of delay will be penalized accordingly.

DISQUALIFICATIONS

1. The team who is caught cheating (in any form) shall automatically be disqualified. Such
team shall get no Conflicts of Law Point for this Event.
2. Any violation of the Mechanics shall merit the following:
1st Violation - Final Warning
2nd Violation – Deduction of 10 points from the running score
3. 3rd Violation – Disqualification

Page 17 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

SPORTS

BASKETBALL

MEN
First three (3) Quarters: Running Time
4th Quarter (last quarter): Stop Clock
Allowable number of fouls: Maximum of five (5) fouls
Time allotted for each quarter: Ten (10) minutes
In the absence of any applicable rules to some acts, the official FIBA Rules shall be
suppletory.

WOMEN
Two (2) Periods:
1st period running clock
2nd period stop clock
Allowable number of fouls: Maximum of five (5) fouls
Time allotted for each period: Ten (10) minutes
All other rules not herein stated shall follow the FIBA Rules.

Teams
Each team shall be composed of 5 players on the court and their respective substitutes.
There is no limit for the team roster.

Game Officials
The game officials shall consist of 1 or 2 referees and time/score keepers.

Beginning of the Game


1. Both teams shall warm-up simultaneously prior to the game.

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

2. A coin flip shall determine which team gets the first possession. The team that wins the
coin flip can either choose to benefit from the ball possession at the beginning of the game
or at the beginning of a potential overtime.
3. The game must start with three players on the court.

Scoring
1. Every shot inside the arc shall be awarded one 1 point.

2. Every shot behind the arc shall be awarded 2 points.

3. Every successful free throw shall be awarded 1 point.

Playing time/Winner of a Game


1. The regular playing time shall be as follows: two periods of 10 minutes playing time.
During the 2ndperiod, the clock shall be stopped during dead ball situations and free
throws. The clock shall be restarted after the exchange of the ball is completed (as soon as
it is in the offensive team’s hands).

2. The team which scores the higher points wins the game at the end of regular playing
time.

3. If the score is tied at the end of playing time, an extra period of five (5) minutes time
will be played. There shall be an interval of 1 minute before the overtime starts.

4. A team shall lose the game by forfeit if at the scheduled starting time the team is not
present on the playing court with 3 players ready to play.

5. A team shall lose by default if it leaves the court before the end of the game or all the
players of the team are injured and/or disqualified. In case of a default situation, the
winning team can choose to keep its score or have the game forfeited, whilst the defaulting
team's score is set to 0 in any case.

Fouls/Free throws
1. A team is in a penalty situation after it has committed 6 fouls.

2. Fouls during the act of shooting inside the arc shall be awarded 1 free throw, whilst
fouls during the act of shooting behind the arc shall be awarded 2 free throws.

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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

3. Fouls during the act of shooting followed by a successful field goal shall be awarded 1
additional free throw.
4. Team fouls 7, 8 and 9 shall always be awarded with 2 free throws. The 10th and any
subsequent team foul will be awarded with 2 free throws and ball possession.

5. All technical fouls will be always awarded with 1 free throw and ball possession; whilst
unsportsmanlike fouls will be awarded with 2 free throws and ball possession. The game
shall continue with an exchange of the ball behind the arc at the top of the court after a
technical or unsportsmanlike foul.
Note: no free throws are awarded after offensive foul.

How the Ball is played


1. Following each successful field goal or last free throw (except those followed by ball
possession):
-A player from a non-scoring team will resume the game by dribbling or passing the ball
from inside the court directly underneath the basket (not from behind the end line) to a
place on the court behind the arc.

2. Following each unsuccessful field goal or last free throw (except those followed by ball
possession):
-If the offensive team rebounds the ball, it may continue to attempt to score without
returning the ball behind the arc.
-If the defensive team rebounds the ball, it must return the ball behind the arc (by passing
or dribbling).

3. If the defensive team steals or blocks the ball, it must return the ball behind the arc (by
passing or dribbling)

4. Possession of the ball given to either team following any dead ball situation shall start
with a check-ball, i.e. an exchange of the ball (between the defensive and the offensive
player) behind the arc at the top of the court.

5. A player is considered to be “behind the arc” when neither of his feet are inside nor step
the arc.

6. In the event of a jump ball situation, the defensive team shall be rewarded the ball.

Page 20 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

Stalling
1. Stalling or failing to play actively (i.e. not attempting to score) shall be a violation.

2. If the court is equipped with a shot clock, a team must attempt a shot within 15 seconds.
The clock shall start as soon as the ball is in the offensive players’ hands (following the
exchange with the defensive player or after a successful field goal underneath the basket).

Substitutions
Substitutions can be done by any team when the ball becomes dead, prior to the check-
ball or free throw. The substitute can enter the game after his teammate steps off the court
and establishes a physical contact with him. Substitutions can only take place behind the
end line opposite the basket and substitutions require no action from the referees or table
officials.

Time-outs
1. Each team is granted two team time-outs. Any player can call the time-out in a dead
ball situation.

2. All time-outs have a length of 30 seconds


Note: time-outs and substitutions can only be called in dead ball situations and cannot be
called when the ball is live.

Game Format
1. Best-of-Three game format

2. GAME 1 shall be played in the morning of September 9, 2017, following the


completion of the Motorcade parade.

3. GAME 2 shall be played in the afternoon of the same day, probably after the Boodle
fight.

4. GAME 3 (Championship) shall be played in the morning of September 10, 2017.

Disqualification

A player committing 2 unsportsmanlike fouls (not applicable to technical fouls) will be


disqualified from the game by the referees and may be disqualified from the event by the
organizer. Independent thereof, the organizer will disqualify the player(s) concerned from the
event for acts of violence, verbal or physical aggression, and tortuous interference in game results.
Page 21 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

VOLLEYBALL

MEN AND WOMEN


• Each year level must have one team for men and one team for women.
• The team must be composed of 6 players.
• For elimination: Two (2) out of three (3) sets.
• For championship: Three (3) out of five (5) sets.
• Substitution of any player is allowed as long as the team is composed of six (6) female
players for the volleyball women and six (6) male players for the volleyball men.
• All reserve players must be registered before the game starts.

Page 22 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

BADMINTON

Rule 1. Individual and Team Requirements


1.01 Each Team will be composed of 12 players which will be categorized into:

a) 2 players for Men’s Doubles;


b) 2 players for Women’s Doubles;
c) 2 players for Mixed Doubles;
d) 2 substitute players for Men’s games; and
e) 2 substitute players for Women’s games. 2.01 The game will be divided into Men’s and
Women’s Division.

2.02 Both Divisions will have the following categories:


2.03 A match shall consist of the best of three out of five games.
2.04 To start the game, players/teams will toss a coin. The winner chooses either to serve or
receive. The loser chooses which end of the court they will start on.
2.05 In the event that a player/team scores 11 during the match, the referee shall cause both
players/teams to change ends.
2.06 At the end of each game, players/teams shall change ends. The loser of the previous game
will serve first in the subsequent game.
2.07 A set shall be won by the team which first scores 21 points, except that a player/team must
win by at least 2 points.
2.08 Game schedules will be based on the order of the JMC Law School Supreme Student Council.

1.02 Each player must be a bona fide student of the Jose Maria College, enrolled in JMC
Law School under SY 2017 to 2018.
1.03 Each player must submit an actual Health and Medical Waiver before he or she can
play the game. Otherwise, the player is deemed to have waived the same once he or she has
already started playing.
1.04 All players are required to know and abide by the regulations and policies set forth
by the Code of Student Conduct, and are subject to disciplinary action by the School for any
violation of this code. The JMC SSC reserves the right to refer any incidents involving
substandard student conduct to the Office of the Students’ Affairs.

Rule 2. Game, Categories, and Scoring

Page 23 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

a. Regular Doubles; and


c. Mixed Doubles.

Rule 3. Serving Guidelines


3.01 Correct Service
a. The server and receiver will stand within diagonally opposite service courts without
touching the boundary lines.
b. The server and receiver must remain in contact with the ground in a stationary position
until the service is delivered.
c. The server’s racquet must contact the shuttle while the whole of the shuttle is below the
server’s waist.
d. When contact is made with the shuttle on the service, the whole of the head of the
racquet must be entirely below the entirety of the hand holding the racquet.
3.02 Singles
a. Players will serve from and receive in their respective right- (left-) hand service courts
when the server has scored either no points or an even (odd) number of points in that game.
b. If the server faults, the server loses the right to continue serving, and the receiver scores
a point.
c. If the receiver faults, the server scores a point.
3.03 Doubles
a. The service court of the server depends on the serving side’s score, odd or even, just as
in the singles game.
b. The players change service courts only when a point is scored while their side is serving.
In all other cases, the players continue to stay in the same service court. This shall guarantee that
the serve alternates between the players.

Rule 4. Return of Service


4.01 For Singles play, the service is long and narrow. The boundaries for play are also long
and narrow.
4.02 For doubles play, the service is short and wide. The boundaries for play are long and
wide (entire court).
4.03 A shot falling on a boundary line is considered inside the boundary.

Rule 5. Faults
5.01 Faults during the service are as follows:
a. incorrect service;
b. server misses the shuttle; and
c. the shuttle is caught in or on the net.
5.02 Faults during the play are those when the shuttle:
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SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

a. lands outside the boundaries of the court;


b. passes through or under the net;
c. fails to pass over the net;
d. touches the ceilings or side walls; and
e. touches the person or dress of the player.
5.03 Faults when the shuttle is in play, a player:
a. touches the net or its supports; and
b. makes initial contact with the shuttle on the opponent’s side of the net (a follow through
is allowed as long as no contact with the net occurs).

Rule 6. Protests
6.01 Judgment calls are not subject to protest.
6.02 The protest of a rule interpretation must be made on the court prior to the ball next
becoming live after the time of occurrence. The event committee chair on- site handles all protests,
and his/ her rulings are considered final.

Rule 7. Equipment and Jerseys


7.01 Each player must bring his or her own racquet.
7.02 The JMC Law SSC will provide the Shuttlecock and venue for the game.
7.03 All players must wear proper athletic footwear and attire.

Rule 8. Referees and Officials


8.01 The games will be self- officiated by all teams, players, and working committee of the
JMC Law SSC.
8.02 The referee will be assigned from the members of the working committee while team
members will be assigned as lines men.
8.03 Teams call their own side lines by the honour system.
8.04 The event committee chair is available for any disagreements and may determine
whether or not the point will be replayed or stand as is.

Rule 9. Default
9.01 All players must be present in order for the game to start.
9.02 If one of the opponents is not present, a 3 minutes grace period will be given. If after
the 3 minutes grace period, the player fails to be present, that player or team will be considered
in default for that match.

Page 25 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

Page 26 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

DOTA

1. Participants
Each year level will be subdivided into two (2) brackets. The 1st year, four (4) year program, the
1st year, five (5) year program, the 2nd year four (4) year program and the 2nd year, five (5) year
program.
Each law school program will have at least five (5) players, and seven (7) maximum players if
they choose to have an additional stand-in players. Stand-in players are substitute players.
All players must be bona fide students of the JMC College of Law, whether male or female.
Each player shall wear EITHER the official year level t-shirt OR any t-shirt with the official
designated color to his/her year level during a game. Otherwise, a player shall not be allowed to
play.

2. Briefing and Registration


There shall only be a one-time registration and briefing session.
ALL players shall attend the scheduling briefing AND registration. The schedule shall be posted
and announced by the organizers and the Student Council. Failure to attend shall be a ground for
disqualification.
All players including stand-ins shall register by filling in the registration form to be provided by
the organizer.
There shall be no changing of players and stand-ins after the scheduled registration.
Non-registered players shall not be allowed to join the tournament.
Upon registration, each team shall indicate only one (1) contact person, to whom the organizer
shall communicate. Communication or queries from other persons aside from the indicated
contact person shall not be entertained.

3. Gameplay
Players: Five (5) players plus two (2) Stand-ins
Mode: All Pick
Each Player’s username shall be set in the following manner:
(LASTNAME)_ (YEAR LEVEL) _(PROGRAM)
Ex. PAJARO_1STYR_5YR
No other persons can observe any in-game matches other than the stand-ins and the organizers.

4. Game Schedule
The event, and the Final game is scheduled on September 02, 2018.

5. Tournament Mode
Total Number of Matches: Six (6)

Page 27 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

6. Substitutions
The organizer must be informed if any substitutions are to be done.
Substitutions can only be done before a match and not during the match.
The stand-in player must be registered with the team.

7. Declaration of Winners
The winners of the first match will fight for Championship and 2 nd Place.
The losers of the first match will battle for the 3rd and 4th place. However, for purposes of the
points system, 3rd and 4th placers shall not receive any points.
NOTE: For Chess, Scrabble, Word Factory and Darts, the standard rules shall apply provided
that there are only two opposing teams (1st yr vs. 2nd yr).

Page 28 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

PARLOR
GAMES

SACK RACE

Participants: Each year level shall have one (1) team consisting of six (players) - three (3) males
and three (3) females.

Mechanics:

1. Participants shall fall in line vertically at the starting point. There will be two (2) players
inside the sack, one (1) male and one (1) female.
2. At the signal of the facilitator, the first team members shall put both feet inside the sack
and shall commence to race the designated point and return to the starting point. The
subsequent team members shall do the same only after the person before them shall have
crossed the starting point. If any of the team's members touches in any manner their
designated post during the game, their team will be disqualified.
3. The team members may help each other out in preparing the sack for the next team
member.
4. Both feet of the last team members must be inside the sack when they cross the finish line.
5. Participants may choose to wear his/her shoes or go barefoot
6. The first team to finish wins the game.

Page 29 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

TUG OF WAR

Participants:

1. Each year level shall have one (1) team for women and one (1) team for men.
2. Attire: Proper shoes (sports or rubber shoes) should be worn by the participants.

Mechanics:

a. Each team shall be positioned behind their individual markers/borders.


b. There shall be a marker tied at the centermost part of the rope.
c. The team to first bring the marker located at the centermost part of the rope across their
side of the border/marker wins.
d. Each team member is only allowed to hold/grip the rope with bare hands. No
equipments, gloves and other similar items may be used. Violation of this rule shall be a ground
for the team's disqualification. Use of chalks or powders is allowed.
e. Looping or tying the rope around the waist and arm shall be prohibited and shall be a
ground for the team's disqualification.

Page 30 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

ARM WRESTLING

Participants: Each year level shall have one (1) team consisting of one (1) male and one (1)
female.

Mechanics:
a) The winner in both matches will face each other in the championship.
b) The non-winners in both matches will face each other for the third and fourth place.
c) In case of a player's injury, substitution shall be allowed during the match.
d) Players shall only use their bare hands (no gloves or any other type of cloth used to wrap the
hand and the like can be used in the game). The match shall be proceeded against with the
clasped-hand method by the players.
e) The elbows of the participants must be in contact with the table at all times.

General rule: Participants shall use their right arm.

Exception: If a participant prefers his/her left arm, he/she must ask permission first from his/her
opponent.

Judges’ decision is final.

Page 31 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

PAPER FAN RELAY

Participants: Each team must be composed of 10 players.

Mechanics:

1. Participants shall fall in line vertically at the starting point.


2. A piece of paper is placed on the ground. The team shall be provided with a piece of heavy
paper/magazine/newspaper.
3. On the word "Go" the first player in each team puts his paper on the ground and begins
fanning it using the magazine/newspaper until the player reaches the line.
4. When the player is finished, he must run back to his team and must pass on the newspaper
to the next player who must put his paper on the ground and starts fanning it towards the
line. The game continues in this way until all players in the team have had their turn.
5. The first team to finish the game shall be declared as the winner.

Page 32 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

BODY TRAIN RELAY

Participants: Each team must have 10 participants.

Mechanics:

1. Participants shall fall in line vertically at the starting point.


2. After the starting signal, the first player of the group runs the track (and back). He is the
locomotive (engine). When he comes back to his group, another player joins him.
3. Together, (the second player placing their hands on the hips of the person in front of them)
they again complete the track.
4. After each round, another player is added to the "train" of the group.
5. If the train gets broken, the team must go back to the starting point and run all over again.
6. The first group to finish the game with a complete train of all players wins the game.

Page 33 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

SIPA/TAKYAN

PROPS: Shuttlecock like flat lead washers with the flyer made of bright strips of cellophane or
rooster feathers.

MECHANICS:

1. Sipa is played by three (3) teams – 1 male or female representative per year level.
2. First team to play is determined by toss coin.
3. The flyer is kick up and down, until the ball touches the ground.
4. Point is counted on every kick made.
5. The most number of points/kicks acquired shall be ranked first place.

Page 34 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

CHINESE GARTER

Guidelines:

1. There should be two (2) people holding both ends of the garter which is stretched
horizontally while the team representatives/players will try to transfer across the other
side of the garter.
2. The main goal of the game is to cross over the garter without being tripped. The player
must avoid hitting the garter while crossing.
3. In each round, the height of the garter increases.

Mechanics:

1. Players are divided into 3 teams. 1 male or female representative per year level.
2. The objective of the game is to be able to successfully jump over the garter as it is gradually
held higher by the game posts.
3. Once a player either touches the garter or fails to jump at a certain level, it will lead to the
team’s elimination.
4. The last remaining player who is not yet eliminated shall be declared as the winner. The
second person to be eliminated is declared as the second placer and so on.

Level 1 – The garter is being held by the posts closer to the ground.
Level 2 – Knee high
Level 3 – Around the height of their hips
Level 4 – Waist high
Level 5 – Chest high
Level 6 – Shoulder high
Level 7 – Head high
Level 8 – At the tip of the head
Level 9 – A few inches above the head
Level 10 – As high as a kid raising his arms high on tip toes

Page 35 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

TONG-ITS (CARD GAME)

Players and Cards

Tong-Its is a game for three players only, using one standard Anglo-American deck of 52 cards
(without jokers). The cards in each suit rank: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King. An Ace is
worth 1 point, Jacks, Queens and Kings are worth 10 points each, and all other cards count their
face value.

Objective; Melds

The object of the game is, by drawing and discarding, to form sets and runs, and to to minimize
the count of unmatched cards remaining in your hand.

A run consists of three or more consecutive cards of the same suit, such as 4, 5, 6 or
8, 9, 10, J. (A-K-Q of a suit is not a run since aces are low in this game).

A set consists of three or four cards of the same rank, such as 7, 7, 7. A card can belong to
only one combination at a time - you cannot use the same card as part of both a set and a run.

The Deal

The first dealer is chosen randomly. Thereafter the dealer is the winner of the previous hand. The
cards are dealt one at a time counterclockwise, starting with the dealer: thirteen cards to the dealer
and twelve cards to each of the other players. The remainder of the deck is placed face down to
form the stock.

The Play

The dealer starts the play. The dealer may optionally expose one or more sets or runs face up on
the table, thereby opening his or her hand, and must then discard one card face up to the centre
of the table to start the discard pile. Discarding a card completes the dealer's turn and it is the
turn of the next player, the player to the right. Play is counterclockwise.
Each turn consists of the following:

1. Draw. You must begin by taking one card from either the top of the stock or the top card
on the discard pile, and adding it to your hand. You may only take a card from the discard
pile if you are able to create a meld (a set or run) with it, and you are then obliged to
expose the meld.

Page 36 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

2. Exposing Melds. If you have a valid meld or melds (sets or runs) in your hand you can
expose any of them on the table in front of you. Melding is optional if a card was taken
from the stock; you are not obliged to expose a meld just because you can, and note that
melds held in hand do not count against you at the end of the play. A player must lay at
least one meld on the table for the hand to be considered opened. In the special case that
you can meld a set of four and you have not drawn from the discard pile to complete the
meld, you can lay the set of four down face down. By doing this you can "open" your hand
without losing the bonus payments for a secret set of 4 and without revealing the cards to
the other players.

3. Laying off. (sapaw) This is also optional. If you wish, you may add cards to sets or runs
previously melded by yourself or others. There is no limit to the number of cards a player
may lay off in one turn. A player need not have opened their hand to lay off. Laying a
card off on another player's exposed meld prevents that player from calling Draw on his
or her next turn.

4. Discard. At the end of your turn, one card must be discarded from your hand and placed
on top of the discard pile face up.

Note: you cannot take the top card of the discard pile in order to lay it off on a meld - the discard
can only be used to form a set or run along with at least two cards from your hand.

End of the Play

The play continues as above until one of three things happens:

• The stock is exhausted. If the stock pile runs out the game is over when the turn of the
player who drew the last card is completed. At this point any player who has not opened
by placing at least one meld on the table automatically loses. The players who have
opened count the point total of the unmelded cards in their hands. The player with the
lowest point total wins. In the case of a tie for least points, the player that picks up the last
card wins if he is involved in the tie. In the case of a tie between the other two players,
both having a lower score than the player who took the last card, the winner is the player
whose turn would have been next - the player to the right of the one who took the last
card.

• A player calls Tongit. If you are able use all your cards in combinations or by laying them
off on melds that are on the table, you may call Tongit during or at the end of your turn.

Page 37 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

You may end this turn with a discard, or you may keep all your cards without discarding,
if all the remaining cards in your hand form valid sets and runs.

• A player calls Draw. A player who has opened, and believes that both the other players
have a higher point total or will fold, can call Draw at the start of his or her turn (before
picking up a card). You cannot call Draw if someone laid off on any of your melds since
your previous turn, or if you laid off on your own melds in your previous turn. In either
case, you must wait until your next turn before you are able to call Draw.

If a player calls draw, the other players in turn can either fold or challenge the draw. If the other
players both fold the player that called draw wins. If there are any challenges, the players
compare cards and the player with the lowest point total wins. In the case of point ties the
challenger wins all ties against the player calling draw. For ties between two challengers, the
player to the right of the player calling draw wins. A player must have opened his or her hand in
order to challenge a draw. If a player has opened and calls draw and no others have opened, the
player automatically wins since no one can challenge the draw.

Page 38 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

BANNER

BANNER MAKING CONTEST

1. The standard size of the banner must be 4x6 feet.


2. The color of the banner must be the official color of the team.
3. The TEAM NAME must be included on the banner.
4. A SLOGAN/TAGLINE from each team must also be included on the banner.
5. The banner should display the team’s name, logo, or crest.
6. The design of the banners must relate according to which faction/team a member belongs.
(DIVERGENT FACTIONS).
7. No professional sign painter services may be used.
8. Members of the competing group must have made the banner.
9. Explicit, vulgar or any foul drawings, markings, or words on the banner is strictly
prohibited and shall terminate the team’s chance to join the banner raising contest.

Banners relate to the Invictus theme 20 percent


(according to team/faction)
Banner originality & creativity 20 percent
Banner promotes team spirit 20 percent
Neatness and artistic presentation 20 percent
Readability at a distance 20 percent

Page 39 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

BANNER RAISING CONTEST

MECHANICS:

1. Each team must have two participants (1 boy and 1 girl) for the banner raising competition.
2. Participants should wear the official shirt of their team.
3. Call time for the participants will be during the Opening Remarks of the event.
4. Participants must stand behind the starting line.
5. Participants will start running at the go signal of the referee/facilitator.
6. Each partner must hold each other’s inner hands and must never let go while running towards
their respective poles. Their free hands will hold the team’s banner.
(Note: If the participants’ hands are separated before reaching the poles, the team will be
disqualified for the game.)
7. Upon reaching the poles, partners can separate their hands and attach their banner to the rope
and raise it.
8. First team to get their banner raised is the winner.

Page 40 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

BOARD
GAMES

DARTS

Guidelines:

1.) Each team shall have representatives for the following:


a.) One (1) representative for Darts Singles (Male)
b.) One (1) representative for Darts Singles (Female)
c.) One (1) male and one (1) female representatives for Darts Doubles (Mixed)
2.) Each game shall have an official person to officiate the game and the scores.
3.) Rules and regulations by the Darts Regulation Authority must be respected and followed.
4.) The game shall be played with a straight start from 501 to the finish at zero which must
be on a “Double”. (DRA Rule book 5.3.2)

Page 41 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

SCRABBLE

Guidelines:

1.) Each team shall have two (2) representatives for this event.
2.) Each representative shall play individually. Each match shall be played by two (2) players
only.
3.) A moderator should always be present on all matches to facilitate the game.
4.) An official timekeeper shall also be present on all matches.
5.) Each team must assign an official facilitator from their members to watch over the conduct
of the game.
6.) Scrabble rules on scoring shall be followed.
7.) An official scrabble dictionary and other possible sources through internet, printed
materials etc. may be used for referencing by the moderator if a player challenges his
opponent to confirm the validity of the word played.
8.) Each turn must be done within a 5-minute time limit. Failure to play word within the time
limit shall end the turn with the turn player having no points.
9.) A player may challenge the validity of the word played by his opponent during his
(opponent’s) turn and the following rules shall be applied:
a) The player challenging must clearly inform the moderator that he challenges the word
played before the score is officially recorded. The referee would also inquire the
opposing player if they would like to challenge the word before the score is officially
recorded.
b) If a challenge is announced, the moderator may access sources allowed on item #8 to
confirm the validity of the word. Confirmation should be properly announced.
c) If the word is valid and existing, the player who played it will win the challenge and
he will be given an extra bonus play and may be allowed to play another set of tiles.
d) If the word is inexistent, then the tiles will be returned to the turn player and he will
have no points for that turn. The challenging player will immediately get the next turn.
10.) The game shall proceed until all tiles will be exhausted or no more spaces are available
for play.
11.) The rank of all the representatives of a team shall be averaged to determine their team
rank. Individual scores and ranks will also be recognized

Page 42 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

WORD FACTORY

1.) Each player shall have two (2) representatives for this event.
2.) Each representative shall play individually.
3.) Double elimination rule shall be followed.
4.) Each round shall last for three minutes only and each match shall have three (3) rounds.
5.) Accepted words should be a minimum of four (4) letters only with the score of each word
be computes as:
(Number of letters – 3)

Page 43 of 44
SUPREME STUDENT COUNCIL
COLLEGE OF LAW
Jose Maria College
Phil-Japan Friendship Highway,
Sasa, Davao City

CHESS

1.) Each team shall have one (1) male representative and one (1) female representative for
this event.
2.) The rules of World Chess Federation must be followed.

Page 44 of 44

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