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Tricks with the Marked + Fake Deck Outfit - 3


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51. The Forecast

Sometimes, instead of finding a selected card the conjurer forecasts the card that will be chosen and this,
astonishingly enough, may also be done by the aid of our old friend, the bottom card of the pack.

You tell your audience that, after very many years of patient research, you have discovered a method of
foretelling with comparative certainly the events that will occur in the immediate future.

You take the pack and glance at the bottom card. You remember its name and you shuffle it to the top.
Now, keeping the pack in your left hand, you take an envelope and a slip of paper and, using the pack to
support the paper, you write on the letter, "The lady will cut the cards at the ...of... "writing, of course, the
name of the card you noted, now on the top of the pack. The slip of paper you now seal in the envelope
and, while you are doing this, you take the opportunity to push the top card a little over the side of the
pack. Then, when you have pressed the flap of the envelope well down to seal it, which gives you an
excuse to place the envelope on top of the pack again, you are able, very simply, to carry the card away
beneath the envelope is, of course, the one whose name is written upon the slip of paper within.

Now, with the pack resting upon the palm of the outstretched left hand, you advance to the lady and ask
her to cut the cards wherever she wishes. When she has cut the cards you say, "We will mark the cut with
the envelope for a moment," and you put the envelope, with the card beneath it, on the bottom half of the
pack and ask the lady to replace the top half above the envelope. Then you hand the lady the pack, with
the envelope sandwiched within it, asking her to hold them for a moment.

Now you recapitulate. A moment or two ago you wrote a forecast which you sealed in the envelope. The
lay has now cut the pack at a point she freely chose, and nobody know what card lies at that point. Could
anyone have know before hand? You ask the lady to lift up the envelope and to tell the company what
card it is at which she has cut. When she has done that you ask her to open the envelope and read aloud
your forecast...

52. St. Stebbins' Arrangement

Another method of arranging a pack, of American origin, is known by the name of its inventor, St.
Stebbins. It is very simple and may be summed up in the words "change the suit and add three." Thus
supposing you are using the Bridge order of the suits and you begin your arrangement with the Ace of
Clubs, you would follow that card with the four of Diamonds, seven of Hearts, ten of Spades, King of
Clubs, three of Diamonds, six of Hearts, and so on, always adding three points to the last card and
changing the suit. Your pack which started with the Ace of Clubs would finish with the Jack of Spades.

All the tricks done with the Eight Kings arrangement may be performed with the St. Stebbins' pack and to
them we would add the following excellent trick which makes use of the fact that, in this arrangement, the
cards of each suit run in descending order, that is to say, the King of Clubs is followed four cards later by
the Queen, and four cards later still by the Jack of Clubs, and so on down to the Ace. And this is so for all
the suits.

53. One In Five

You seat a spectator at the table and place the pack, arranged in St. Stebbins' order, in front of him. You
turn your back and instruct him to cut the pack anywhere he wishes and to complete the cut. You ask him
if he is satisfied that the cut was made a random or if he would wish to cut again. You ask him then to look
at the card he cut, the new top card of the pack, to show it to the company, and to put it face down upon

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the table. You then ask him to deal four more cards on to the table and to put the pack into his pocket.
Finally you ask him to mix up the five cards on the table and then to arrange them in one row.

You turn back to the table and examine the cards one after the other. Finally you pick up one of the cards
and hand it to the assisting spectator. It is the chosen card.

If you will go over the action of the trick again, bearing in mind the manner in which the pack is arranged
you will understand that of the five cards on the table two will be of the same suit and the others of the
same three other suits. The selected card will always be the higher of the two cards of the same suit.

54. U-Do-As-I-Do

In this stunt you start with five cards in your hand (fanned out) face up with the Second Card From The
Right (unknown to audience) a Double-Face card.

Another person has five unprepared cards in hand face up in the same manner as you. Spectator is
instructed to do exactly the same as you do.

Close your fan with cards Face Up. Take top card and place it on the bottom Reversed. Next top card on
the bottom, Without Reversing it. Next on the bottom Reversed, Next one on the bottom. Now Without
Turning The Cards Over fan them out and show Three are face-Up and Two face-Down. Have other
person fan his out and his are in the same manner.
Again close your stack and have him do the same-and follow you again. Now take the Top card (which is
face up) and Reverse it (that is, turn it face down) on top of the stack. Now Turn The Complete Stack
Over. The card on Top now is Face Down. Lift this up, turn it over and place it back on top, Face Up.

Now fan your stack out and All Five Cards will be Face Up. But when the other person fans his cards out
he will always have One Card Reversed.

55. Eight Kings

One of the oldest and simplest ideas to arrange the pack is that known as the "Eight Kings" because the
order of the card is remembered by means of the following jingle:
Eight Kings threatened to save
Ninety five ladies for one sick Knave.
These cryptic lines are easily remembered and will recall to you the order of eight, King, three, ten, two,
seven (save), nine, five, Queen, four Ace (one), six, Jack (Knave).

You must now fix upon an arrangement of suits such as Clubs, Hearts, Spades, Diamonds, which can be
remembered by another ancient formula, CHaSeD, in which the capitals give the suits. Let us suppose you
decide upon the latter.

To arrange your pack you first sort it out into the four suits. Now take one of the Clubs, let us suppose it is
the six. You remember your lines about the sick Knave and you place on the face up six of Clubs the
knave of Hearts. You return to the commencement of your memorized lines and you find the eight of
Spades, then the King of Diamonds, the three of Clubs, the ten of Hearts, the two of Spades, the seven of
Diamonds, and you carry on in this way until you reach the last card of the pack, which will be the Ace of
Diamonds. If you wish to include the Joker in the pack you may do so provided you take care to placed it.
It is advisable always to have it at the same point.

Naturally, with the pack arranged thus, you can always tell what card has been taken from it by looking at
the one that was above it. The best way to do this is to cut the pack at the point from which the card is
drawn and then to secretly glance at the bottom card. Then if, when the card is replaced, you undercut the
pack, that is, draw off the bottom half and have the chosen card replaced beneath it, you will restore the
pack to the complete arrangement. A better use for the arranged pack is given in the trick that follows.

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56. The Funny Deck

In your upper Right vest pocket have a Blank card. Then borrow a deck and secretly palm on a
Double-Face Card. We will say it is the Three Of Spades on one side and Eight Of Hearts on the other. It
is palmed on so the Three Of Spades side is facing same as the rest of the deck. With this card added into
the deck-before starting to use the deck run through it saying that you want to see if all the cards are
there, etc.
You discover there are two Three Of Spades in the deck, and show them. Run cards out Back Up and say
"why there is even the Eight Of Hearts reversed in the deck. I will place that in my pocket.
As you place it apparently in your upper vest pocket, coat hides the action of really placing it in Inside
Coat pocket. Soon as this is done, allow coat to open so they can see just the white Top Edge of blank
card in pocket. Then say "Better still, we will put it back in the deck, you may need it. Pull it out and it is
a Blank calling card. When the startled on-lookers look through the deck they find it is quite complete and
has no duplicate cards.

57. The King's Command

The king of hearts keeps wonderful discipline. "you remark. "The cards in his suit always rush to obey the
royal command. I'll show you what I mean."

Looking through the pack, you pick out the king of hearts and toss it face down on the table. Then,
inviting a spectator to cut the pack into two halves, you pick up the half nearer to yourself and begin to
run through it.

"Any heart will do. Here we are-here's the eight." You put the card on top of your heap and ask the
spectator to put the king on top of his heap. "Now we bring them both to the middle."

You cut your cards completing the cut, and invite him to do the same with his. "Now your kind is in the
middle of your heap, and my eight is in the middle of mine. The problem is for the king to make the eight
march across to join him. This is what we do to help the eight." You pick up your own heap and place it
cross-wise on top of the spectator's cards. "Try saying, 'The king commands you to appear, number eight!'
The more vigorously you say it, the nearer the eight will come to the king."

Taking the top section of cards and turning them face upward, you run quickly through them, allowing the
audience to see. There is no eight of hearts. The spectator now looks through hs cards, and there, next to
the king, is the eight of hearts!

When you look through the pack to find the king of hearts, you make sure that another heart card is the
bottom card of the pack. In our example it was the eight.

You ask the spectator to cut the pack into two halves, at the same time pushing the pack close to him. He
naturally cuts the cards away from himself, and you just as naturally, take the half nearer to yourself. That
leaves him with the eight of hearts at the bottom of his half.

Looking through your cards for a heart, you pretend to have found the eight, through in fact the card you
pick out is some other card. (It might as well be a heart). You place it on top of your half, and then cut the
cards, completing the cut. The spectator copies your action, thereby (unknown to himself) bringing the
king and the eight together.

The trick is now over, apart from a little showmanship on your part. Do not repeat this trick right away.

58. The Four Friends

Pick out the eight of clubs, nine of spades, eight of hearts, and nine of diamonds and put them face down
on the table. Then cut the pack into three roughly equal heaps.

Show the four cards by dealing them face upward on the table, saying as you do. "Club, spade, heart,

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diamond."

Although they belong to different suits," you remark, gathering them up. "these four cards, the eights and
the nines, are firm friends. They can't bear to be separated. Let me show you what I mean."

Insert two of the cards at different positions in one of the three heaps. Then insert the remaining two cards
in another of the heaps. Put the two heaps together and shuffle them thoroughly. Place them on the third
heap and cut the cards once. Tap the pack four times with the knuckle of your forefinger.

"That's the signal to bring them together. As soon as they hear that, all four cards do their very best to
gather for a meeting in the middle of the pack. And here they are-club, spade, heart, diamond."

Run through the cards face upward. There, in a group together in the middle, are The Four Friends.

Method: It is not easy for the audience to remember clearly two rather similar cards. It is even more
difficult to remember two pairs of similar cards. The cards you show first are eight of clubs, nine of
spades, eight of hearts, nine of diamonds (Let us call them Group 1). But the cards which at the end of the
trick appear together in the middle of the pack are nine of clubs, eight of spades, nine of hearts, eight of
diamonds. (Let us call these Group 2). It will be a very astute spectator who notices the difference.

Begin by picking out Group 1 and placing them face down of the table. While doing so, you also secretly
pick out Group 2, placing these cards at the bottom of the pack. Then cut the pack into three heaps, A,
B, and C, heap A being the one with Group 2 cards at the bottom.

Pick up the four cards in Group 1 from the table and show them, giving the audience just enough time to
see that they are black and red eights and nines, but not enough time to make a careful note of each
individual card. Insert two of them in heap B, two in heap C. When the three heaps are put together, see
that heap A is at the bottom.

One completed cut will now bring Group 2 to the middle of the pack, and in due course you reveal them
as The Four Friends.

59. The Inseparable Aces

To avoid repeatedly having to ask the audience to select cards from the pack the practice has developed
of performing tricks with the kings or the aces, which the conjurer removes from the pack himself.

You run through the pack and pick out the two red aces, which you throw down upon the table. Secretly
glance at the top card of the pack and remember its name. You then put the pack down beside the aces
and ask one of the spectators, to cut off a small packet of cards and put it upon the table to one side, then
to take either of the aces and to place it on top of this small packet, next to cut off a further portion of the
pack and to drop it on top of the ace, then to place the other ace upon the last portion, and finally to drop
the rest of the pack on top and to square up the cards. You then ask the spectator to cut the pack twice,
each time completing the cut.

You now turn round and, taking the pack, point out exactly what has been done. The two aces have been
lost in the pack and separated from each other by an unknown number of cards. Look through the pack
and cut it at the first Red Ace you came to. One red ace is now on the bottom. You hold the pack in the
position for a glide, sliding the card back about half an inch. You must do this without the slightest
hesitation of pause and you then continue to deal the cards until the second ace appears, when you at
once deal the first ace upon it to show that the aces have come together again.

It will be interesting to ask if you now realize why we told you at the beginning that you use the two red
aces in this trick. The point is that in the denouement the aces are dealt in the reverse order to which they
were placed in the pack and if you were to use the black aces this fact might possibly be noticed by a wide
awake spectator because of the conspicuous nature of the Ace of Spades.

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60. As The Joker

Look quickly through the cards to make sure that there is a joker in the pack. When you are satisfied that
there is, you proceed to explain why you want him.
The joker is quite useful in helping to find a chosen card. Choose one, and I'll show you how he does it.

You spread out the cards face down on the table, inviting a spectator to pick any card that takes his fancy
and note what it is. While he is doing this, you gather up the cards so that he can drop his card on top of
the pack. Cut the pack five times, spelling the word "J-o-k-e-r" as you do so-one letter for each completed
cut.

"What happens is this," you continue. The card which immediately follows the joker will nearly always
reveal the position of a chosen card. For instance, if the joker is followed by the ten, then the chosen card
will be the tenth card after that. A jack, by the way, counts eleven, a queen twelve, and a king thirteen."
You deal the cards face upward.

The joker, it happens, is followed by a four. You ask the name of the chosen card, and then deal four more
cards. The joker lives up to his reputation. The fourth card is indeed the one that the spectator selected.

Method: When you look to see if there is a joker, you secretly bring a four of any suit to the position
fourth from bottom, slipping the joker just behind it (fifth from bottom).

This is the whole secret of the trick. All that you now have to do is to talk convincingly of the joker's
remarkable power, and then demonstrate it.

If there is no joker in the pack, you can decide to try the jack of clubs as a substitute.

61. I'M Always Right!

To perform this trick, you first go through the pack, picking out a few cards which you place on the table
in two small heaps. Taking two folded slips of paper from your pockets, you hold them in your hands for a
few moments, as if deliberating. Then you replace one of them in your pocket and pass the other to a
spectator.

"Place this on either of the two heaps," you request. The note states definitely which heap you are going
to choose. "I never make a mistake in this experiment. My prediction is always right."

When the spectator places the note on one of the heaps, you ask him to open and read it. "You will place
this note on the five heap," the message states.

You pick up the chosen heap, slowly count the cards in it, and reveal that he has selected a heap
containing five cards. The other heap, as you proceed to show, contains only four cards.

And if anyone is wondering what the other note said, you promptly reveal this too. Removing it from your
pocket, you read the message loud.

"You will place this note on the four heap," it states.

Somehow, it seems, you knew without any question that he was going to choose the five heap and not the
four heap. But how?

Method: The cards you pick out are the four fives and five of the court cards. The fives go into one heap,
the court cards into the other. If you get into the habit of putting the fives always on the left and the court
cards on the right, you will not forget which heap is which.
In your left hand jacket pocket (assuming you are a boy) you have a carefully folded note which states:
"You will place this note on the five heap." This is the note which you hand to a spectator.

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In your right hand pocket you have two more folded notes. One says: "you will place this note on the four
heap." The other says: "You will place this note on the court card heap." The notes are kept apart by, a
wallet.

It does not matter on which heap the spectator places the message.

If he puts it on the right hand heap, you count the five cards slowly face down, pointing out that he has
chosen the heap containing five cards, not the heap of four cards. "If you had chosen this four heap, I
would have given you the other note," you boldly inform the spectator, drawing from your right hand
pocket the appropriate message.

On the other hand, if he had placed the note on the left hand heap, you would have turned the cards face
up, revealing that they were all fives, whereas the cards in the other heap were all court cards. And you
would be ready to show that the right hand pocket contained a note stating that the court cards would be
chosen.

What could be fairer than that?

Remember: 1. You must not forget which note is which in your right hand pocket. To avoid mistakes,
always keep the court card note on the outside (that is, to the right of the wallet).

2. You can not repeat this trick without danger of disclosing the secret. If you are asked to do so, you may
explain that your power of prediction grows weaker after the first infallible guess. Then do another
prediction trick instead, such as "Odd or Even," the No. 65 trick in this book.

62. Quick Reverse Aces

Remove the 4 aces from the matching normal pack. Put the 4 aces from the trick pack into the pack.
These aces have the same face both sides. Ace of Hearts has Ace of Hearts on the other side. Same for all
3 other aces.

Shuffle the pack face up. Run through the cards and remove the 4 Aces, keep them face up and lay them
on the table.

Ask a volunteer to put the aces, one by one anywhere into the pack. All 4 aces are replaced. Be careful no
one sees the backs of these aces.

Shuffle the pack with faces up. Then put the pack face down on the table. Say that aces are very obedient
and will do as you tell them.

Tap the pack with a finger and say "Aces turn over." Immediately spread the pack across the table. All
cards are face down except the Aces!

63. Impossible Change

Using one Double Backed card in a matching deck of normal cards.

Effect: Shuffle a pack of cards and let any spectator freely choose one card. The performer puts the card
face up on top of the pack and asks the spectator his initials. These are written in pencil openly on the
face of the card by the magician, the card is turned over and slipped into the spectators pocket, - but still
allowing a bit of it to be seen.

The spectator takes the pack and fans it for the magician to choose a card. Then the magician writes his
own initials on the card, and puts the card into his pocket.

The impossible now happens. The magician shows his hand empty (without saying so) then removes the

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card from the spectator's pocket, which is seen to be the performers card with his initials on it. The
spectator now takes the card from the magician's pocket, which is his own initialed card!

Method: On top of the pack place one card which has the magician's initials on the face, let us say this is
two of clubs. This card is put face-up on the face down pack. Now put one double backed card on top of
the pack, over the face up card. The double backed card has pencil dots on upper left and bottom right
corners on both sides. The pack can be shuffled without disturbing these cards at the top. Have someone
pick a card and show everyone watching. While this is done, the magician puts his little finger tip under
the top two cards. Put the chosen card on the pack and ask for the initials, then clearly write them on the
face of the card. Do a turnover of the three cards above and break, as one card. Quickly push the top card
(the 2 of Club initialed by the magician) off the pack with the left thumb, and the right hand puts it back
out into the spectators breast pocket, leaving a little of the card showing. Cut the pack once, then give it to
the spectator. He/she fans the pack for the magic to choose a card. The magician takes the card under the
pencil dotted card. (This is the spectators own card). Do not let anyone see the face of this card. The
magician pretends to sign this card and he says that he chose the two of clubs. The card is then put in a
top pocket by the magician. Asking what card the spectator chose-he reaches with an empty hand for the
card in the spectator's pocket. This is shown to be the 2 of clubs with magician's initials on it, and now let
the spectator take the card from the magician's pocket. This is his own initialed card! This trick will fool
magicians too.

64. A Perfect Force

This is a perfect way to force either one or two cards.

Put two cards which are to be forced on each side of a reversed card and this sandwich is put in the centre
of the pack. Only one card is face-up in the face down pack. The force cards are above and below it.
(Remember which card is on top and which is on the bottom if you want to force only one card). Now put
one double backed card on the top of the face-down pack.

To perform, take the pack, push off the top (Double Back) card and turn all the other cards Face-up. Fan
the pack just a little bit. Tell the person to push the card anywhere into the pack. He does this and you
then square the cards, cut them a few times, turning it backs up again. Now spread the cards out and find
the only face up card. Take either the cards on either side of it or the one under it or the one above it. You
know what these cards are and have done the perfect force.

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