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INSTRUCTIONAL
TECHNOLOGY
DR .SHEILA MAHALINGAM
OPEN UNIVERSITY MALAYSIA
WEEK 3 Instructional Design for
01 Effective Learning – Topic 7
Technologies of the
04 Future
Learning Outcomes
What’s the scenario ?
Effective learning using an instructional design model
Connections-based learning Focusing on real-world problems such as sustainability can help to engage students, as can using the technology that students use in their daily lives in the classroom and by connecting wh
• Infographic Style
Instructional
Design
Media Tools
Global connectivity
New media technologies
have immense opportunities
as well as challenges in
ICT connectivity: A world-
enriching teaching-learning
wide view of education
processes which involve the
teachers and the taught.
Student Teacher
Bridging the Generation Gap: Teaching, Learning and
Working Across Generations
Pedagogy Vs Andragogy
D
A set of assumptions about adults as learners that
D D
focuses on the role of a teacher as a facilitator for
student centred learning
D
D
Traditionalist/ Builders Baby Boomers Generation X Millenials Generation Y
• Born 1928 - 1945 • Born 1946 - 1964 Born 1965 – 1980 Born 1981 - 1997
Age in 2020: 75 - 92 Age in 2020: 56- 74 Age in 2020: 40 - 55 Age in 2020: 23 - 39
Prefer learning Formality and Job Security Self Directed Informal Emergence of
Financial security Embrace Change
through lectures Rules drive learning Learning internet
Oriented to self
Dislike role- Transformational Informality /
Hierarchy Live To work Prefer e-learning Social Media and behaviour -
plays and games Learning Individualistic
questioning
Enjoy small
Formal Live to Work and Prefer self - Ongoing
Resistant to Change group Meaningful work
Recognition Value Hard work studying Feedback
activities
01 02 03 04
Traditionalist Baby Boomers Gen X , Y Gen Z
Verbal /Auditory Visuals Visual Social
Kinesthetic Solitary
Logic
ENGAGEMENT CUSTOMIZATION
ACCESS
Technology For Technology For
Technology For
Learning Personalization
Massive User
Commitment learning
Instructional Design Model
Instructional Design – Theories
Learning Is An Observable Change In The Behaviour Learners Interpret And Encode The Information
Of The Learner That Originates From External On The Basis Of Their Own Personal Perception
Conditions And Experiences.
The Behaviourist Learning Theory Is Still Used In Theories Used In E learning by Giving Real-life
ELearning Courses In The Form Of Drag-and-drop Perspectives To Learners By Using Simulations,
Exercises To Classify Concepts Into Different Or Through Story-telling, Thus Providing
Categories. . Learners With Something They Can Relate Or
Behaviourist Constructivist Emotionally Connect With.
Learning Theory Learning Theory
03
02
05
Instructional Design Mistakes that Can be Avoided
How to build effective online learning
Effective online leaning involves sharing information, learner
practice, and apply what been taught .
TEXT
Tell Show
Do Practice Review
Keep it Positive
Provide Feedback
Celebrate Success
Safety
03
What you wake up for ?
Future of
learning
Way to go
Technology and Education
https://www.youtube.com/watch?v=G_9AjuVVzJ0