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Chapter 1
Introduction
Education is an important aspect in everyone's life. It has been the first building
platform since ancient times. Education carves our way to civilization. People spend 16-
20 years studying and going to school to attain education. Teachers and professors used
different methods and equipment to conduct lectures and interact with students. One of
the most common methods is lecturing using chalks and blackboards. From chalks and
blackboards it then became marker and whiteboards. Most of the universities and
colleges here in the Philippines prefer to use whiteboard than blackboard because of
different reasons and one of them is that; Whiteboards are neat to use than blackboards,
connects to a computer and projector. A projector projects the computer's desktop onto
the board's surface where users control the computer using a pen, finger or other device
as if it is the mouse pointer with added features. The board is typically mounted to a wall
or floor stand.
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education, in corporate board rooms and work groups, in training rooms for professional
They will write their lectures, computations and illustrations to the board while
listens and take notes the lecture particularly when the teacher does not spare time for the
students to copy.
Because of this practice, some of the students will just copy lectures and
math equations and problem solving, effective discussion occurs when a teacher or a
reciting student conducts board works then presented and discussed to the whole class.
Students suffer from difficulty in keeping in track with the lecture while taking notes.
Being afraid to be left with the phase of discussion, students tends to loose focus during a
lecture and what he/she does is to keep taking notes for him/her to study at home even
without understanding the discussion taken in the class, which in fact a bad practice of
learning.
When it happens that the teacher needs to erase earlier lectures to provide space
for further lectures, students miss to take note some part of the lecture written earlier.
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Sometimes, students would just ask their professor to stop for a while to copy lectures,
Based on the survey conducted by the proponents, 94% of the respondents copies
lecture during discussion. 86% of the respondents are having a hard time to stay focused
on the discussion while copying lectures. The survey also showed that 94% of the
respondents experienced that while still copying, the professor already needs to erase
earlier lecture in order to have additional space available for new lectures. Thus, student
1.3 Objectives
interactive whiteboard.
which can be used as a mouse pointer and a writing instrument for the
interactive whiteboard
• To create a Visual Basic based User Interface software that will provide
The proponents will design an optical interactive whiteboard that will convert existing
whiteboard to a touch screen whiteboard. The system uses an algorithm which determines
the X and Y coordinates of the electronic pen with respect to the projected screen. The
connected to a projector. The computer should be running with at least 2.0GHz processor,
1GB of RAM, and running on Microsoft Windows XP or Vista. Test will be made if the
The remote control connected to the electronic pen will enable the user to switch
its function, the electronic pen can be utilized either as a marker, eraser or to function as a
mouse pointer allowing drag and click functions. The distance between the electronic pen
and computer should be within 10meters; this distance is given by the wireless module’s
Specification. A User Interface program based on Visual Basic language will also be
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developed to provide ease of access tools when using the system as a touch screen
whiteboard.
The usable area for the system is limited to the area covered by the projected
screen. This means that the user can only interact within the area covered by the projected
screen. Considering the built-in projector in the classrooms at FEU-EAC, the projected
screen area is 60x46inches, about 31% of the Whiteboard. The built-in projector is
mounted at the ceiling which is 105inches from the floor and 115inches from the
whiteboard. The maximum projected screen area is 82x46inches which covers 44% of the
whiteboard. This is obtained if a projector is mounted 46inches from the floor, 124inches
from the whiteboard, and if the aspect ratio of the projector is set to widescreen or 16:9.
and angle of projection are major parameters to be considered. Therefore, users should be
The group has decided to propose and implement this project to improve the use
of the original whiteboard, the interactive whiteboard allows everything displayed on the
whiteboard to be captured and saved as an image file which can be uploaded to a class
website and later retrieve by the students for them to study at home or free hours.
Students can fully participate in class without worrying about taking down the
notes or whether the professor might erase what he/she have wrote, allowing students to
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focus and fully pay attention with the subject matter being discussed. Even the students
With the feature to capture the teacher’s whiteboard notes as well as his/her
students’ contribution, the interactive whiteboard can help the teacher to make
The ability to mark on the board by writing with the electronic pen makes it
possible to customize the way PowerPoint slides are presented, allowing real time
between the lecturer and the audience making the presentation likely more alive.
The technology is not restricted to the teachers, they can also involve student to
make use of the interactive whiteboard which makes them feel that they are attended.
Students can make their own drawings, presentations and explain them using the
whiteboard.
computer and projector. A projector projects the computer's desktop onto the
board's surface where users control the computer using a pen, finger or other
Whiteboard is a name for any glossy, usually white surface for nonpermanent
markings.
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magnetic fields. This electric field exerts a force on other electrically charged
objects.
computer data on a screen or other flat surface. It is a modern analog of the slide
indicator lamps in many devices, and are increasingly used for lighting.
area networks (LANs). The name came from the physical concept of the ether.
A webcam is a video camera which feeds its images in real time to a computer or
Infrared (IR) light is electromagnetic radiation with a wavelength between 0.7 and
A graphical user interface (GUI), is a type of user interface that allows users to
interact with programs in more ways than typing such as computers; hand-held
household appliances and office equipment with images rather than text
commands.
A laser pointer or laser pen is a small portable and visible laser designed to
onto it.
sequence of steps.
circumstances.
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Chapter 2
2.1.1 Whiteboard
A shiny white surface that can be wiped clean after being used for writing or
presentation that uses a white drawing area and ink pens instead of chalks. The glossy
surface of the whiteboard allows it to be erased. It can also be utilize as a large screen to
The whiteboard together with a non-permanent marker are the most common tool
computer and projecting images in a screen. This device is used for visual presentation in
the actual images or data which generates the actual images or data which are then
to determine the location of a marker on the board. With this system, any kind of material
use triangulation to determine the location of the marker. However, laser based systems
make use of moving lasers located at the edges to perform the triangulation. Thus,
marker's position. Ultrasonic sound is emitted by the stylus whenever it is pressed against
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the board's surface. Microphones located at different positions along the board pick up
materials on their surface. These two surfaces generate electricity upon contact so the
position of the stylus can be determined. Any type of marker can be used for this type of
interactive whiteboard.
interactive whiteboard systems. A special marker with a coil is used for writing and the
board has an array of wires that generate electrical signals. The marker may also be
passive and thus the x and y positions are determined by the changes in the electrical field
caused by the coil. This system makes it possible for one to rest his or her wrist or hand
upon the whiteboard without creating a false signal. (Interactive Whiteboard, 2010)
This section presents the primary components that the group would use in
image on a projection screen using a complex assembly of lens and high intensity
lighting. Digital projectors rely upon a very bright light to project the resulting image on
the screen. Modern projectors can smooth any curves, reduce blurriness, and offer
increased sharpness, all hallmarks of digital technology. Digital video projectors have
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2.2.2 Webcam
A webcam, or web camera, is the loosely used term for any camera that generates
images that can be accessed by and displayed on the World Wide Web through a server.
wirelessly, and gathers a series of images for remote display elsewhere. Webcam
technology is widely used by all sorts of people for all sorts of different reasons. (What is
a Webcam, 2010)
For this project, a webcam will serve as an Input control device. With special
software, the system will be able to locate the X and Y coordinates of the light emitted by
visible light when charged with an electric current. Visible LEDs are used in many
and on billboards and signs as alphanumeric displays or even full-color posters. Infrared
LEDs are employed in autofocus cameras and television remote controls and also as light
2.2.4 Microcontroller
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The microcontroller includes a CPU, RAM, ROM, I/O ports, and timers like a standard
computer, but because they are designed to execute only a single specific task to control a
single system, they are much smaller and simplified so that they can include all the
that is used to create a multi-function computer or device and requires multiple chips to
2010)
Interactive Whiteboard using Wiimote. Wiimote or Wii Remote is the primary controller
for Nintendo’s Wii console. A main feature of the Wii Remote is its motion sensing
capability, which allows the user to interact with and manipulate items on screen via
gesture recognition and pointing through the use of accelerometer and optical sensor
technology.
Since the Wiimote can track sources of infrared light, it can track a custom pen
have an IR LED in the tip. Mr. Lee used Vishay TSAL6400s LED running at 100mA.
The system functions as a mouse pointer, it tracks the IR light emitted by the pen. The
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cursor follows the position of the IR light and clicks any items on the screen. This
function enables the user to manipulate items on the windows or draw in drawing
designed and implemented a wireless laser pointer that functions as a mouse pointer and a
push button device that functions as the right/left click of a computer mouse.
common mouse pointer to create a wireless mouse that is meant to be used with a
projected screen. The major components of the device are webcam, laser pointer, clicking
and receiving devices, and a computer whose screen is magnified using a projector. The
goal of the project was to design a system that functions as a computer mouse with the
use of wireless laser pointer that will serve as the mouse cursor and a push button device
and mouse driver manipulation, all controlled by a GUI software that manages the
function of all device inputs. The hardware is capable of two functions while the laser
pointer accomplishes one objective. The software links both of these data contributions
together, analyzes the resulting command, and then executes the directive, which
The project created a system that consists on an ordinary laser pointer and a push
button device which will function as a computer mouse. The project’s approach was to
use a transmitter that will perform the basic mouse functions. The receiver is then
connected to the computer in order to identify what mouse function was performed as
provides a more personal touch to everyday computing. Intuitive and accurate, it doubles
Users can capture and display handwritten notes and drawings on a computer,
transform handwritten notes to text with handwriting recognition software, enjoy full
mouse functionality, and share hand drawn/written files via email and messaging
One simple click of a button on the digital pen provides instant mouse
functionality. Easy to use and ergonomic, users can point and click on icons, 'drag and
drop' files and scroll up and down inside documents - as they would with the traditional
mouse.
As the Digital Pen & Mouse works on regular paper, it can be enjoyed by users of
any age for a wide range of scenarios including handwritten email and instant messaging,
e-learning software, design and animation, digital form filling, and more.
The Digital Pen & Mouse enables users to enjoy Windows Vista™ functionality
in its entirety by turning the computer into a Tablet PC. Capabilities include personal
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note taking, email signing, handwriting recognition, handwritten email composition, and
The Boogie Board tablet’s LCD writing surface captures every stroke without
The Boogie Board tablet requires no software or other complex actions. Simply
apply pressure with your instrument to create an image and erase. Write or draw with just
Chapter 3
Research Methodology
This chapter discusses the methodology of the design project on how the system
works and the system process. Research methodology includes the project overview
which shows the block diagram of the system. It also includes the type of research the
group have made and the instruments the group have used.
Figure-1
The figure above illustrates the overall system diagram. The main component for
operating the system is the Electronic Pen. It is basically a handheld device with almost
the size of a standard whiteboard marker, with a LASER LED on its tip and three push
button switches on the side. These buttons will enable the user to switch between the
functions of the electronic pen, be it either as a marker, eraser, or mouse pointer. The
electronic pen is wired to a pocket size wireless transmitter module which also houses the
microcontroller unit. At the user side, a PIC16F628A microcontroller unit interfaced with
a wireless RF transmitter module will enable the system to communicate with the
At the instance the user selects the mode in which he/she desires the system to
function, the handheld e-pen transmit a signal which is to be receive by the computer.
Through the webcam, the system will be able to locate and track the position of
the electronic pen with respect to the projected screen, through the LASER dot emitted
by the pen onto the projected screen. An image acquisition algorithm that determines the
The handheld pen serves as the user’s writing instrument and remote control for
the system. This will be constructed out of the size of the standard whiteboard markers
button switches, Antenna, 5volts DC regulator, and a 9volts battery. The basic connection
shows the following; the push button switches will be connected to pins 1, 2, and 3 of the
microcontroller which are designated as input pins. The USART transmit pin (pin 8) of
the microcontroller is connected to the data input pin of the RF transmitter module. The
antenna connected to the RF ANT pin of the RF transmitter module. And power supply at
The remote control function will enable the user to select between the functions of
the system (marker, eraser, and pointer) through three push button switches.
Figure-2
Figure-3
This part of the system will enable the computer to receive commands transmitted
shows the connection between the components as follows: the Data Out pin of the
transmit pin of the microcontroller is connected to the Data-in pin USART to USB
converter which enables this module to be interfaced with the Computer’s USB port. The
Figure-4
PIC Microcontroller
Serial Communication Interface (SCI) feature which is necessary for this design to be
easily integrated with a Personal Computer and with the wireless RF module. The
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microcontroller unit will be responsible for the transmission of the commands sent by the
user and tells the PC to which the system should function or mode to operate.
Another factor considered is that PIC microcontrollers is that it’s easy to program
and widely available in the market. The PIC microcontroller will be programmed using
Assembly Language. Aside from being free to download from the internet, the
proponents had chose this language because there are plenty of online guides on how to
operating in Windows because most lecturers have their laptop running under Windows.
This algorithm will enable the computer to locate and track the Red dot emitted
by the Electronic Pen onto the projected screen through the webcam. This algorithm will
First is Marker Mode. In this mode the user can make markings in the projected
screen just like a marker pen making marks on a whiteboard. Once activated, the LASER
LED on the e-pen turns on. The system then locates and tracks the Red dot emitted by the
LASER LED onto the whiteboard. While tracking, the system leaves a trace of
black/blue/red mark as the user interacts or makes mark with the projected image (The
color of the marking can be set by the user). This feature will be useful when marking up
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or annotating a program or presentation. The software also has a program that when
started a plain white image will be projected. This feature will be useful for writing
Second is Eraser mode. This mode will enable the user to erase previous marking
made. This is almost similar with the first mode but instead of a black mark trace, it will
be white and the area covered is wider. As if the user erases previous markings while
Last is Mouse pointer mode. This mode will enable the user to control the
computer using the e-pen instead of a Mouse but without the function of left and right
click. Instead of left and right click function, the system will automatically click and drag
a window or item upon pointing to it. Example is when a user desires to close a open
window, the user just have to point the e-pen on the “X” or “close” icon on the upper
Upon running the algorithm, a “save” button will pop on top of the windows. This
will be used to capture and save a screen shot of the projected image with all the
markings made.
For image processing, the proponents intend to use any kid of webcam for
identifying the position of the laser dot. First, the user needs to setup the webcam to its
right configuration of brightness, color and contrast. The Laser dot should be seen
Upon running the program, the user will be asked to use a four point calibration.
The process of calibration involves the pointing of the e-pen on the four point displayed
on the corner of the projected image. This process maps the camera coordinates with
respect to the projector coordinates. With the algorithm constructed, the mouse cursor
The tracking speed of the system depends on the computer performance (the
higher the performance the faster is the software) and the Webcam’s Frame per second
(FPS) rate. Normally the computer can process more images than the webcam can
deliver.
The quality or the precision of the cursor position depends on the angle and
distance between the camera and the whiteboard. The best position is when the camera
points directly to the whiteboard without any angle. This is mostly not possible, so it is ok
when the camera is just where the video projector is, mostly at the ceiling. The system
gets the optimal distance if the whole view of the camera is occupied by the whiteboard.
The proponents will be testing webcams with resolution of 640x480 pixels and 1
Megapixels and compare which webcam makes the mouse cursor position more precise
Figure-5
System Flowchart
As shown in figure-5, the system starts with the laser LED of the electronic pen as
the input where the image is acquired through the webcam. If the electronic pen is either
in marker, eraser, or mouse pointer mode, the image will be processed by the image
acquisition algorithm to locate the brightest red spot of the laser LED of the electronic
The program will then execute and will recognize whether of what the user has
chosen in either one of the functions of the electronic pen. A save button is provided and
1.) In the experiment that the group is going to perform, it will test how the system
works properly.
2.) First, a laser pointer test for every time the cursor touches an icon it will
automatically click it. The said activity will be done 30 times. The experiment
will show whether the program was able to locate the laser pointer. Second, a
marker test for every time the electronic pen is in marker mode it can be use to
write words and draw figures. The said activity will be done 30 times to know if
the electronic pen can recognize the marker mode and will be able to write and
draw. Third, an eraser tests for every time the electronic pen is in eraser mode it
can be used to erase words and figures. The said activity will be done 30 times to
test whether the electronic pen can recognize the eraser mode and will be able to
3.) The aimed reliability of 96% was based on the study “Design and Implementation
proponents referred to the said study because of their relation with each other;
having a Computer, Webcam, Projector, and light source, as major hardware for
the system. The first project focuses on designing a circuit for wireless push
button that functions as a right and left mouse click. The similarity of the said
project to ours is that we both use wireless pointers. The only difference is that we
added more features to our Electronic Pen like the marker and eraser mode.
The parameters that will be used in determining the reliability are the following:
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Table 1.
1 2 3 4 5 6 7 8 9 1 1 1 1 1 15
0 1 2 3 4
Pointer mode
Marker mode
Eraser mode
1 1 1 1 2 2 2 2 2 2 2 2 2 2 30
6 7 8 9 0 1 2 3 4 5 6 7 8 9
Pointer mode
Marker mode
Eraser mode
Table 1 shows the reliability of the electronic pen. A check mark ( ) would
appear if the selected mode executes properly. Therefore it is a success. A cross mark (
) would appear if the selected mode does not execute properly. Therefore it is a failure.
Below is the equation on how to compute for the reliability of the system:
To compute the percent reliability of the system, we consider the equation shown below:
%R = R × 100%
Figure-6
System Set-up
The figure above illustrates the ideal setup of the system. The Webcam and
projector are connected to the computer via USB and VGA port respectively, and the
Prototype’s receiver module is plugged into the computer’s USB port. The user interacts
with the whiteboard using the electronic pen and the transmitter module is kept in the
The camera should see the whole screen. The user should take precautions not
blocking the view of the webcam. If the user is right handed, the camera should be place
on the left side of the user, and vice versa. A very good place for the camera is above the
now that each room has their own projector mounted at the ceiling. The camera can just
be mounted together with the projector in this way the blocking of the camera’s view of
The figure below shows the dimensions of the E-pen, Transmitter Box, and
Receiver Box.
Figure-7
Prototype Dimensions
The proponents utilized the internet for gathering information throughout the
development of this study. Previous theses available in the library give additional details
and tips on how to have an effective output. Furthermore, it provides knowledge on what
PIC programming is all about. The proponents also consulted their adviser and other
knowledgeable people to confirm if the codes and the processes can be acquired in the
References
A. Undergraduate Researches
Abdul et al., (2010). Design and implementation of wireless computer laser pointer.
B. Electronic sources
Boogie Board. (n.d.). Boogie Board Paperless LCD Writing Tablet. Retrieved
Digital Pen & Mouse. (n.d.). Embedded Digital Pen & Mouse. Retrieved September 21,
2010,
from http://www.epos-ps.com/products.asp?pid=1275&ppid=1529
32
Digital Projector. (n.d.). In TopBits Tech Community. Retrieved December 12, 2010,
from
http://www.tech-faq.com/digital-projectors.html
2010, from
http://www.tech-faq.com/interactive-whiteboard.html
Lee, J. (n.d.). Johnny Chung Lee Projects. Retrieved September 15, 2010, from
http://johnnylee.net/projects/wii/
2010,
from http://www.britannica.com/EBchecked/topic/340594/light-emitting-diode
http://www.wisegeek.com/what-is-a-microcontroller.htm
http://www.wisegeek.com/what-is-a-webcam.htm
http://dictionary.reference.com/browse/whiteboard
C. Datasheets Sources
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ww1.microchip.com/downloads/en/devicedoc/40044f.pdf
http://www.alexan.com.ph/prods_rf.php#content
APPENDIX A
User’s Manual
2. Power-up all the equipments and devices to be used. Install a new 9Volts Battery
4. Point the webcam towards the projected screen and run the GUI. Make sure that
5. Test if the electronic pen is working. The laser pointer should be synchronized
6. There are three modes under manipulation; (a) pointer mode, (b) marker mode),
(c) eraser mode. Each mode has a designated button located on the electronic pen.
To change the mode, the user simply has to click or press the corresponding
• Pointer mode, the electronic pen will serve as a mouse. This mode will enable
the user to control the computer using the e-pen instead of a Mouse but
without the function of left and right click. Instead of left and right click
• Marker mode, the electronic pen will serve literally as a marker. The user may
“save” button is located on the lower part of the GUI. The user may save the
lecture (including the writings done while the electronic pen is on the marker
mode) by clicking on the said button. The saved files will go directly into a
• Eraser mode, the electronic pen will serve as an eraser. The user may erase
whatever he/she had written while the electronic pen is on the marker mode.
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7. After use, close the GUI and shutdown the computer. Remove all connections and
power supply. Uninstall transmitter box battery if the device is not to be used for a
APPENDIX B
APPENDIX C
Specification Sheets
1. PIC16F628A Microcontroller
38
2. Wireless RF Transmitter/Receiver
39
APPENDIX D
Survey Form
Good Day! We are Electronics Engineering students from FEU- East Asia College.
We would like to ask your participation in this survey for our ongoing thesis Interactive Board.
Your participation in this survey will be a great help for the completion of our project.
Your survey responses will be strictly confidential and data from this research will be reported
only in the aggregate.
Name (optional):__________________
Course: _______________________
Yes ____
No ____
Yes ____
No ____
2.) Is it harder for you to focus on the discussion while copying lectures?
Yes ____
No ____
3.) Does it happen to you that while still copying the professor needs to erase earlier lecture for
him/her to have available space on the whiteboard for new lectures?
Yes ____
No ____
4.) If you were absent, do you copy the lecture of your classmate or you photocopy it?
Yes ____
No ____
Yes ____
No ____
APPENDIX E
Survey Result
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