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Degrees of Success
Other than your proficiency bonus, there are three types of bonuses and penalties.
These are circumstance, item and status. Bonuses and penalties don’t stack
(you only apply the highest bonus of each type, and the biggest penalty of each type).
Hero Points
• Spend 1 Hero Point to reroll a check. You must use the second result and can’t do this more than once for the same check.
• Spend all your Hero Points (minimum 1) to avoid death. (page 467)
Spending Hero Points is not an Action.
Secret Checks: A secret check is rolled by the GM, so you don’t know the result!
Actions in Combat
Remember to check your Feats and Class abilities for special Actions and Activities your character can use!
Spell Components (page 303)
Material (manipulate): A bit of physical matter consumed in the casting. Requires a free hand to retrieve and manipulate the
material component.
Somatic (manipulate): A specific hand movement or gesture. You can use this component while holding something in your hand,
but not if you are restrained or otherwise unable to gesture freely.
Verbal (concentrate): A vocalization of words of power. You must speak them in a strong voice, so it’s hard to conceal that
you’re Casting a Spell.
Focus (manipulate): An object that funnels the magical energy of the spell. Requires a free hand to retrieve/hold the focus.