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Elizabeth Turntower Falayna Taldor Neutral Good

Character Name Player Name Deity Region Alignment


Darkvision (60 ft.),
Fighter 6 Half-Elf (DarkBorn) / Humanoid Medium / 5 ft. 6' 0" / 126 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
6 (5) 15000 / 23000 28 Female Green Dark red, Long
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 16 +3 16 +3 HP 84 Walk 30 ft.


hit points
Strength

DEX 20 +5 20 +5 AC 25 : 20 : 16 = 10 + 8 + 1 + 5 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC

CON 18 +4
ARMOR TION

18 +4
BONUS BONUS

Constitution INITIATIVE +7 =
+5 +
+2 25 -1 0
INT 14 +2 14 +2
modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
Failure PENALTY
WIS 12 +1 12 +1 Encumbrance Light TOTAL SKILLPOINTS: 24
SKILLS MAX RANKS: 6/6
Wisdom
SKILL NAME
KEY ABILITY SKILL ABILITY RANKS MISC

CHA 18 +4 18 +4
MODIFIER MODIFIER MODIFIER

Charisma ✓ Acrobatics DEX 4 = 5 + -1


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
=
SAVE ✓ Appraise INT 2 2
FORTITUDE +9 =
+5 +
+4 +
+0 +
+0 +
+0 + ✓ Bluff CHA 4 = 4
(constitution)
✓ Climb STR 7 = 3 + 2 + 2
REFLEX +7 =
+2 +
+5 +
+0 +
+0 +
+0 +
✓ Craft (Untrained) INT 2 = 2
(dexterity)
Craft (Weapons) INT 13 = 2 + 6 + 5
WILL +3 =
+2 +
+1 +
+0 +
+0 +
+0 +
✓ Diplomacy CHA 4 = 4
(wisdom)
✓ Disguise CHA 4 = 4
Conditional Save Modifiers: ✓ Escape Artist DEX 4 = 5 + -1
+2 Will vs. fear ✓ Fly DEX 4 = 5 + -1
+2 trait bonus on saving throws against fear effects Handle Animal CHA 9 = 4 + 2 + 3
+2 vs. enchantment spells and effects ✓ Heal WIS 1 = 1
✓ Intimidate CHA 9 = 4 + 2 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Knowledge (Dungeoneering) INT 7 = 2 + 2 + 3
MELEE +9/+4 = +6/+1 + +3 + +0 + +0 + 0 +
Knowledge (Nobility) INT 8 = 2 + 2 + 4
attack bonus

Perception WIS 5 = 1 + 2 + 2
RANGED +11/+6 = +6/+1 + +5 + +0 + +0 + 0 + ✓
= + +
attack bonus Perform (Dance) CHA 12 4 4 4
CMB +9/+4 = +6/+1 + +3 + +0 + + + ✓ Perform (Untrained) CHA 4 = 4
attack bonus Profession (Cook) WIS 6 = 1 + 2 + 3
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Ride DEX 9 = 5 + 2 + 2
CMB +9/+4 +9/+4 +9/+4 +9/+4 +9 +9 ✓ Sense Motive WIS 1 = 1
CMD 25 25 25 25 25 25 ✓ Stealth DEX 4 = 5 + -1
DIRTY TRICK DRAG REPOSITION STEAL
✓ Survival WIS 6 = 1 + 2 + 3
CMB +9 +9 +9 +9
= + +
✓ Swim STR 7 3 2 2
CMD 25 25 25 25 = + +
= + +
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
(nonlethal only) +11/+6 1d3+3 20/x2 5 ft.
Special Properties:

*+1 Elven Thornblade HAND TYPE SIZE CRITICAL REACH


Primary PS M 18-20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
+13/+8 1d6+6
Special Properties: +2 bonus on attack rolls made to confrm critical hits

*Masterwork HAND TYPE SIZE CRITICAL REACH


Off-hand PS M 18-20/x2 5 ft.
Elven Thornblade
TOTAL ATTACK BONUS DAMAGE
+13 1d6+5
Special Properties: +2 bonus on attack rolls made to confrm critical hits

Darkwood Light Crossbow HAND TYPE SIZE CRITICAL REACH


Equipped P M 19-20/x2 5 ft.
Range: 30 ft. To Hit: +12/+7 Damage: 1d8
80 ft. 160 ft. 240 ft. 320 ft. 400 ft.
TH +12/+7 +10/+5 +8/+3 +6/+1 +4/-1
Dam 1d8 1d8 1d8 1d8 1d8
480 ft. 560 ft. 640 ft. 720 ft. 800 ft.
TH +2/-3 +0/-5 -2/-7 -4/-9 -6/-11
Dam 1d8 1d8 1d8 1d8 1d8
Special Properties: darkwood

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*+2 Scale Mail (Living Steel/Nimble) Medium +8 +5 -2 25


35 hp/inch, hardness 15
*Ring of Protection +1 +1 +0 0

Character: Elizabeth Turntower PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on May 28, 2020 at 5:17:14 PM Page 1
Masterwork Dagger HAND TYPE SIZE CRITICAL REACH EQUIPMENT
Equipped PS M 19-20/x2 5 ft. ITEM LOCATION QTY WT / COST
TOTAL ATTACK BONUS DAMAGE
Climber's Kit Handy 1 5 / 80
+12/+7 1d4+3 Haversack
10 ft. 20 ft. 30 ft. 40 ft. 50 ft.
Artisan's Tools, Masterwork Handy 1 5 / 55
TH +12/+7 +10/+5 +8/+3 +6/+1 +4/-1
(Weaponsmithing) Haversack
Dam 1d4+3 1d4+3 1d4+3 1d4+3 1d4+3
Plural: No

Morningstar (Living Steel) HAND TYPE SIZE CRITICAL REACH Vampire Slayer's Kit Handy 1 8 / 500
Equipped BP M 20/x2 5 ft. Haversack
Contains numerous tools and devices used in hunting and slaying vampires.
TOTAL ATTACK BONUS DAMAGE
+9/+4 1d8+3 Cooking Kit Handy 1 16 / 3
Haversack
Special Properties: 35 hp/inch, hardness 15 This kit contains an iron pot, an iron skillet, a ladle, a skewer, a wooden cutting board, a cutting knife, an iron
tripod for the pot, a packet of tinder, and a small selection of local or otherwise easy to find seasonings. You can
EQUIPMENT attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit
within the pot for easy storage and transport.
ITEM LOCATION QTY WT / COST
Fighter's Kit Handy 1 29 / 9
+1 Elven Thornblade Equipped 1 4 / 2,360 Haversack
+2 bonus on attack rolls made to confrm critical hits This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches
Masterwork Elven Thornblade Equipped 1 4 / 360 (10), trail rations (5 days), and a waterskin.
+2 bonus on attack rolls made to confrm critical hits Undead Slayer's Kit Handy 1 7 / 402
Ring of Protection +1 Equipped 1 0 / 2,000 Haversack
This kit includes a wooden holy symbol, a necklace of garlic bulbs, a hammer, a wooden stake, 2 flasks of holy
Aura: faint abjuration, Caster Level: 5th, Construction Cost: 1,000 gp, Construction Requirements: Forge Ring, water, one sunrod, a potion of lesser restoration, and a potion of protection from evil.
shield of faith, caster must be of a level at least three times the bonus of the ring, Slot: ring
Corset (Common) Equipped 1 3 / 0.1 Potion of Cure Light Wounds Handy 10 0 (0) / 50 (500)
❏❏❏❏❏ ❏❏❏❏❏ Haversack
+2 Scale Mail (Living Steel/Nimble) Equipped 1 35 / 6,200 Cures 1d8+1 points of damageAura: faint conjuration (healing), Caster Level: 1st, Construction Cost: 25 gp,
35 hp/inch, hardness 15 Construction Requirements: Brew Potion, cure light wounds, Slot: none
Handy Haversack Equipped 1 5 / 2,000 Potion of Lesser Restoration Handy 1 0 / 300
Aura: moderate conjuration, Caster Level: 9th, Construction Cost: 1,000 gp, Construction Requirements: Craft ❏ Haversack
Wondrous Item, secret chest, Slot: none202.3 lbs., 3 Bolts, Crossbow (10), 1 Cold-Weather Outfit, 1 Courtier's Dispels magical ability penalty or cures 1d4 points of ability damage to one ability scoreAura: faint conjuration
Outfit, 1 Noble's Outfit, 1 Hot Weather Outfit, 14 Elven Trail Rations, 30 Night Tea, 10 Sunrod, 1 Blanket, Winter, (healing), Caster Level: 3rd, Construction Cost: 150 gp, Construction Requirements: Brew Potion, lesser
1 Compass, 1 Grappling Hook, Common, 1 Grooming Kit, 1 Lock, Superior, 2 Rope, Spider Silk (50 ft.), 6 Sack, 1 restoration, Slot: none
Shaving Kit, 1 Shovel, Folding, 1 Signal Horn, 1 Spyglass, 1 Survival Kit (Masterwork), 1 Teapot, 1 Tent, 3 Waterskin,
Filled, 1 Gear Maintenance Kit, 1 Climber's Kit, 1 Artisan's Tools, Masterwork (Weaponsmithing), 1 Vampire Darkwood Light Crossbow Handy 1 2 / 375
Slayer's Kit, 1 Cooking Kit, 1 Fighter's Kit, 1 Undead Slayer's Kit, 10 Potion of Cure Light Wounds, 1 Potion of Haversack
Lesser Restoration, 1 Darkwood Light Crossbow, 1 Masterwork Dagger, 1 Morningstar (Living Steel) darkwood
Bolts, Crossbow (10) Handy 3 0.1 (0.3) / Masterwork Dagger Handy 1 1 / 302
❏❏❏ Haversack 0.1 (0.3) Haversack
Cold-Weather Outfit Handy 1 7/8 Morningstar (Living Steel) Handy 1 6 / 508
Haversack Haversack
+5 circumstance bonus on Fortitude saves vs. cold weather 35 hp/inch, hardness 15
Courtier's Outfit Handy 1 6 / 30 Holy Symbol, Silver Equipped 1 1 / 25
Haversack Pouch, Belt Equipped 1 0.5 / 1
Noble's Outfit Handy 1 10 / 75
Signet Ring Equipped 1 0/5
Haversack
TOTAL WEIGHT CARRIED/VALUE 52.5 lbs. 17,601.1gp
Hot Weather Outfit Handy 1 4/8
Haversack WEIGHT ALLOWANCE
Elven Trail Rations Handy 14 1 (14) / 2 (28)
Light 76 Medium 153 Heavy 230
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏ Haversack
Lift over head 230 Lift off ground 460 Push / Drag 1150
Night Tea Handy 30 0 (0) / 0.1 (3)
❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ ❏❏❏❏❏ Haversack MONEY
❏❏❏❏❏ Total= 0 gp [Unspent Funds = 148.9 gp]
Renders female target sterile for 1 day
Sunrod Handy 10 1 (10) / 2 (20) MAGIC
❏❏❏❏❏ ❏❏❏❏❏ Haversack Languages
Bright Illumination: 30 ft., Duration: 6 hr., Shadowy Illumination: 60 ft.
Azlanti, Common, Draconic, Elven, Orc, Undercommon
Blanket, Winter Handy 1 3 / 0.5
Haversack Other Companions
Compass Handy 1 0.5 / 10
Haversack Traits
Grappling Hook, Common Handy 1 4/1 Child of the Temple (Knowledge (Nobility)) [Paizo Publishing -
Haversack Ultimate Campaign]
Grooming Kit Handy 1 2/1
You have long served at a temple in a city, where you picked up on many of
Haversack
the nobility's customs in addition to spending much time in the temple libraries
Lock, Superior Handy 1 1 / 150
studying your faith. You gain a +1 trait bonus on Knowledge (nobility) and
Haversack
Knowledge (religion) checks, and one of these skills (your choice) is always a class
Rope, Spider Silk (50 ft.) Handy 2 4 (8) /
skill for you.
Haversack 100 (200)
Courageous [Paizo Inc. - Advanced
Sack Handy 6 0.5 (3) /
Haversack 0.1 (0.6) Player's Guide, p.328]
Shaving Kit Handy 1 0.5 / 1.5 Your childhood was brutal, yet you persevered primarily through force of will
Haversack and the hope that no matter how hard things might get, as long as you kept a level
Shovel, Folding Handy 1 12 / 10 head you'd make it through. You gain a +2 trait bonus on saving throws against
Haversack fear effects.
Signal Horn Handy 1 2/1 Elven Reflexes [Paizo Inc. - Advanced
Haversack Player's Guide, p.331]
Spyglass Handy 1 1 / 1,000 One of your parents was a member of a wild elven tribe, and you've inherited a
Haversack portion of your elven parent's quick reflexes. You gain a +2 trait bonus on Initiative
Survival Kit (Masterwork) Handy 1 5 / 50 checks.
Haversack Talented (Perform (Dance)) [Paizo Publishing -
Teapot Handy 1 1 / 0.1 Ultimate Campaign,
Haversack p.61]
Tent Handy 1 15 / 10 You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on
Haversack checks with a single Perform skill (your choice), and all Perform skills are always
Setup time of 20 min.
class skills for you.
Waterskin, Filled Handy 3 4 (12) / 1 (3)
Haversack
Gear Maintenance Kit Handy 1 2/5 Special Qualities
Haversack Ancestral Arms [ APG ]
This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra Some half-elves receive training in an unusual weapon. Half-elves with this racial
leather straps, a sewing needle, and a few buttons.
trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one
TOTAL WEIGHT CARRIED/VALUE 52.5 lbs. 17,601.1gp weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial
trait.

Character: Elizabeth Turntower PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on May 28, 2020 at 5:17:14 PM Page 2
Armor Training (Ex) [ CR ] You gain a +2 bonus on all damage rolls you make using the selected weapon.
You are more maneuverable while wearing armor. Whenever you are wearing
armor, you reduce the armor check penalty by 1 and increase the maximum Proficiencies
Dexterity bonus allowed by your armor by +1 Aldori Dueling Sword, Amentum, Atlatl, Throwing Axe, Bardiche, Battle
Blended View (Ex) [ BOS ] Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill, Blade Boot, Blowgun,
Gain darkvision 60 feet. Boar Spear, Brass Knuckles, Nine Ring Broadsword, Butterfly Sword, Cat-O'-
Bonus Feats [ CR ] Nine-Tails, Cestus, Chakram, Club, Combat Scabbard, Heavy Crossbow, Light
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in Crossbow, Dagger, Chain Dagger, Punching Dagger, Dart, Dogslicer, Double
addition to those gained from normal advancement (meaning that the fighter Chicken Saber, Earth Breaker, Elven Thornblade, Falchion, Light Flail, Heavy
gains a feat at every level). These bonus feats must be selected from those listed Flail, Gaff, Gauntlet, Spiked Gauntlet, Gladius, Glaive, Glaive-Guisarme, Grapple,
as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Light Hammer, Hanbo,
level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose Handaxe, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin,
to learn a new bonus feat in place of a bonus feat he has already learned. In effect, Jutte, Kasatha Spinal Sword, Katana, Kerambit, Khakkhara, Klar, Kukri, Lance,
the fighter loses the bonus feat in exchange for the new one. The old feat cannot Laser Torch, Longbow, Longspear, Longsword, Lucerne Hammer, Lungchuan
be one that was used as a prerequisite for another feat, prestige class, or other Tamo, Heavy Mace, Light Mace, Mattock, Mere Club, Monk's Spade, Morningstar,
ability. A fighter can only change one feat at any given level and must choose Naginata, Nodachi, Ogre Hook, Heavy Pick, Light Pick, Pilum, Pliers, Poisoned
whether or not to swap the feat at the time he gains a new bonus feat for the level. Sand Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon,
Bravery (Ex) [ CR ] Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow,
You gain a +2 bonus to Will saves against fear effects. Shortspear, Sibat, Sickle, Skull, Sling, Spear, Boar Spear, Ray Spells, Touch Spells,
Spiked Armor, Splash Weapon, Stake, Starknife, Stingchuck, Switchblade Knife,
Drow Heritage (Ex) [ BOS ]
Bastard Sword, Short Sword, Tri-Point Double-Edged Sword, Sword Cane, Syringe
Half-elves with this trait count as drow for the purposes of any effect related
spear, Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa, Trident, Tube
to race, including prerequisites. This racial trait limits the character to the bonus
Arrow Shooter, Unarmed Strike, Underwater Heavy Crossbow, Underwater Light
languages offered to drow.
Crossbow, War Flute, War Razor, Dwarven Waraxe, Warhammer, Wushu Dart
Elf Blood (Ex) [ CR ]
Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex) [ CR ]
Half-elves are immune to magic sleep effects and get a +2 racial saving throw
bonus against enchantment spells and effects.
Keen Senses (Ex) [ CR ]
Half-elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex) [ B1 ]
You can see x2 as far as humans in low illumination. Characters with low-light
vision have eyes that are so sensitive to light that they can see twice as far as
normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light
vision can read a scroll as long as even the tiniest candle flame is next to her as
a source of light. Characters with low-light vision can see outdoors on a moonlit
night as well as they can during the day.
Weapon Training (Ex) [ CR ]
Attacks with a weapon from listed groups, gain a bonus on attack and damage
rolls. (Included in weapon blocks) Heavy Blades +1

Feats
Additional Traits [APG]
You have more traits than normal
Exotic Weapon Proficiency (Elven Thornblade) [CR]
You understand how to use your chosen exotic weapon in combat, and can
utilize any special tricks or qualities that exotic weapon might allow.
You make attack rolls with the weapon normally.
Master Craftsman (Craft (Weapons)) [CR]
Your superior crafting skills allow you to create simple magic items.
Choose one Craft or Profession skill in which you possess at least 5 ranks. You
receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen
skill count as your caster level for the purposes of qualifying for the Craft Magic
Arms and Armor and Craft Wondrous Item feats. You can create magic items using
these feats, substituting your ranks in the chosen skill for your total caster level.
You must use the chosen skill for the check to create the item. The DC to create
the item still increases for any necessary spell requirements (see the magic item
creation rules in Chapter 15). You cannot use this feat to create any spell-trigger
or spell-activation item.
Two-Weapon Defense [CR]
You are skilled at defending yourself while fighting with two weapons.
When wielding a double weapon or two weapons (not including natural
weapons or unarmed strikes), you gain a +1 shield bonus to your AC. When you are
fighting defensively or using the total defense action, this shield bonus increases
to +2.
Two-Weapon Fighting [CR]
You can fight with a weapon in each of your hands. You can make one extra
attack each round with the secondary weapon.
Your penalties on attack rolls for fighting with two weapons are reduced. The
penalty for your primary hand lessens by 2 and the one for your off hand lessens
by 6. See Two-Weapon Fighting in Chapter 8.
Weapon Finesse [CR]
You are trained in using your agility in melee combat, as opposed to brute
strength.
With a light weapon, rapier, whip, or spiked chain made for a creature of your
size category, you may use your Dexterity modifier instead of your Strength
modifier on attack rolls. If you carry a shield, its armor check penalty applies to
your attack rolls.
Weapon Focus (Elven Thornblade) [CR]
You are especially good at using your chosen weapon.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Elven Thornblade) [CR]
You deal extra damage when using your chosen weapon.

Character: Elizabeth Turntower PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on May 28, 2020 at 5:17:14 PM Page 3
Elizabeth Turntower
Half-Elf (DarkBorn)
RACE
28
AGE
Female
GENDER
Darkvision (60 ft.), Low-Light Vision
VISION
Neutral Good
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 0"
HEIGHT
126 lbs.
WEIGHT
Green
EYE COLOUR
Dark Blue
SKIN COLOUR
Dark red, Long
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
Taldor
REGION
Falayna
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Elizabeth Turntower PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:5)
Player: Created using PCGen v6.08.00 RC8 on May 28, 2020 at 5:17:14 PM Page 4

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