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Advance on Barbarian Knowledge Track: Advance one

step on the Knowledge Track and/or place one of your


Knowledge discs on the leftmost space of a track
where you are not present. Bonus to 1st and 2nd player reaching
Player Aid 1.0
the last space on each track.

Discovery Track: Extends the range of islands you can


attack.
a. Restore activated Gods and Warchiefs.
Bonus: 1st player gains Domination points = number of faction
b. Gain resources from buildings. The number of tokens they have collected x2. 2nd player multiplies by one (x1).
buildings you can activate corresponds to your
Defense Track: Avoid penalties from losing ONE battle
position on the Production Knowledge track.
during a single war.

Bonus: 1st player gains Domination points = Number of milestones


they have reached x2. 2nd player multiplies by one (x1).
Each placement must be directly linked to the sector your
previously placed Champion occupies. Economy Track: For every step on this track you gain more
Turn order might change in between placing 1st, 2nd, 3rd and 4th resources when you perform actions on the volcano. First
Champion. step, gain 1 additional food every time you gain at least
one food. Second step, you also gain 1 additional wood
In turn order according to the Honor track players place; every time you gain at least one wood from an action etc.
a) first Champion on the volcano (central ring)
b) second Champion on the volcano (intermediate ring) Bonus: 1st player gains Domination points = Every different triplet
c) third Champion on the volcano (external ring) of Food, Wood and Iron they have x2. 2nd player multiplies with
d) Players that are allowed to, place their fourth Champion one (x1).
(peripheral sectors on external ring) Production Track: Indicates how many different buildings
Pray to a God or Sacrifice a Warchief: you can activate during the Maintenance Phase.
During your turn, before or after placing a Champion, you may Bonus: 1st player gains Domination points = number of Building
pray to one of your Gods OR to sacrifice one of your Warchiefs. cards in front of them x2. 2nd player multiplies with one (x1).
If praying or sacrificing after you have placed your Champion: First Advance on Tactics Knowledge Track: Advance one
resolve the entire action that your placed Champion activated ie. step on the Knowledge Track and/or place one of your
you can’t pray or sacrifice during the action. Knowledge discs on the leftmost space of a track
Rotate your activated God/Warchief card horizontally after where you are not present. Bonus to 1st and 2nd player reaching
resolving the effect. the last space on each track.

Nefriar faction
Gain resources as depicted on the Action space (Food, Bonus: 1st player – recruit 3 troops of their choice AND
Wood, Iron, Stone and/or Gold). Remember to take gain 3 Domination points. 2nd player – choose either one
into account your position on the Economy Knowledge of the bonuses.
Track. Shan faction
Bonus: 1st player - Gain 4 resources of their choice AND
Erect a building: Buy one of the Buildings from the gain 3 Domination points. 2nd player choose either one of
display. If you now have more than 4 building cards, the bonuses.
you must immediately discard one to the bottom of
Aspidian faction
the Building deck.
Bonus: 1st player - Advance 2 steps on the Honor track
AND gain 3 Domination points. 2nd player choose either
Invoke one God: Choose one God from the display and
one of the bonuses.
pay 1 resource of your choice as indicated in the top
left corner. Gain the Domination Points as indicated in Varg faction
the top right corner. If you now have more than 3 God cards, you Bonus: 1st player – Pick the top most card from either the
must discard on to the bottom of the Gods deck without resolving God deck or the Warchiefs deck without paying the cost
any effect. AND gain 3 Domination points. 2nd player choose either
one of the bonuses.
Invoke one Warchief: Choose one Warchief from the
display and pay 2 Gold as indicated in the top left
Gain a fourth Champion to use this Era: The fourth
corner. Advance on honor track as indicated by the
Champions is later placed on the fourth ring.
number of crowns in the top right corner. If you now have more
than 3 Warchief cards, you must discard one to the bottom of the On your next turn you may perform up to two times
Warchiefs deck without resolving any effect. the effect of the action space where you place your
third Champion.

BGG: Tege
Trade Actions Varg faction
Pay 2 food to advance 1 Space on both Knowledge Penalty: Rotate 2 cards in front of you, either Gods or
Tracks and the Honor Track. Warchiefs, to a horizontal position. For each card you
cannot rotate like this, you lose 1 Domination point.
Pay 2 wood to draw the top card of the Building deck
Overkill (troops highlighted in red on battle card): Optional.
without paying the cost.
Immediately gain the Domination points in the bottom right
corner.
Pay 2 iron to draw the top card of the Warchief OR
God deck without paying its cost. Rewards: Some cards have rewards indicated in the bottom left
corner. At the end of the war you gain the rewards of the battles
Pay 2 stone to gain 3 troops of your choice. you won.

RESULT OF THE WAR


Pay 2 gold to perform a War action. If you win the war, After facing all the battles, two outcomes are possible:
double the Domination points (VP) on the Faction a) You won at least half of the battles, rounded up:
token you gain. • Take the faction token of that region and put in front of
you and place one of your Banners in that region.
• Score Domination points = Faction token + Island. If you
are the first player to conquer a region on that island you
also take the First Conquer tile of that island to score 3
1. Recruit the number of troops you want and can pay for. You additional Domination points.
can never have more than 6 troops of each kind. b) You didn’t win at least half of the total battles, you do not
2. Declare war on an eligible region; conquer that region, but you still gain eventual rewards for
a. The region is adjacent to an already conquered the battles you won.
region (by you or another player).
b. Your Discovery Knowledge is sufficient to explore
the island where that region is located.
c. The region has a faction token on it. 1. Recover Champions from volcano
3. Shuffle the corresponding Region deck and take a number of 2. In turn order: Resolve the effect of the leftmost face-up card
cards face down. The number of cards is determined by your of the timeline (Demon or Feast), then flip card face down.
Tactics Knowledge of the faction token present in that 3. Discard all face-up Building, God and Warchief cards in the
region. If you have no Tactics Knowledge of the display area. Reveal 4 new Building cards, 2 new God cards
attacked faction you must face 6 battles. This is the and 2 new Warchief cards.
number of battles you must fight to win the war. 4. Rotate the Volcano as indicated on the board.
4. Reveal one card to see how many, and which type, of troops 5. Start a new Era.
you need to pay to win that battle. If you pay the number of
troops you win the battle and reveal the next card.

Call on a Warchief: Instead of paying troops from your player The game can end in three different ways:
board, you can rotate a Warchief card into the horizontal position • At the end of the sixth Era.
to use the troop indicated in the bottom left corner of the • If a player reaches 100 Domination points; keep playing
Warchief card. until the end of that Era.
• All the faction tokens on the map have been
If you don’t want to, or cannot, pay the troops required to win the
conquered; keep playing until the end of that Era.
battle, you immediately suffer a penalty, which depends on the
faction you are facing. Then reveal next card.

Remember to use your eventual defense to avoid ONE


Score Buildings - one of five different criteria’s shown on each
penalty, from losing a battle.
Building card:
Nefriar faction • 2 Domination points for each Faction token you have collected.
Penalty: Pay 1 troop of any kind and lose 1 Domination • 2 Domination points for each different type (according to
point. If you cannot pay a troop, you lose 1 additional artwork) of Building you erected.
Domination point. • 2 Domination points for each Knowledge track where your disc
Shan faction reached the last space.
Penalty: Pay 1 gold and 1 stone. For each resource you • 2 Domination points for each God card in front of you.
cannot pay, you lose 1 Domination point. • 2 Domination points for each leftover resource you have, in the
type indicated.
Aspidian faction
Penalty: Move your Honor counter back 2 steps. When Score Banners – points for each group of regions conquered
your counter is on the “0” space of the Honor track, you Regions in a group: 1 2 3 4 5 6 7 8
lose 1 Domination point for each step you cannot take. Domination points: 0 1 4 9 16 25 36 49

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