Академический Документы
Профессиональный Документы
Культура Документы
Nefriar faction
Gain resources as depicted on the Action space (Food, Bonus: 1st player – recruit 3 troops of their choice AND
Wood, Iron, Stone and/or Gold). Remember to take gain 3 Domination points. 2nd player – choose either one
into account your position on the Economy Knowledge of the bonuses.
Track. Shan faction
Bonus: 1st player - Gain 4 resources of their choice AND
Erect a building: Buy one of the Buildings from the gain 3 Domination points. 2nd player choose either one of
display. If you now have more than 4 building cards, the bonuses.
you must immediately discard one to the bottom of
Aspidian faction
the Building deck.
Bonus: 1st player - Advance 2 steps on the Honor track
AND gain 3 Domination points. 2nd player choose either
Invoke one God: Choose one God from the display and
one of the bonuses.
pay 1 resource of your choice as indicated in the top
left corner. Gain the Domination Points as indicated in Varg faction
the top right corner. If you now have more than 3 God cards, you Bonus: 1st player – Pick the top most card from either the
must discard on to the bottom of the Gods deck without resolving God deck or the Warchiefs deck without paying the cost
any effect. AND gain 3 Domination points. 2nd player choose either
one of the bonuses.
Invoke one Warchief: Choose one Warchief from the
display and pay 2 Gold as indicated in the top left
Gain a fourth Champion to use this Era: The fourth
corner. Advance on honor track as indicated by the
Champions is later placed on the fourth ring.
number of crowns in the top right corner. If you now have more
than 3 Warchief cards, you must discard one to the bottom of the On your next turn you may perform up to two times
Warchiefs deck without resolving any effect. the effect of the action space where you place your
third Champion.
BGG: Tege
Trade Actions Varg faction
Pay 2 food to advance 1 Space on both Knowledge Penalty: Rotate 2 cards in front of you, either Gods or
Tracks and the Honor Track. Warchiefs, to a horizontal position. For each card you
cannot rotate like this, you lose 1 Domination point.
Pay 2 wood to draw the top card of the Building deck
Overkill (troops highlighted in red on battle card): Optional.
without paying the cost.
Immediately gain the Domination points in the bottom right
corner.
Pay 2 iron to draw the top card of the Warchief OR
God deck without paying its cost. Rewards: Some cards have rewards indicated in the bottom left
corner. At the end of the war you gain the rewards of the battles
Pay 2 stone to gain 3 troops of your choice. you won.
Call on a Warchief: Instead of paying troops from your player The game can end in three different ways:
board, you can rotate a Warchief card into the horizontal position • At the end of the sixth Era.
to use the troop indicated in the bottom left corner of the • If a player reaches 100 Domination points; keep playing
Warchief card. until the end of that Era.
• All the faction tokens on the map have been
If you don’t want to, or cannot, pay the troops required to win the
conquered; keep playing until the end of that Era.
battle, you immediately suffer a penalty, which depends on the
faction you are facing. Then reveal next card.
BGG: Tege