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2020 Catalog

VOLUME X XX , EDITION 2 , 07/2020


Table of Contents
INTRODUCTION 06

MI S SION 06

EDUC ATION A L PHILOSOPH Y 07

HI S TORY 08

CAMPUS & FACILITIES 10

FULL S A IL S TUDIOS 11

THE BACK LOT 12

AUDIO TEMPLE 14

LI V E PER FOR M A NCE V ENUE S 16

V IRTUA L SE T 18

DUBBING S TAGE 19

SIM L A B & FA B L A B 20

SM A RT L A B 21

THE FORTR E S S 22

ENTERTA INMENT/ MUSIC


BUSINE S S CENTER 24

FILM CENTER 25

3D A RT S CENTER 26

BL ACK MOOR G A ME S TUDIO 27

3
Table of Contents (Cont.)

DEGREE PROGRAMS 29 DEGREE PROGRAMS (Cont.) CERTIFICATE PROGRAMS (Cont.)


AUDIO PRODUCTION 30 MUSIC BUSINESS 73 MEDIA COMMUNICATIONS 108
Undergraduate Degree Program Undergraduate Degree Program Undergraduate Certificate
BUSINESS INTELLIGENCE 32 MUSIC PRODUCTION 75 MEDIA STRATEGY 109
Graduate Degree Program Undergraduate Degree Program Undergraduate Certificate
COMPUTER ANIMATION 33 NEW MEDIA JOURNALISM 77 SPORTSCASTING 110
Undergraduate Degree Program Graduate Degree Program Undergraduate Certificate
COMPUTER SCIENCE 35 PUBLIC RELATIONS 78 VISUAL DESIGN 111
Undergraduate Degree Program Graduate Degree Program Undergraduate Certificate
CREATIVE WRITING 37 RECORDING ARTS 79
Undergraduate Degree Program Undergraduate Degree Program
CREATIVE WRITING 39 SHOW PRODUCTION 81 ACTIVE DUTY MILITARY TRACKS 113
Graduate Degree Program Undergraduate Degree Program
DIGITAL ARTS & DESIGN 40 SIMULATION & VISUALIZATION 83 GAME DESIGN 114
Undergraduate Degree Program Undergraduate Degree Program MEDIA COMMUNICATIONS 116
DIGITAL CINEMATOGRAPHY 42 SPORTSCASTING 85 SPORTS MARKETING & MEDIA 118
Undergraduate Degree Program Undergraduate Degree Program
DIGITAL MARKETING 44 SPORTS MARKETING & MEDIA 87
Undergraduate Degree Program Undergraduate Degree Program COMPLETION PROGRAMS 121
DIGITAL MARKETING 46 WEB DESIGN & DEVELOPMENT 89
Graduate Degree Program Undergraduate Degree Program CYBERSECURITY 122
ENTERTAINMENT BUSINESS 47 Extended Studies 91
Undergraduate Degree Program Internship Program
ENTERTAINMENT BUSINESS 49 BACHELOR PROGRAMS
Graduate Degree Program WITH CONCENTRATIONS 125
ENTERTAINMENT BUSINESS 50 CERTIFICATE PROGRAMS 93 AUDIO ARTS 126
WITH A SPORTS MANAGEMENT ELECTIVE TRACK
Graduate Degree Program 3-D ARTS 94 BUSINESS 128
Undergraduate Certificate
FILM 51 COMMUNICATIONS 130
Undergraduate Degree Program APPLICATION DEVELOPMENT COMPUTER SCIENCE 132
FUNDAMENTALS 95
FILM PRODUCTION 53 Undergraduate Certificate INTERACTIVE TECHNOLOGY 134
Graduate Degree Program
AUDIO ARTS 96 VISUAL ARTS 136
GAME ART 54 Undergraduate Certificate
Undergraduate Degree Program
AUDIO PRODUCTION 97
GAME DESIGN 56 Undergraduate Certificate
Undergraduate Degree Program COURSE DESCRIPTIONS 139
BUSINESS 98
GAME DESIGN 58 Undergraduate Certificate
Graduate Degree Program FACULTY ROSTER 207
COMPUTER SCIENCE 99
GAME DEVELOPMENT 59 Undergraduate Certificate
GENERAL INFORMATION 221
Undergraduate Degree Program
CREATIVE WRITING 100
GRAPHIC DESIGN 61 Undergraduate Certificate ADMISSIONS 222
Undergraduate Degree Program
DIGITAL MARKETING 101 FINANCIAL AID 225
INFORMATION TECHNOLOGY 63 Graduate Certificate
Undergraduate Degree Program
FILM AND VIDEO 102 CAREER DEVELOPMENT DEPARTMENT 227
INNOVATION & ENTREPRENEURSHIP 65 Undergraduate Certificate
Graduate Degree Program GENER AL INFORMATION 227
GAME DESIGN 103
INSTRUCTIONAL DESIGN & TECHNOLOGY 66 Undergraduate Certificate TUITION BREAKDOWN 228
Graduate Degree Program
INFORMATION TECHNOLOGY 104
MEDIA COMMUNICATIONS 67 Undergraduate Certificate CL ASS SCHEDULES 232
Undergraduate Degree Program
INSTRUCTIONAL DESIGN & TECHNOLOGY 105 ONLINE EDUCATION 233
MEDIA DESIGN 69 Graduate Certificate
Graduate Degree Program
INTENSIVE ENGLISH 106 STUDENT SERVICES 233
MOBILE DEVELOPMENT 70 Undergraduate Certificate
Undergraduate Degree Program POLICIES & PROCEDURES 234
MARKETING 107
MOBILE GAMING 72 Undergraduate Certificate LICENSES & ACCREDITATION 244
Graduate Degree Program
ADMINISTR ATION 245
4 FUL L SA I L U NI VE R SI T Y 5
Introduction Introduction
MISSION EDUCATIONAL PHILOSOPHY

People from around the world come to Full Sail to Empower our students through Provide learning environments
pursue their educational goals, and they share one an active relationship with the that are real world
thing in common – a passion for creative careers in entertainment and media industry Full Sail’s campus is designed to provide students with
the entertainment and media industry. Full Sail is dedicated to serving the needs and careers of our educational environments that are on par with some of the
students and graduates by actively engaging the companies best production facilities in the world. In these studios, labs,
Full Sail’s mission is to provide students with an
that make up the entertainment and media industry, both and classrooms, students gain real-world experience with
innovative style of education, delivered by a staff in the United States and around the world. At Full Sail, every the creative and technical tools employed at all levels of the
of dedicated individuals, that addresses the career degree program goes through ongoing assessment and industry. At the same time, they learn the same production
opportunities available in an ever-growing, constantly evolution, ensuring that students receive an education that is workflow used in film productions, recording sessions,
evolving industry. We do this by developing unique current and relevant. This is accomplished through industry live events, animation and design projects, and in the
curricula that combine elements of creativity, art, feedback and insight, and the specific guidance of groups development of video games, websites, and entertainment
business and life skills, technical prowess, and of entertainment and media professionals who make up business strategies.
academic achievement. Our education is delivered Program Advisory Committees for each of our degrees. In
Full Sail’s online courses and degrees are driven by a real-
addition, our commitment to a close relationship with the
via immersive teaching methods, both in Full Sail’s world approach that uses current technology to educate
industry allows employers to easily recruit qualified talent,
real-world production studios and classrooms, and inspire. Through the capabilities of today’s Internet,
and also allows our Career Development Department to
as well as through our online learning environment. traditional assignments are complemented by videos,
promote our graduates to the widest possible audience.
animations, and interactive exercises. Our online learning
Every one of our degree programs is designed to environment is also built around the concept of connecting
provide students with knowledge and real-world Connect students with educators you with people – from accessible instructors, to exclusive
experience that will help them realize their career
and industry guests who inspire guest lecturers, to collaboration tools that enable you to
and challenge meet, share, and receive feedback from your peers.
goals in the entertainment and media industry.
The core of Full Sail is our staff, many of whom bring years Whether on campus or online, Full Sail’s goal is to deliver
of industry credentials and educational experience to our a real-world educational experience that is engaging
campus. Because many of our educators and guests are and exceptional.
active in the professional community through conventions,
industry affiliations, and professional projects, they are able
Promote professionalism throughout
to inspire students with current knowledge that speaks to
the educational experience
how entertainment and media companies create exceptional
If you’re serious about your dream, professional product. We believe that students should approach their education
like professionals because it will increase their chance for
we’ll take your dream seriously.
®
success throughout their careers. There are initiatives
woven throughout a student’s educational journey designed
to instill professional protocol, attitude, and a mindset
for creativity and success. These elements are integral to
our real-world educational formula, alongside up-to-date
curricula, professional settings, immersive projects, and
experienced educators.

6 FUL L SA I L U NI VE R SI T Y I NTRO D U C TI O N 7
1994 1996
TODAY

2020
3 Graduate credits on Graduate credits on
The Rolling Stones Kiss 2014, 2015, 2016, 2018, 2019
Voodoo Lounge Tour Reunion Tour Top Schools to Study Game Design
Top Grossing World Tour 1994 Top Grossing World Tour ‘96 – Princeton Review
2010

Our
First Graduate
1995
Graduate credit on
2016, 2017, 2018, 2019
Top Film Schools OSCAR
Win
Braveheart – The Wrap

HISTORY
OSCAR Winner for “Best Picture”
You can get there from here

1996 2017
First Top Design Schools
1991 GRAMMY- – Graphic Design USA
Graduate credit on WINNING
Graduate 1997
Nirvana’s Nevermind 8 Graduate credits 2016
#1 Album (Billboard 200) Titanic Top 25 Music Schools
– The Hollywood Reporter
Top Grossing Film of All Time -
OSCAR Winner for “Best Picture”
SOME HIGHLIGHTS 2008, 2011 & 2019
Full Sail University
named School/
College of the
Since Full Sail’s inception in 1979, over 70,000 graduates have March 1998 witnessed the introduction of the Game Design In June 2007, Full Sail launched its first Master of Science Degree in Throughout the world, Full Sail graduates are employed Year by the Florida
prepared for careers in the entertainment and media industry. Specialized Associate’s Degree as well as the Show Production & Entertainment Business, and in July 2007, Full Sail launched a new in music recording, film production, video production, Association of
Postsecondary
The following features some of the highlights of Full Sail’s history Touring Specialized Associate’s Degree. In January of that same Associate of Science Degree in Graphic Design. animation, sound design, web development, concert Schools & Colleges
as well as that of our graduates. year, Full Sail achieved additional accreditation and licensing sound, concert lighting, postproduction, game design, (FAPSC)
October 2007 was a historic month, with the introduction of
enabling students to earn Associate of Science Degrees in music, interactive title development, graphic design,
In 1980, Full Sail moved from its original home in Dayton, Ohio Full Sail’s first online degree program — an online version of 2019
Recording Arts, Film and Video Production, and Digital Media. virtual reality and simulation, entertainment companies,
to Orlando, Florida. During the six years that followed, new the school’s existing Entertainment Business Master of Science Full Sail University
In February of 1999, a new accredited program was introduced and worldwide corporations. Hundreds of media celebrates its
audio courses were added to the original recording arts offering Degree Program. The launch of this first online degree was years 40th Anniversary
— the Computer Animation Associate of Science Degree. businesses have been built and GRAMMY, Oscar, Emmy,
until, in 1986, the Recording Arts Comprehensive Program was in the making and saw the school build a proprietary online & 10th Annual
Additionally, the Game Design and Show Production & Touring Addy, and Recording Industry Association of America Hall of Fame
introduced. In 1988, a new curriculum with a focus on the visual learning platform from the ground up. Celebration
Programs were modified and approved to be offered as Associate (Gold and Platinum Records) awards have been earned by
arts was born — the Video and Film Production Comprehensive
of Science Degrees. In December 2007, Full Sail launched a new on-campus degree numerous alumni.
Program. In July 1989, Full Sail moved into its current home
program — the Game Art Bachelor of Science Degree — designed
in Winter Park, Florida (a suburb of Orlando) which has since In November 2003, Full Sail offered its first Bachelor’s Degree - the
to meet the growing demand for game-specific artists. In January 2010
expanded into a 110+ studio multimedia campus. Entertainment Business Bachelor of Science Degree Program. In
2008, Full Sail launched two additional online degree programs Recognized as an
addition, the Game Development Degree Program was revised Innovator in Education
August 1990 marked a milestone in history when Full Sail received — the Education Media Design & Technology Master of Science – Apple
and expanded to become a Bachelor of Science Degree Program.
accreditation allowing students to earn Specialized Associate’s Degree and the Entertainment Business Bachelor of Science 2003
Degrees upon successful completion of the curricula in the Another milestone was achieved in August 2005 when three Degree, and a new on-campus degree program — the Web Design Graduate credit on
Recording Arts and/or Film and Video Production Programs. A & Development Bachelor of Science Degree.
PIXAR’S The Incredibles
of Full Sail’s Associate of Science Degrees were revised and
OSCAR Winner for

est.
third Specialized Associate’s Degree in Digital Media was launched expanded to become Bachelor of Science Degrees – Computer
“Best Animated Feature Film” 2008-2019
In March 2008, Full Sail was granted University status and became
in March 1995 – this addition marked Full Sail’s entrance into Animation, Digital Arts & Design (formerly Digital Media), and Film. Over 150 Graduates
1979

known as Full Sail University. Since then, the school has continued credited throughout
training for the vast, emerging field of interactive media. In April of 2006, the Entertainment Business Bachelor’s Degree 1998
Program changed focus slightly and was renamed Music Business.
to expand its online and campus degree offerings into new fields,
EMMY- Marvel Cinematic Universe
including Simulation & Visualization, Computer Science, and more, WINNING for a total of nearly
while also revising and expanding its flagship Recording Arts and Graduate
XVIII Olympic Games
600 grad credits.
1989 1990 Show Production programs to be offered as Bachelor of Science “Most Outstanding Technical Team”
Full Sail moves into Graduate credit on Degrees.
its current home in LL Cool J 2006

111
1979 1989-1991 2003
Winter Park, Florida
Founded in Mama Said Knock You Out For three years in
Graduate credit on
Dayton, Ohio succession, Full Sail 1996
#1 Billboard Rap Single wins the prestigious Full Sail earns the Lord of the Rings:
1980 TEC Award (Technical Florida-based Return of the King Graduates
Moved to Excellence and Creativity) 1995 Educational Award
Orlando, Florida for Best Recording for Most Innovative 2003 OSCAR Winner for involved with
Graduate credit on
1987 School/Program,
PIXAR’S Toy Story Program as well as GRAMMY “Album of the Year” “Best Picture” GRAMMY-
Graduate credit on presented annually Educator of the Year nominated
Michael Jackson’s Bad by Mix Magazine #1 Box Office Film - Outkast Speakerboxxx/ projects
8 million copies sold OSCAR Nominated The Love Below
3 Graduates Win
8 FUL L SA I L U NI VE R SI T Y HI S TO RY 9
Campus & Facilities

The Campus, The Facilities, The Equipment


The Full Sail campus is located in Winter Park, Florida (a suburb of
Orlando). The 210-acre campus is home to a number of multimedia
complexes specifically designed to house 110+ studios/production
suites, as well as classrooms, administrative offices, conference
rooms, a media center, and other support facilities.
32
31 33

7 25 30
1 29
28
9 24 26
13 18 27
3 11 16 23
4 5 12
2 19
10 14 17
8
6 15
20

21

22

Campus Landmarks

1. Full Sail Live 1


2. Welcome Center 13. Simulation Lab
23. Game Development Building
3. The hangR 14. Park/Walkway
24. Mix Palace
4. Dubbing Stage 15. Live Venue
25. Water Tower
5. Studios A & B 16. FSNET Message Center
26. Library
6. UX Lab 17. Blackmoor Game Studio &
27. Soundstages & Labs
Audio Temple Recording Studio
7. Full Sail Live 2 28. Web Design & Development Building
18. The Backlot Full Sail Studios
8. The Fortress 29. Fab Lab & VR/AR Lab
19. Entertainment Business Center/ The custom-built, 2.2-acre Full Sail Studios includes the
9. The Virtual Set Hall of Fame 30. Film Center
multipurpose Full Sail Live venue, a flagship recording
10. Dan Patrick School of Sportscasting 20. Full Sail Studios Gateway 31. 3D Arts Center
studio, a complete game production studio, and an
11. Smart Lab 21. Career Development 32. Pro-Partner Soundstages outdoor plaza courtyard.
12. Digital Arts & Graphic Design Facilities 22. Full Sail Live 3 33. The Treehouse

10 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 11
Campus & Facilities

The Backlot
Full Sail’s professional Hollywood-style Backlot is
comprised of multiple outdoor locations designed to
expand students’ storytelling capabilities, giving them
flexibility and creative range for student projects. The
Backlot features such iconic locations as the Seattle Fish
Market, New Orleans’ French Quarter, and New York
City’s brownstones, as well as general locations like a
gas station, multiple urban and suburban storefronts,
and even a studio water tower.

12 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 13
Campus & Facilities

Audio Temple
With multiple live rooms, a mic closet, and a control
room featuring an array of professional audio
equipment, this flagship recording studio serves as a
full-featured audio recording environment for students
and professionals alike. Guests are able to view the
recording process through the oversized, acoustically
treated windows that line the hallways of the building.

14 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 15
Campus & Facilities
Our performance venues are optimized for teaching virtually every
aspect of modern-day live production, including sound reinforcement,
computerized and conventional lighting systems, acoustical
measurement, equipment maintenance, installation for home theater
and corporate boardrooms, and video production.

16 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 17
Campus & Facilities

Virtual Set Dubbing Stage


This unique lab allows students to combine live Full Sail’s Dubbing Stage is Dolby® certified, and With high-definition video projectors, Avid System
footage with virtual sets previously created in a 3D is a fully functional, professionally designed post- 5 console, multiple Pro Tools HD systems, theater
application, all while working in real time with Sony HD production facility where student interns work seats for private screenings, and an Oscar®-winning
video cameras, a Telemetrics camera control system, with instructors to learn the intricacies of the post- JBL theater surround sound system, this room is fully
Ultimatte digital keying/compositing system, and production process. It’s in this environment that all of a capable of handling the re-recording mixing for a major
Final Cut Pro. film’s audio – from dialogue and sound effects to music motion picture.
– meets the final cut of the film.

18 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 19
Campus & Facilities

Sim Lab Fab Lab Smart Lab


Inside the Sim Lab, students utilize the same The Fab Lab is more like a workshop than a traditional Full Sail’s Smart Lab is a dedicated learning facility for
technology used in theme park rides. Featuring a classroom - it’s filled with technology that allows students that features the latest technology solutions
motion base that can support up to 3000 pounds, students to create... whatever they need for their in homes, wearables, and more. The lab features a
students in this lab work together on all aspects of the projects. From 3D printers and laser scanners to wide range of devices, including connected household
creative pipeline, collaborating to create compelling VR injection molders and power tools, this is a lab where technology like thermostats, appliances, and televisions
experiences that take users inside the space shuttle, a students use their imagination to bring the future that allow students to develop apps for the next
giant mech warrior, and even the Millenium Falcon. to life. generation of smart homes.

20 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 21
Campus & Facilities

The Fortress
The Fortress is the home of Full Sail’s collegiate esports
team, Armada, and serves as its premiere esports
arena. Designed to provide the best esports experience
for both competitors and viewers. The Fortress
combines the latest technology with versatility – with
11,200 square feet, allowing for 100 esports athletes to
play simultaneously and over 500 spectators to view
the action live.

22 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 23
Campus & Facilities

Entertainment/Music Business Center Film Center


As the central hub for Full Sail’s business degree Full Sail’s Film Center is designed to be a complete The Film Center also features amenities like a green
programs, the Entertainment/Music Business Center is a motion picture production facility, giving students room and casting areas for talent as well as student
unique and creative atmosphere for future professionals the tools and space to turn scripts and storyboards areas for relaxing and networking during downtime.
and entrepreneurs. The building was designed to into feature films. The building houses workshops
meet the needs of our business students with multiple for constructing sets as well as a complete array of
classrooms, boardrooms for group meetings, and an lighting and grip equipment, and thousands of feet
auditorium for professional presentations. of open soundstages for building sets of varying size
and complexity.

24 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 25
Campus & Facilities

3D Arts Center Blackmoor Game Studio


The 3D Arts Center provides a creative environment for The collaborative atmosphere is ideal for artists Blackmoor Game Studio is a primary environment for
Full Sail’s visual artists and animators. With traditional to work together on projects, trade animation tips, game development teams at Full Sail. This dedicated
art studios and labs that feature powerful computer or simply build relationships with like-minded people. facility features areas specifically designed for audio,
workstations, this building allows students to develop graphics, and technical development, a game console
their animation projects in an inspirational and timeline (complete with vintage hardware), and a
welcoming environment. VIP graffiti wall. The building also features student
amenities like common areas and game testing rooms
for unwinding between classes.

26 FUL L SA I L U NI VE R SI T Y C A M PU S & F A C I LI TI E S 27
Degree
PROGRAMS

28 FU LL
FUL L SA I L U NI VER
VE R SIT
SI T Y D E G RE E PRO G RA M S 29
Audio Production Audio Production
Undergraduate Degree Program - Online Undergraduate Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
Recent developments in the recording industry have created new opportunities to The goal of the Audio Production Associate of Science degree program is to Chronological Course Schedule by Months
build upon Full Sail University’s foundational recording curriculum. Audio production prepare you for entry-level industry positions in the recording and audiovisual
MONTH CODE COURSES CREDIT HOURS
is now often the domain of independent recording engineers, editors, vocal communications industry, such as remote recording engineer, sound effects editor,
1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program
specialists, and other craftspeople who work in small facilities and project studios. assistant engineer, sound designer, and mix engineer. With a focus on computer-
As such, the Audio Production degree programs provide you with the knowledge, based, project-studio production, you will gain the ability to record and mix audio 2 DEP1013 Psychology of Play 3.0

skills, and attitudes necessary to conduct business as an independent audio creator for music projects, games, new media, video, television, and film. Upon completion 3 AEM1001 Audio Arts in the Entertainment and Media Industries 4.0
of the program, you will also be equipped with the knowledge and skills necessary to 4 ENC1101 English Composition It 4.0
The Audio Production curriculum features courses that encompass listening skills,
become an independent audio professional.
production and vocal techniques, audio postproduction, and advanced editing and 5 AUD1923 Recording Principles 4.0
mixing skills. The Audio Production degree program also has foundational courses In addition to these academic aims, the curriculum of this program was designed to 6 AUD2001 Principles of Music 3.0
focusing on college mathematics, professional writing, and art history. develop your critical-thinking and listening skills as well as creative problem-solving
7 REC1732 Sequencing Technology 4.0
abilities to support lifelong learning and to help you sustain a long and productive
professional career in the recording industry. 8 REC3414 Audio Workstations 4.0

9 AUD119 Project and Portfolio I: Audio Arts 3.0

10 MGF1213 College Mathematics 4.0


BACHELOR’S OBJECTIVE
The goal of the Audio Production Bachelor of Science degree program is to 11 AUD3425 Sound Design for Games 4.0

prepare you for entry-level industry positions in the recording and audiovisual 12 APB229 Project and Portfolio II: Audio Production 3.0
communications industry, such as remote recording engineer, location audio APR1111 Professional Development Seminar I: Audio Production 1.0
recordist, project studio engineer, music editor, and mix engineer. With a focus on
13 APR3571 Structure of Music 4.0
computer-based, project-studio production, you will gain the ability to record and
14 APR3466 Mixing Techniques 4.0
mix audio for music projects, games, new media, video, television, and film. Upon
completion of this program, you will also be equipped with the knowledge and skills 15 HUM1505 Popular Culture in Media 4.0

necessary to become an independent audio professional. 16 APB239 Project and Portfolio III: Audio Production 3.0

In addition to these academic aims, the curriculum of this program was designed to APR2222 Professional Development Seminar II: Audio Production 1.0
develop your critical-thinking and listening skills as well as creative problem-solving 17 APR3211 Listening Skills for Audio Professionals 4.0
abilities to support lifelong learning and to help you sustain a long and productive
PHY1020 Fundamentals of Physical Science 4.0
professional career in the recording industry.
18 APR2703 Contemporary Production Techniques 4.0

19 APB349 Project and Portfolio IV: Audio Production 3.0

20 AUD3011 Fundamentals of Music Business 3.0

21 AUD3311 History of Recorded Music 3.0

ENC326 Professional Writing 4.0

22 APB359 Project and Portfolio V: Audio Production 3.0

23 REC3805 Audio Postproduction 4.0

24 APR4316 Game Audio Production Techniques 3.0

25 APB469 Project and Portfolio VI: Audio Production 3.0

26 APR4111 Advanced Audio Editing Techniques 4.0

ART2006 Art History 4.0

27 APR4404 Vocal Techniques 3.0

28 APR4703 Advanced Mixing Techniques 4.0

29 APB479 Project and Portfolio VII: Audio Production 3.0

APR4444 Career Readiness: Audio Production 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 64

30 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 31
Business Intelligence Computer Animation
Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online
OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE
The Business Intelligence master of science degree program prepares students for Chronological Course Schedule by Months The Computer Animation curriculum is centered on real-world production Our goal is to provide you with the focused knowledge and understanding of 3-D
careers in Big Data, including business analysts, data warehouse administrators, processes. From storyboarding, sketching, and visual development to modeling, modeling and digital animation needed to qualify for such entry-level industry
MONTH CODE COURSES CREDIT HOURS
and consultants. Business Intelligence master of science students receive graduate- character animation, and final compositing, this Computer Animation curriculum positions as scene builders, character artists, technical directors, motion animators,
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
level instruction that develops the technical, business, and analytic competencies takes you through the entire production pipeline. Our programs start by texture artists, lighters, and renderers. Besides the program’s strong 3-D computer-
necessary to inform effective organizational decision-making. Graduate courses 2 BIN520 Foundations of Business Intelligence 3.0 familiarizing you with the art concepts behind animation, drawing, sculpting, and graphics focus, you will build other skills in peripheral media and complete digital
in data management, qualitative analysis, and business intelligence technologies 3 BIN530 Enterprise Data Management 3.0 other traditional forms of expression, which are essential parts of getting your art courses that will enhance your opportunities in related fields.
introduce core knowledge and skills through a series of interconnected learning 4 BIN550 Business Intelligence Technologies 3.0
onto the computer. You will also learn the foundational principles behind computer-
In addition to technical proficiency and creative development, your education will
experiences. Students further develop key technical and analytical skills in courses generated models, characters, animation, and compositing. Then you will apply
5 BIN560 Business Intelligence Analytics 3.0 help you develop critical-thinking, problem-solving, and analytical skills that will
that address topics such as data mining methodologies, pattern recognition and those principles when developing films, TV shows, commercials, and games. By
6 BIN580 Data Mining 3.0
contribute to lifelong learning and provide you with tools to help sustain a long and
analysis, and process modeling. As they complete the program, students will refine using the same hardware and software as professional animation studios, you will
productive professional career in the entertainment and media industries.
their critical thinking and communication skills by examining a variety of real-world 7 BIN610 Patterns and Recognition 3.0 gain the skills you will need when you embark on your career. You will also have
business challenges, through advanced lessons in data visualization, creative 8 BIN630 Data Visualization and Creative Reporting 3.0 courses focusing on physical science, mythology, communication skills, and how to
reporting, case studies, project management, and leadership development. Each prepare yourself for the animation industry. BACHELOR’S OBJECTIVE
9 BIN620 Process Modeling and Analysis 3.0
course will develop the student’s academic research skills, tools, and methodologies Our goal is to provide you with the focused knowledge and understanding of 3-D
10 BIN650 Business Intelligence Leadership and Communication Skills 3.0
as students learn how to utilize academic research for a variety of contexts and modeling and digital animation needed to qualify for such entry-level industry
learning activities. Throughout the program, students will develop their capstone 11 BIN660 Business Intelligence Case Studies 3.0 positions as scene builders, character artists, technical directors, motion animators,
thesis project focusing on building a data warehouse, which they will deliver in the 12 BIN680 Business Intelligence Capstone 3.0 texture artists, lighters, and renderers. Besides the program’s strong 3-D computer-
final month of the degree. TOTAL CREDIT HOURS: 36 graphics focus, you will build other skills in peripheral media and complete digital
TOTAL WEEKS: 48 courses that will enhance your opportunities in related fields.

MASTER’S OBJECTIVE In addition to technical proficiency and creative development, your education will
Today’s businesses have access to a vast amount of information that can be utilized help you develop critical-thinking, problem-solving, and analytical skills that will
to improve their products and services, make their companies run more effectively, contribute to lifelong learning and provide you with tools to help sustain a long and
and transform their business. As such, utilizing Big Data to make informed business productive professional career in the entertainment and media industries.
decisions is a rapidly growing trend for businesses around the world. The objective
of the Business Intelligence master of science degree program is to prepare students
to collect, manage, prepare, analyze, interpret, and communicate this information
for the improvement of specific business processes and to inform business
decisions. This goal will be accomplished by providing students with the knowledge,
skills, and abilities necessary to effectively utilize data for the improvement of
business results. It will also be accomplished through project-based learning
activities and guided academic research applications, which will enable students
to use the appropriate tools and technologies for data management, analysis,
visualization, and communication.

32 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 33
Computer Animation Computer Science
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months The Computer Science curriculum familiarizes you with the complex and ever- In addition to a foundational understanding of programming skills, today’s computer
changing world of today’s software developers and software engineers. The scientists require a breadth of knowledge and skills to compete in this dynamic
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
goal of this curriculum is to educate you on the design, development, and industry. The goal of the Computer Science Associate of Science degree program is
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
implementation of software-based solutions and other software products for to develop your coding and production capabilities and prepare you for entry-level
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 the business, entertainment, and consumer markets. To achieve this goal, the programming positions in this field, such as programmer, junior software developer,
2 TEM1001 Technology in the Entertainment and Media Industries 4.0 3 TEM1001 Technology in the Entertainment and Media Industries 4.0 curriculum is designed to provide you with a comprehensive understanding of tool programmer, quality assurance tester, and a variety of others. Through
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
programming languages and skills, software-design skills, and various computer project-based learning, you will be able to create your own coding and computer
science methodologies. You will engage in application creation by participating in science projects and articulate and deliver these projects through appropriate
3 CGA121 3-D Foundations 4.0 5 CGA121 3-D Foundations 4.0
various computer science projects throughout the degree program that will equip communication strategies.
CGA101 Fundamentals of Art I 3.0 6 CGA101 Fundamentals of Art I 3.0 you to understand the differences between small programming projects and large-
4 DIG1301 Model Creation 4.0 7 DIG1301 Model Creation 4.0 enterprise software-systems projects. Through this hands-on curriculum, you will also
BACHELOR’S OBJECTIVE
5 CGA103 Fundamentals of Art II 4.0 8 CGA103 Fundamentals of Art II 4.0 be able to design and develop your own software project for emerging technologies.
Furthermore, you will gain the critical-thinking and professional skills necessary for In addition to a foundational understanding of programming skills, today’s computer
6 3DA119 Project and Portfolio I: 3-D Arts 3.0 9 3DA119 Project and Portfolio I: 3-D Arts 3.0
effective software development. scientists require a breadth of knowledge and skills to compete in this dynamic
7 CGA2112 3-D Animation I 4.0 10 CGA2112 3-D Animation I 4.0 industry. The goal of the Computer Science Bachelor of Science degree program is to
MGF1213 College Mathematics 4.0 11 CGA3112 3-D Animation II 4.0 develop your software design and production capabilities to prepare you for entry-
level positions in this field, such as software engineer, software architect, computer
8 CGA3112 3-D Animation II 4.0 12 3DA229 Project and Portfolio II: 3-D Arts 3.0
Professional Development Seminar I:
applications engineer, UI developer, software quality engineer, and a variety of
ART2006 Art History 4.0 CAN1111 1.0
Computer Animation others. It is also a goal of the program to encourage lifelong learning and critical-
9 GRA1161 Shading and Lighting 4.0 13 GRA1161 Shading and Lighting 4.0 thinking skills through threaded research, analysis, and professional development.
3DA229 Project and Portfolio II: 3-D Arts 3.0 14 ART2006 Art History 4.0 Through project-based learning, you will be able to create your own software-
10 CAB239 Project and Portfolio III: Computer Animation 3.0 15 MGF1213 College Mathematics 4.0
application project and articulate and deliver this project through appropriate
Professional Development Seminar I: communication strategies and business models.
CANC111 1.0 16 CAB239 Project and Portfolio III: Computer Animation 3.0
Computer Animation*
Professional Development Seminar II: Professional Development Seminar II:
CANC222 1.0 CAN2222 1.0
Computer Animation* Computer Animation
11 CGA343 Character Modeling Fundamentals 4.0 17 CGA343 Character Modeling Fundamentals 4.0

PHY1020 Fundamentals of Physical Science* 4.0 PHY1020 Fundamentals of Physical Science 4.0

12 CGA366 Visual Development 4.0 18 CGA366 Visual Development 4.0

CGA3312 Character Rigging 3.0 19 CGA3312 Character Rigging 3.0

13 CGA4014 Character Animation 4.0 20 CAB349 Project and Portfolio IV: Computer Animation 3.0

CGA365 Compositing Fundamentals 3.0 21 CGA4014 Character Animation 4.0

14 DIG3395 Motion Capture 3.0 VIC3003 History of Visual Communications 4.0

CAB349 Project and Portfolio IV: Computer Animation 3.0 22 CGA4631 Technical Animation 3.0

15 CGA356 Compositing and Scene Finishing 4.0 23 CGA365 Compositing Fundamentals 3.0

16 VIC3003 History of Visual Communications 4.0 24 CAB359 Project and Portfolio V: Computer Animation 3.0

CAB359 Project and Portfolio V: Computer Animation 3.0 25 CGA356 Compositing and Scene Finishing 4.0

17 CAB401 Industry Production 4.0 HIS3320 Historical Archetypes and Mythology 4.0

HIS3320 Historical Archetypes and Mythology 4.0 26 CGA462 Animation Production 3.0

18 CGA462 Animation Production 3.0 27 CAB401 Industry Production 4.0

19 CAB469 Project and Portfolio VI: Computer Animation 3.0 28 CAB469 Project and Portfolio VI: Computer Animation 3.0

20 CAB479 Project and Portfolio VII: Computer Animation 3.0 29 CAB479 Project and Portfolio VII: Computer Animation 3.0

CANC444 Career Readiness: Computer Animation* 4.0 CAN4444 Career Readiness: Computer Animation 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

34 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 35
Computer Science Creative Writing
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months As new distribution channels for media emerge in the entertainment industry, there is The objective of the Creative Writing for Entertainment Associate of Science degree
an increasing demand for creative writers who can extend a compelling story across program is to provide you with a focused knowledge and clear understanding of
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
multiple platforms. The Creative Writing for Entertainment curriculum provides you visual storytelling, narrative structures, multimedia terms and genres, character
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
with the opportunity to not only perfect your story-writing abilities but also allows creation and development, screenwriting and storyboarding, script analysis,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 you to understand and implement the transmedia approach that is necessary in criticism, and editing for a variety of niches and distribution methods in the
2 TEM1001 Technology in the Entertainment and Media Industries 4.0 3 TEM1001 Technology in the Entertainment and Media Industries 4.0 today’s entertainment industry. Whether the final delivery channel is a movie theater, entertainment and media industries. This program is designed to equip you
MAD1100 Discrete Mathematics 4.0 4 MAD1100 Discrete Mathematics 4.0 television screen, computer monitor, game console, website, or mobile device, you will with editorial skills, enhance your ability to create compelling stories and writing
learn to develop compelling and well-crafted stories that will captivate consumers on elements, and enable you to pursue entry-level careers in creative writing.
3 COP1000 Programming I 4.0 5 COP1000 Programming I 4.0
multiple platforms. A growing collection of digital tools is available to today’s writers,
4 COP2334 Programming II 4.0 6 COP2334 Programming II 4.0 The Creative Writing for Entertainment Associate of Science degree program
and the Creative Writing for Entertainment curriculum teaches the most effective way
will also further strengthen the communication, creative thinking, and research
5 SDV3111 Systems Programming 4.0 7 SDV3111 Systems Programming 4.0 to utilize those tools. You will explore multiple literary genres along with techniques
skills necessary for the development and execution of creative writing projects.
COSC111 Professional Development Seminar I: Computer Science* 1.0 8 COS119 Project and Portfolio I: Computer Science 3.0 for writing for different audiences and mediums. In addition, you will develop
Completing the program will enable you to take full advantage of today’s high
6 COS119 Project and Portfolio I: Computer Science 3.0 9 ENC1101 English Composition I 4.0 leadership, project-management, and research skills, sharpen your technical prowess,
demand for creative writers and prepare you for entry-level positions as writers in
conduct and utilize industry research, and learn how to revise your own work and
ENC1101 English Composition I* 4.0 10 SDV2213 Data Structures and Algorithms 4.0 the entertainment and media industries.
collaborate with others to enhance your creative works.
7 SDV2213 Data Structures and Algorithms 4.0 11 GEN242 Linear Algebra 4.0

GEN242 Linear Algebra 4.0 12 GDD258 Software Engineering 4.0 BACHELOR’S OBJECTIVE
8 GDD258 Software Engineering 4.0 COS1111 Professional Development Seminar I: Computer Science 1.0 The objective of the Creative Writing for Entertainment Bachelor of Fine Arts degree
SDV3012 Applied Human-Computer Interaction 3.0 13 GEN262 Physics 4.0 program is to provide you with a focused knowledge and clear understanding
of visual storytelling, narrative structures, literary genres, multimedia terms
9 GEN262 Physics 4.0 14 SDV3012 Applied Human-Computer Interaction 3.0
and delivery methods, character creation and development, screenwriting and
COS229 Project and Portfolio II: Computer Science 3.0 15 COS229 Project and Portfolio II: Computer Science 3.0
storyboarding, script analysis, criticism, and editing for a variety of niches and
10 COS239 Project and Portfolio III: Computer Science 3.0 16 COS239 Project and Portfolio III: Computer Science 3.0 distribution methods in the entertainment and media industries. This program is
COSC222 Professional Development Seminar II: Computer Science* 1.0 COS2222 Professional Development Seminar II: Computer Science 1.0 designed to equip you with editorial skills, enhance your ability to create compelling
11 COD3412 Digital Logic 4.0 17 COD3412 Digital Logic 4.0 stories and writing elements, and enable you to pursue careers in creative writing.

GDD291 Operating Systems 3.0 18 COD3511 Computer Organization and Architecture 3.0 The Creative Writing for Entertainment Bachelor of Fine Arts degree program
12 COD3511 Computer Organization and Architecture 3.0 19 GDD291 Operating Systems 3.0 will also further strengthen the leadership, project-management, and research
skills necessary for the development and execution of creative writing projects.
SDV4733 Software Test and Quality Assurance 4.0 20 COD3622 Information and Database Systems 3.0
Completion of the program will enable you to take full advantage of today’s high
13 COD3622 Information and Database Systems 3.0 SDV4116 Wearable Computing 3.0
demand for creative writers and prepare you for entry-level positions as writers in
SDV4116 Wearable Computing 3.0 21 SDV4733 Software Test and Quality Assurance 4.0 the entertainment and media industries.
14 GEN3322 Probability 4.0 22 COS349 Project and Portfolio IV: Computer Science 3.0

COS349 Project and Portfolio IV: Computer Science 3.0 GEN3322 Probability 4.0

15 COD3721 Computer Networks 3.0 23 COD3721 Computer Networks 3.0

SIM3032 Data Visualization and Modeling 3.0 SIM3032 Data Visualization and Modeling 3.0

16 SDV4102 Machine Intelligence Systems 4.0 24 SDV4102 Machine Intelligence Systems 4.0

COS359 Project and Portfolio V: Computer Science 3.0 25 COS359 Project and Portfolio V: Computer Science 3.0

17 SDV4327 Software Architecture 3.0 26 SDV4327 Software Architecture 3.0

HIS3320 Historical Archetypes and Mythology 4.0 HIS3320 Historical Archetypes and Mythology 4.0

18 COS469 Project and Portfolio VI: Computer Science 3.0 27 COS469 Project and Portfolio VI: Computer Science 3.0

19 SDV4719 Software Integration 3.0 28 SDV4719 Software Integration 3.0

20 COS479 Project and Portfolio VII: Computer Science 3.0 29 COS479 Project and Portfolio VII: Computer Science 3.0

COSC444 Career Readiness: Computer Science* 4.0 COS4444 Career Readiness: Computer Science 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

36 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 37
Creative Writing Creative Writing
Undergraduate Degree Program - Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online


Chronological Course Schedule by Months Chronological Course Schedule by Months The demand for creative writers in all types of entertainment media genres has Chronological Course Schedule by Months
never been so high. The ability to tell a story through the use of words and images
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
and distribute narratives through a variety of media formats are now standard skills
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program

Master’s Program
required of creative writers in production companies in the entertainment media
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 industry. Professional writers are needed to craft compelling stories and writing 2 CWM510 The Art of Visual Storytelling 4.0

2 SEM1000 Storytelling in the Entertainment and Media Industries 4.0 3 SEM1000 Storytelling in the Entertainment and Media Industries 4.0 elements that will captivate today’s demanding media clients, consumers, and 3 CWM540 Character Creation and Development 4.0

ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0


audiences. 4 CWM550 Script Analysis and Criticism 4.0

3 ECW1224 Creative Skills Development 3.0 5 ECW1224 Creative Skills Development 3.0 There are tremendous opportunities for creative writers, and the Creative Writing 5 CWM570 Episodic and Serial Writing 4.0

MCM1203 New Media Tools 4.0 6 MCM1203 New Media Tools 4.0
Master of Fine Arts Degree Program will provide students the opportunity to not 6 CWM640 Creative Writing Portfolio I 4.0
only perfect their script, screen, and story writing abilities but also to incorporate
4 ECW1409 Multimedia Storytelling 3.0 7 ECW1409 Multimedia Storytelling 3.0 7 CWM621 Writing for Film and Animation 4.0
visual storytelling, narrative structures, character creation and development,
5 ECW3055 Scriptwriting Techniques 4.0 8 ECW3055 Scriptwriting Techniques 4.0 and storyboarding elements into their writing projects. In addition, students will 8 CWM610 Writing for Games 4.0

6 CWB119 Project and Portfolio I: Creative Writing 3.0 9 CWB119 Project and Portfolio I: Creative Writing 3.0 further develop leadership, project-management, and research skills; sharpen their 9 CWM670 Multimedia Adaptation 4.0

7 ENC1102 English Composition II* 4.0 10 ENC1102 English Composition II 4.0 technical prowess; conduct and utilize industry research; and ultimately market their 10 CWM680 Advanced Visual Storytelling 4.0
final creative writing masterpiece. The degree program equips students with the
ECW2123 Literary Techniques and Story Development 4.0 11 ECW2123 Literary Techniques and Story Development 4.0 11 CWM650 Creative Writing Portfolio II 4.0
knowledge and tools necessary to be successful creative writing professionals in the
Developing New Worlds: Developing New Worlds:
8 ECW2841 4.0 12 ECW2841 4.0 12 CWM690 The Business of Creative Writing 4.0
Environment and Historical Research Environment and Historical Research fast-paced world of the entertainment media industry.
MGF1213 College Mathematics 4.0 13 HIS3320 Historical Archetypes and Mythology 4.0 TOTAL CREDIT HOURS: 47

9 ECW2953 Publishing and Distribution 4.0 14 MGF1213 College Mathematics 4.0


TOTAL WEEKS: 48
MASTER’S OBJECTIVE
HIS3320 Historical Archetypes and Mythology 4.0 15 ECW2953 Publishing and Distribution 4.0
The objective of the Creative Writing Master of Fine Arts Degree Program is to
CWRC111 Professional Development Seminar I: Creative Writing* 1.0 CWR1111 Professional Development Seminar I: Creative Writing 1.0 provide students with a focused knowledge and clear understanding of visual
10 CWB228 Project and Portfolio II: Creative Writing 3.0 16 CWB228 Project and Portfolio II: Creative Writing 3.0 storytelling, narrative structures, multimedia terms and genres, character

CWRC222 Professional Development Seminar II: Creative Writing* 1.0 CWR2222 Professional Development Seminar II: Creative Writing 1.0
creation and development, screenwriting and storyboarding, script analysis and
criticism, and script editing for a variety of niches and distribution methods in the
11 PHY1020 Fundamentals of Physical Science* 4.0 17 ECW3111 Literary Genre I: Comedy and Tragedy 4.0
entertainment media industry. This knowledge will equip students with editorial
ECW4101 Writing Workshop I: Film 4.0 PHY1020 Fundamentals of Physical Science 4.0 skills, enhance their ability to create compelling stories and writing elements, and
12 ECW3702 Television Writing 3.0 18 ECW3702 Television Writing 3.0 enable them to ultimately market their creative masterpieces. The Creative Writing
ECW3722 Children’s Entertainment 3.0 19 ECW4101 Writing Workshop I: Film 4.0 Master of Fine Arts Degree Program will also further develop and strengthen
students’ leadership, project-management, and research skills necessary for the
13 CWB338 Project and Portfolio III: Creative Writing 3.0 20 CWB338 Project and Portfolio III: Creative Writing 3.0
development and execution of creative writing projects. Completion of the Creative
14 ECW3111 Literary Genre I: Comedy and Tragedy 4.0 21 ECW3722 Children’s Entertainment 3.0
Writing Master of Fine Arts Degree Program will enable graduates to meet today’s
ECW4220 Writing Workshop II: Television 4.0 22 ECW3311 Literary Genre III: Science Fiction and Fantasy 4.0 high demand for creative writers and qualify them for professional creative writing
15 ECW3211 Literary Genre II: Horror, Mystery, and Suspense 4.0 ECW3211 Literary Genre II: Horror, Mystery, and Suspense 4.0 careers in the entertainment media industry.

ECW3311 Literary Genre III: Science Fiction and Fantasy 4.0 23 ECW4220 Writing Workshop II: Television 4.0

16 CWB348 Project and Portfolio IV: Creative Writing 3.0 24 CWB348 Project and Portfolio IV: Creative Writing 3.0

17 ECW4321 Writing Workshop III: Comics 4.0 25 ECW3521 Game Writing 3.0

ECW3521 Game Writing 3.0 ECW3652 Transmedia Writing 3.0

18 CWB358 Project and Portfolio V: Creative Writing 3.0 26 ECW4321 Writing Workshop III: Comics 4.0
Writing Workshop IV: Writing Workshop IV:
19 ECW4421 4.0 27 ECW4421 4.0
Video Games and Interactive Formats Video Games and Interactive Formats
ECW3652 Transmedia Writing 3.0 28 CWB358 Project and Portfolio V: Creative Writing 3.0

20 CWB468 Project and Portfolio VI: Creative Writing 3.0 29 CWB468 Project and Portfolio VI: Creative Writing 3.0

CWRC444 Career Readiness: Creative Writing* 4.0 CWR4444 Career Readiness: Creative Writing 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

38 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 39
Digital Arts & Design Digital Arts & Design
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus
OVERVIEW ASSOCIATE’S OBJECTIVE Campus
The Digital Arts & Design curriculum is specifically designed to pair art and technology Our goal is to provide you with the focused knowledge and understanding of digital Chronological Course Schedule by Months
to inspire and help you create groundbreaking designs for motion graphics. production needed to qualify for entry-level industry positions as production
MONTH CODE COURSES CREDIT HOURS
Throughout the curriculum, you will explore the entire design process—from concept artists, graphic artists, photo editors, and various other positions in motion-graphic
1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program
to creation and from presentation to implementation. In these courses, you will learn production. Additional skills that you will acquire in digital video production and sound
the ins and outs of the current hardware and software used by professionals in the design will broaden your opportunities for a variety of positions in the industry. DEP1013 Psychology of Play 3.0

design world. As you master these concepts, you will be challenged to think about 2 TEM1001 Technology in the Entertainment and Media Industries 4.0
In addition to technical proficiency and creative development, your education will help
design in a new way—first understanding the intended audience for a project, then ENC1101 English Composition I* 4.0
you develop critical-thinking, problem-solving, and analytical skills that contribute
using that knowledge to direct the design of your message. You will apply this process
to life learning, providing you with the tools needed to help sustain a long and 3 ART1201 Design and Art Theory 4.0
across a wide spectrum of design projects, including 2-D and 3-D art, typography,
productive professional career in the entertainment and media industries. 4 DGT101 Graphic Principles I 4.0
video, and motion graphics. Learning the essential design and technology elements
of this field is just one part of the Digital Arts & Design degree program. You will also 5 DGT201 Graphic Principles II 4.0
have courses focusing on communication, physical science, and popular culture that BACHELOR’S OBJECTIVE 6 GRD324 Color Theory 4.0
will prepare you for your career in the motion-graphics industry. Our goal is to provide you with the focused knowledge and understanding of digital VSD119 Project and Portfolio I: Visual Design 3.0
The Digital Arts & Design bachelor of science degree program provides a production needed to qualify for entry-level industry positions as graphic designers,
7 GRD162 Concepts in Photography 4.0
comprehensive look at the entire design process – from concept to creation and motion-graphic designers, animators, digital-media authors, video editors, and
various other positions in motion-graphic production. Additional skills that you will MGF1213 College Mathematics 4.0
from presentation to implementation. Throughout the curriculum, you’ll explore the
foundational elements of 2D and 3D art theory, utilize hardware and software used by acquire in digital video production and sound design will broaden your opportunities 8 ART2006 Art History 4.0

current design professionals, and hone your own eye for visual messaging. for a variety of positions in the industry. VSD229 Project and Portfolio II: Visual Design 3.0
Professional Development Seminar I:
In addition to technical proficiency and creative development, your education will help DADC111
Digital Arts and Design*
1.0
you develop critical-thinking, problem-solving, and analytical skills that contribute 9 DGT332 Typography and Page Layout 4.0
to lifelong learning, providing you with the tools needed to help sustain a long and
10 DGT346 Digital Audio and Video 3.0
productive professional career in the entertainment and media industries.
DAD239 Project and Portfolio III: Digital Arts and Design 3.0
Professional Development Seminar II:
DADC222 1.0
Digital Arts and Design*
11 DGT341 Motion Graphics 4.0

12 DGT441 Advanced Motion Graphics 4.0

13 VIC3003 History of Visual Communications 4.0

DGT363 Editing Digital Video 3.0

14 DGT312 3-D Arts 4.0

DAD349 Project and Portfolio IV: Digital Arts and Design 3.0

15 PHY1020 Fundamentals of Physical Science* 4.0

DGT333 3-D for Motion Design 3.0

16 DGT432 Broadcast Design 3.0

DAD359 Project and Portfolio V: Digital Arts and Design 3.0

17 DGT461 Motion Graphics Production 4.0

HUM1505 Popular Culture in Media 4.0

18 DAD464 Live Event Design 4.0

DAD469 Project and Portfolio VI: Digital Arts and Design 3.0

19 DGT466 Digital Studio 3.0

20 DAD479 Project and Portfolio VII: Digital Arts and Design 3.0

DADC444 Career Readiness: Digital Arts and Design* 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

40 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 41
Digital Cinematography Digital Cinematography
Undergraduate Degree Program - Online Undergraduate Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
The Digital Cinematography curriculum immerses you in the art of digital video The Digital Cinematography Associate of Science degree program provides you with Chronological Course Schedule by Months
and film production for a variety of outlets. By utilizing the latest tools available a focused knowledge and understanding of digital video and filmmaking production
MONTH CODE COURSES CREDIT HOURS
to today’s media developers, you will learn how to create professional content for as they relate to current technology and media formats. Courses in the program
1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program
broadcast television, online media, mobile applications, and independent films. address digital filmmaking, scriptwriting, visual storytelling, motion-picture history,
and the fundamentals of production. The program is designed to provide you 2 DEP1013 Psychology of Play 3.0
Throughout each program, you will take courses that help you build a
with the tools you need to qualify for entry-level industry positions in the fields of 3 FIL1037 History of Motion Picture Arts 4.0
comprehensive understanding of digital content creation and storytelling with a
broadcast television, web video, independent film, and more. 4 ENC1101 English Composition I 4.0
curriculum that strikes a balance between traditional film foundations and the latest
production and postproduction techniques. In addition to technical proficiency and creative development, your education 5 FLM1422 Introduction to Film and Video 3.0
will help you develop critical-thinking, problem-solving, and analytical skills that
You will learn how to master essential visual communication and video production 6 ECW3055 Scriptwriting Techniques 4.0
contribute to lifelong learning and help sustain a long and productive professional
methods for digital photography, HD video production, lighting, audio mixing, and 7 MCM1203 New Media Tools 4.0
career in the entertainment and media industries.
nonlinear editing. Additional courses also cover complementary career skills in
8 FLM1009 Introduction to Postproduction 4.0
leadership, popular culture, production budgeting, and web design.
9 FAV119 Project and Portfolio I: Film and Video 3.0
Class projects will help you apply the knowledge you gain as you craft your own BACHELOR’S OBJECTIVE
10 DCN1107 Composition and Visual Design 4.0
visual and narrative pieces for different media. You will learn to take a story through The Digital Cinematography Bachelor of Science degree program provides you with
a focused knowledge and understanding of digital video and filmmaking production 11 ART2006 Art History 4.0
the entire creative process, including developing a script, planning the logistics of
production, and working on location to capture your story on camera, as well as as they relate to current technology and media formats. Courses in the program 12 FAV229 Project and Portfolio II: Film and Video 3.0

workflow essentials such as file management, editing, and distribution. address digital filmmaking, directing, lighting, audio postproduction, digital editing, Professional Development Seminar I:
DCN1111 1.0
Digital Cinematography
film criticism, storyboarding, team management, streaming video, and mobile
13 FLM280 Fundamentals of Production I 4.0
technology. The program is designed to provide you with the tools you need to
14 MGF1213 College Mathematics 4.0
qualify for entry-level industry positions in the fields of broadcast television, web
video, independent film, and more. 15 FLM378 Fundamentals of Production II 4.0

16 DCB239 Project and Portfolio III: Digital Cinematography 3.0


In addition to technical proficiency and creative development, your education
Professional Development Seminar II:
will help you develop critical-thinking, problem-solving, and analytical skills that DCN2222
Digital Cinematography
1.0
contribute to lifelong learning and help sustain a long and productive professional 17 DCN3317 Location Lighting 3.0
career in the entertainment and media industries.
PHY1020 Fundamentals of Physical Science 4.0

18 DCN3656 Art Design and Location Shooting 3.0

19 DCN3435 Electronic Field Production 4.0

20 DCB349 Project and Portfolio IV: Digital Cinematography 3.0

21 FLM368 Directing 3.0

22 DCN4365 Advanced Post and Story Development 4.0

23 DCN4111 Film Criticism 3.0

MAN3152 Leadership and Organizational Behavior 4.0

24 DCB359 Project and Portfolio V: Digital Cinematography 3.0

25 FLM464 Producing 4.0

26 DCN4421 Mobility and Data Management 4.0

27 DCB469 Project and Portfolio VI: Digital Cinematography 3.0

28 WEB4550 Web Design 4.0

HUM1505 Popular Culture in Media 4.0

29 DCB479 Project and Portfolio VII: Digital Cinematography 3.0

DCN4444 Career Readiness: Digital Cinematography 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 64

42 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 43
Digital Marketing Digital Marketing
Undergraduate Degree Program - Online Undergraduate Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
The Digital Marketing curriculum prepares you for work in the ever-changing The goal of the Digital Marketing Associate of Science degree program is to provide Chronological Course Schedule by Months
digital marketing industry and addresses the complex worlds of marketing, you with the focused knowledge and understanding needed to pursue entry-level
MONTH CODE COURSES CREDIT HOURS
emerging technology, and digital entrepreneurship. You will graduate with the positions such as marketing coordinator, marketing analyst, marketing assistant,
1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program
skills you need to meet the challenges of an industry affected by rapid advances and a variety of others. This program is designed to develop professionals who can
and changes in technology. In this program, you will learn how to create a viable adapt to the ever-changing nature of the marketing industry and who understand 2 DEP1013 Psychology of Play 3.0

marketing and strategic plan for selling products or services, develop and cultivate how its fluidity affects consumer behavior. 3 BEM1001 Business in the Entertainment and Media Industries 4.0
a brand, and protect that entity within the digital community. You will study a full 4 ENC1101 English Composition I 4.0
In addition to technical proficiency and theoretical knowledge, the program helps
range of digital marketing subjects, including search engine optimization, content
you develop critical-thinking, problem-solving, and analytical skills that contribute to 5 MKT210 Introduction to Marketing 4.0
strategy, campaign development, and display advertising. In addition to courses
a lifetime of learning and a productive career path in the world of marketing. 6 MKT1414 Marketing Research 4.0
developing your marketing-specific skills, you will also have courses focused on
statistics, physical science, cultural studies, and how to prepare yourself for a 7 MKT163 Storytelling for Marketing 3.0
career in the industry. BACHELOR’S OBJECTIVE 8 IMK241 Fundamentals of Web Design 4.0
The goal of the Digital Marketing Bachelor of Science degree program is to provide 9 BUS119 Project and Portfolio I: Personal Branding 3.0
you with the focused knowledge and understanding needed to pursue entry-level
10 MGF1213 College Mathematics 4.0
positions in marketing. This program is designed to develop leaders who can adapt
to the ever-changing nature of the marketing industry and who understand how its 11 ENC326 Professional Writing 4.0

fluidity affects consumer behavior. 12 BUS229 Project and Portfolio II: Market Research 3.0

Upon completion of the Digital Marketing Bachelor of Science degree program, you 13 MKT2418 Fundamentals of Public Relations 4.0

will have the ability to develop and implement a cohesive digital marketing strategy. 14 MKT3014 Marketing Law and Contracts 4.0
In addition to technical proficiency and theoretical knowledge, the program helps you DMK1111 Professional Development Seminar I: Digital Marketing 1.0
develop critical-thinking, problem-solving, and analytical skills that contribute to a
15 ACG3223 Business Accounting 4.0
lifetime of learning and a productive career path in the world of marketing.
16 MAR239 Project and Portfolio III: Marketing 3.0

DMK2222 Professional Development Seminar II: Digital Marketing 1.0

17 IMK322 Content Strategy, Development, and Marketing 3.0

18 DMK473 Digital Analytics and Reporting 4.0

STA3026 Statistics 4.0

19 IMK345 Social Media Marketing 3.0

20 DMK349 Project and Portfolio IV: Digital Marketing 3.0

21 IMK481 Search Engine Optimization 4.0

22 IMK484 Principles of Online Campaign Development 4.0

23 IMK444 Affiliate Marketing 4.0

PHY1020 Fundamentals of Physical Science 4.0

24 DMK359 Project and Portfolio V: Digital Marketing 3.0

25 IMK4317 Display Advertising and Email Marketing 3.0

26 IMK4410 Mobile and Emerging Technology Marketing 4.0

IMK302 Cultural Studies and the Web 4.0

27 IMK4311 Digital Entrepreneurship 3.0

28 DMK469 Project and Portfolio VI: Digital Marketing 3.0

29 DMK479 Project and Portfolio VII: Digital Marketing 3.0

DMK4444 Career Readiness: Digital Marketing 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 64

44 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 45
Digital Marketing Entertainment Business
Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online
OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE
The Digital Marketing Master of Science degree program addresses the concepts Chronological Course Schedule by Months In the Entertainment Business programs, you will make your way through a Our goal is to provide you with a focused knowledge and understanding of essential
of digital marketing, search engine optimization, new media marketing, branding, challenging curriculum that combines essential business and management knowledge business and management skills to enhance your ability to qualify for entry-level
MONTH CODE COURSES CREDIT HOURS
technology, and psychology. The demands on the digital marketing professional are and skills, including business models, marketing, global media management, business industry positions, including marketing assistant, sales assistant, promotions
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
more intense than ever due to rapid advances in technology, the complexities of technology and design, event management, and professional selling. This curriculum assistant, project coordinator, and a variety of other entertainment business
web design, digital marketing campaign development, social media networks, public 2 MAR512 Digital Marketing Fundamentals 3.5 will focus on developing both personal and professional skills, and the program’s positions in the fields of film, music, digital media, broadcasting, and gaming.
relations, advertising, and sales. 3 MAR632 Digital Storytelling and Branding 3.5 project-based environment models the same kinds of professional scenarios you will
In addition to technical proficiency and creative development, your education
4 IMK592 Consumer Behavior and Analysis 3.0
encounter in today’s business world. The combination of business and entertainment
This program addresses advanced marketing topics that will help give you the tools will help you develop critical-thinking, problem-solving, and analytical skills that
topics is designed to give you the full range of knowledge you will need to begin a
to create powerful marketing and strategic plans for selling products or services, 5 DMK542 Digital Design and Usability 3.0 contribute to lifelong learning, providing you with tools to help sustain a long and
career within an existing entertainment company or to get your own entrepreneurial
develop and cultivate a brand, and protect a company’s reputation within the 6 IMK522 New Media Marketing 3.0
productive professional career in the entertainment and media industry.
idea off the ground. In addition to business-specific managerial and entrepreneurial
digital community.
7 DMK512 Advanced Digital Marketing Strategies 3.0 skills, you will also have courses focusing on leadership, professional writing, physical
The program’s curriculum focuses on a variety of advanced principles, including science, communication skills, and how to prepare yourself for your career in the BACHELOR’S OBJECTIVE
8 IMK622 Advanced Search Engine Optimization 3.0
digital marketing theories, search engine optimization, interactive advertising design entertainment industry. Our goal is to provide you with a focused knowledge and understanding of essential
9 IMK642 Strategic Internet Public Relations 3.0
principles, legal issues, web design, digital metrics, public relations, and global/ business and management skills to enhance your ability to qualify for entry-
cultural issues. Your education culminates in the final capstone project, where you’ll 10 DMK662 Digital Analytics and Optimization 3.0
level industry positions, including brand ambassador, social media coordinator,
be tasked with creating and producing a complete integrated marketing campaign. 11 DMK672 Digital Marketing and the Law 3.0 promotions manager, public relations assistant, digital marketing strategist, and a
This well-rounded education will help you advance your marketing and strategic 12 DMK691 Digital Marketing Campaign Development 3.0 variety of other entertainment business positions in the fields of film, music, digital
skills in preparation for entering or advancing through the digital marketing TOTAL CREDIT HOURS: 37 media, broadcasting, and gaming.
industry. To help you make that transition, our team of Career Development TOTAL WEEKS: 48 In addition to technical proficiency and creative development, your education
professionals will be available to help you polish your interviewing skills and résumé will help you develop critical-thinking, problem-solving, and analytical skills that
and get you ready for your next steps. In addition, our Career Development services contribute to lifelong learning, providing you with tools to help sustain a long and
and advisors will be available for support and assistance throughout your career— productive professional career in the entertainment and media industry.
not just during your education.

MASTER’S OBJECTIVE
The goal of the Digital Marketing Master of Science degree program is to develop
leaders who can adapt to the ever-changing nature of the marketing industry
and who understand how its fluidity affects consumer behavior. The program’s
advanced academic phases provide students with a focused knowledge and
understanding of digital marketing, search engine optimization, e-commerce,
and the psychology of the online consumer. Completion of this degree program
will greatly enhance your ability to develop and implement a cohesive digital
marketing strategy.

This program is designed to foster the development of highly trained individuals


who want to develop careers in the field of digital marketing. The instruction
received in this program provides students with the tools to help sustain a
productive career path in the world of marketing.

46 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 47
Entertainment Business Entertainment Business
Undergraduate Degree Program - Campus & Online Graduate Degree Program - Campus & Online

Campus Online OVERVIEW Campus & Online


Chronological Course Schedule by Months Chronological Course Schedule by Months Our Entertainment Business Master of Science Degree Program is an advanced Chronological Course Schedule by Months
exploration of the specific business and management skills you need to excel and
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
lead in the entertainment world. This balanced and in-depth curriculum will take
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program

Master’s Program
you through courses such as Executive Leadership, Advanced Entertainment Law,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 Entertainment Business Finance, Media Literacy and Research Methodologies, 2 MAN630 Executive Leadership 3.5

2 BEM1001 Business in the Entertainment and Media Industries 4.0 3 BEM1001 Business in the Entertainment and Media Industries 4.0 Business Storytelling and Brand Development, and Negotiation and Deal-Making as 3 MAN603 Project and Team Management 3.5

ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0


you expand your knowledge of the way the business world works. 4 MAR630 Business Storytelling and Brand Development 3.5

3 MAN2021 Business Management 4.0 5 MAN2021 Business Management 4.0 Through this specialized education, you’ll learn the strategies of top executives and 5 GEB6508 Entertainment Business Finance 3.5

MKT210 Introduction to Marketing 4.0 6 MKT210 Introduction to Marketing 4.0


apply those to exercises that develop your own leadership abilities. As a conclusion 6 MAR681 Digital Marketing 3.5
to the program, you’ll be responsible for a comprehensive capstone project—a
4 MGF1213 College Mathematics 4.0 7 MGF1213 College Mathematics 4.0 7 MAN6447 Negotiation and Deal-Making 3.5
formal business plan—which will require you to make practical use of important
5 BUL2100 Business Law 4.0 8 ENTB2714 Data Analysis and Reporting 3.0 entertainment business concepts like project management, financial planning, 8 EBM591 Product and Artist Management 3.5

ENTB2714 Data Analysis and Reporting 3.0 9 BUL2100 Business Law 4.0 publishing and distribution, contract negotiation, branding, and digital marketing. 9 BUL5629 Advanced Entertainment Law 3.5

6 BUS119 Project and Portfolio I: Personal Branding 3.0 10 BUS119 Project and Portfolio I: Personal Branding 3.0 This well-rounded education will help to hone your leadership and business skills in 10 MMC6257 Entertainment Media Publishing and Distribution 3.5

7 HUM1505 Popular Culture in Media 4.0 11 ECO2005 Introduction to Economics 4.0 preparation for entering or advancing through the entertainment industry. To help 11 GEB612 Business Plan Development 3.5

ECO2005 Introduction to Economics 4.0 12 HUM1505 Popular Culture in Media 4.0


you make that transition, we’ve got a team of Career Development professionals 12 EBM692 Final Project: Business Plan 3.5
that will help you polish your interviewing skills and résumé and get you ready to
8 ACG3223 Business Accounting 4.0 13 BUS229 Project and Portfolio II: Market Research 3.0 TOTAL CREDIT HOURS: 41.5
enter the industry. In addition, our Career Development services and advisors will
BUS229 Project and Portfolio II: Market Research 3.0 ENT1111
Professional Development Seminar I:
1.0
TOTAL WEEKS: 48
Entertainment Business be available for support and assistance throughout your career—not just during
Professional Development Seminar I:
ENTC111
Entertainment Business*
1.0 14 ACG3223 Business Accounting 4.0 your education.
9 MCM1203 New Media Tools 4.0 15 MCM1203 New Media Tools 4.0

10 ENT239 Project and Portfolio III: Entertainment Business 3.0 16 ENT239 Project and Portfolio III: Entertainment Business 3.0 MASTER’S OBJECTIVE
Professional Development Seminar II: Professional Development Seminar II:
ENTC222
Entertainment Business*
1.0 ENT2222
Entertainment Business
1.0 Our goal is to provide you with the focused knowledge and understanding of
11 ENTB4485 Entertainment Business Models 3.0 17 ENTB4485 Entertainment Business Models 3.0 essential business skills necessary to be successful in a variety of entertainment
business industries such as recording arts, show production and touring, digital
ENC326 Professional Writing* 4.0 ENC326 Professional Writing 4.0
media and web, game design and development, computer animation, and film
12 MAR3111 Principles of Digital Marketing 4.0 18 MAR3111 Principles of Digital Marketing 4.0
& television. The curriculum in this degree program encompasses courses that
BUL3514 Intellectual Property 4.0 19 ENTB4525 Professional Selling 4.0 address media literacy, research methodologies, executive leadership skills, project
13 ENTB4525 Professional Selling 4.0 20 EBB349 Project and Portfolio IV: Entertainment Business 3.0 and team management, entertainment business finance, negotiation techniques,
14 ENTB3314 Global Media Management 3.0 21 ENTB3314 Global Media Management 3.0
product and artist management, entertainment law, media publishing, media
distribution, digital marketing and business plan development.
EBB349 Project and Portfolio IV: Entertainment Business 3.0 22 ENTB3013 Principles of Business Finance 4.0

15 ENTB3013 Principles of Business Finance 4.0 PHY1020 Fundamentals of Physical Science 4.0
This program is designed to foster the development of highly trained individuals
who want to develop careers in the business side of the entertainment field. The
PHY1020 Fundamentals of Physical Science* 4.0 23 EBB359 Project and Portfolio V: Entertainment Business 3.0
training you receive in this program will provide you with the tools to help sustain
16 MAN3152 Leadership and Organizational Behavior 4.0 24 BUL3514 Intellectual Property 4.0 a long and productive career in the entertainment and media industry.
EBB359 Project and Portfolio V: Entertainment Business 3.0 25 ENTB410 Event Management 4.0

17 ENTB410 Event Management 4.0 MAN3152 Leadership and Organizational Behavior 4.0

18 ENTB4212 Audience Metrics 3.0 26 EBB469 Project and Portfolio VI: Entertainment Business 3.0

EBB469 Project and Portfolio VI: Entertainment Business 3.0 27 ENTB4212 Audience Metrics 3.0

19 ENTB4623 Entrepreneurship in the Entertainment Business 3.0 28 ENTB4623 Entrepreneurship in the Entertainment Business 3.0

20 BUS479 Project and Portfolio VII: Strategic Proposal 3.0 29 BUS479 Project and Portfolio VII: Strategic Proposal 3.0

ENTC444 Career Readiness: Entertainment Business* 4.0 ENT4444 Career Readiness: Entertainment Business 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

48 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 49
Entertainment Business with a Sports Management Elective Track Film
Graduate Degree Program - Campus & Online Undergraduate Degree Program - Campus
OVERVIEW Campus & Online OVERVIEW ASSOCIATE’S OBJECTIVE
The Entertainment Business Master of Science Degree with a Sports Management Chronological Course Schedule by Months Our Film curriculum is built around actual industry workflow, so you will navigate Our goal is to provide you with the focused knowledge and understanding of film
Elective Track is an advanced exploration of the specific sports management your way around a set while you are in school. It also includes a variety of projects theory and craft you will need to qualify for entry-level industry positions in the film
MONTH CODE COURSES CREDIT HOURS
and business skills you need to excel in the entertainment and sports business that span from preproduction to post, teaching you the basics of all the various and television video industries, including as independent filmmakers, production
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
industry. This balanced and in-depth curriculum includes courses such as Executive departments that make up a production crew. You will have the opportunity to assistants, assistant editors, videographers, and digital photographers. The Film
Leadership, Sports Management and Operations, Project and Team Management, 2 MAN630 Executive Leadership 3.5 specialize in your area of interest—whether it is writing, directing, producing, Associate of Science degree program will also help you develop the team-building
Legal Issues in Sports, Negotiation and Deal-making, Sports Marketing and 3 MAN603 Project and Team Management 3.5 cinematography, art direction, sound, editing, or makeup. During your education, skills needed in the film industry and instruct you in the professional presentation of
Sponsorships, Entertainment Business Finance, and Business Plan Development. 4 MAR630 Business Storytelling and Brand Development 3.5
you will gain first-hand experience in planning productions, writing scripts, creating your film projects.
storyboards, and using a variety of cameras—16 mm, 35 mm, HD, and more—and
Throughout this specialized education, you’ll learn the strategies of top executives 5 GEB6508 Entertainment Business Finance 3.5 In addition to technical proficiency and creative development, your education will
doing all of this in a variety of styles.
and apply those exercises to develop your own leadership abilities. You’ll also 6 MAR681 Digital Marketing 3.5
help you nurture the critical-thinking, problem-solving, and analytical skills that will
complete two capstone projects—a leadership portfolio and a business plan You will build sets and break them down with access to our spacious soundstages and contribute to your lifelong learning, providing you with tools to help sustain a long
7 MAN6447 Negotiation and Deal-Making 3.5
thesis—which will require you to make practical use of important business concepts studio backlot. You will also hold casting calls, work on actors’ makeup, and create and productive professional career in the entertainment and media industries.
like project management, contract negotiation, sports marketing, financial planning, 8 MAN6224 Sports Management and Operations* 3.5 special effects to enhance your films. Furthermore, you will be able to edit, add visual
and business plan development. 9 BUL5582 Legal Issues in Sports* 3.5 effects, and polish sound in post to prepare your original work for viewing on the big
BACHELOR’S OBJECTIVE
10 MAR6112 Sports Marketing and Sponsorship Sales* 3.5 screen with the mentoring of our faculty team.
This well-rounded education will help to hone your leadership and business Our goal is to provide you with the focused knowledge and understanding of film
skills in preparation for entering or advancing through the entertainment and 11 GEB612 Business Plan Development 3.5 In addition to film production, you will also learn the ins and outs of shooting for theory and craft needed to qualify for entry-level industry positions as independent
sports industry. To help you make that transition, Full Sail University has a team 12 EBM692 Final Project: Business Plan 3.5
photography, HD-broadcast production, the world of new media, and reality and filmmakers, camera operators, production assistants, editors, sound designers,
of Career Development professionals that can help you polish your interviewing documentary film and television. Additional courses will focus on helping you learn assistant directors, unit production managers, art directors, editors, lighting
TOTAL CREDIT HOURS: 41.5
skills and résumé and get you ready to enter the industry. In addition, our Career production budgeting, lighting, computer-business applications, personal finance technicians, director’s assistants, and dialogue editors, as well as a variety of other
TOTAL WEEKS: 48
Development services and advisors are available for support and assistance management, communication skills, and how to prepare yourself for the film industry. positions in the film and television video industries. This program will also help you
throughout your career – not just during your education. develop the team-building skills needed in the film industry and instruct you in the
professional presentation of your film projects.
MASTER’S OBJECTIVE In addition to technical proficiency and creative development, your education will
Our goal is to provide you with the focused knowledge and understanding of help you nurture the critical-thinking, problem-solving, and analytical skills that will
essential business skills necessary to be successful in the entertainment and sports contribute to your lifelong learning, providing you with tools to help sustain a long
industry. This program is designed to foster the development of highly trained and productive professional career in the entertainment and media industry.
individuals who want to develop careers in the sports and entertainment business
fields. The curriculum in this degree program encompasses courses that address
executive leadership skills, project and team management, sports management and
operations, legal issues in sports, negotiation and deal-making, sports marketing,
internet marketing, and business plan development.

In addition to business proficiency, your education will help you develop critical-
thinking, problem-solving, and analytical skills that contribute to lifelong learning,
providing you with tools to help sustain a long and productive professional career.

50 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 51
Film Film Production
Undergraduate Degree Program - Campus Graduate Degree Program - Campus

Campus OVERVIEW Campus


Chronological Course Schedule by Months In the Film Production master of fine arts degree program, students will master the Chronological Course Schedule by Months
artistic, technical, professional, and academic aspects of filmmaking. The program
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
provides aspiring filmmakers with the advanced creative, technical, and aesthetic
1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Master’s Program
knowledge and skills required to produce, crew, and package a professional feature-
DEP1013 Psychology of Play 3.0 length or short film. This comprehensive program integrates the study of numerous 2 FPR520 Filmmaking Concepts and Practices 5.0

2 FIL1037 History of Motion Picture Arts 4.0 filmmaking disciplines, including screenwriting, visual storytelling, directing, editing, 3 FPR530 Script Production and Analysis 5.0

ENC1101 English Composition I* 4.0


and producing. Students master these concepts through project-based learning 4 FPR550 Directing Talent 5.0
in a program that mirrors the real-world, professional filmmaking environment.
3 FLM1422 Introduction to Film and Video 3.0 5 FPR631 Story Development for Film 5.0
Students will also be trained on current filmmaking technologies and will learn how
MCM1203 New Media Tools 4.0 to utilize academic research methodologies in their work. Graduates of the Film 6 FPR560 Experimental Filmmaking 5.0

4 ECW3055 Scriptwriting Techniques 4.0 Production master of fine arts degree program leave prepared for the professional 7 FPR580 Visual Storytelling Techniques and Technology 5.0

FLM1009 Introduction to Postproduction 4.0 film industry and are equipped with a range of technical and creative skills needed 8 FPR610 Film Production Thesis I: Pre-Production 5.0
for career success.
5 FAV119 Project and Portfolio I: Film and Video 3.0 9 FPR620 Film Production Thesis II: Production 5.0

6 DCN1107 Composition and Visual Design 4.0 10 FPR650 Film Production Thesis III: Post-Production 5.0

7 ART2006 Art History 4.0


MASTER’S OBJECTIVE 11 FPR660 Film Production Thesis IV: Film Assembly 5.0
Successful filmmaking requires a comprehensive and holistic understanding of
8 FLM280 Fundamentals of Production I 4.0 12 FPR680 Business of Film 5.0
the processes, practices, and technologies of film production. The objective of Full
FAV229 Project and Portfolio II: Film and Video 3.0 TOTAL CREDIT HOURS: 58
Sail University’s Film Production master of fine arts degree program is to provide
FLMC111 Professional Development Seminar I: Film* 1.0
TOTAL WEEKS: 48
students with the knowledge, skills, and abilities required to make a film from
9 FLM378 Fundamentals of Production II 4.0 concept to completion. This will be accomplished through project-based learning
MGF1213 College Mathematics 4.0
activities that are aligned with the real-world film production cycle. These learning
activities will help the student assess the dramatic and commercial viability of a
10 FBS239 Project and Portfolio III: Film 3.0
film script, develop the necessary planning required for film production, manage
FLMC222 Professional Development Seminar II: Film* 1.0 talent and produce a film, and understand the legal and business considerations
11 HIS3320 Historical Archetypes and Mythology 4.0 of filmmaking. Each course will also develop the student’s academic research skills,
FLM3421 Film Positions I 4.0 tools, and methodologies, as students will learn how to utilize academic research
for a variety of contexts and learning activities. Upon completion of the program,
12 PHY1020 Fundamentals of Physical Science* 4.0
students will have developed their own comprehensive graduate-level portfolio.
FLM3422 Film Positions II 4.0

13 FBS349 Project and Portfolio IV: Film 3.0

14 FLM3413 Broadcast Production I 4.0

DCN3435 Electronic Field Production 4.0

15 FLM3415 Broadcast Production II 4.0

16 FBS359 Project and Portfolio V: Film 3.0

17 HUM1505 Popular Culture in Media 4.0

MCM4429 New Media Formats 4.0

18 FLM4418 Advanced Production I 4.0

FBS469 Project and Portfolio VI: Film 3.0

19 FLM4419 Advanced Production II 4.0

20 FBS479 Project and Portfolio VII: Film 3.0

FLMC444 Career Readiness: Film* 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

52 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 53
Game Art Game Art
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online
OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online
The Game Art curriculum is designed to develop artists well versed in 3-D asset Our goal is to provide you with the focused knowledge and foundational Chronological Course Schedule by Months Chronological Course Schedule by Months
creation for game development. With a focus on 3-D content for consoles and understanding of art and design, 2-D and 3-D animation, modeling, and shading
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
computers, you will work your way through project-based classes that follow a clear, and lighting needed to qualify for such entry-level positions in the game industry
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
dynamic curriculum structure using the latest techniques and tools. Our courses as prop artists, environment artists, renderers, and texture artists. Besides the
will help you gain the skills necessary to move and improve content through the degree program’s strong 3-D computer-graphics focus, you will build other skills in DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0

production pipeline. Each specialized class is based on the same workflow processes peripheral media and complete digital courses that will enhance your opportunities 2 TEM1001 Technology in the Entertainment and Media Industries 4.0 3 TEM1001 Technology in the Entertainment and Media Industries 4.0
found at professional game studios and covers such core concepts as animation, art in related fields. ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
creation, environment art, material sculpting, and texture painting. Supporting these
In addition to technical proficiency and creative development, your education 3 CGA121 3-D Foundations 4.0 5 CGA121 3-D Foundations 4.0
industry-specific foundations are classes focusing on the traditional art foundations
will help you develop critical-thinking, problem-solving, and analytical skills that CGA101 Fundamentals of Art I 3.0 6 CGA101 Fundamentals of Art I 3.0
of game-content development as well as courses focusing on career exploration,
contribute to lifelong learning and will provide you with tools to help sustain a long
communication skills, and how to prepare for the gaming industry. 4 DIG1301 Model Creation 4.0 7 DIG1301 Model Creation 4.0
and productive professional career in the entertainment and media industries.
5 CGA103 Fundamentals of Art II 4.0 8 CGA103 Fundamentals of Art II 4.0

6 3DA119 Project and Portfolio I: 3-D Arts 3.0 9 3DA119 Project and Portfolio I: 3-D Arts 3.0
BACHELOR’S OBJECTIVE
7 CGA2112 3-D Animation I 4.0 10 CGA2112 3-D Animation I 4.0
Our goal is to provide you with the focused knowledge and understanding of
3-D modeling, materials and textures, engine integration, and animation needed MGF1213 College Mathematics 4.0 11 CGA3112 3-D Animation II 4.0

to qualify for such entry-level positions in the game industry as prop artists, 8 CGA3112 3-D Animation II 4.0 12 3DA229 Project and Portfolio II: 3-D Arts 3.0
environment artists, character artists, and animators. Besides the degree program’s ART2006 Art History 4.0 GAR1111 Professional Development Seminar I: Game Art 1.0
strong 3-D computer-graphics focus, you will build other skills in peripheral media
9 GRA1161 Shading and Lighting 4.0 13 GRA1161 Shading and Lighting 4.0
and complete digital courses that will enhance your opportunities in related fields.
3DA229 Project and Portfolio II: 3-D Arts 3.0 14 ART2006 Art History 4.0
In addition to technical proficiency and creative development, your education
10 GAB239 Project and Portfolio III: Game Art 3.0 15 MGF1213 College Mathematics 4.0
will help you develop critical-thinking, problem-solving, and analytical skills that
GARC111 Professional Development Seminar I: Game Art* 1.0 16 GAB239 Project and Portfolio III: Game Art 3.0
contribute to lifelong learning and will provide you with tools to help sustain a long
and productive professional career in the entertainment and media industries. GARC222 Professional Development Seminar II: Game Art* 1.0 GAR2222 Professional Development Seminar II: Game Art 1.0

11 CGG351 Art Creation for Games 4.0 17 CGG351 Art Creation for Games 4.0

12 CGG3447 Game Characters 4.0 PHY1020 Fundamentals of Physical Science 4.0

CGG432 Texture Painting and Sculpting 3.0 18 CGG432 Texture Painting and Sculpting 3.0

13 PHY1020 Fundamentals of Physical Science* 4.0 19 CGG3447 Game Characters 4.0

CGG4555 Environment Art 4.0 20 GAB349 Project and Portfolio IV: Game Art 3.0

14 CGG333 Game Animation I 4.0 21 CGG333 Game Animation I 4.0

GAB349 Project and Portfolio IV: Game Art 3.0 VIC3003 History of Visual Communications 4.0

15 VIC3003 History of Visual Communications 4.0 22 CGG4316 Game Animation II 3.0

16 CGG4316 Game Animation II 3.0 23 CGG4555 Environment Art 4.0

GAB359 Project and Portfolio V: Game Art 3.0 24 GAB359 Project and Portfolio V: Game Art 3.0

17 HIS3320 Historical Archetypes and Mythology 4.0 25 CGG443 Advanced Game Characters 3.0

18 CGG452 Level Assembly and Lighting 4.0 HIS3320 Historical Archetypes and Mythology 4.0

GAB469 Project and Portfolio VI: Game Art 3.0 26 CGG452 Level Assembly and Lighting 4.0

19 CGG443 Advanced Game Characters 3.0 27 CGG382 Game Production 3.0

DIG3395 Motion Capture 3.0 28 GAB469 Project and Portfolio VI: Game Art 3.0

20 GAB479 Project and Portfolio VII: Game Art 3.0 29 GAB479 Project and Portfolio VII: Game Art 3.0

GARC444 Career Readiness: Game Art* 4.0 GAR4444 Career Readiness: Game Art 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

54 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 55
Game Design Game Design
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online
OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online
The Game Design curriculum is comprised of high-level game design and production The Game Design Associate of Science degree program will focus on the knowledge Chronological Course Schedule by Months Chronological Course Schedule by Months
courses that will take you deep into the game development pipeline. You will and understanding of game development necessary to be successful in qualifying
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
develop and expand your project and design skills through hands-on exercises for entry-level design and production positions. Completion of this degree program
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
in leadership, team management, game design, and marketing, while learning will greatly enhance your ability to work in the fast-paced environment of a game
skills required to advance a career in the game production industry. In addition to studio in an entry-level production role. The curriculum in this program develops DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0

strengthening these skills, the Game Design curriculum has foundational courses your project and team-management abilities, production skills, and game design 2 TEM1001 Technology in the Entertainment and Media Industries 4.0 3 TEM1001 Technology in the Entertainment and Media Industries 4.0
focusing on professional writing and mythology. This well-rounded education will knowledge. In addition, this program will give you the mathematical foundations for GDN1151 Design Tools 4.0 4 MAD1100 Discrete Mathematics 4.0
help you hone leadership, design, and project-management skills in preparation for successful programming and game development.
3 MAD1100 Discrete Mathematics 4.0 5 GDN1151 Design Tools 4.0
advancing through the game industry.
Upon completion of the Game Design Associate of Science degree program, you 4 GDN1232 Introduction to Game Design 4.0 6 GDN1232 Introduction to Game Design 4.0
will be prepared to qualify for entry-level industry positions in game design,
PHY1020 Fundamentals of Physical Science* 4.0 7 GDN1009 Introduction to Programming 3.0
game testing, interactive design, and a variety of other fields in the game and
5 GDN1009 Introduction to Programming 3.0 8 GDN119 Project and Portfolio I: Game Design 3.0
entertainment industries.
6 GDN119 Project and Portfolio I: Game Design 3.0 9 PHY1020 Fundamentals of Physical Science 4.0

ENC1101 English Composition I* 4.0 10 ENC1101 English Composition I 4.0


BACHELOR’S OBJECTIVE
7 GDN2111 Scripting for Designers I 3.0 11 GDN2111 Scripting for Designers I 3.0
The Game Design Bachelor of Science degree program will focus on the knowledge
and understanding of game development necessary to be successful in qualifying GDN2123 Systems Design 4.0 12 GDN2123 Systems Design 4.0

for entry-level design and production positions. Completion of this degree program GDNC111 Professional Development Seminar I: Game Design* 1.0 GDN1111 Professional Development Seminar I: Game Design 1.0
will greatly enhance your ability to work in a production role in the fast-paced 8 GDN2112 Scripting for Designers II 4.0 13 GDN3232 Building Functional Groups 4.0
environment of a game studio. The curriculum in this program develops your
GDN3232 Building Functional Groups 4.0 14 GDN2112 Scripting for Designers II 4.0
executive leadership skills and project and team-management abilities, and teaches
9 GDN2211 Level Design I 4.0 15 GDN2211 Level Design I 4.0
the production methodologies and creative- and analytical-thinking skills required
for game design. 10 GDN228 Project and Portfolio II: Game Design 3.0 16 GDN228 Project and Portfolio II: Game Design 3.0

GDNC222 Professional Development Seminar II: Game Design* 1.0 GDN2222 Professional Development Seminar II: Game Design 1.0
The Game Design Bachelor of Science degree program was designed to prepare
students to qualify for entry-level industry positions in the fields of game design, 11 GDN3251 Game Mechanics I 3.0 17 GDN3251 Game Mechanics I 3.0

quality-assurance testing, level design, game scripting, and a variety of others in the ENC2110 Technical Writing* 4.0 ENC2110 Technical Writing 4.0
game and entertainment industries. 12 GDN3361 Analytics and Decision-Making 3.0 18 GDN3361 Analytics and Decision-Making 3.0

STA3026 Statistics 4.0 STA3026 Statistics 4.0

13 GDN3311 Level Design II 3.0 19 GDN3311 Level Design II 3.0

GDN338 Project and Portfolio III: Game Design 3.0 20 GDN338 Project and Portfolio III: Game Design 3.0

14 GDN3113 Scripting for Designers III 3.0 21 GDN3113 Scripting for Designers III 3.0

GDN3252 Game Mechanics II 3.0 22 GDN3252 Game Mechanics II 3.0

15 GDN4003 Systems Progression 3.0 23 GDN4003 Systems Progression 3.0

HIS3320 Historical Archetypes and Mythology 4.0 HIS3320 Historical Archetypes and Mythology 4.0

16 GDN348 Project and Portfolio IV: Game Design 3.0 24 GDN348 Project and Portfolio IV: Game Design 3.0

GDN4235 Production and Planning 3.0 25 GDN4235 Production and Planning 3.0

17 GDN4542 Game Design Preproduction 4.0 26 GDN4542 Game Design Preproduction 4.0

18 GDN4920 Game Systems Integration 4.0 27 GDN4920 Game Systems Integration 4.0

GDN358 Project and Portfolio V: Game Design 3.0 GDN358 Project and Portfolio V: Game Design 3.0

19 GDN4318 Game Balancing 3.0 28 GDN4318 Game Balancing 3.0

20 GDN468 Project and Portfolio VI: Game Design 3.0 29 GDN468 Project and Portfolio VI: Game Design 3.0

GDNC444 Career Readiness: Game Design* 4.0 GDN4444 Career Readiness: Game Design 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

56 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 57
Game Design Game Development
Graduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online
OVERVIEW Campus & Online OVERVIEW ASSOCIATE’S OBJECTIVE
The curriculum in the Game Design Master of Science degree program is composed Chronological Course Schedule by Months The Game Development curriculum is designed to give you the programming skills The goal of the Game Development Associate of Science degree program is to
of high-level production, game design, quality assurance, usability, and leadership MONTH CODE COURSES CREDIT HOURS and theory needed to excel in the world of game development. First, you will learn provide you with the focused knowledge and understanding of game development
courses that explore deeply into the game development pipeline. In this program, 1 MDL501 Mastery: Personal Development and Leadership 3.0
the details of a game development cycle from preproduction to finished product and useful in qualifying for entry-level industry positions as game programmers,

Master’s Degree
you will expand and advance your project and design skills through practical begin to create simple games that will help to develop your programming and design tool programmers, and interface programmers. In addition to a strong coding
2 GDM542 Game Design 3.0
exercises in leadership, team management, game design, and usability in order to skills. Then you will move into more complex and detailed tasks in courses such as foundation, skills developed in this program include creative presentation, as well as
3 GDM615 Game Production Tools 3.5
build the proficiencies to advance your career in the game industry. Computer Graphics, Computer Architecture, Artificial Intelligence, and Software the math and physics required to model a realistic game world.
4 GDM551 Methods and the User Experience 3.5
Engineering. Finally, you will focus these skills on a complete, playable game that
During the course of the program, you will be responsible for creating a variety of 5 GDM635 Quality Assurance 3.5 In addition to technical proficiency and creative development, your education
you will design, develop, and produce from start to finish. This is part of a complete
documentation types related to design, quality and usability testing, and production, 6 GDM513 User Research Data Analysis 3.5
will help you develop critical-thinking, problem-solving, and analytical skills that
game development education that will get you ready to face the demands of the
which will be applied in team and independent game development processes. contribute to lifelong learning, providing you with tools to help sustain a long and
7 GDM570 Prototyping and Content Creation 3.5 professional game world. In addition to learning the game development process, you
Students will additionally prepare and present a postmortem of their academic and productive professional career in the entertainment and media industries.
8 GDM603 Advanced Production Techniques 3.5 will have courses focusing on probability, digital logic, and game architecture.
development experiences in the program through their capstone project.
9 GDM655 Advanced Design Workshop 3.5
The Game Design Master of Science program has been crafted to help you 10 GDM625 Asset Management 3.5 BACHELOR’S OBJECTIVE
develop the skills you’ll need to succeed in the game development field. From 11 GDM670 Game Usability and Testing 3.5 The goal of the Game Development Bachelor of Science degree program is to
the very beginning of your time in the program, you will have the opportunity to provide you with the focused knowledge and understanding of game development
12 GDM692 Thesis Portfolio 3.5
observe, evaluate, and participate in the game development process, culminating useful in qualifying for entry-level industry positions as game programmers, tool
CREDIT HOURS: 41
in the exploration of core development roles in an immersive game development builders, network programmers, I/O programmers, collision-detection developers,
TOTAL WEEKS: 48
experience. This comprehensive education will hone your leadership, design, and artificial-intelligence programmers, engine builders, and interface programmers.
research skills in preparation for entering or advancing through the game industry.  Completing this degree program will enhance your ability to create program code
for 3-D graphic display, multiplayer gaming, artificially intelligent opponents, and
MASTER’S OBJECTIVE real-time virtual environments. Additional skills developed in this program include
the proper presentation of game docs as well as the math and physics required to
Our goal is to provide you with the focused knowledge and understanding of game
model a realistic game world.
development necessary to be successful in design, production, and user-experience
roles. Completion of this degree program will greatly enhance your ability to work in In addition to technical proficiency and creative development, your education
the fast-paced environment of a game studio. will help you develop critical-thinking, problem-solving, and analytical skills that
contribute to lifelong learning, providing you with tools to help sustain a long and
The program’s curriculum cultivates your design skills, project and team
productive professional career in the entertainment and media industries.
management abilities, executive leadership insight, and quality and usability testing
competence while teaching varied game development methodologies used by game
studios across the industry. 

58 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 59
Game Development Graphic Design
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months The Graphic Design curriculum gives you hands-on experience that will prepare you Our goal is to provide you with the focused knowledge and understanding of
for an entry-level career in the field of design. You will create projects for assignments graphic-arts production needed for you to qualify for entry-level industry positions
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
in which no two submissions are alike—from print publishing to package design to as production artists, graphic artists, photo editors, and various other positions in
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
interface design and more. In addition to art and design skills, you will also have graphic-arts production. Additional skills acquired in design, digital audio and video,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 courses in real-world topics such as digital publishing, interactive media design, and branding will broaden your opportunities for a variety of positions in the industry.
2 TEM1001 Technology in the Entertainment and Media Industries 4.0 3 TEM1001 Technology in the Entertainment and Media Industries 4.0 graphic web design, and how to give and receive work critique, as well as courses
In addition to technical proficiency and creative development, your education will help
MAD1100 Discrete Mathematics 4.0 4 MAD1100 Discrete Mathematics 4.0 focusing on communication skills, popular culture, and how to prepare yourself for
you develop critical-thinking, problem-solving, and analytical skills that contribute to
your first step into the design industry.
3 COP1000 Programming I 4.0 5 COP1000 Programming I 4.0 lifelong learning, providing you with the tools needed to help you sustain a long and
4 COP2334 Programming II 4.0 6 COP2334 Programming II 4.0 productive professional career in the entertainment and media industries.

5 SDV3111 Systems Programming 4.0 7 SDV3111 Systems Programming 4.0


Professional Development Seminar I: BACHELOR’S OBJECTIVE
GDVC111 1.0 8 COS119 Project and Portfolio I: Computer Science 3.0
Game Development*
6 COS119 Project and Portfolio I: Computer Science 3.0 9 ENC1101 English Composition I †
4.0 Our goal is to provide you with the focused knowledge and understanding of graphic-
ENC1101 English Composition I†* 4.0 10 SDV2213 Data Structures and Algorithms 4.0
arts production needed for you to qualify for entry-level industry positions in graphic-
arts production, including graphic designers, media designers, web designers, digital-
7 SDV2213 Data Structures and Algorithms 4.0 11 GEN242 Linear Algebra 4.0
image processors, and art directors. Additional skills acquired in media integration,
GEN242 Linear Algebra 4.0 12 GDD258 Software Engineering 4.0 advertising, and branding will broaden your opportunities for a variety of positions in
Professional Development Seminar I:
8 GDD258 Software Engineering 4.0 GDV1111
Game Development
1.0 the industry.
SDV3012 Applied Human-Computer Interaction 3.0 13 GEN262 Physics 4.0 In addition to technical proficiency and creative development, your education will help
9 GEN262 Physics 4.0 14 SDV3012 Applied Human-Computer Interaction 3.0 you develop critical-thinking, problem-solving, and analytical skills that contribute to
GDB229 Project and Portfolio II: Game Development 3.0 15 GDB229 Project and Portfolio II: Game Development 3.0 lifelong learning, providing you with the tools needed to help you sustain a long and
productive professional career in the entertainment and media industries.
10 GDB239 Project and Portfolio III: Game Development 3.0 16 GDB239 Project and Portfolio III: Game Development 3.0
Professional Development Seminar II: Professional Development Seminar II:
GDVC222 1.0 GDV2222 1.0
Game Development* Game Development
11 COD3412 Digital Logic 4.0 17 COD3412 Digital Logic 4.0

GDD291 Operating Systems 3.0 18 COD3511 Computer Organization and Architecture 3.0

12 COD3511 Computer Organization and Architecture 3.0 COD3315 Computer Graphics 3.0

COD3315 Computer Graphics 3.0 19 GDD291 Operating Systems 3.0

13 COD3622 Information and Database Systems 3.0 GEN3322 Probability 4.0

GDD245 3-D Content Creation 3.0 20 COD3622 Information and Database Systems 3.0

14 GEN3322 Probability 4.0 21 GDD245 3-D Content Creation 3.0

GDB349 Project and Portfolio IV: Game Development 3.0 22 GDB349 Project and Portfolio IV: Game Development 3.0

15 COD3721 Computer Networks 3.0 23 GDD379 Engine Development 4.0

GDD379 Engine Development 4.0 COD3721 Computer Networks 3.0

16 CAP4053 Artificial Intelligence 4.0 24 CAP4053 Artificial Intelligence 4.0

GDB359 Project and Portfolio V: Game Development 3.0 25 GDB359 Project and Portfolio V: Game Development 3.0

17 GDD483 Game Architecture 3.0 26 GDD483 Game Architecture 3.0

HIS3320 Historical Archetypes and Mythology † 4.0 HIS3320 Historical Archetypes and Mythology † 4.0

18 GDB469 Project and Portfolio VI: Game Development 3.0 27 GDB469 Project and Portfolio VI: Game Development 3.0

19 GDD4319 Game Integration 3.0 28 GDD4319 Game Integration 3.0

20 GDB479 Project and Portfolio VII: Game Development 3.0 29 GDB479 Project and Portfolio VII: Game Development 3.0

GDVC444 Career Readiness: Game Development* 4.0 GDV4444 Career Readiness: Game Development 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

60 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 61
Graphic Design Information Technology
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months The Information Technology curriculum introduces you to concepts surrounding the Today’s information-technology professionals require a significant depth and breadth
virtualization of systems and networks as well as the emerging technologies used to of both knowledge and skills to compete in the growing and dynamic field of cloud
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
handle and deliver media-rich information to individuals, businesses, and institutions computing. In addition to gaining a foundational understanding of virtualizing
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
around the globe. systems, networks, and storage, you will understand how to create software-defined
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 data centers that leverage this technology. The goal of the Information Technology
This program provides you with a comprehensive understanding of cloud
2 TEM1001 Technology in the Entertainment and Media Industries 4.0 3 TEM1001 Technology in the Entertainment and Media Industries 4.0 Associate of Science degree program is to prepare you for this field by developing
architecture, the communication and storage of information, and how to manage
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
your ability to virtualize information via distributed networks and the cloud.
systems through project plans and industry best practices. You will study computing
3 ART1201 Design and Art Theory 4.0 5 ART1201 Design and Art Theory 4.0 architecture, information storage, and systems administration, and then implement Upon completion of this program, you will be prepared for entry-level positions

4 DGT101 Graphic Principles I 4.0 6 DGT101 Graphic Principles I 4.0


these concepts through comprehensive, hands-on projects where you will design and as server administrators, network administrators, application-systems specialists,
build solutions in a collaborative environment modeled on real industry workflows. hardware technicians, technical trainers, and a variety of other positions in the
5 DGT201 Graphic Principles II 4.0 7 DGT201 Graphic Principles II 4.0
As a result, you will learn how to implement private, public, and hybrid clouds, how to entertainment, media, and information technology industries.
6 GRD324 Color Theory 4.0 8 GRD324 Color Theory 4.0 securely interconnect and distribute information through various networks, and how
VSD119 Project and Portfolio I: Visual Design 3.0 9 VSD119 Project and Portfolio I: Visual Design 3.0 to scale, administer, and manage systems.
BACHELOR’S OBJECTIVE
7 GRD162 Concepts in Photography 4.0 10 GRD162 Concepts in Photography 4.0
Today’s information-technology professionals require a significant depth and breadth
MGF1213 College Mathematics 4.0 11 ART2006 Art History 4.0 of both knowledge and skills to compete in the growing and dynamic field of cloud
8 ART2006 Art History 4.0 12 VSD229 Project and Portfolio II: Visual Design 3.0 computing. In addition to gaining a foundational understanding of virtualizing
VSD229 Project and Portfolio II: Visual Design 3.0 GRD1111 Professional Development Seminar I: Graphic Design 1.0 systems, networks, and storage, you will understand how to create software-defined
data centers that leverage this technology. The goal of the Information Technology
GRDC111 Professional Development Seminar I: Graphic Design* 1.0 13 MGF1213 College Mathematics 4.0
Bachelor of Science degree program is to prepare you for this field by developing your
9 DGT332 Typography and Page Layout 4.0 14 DGT332 Typography and Page Layout 4.0
ability to virtualize information via distributed networks and the cloud.
10 DGT346 Digital Audio and Video 3.0 15 DGT346 Digital Audio and Video 3.0
The mission of the Information Technology Bachelor of Science degree program is
GRD239 Project and Portfolio III: Graphic Design 3.0 16 GRD239 Project and Portfolio III: Graphic Design 3.0
to prepare you for entry-level positions in the information technology field with the
GRDC222 Professional Development Seminar II: Graphic Design* 1.0 GRD2222 Professional Development Seminar II: Graphic Design 1.0 expertise to define and develop the virtualization and interconnection of data, media.
11 GRD344 Digital Publishing 4.0 17 GRD344 Digital Publishing 4.0

12 GRD356 Logos and Symbols 3.0 18 GRD356 Logos and Symbols 3.0

HUM1505 Popular Culture in Media* 4.0 19 GRD354 Creating Brand Experience 3.0

13 VIC3003 History of Visual Communications 4.0 VIC3003 History of Visual Communications 4.0

GRD354 Creating Brand Experience 3.0 20 GRD349 Project and Portfolio IV: Graphic Design 3.0

14 DGT372 Interactive Media Design and Usability 4.0 21 DGT372 Interactive Media Design and Usability 4.0

GRD349 Project and Portfolio IV: Graphic Design 3.0 22 GRD4411 Interactive Editorial Design 4.0

15 GRD4411 Interactive Editorial Design 4.0 23 GRD359 Project and Portfolio V: Graphic Design 3.0

PHY1020 Fundamentals of Physical Science* 4.0 PHY1020 Fundamentals of Physical Science 4.0

16 DIG3100 Graphic Web Design 4.0 24 DIG3100 Graphic Web Design 4.0

GRD359 Project and Portfolio V: Graphic Design 3.0 25 DGT375 Media Integration 4.0

17 DGT375 Media Integration 4.0 26 GRD469 Project and Portfolio VI: Graphic Design 3.0

18 GRD473 Concepts in Advertising 3.0 HUM1505 Popular Culture in Media 4.0

GRD469 Project and Portfolio VI: Graphic Design 3.0 27 GRD473 Concepts in Advertising 3.0

19 DGT466 Digital Studio 3.0 28 DGT466 Digital Studio 3.0

20 GRD479 Project and Portfolio VII: Graphic Design 3.0 29 GRD479 Project and Portfolio VII: Graphic Design 3.0

GRDC444 Career Readiness: Graphic Design* 4.0 GRD4444 Career Readiness: Graphic Design 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

62 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details. D E G RE E PRO G RA M S 63
Information Technology Innovation & Entrepreneurship
Undergraduate Degree Program - Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online


Chronological Course Schedule by Months Chronological Course Schedule by Months The Innovation & Entrepreneurship master of science degree program will provide Chronological Course Schedule by Months
students with a solid foundation in the concepts and disciplines essential for the
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
creation of innovative ideas, products, services, and businesses that respond to the
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program

Master’s Program
needs of a rapidly changing global marketplace. Whether launching a new creative
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 2 IEN515 Creativity and Innovation 3.0
or technology-based venture or using entrepreneurial talent within a successful
2 TEM1001 Technology in the Entertainment and Media Industries 4.0 3 TEM1001 Technology in the Entertainment and Media Industries 4.0 business, this online master’s program is designed for students with a passion for 3 IEN551 Business Venture Research 3.0
3 CTI1105 Computer Operating Systems 3.0 4 CTI2318 Introduction to Information Security 3.0 innovation and entrepreneurship who seek to use their creativity and vision to 4 IEN540 Product Design and Development 3.0
CTI2318 Introduction to Information Security 3.0 5 CTI1105 Computer Operating Systems 3.0 contribute to the success of the organization.
5 IEN535 Business Feasibility 3.0
4 CTI2006 Networking Technologies 3.0 6 CTI2006 Networking Technologies 3.0
6 IEN555 Business Model Development 3.0
CTI2111 System Scripting Fundamentals 3.0 7 CTI1301 Virtual Computing 4.0 MASTER’S OBJECTIVE
7 IEN560 Legal Issues for Entrepreneurs 3.0
5 CTI1301 Virtual Computing 4.0 8 ITE119 Project and Portfolio I: Information Technology 3.0 The Innovation and Entrepreneurship master of science degree program is designed
8 IEN630 Entrepreneurial Finance 3.0
6 ENC1101 English Composition I* 4.0 9 ENC1101 English Composition I 4.0 for students interested in creating technology-based entrepreneurial projects and
9 IEN620 Marketing Strategies for Entrepreneurs 3.0
ITE119 Project and Portfolio I: Information Technology 3.0 10 CTI2111 System Scripting Fundamentals 3.0
companies, as well as those who seek leadership roles in established companies
with a goal of creating new visionary opportunities within those organizations. 10 IEN670 Innovative Work Environments 3.0
7 CTI3001 Introduction to Application Servers 4.0 PHY1020 Fundamentals of Physical Science 4.0
The program supports the goals and aspirations of traditional entrepreneurs, as well 11 IEN680 Business Model Implementation and Management 3.0
PHY1020 Fundamentals of Physical Science* 4.0 11 CTI3001 Introduction to Application Servers 4.0
as “intrapreneurs” who will promote innovation and change within companies (or 12 IEN699 Business Model Presentation and Thesis 3.0
8 CTI2511 Cloud Networking 3.0 12 ITE229 Project and Portfolio II: Information Technology 3.0
Professional Development Seminar I: even “inventrepreneurs” who create new products for handoff to others). Whether TOTAL CREDIT HOURS: 36
ITE229 Project and Portfolio II: Information Technology 3.0 ITE1111 1.0
Information Technology innovating within companies or creating new business ventures powered by unique TOTAL WEEKS: 48
Professional Development Seminar I:
ITEC111 1.0 13 CTI2511 Cloud Networking 3.0
Information Technology* ideas, entrepreneurs understand that the only true constant is change – and that
9 CTI2701 Configuration Management Programming 4.0 14 CTI2701 Configuration Management Programming 4.0 creativity and innovation are the key to sustainable and successful businesses.
10 MGF1213 College Mathematics 4.0 15 MGF1213 College Mathematics 4.0

ITE239 Project and Portfolio III: Information Technology 3.0 16 ITE239 Project and Portfolio III: Information Technology 3.0
Professional Development Seminar II: Professional Development Seminar II:
ITEC222 1.0 ITE2222 1.0
Information Technology* Information Technology
11 CTI3007 Virtualization Technologies 3.0 17 CTI3007 Virtualization Technologies 3.0

CTI3111 Automating Resource Deployment 3.0 CTI3111 Automating Resource Deployment 3.0

12 CTI4001 Network Security and Software 4.0 18 CTI4001 Network Security and Software 4.0

13 CTI3622 Database Systems 3.0 19 CTI3323 Cloud Management Platforms 3.0

CTI3323 Cloud Management Platforms 3.0 CTI3622 Database Systems 3.0

14 STA3026 Statistics 4.0 20 ITE349 Project and Portfolio IV: Information Technology 3.0

ITE349 Project and Portfolio IV: Information Technology 3.0 21 CTI3561 Systems Performance and Capacity Management 3.0

15 CTI3561 Systems Performance and Capacity Management 3.0 22 CTI3231 Data Storage Systems 3.0

CTI3231 Data Storage Systems 3.0 ENC2110 Technical Writing 4.0

16 CTI3933 Securing Systems and Data 3.0 23 CTI3933 Securing Systems and Data 3.0

ITE359 Project and Portfolio V: Information Technology 3.0 24 ITE359 Project and Portfolio V: Information Technology 3.0

17 CTI4751 Software-Driven Data Centers 4.0 25 CTI4751 Software-Driven Data Centers 4.0

18 ENC2110 Technical Writing* 4.0 26 STA3026 Statistics 4.0

ITE469 Project and Portfolio VI: Information Technology 3.0 27 CTI4421 Distributed Data 3.0

19 CTI4421 Distributed Data 3.0 IMK302 Cultural Studies and the Web 4.0

IMK302 Cultural Studies and the Web* 4.0 28 ITE469 Project and Portfolio VI: Information Technology 3.0

20 ITE479 Project and Portfolio VII: Information Technology 3.0 29 ITE479 Project and Portfolio VII: Information Technology 3.0

ITEC444 Career Readiness: Information Technology* 4.0 ITE4444 Career Readiness: Information Technology 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

64 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details. D E G RE E PRO G RA M S 65
Instructional Design & Technology Media Communications
Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online
OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE
The curriculum for the Instructional Design & Technology Master of Science Degree Chronological Course Schedule by Months The Media Communications curriculum at Full Sail University prepares you Dramatic changes in communication and technology have influenced every aspect
Program is based on a simple concept: providing new tools and methods to improve with extensive knowledge to understand and contribute to the field of media of human culture, including family life, politics, business, international relations,
MONTH CODE COURSES CREDIT HOURS
instruction. Many of today’s learners have embraced technology’s role in their day- communications and to use new media communication technologies. You will survey religion, education, entertainment, and recreation. The Media Communications
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
to-day lives, but few conventional instructional practices have taken advantage of this critical approaches to contemporary media-related issues and communication Associate of Science degree program prepares you to recognize, embrace, and
reality. The innovative approach of the Instructional Design & Technology program 2 IDT520 Strategies for Learner Engagement 3.0 theory while working within a project-based learning curriculum. You will be strategically manage the inevitable changes in the media landscape. You will acquire
is designed to give you hands-on experience with the type of dynamic media that 3 EDM533 Visual and Verbal Communication in Instructional Design 3.0 immersed in a supportive environment that fosters the development of the the skills you need to best utilize today’s media, share knowledge and information,
can transform a traditional instructional setting into an inspirational and interactive 4 IDT552 Corporate Training and Motivational Development 3.0
strategies and skills necessary to succeed in today’s dynamic media industries. The and maximize audience response. You will practice proper research methods, learn
atmosphere. It’s about crafting an environment where media skills and technology courses in the Media Communications curriculum are designed to prepare you for a the theories and practices of communication, and learn how to edit for the web.
5 IDT562 Instructional Design and Evaluation 3.0
form the language of the learning environment. wide variety of careers in media and associated fields where media knowledge and Changes in the media industry are contemplated and reflected throughout the
6 IDT574 Digital Media and Learning Applications 3.0 skills are an integral part of their operations. degree program’s curriculum.
Throughout the program, you’ll discover how to incorporate interactive instructional
7 MUS6018 Music and Audio for Instructional Design 3.0
tools to enrich the learning experience. Some of these methods include the use of
tools like Apple’s professional media creation applications and other digital media 8 IDT610 Filmmaking Principles for Instructional Design 3.0
BACHELOR’S OBJECTIVE
concepts, and even techniques like storytelling methods and game strategies. 9 EME6227 Game Strategies and Motivation 3.0
Dramatic changes in communication and technology have influenced every aspect of
You’ll also explore different theories about how people learn, discover how to take 10 EME6630 Learning Management Systems and Organization 3.0 human culture, including family life, politics, business, international relations, religion,
advantage of different motivational techniques, and learn how to create compelling 11 IDT680 Media Asset Creation 3.0 education, entertainment, and recreation. The Media Communications Bachelor
and inspirational content for online curricula. of Science degree program prepares you to recognize, embrace, and strategically
12 IDT690 Instructional Design and Technology Final Project 3.0
manage the inevitable changes in the media landscape. You will acquire the skills you
This well-rounded education will help you enhance your content creation skills in TOTAL CREDIT HOURS: 36
need to best utilize today’s media, share knowledge and information, and maximize
preparation for entering or advancing through the career fields of corporate training, TOTAL WEEKS: 48
audience response. You will practice proper research and storytelling methods,
instructional design, education, and online learning.
articulate abstract concepts, and demonstrate your media communication skills
through progressive projects in a variety of courses. Changes in the media industry
MASTER’S OBJECTIVE are contemplated and reflected throughout the degree program’s curriculum.
Our goal is to provide you with focused knowledge and understanding of learning
and instructional design theories, curriculum development, media design elements,
and technology applications, allowing you to be successful in the corporate training,
instructional design, and education fields. Upon completion of this master’s degree
program, you will have an enhanced ability to create, develop, design, and produce
instructional content using a variety of technology applications for corporate or
academic environments.

This program will also help develop your writing, time-management, and team
building skills to assist you in the development and dissemination of engaging
instructional content, innovative media design, and technology projects that
captivate and inspire today’s learner.

66 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 67
Media Communications Media Design
Undergraduate Degree Program Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online


Chronological Course Schedule by Months Chronological Course Schedule by Months Full Sail’s Media Design Master of Fine Arts Degree Program (MDMFA) provides you Chronological Course Schedule by Months
with an in-depth look at design and the role that it plays in bridging the gap between
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
the design studio and the boardroom. As today’s successful companies rely heavily
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program

Master’s Program
on strong visual representation to deliver their message to the public, the ability to
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 direct those visuals is an increasingly vital asset to employers everywhere. 2 MDM525 Defining Client Needs 5.0

2 SEM1000 Storytelling in the Entertainment and Media Industries 4.0 3 SEM1000 Storytelling in the Entertainment and Media Industries 4.0 3 MDM530 Brand Development 5.0
The program begins with focusing on the theory behind effective media design.
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0 You’ll study concepts that drive successful design campaigns, including research, 4 MDM555 Effective Copywriting 5.0

3 MCM1002 Introduction to Media Communications and Technologies 3.0 5 MCM1002 Introduction to Media Communications and Technologies 3.0 client communications, and team dynamics. You’ll also get hands-on experience 5 MDM565 Design Research 5.0

MCM1401 Aesthetics and Theory of Communications* 4.0 6 MCM1401 Aesthetics and Theory of Communications 4.0
with design production while learning the steps of the production process used 6 MDM570 Organizational Structures 5.0
by companies worldwide. Along the way, you’ll gather your work into a Design
4 MCM1203 New Media Tools 4.0 7 MCM1203 New Media Tools 4.0 7 MDM615 Design Strategies and Motivation 5.0
Document that represents everything you’ve learned.
5 MCM2416 Digital Video and Audio Production 4.0 8 MCM2416 Digital Video and Audio Production 4.0 8 MDM620 Design Integration 5.0
Finally, you’ll be responsible for creating a Design Solution Project that makes use of
6 MED119 Project and Portfolio I: Media Strategy 3.0 9 MED119 Project and Portfolio I: Media Strategy 3.0 9 MDM650 Multi-Platform Delivery 5.0
your knowledge of branding, strategy, and workflow, then presenting that project
7 MCM2651 Research in Media Communications 4.0 10 ART2006 Art History 4.0 to a panel of professionals and peers. By channeling your artistic skills into a vision 10 MDM640 Measuring Design Effectiveness 5.0

MGF1213 College Mathematics 4.0 11 MCM2651 Research in Media Communications 4.0 that’s both creative and professional, you’ll be prepared to handle whatever key 11 MDM690 Thesis: Presentation of Design Solution 5.0

8 ART2006 Art History 4.0 12 MCB229 Project and Portfolio II: Media Communications 3.0
projects you encounter in the fast-paced world of media design. 12 MDM691 Professional Practice 5.0
Professional Development Seminar I: Media TOTAL CREDIT HOURS: 58
MCB229 Project and Portfolio II: Media Communications 3.0 MCM1111 1.0
Communications
MCMC111
Professional Development Seminar I:
1.0 13 MGF1213 College Mathematics 4.0 MASTER’S OBJECTIVE TOTAL WEEKS: 48
Media Communications*
9 MCM2429 Editing for the Web 4.0 14 MCM3855 Graphic Design and Communications 4.0 Our goal is to provide you with a focused knowledge and understanding of design
research, psychological and motivational theories, ethics of design, media design
MCM3855 Graphic Design and Communications 4.0 15 MCM2429 Editing for the Web 4.0
elements, and technology applications to enhance your ability to solve complex
10 MCB239 Project and Portfolio III: Media Communications 3.0 16 MCB239 Project and Portfolio III: Media Communications 3.0
design problems in academic, entertainment, and corporate environments.
Professional Development Seminar II: Professional Development Seminar II: Media
MCMC222 1.0 MCM2222 1.0
Media Communications* Communications Upon completion of this master’s degree program, you’ll also have writing, time
11 PHY1020 Fundamentals of Physical Science* 4.0 17 MCM3333 Gaming and Transmedia Storytelling 4.0 management, and team-building skills that you can use in the development and
MCM3333 Gaming and Transmedia Storytelling 4.0 PHY1020 Fundamentals of Physical Science 4.0 execution of compelling design solutions. This combination of skills and knowledge
12 MCM3323 Advanced Audio 3.0 18 MCM3312 Advanced Video 3.0 can be used to propel your career in the multiple fields of the media design industry.

13 MAN3152 Leadership and Organizational Behavior 4.0 19 MCM3323 Advanced Audio 3.0

MCM3312 Advanced Video 3.0 20 MCB349 Project and Portfolio IV: Media Communications 3.0

14 MCB349 Project and Portfolio IV: Media Communications 3.0 21 MCM4441 Media Entrepreneurship 4.0

15 MCM4441 Media Entrepreneurship 4.0 MAN3152 Leadership and Organizational Behavior 4.0

MCM3425 Integrated Marketing 3.0 22 MCM3425 Integrated Marketing 3.0

16 IMK302 Cultural Studies and the Web* 4.0 23 MCB359 Project and Portfolio V: Media Communications 3.0

MCB359 Project and Portfolio V: Media Communications 3.0 24 WEB4550 Web Design 4.0

17 WEB4550 Web Design 4.0 25 BUL3514 Intellectual Property 4.0

BUL3514 Intellectual Property 4.0 IMK302 Cultural Studies and the Web 4.0

18 MCB469 Project and Portfolio VI: Media Communications 3.0 26 MCB469 Project and Portfolio VI: Media Communications 3.0

19 MCM4319 Media Sociology 3.0 27 MCM4429 New Media Formats 4.0

MCM4429 New Media Formats 4.0 28 MCM4319 Media Sociology 3.0

20 MCB479 Project and Portfolio VII: Media Communications 3.0 29 MCB479 Project and Portfolio VII: Media Communications 3.0

MCMC444 Career Readiness: Media Communications* 4.0 MCM4444 Career Readiness: Media Communications 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

68 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 69
Mobile Development Mobile Development
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online
OVERVIEW ASSOCIATE’S OBJECTIVE Campus Online
The Mobile Development curriculum addresses the need for professional software The objective of the Mobile Development Associate of Science degree program is to Chronological Course Schedule by Months Chronological Course Schedule by Months
developers who can create innovative mobile applications for today’s cell phones, provide you with the focused knowledge and understanding of mobile design and
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
tablet computers, and other portable devices. As a student in the program, you will development and the usability concepts needed to qualify for entry-level industry
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0

Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
be presented with a thorough, evolving curriculum that provides a complete study of positions in mobile-app support, enterprise software support, web development,
the processes used in professional application production. You will be taught how to and mobile development. DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0

locate potential industry needs, research your user base, design the visual aesthetics 2 TEM1001 Technology in the Entertainment and Media Industries 4.0 3 TEM1001 Technology in the Entertainment and Media Industries 4.0
In addition to technical proficiency and creative development, your education
and interactivity of your application, and use your research to create a comprehensive ENC1101 English Composition I* 4.0 4 MAD1100 Discrete Mathematics 4.0
will help you develop critical-thinking, problem-solving, and analytical skills that
software plan. Technical courses cover the actual production of that concept, and
contribute to lifelong learning and will provide you with tools to help sustain a long 3 MAD1100 Discrete Mathematics 4.0 5 DEV1000 Introduction to Development I 4.0
you will learn standard programming languages for the Android and Apple mobile
and productive professional career in the technology industry. 4 DEV1000 Introduction to Development I 4.0 6 DEV2000 Introduction to Development II 4.0
operating systems. You will expand on that architecture by learning how to implement
audio and visual assets and balance the usability of your interface—whether it’s for 5 DEV2000 Introduction to Development II 4.0 7 DEV2300 Application Development 4.0
a business application or a game—to create the perfect user experience. You will BACHELOR’S OBJECTIVE 6 DEV2300 Application Development 4.0 8 ADF119
Project and Portfolio I:
3.0
Application Development Fundamentals
also benefit from foundational courses that cover topics in statistics and leadership. The objective of the Mobile Development Bachelor of Science degree program is to Project and Portfolio I:
7 ADF119 3.0 9 ENC1101 English Composition I 4.0
The combination of this material will help you build a foundation as a well-rounded Application Development Fundamentals
provide you with the focused knowledge and understanding of mobile design and
ENC2110 Technical Writing* 4.0 10 DEV2700 Application Architecture 4.0
software developer capable of working on a variety of mobile content. development and the usability concepts needed to qualify for entry-level industry
positions as Apple and Android mobile-application designers and developers. 8 DEV2700 Application Architecture 4.0 11 PHY1020 Fundamentals of Physical Science 4.0

DEV1424 Emerging Interface Design 3.0 12 DEV1424 Emerging Interface Design 3.0
In addition to technical proficiency and creative development, your education
Professional Development Seminar I: Professional Development Seminar I:
will help you develop critical-thinking, problem-solving, and analytical skills that MDVC111 1.0 MDV1111 1.0
Mobile Development* Mobile Development
contribute to lifelong learning, providing you with tools to help sustain a long and 9 DEV2500 Interface Programming 4.0 13 DEV2318 Interfaces and Usability 3.0
productive professional career in the technology industry. DEV2318 Interfaces and Usability 3.0 14 DEV2500 Interface Programming 4.0

10 PHY1020 Fundamentals of Physical Science* 4.0 15 ENC2110 Technical Writing 4.0

MDV228 Project and Portfolio II: Mobile Development 3.0 16 MDV228 Project and Portfolio II: Mobile Development 3.0
Professional Development Seminar II: Professional Development Seminar II:
MDVC222 1.0 MDV2222 1.0
Mobile Development* Mobile Development
11 MDV3550 Apple Programming Language 4.0 17 MDV3550 Apple Programming Language 4.0

12 MDV3631 iOS Development I 4.0 STA3026 Statistics 4.0

MDV3111 Mobile User Experience 3.0 18 MDV3631 iOS Development I 4.0

13 MDV3731 iOS Development II 4.0 MDV3111 Mobile User Experience 3.0

14 STA3026 Statistics 4.0 19 MDV3731 iOS Development II 4.0

MDV338 Project and Portfolio III: Mobile Development 3.0 20 MDV338 Project and Portfolio III: Mobile Development 3.0

15 MDV3811 Google Programming Language 4.0 21 MDV3811 Google Programming Language 4.0

MDV3325 Advanced Interface Design 3.0 22 MDV3325 Advanced Interface Design 3.0

16 MDV3831 Android Development I 4.0 23 MDV3831 Android Development I 4.0

MDV348 Project and Portfolio IV: Mobile Development 3.0 24 MDV348 Project and Portfolio IV: Mobile Development 3.0

17 MDV3852 Android Development II 3.0 IMK302 Cultural Studies and the Web 4.0

IMK302 Cultural Studies and the Web* 4.0 25 MDV3852 Android Development II 3.0

18 MDV4910 Integrated Product Development 4.0 26 MDV358 Project and Portfolio V: Mobile Development 3.0

MDV358 Project and Portfolio V: Mobile Development 3.0 27 MDV4910 Integrated Product Development 4.0

19 MDV4921 Integrated Product Deployment 3.0 28 MDV4921 Integrated Product Deployment 3.0

20 MDV468 Project and Portfolio VI: Mobile Development 3.0 29 MDV468 Project and Portfolio VI: Mobile Development 3.0

MDVC444 Career Readiness: Mobile Development* 4.0 MDV4444 Career Readiness: Mobile Development 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

70 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 71
Mobile Gaming Music Business
Graduate Degree Program - Online Undergraduate Degree Program - Campus & Online
OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE
The Mobile Gaming master of science degree program enables students to develop Chronological Course Schedule by Months To maximize an artist’s potential, every job in the music industry needs to work The goal of the Music Business Associate of Science degree program is to provide
advanced project management, development, and production skills related to in harmony. By applying a real-world approach and utilizing authentic scenarios, you with focused knowledge and understanding of essential business and
MONTH CODE COURSES CREDIT HOURS
games that are featured on mobile devices such as smartphones, PDAs, tablet the Music Business curriculum prepares students to become music business management skills to enhance your ability to become successful music business
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
computers, and portable media players. During this 12-month program, students professionals working with major record labels, online streaming sites, music professionals. Entry-level positions such as executive assistants, sales assistants,
will expand upon previous programming knowledge by developing their own mobile 2 MBG521 Computer Science for Engineers 3.0 publishers, booking agencies, concert promoters, artist management firms, and marketing assistants, promotions assistants, or project coordinators are some of the
game through a project-based curriculum that is structured around the real-world 3 MBG531 Approaches to Game Design 3.0 more. To be an effective player in music business, it’s not just important to be good career opportunities you will be prepared for with record labels, music publishers,
mobile game development life cycle. Students will conduct graduate- level mobile 4 MBG541 Game Development Frameworks 3.0
at what you do but also to be well versed in the many different roles within the artist-management firms, concert promoters, and music-technology companies.
gaming research, apply theoretical concepts to game design, explore emerging industry. For example, a band’s publicist may not need to book a tour, but being
5 MBG551 Agile Software Engineering 3.0 Completing the Music Business Associate of Science degree program will provide
technologies, and develop their own mobile game. Through real-world learning aware of how and why that tour is routed a certain way is invaluable knowledge
6 MBG581 Usability Engineering 3.0
you with a portfolio of real-world projects to further your career as an entrepreneur
and a culminating thesis, students will have a firm understanding of mobile game when it comes to forming a media strategy. By teaching you about the many
and leader in the music industry.
development, including the communication and professional skills required for 7 MBG610 Mobile Gaming Business 3.0 different roles in the business, the Music Business curriculum allows you to not
successful game delivery and monetization. Each course will also develop the 8 MBG620 Storyboard and Game Design 3.0 only focus on what you do best but also to ensure that your contributions to the
student’s academic research skills, tools, and methodologies as students will learn big picture are as effective as possible. You will learn these roles through courses in BACHELOR’S OBJECTIVE
9 MBG630 Mobile Game Development I 3.0
how to utilize academic research for a variety of contexts and learning activities. music-specific business subjects such as artist management, music copyright and The goal of the Music Business Bachelor of Science degree program is to provide you
10 MBG650 Mobile Game Development II 3.0
publishing, concert management and touring, and music evaluation for artists and with focused knowledge and understanding of essential business and management
11 MBG660 Mobile Game Testing 3.0 repertoire, as well as general business concepts such as finance, leadership, and skills to enhance your ability to become a successful music business professional in
MASTER’S OBJECTIVE Mobile Gaming Thesis:
12 MBG680 3.0 marketing. In addition to business-specific topics, you will also have courses focusing a variety of fields, including recording, artist management, concert management,
Technical Writing & Professional Presentation
Mobile gaming represents a rapidly growing industry with as many challenges as on communication skills, physical science, professional writing, and how to prepare
TOTAL CREDIT HOURS: 36 music publishing, music marketing, music supervision, retail, and distribution.
there are opportunities. The goal of the Mobile Gaming master of science degree for a career in the music industry.
TOTAL WEEKS: 48 Completing the Music Business Bachelor of Science degree program will provide you
program is to prepare students to address and overcome these challenges through
a project-based curriculum that will enable students to be successful mobile with a portfolio of real-world projects to further your careers as an entrepreneur
game developers. This goal will be accomplished by providing students with the and leader in the music industry. It will prepare you for entry-level positions with
knowledge and skills necessary for effective and creative mobile game design, record labels, music publishers, artist-management firms, concert promoters, and
production, and delivery. Through project-based learning and guided academic music-technology companies.
research, the Mobile Gaming master of science degree program curriculum will
enable students to master the discipline and apply appropriate knowledge, skills,
and abilities to all phases of mobile game development.

72 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 73
Music Business Music Production
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months With the music industry’s growing use of the Internet and the collaborative aspects Our goal is to provide you with the focused knowledge and understanding of music
of the music production environment, the demand for original music content has production technology and concepts needed to qualify for entry-level industry
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
increased. Full Sail University’s Music Production curriculum encompasses music positions as audio and sound-effects technicians, independent audio engineers,
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
theory and composition, digital recording, and music production. Whether you’re remote-recording engineers, location audio recordists, project-studio engineers,
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 a novice or a veteran musician, this degree program provides you with a formal beat programmers, music editors, mix engineers, songwriters, and a variety of other
2 BEM1001 Business in the Entertainment and Media Industries 4.0 3 BEM1001 Business in the Entertainment and Media Industries 4.0 education that can help prepare you for a variety of career paths in the world of positions in the audio and entertainment industries.
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
music creation and production.
In addition to gaining technical proficiency and creative development, your
3 MAN2021 Business Management 4.0 5 MAN2021 Business Management 4.0 From digital audio principles, digital workstation technology, and digital signal flow education will help you develop critical-thinking, problem-solving, and analytical

MKT210 Introduction to Marketing 4.0 6 MKT210 Introduction to Marketing 4.0


to advanced audio production and engineering techniques, music theory, and music skills that contribute to lifelong learning, providing you with tools to help sustain a
history, the curriculum covers many different procedures and applications found long and productive professional career in the entertainment and media industries.
4 MGF1213 College Mathematics 4.0 7 MGF1213 College Mathematics 4.0
in the music production world. Through coursework utilizing a personal production
5 BUL2100 Business Law 4.0 8 ENTB2714 Data Analysis and Reporting 3.0 studio consisting of a laptop computer and a variety of professional audio-software
BACHELOR’S OBJECTIVE
ENTB2714 Data Analysis and Reporting 3.0 9 BUL2100 Business Law 4.0 programs, you will gain the confidence and skills to help you succeed in a variety of
music production environments after graduation. Our goal is to provide you with the focused knowledge and understanding of
6 BUS119 Project and Portfolio I: Personal Branding 3.0 10 BUS119 Project and Portfolio I: Personal Branding 3.0
music production technology and concepts needed to qualify for entry-level
7 HUM1505 Popular Culture in Media 4.0 11 ECO2005 Introduction to Economics 4.0 In addition to music production skills and techniques, you will also develop industry positions as multimedia music composers and producers, audio and
ECO2005 Introduction to Economics 4.0 12 HUM1505 Popular Culture in Media 4.0
communication and critical-thinking skills while taking courses in physics, cultural sound-effects technicians, music supervisors, music editors, project-studio
studies, and professional writing. engineers, beat programmers, music arrangers, songwriters, digital-music
8 ACG3223 Business Accounting 4.0 13 BUS229 Project and Portfolio II: Market Research 3.0
recording engineers, postproduction audio engineers, MIDI/digital audio
BUS229 Project and Portfolio II: Market Research 3.0 MUB1111 Professional Development Seminar I: Music Business 1.0
workstation operators and programmers, and a variety of other positions in the
MUBC111 Professional Development Seminar I: Music Business* 1.0 14 ACG3223 Business Accounting 4.0
audio and entertainment industries.
9 MCM1203 New Media Tools 4.0 15 MCM1203 New Media Tools 4.0
In addition to gaining technical proficiency and creative development, your
10 ENT239 Project and Portfolio III: Entertainment Business 3.0 16 ENT239 Project and Portfolio III: Entertainment Business 3.0
education will help you develop critical-thinking, problem-solving, and analytical
MUBC222 Professional Development Seminar II: Music Business* 1.0 MUB2222 Professional Development Seminar II: Music Business 1.0 skills that contribute to lifelong learning, providing you with tools to help sustain
11 MUB3311 Music Business Models 3.0 17 MUB3311 Music Business Models 3.0 a long and productive professional career in the entertainment and media
industries.
ENC326 Professional Writing* 4.0 ENC326 Professional Writing 4.0

12 MUB481 Artist Management 4.0 18 MUB481 Artist Management 4.0

13 MUB3513 Music Evaluation for Artists and Repertoire 3.0 19 MUB3513 Music Evaluation for Artists and Repertoire 3.0

MAN3152 Leadership and Organizational Behavior 4.0 20 MBB349 Project and Portfolio IV: Music Business 3.0

14 MUM3308 Music Copyright and Publishing 4.0 21 MUM3308 Music Copyright and Publishing 4.0

MBB349 Project and Portfolio IV: Music Business 3.0 MAN3152 Leadership and Organizational Behavior 4.0

15 MUM3733 Music Business Marketing 4.0 22 MUM3733 Music Business Marketing 4.0

16 MUB4361 Music Retail and Distribution 3.0 23 MBB359 Project and Portfolio V: Music Business 3.0

MBB359 Project and Portfolio V: Music Business 3.0 24 MUB4361 Music Retail and Distribution 3.0

17 ENTB3013 Principles of Business Finance 4.0 25 ENTB3013 Principles of Business Finance 4.0

MUB4716 Music Supervision 3.0 PHY1020 Fundamentals of Physical Science 4.0

18 PHY1020 Fundamentals of Physical Science* 4.0 26 MBB469 Project and Portfolio VI: Music Business 3.0

MBB469 Project and Portfolio VI: Music Business 3.0 27 MUB4716 Music Supervision 3.0

19 MUB461 Concert Management and Touring 4.0 28 MUB461 Concert Management and Touring 4.0

20 BUS479 Project and Portfolio VII: Strategic Proposal 3.0 29 BUS479 Project and Portfolio VII: Strategic Proposal 3.0

MUBC444 Career Readiness: Music Business* 4.0 MUB4444 Career Readiness: Music Business 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

74 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 75
Music Production New Media Journalism
Undergraduate Degree Program - Campus & Online Graduate Degree Program - Online

Campus Online OVERVIEW Online


Chronological Course Schedule by Months Chronological Course Schedule by Months The New Media Journalism Master of Arts degree program addresses the Chronological Course Schedule by Months
opportunities for communication in today’s media industry, with a focus on the
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
mechanics of current technologies and how they enhance both narrative structure
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 1 MDL501 Mastery: Personal Development and Leadership 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program

Master’s Program
and visual storytelling. As a student in the program, you’ll explore methods of
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 research, reporting, and publishing on a variety of multimedia platforms while 2 NMJ510 New Media and Communications 4.0

2 AEM1001 Audio Arts in the Entertainment and Media Industries 4.0 3 AEM1001 Audio Arts in the Entertainment and Media Industries 4.0 taking into account different approaches that each platform requires. 3 NMJ520 Writing for Interactive Media 4.0

ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0 Specialized courses teach you how to apply methods of traditional journalism 4 NMJ642 Legal Aspects of Media 4.0

3 AUD1923 Recording Principles 4.0 5 AUD1923 Recording Principles 4.0 to writing for interactive media, including reporting using online resources and 5 NMJ540 Research and Investigation Skills Development 4.0

4 APR1355 Fundamentals of Music 3.0 6 APR1355 Fundamentals of Music 3.0


social media, public relations, and addressing and resolving legal issues in the 6 NMJ550 Multimedia Development and Editing 4.0
digital domain. You’ll also learn how to produce visual and text-based content
5 REC1732 Sequencing Technology 4.0 7 REC1732 Sequencing Technology 4.0 7 NMJ570 Digital News Production 4.0
for multimedia platforms, and publish that content through different digital
6 REC3414 Audio Workstations 4.0 8 REC3414 Audio Workstations 4.0 delivery systems. 8 NMJ590 Multimedia Reporting 4.0

AUD119 Project and Portfolio I: Audio Arts 3.0 9 AUD119 Project and Portfolio I: Audio Arts 3.0 9 NMJ620 Social Media and Online Community Engagement 4.0
You’ll apply this collected knowledge to a final capstone project that will consist of
7 APR3570 Musical Structure and Analysis 4.0 10 APR3570 Musical Structure and Analysis 4.0 a sustained study of a journalistic topic that will be published to a website or blog, 10 NMJ650 Public Relations and Reputation Management 4.0

8 MPR1202 Musicianship 4.0 11 MGF1213 College Mathematics 4.0 and incorporate text, photography, video, graphics, and other storytelling elements. 11 NMJ670 New Media Publishing and Distribution 4.0

MPB229 Project and Portfolio II: Music Production 3.0 12 MPR1202 Musicianship 4.0
You’ll also document the evolution of the project with a supporting thesis paper, 12 NMJ690 New Media Journalism Final Project 4.0
giving you a comprehensive communications project to showcase your abilities as
MPRC111 Professional Development Seminar I: Music Production* 1.0 13 MPB229 Project and Portfolio II: Music Production 3.0 TOTAL CREDIT HOURS: 47
a media journalist.
9 HUM1505 Popular Culture in Media 4.0 MPR1111 Professional Development Seminar I: Music Production 1.0
TOTAL WEEKS: 48

MUH2429 History of Popular Music 4.0 14 MUH2429 History of Popular Music 4.0
MASTER’S OBJECTIVE
10 MGF1213 College Mathematics* 4.0 15 HUM1505 Popular Culture in Media 4.0
The New Media Journalism Master of Arts degree program teaches students how
MPB239 Project and Portfolio III: Music Production 3.0 16 MPB239 Project and Portfolio III: Music Production 3.0
new media technology shapes contemporary journalism in philosophy, practice,
MPRC222 Professional Development Seminar II: Music Production* 1.0 MPR2222 Professional Development Seminar II: Music Production 1.0 and delivery. The curriculum addresses the concepts, processes, and tools utilized
11 AUD3311 History of Recorded Music 3.0 17 AUD3311 History of Recorded Music 3.0 in digital news production, digital newsroom management, multimedia reporting,
and social media writing, as well as the legal and ethical aspects of new media
12 MPR3113 Music Genres 4.0 PHY1020 Fundamentals of Physical Science 4.0
journalism. Completion of the program will enable graduates to take advantage
13 PHY1020 Fundamentals of Physical Science* 4.0 18 MPR3113 Music Genres 4.0
of growing career opportunities for multimedia writers, reporters, producers,
MPR3311 Musical Arrangement 4.0 19 MPB349 Project and Portfolio IV: Music Production 3.0 managers, and editors.
14 MPB349 Project and Portfolio IV: Music Production 3.0 20 MPR3311 Musical Arrangement 4.0
In addition to technical proficiency and creative development, your education
15 ENC326 Professional Writing* 4.0 21 MPR3925 Topics in Music Theory 3.0 will help you develop critical thinking, problem solving, and analytical skills that
MPR3925 Topics in Music Theory 3.0 ENC326 Professional Writing 4.0 contribute to lifelong learning, providing you with tools to help sustain a long and

16 MPR4416 Audio Engineering Techniques 4.0 22 MPB359 Project and Portfolio V: Music Production 3.0
productive professional career in the entertainment and media industry.

MPB359 Project and Portfolio V: Music Production 3.0 23 MPR4416 Audio Engineering Techniques 4.0

17 IMK302 Cultural Studies and the Web* 4.0 24 MPR3701 Music Production for Media 4.0

MPR3701 Music Production for Media 4.0 25 MPB469 Project and Portfolio VI: Music Production 3.0

18 MPR4418 Audio Production for Media 4.0 26 AUD3011 Fundamentals of Music Business 3.0

MPB469 Project and Portfolio VI: Music Production 3.0 IMK302 Cultural Studies and the Web 4.0

19 AUD3011 Fundamentals of Music Business 3.0 27 MPR4418 Audio Production for Media 4.0

MPR3452 Game Music Composition 3.0 28 MPR3452 Game Music Composition 3.0

20 MPB479 Project and Portfolio VII: Music Production 3.0 29 MPB479 Project and Portfolio VII: Music Production 3.0

MPRC444 Career Readiness: Music Production* 4.0 MPR4444 Career Readiness: Music Production 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

76 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 77
Public Relations Recording Arts
Graduate Degree Program - Online Undergraduate Degree Program - Campus
OVERVIEW Online OVERVIEW ASSOCIATE’S OBJECTIVE
Throughout the Public Relations master of arts degree program, students will Chronological Course Schedule by Months Full Sail University began in 1979 as a recording school. Since then, developments in The goal of the Recording Arts Associate of Science degree program is to provide
examine how new social tools and communication channels have changed the idea the recording industry have created new opportunities to build upon the university’s you with the focused skills and knowledge of audio engineering needed to qualify
MONTH CODE COURSES CREDIT HOURS
of what it means to be a public relations professional. Students will learn how to foundational recording curriculum. Beyond just teaching you how to capture for entry-level industry positions as recording engineers, audio editors, assistant mix
1 MDL501 Mastery: Personal Development and Leadership 3.0

Master’s Program
leverage social media in order to launch powerful dialogues with an organization’s an artist’s sound in the studio, Full Sail University’s Recording Arts curriculum engineers, music supervisors, audio tools developers, presentation media assistants,
consumers and advocates. Along with learning the new digital tools, the Public 2 PBR510 Public Relations in a Digital World 3.0 encompasses analog and digital recording, live music production, and audio technical consultants, and a variety of other positions in the audio industry.
Relations master’s program will give students a solid foundation in traditional PR. 3 NMJ520 Writing for Interactive Media 4.0 postproduction for film, television, and video games.
In addition to technical proficiency and creative development, your education will help
Students will gain a solid grasp of how to plan, research, execute, and evaluate 4 NMJ642 Legal Aspects of Media 4.0 From acoustic principles, amplification technology, and signal flow to interactive you develop critical-thinking, problem-solving, and analytical skills that contribute
effective PR media plans. During the course of the program and in preparation for
5 PBR540 Innovative Public Relations Tools and Resources 3.0 audio, sequencing techniques, and sound-effect design, this program covers the to lifelong learning, providing you with tools to help sustain a long and productive
their final thesis project, students will build a website and social channels from the
6 PBR550 Social Media Metrics and ROI 3.0
many different procedures, formats, and applications found in the recording arts professional career in the entertainment and media industries.
ground up, fostering their own professional reputation and audience throughout the
world. By working with the same gear found in some of the finest professional
degree program. 7 PBR560 Market and Consumer Research Analysis 3.0
studios, you will gain the confidence and skills needed to succeed in these
8 PBR610 Media Relations 3.0 BACHELOR’S OBJECTIVE
environments after graduation.
The goal of the Recording Arts Bachelor of Science degree program is to provide you
MASTER’S OBJECTIVE 9 PBR620 Events Marketing and Production 3.0
with the focused skills and knowledge of audio engineering needed to qualify for
The Internet and new media channels have had a profound impact on the field of 10 PBR650 Reputation Management Strategies 3.0
entry-level industry positions as recording engineers, mix engineers, postproduction
public relations. The rise of participatory media such as blogs, Twitter, and content- 11 PBR640 The Online Media Room 3.0 and game audio engineers, digital audio workstation operators and programmers,
sharing sites has challenged the traditional ideal of who is a journalist – dramatically
12 PBR699 Public Relations Final Project and Thesis 3.0 music/effects/dialogue editors, live-production engineers, and a variety of other
altering how publicists and PR professionals engage to share their stories. In
TOTAL CREDIT HOURS: 38 positions in the audio industry.
addition to traditional news media, today’s PR professionals must also identify and
TOTAL WEEKS: 48 In addition to technical proficiency and creative development, your education
develop credible and lasting relationships with influential voices throughout the
social media world. will help you develop critical-thinking, problem-solving, and analytical skills that
contribute to lifelong learning, providing you with tools to help sustain a long and
Effective PR messages are informative, newsworthy, and interesting – but not to
productive professional career in the entertainment and media industries.
everyone and not all the time. Online PR professionals must compete with a broad
spectrum of challenges and with a variety of social media participants, who all have In addition to music production skills and techniques, you will also learn physical
their individual perspective of public relations and Internet marketing strategies. science, professional writing, critical listening, art history, and how to prepare
yourself for the music industry.
The Public Relations master of arts degree program is designed to provide students
with a practical working knowledge of traditional PR methods and a hands-on
understanding of the latest new social tools, communication channels, technologies,
trends, and best practices. The 12-month program is focused on developing new
media PR professionals with a solid understanding of traditional PR tradecraft,
digital media expertise, and technical skills.

78 FUL L SA I L U NI VE R SI T Y D E G RE E PRO G RA M S 79
Recording Arts Show Production
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Our Show Production curriculum provides you with practical and technical skills to The goal of the Show Production Associate of Science degree program is to provide
prepare for a career in the live-event field of your choice—whether it is the concert you with the focused knowledge and understanding of live-event production needed
MONTH CODE COURSES CREDIT HOURS
and touring market, corporate productions, conventions, audio/visual installations, to qualify for entry-level industry positions as presentation setup technicians,
1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

or other disciplines. You will become immersed in the world of contemporary audio, theme park technicians, stage hands, recording engineers, audio editors, assistant
DEP1013 Psychology of Play 3.0 lighting, video, and concert media design while learning the theories and principles mix engineers, audio editors, technical consultants, music supervisors, audio tools
2 AEM1001 Audio Arts in the Entertainment and Media Industries 4.0 behind these components and getting an extensive and immersive experience with developers, and a variety of other positions in the audio and entertainment industries.
ENC1101 English Composition I* 4.0
a wide assortment of gear used by professionals in the industry.
In addition to technical proficiency and creative development, your education will help
3 AUD1923 Recording Principles 4.0 Once you are comfortable with production concepts in a classroom setting, you will you develop critical-thinking, problem-solving, and analytical skills that contribute

4 AUD2001 Principles of Music 3.0


be able to put your skills to the test in real-world scenarios by collaborating with to lifelong learning, providing you with tools to help sustain a long and productive
a live band to design, produce, and manage a full-scale show. You will be able to professional career in the entertainment and media industries.
5 REC1732 Sequencing Technology 4.0
maintain order when both technical and creative issues arise and ensure that things
6 REC3414 Audio Workstations 4.0 run smoothly. In addition to show production–specific skills, you will also have
BACHELOR’S OBJECTIVE
AUD119 Project and Portfolio I: Audio Arts 3.0 courses focusing on physical science, professional writing, leadership, and how to
prepare yourself for a career in live-event production. The goal of the Show Production Bachelor of Science degree program is to provide
7 SHP2033 Introduction to Show Production Systems 4.0
you with the focused knowledge and understanding of live-event production needed
MGF1213 College Mathematics* 4.0 to qualify for entry-level industry positions in sound reinforcement, lighting, live
8 REC2132 Principles of Electronics 4.0 video and multimedia, automated lighting, concert touring, and audio measurement
AUD229 Project and Portfolio II: Audio Arts 3.0 system analysis. Additional skills you acquire in live-event production will broaden
your opportunities in related media fields.
RARC111 Professional Development Seminar I: Recording Arts* 1.0

9 HUM1505 Popular Culture in Media* 4.0 In addition to technical proficiency and creative development, your education
will help you develop critical-thinking, problem-solving, and analytical skills that
APR3466 Mixing Techniques 4.0
contribute to lifelong learning, providing you with tools to help sustain a long and
10 RAB239 Project and Portfolio III: Recording Arts 3.0
productive professional career in the entertainment and media industries.
RARC222 Professional Development Seminar II: Recording Arts* 1.0

11 REC3514 Critical Listening 3.0

AUD3311 History of Recorded Music 3.0

12 REC3901 Session Recording 4.0

13 AUD3011 Fundamentals of Music Business 3.0

REC3125 Vocal Production 3.0

14 PHY1020 Fundamentals of Physical Science* 4.0

RAB349 Project and Portfolio IV: Recording Arts 3.0

15 ENC326 Professional Writing* 4.0

REC3805 Audio Postproduction 4.0

16 REC4414 Advanced Audio Workstations 4.0

RAB358 Project and Portfolio V: Recording Arts 3.0

17 ART2006 Art History* 4.0

AUD3425 Sound Design for Games 4.0

18 RAB468 Project and Portfolio VI: Recording Arts 3.0

19 REC4735 Advanced Session Recording 4.0

20 RAB479 Project and Portfolio VII: Recording Arts 3.0

RARC444 Career Readiness: Recording Arts* 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

80 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 81
Show Production Simulation & Visualization
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus

Campus OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months In today’s digital world, simulation and visualization technologies have become The goal of the Simulation & Visualization Associate of Science degree program is to
widespread throughout many industries for education, science, training, and develop programmers and future engineers with the creative and critical-thinking
MONTH CODE COURSES CREDIT HOURS
entertainment purposes. From creating computerized models for understanding skills and technical expertise required to produce simulations and visualizations
1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

complex data to developing virtual environments for gaming, simulation and based on real-world needs and applications. In addition to coding skills and a
DEP1013 Psychology of Play 3.0 visualization technologies solve challenging problems, enable learning, and provide computer-science foundation, this program helps you develop an applicable
2 AEM1001 Audio Arts in the Entertainment and Media Industries 4.0 visual insight into abstract problems and ideas. The Simulation & Visualization knowledge of discrete mathematics, linear algebra, object-oriented programming,
ENC1101 English Composition I* 4.0 curriculum was designed to create future engineers who will develop simulation and and physics. The curriculum in this degree program also encompasses courses that
visualization systems for the twenty-first century. It was also designed to provide address data structures and algorithms, software engineering, applied human-
3 AUD1923 Recording Principles 4.0
you with the technical and critical-thinking skills needed to study, design, develop, computer interaction, and mythology. The Simulation & Visualization Associate of
4 AUD2001 Principles of Music 3.0
and test simulation and visualization systems. Science degree is designed to prepare you to engage in constructive simulations
5 REC1732 Sequencing Technology 4.0 and visualizations for training and entertainment applications. Graduates of the
Furthermore, the curriculum allows you to develop your programming skills with
6 REC3414 Audio Workstations 4.0 Simulation & Visualization Associate of Science degree program will be prepared to
hands-on experience in the engineering of simulation and visualization systems.
AUD119 Project and Portfolio I: Audio Arts 3.0 enter the workforce as entry-level programmers, developers, scripters, and quality-
You are trained using real-world approaches and emerging technologies to keep
assurance testers.
7 SHP2033 Introduction to Show Production Systems 4.0 pace with this dynamic industry and prepare you for success in the twenty-first
MGF1213 College Mathematics* 4.0 century. In addition to developing your technical expertise and subject knowledge,
the Simulation & Visualization curriculum is designed to develop your creativity. You BACHELOR’S OBJECTIVE
8 REC2132 Principles of Electronics 4.0
will learn strategies for engineering simulations and visualizations and apply those The goal of the Simulation & Visualization Bachelor of Science degree program
AUD229 Project and Portfolio II: Audio Arts 3.0
methods to develop unique engineering projects of your own. is to develop engineers with the creative and critical-thinking skills and technical
SPRC111 Professional Development Seminar I: Show Production* 1.0
expertise required to produce simulations and visualizations based on real-world
9 HUM1505 Popular Culture in Media* 4.0 needs and applications. You will learn how to test and validate these simulations
APR3466 Mixing Techniques 4.0 and visualizations, allowing you to display the skills needed to work in this new and
10 SPB239 Project and Portfolio III: Show Production 3.0 growing industry. The curriculum in this degree program encompasses courses
that address programming, simulation electronics, visualization software, artificial
SPRC222 Professional Development Seminar II: Show Production* 1.0
intelligence, 3-D rendering, behavior modeling, mission-critical systems, analysis
11 SHP3425 Show Production Systems 3.0
methods, leveraging content libraries, and simulation environments. This program is
TPA3013 Lighting Concepts and Design 3.0 designed to prepare you to engage in constructive simulations and visualizations for
12 SHP3215 Audio and Visual Technologies 4.0 training and entertainment applications. Graduates of the Simulation & Visualization
13 PHY1020 Fundamentals of Physical Science* 4.0 Bachelor of Science degree program will be prepared to enter the workforce as
entry-level simulation and visualization engineers.
SHP3635 Automated Lighting Technology 3.0

14 SHP4125 Advanced Show Production Systems 4.0

SPB349 Project and Portfolio IV: Show Production 3.0

15 MAN3152 Leadership and Organizational Behavior 4.0

SHP3712 Live Production Management* 3.0

16 SHP4785 Advanced Video Production 4.0

SPB359 Project and Portfolio V: Show Production 3.0

17 ENC326 Professional Writing* 4.0

SHP4726 Concert Media Design 2.0

18 SHP4822 Sports Broadcast Production 3.0

SPB469 Project and Portfolio VI: Show Production 3.0

19 SHP4565 Audio Measurement Systems 3.0

20 SPB479 Project and Portfolio VII: Show Production 3.0

SPRC444 Career Readiness: Show Production* 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

82 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 83
Simulation & Visualization Sportscasting
Undergraduate Degree Program - Campus Undergraduate Degree Program - Campus & Online

Campus OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months The Sportscasting curriculum presents how new communication technologies are The central goal of the Sportscasting Associate of Science degree program is
altering the way audiences consume content. By promoting responsiveness and to provide you a fundamental basis in the core elements of sports and media
MONTH CODE COURSES CREDIT HOURS
distinction as a sportscaster, this degree equips you to grow within this arena and storytelling. You will develop and refine your skills in basic sports communication—
1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

connect with modern sports fans. Sports media companies have expanded to reach including writing, presentation, and vocal performance. The degree program helps
DEP1013 Psychology of Play 3.0 their audiences through a wider array of communication platforms—social, mobile, you focus on ways you can maximize your ability to connect with different audiences
2 TEM1001 Technology in the Entertainment and Media Industries 4.0 digital, and virtual. Sports audiences that used to share only a few traditional that would consume your content. You will learn how to utilize the principles of
MAD1100 Discrete Mathematics 4.0 platforms are becoming more varied and specific across the available methods communication in a sports-specific context while implementing original content on
for consuming media. Because of this changing landscape of the sports industry, multiple technology platforms.
3 COP1000 Programming I 4.0
creative professionals are in growing demand who understand new communication
4 COP2334 Programming II 4.0 Completing this program will enable you to pursue new and emerging entry-
technologies and the communities who utilize them.
level pathways in the field of sportscasting, sports communication, and sports
5 SDV3111 Systems Programming 4.0
Professional Development Seminar I:
The evolving demands of the sports-content presentation field require you to journalism, including positions such as sports producer, sports journalist, and digital
SIMC111 1.0
Simulation and Visualization* first have a firm grasp of the core elements of great storytelling. These elements sports content creator.
6 COS119 Project and Portfolio I: Computer Science 3.0 remain applicable to sports media across the board, whether it is among twenty-
ENC1101 English Composition I* 4.0 first-century platforms such as virtual reality experiences, game systems, and
BACHELOR’S OBJECTIVE
7 SDV2213 Data Structures and Algorithms 4.0 mobile devices or traditional platforms such as radio and television. You will
explore the fundamentals of understanding audiences, multimedia storytelling, The central goal of the Sportscasting Bachelor of Science degree program is to
GEN242 Linear Algebra 4.0
studio production, and broadcasting for advanced technology. The curriculum provide you a comprehensive grasp of the core elements of sports and media
8 GDD258 Software Engineering 4.0
also provides you with practical opportunities to develop your personal style in storytelling. You will develop refined skills in sports communication and sports
SDV3012 Applied Human-Computer Interaction 3.0 processing, creating, and delivering content. This project-based curriculum will journalism for presenting content through various media platforms. The degree
9 GEN262 Physics 4.0 culminate with the creation and production of your own demo reel to position you program outlines the traits that have defined successful sportscasters and leaders
for your entrance into the industry. throughout the radio, television, and digital eras of sports presentation and
SVB229 Project and Portfolio II: Simulation and Visualization 3.0
translates these characteristics for sportscasters across twenty-first-century sports-
10 SVB239 Project and Portfolio III: Simulation and Visualization 3.0 . media outlets. You will learn the fundamentals of traditional sports storytelling,
Professional Development Seminar II:
SIMC222
Simulation and Visualization*
1.0 such as clear writing and vocal communication, as well as more advanced content-
11 SIM313 Microcontrollers 4.0 creation and studio-production techniques and their applications to emerging
technologies and communication channels.
GDD291 Operating Systems 3.0

12 SIM3073 Simulation and Visualization Software 3.0 Completing this program will enable you to pursue career opportunities in sports
media and sports presentation, including on-air and production positions for
COD3721 Computer Networks 3.0
traditional news networks, digital sports channels, and new and developing
13 SIM3321 Digital Fabrication 4.0
platforms such as video game systems and virtual reality productions.
14 GEN3322 Probability 4.0

SVB349 Project and Portfolio IV: Simulation and Visualization 3.0

15 COD3315 Computer Graphics 3.0

SIM3032 Data Visualization and Modeling 3.0

16 CAP4053 Artificial Intelligence 4.0

SIM4319 Virtual and Augmented Reality 3.0

17 SIM4175 Simulation and Visualization Environments 3.0

HIS3320 Historical Archetypes and Mythology 4.0

18 SVB359 Project and Portfolio V: Simulation and Visualization 3.0

SVB469 Project and Portfolio VI: Simulation and Visualization 3.0

19 SIM4819 Simulation Production 3.0

20 SIMC444 Career Readiness: Simulation and Visualization* 4.0

SVB479 Project and Portfolio VII: Simulation and Visualization 3.0

BACHELOR’S TOTAL CREDIT HOURS: 120


BACHELOR’S TOTAL WEEKS: 80
ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40

84 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 85
Sportscasting Sports Marketing & Media
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months Teams, companies, and organizations in the field of sports business are rapidly The objective of the Sports Marketing & Media Associate of Science degree program
moving into social, mobile, and digital spaces while targeting opportunities to create is to help you develop and refine skills in marketing and technology, which will
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
content, control their messages, generate revenue, and create fan branding. These be valuable for all forms of engagement—communication, revenue generation,
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
businesses are realizing that as the digital universe expands, they can connect with event operations, marketing, and business development—within the field of
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 their respective clients and fan bases in a much more intimate way than has ever sports business. The degree program focuses on ways that you can maximize the
2 BEM1001 Business in the Entertainment and Media Industries 4.0 3 BEM1001 Business in the Entertainment and Media Industries 4.0 been possible. Because of this, the sports-business industry has a universal need connection between fans, teams, brands, and athletes, and you will learn how to
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
for creative professionals who understand and utilize technology and are able to utilize the principles of marketing in a sports-specific context while implementing
communicate the information derived from it. original content on multiple platforms.
3 SCS1101 Introduction to Sportscasting 3.0 5 SCS1101 Introduction to Sportscasting 3.0

4 MCM1203 New Media Tools 4.0 6 SCS2501 Broadcast Writing 4.0


The Sports Marketing & Media curriculum provides opportunities for you to Completing the Sports Marketing & Media Associate of Science degree program
contribute to the new demands of the evolving field of sports business, particularly will enable you to pursue new and emerging entry-level professional pathways
5 SMM3411 Sports Digital Production 4.0 7 MCM1203 New Media Tools 4.0
from a position where digital art, design, communication, distribution, and marketing in the field of sports business, including positions such as marketing coordinator,
6 SCS2501 Broadcast Writing 4.0 8 BUS119 Project and Portfolio I: Personal Branding 3.0 intersect. This curriculum will also provide you with a fundamental understanding marketing analyst, marketing specialist, branding associate, and many others.
BUS119 Project and Portfolio I: Personal Branding 3.0 9 SMM3411 Sports Digital Production 4.0 of how marketing and content creation are becoming more integrated into the
7 HUM1505 Popular Culture in Media 4.0 10 HUM1505 Popular Culture in Media 4.0 everyday operations of sports businesses. Furthermore, the curriculum provides
BACHELOR’S OBJECTIVE
practical, real-time opportunities for you to create, distribute, and market content,
PHY1020 Fundamentals of Physical Science* 4.0 11 PHY1020 Fundamentals of Physical Science 4.0 The objective of the Sports Marketing & Media Bachelor of Science degree program
and includes topics such as social-media marketing, sports-business models, mobile
8 MCM2651 Research in Media Communications 4.0 12 SCB228 Project and Portfolio II: Sportscasting 3.0
technology, sports sales and sponsorships, intellectual property, and leadership and is to help you develop and refine skills in marketing and technology, which will
SCB228 Project and Portfolio II: Sportscasting 3.0 SCS1111 Professional Development Seminar I: Sportscasting 1.0 organizational behavior. This collaborative, project-based curriculum culminates with be valuable for all forms of engagement—communication, revenue generation,
you creating and producing a targeted sports-business proposal for a self-selected event operations, marketing, and business development—within the field of
SCSC111 Professional Development Seminar I: Sportscasting* 1.0 13 MGF1213 College Mathematics 4.0
company such as a team, league, university, or marketer. sports business. The degree program focuses on ways that you can maximize the
9 SCS3201 Vocal Training for Sportscasting I 4.0 14 MCM2651 Research in Media Communications 4.0
connection between fans, teams, brands, and athletes, and you will learn how to
MGF1213 College Mathematics 4.0 15 SCS3201 Vocal Training for Sportscasting I 4.0 utilize the principles of marketing in a sports-specific context while implementing
10 SCB239 Project and Portfolio III: Sportscasting 3.0 16 SCB239 Project and Portfolio III: Sportscasting 3.0 original content on multiple platforms. Completing the Sports Marketing & Media

SCSC222 Professional Development Seminar II: Sportscasting* 1.0 SCS2222 Professional Development Seminar II: Sportscasting 1.0
Bachelor of Science degree program will enable you to pursue new and emerging
entry-level professional pathways in the field of sports business, including positions
11 ENC326 Professional Writing* 4.0 17 MKT2418 Fundamentals of Public Relations 4.0
such as sports event coordinator, sports sales associate, client relations supervisor,
SCS3351 Diversity in Modern Media 3.0 ENC326 Professional Writing 4.0 live events marketing manager, media content producer, and many more.
12 MKT2418 Fundamentals of Public Relations 4.0 18 SCS3401 Vocal Training for Sportscasting II 3.0

13 SCS4621 Broadcast for Advanced Technology I 3.0 19 SCS4621 Broadcast for Advanced Technology I 3.0

SCS3401 Vocal Training for Sportscasting II 3.0 20 SCB348 Project and Portfolio IV: Sportscasting 3.0

14 SCB348 Project and Portfolio IV: Sportscasting 3.0 21 SCS3351 Diversity in Modern Media 3.0

15 MAN3152 Leadership and Organizational Behavior 4.0 22 SCS3521 Advanced Interviewing for Sportscasting 4.0

SCS3521 Advanced Interviewing for Sportscasting 4.0 MAN3152 Leadership and Organizational Behavior 4.0

16 SCB359 Project and Portfolio V: Sportscasting 3.0 23 MCM4429 New Media Formats 4.0

17 MCM4429 New Media Formats 4.0 24 SCB359 Project and Portfolio V: Sportscasting 3.0

BUL3514 Intellectual Property 4.0 25 SCS4111 Advanced Reporting and Practice 4.0

18 SCS4111 Advanced Reporting and Practice 4.0 26 BUL3514 Intellectual Property 4.0

SCB469 Project and Portfolio VI: Sportscasting 3.0 27 SCB469 Project and Portfolio VI: Sportscasting 3.0

19 SMM3112 Sports Business Models 3.0 28 SCS4761 Broadcast for Advanced Technology II 4.0

SCS4761 Broadcast for Advanced Technology II 4.0 SMM3112 Sports Business Models 3.0

20 SCB479 Project and Portfolio VII: Sportscasting 3.0 29 SCB479 Project and Portfolio VII: Sportscasting 3.0

SCSC444 Career Readiness: Sportscasting* 4.0 SCS4444 Career Readiness: Sportscasting 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

86 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 87
Sports Marketing & Media Web Design & Development
Undergraduate Degree Program - Campus & Online Undergraduate Degree Program - Campus & Online

Campus Online OVERVIEW ASSOCIATE’S OBJECTIVE


Chronological Course Schedule by Months Chronological Course Schedule by Months Full Sail University’s Web Design & Development curriculum focuses on the design, The goal of the Web Design & Development Associate of Science degree program is
usability, coding, and programming needed to integrate and deploy modern websites to provide you with the focused knowledge and understanding of web development
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
and web applications. You will begin to unlock the secrets of effective web design and production needed to qualify for entry-level industry positions such as web
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
and development in all of their forms by designing, coding, and publishing standards- designer, developer, and scripter. Additional skills you will acquire in customer
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 based web content for a variety of formats. To develop web- based solutions that are relations will broaden your opportunities for a variety of positions in the industry.
2 BEM1001 Business in the Entertainment and Media Industries 4.0 3 BEM1001 Business in the Entertainment and Media Industries 4.0 dynamic and engaging, you will use industry-standard tools, including modern client-
In addition to technical proficiency and creative development, your education
ENC1101 English Composition I* 4.0 4 ENC1101 English Composition I 4.0
side and server-side languages, relational and nonrelational database structures,
will help you develop critical-thinking, problem-solving, and analytical skills that
and frameworks used in modern web stacks. You will learn to develop content for a
3 MKT210 Introduction to Marketing 4.0 5 MKT210 Introduction to Marketing 4.0 contribute to lifelong learning, providing you with tools to help sustain a long and
wide range of devices, including desktops, laptops, smartphones, tablets, and other
MKT163 Storytelling for Marketing 3.0 6 MKT1414 Marketing Research 4.0
productive professional career in the entertainment and media industries.
branches of the expanding realm of mobile devices. Each of your acquired skills will be
4 MKT1414 Marketing Research 4.0 7 MKT163 Storytelling for Marketing 3.0 used to create real-world projects and develop a well-rounded portfolio. In addition to
IMK241 Fundamentals of Web Design 4.0 8 IMK241 Fundamentals of Web Design 4.0 gaining experience and completing assignments aimed at making you a well-rounded BACHELOR’S OBJECTIVE
web designer and developer, you will also have courses focusing on communication The goal of the Web Design & Development Bachelor of Science degree program is
5 MGF1213 College Mathematics 4.0 9 BUS119 Project and Portfolio I: Personal Branding 3.0
skills, English composition, professional presentation, art history, and how to prepare to provide you with the focused knowledge and understanding of web development
6 BUS119 Project and Portfolio I: Personal Branding 3.0 10 MGF1213 College Mathematics 4.0
yourself to enter the web design and development industry. and production needed to qualify for industry positions such as web designer,
7 ACG3223 Business Accounting 4.0 11 ENC326 Professional Writing 4.0 developer, and programmer. Additional skills you will acquire in customer relations,
ENC326 Professional Writing* 4.0 12 BUS229 Project and Portfolio II: Market Research 3.0 copyright law, and corporate branding will broaden your opportunities for a variety
8 MKT2418 Fundamentals of Public Relations 4.0 13 MKT2418 Fundamentals of Public Relations 4.0 of positions in the industry.

BUS229 Project and Portfolio II: Market Research 3.0 14 MKT3014 Marketing Law and Contracts 4.0 In addition to technical proficiency and creative development, your education
9 MKT3014 Marketing Law and Contracts 4.0 SMM1111
Professional Development Seminar I:
1.0 will help you develop critical-thinking, problem-solving, and analytical skills that
Sports Marketing and Media
Professional Development Seminar I: contribute to lifelong learning, providing you with tools to help sustain a long and
SMMC111 1.0 15 ACG3223 Business Accounting 4.0
Sports Marketing and Media* productive professional career in the entertainment and media industries.
10 MAR239 Project and Portfolio III: Marketing 3.0 16 MAR239 Project and Portfolio III: Marketing 3.0
Professional Development Seminar II: Professional Development Seminar II:
SMMC222 1.0 SMM2222 1.0
Sports Marketing and Media* Sports Marketing and Media
11 SMM3411 Sports Digital Production 4.0 17 SMM3411 Sports Digital Production 4.0

12 SMM3112 Sports Business Models 3.0 18 SMM3112 Sports Business Models 3.0

HUM1505 Popular Culture in Media 4.0 HUM1505 Popular Culture in Media 4.0

13 SMM3563 Social Media Methods 3.0 19 SMM3563 Social Media Methods 3.0

PHY1020 Fundamentals of Physical Science* 4.0 20 SMM349 Project and Portfolio IV: Sports Marketing and Media 3.0

14 SMM3622 Sports Events and Entertainment 3.0 21 SMM3622 Sports Events and Entertainment 3.0

SMM349 Project and Portfolio IV: Sports Marketing and Media 3.0 22 SMM4111 Business Project Management 4.0

15 BUL3514 Intellectual Property 4.0 PHY1020 Fundamentals of Physical Science 4.0

SMM4111 Business Project Management 4.0 23 SMM359 Project and Portfolio V: Sports Marketing and Media 3.0

16 SMM3934 Mobility Technology and Marketing 3.0 24 SMM3934 Mobility Technology and Marketing 3.0

SMM359 Project and Portfolio V: Sports Marketing and Media 3.0 25 SMM4561 Sports Sales and Sponsorship 4.0

17 SMM4561 Sports Sales and Sponsorship 4.0 26 SMM469 Project and Portfolio VI: Sports Marketing and Media 3.0

18 MAN3152 Leadership and Organizational Behavior 4.0 MAN3152 Leadership and Organizational Behavior 4.0

SMM469 Project and Portfolio VI: Sports Marketing and Media 3.0 27 BUL3514 Intellectual Property 4.0

19 SMM4833 Marketing Plans and Campaign Development 4.0 28 SMM4833 Marketing Plans and Campaign Development 4.0

20 BUS479 Project and Portfolio VII: Strategic Proposal 3.0 29 BUS479 Project and Portfolio VII: Strategic Proposal 3.0

SMMC444 Career Readiness: Sports Marketing and Media* 4.0 SMM4444 Career Readiness: Sports Marketing and Media 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64

88 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 89
Web Design & Development Extended Studies
Undergraduate Degree Program - Campus & Online Internship Program - Campus & Online

Campus Online OVERVIEW Campus & Online


Chronological Course Schedule by Months Chronological Course Schedule by Months This program is offered as a free, optional service to qualified students and is Chronological Course Schedule by Weeks
available to any Full Sail University graduate in good standing. Upon successful
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS WEEKS COURSES CREDIT HOURS
completion of the Extended Studies Internship program, a certificate of completion
1 GEN1011 Creative Presentation 3.0 1 GEN1011 Creative Presentation 3.0 6-24 Internship 3-12
Bachelor’s Program

Associate’s Program

Bachelor’s Program

Associate’s Program
is issued. This optional, no-cost internship opportunity represents Full Sail’s effort to
DEP1013 Psychology of Play 3.0 2 DEP1013 Psychology of Play 3.0 continue the expansion of educational services to our students and the industry. TOTAL CREDIT HOURS: 3-12
TOTAL WEEKS: 6-24
2 TEM1001 Technology in the Entertainment and Media Industries 4.0 3 TEM1001 Technology in the Entertainment and Media Industries 4.0

ENC1101 English Composition I* 4.0 4 MAD1100 Discrete Mathematics 4.0 OBJECTIVE


3 MAD1100 Discrete Mathematics 4.0 5 DEV1000 Introduction to Development I 4.0 The Extended Studies Internship Program is designed to give students an
4 DEV1000 Introduction to Development I 4.0 6 DEV2000 Introduction to Development II 4.0 opportunity to apply what they learned during a comprehensive, hands-on working
5 DEV2000 Introduction to Development II 4.0 7 DEV2300 Application Development 4.0 experience in a real-world environment. Participants will gain a solid understanding
Project and Portfolio I: of their chosen field.
6 DEV2300 Application Development 4.0 8 ADF119 3.0
Application Development Fundamentals
Project and Portfolio I:
7 ADF119 3.0 9 ENC1101 English Composition I 4.0
Application Development Fundamentals
ENC2110 Technical Writing* 4.0 10 DEV2700 Application Architecture 4.0

8 DEV2700 Application Architecture 4.0 11 PHY1020 Fundamentals of Physical Science 4.0

DEV1424 Emerging Interface Design 3.0 12 DEV1424 Emerging Interface Design 3.0
Professional Development Seminar I: Professional Development Seminar I:
WDVC111 1.0 WDV1111 1.0
Web Design and Development* Web Design and Development
9 DEV2500 Interface Programming 4.0 13 DEV2318 Interfaces and Usability 3.0

DEV2318 Interfaces and Usability 3.0 14 DEV2500 Interface Programming 4.0

10 PHY1020 Fundamentals of Physical Science* 4.0 15 ENC2110 Technical Writing 4.0

WDD228 Project and Portfolio II: Web Design and Development 3.0 16 WDD228 Project and Portfolio II: Web Design and Development 3.0
Professional Development Seminar II: Professional Development Seminar II:
WDVC222 1.0 WDV2222 1.0
Web Design and Development* Web Design and Development
11 WDD301 Designing for Web Standards I 3.0 17 WDD301 Designing for Web Standards I 3.0

12 WDD312 Design Patterns for Web Programming 3.0 18 WDD312 Design Patterns for Web Programming 3.0

IMK302 Cultural Studies and the Web* 4.0 19 WDD322 Designing for Web Standards II 3.0

13 WDD322 Designing for Web Standards II 3.0 20 WDD338 Project and Portfolio III: Web Design and Development 3.0

STA3026 Statistics 4.0 21 WDD3322 Programming for Web Applications 4.0

14 WDD3322 Programming for Web Applications 4.0 22 WDD311 Applied Design Tools and Interfaces 3.0

WDD338 Project and Portfolio III: Web Design and Development 3.0 STA3026 Statistics 4.0

15 WDD434 Advanced Database Structures 4.0 23 WDD348 Project and Portfolio IV: Web Design and Development 3.0

WDD311 Applied Design Tools and Interfaces 3.0 IMK302 Cultural Studies and the Web 4.0

16 WDD353 Server-Side Languages 4.0 24 WDD434 Advanced Database Structures 4.0

WDD348 Project and Portfolio IV: Web Design and Development 3.0 25 WDD353 Server-Side Languages 4.0

17 WDD442 Advanced Server-Side Languages 4.0 26 WDD442 Advanced Server-Side Languages 4.0

18 WDD4416 Web Application Integration 4.0 27 WDD4416 Web Application Integration 4.0

WDD358 Project and Portfolio V: Web Design and Development 3.0 WDD358 Project and Portfolio V: Web Design and Development 3.0

19 WDD463 Deployment of Web Applications 4.0 28 WDD463 Deployment of Web Applications 4.0

20 WDD468 Project and Portfolio VI: Web Design and Development 3.0 29 WDD468 Project and Portfolio VI: Web Design and Development 3.0

WDVC444 Career Readiness: Web Design and Development* 4.0 WDV4444 Career Readiness: Web Design and Development 4.0

BACHELOR’S TOTAL CREDIT HOURS: 120 BACHELOR’S TOTAL CREDIT HOURS: 120
BACHELOR’S TOTAL WEEKS: 80 BACHELOR’S TOTAL WEEKS: 116
Note: Students must graduate from a Full Sail University degree program before applying for an Internship. Consideration will
ASSOCIATE’S TOTAL CREDIT HOURS: 60 ASSOCIATE’S TOTAL CREDIT HOURS: 60 be granted to Active Students who have successfully completed 50% of their degree program and are in Good Standing
ASSOCIATE’S TOTAL WEEKS: 40 ASSOCIATE’S TOTAL WEEKS: 64 (both academically and financially) with the University. A certificate is awarded upon successful completion of the Extended
Studies Internship Program.

90 FUL L SA I L U NI VE R SI T Y * This specific course is offered online. Please see course description for details.
D E G RE E PRO G RA M S 91
Certificate
PROGRAMS

92 FU LL
FUL L SA I L U NI VER
VE R SIT
SI T Y C E RTI F I C A TE PRO G RA M S 93
3-D Arts Application Development Fundamentals
Undergraduate Certificate Program - Campus & Online Undergraduate Certificate Program - Campus & Online
OVERVIEW Campus & Online OVERVIEW Campus & Online
In the 3-D Arts undergraduate certificate program students will learn fundamental Chronological Course Schedule by Months Technology is prevalent through all areas of our global society and economy, and Chronological Course Schedule by Months
art principles—including scale, proportion, and composition—to develop an its evolution continues to impact how we interact, engage, and conduct business
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
understanding of how to create visual media. Students will expand their skills as worldwide. The need for technology professionals is ever on the rise to build and
1 TEM1001 Technology in the Entertainment and Media Industries 4.0 1 TEM1001 Technology in the Entertainment and Media Industries 4.0

Certificate

Certificate
artists as well as cultivate their abilities in digital 3-D modeling. As a result, students maintain the applications that support our technology-driven lifestyle. Individuals
will be able to block out basic shapes and refine levels of detail as they work toward 2 CGA121 3-D Foundations 4.0 who hold competencies in the realm of application development and product 2 MAD1100 Discrete Mathematics 4.0

the creation of high-resolution media assets. Lastly, the 3-D Arts undergraduate 3 CGA101 Fundamentals of Art I 3.0 interaction as well as the ability to clearly communicate on technical topics within an 3 DEV1000 Introduction to Development I 4.0
certificate program familiarizes students with the career paths and professional 4 DIG1301 Model Creation 4.0
organization are becoming increasingly valuable to a wide range of enterprises. 4 DEV2000 Introduction to Development II 4.0
expectations of 3-D artists as well as the methods, techniques, and technologies of
5 CGA103 Fundamentals of Art II 4.0 In the Application Development Fundamentals undergraduate certificate 5 DEV2300 Application Development 4.0
the production studio.
6 3DA155 Project I: 3-D Arts 2.0
program, students will learn the foundations of application development and 6 ADF155 Project I: Application Development Fundamentals 2.0
computer programming while utilizing industry-standard software development
7 3DA156 Portfolio I: 3-D Arts 1.0 7 ADF156 Portfolio I: Application Development Fundamentals 1.0
OBJECTIVE processes. Students will build their aptitude with technical writing and specialized
TOTAL CREDIT HOURS: 22 communication as well as gain practice with the tools required to enter and begin TOTAL CREDIT HOURS: 23
This undergraduate certificate program provides students with a foundational
TOTAL WEEKS: 28 work in the many industries supported by technology and those who understand it. TOTAL WEEKS: 28
knowledge of 3-D modeling and its workflow processes. The curriculum addresses
technological trends, production studio protocols, important leaders in the field,
and other fundamental industry standards necessary for the field of 3-D arts. OBJECTIVE
Students will build basic skills in hard-surface modeling and materials and explore
The Application Development Fundamentals undergraduate certificate program
the production pipeline of a 3-D artist. Upon completion of this certificate program,
equips students with foundational knowledge of application development. Students
the knowledge and skills gained will enhance the craft and marketability of aspiring
will be introduced to programming basics as well as the software development
3-D modelers.
process. This certificate program provides graduates with the insight needed to
contribute to the development field with experience in code, industry-standard
workflows and documentation, and development essentials.

94 FUL L SA I L U NI VE R SI T Y C E RTI F I CATE PRO G RA M S 95


Audio Arts Audio Production
Undergraduate Certificate Program - Campus & Online Undergraduate Certificate Program - Campus & Online
OVERVIEW Campus & Online OVERVIEW Campus & Online
The Audio Arts undergraduate certificate program introduces students to the Chronological Course Schedule by Months Recent developments in the recording industry have created new opportunities Chronological Course Schedule by Months
knowledge, skills, and attitudes necessary for independent audio creation. The to build upon Full Sail University’s foundational recording curriculum. Changes in
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
certificate’s curriculum encompasses audio basics, music concepts, recording technology have restructured the industry, making audio production the domain
1 AEM1001 Audio Arts in the Entertainment and Media Industries 4.0 1 AEM1000 Audio Arts in the Entertainment and Media Industries 3.0

Certificate

Certificate
technology, audio editing, and sequencing. The program also focuses on of independent recording engineers, editors, vocal specialists, and other
2 AUD1923 Recording Principles 4.0 2 AUD1923 Recording Principles 4.0
professional development training that provides active audio professionals with new craftspeople who work in small facilities and project studios.
3 APR1355 Fundamentals of Music 3.0
techniques that can enhance their capabilities and credentials as well as cultivate 3 AUD2001 Principles of Music 3.0
The Audio Production undergraduate certificate program introduces students to
the skills needed for aspiring audio professionals to enter the audio industry. 4 REC1732 Sequencing Technology 4.0
4 REC1732 Sequencing Technology 4.0 the knowledge, skills, and attitudes necessary to conduct business as independent
5 REC3414 Audio Workstations 4.0
5 REC3414 Audio Workstations 4.0 audio creators. The certificate’s curriculum encompasses audio basics, listening
OBJECTIVE 6 AUD155 Project I: Audio Arts 2.0
skills, recording technology, and sequencing. The program focuses on providing TOTAL CREDIT HOURS: 18
The Audio Arts undergraduate certificate program provides students with a professional development training for active audio professionals who seek to TOTAL WEEKS: 20
7 AUD156 Portfolio I: Audio Arts 1.0
foundational knowledge of the audio production process. Students will be equipped enhance their capabilities and credentials as well as aspiring audio professionals
TOTAL CREDIT HOURS: 22 looking to enter the discipline.
with basic skills in recording, music creation, editing, and sequencing and will be
TOTAL WEEKS: 28
introduced to computer-based project-studio production. Upon completion of this OBJECTIVE
certificate program, the knowledge and skills gained will enhance the craft and
The Audio Production undergraduate certificate program will provide students
marketability of audio professionals.
with a foundational knowledge of the audio production process. Students will be
equipped with basic skills in recording and sequencing as well as an understanding
of computer-based, project-studio production—a rapidly emerging field in the
professional audio industry. Upon completion of this certificate program, the
knowledge and skills gained will enhance the craft and marketability of existing
and aspiring audio professionals alike.

96 FUL L SA I L U NI VE R SI T Y C E RTI F I CATE PRO G RA M S 97


Business Computer Science
Undergraduate Certificate Program - Campus & Online Undergraduate Certificate Program - Campus & Online
OVERVIEW Campus & Online OVERVIEW Campus & Online
The Business undergraduate certificate program’s coursework begins with an Chronological Course Schedule by Months The Computer Science undergraduate certificate curriculum equips students with Chronological Course Schedule by Months
introduction to the fundamentals of business, management, and marketing. a fundamental understanding of computer science through problem-solving in
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
Students will be introduced to methods for collecting and analyzing data to make programming languages. Through the study and application of industry-standard
1 BEM1001 Business in the Entertainment and Media Industries 4.0 1 TEM1001 Technology in the Entertainment and Media Industries 4.0

Certificate

Certificate
business decisions and learn about basic business law concepts, including contracts, practices and object-oriented programming, students will explore the pillars of
legal entities, and liability. Students will also learn how to create a simple portfolio 2 MAN2021 Business Management 4.0 computer science, including logic, algorithms, functions, and control flow. Students 2 MAD1100 Discrete Mathematics 4.0

website to represent their professional skills and showcase samples of their work. 3 MKT210 Introduction to Marketing 4.0 will expand their critical-thinking skills and demonstrate their working knowledge of 3 COP1000 Programming I 4.0

4 ENTB2714 Data Analysis and Reporting 3.0


computer science by participating in an immersive team project in building targeted 4 COP2334 Programming II 4.0
software solutions.
OBJECTIVE 5 BUL2100 Business Law 4.0 5 SDV3111 Systems Programming 4.0

The goal of the Business undergraduate certificate program is to provide students 6 BUS155 Project I: Personal Branding 2.0 6 COS155 Project I: Computer Science 2.0
with foundational knowledge of common business practices. Students will be OBJECTIVE
7 BUS156 Portfolio I: Personal Branding 1.0 7 COS156 Portfolio I: Computer Science 1.0
equipped with basic skills in business management and marketing, as well as an The goal of the Computer Science undergraduate certificate program is to provide
TOTAL CREDIT HOURS: 22 TOTAL CREDIT HOURS: 23
understanding of data analysis and business law. Upon completion of this certificate students with a foundational understanding of computer science. Students will
TOTAL WEEKS: 28 TOTAL WEEKS: 28
program, students will be able to showcase the knowledge and skills they gained in a obtain basic skills and practice with concepts that will be translatable to entry-level
digital portfolio format. positions as quality assurance testers, scripters, and tool developers. In addition
to building introductory programming experience, students in this program will
broaden their technical proficiency as well as creativity in development. The
Computer Science undergraduate certificate program will help students foster
the critical-thinking, problem-solving, and analytical skills required to enter the
computer science and software development industries.

98 FUL L SA I L U NI VE R SITY C E RTI F I CATE PRO G RA M S 99


Creative Writing Digital Marketing
Undergraduate Certificate Program - Campus & Online Graduate Certificate Program - Online
OVERVIEW Campus & Online OVERVIEW Online
The Creative Writing undergraduate certificate program provides students with Chronological Course Schedule by Months Full Sail University’s Digital Marketing Graduate Certificate provides specific Chronological Course Schedule by Months
an expert-curated introduction to character creation, story development, and knowledge that can help you excel in competitive job fields. The certificate is
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
the fundamentals of creative communication. Students will study industry- comprised of several courses taken from our Digital Marketing master’s degree
1 SEM1000 Storytelling in the Entertainment and Media Industries 4.0 1 MAR512 Digital Marketing Fundamentals 3.5

Certificate

Certificate
specific formatting conventions for various applications in the professional arena. program and is offered online to fit the schedule of working industry professionals.
While building their skill set using new media tools and exploring a variety of 2 ECW1224 Creative Skills Development 3.0 A bachelor’s degree is a prerequisite for any of Full Sail’s Graduate Certificates. 2 IMK522 New Media Marketing 3

communication platforms, students will also learn how to create written narrative 3 MCM1203 New Media Tools 4.0 3 DMK512 Advanced Digital Marketing Strategies 3
It’s more important than ever for a marketing professional to understand the
content for distinct commercial audiences. 4 ECW1409 Multimedia Storytelling 3.0 4 DMK662 Digital Analytics and Optimization 3
possibilities and limitations of digital media and how to best employ sound
5 ECW3055 Scriptwriting Techniques 4.0 marketing fundamentals in this rapidly changing technological landscape. The TOTAL CREDIT HOURS:12.5
OBJECTIVE 6 CWR155 Project I: Creative Writing 2.0
courses in the Digital Marketing Graduate Certificate provide an introductory TOTAL WEEKS: 16

The Creative Writing undergraduate certificate program will provide students with exploration of digital marketing methodologies, analytics, marketing analysis,
7 CWR156 Portfolio I: Creative Writing 1.0
fundamental knowledge of the narrative process. Students will be equipped with and new media.
TOTAL CREDIT HOURS: 21
basic skills in character creation and plot development as well as a foundational Through the courses in this Graduate Certificate, you’ll gain the necessary
TOTAL WEEKS: 28
understanding of script creation. Upon completion of this certificate program, foundation to strategically market products and raise brand awareness, giving
students will enhance their craft and be equipped with the knowledge and skills you tools that are crucial to becoming a twenty-first century marketing leader.
needed to strengthen their marketability as writing professionals.

100 FUL L SA I L U NI VE R SITY C E RTI F I CATE PRO G RA M S 101


Film and Video Game Design
Undergraduate Certificate Program - Campus & Online Undergraduate Certificate Program - Campus & Online
OVERVIEW Campus & Online OVERVIEW Campus & Online
The Film and Video undergraduate certificate program immerses students in Chronological Course Schedule by Months The Game Design undergraduate certificate provides students with a fundamental Chronological Course Schedule by Months
the fundamentals of digital video and film production for a variety of outlets. understanding of the structure and rules of gameplay. The curriculum spans the
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
Course topics span digital filmmaking, media tools, scriptwriting, motion-picture study of logic, functions, and algorithms. Applying this foundation in reasoning and
1 FIL1037 History of Motion Picture Arts 4.0 1 TEM1001 Technology in the Entertainment and Media Industries 4.0

Certificate

Certificate
history, and postproduction. By utilizing the latest tools available to today’s organization, students will then explore various game design tools and applications
media developers, students will learn how to create content for online media, 2 FLM1422 Introduction to Film and Video 3.0 to enhance their craft. The study of game design theory, documentation, 2 MAD1100 Discrete Mathematics 4.0

mobile devices, and independent films. Additionally, the Film and Video certificate 3 ECW3055 Scriptwriting Techniques 4.0 playtesting, and programming fundamentals in C# is followed by a game project. 3 GDN1151 Design Tools 4.0
curriculum introduces film and video terminology and production trends to 4 MCM1203 New Media Tools 4.0
In this project, students will develop a C# application that showcases their grasp 4 GDN1232 Introduction to Game Design 4.0
structure students’ understanding of digital content creation and storytelling. of structure and play. This certificate will prime students to recognize the metrics
5 FLM1009 Introduction to Postproduction 4.0 5 GDN1009 Introduction to Programming 3.0
Students will learn the fundamentals of script formatting, structural techniques, and of popular games and will provide them with a C# programming background for
character development as well as basic multimedia platform delivery. A focus will 6 FIL155 Project I: Film and Video 2.0 testing their design ideas. 6 GDN155 Project I: Game Design 2.0

be placed on the elements of postproduction theory and practice, and students will 7 FIL156 Portfolio I: Film and Video 1.0 7 GDN156 Portfolio I: Game Design 1.0
develop problem-solving strategies to apply to the logistical, aesthetic, and technical TOTAL CREDIT HOURS: 22 TOTAL CREDIT HOURS: 22
OBJECTIVE
components of presenting a story. TOTAL WEEKS: 28 TOTAL WEEKS: 28
The Game Design undergraduate certificate program provides students with
foundational knowledge of the workflows used for creating and testing interactive
OBJECTIVE content. Students will gain basic skills in analyzing decision-making in gameplay,
The Film and Video certificate program provides students with foundational using digital tools, and scripting testable algorithms. Upon completion of this
knowledge in digital video and film production relevant to current technology certificate program, students will be equipped to enter the game design industry
and media formats. Students will gain practice with the narrative devices and and pursue roles involving the creation and testing of interactive designs.
terminology of the field, grow creatively, and foster the technical flexibility to adapt
within the entertainment and media industries. The program is designed to develop
students’ formal skill set and prepare them for entry-level positions in the areas of
web video, independent video production, and media creation.

102 FUL L SA I L U NI VE R SITY C E RTI F I CATE PRO G RA M S 103


Information Technology Instructional Design & Technology
Undergraduate Certificate Program - Campus & Online Graduate Certificate Program - Online
OVERVIEW Campus & Online OVERVIEW Online
Skilled information technology professionals are needed within every industry. Chronological Course Schedule by Months Full Sail University’s Instructional Design & Technology Graduate Certificate will Chronological Course Schedule by Months
Common to all information technology professionals is an understanding of how to give you specific knowledge that can help you excel in competitive job fields. The
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
design, build, and troubleshoot the systems that support our everyday technology- certificate is comprised of several courses taken from our Instructional Design &
1 TEM1001 Technology in the Entertainment and Media Industries 4.0 1 EDM533 Visual and Verbal Communication in Instructional Design 3

Certificate

Certificate
enriched lives. Technology Master’s Degree Program and is offered online to fit the schedule of
2 CTI2318 Introduction to Information Security 3.0 working industry professionals. A bachelor’s degree is a prerequisite for any of 2 IDT574 Digital Media and Learning Applications 3
The coursework of the Information Technology undergraduate certificate begins
3 CTI1105 Computer Operating Systems 3.0 Full Sail’s Graduate Certificates. 3 IDT610 Filmmaking Principles for Instructional Design 3
with an introduction to technology and its use in the information technology
industry. Students will gain familiarity with essential concepts such as Windows and 4 CTI2006 Networking Technologies 3.0 Today’s students are digital natives born at a time where technology is integrated 4 EME6227 Game Strategies and Motivation 3

Linux operating systems, networking, server virtualization, and information security 5 CTI1301 Virtual Computing 4.0 into every aspect of their lives. To connect with them, teachers need to create TOTAL CREDIT HOURS: 12
practices. Students will also learn how these technology concepts are applied 6 ITE155 Project I: Information Technology 2.0
innovative and inspirational environments that bridge the gap between traditional TOTAL WEEKS: 16
to systems in the workplace through immersive projects designed to enhance education and the ever-expanding realm of technology and media, to allow students
7 ITE156 Portfolio I: Information Technology 1.0
students’ technical skills and serve to demonstrate their working knowledge of to learn and grow.
integrated cloud systems. TOTAL CREDIT HOURS: 20
TOTAL WEEKS: 28 You’ll learn to utilize media creation tools and technology to create video
presentations, media assets, and more, and you’ll study how to incorporate video
OBJECTIVE games, music, and educational multimedia in your classroom. By engaging today’s

The Information Technology undergraduate certificate program provides students digital natives using the technology they use every day outside the classroom, you’ll

with a foundational knowledge of the information technology industry. Students be able to create a more collaborative atmosphere inside your classroom.

will be equipped with basic skills in troubleshooting technical problems as well


as understanding operating systems, virtualization, networking, and information
security. Upon completion of this certificate program, the knowledge and skills gained
will enhance the marketability of aspiring information technology professionals.

104 FUL L SA I L U NI VE R SITY C E RTI F I CATE PRO G RA M S 105


Intensive English Marketing
Undergraduate Certificate Program - Campus Undergraduate Certificate Program - Campus & Online
MISSION STATEMENT Campus OVERVIEW Campus & Online
The mission of Intensive English is to provide a unique, entertainment centered, Chronological Course Schedule by Months Marketers are in high demand across today’s digital marketing landscape, and Chronological Course Schedule by Months
mobile-learning environment that prepares students for whom English is an common to all marketing professionals is the understanding of how to research,
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
additional language for success in postsecondary academic settings and future analyze, and convey messages to a target audience. The Marketing certificate
1 IEP082 Fundamentals of English Writing 2.0 1 BEM1001 Business in the Entertainment and Media Industries 4.0

Certificate

Certificate
careers in their chosen industry. curriculum is designed to equip students with foundational skills in marketing as
IEP083 Fundamentals of Conversational English 2.0 they build their understanding of business practices. Topics include an overview of 2 MKT210 Introduction to Marketing 4.0

2 IEP084 Reading 1 2.0 business in the entertainment and media industries as well as an exploration of the 3 MKT1414 Marketing Research 4.0
OVERVIEW
IEP085 Listening and Speaking 1 2.0
principles of marketing, branding, and storytelling. Students will gain the strategy 4 MKT163 Storytelling for Marketing 3.0
Full Sail University’s Intensive English program focuses on the language skills tested and technique in order to conduct authentic marketing research and interpret
in university-recognized language proficiency exams. They also introduce students to the 3 IEP086 Writing 1 2.0 5 IMK241 Fundamentals of Web Design 4.0
data to reach actionable solutions. They will also build their skill set for advertising
entertainment and media industry. Students do not need to be proficient in the English IEP087 Grammar 1 2.0 content delivery with an introduction to web design. Students’ project work will 6 BUS155 Project I: Personal Branding 2.0
language to participate. 4 IEP088 Listening and Speaking 2 2.0 be showcased in a digital portfolio they develop, which can demonstrate their 7 BUS156 Portfolio I: Personal Branding 1.0

If you are seeking a way to build your English language skills while preparing for an IEP089 Writing 2 2.0 knowledge and capabilities to potential employers. TOTAL CREDIT HOURS: 22
educational path in entertainment and media, Full Sail’s Intensive English courses can 5 IEP090 Reading 2 2.0
TOTAL WEEKS: 28
teach you English in a creative, immersive way that aligns with your academic goals.
IEP091 Grammar 2 2.0 OBJECTIVE
Over an intensive nine-month period, you will build skills in reading, writing, listening, 6 IEP095 Reading 3 2.0 The Marketing undergraduate certificate program will provide students with the
and speaking using rich multimedia learning tools. You will demonstrate your abilities foundational marketing knowledge and skills that are necessary for roles throughout
IEP093 Grammar 3 2.0
through creative projects and exercises, including movies, songwriting, blogging, the business industry. Upon completion of the Marketing certificate program,
podcasts, art, and more. 7 IEP094 Listening and Speaking 3 2.0
students will have created a professional online presence that can be leveraged in the
IEP092 Writing 3 2.0 pursuit of entry-level pathways in product, brand, and message marketing.
As you learn and create within Full Sail’s diverse facilities, you will explore various
industry branches such as entertainment, art, video games, and business. You will 8 IEP096 Grammar 4 2.0

have opportunities to interact with faculty and students as well as industry guests and IEP099 Writing 4 2.0
graduates, which will enhance your English fluency and comprehension. 9 IEP098 Reading 4 2.0

You will also learn strategies that will enable you to confidently participate IEP097 Listening and Speaking 4 2.0
in additional university programs and areas of academic study. The creative, TOTAL CREDIT HOURS: 36
interdisciplinary approach of the Intensive English courses will immerse you in Full TOTAL WEEKS: 36
Sail’s culture from day one, allowing you to comfortably transition into your next
educational journey.

* This curriculum is tailored for students who want to pursue studies in entertainment and media.
It is not a stand-alone English language program.

106 FUL L SA I L U NI VE R SITY C E RTI F I CATE PRO G RA M S 107


Media Communications Media Strategy
Undergraduate Certificate Program - Online Undergraduate Certificate Program - Campus & Online
OVERVIEW Online OVERVIEW Campus & Online
Skilled communicators are needed within every industry – and especially within Chronological Course Schedule by Months Effective communicators are essential to every industry, from entertainment Chronological Course Schedule by Months
the world of entertainment and media. Communications professionals can wear and media to nonprofits and corporations. All communications professionals
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
many hats – from creating a social media presence to creating a compelling brand must interpret, craft, and relay messages for a variety of audiences. In the Media
1 1 SEM1000 Storytelling in the Entertainment and Media Industries 4.0

Certificate

Certificate
aesthetic – but their common thread is a deep understanding of how to interpret, MCM1001 Introduction to Media Communications and Technologies 4.0 Strategy undergraduate certificate, coursework begins with an introduction to
craft, and relay messages for different audiences. 2 storytelling and communicating through media. Students will gain an understanding 2 MCM1002 Introduction to Media Communications and Technologies 3.0

3 of how aesthetics influence the way people interpret messages as well as how to 3 MCM1401 Aesthetics and Theory of Communications 4.0
In the Media Communications undergraduate certificate, your coursework will begin MCM1203 New Media Tools 4.0
4
strategically create media assets for specific purposes and audiences. Students will 4 MCM1203 New Media Tools 4.0
with an introduction to digital media, as well as the fundamentals of communication.
also practice asset development using a variety of media formats to interact with
You’ll familiarize yourself with new media technology and theories of aesthetics 5 5 MCM2416 Digital Video and Audio Production 4.0
MCM1401 Aesthetics and Theory of Communications 4.0 their audiences, including digital audio, video, and imagery. Students will develop
and communication, and learn the workflow processes involved in creating your 6 familiarity with the professional tools and digital asset-creation methods to prepare 6 MST155 Project I: Media Strategy 2.0
personal brand. 7 for roles in the media industry. 7 MST156 Portfolio I: Media Strategy 1.0
MCM3003 Career Development Skills: Media Communications 4.0
At the heart of good media communications is good storytelling. This program will 8 TOTAL CREDIT HOURS: 22
introduce you to the several narratives found throughout the media industry. You’ll TOTAL CREDIT HOURS: 16 TOTAL WEEKS: 28
OBJECTIVE
learn to appreciate and create an appealing media aesthetic for a variety of digital TOTAL WEEKS: 32
The Media Strategy undergraduate certificate program will provide students with a
formats. Using digital media creation tools, you’ll develop your personal brand and
foundational knowledge of how to communicate a message through media. Students
professional digital presence that will make you stand out to prospective employers.
will be equipped with an understanding of storytelling as well as how to choose and
create media assets that engage a target audience. Upon completion of this certificate
program, aspiring media strategists and content creators will be prepared to seek
entry-level work within the media communications industry.

*
This program is not eligible for financial aid, including Title IV benefits.

108 FUL L SA I L U NI VE R SITY C E RTI F I CATE PRO G RA M S 109


Sportscasting Visual Design
Undergraduate Certificate Program - Campus & Online Undergraduate Certificate Program - Campus & Online
OVERVIEW Campus & Online OVERVIEW Campus & Online
Aspiring sportscasters often dream of working in front of the camera. While positions Chronological Course Schedule by Months The ability to communicate visually is a critical requirement of nearly every Chronological Course Schedule by Months
on screen may be the most obvious roles involved in this arena, a variety of broadcast contemporary industry. Graphics and typography are used to convey ideas, present
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
careers exist behind the scenes, spanning the many departments in production and concepts, and market projects through all types of media. The Visual Design
1 BEM1001 Business in the Entertainment and Media Industries 4.0 1 TEM1001 Technology in the Entertainment and Media Industries 4.0

Certificate

Certificate
content support. The Sportscasting undergraduate certificate program addresses undergraduate certificate program provides students with an introduction to the
the scope of the sportscasting business to help prepare students for a wide range of 2 SCS1101 Introduction to Sportscasting 3.0 language of design and the theories that ground the production of quality visual 2 ART1201 Design and Art Theory 4.0

entry-level positions in the field of sports-content presentation. 3 MCM1203 New Media Tools 4.0 products. Students will gain experience with the tools used in design projects as well 3 DGT101 Graphic Principles I 4.0

4 SMM3411 Sports Digital Production 4.0


as recognize the professional workflow that is adapted to develop creative ideas. 4 DGT201 Graphic Principles II 4.0
In this program, students will learn the fundamentals of sportscasting along with
The program affords students a working perspective on the aesthetics of design and
the key aspects of building a successful on-air personality. Through the curriculum, 5 SCS2501 Broadcast Writing 4.0 5 GRD324 Color Theory 4.0
enables an appreciation for how design plays a part across various media.
students will gain experience writing their own material and performing voice-overs 6 BUS155 Project I: Personal Branding 2.0 6 VSD155 Project I: Visual Design 2.0
for broadcast. The basics of videography as well as tactics in still photography will
7 BUS156 Portfolio I: Personal Branding 1.0 7 VSD156 Portfolio I: Visual Design 1.0
also be outlined. OBJECTIVE
TOTAL CREDIT HOURS: 22 TOTAL CREDIT HOURS: 23
The Visual Design undergraduate certificate program will provide students with
TOTAL WEEKS: 28 TOTAL WEEKS: 28
OBJECTIVE foundational knowledge of design concepts and software. Students will develop
graphical ideas and utilize industry-standard software to bring their ideas to life. The
The Sportscasting undergraduate certificate introduces the fundamental
knowledge and skills gained throughout the Visual Design certificate program will
broadcasting concepts that underpin on-camera and behind-the-scenes work.
enhance students’ ability to develop visual projects for various industries and clients.
Students will produce content that demonstrates an understanding of the broadcast
writing principles learned in the program, including voice-over work executed in a
conversational style. They will also learn the value of developing and maintaining
a strong personal brand in the growing digital landscape surrounding sports
broadcasts. While acquiring a basis in camera operation, students will build their
writing and broadcast aptitudes to seek entry-level roles throughout the areas of the
sportscasting industry.

110 FUL L SA I L U NI VE R SITY C E RTI F I CATE PRO G RA M S 111


Active Duty
Military
TRACKS

112 FUL L SA I L U NI VE R SI T Y A C TI V E D U TY M I LI TA RY TRA C K S 113


Game Design Game Design
Associate’s Degree Program - Online Associate’s Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
The Game Design curriculum is comprised of high-level game design and production The Game Design Associate of Science degree program will focus on the knowledge Chronological Course Schedule by Months
courses that will take you deep into the game development pipeline. You will and understanding of game development necessary to be successful in qualifying
MONTH CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
develop and expand your project and design skills through hands-on exercises for entry-level design and production positions. Completion of this degree program
1
in leadership, team management, game design, and marketing, while learning will greatly enhance your ability to work in the fast-paced environment of a game 2
GEN1011 Creative Presentation 3.0
skills required to advance a career in the game production industry. In addition to studio in an entry-level production role. The curriculum in this program develops
3
strengthening these skills, the Game Design curriculum has foundational courses your project and team-management abilities, production skills, and game design DEP1013 Psychology of Play 3.0
4
focusing on professional writing and mythology. This well-rounded education will knowledge. In addition, this program will give you the mathematical foundations for
5
TEM1001 Technology in the Entertainment and Media Industries 4.0
help you hone leadership, design, and project-management skills in preparation for successful programming and game development. 6
advancing through the game industry. 7
Upon completion of the Game Design Associate of Science degree program, you MAD1100 Discrete Mathematics 4.0
8
will be prepared to qualify for entry-level industry positions in game design,
9
game testing, interactive design, and a variety of other fields in the game and OFF
10
entertainment industries.
11
OFF
12

13
GDN1151 Design Tools 4.0
14

15
GDN1232 Introduction to Game Design 4.0
16

17
GDN1009 Introduction to Programming 3.0
18

19
GDN119 Project and Portfolio I: Game Design 3.0
20

21
OFF
22

23
OFF
24

25
PHY1020 Fundamentals of Physical Science 4.0
26

27
ENC1101 English Composition I 4.0
28

29
GDN2111 Scripting for Designers I 3.0
30

31
GDN2123 Systems Design 4.0 GDN1111 Professional Development Seminar I: Game Design 1.0
32

33
OFF
34

35
OFF
36

37
GDN3232 Building Functional Groups 4.0
38

39
GDN2112 Scripting for Designers II 4.0
40

41
GDN2211 Level Design I 4.0
42

43
GDN228 Project and Portfolio II: Game Design 3.0 GDN2222 Professional Development Seminar II: Game Design 1.0
44

TOTAL CREDIT HOURS: 60


TOTAL WEEKS: 176

114 FUL L SA I L U NI VE R SI T Y A C TI V E D U TY M I LI TA RY TRA C K S 115


Media Communications Media Communications
Associate’s Degree Program - Online Associate’s Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
The Media Communications curriculum at Full Sail University prepares you Dramatic changes in communication and technology have influenced every aspect Chronological Course Schedule by Months
with extensive knowledge to understand and contribute to the field of media of human culture, including family life, politics, business, international relations,
MONTH CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
communications and to use new media communication technologies. You will survey religion, education, entertainment, and recreation. The Media Communications
1
critical approaches to contemporary media-related issues and communication Associate of Science degree program prepares you to recognize, embrace, and 2
GEN1011 Creative Presentation 3.0
theory while working within a project-based learning curriculum. You will be strategically manage the inevitable changes in the media landscape. You will acquire
3
immersed in a supportive environment that fosters the development of the the skills you need to best utilize today’s media, share knowledge and information, DEP1013 Psychology of Play 3.0
4
strategies and skills necessary to succeed in today’s dynamic media industries. The and maximize audience response. You will practice proper research methods, learn
5
SEM1000 Storytelling in the Entertainment and Media Industries 4.0
courses in the Media Communications curriculum are designed to prepare you for a the theories and practices of communication, and learn how to edit for the web. 6
wide variety of careers in media and associated fields where media knowledge and Changes in the media industry are contemplated and reflected throughout the 7
ENC1101 English Composition I 4.0
skills are an integral part of their operations. degree program’s curriculum. 8

9
OFF
10

11
OFF
12

13
MCM1002 Introduction to Media Communications and Technologies 3.0
14

15
MCM1203 New Media Tools 4.0
16

17
MCM1401 Aesthetics and Theory of Communications 4.0
18

19
MED119 Project and Portfolio I: Media Strategy 3.0
20

21
OFF
22

23
OFF
24

25
ART2006 Art History 4.0
26

27
MCM2416 Digital Video and Audio Production 4.0
28

29
MCM2651 Research in Media Communications 4.0
30

31
MCB229 Project and Portfolio II: Media Communications 3.0 MCM1111 Professional Development Seminar I: Media Communications 1.0
32

33
OFF
34

35
OFF
36

37
MGF1213 College Mathematics 4.0
38

39
MCM3855 Graphic Design and Communications 4.0
40

41
MCM2429 Editing for the Web 4.0
42

43 Professional Development Seminar II:


MCB239 Project and Portfolio III: Media Communications 3.0 MCM2222 1.0
44 Media Communications

TOTAL CREDIT HOURS: 60


TOTAL WEEKS: 176

116 FUL L SA I L U NI VE R SI T Y A C TI V E D U TY M I LI TA RY TRA C K S 117


Sports Media & Marketing Sports Media & Marketing
Associate’s Degree Program - Online Associate’s Degree Program - Online
OVERVIEW ASSOCIATE’S OBJECTIVE Online
Teams, companies, and organizations in the field of sports business are rapidly The objective of the Sports Marketing & Media Associate of Science degree program Chronological Course Schedule by Months
moving into social, mobile, and digital spaces while targeting opportunities to create is to help you develop and refine skills in marketing and technology, which will
MONTH CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
content, control their messages, generate revenue, and create fan branding. These be valuable for all forms of engagement—communication, revenue generation,
1
businesses are realizing that as the digital universe expands, they can connect with event operations, marketing, and business development—within the field of 2
GEN1011 Creative Presentation 3.0
their respective clients and fan bases in a much more intimate way than has ever sports business. The degree program focuses on ways that you can maximize the
3
been possible. Because of this, the sports-business industry has a universal need connection between fans, teams, brands, and athletes, and you will learn how to DEP1013 Psychology of Play 3.0
4
for creative professionals who understand and utilize technology and are able to utilize the principles of marketing in a sports-specific context while implementing
5
BEM1001 Business in the Entertainment and Media Industries 4.0
communicate the information derived from it. original content on multiple platforms. 6

The Sports Marketing & Media curriculum provides opportunities for you to Completing the Sports Marketing & Media Associate of Science degree program 7
ENC1101 English Composition I 4.0
8
contribute to the new demands of the evolving field of sports business, particularly will enable you to pursue new and emerging entry-level professional pathways
9
from a position where digital art, design, communication, distribution, and marketing in the field of sports business, including positions such as marketing coordinator, OFF
10
intersect. This curriculum will also provide you with a fundamental understanding marketing analyst, marketing specialist, branding associate, and many others .
11
of how marketing and content creation are becoming more integrated into the 12
OFF
everyday operations of sports businesses. Furthermore, the curriculum provides
13
practical, real-time opportunities for you to create, distribute, and market content, MKT210 Introduction to Marketing 4.0
14
and includes topics such as social-media marketing, sports-business models, mobile
15
MKT1414 Marketing Research 4.0
technology, sports sales and sponsorships, intellectual property, and leadership and 16
organizational behavior. This collaborative, project-based curriculum culminates with 17
MKT163 Storytelling for Marketing 3.0
you creating and producing a targeted sports-business proposal for a self-selected 18

company such as a team, league, university, or marketer. 19


IMK241 Fundamentals of Web Design 4.0
20

21
OFF
22

23
OFF
24

25
BUS119 Project and Portfolio I: Personal Branding 3.0
26

27
MGF1213 College Mathematics 4.0
28

29
ENC326 Professional Writing 4.0
30

31
BUS229 Project and Portfolio II: Market Research 3.0
32

33
OFF
34

35
OFF
36

37
MKT2418 Fundamentals of Public Relations 4.0
38

39 Professional Development Seminar I:


MKT3014 Marketing Law and Contracts 4.0 SMM1111 1.0
40 Sports Marketing and Media

41
ACG3223 Business Accounting 4.0
42

43 Professional Development Seminar II:


MAR239 Project and Portfolio III: Marketing 3.0 SMM2222 1.0
44 Sports Marketing and Media

TOTAL CREDIT HOURS: 60


TOTAL WEEKS: 176


This specific course uses the Florida Statewide Course Numbering System (SCNS).

118 FUL L SA I L U NI VE R SI T Y A C TI V E D U TY M I LI TA RY TRA C K S 119


120 FUL L SA I L U NI VE R SI T Y 121
Cybersecurity Cybersecurity
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Campus Online
The Cybersecurity program prepares information security professionals with the Our goal is to provide you with knowledge and practical skills to prepare you for Chronological Course Schedule by Months Chronological Course Schedule by Months
knowledge and skills needed to protect systems and information against an evolving entry-level industry positions in the field of cybersecurity. In addition to gaining
MONTH CODE COURSES CREDIT HOURS MONTH CODE COURSES CREDIT HOURS
landscape of potential hazards. a foundational understanding of security planning, implementation and system
life cycles, you will understand how to identify threats, respond to incidents, and 1 CYB3011 Introduction to Cryptography 3.0 1 CYB3011 Introduction to Cryptography 3.0

Bachelor’s Degree
Bachelor’s Degree
The program extends an introduction to technology and its use in the information
protect information assets. CYB3215 Identity and Access Management 3.0 ENC2110 Technical Writing 4.0
technology industry and builds to prepare you to apply information security
2 CTI4001 Network Security and Software 4.0 2 CYB3215 Identity and Access Management 3.0
standards and practices to a variety of data systems. You will gain experience with While building your technical proficiency, your education will help you develop
ENC2110 Technical Writing 4.0 3 CYB3311 Security Compliance and Privacy 3.0
the basics and complexities of Windows and Linux operating systems, networking, critical-thinking, problem-solving, and analytical skills that will contribute to lifelong
3 CYB3311 Security Compliance and Privacy 3.0 CYB3355 Threat Intelligence and Defense 3.0
server virtualization, and containers. You will then explore how to apply this learning, providing you with tools to help sustain a long and productive professional
knowledge to develop a comprehensive information security program plan. Through career in the cybersecurity and information technology industries. CYB3355 Threat Intelligence and Defense 3.0 4 CYB349 Project and Portfolio IV: Cybersecurity 3.0

close study of vulnerability assessments, threat detection, incident response, 4 CTI3933 Securing Systems and Data 3.0 5 CTI4001 Network Security and Software 4.0

recovery plans, information assurance, and compliance with applicable rules, the CYB349 Project and Portfolio IV: Cybersecurity 3.0 6 CTI3933 Securing Systems and Data 3.0

curriculum will equip you to execute hands-on projects that reinforce your technical 5 CYB3612 Software Security 3.0 7 CYB3612 Software Security 3.0
skills and their implementation across practical systems and scenarios. STA3026 Statistics 4.0 STA3026 Statistics 4.0

6 CYB3841 Information Assurance and Compliance 3.0 8 CYB359 Project and Portfolio V: Cybersecurity 3.0

CYB359 Project and Portfolio V: Cybersecurity 3.0 9 CYB3841 Information Assurance and Compliance 3.0

7 CYB4381 Threat Protection and Testing 3.0 IMK302 Cultural Studies and the Web 4.0

IMK302 Cultural Studies and the Web 4.0 10 CYB4381 Threat Protection and Testing 3.0

8 CYB469 Project and Portfolio VI: Cybersecurity 3.0 11 CYB4781 Cyber Crime and Incident Response 4.0

9 CYB4781 Cyber Crime and Incident Response 4.0 12 CYB469 Project and Portfolio VI: Cybersecurity 3.0

10 CYB479 Project and Portfolio VII: Cybersecurity 3.0 13 CYB479 Project and Portfolio VII: Cybersecurity 3.0

CYBC444 Career Readiness: Cybersecurity 4.0 CYB4444 Career Readiness: Cybersecurity 4.0

*CREDIT HOURS: 120 *CREDIT HOURS: 120


TOTAL WEEKS: 40 TOTAL WEEKS: 52

*This program is a degree completion program. Entering students must have a related associate degree or higher
level degree and must complete 60 semester hours.

122 FUL L SA I L U NI VE R SI T Y B A C HE LO R PRO G RA M S W I TH C O NC E NTRA TI O NS 123


Bachelor
PROGRAMS with
Concentrations

* Enrollment has not commenced for these programs. Please contact Admissions (407-679-0100) for additional information
regarding the programs offered at Full Sail University.

124 FUL L SA I L U NI VE R SI T Y 125


Audio Arts Audio Arts
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Audio Arts Bachelor of Science program is designed to develop the knowledge Our goal is to provide you with a focused knowledge and understanding of essential
and skills of audio professionals in the entertainment and media industries. The recording arts and audio production skills to enhance your ability to qualify for
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
program focuses on recording arts, music business, and audio production and entry-level industry positions, including audio recordist, project studio engineer,
AUD3011 Fundamentals of Music Business 3.0 APR4111 Advanced Audio Editing Techniques 4.0

Bachelor’s Program

Audio Production
provides students with a strong foundation of academic and hands-on coursework. music editor, digital audio workstation operator, music supervisor, and more. In
After you complete the core Audio Arts curriculum, you will have the opportunity addition to academic mastery, technical proficiency, and creative development, it is ART3006 Art History 4.0 APR4703 Advanced Mixing Techniques 3.0

to choose a concentration in Music Production, Audio Production, Show Production, our goal to help you develop critical-thinking, problem-solving, and analytical skills APR3211 Listening Skills for Audio Professionals 4.0 REC4805 Audio Postproduction 4.0
or Recording Arts. that contribute to lifelong learning, providing you with tools to help sustain a long APR2703 Contemporary Production Techniques 4.0 APR4316 Game Audio Production Techniques 4.0
and productive professional career in the entertainment and media industries.
The Audio Arts curriculum offers threaded project and portfolio courses that ENC326 Professional Writing 4.0 APR3466 Mixing Techniques 3.0
provide you with a relevant and comprehensive project-based learning experience Concentration Course 3.0 AUD3425 Sound Design for Games 3.0
throughout your academic journey. Additionally, a Career Readiness course taken
AUD349 Project and Portfolio IV: Audio Arts 3.0 APR3404 Vocal Techniques 3.0
at the end of the program will provide you with an opportunity to prepare for your
future career. Concentration Course 3.0

Concentration Course 3.0 MPR4416 Audio Engineering Techniques 4.0

Music Production
Concentration Course 3.0 MUH3429 History of Popular Music 3.0

AUD359 Project and Portfolio V: Audio Arts 3.0 MPR4113 Music Genres 4.0

Concentration Course 4.0 MPR4701 Music Production for Media 4.0

Concentration Course 4.0 MPR3311 Musical Arrangement 3.0

AUD469 Project and Portfolio VI: Audio Arts 3.0 MPR3202 Musicianship 3.0

Concentration Course 4.0 MPR3925 Topics in Music Theory 3.0

AUD479 Project and Portfolio VII: Audio Arts 3.0


REC4414 Advanced Audio Workstations 4.0

Recording Arts
RARC444 Career Readiness: Recording Arts 4.0

**TOTAL CREDIT HOURS: 120 REC4805 Audio Postproduction 4.0

TOTAL WEEKS: 40 REC3514 Critical Listening 3.0

APR3466 Mixing Techniques 3.0

REC3132 Principles of Electronics 3.0

REC4901 Session Recording 4.0

REC3125 Vocal Production 3.0

SHP4215 Audio and Visual Technologies 4.0

Show Production
SHP4565 Audio Measurement Systems 4.0

SHP3635 Automated Lighting Technology 3.0

SHP3726 Concert Media Design 3.0

TPA3013 Lighting Concepts and Design 3.0

SHP3712 Live Production Management 3.0

SHP4425 Show Production Systems 4.0

* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University.
** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.

126 FUL L SA I L U NI VE R SI T Y B A C HE LO R PRO G RA M S W I TH C O NC E NTRA TI O NS 127


Business Business
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Business Bachelor of Science program is designed to develop the knowledge Our goal is to provide you with a focused knowledge and understanding of essential
and skills of business professionals in the entertainment and media industries. business and management skills to enhance your ability to qualify for entry-level
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
The program focuses on business management, marketing, and public relations industry positions, including marketing analyst, brand ambassador, promotions
ENC326 Professional Writing 4.0 BUL4300 Business Law 4.0

Bachelor’s Program

Entertainment Business
and provides students with a strong foundation of academic and hands-on manager, public relations assistant, digital marketing strategist, and a variety of
coursework. After you complete the core Business curriculum, you will have the other entertainment business positions in the fields of film, music, digital media, ENTB3033 Data Analysis and Reporting 3.0 MUM3309 Business Technology and Design 3.0

opportunity to choose a concentration in Entertainment Business, Music Business, broadcasting, and gaming. In addition to academic mastery, technical proficiency, DMK473 Digital Analytics and Reporting 4.0 ENTB3485 Entertainment Business Models 3.0
Sports Marketing and Media, or Digital Marketing. and creative development, it is our goal to help you develop critical-thinking, ACG3223 Business Accounting 4.0 BUL3514 Intellectual Property 3.0
problem-solving, and analytical skills that contribute to lifelong learning, providing
The Business curriculum offers threaded project and portfolio courses that MAN3152 Leadership and Organizational Behavior 4.0 ENTB4013 Principles of Business Finance 4.0
you with tools to help sustain a long and productive professional career in the
provide you with a relevant and comprehensive project-based learning experience Concentration Course 3.0 ENTB4623 Principles of Entrepreneurship 4.0
entertainment and media industries.
throughout your academic journey. Additionally, a Career Readiness course taken
EBB349 Project and Portfolio IV: Business 3.0 ENTB3525 Professional Selling 3.0
at the end of the program will provide you with an opportunity to prepare for your
future career. Concentration Course 3.0

Concentration Course 3.0 IMK322 Content Strategy, Development, and Marketing 3.0

Digital Marketing
Concentration Course 3.0 IMK3317 Display Advertising and Email Marketing 3.0

EBB359 Project and Portfolio V: Business 3.0 MKT4014 Marketing Law and Contracts 4.0

Concentration Course 4.0 IMK4410 Mobile and Emerging Technology Marketing 4.0

Concentration Course 4.0 IMK484 Principles of Online Campaign Development 4.0

EBB469 Project and Portfolio VI: Business 3.0 IMK381 Search Engine Optimization 3.0

Concentration Course 4.0 IMK345 Social Media Marketing 3.0

EBB479 Project and Portfolio VII: Business 3.0


MUB481 Artist Management 4.0

Music Business
ENTC444 Career Readiness: Entertainment Business 4.0

**TOTAL CREDIT HOURS: 120 MUB361 Concert Management and Touring 3.0

TOTAL WEEKS: 40 MUM4733 Music Business Marketing 4.0

MUB3311 Music Business Models 3.0

MUM4308 Music Copyright and Publishing 4.0

MUB3513 Music Evaluation for Artists and Repertoire 3.0

MUB3361 Music Retail and Distribution 3.0

MKT4014 Marketing Law and Contracts 4.0

Sports Marketing & Media


SMM4833 Marketing Plans and Campaign Development 4.0

SMM3934 Mobility Technology and Marketing 3.0

SMM3562 Social Media and Sports Marketing 3.0

SMM3112 Sports Business Models 3.0

SMM3622 Sports Events and Entertainment 3.0

SMM4561 Sports Sales and Sponsorship 4.0

* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University.
** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.

128 FUL L SA I L U NI VE R SI T Y B A C HE LO R PRO G RA M S W I TH C O NC E NTRA TI O NS 129


Communications Communications
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Communications Bachelor of Science program is designed to develop the Our goal is to provide you with a focused knowledge and understanding of essential
knowledge and skills of communications professionals in the entertainment writing and communication skills to enhance your ability to qualify for entry-
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
and media industries. The program focuses on transmedia writing, creative level industry positions, including new media strategist, social media manager,
MCM3133 New Media Tools 4.0 ECW3722 Children’s Entertainment 3.0

Bachelor’s Program

Creative Writing
development, and storytelling and provides students with a strong foundation of copywriter, editor, communications specialist, scriptwriter, comic writer, and a
academic and hands-on coursework. After you complete the core Communications variety of other careers in the communications field. In addition to academic MCM3439 Editing for the Web 4.0 ECW4831 Developing New Worlds: Environment and Historical Research 4.0

curriculum, you will have the opportunity to choose a concentration in Media mastery, technical proficiency, and creative development, it is our goal to help you ART3006 Art History 4.0 ECW3521 Game Writing 3.0
Communications or Creative Writing. develop critical-thinking, problem-solving, and analytical skills that contribute to MCM4429 New Media Formats 4.0 ECW3933 Publishing and Distribution 3.0
lifelong learning, providing you with tools to help sustain a long and productive
The Communications curriculum offers threaded project and portfolio courses that HIS3320 Historical Archetypes and Mythology 4.0 ECW4055 Scriptwriting Techniques 4.0
professional career in the entertainment and media industries.
provide you with a relevant and comprehensive project-based learning experience Concentration Course 3.0 ECW3652 Transmedia Writing 3.0
throughout your academic journey. Additionally, a Career Readiness course taken
COM349 Project and Portfolio IV: Communications 3.0 ECW4101 Writing Workshop 4.0
at the end of the program will provide you with an opportunity to prepare for your
future career. Concentration Course 3.0
MCM3312 Advanced Video 3.0

Media Communications
Concentration Course 3.0

Concentration Course 3.0 MCM4431 Aesthetics and Theory of Communications 4.0

COM359 Project and Portfolio V: Communications 3.0 MCM4436 Digital Video and Audio Production 4.0

Concentration Course 4.0 MCM3425 Integrated Marketing 3.0

Concentration Course 4.0 MCM3032 Introduction to Media Communications and Technologies 3.0

COM469 Project and Portfolio VI: Communications 3.0 MCM3319 Media Sociology 3.0

Concentration Course 4.0 WEB4550 Web Design 4.0

COM479 Project and Portfolio VII: Communications 3.0

MCMC444 Career Readiness: Media Communications 4.0

**TOTAL CREDIT HOURS: 120


TOTAL WEEKS: 40

* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University.
** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.

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Computer Science Computer Science
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Computer Science Bachelor of Science program is designed to develop the Our goal is to provide you with a focused knowledge and understanding of essential
knowledge and skills of technologists in the entertainment and media industries. information technology and computing skills to enhance your ability to qualify for
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
The program focuses on database structures, database systems, and networking entry-level industry positions. Depending on your concentration, these may include
WDD434 Advanced Database Structures 4.0 CTI3323 Cloud Management Platforms 3.0

Bachelor’s Program

Information Technology
technologies and provides students with a strong foundation of academic and server administrator, application-systems specialist, hardware technician, mobile
hands-on coursework. After you complete the core Computer Science curriculum, application designer, mobile application developer, web designer, web developer, CTI3622 Database Systems 3.0 CTI4201 Information Management and History 4.0

you will have the opportunity to choose a concentration in Mobile Development, and a variety of other positions in the entertainment, media, and information STA3026 Statistics 4.0 CTI4021 Information Storage Fundamentals 4.0
Web Design and Development, or Cloud Technologies. technology industries. In addition to academic mastery, technical proficiency, and CTI3231 Data Storage Systems 3.0 CTI3318 Introduction to Information Security 3.0
creative development, it is our goal to help you develop critical-thinking, problem-
The Computer Science curriculum offers threaded project and portfolio courses that ART3006 Art History 4.0 CTI4751 Software-Driven Data Centers 4.0
solving, and analytical skills that contribute to lifelong learning, providing you with
provide you with a relevant and comprehensive project-based learning experience Concentration Course 3.0 CTI3561 Systems Performance and Capacity Management 3.0
tools to help sustain a long and productive professional career in the entertainment
throughout your academic journey. Additionally, a Career Readiness course taken
and media industries. TEC349 Project and Portfolio IV: Computer Science 3.0 CTI3007 Virtualization Technologies 3.0
at the end of the program will provide you with an opportunity to prepare for your
future career. Concentration Course 3.0
MDV3550 Apple Programming Language 3.0

Mobile Development
Concentration Course 3.0

Concentration Course 3.0 DEV3328 Interfaces and Usability 3.0

TEC359 Project and Portfolio V: Computer Science 3.0 MDV4810 Java 4.0

Concentration Course 4.0 MDV4630 Mobile Development Frameworks I 4.0

Concentration Course 4.0 MDV4730 Mobile Development Frameworks II 4.0

TEC469 Project and Portfolio VI: Computer Science 3.0 MDV3851 Mobile Development Frameworks III 3.0

Concentration Course 4.0 MDV3111 Mobile User Experience 3.0

TEC479 Project and Portfolio VII: Computer Science 3.0


WDD411 Applied Design Tools and Interfaces 4.0

Web Design &


Development
COSC444 Career Readiness: Computer Science 4.0
WDD312 Design Patterns for Web Programming 3.0
**TOTAL CREDIT HOURS: 120
TOTAL WEEKS: 40 WDD301 Designing for Web Standards I 3.0

WDD322 Designing for Web Standards II 3.0

DEV3328 Interfaces and Usability 3.0

WDD4322 Programming for Web Applications 4.0

WDD453 Server-Side Languages 4.0

* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University.
** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.

132 FUL L SA I L U NI VE R SI T Y B A C HE LO R PRO G RA M S W I TH C O NC E NTRA TI O NS 133


Interactive Technology Interactive Technology
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Interactive Technology Bachelor of Science program is designed to develop Our goal is to provide you with a focused knowledge and understanding of essential
the knowledge and skills of coding professionals in the entertainment and media programming, engineering, and development skills to enhance your ability to qualify
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
industries. The program focuses on programming, human-computer interaction, for entry-level industry positions. Depending on your concentration, these may
GEN3322 Probability 4.0 SDV4213 Data Structures and Algorithms 4.0

Bachelor’s Program

Computer Science
and various engineering concepts and provides students with a strong foundation include simulation and visualization engineer, software engineer, UI developer,
of academic and hands-on coursework. After you complete the core Interactive computer applications engineer, game programmer, tool builder, engine builder, COD3412 Digital Logic 4.0 COD3622 Information and Database Systems 3.0

Technology curriculum, you will have the opportunity to choose a concentration in artificial-intelligence programmer, interface programmer, network programmer, and GDD393 Operating Systems 3.0 SDV3102 Machine Intelligence Systems 3.0
Computer Science, Game Development, Game Design, or Simulation and Visualization. a variety of other positions in the entertainment and media industries. In addition COD3511 Computer Organization and Architecture 3.0 SDV3327 Software Architecture 3.0
to academic mastery, technical proficiency, and creative development, it is our goal
The Interactive Technology curriculum offers threaded project and portfolio CTI3622 Database Systems 3.0 SDV4719 Software Integration 4.0
to help you develop critical-thinking, problem-solving, and analytical skills that
courses that provide you with a relevant and comprehensive project-based learning Concentration Course 3.0 SDV4617 Software Prototyping 4.0
contribute to lifelong learning, providing you with tools to help sustain a long and
experience throughout your academic journey. Additionally, a Career Readiness
productive professional career in the entertainment and media industries. COD349 Project and Portfolio IV: Interactive Technology 3.0 SDV3733 Software Test and Quality Assurance 3.0
course taken at the end of the program will provide you with an opportunity to
prepare for your future career. Concentration Course 3.0
GDN4331 Game Design I 4.0

Game Design
Concentration Course 3.0

Concentration Course 3.0 GDN3241 Game Design II 3.0

COD359 Project and Portfolio V: Interactive Technology 3.0 GDN3842 Game Development 3.0

Concentration Course 4.0 GDN3341 Game Mechanics 3.0

Concentration Course 4.0 GDN3920 Game Systems Integration 3.0

COD469 Project and Portfolio VI: Interactive Technology 3.0 GDN4632 Level Design 4.0

Concentration Course 4.0 GDN4741 World Building 4.0

COD479 Project and Portfolio VII: Interactive Technology 3.0


CAP4053 Artificial Intelligence 4.0

Game Development
GDVC444 Career Readiness: Game Development 4.0
COD3511 Computer Organization and Architecture 3.0
**TOTAL CREDIT HOURS: 120
TOTAL WEEKS: 40 SDV4213 Data Structures and Algorithms 4.0

GDD479 Engine Development 4.0

GDD383 Game Architecture 3.0

GDD3319 Game Integration 3.0

GDD3317 Game Prototyping 3.0

SIM3032 Data Visualization and Modeling 3.0

Simulation &
Visualization
SIM3321 Digital Fabrication 3.0

SIM4318 Discrete and Continuous Simulation 4.0

SIM412 Microcontrollers 4.0

SIM4175 Simulation and Visualization Environments 4.0

SIM3002 Simulation and Visualization Software 3.0

SIM3819 Simulation Production 3.0

* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University.
** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.

134 FUL L SA I L U NI VE R SI T Y B A C HE LO R PRO G RA M S W I TH C O NC E NTRA TI O NS 135


Visual Arts Visual Arts
Bachelor of Science Completion Program - Campus & Online Bachelor of Science Completion Program - Campus & Online
OVERVIEW OBJECTIVE
Program Core Courses Program Concentrations
The Visual Arts Bachelor of Science program is designed to develop the knowledge Our goal is to provide you with a focused knowledge and understanding of essential
and skills of visual art professionals in the entertainment and media industries. design and media production skills to enhance your ability to qualify for entry-level
CODE COURSES CREDIT HOURS CODE COURSES CREDIT HOURS
The program focuses on design and art theory, storytelling, and various aspects of industry positions. Depending on your concentration, these may include graphic
FIL3334 History of Motion Picture Arts 3.0 DGT412 3-D Arts 4.0

Bachelor’s Program

Digital Arts & Design


media production and provides students with a strong foundation of academic and designer, animator, independent filmmaker, cinematographer, art director, assistant
hands-on coursework. After you complete the core Visual Arts curriculum, you will director, production manager, and other various positions in the visual arts. In DGT346 Digital Audio and Video 3.0 DGT333 3-D for Motion Design 3.0

have the opportunity to choose a concentration in Computer Animation, Graphic addition to academic mastery, technical proficiency, and creative development, it is VIC3003 History of Visual Communication 4.0 DGT363 Editing Digital Video 3.0
Design, Game Art, Digital Arts and Design, Digital Cinematography, or Film. our goal to help you develop critical-thinking, problem-solving, and analytical skills GRA3116 Shading and Lighting 4.0 DGT301 Graphic Principles I 3.0
that contribute to lifelong learning, providing you with tools to help sustain a long
The Visual Arts curriculum offers threaded project and portfolio courses that HIS3320 Historical Archetypes and Mythology 4.0 DGT3371 Graphic Principles II 3.0
and productive professional career in the entertainment and media industries.
provide you with a relevant and comprehensive project-based learning experience Concentration Course 3.0 DGT441 Motion Graphics 4.0
throughout your academic journey. Additionally, a Career Readiness course taken
3DA349 Project and Portfolio IV: Visual Arts 3.0 DGT432 Typography and Page Layout 4.0
at the end of the program will provide you with an opportunity to prepare for your
future career. Concentration Course 3.0

Concentration Course 3.0 DCN3656 Art Design and Location Shooting 3.0

Digital Cinematography
Concentration Course 3.0 DCN4107 Composition and Visual Design 4.0

3DA359 Project and Portfolio V: Visual Arts 3.0 FLM368 Directing 3.0

Concentration Course 4.0 DCN3111 Film Criticism 3.0

Concentration Course 4.0 FLM377 Fundamentals of Production I 3.0

3DA469 Project and Portfolio VI: Visual Arts 3.0 FLM478 Fundamentals of Production II 4.0

Concentration Course 4.0 DCN4317 Location Lighting 4.0

3DA479 Project and Portfolio VII: Visual Arts 3.0


DCN4107 Composition and Visual Design 4.0

Film
DADC444 Career Readiness: Digital Arts and Design 4.0

**TOTAL CREDIT HOURS: 120 DCN3111 Film Criticism 3.0

TOTAL WEEKS: 40 FLM3421 Film Positions I 3.0

FLM3422 Film Positions II 3.0

FLM377 Fundamentals of Production I 3.0

FLM478 Fundamentals of Production II 4.0

ECW4055 Scriptwriting Techniques 4.0

CGA333 2-D Animation 3.0

Game Art
CGA4111 3-D Animation 4.0

CGG451 Art Creation for Games 4.0

CGG3555 Environment Art 3.0

CGG333 Game Animation 3.0

DIG4301 Model Creation 4.0


Program Concentrations
DIG3395 Motion Capture 3.0

CODE COURSES CREDIT HOURS

SHP4215 Audio and Visual Technologies 4.0 GRD354 Creating Brand Experience 3.0

Computer Animation

Graphic Design
SHP4565 Audio Measurement Systems 4.0 DGT301 Graphic Principles I 3.0

SHP3635 Automated Lighting Technology 3.0 DGT3371 Graphic Principles II 3.0

SHP3726 Concert Media Design 3.0 GRD4411 Interactive Editorial Design 4.0

TPA3013 Lighting Concepts and Design 3.0 DGT472 Interactive Media Design and Usability 4.0
* Enrollment has not commenced for this program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University. SHP3712 Live Production Management 3.0 GRD356 Logos and Symbols 3.0
** The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.
SHP4425 Show Production Systems 4.0 DGT432 Typography and Page Layout 4.0

136 FUL L SA I L U NI VE R SI T Y B A C HE LO R PRO G RA M S W I TH C O NC E NTRA TI O NS 137


Course
DESCRIPTIONS

138 FU LL
FUL L SA I L U NI VER
VE R SIT
SI T Y C O U RS E D E S C RI PTI O NS 139
Course Descriptions

CGA2112 GDD245 MCM3323 WDD434 BUL5629 SCS3521 DGT441 FLM4419


3-D Animation I 3-D Content Creation Advanced Audio Advanced Advanced Entertainment Advanced Interviewing Advanced Motion Graphics Advanced Production II
The 3-D Animation I course introduces The 3-D Content Creation course explores In the Advanced Audio course, students will Database Structures Law† for Sportscasting The Advanced Motion Graphics course The Advanced Production II course is an
students to the tools used in 3-D software techniques used in the professional game explore technologies and techniques for teaches students advanced techniques of intensive workshop course in which students
The Advanced Database Structures course This course explores advanced topics related The Advanced Interviewing for Sportscasting
to create and refine animation, adhering industry to create and render content for producing and manipulating digital audio motion-graphics creation by building on will complete their individual projects within
continues instruction in database table to entertainment law, with an emphasis on course presents the vital elements and
to the established twelve principles of real-time 3-D games. Topics covered include for a variety of digital media applications. concepts learned in the Motion Graphics their areas of specialization. Each assembled
structures and expands on the concepts entertainment contracts and intellectual professional practices needed to conduct
animation. Through various technical and geometry, lighting, shading, texturing, the The course covers desktop digital audio course. This course emphasizes problem crew will continue to work together on their
taught in the Database Structures course. property protection. Students explore, insightful and successful interviews.
creative exercises, student will explore rendering pipeline, the content-creation asset creation, editing and restoration, solving and continues to examine the individual projects with the support and
Students will examine advanced database through lectures and case studies, how Interview preparation and execution
the foundations of physics, weight and pipeline, animation, and level editors. and the application of digital audio to production-timeline and graphical mentorship of film faculty.
design in order to gain a full understanding the digital revolution has impacted the strategies are broken down through step-
movement, and timing. The curriculum’s Student assignments include creating multimedia, broadcast, and other forms of requirements of a motion-graphics project Total credit hours 4.0
of its nature and scope. This course entertainment industry and learn strategies by-step instruction, preparing students
focus on strong, exaggerated poses and and animating content with 3-D modeling interactive media. Students will combine by demonstrating the manipulation of Course length 4 weeks
emphasizes designing databases to create for protecting and exploiting rights within to thrive in any interview situation—from
textured motion will provide students with a software and using a level editor to create digital audio asset production skills with designed assets in a studio environment.
web applications that are frequently used the digital domain, with a focus on the sit-down, long-form interviews to short,
strong basis for future work in animation. environments for use in a commercial effective storytelling to produce captivating Students will gain a thorough understanding
within the industry. role that entertainment law has played three-question sideline formats. Through
Total credit hours 4.0 game engine. audio media. of advanced techniques as they continue to
Total credit hours 4.0 in the industry’s evolution. Students also analyzing real-world examples, students GDM603
Course length 4 weeks Total credit hours 3.0 Total credit hours 3.0 explore special effects, image compositing,
Course length 4 weeks have the opportunity to understand the will identify critical strategies used in
Course length 4 weeks Course length 4 weeks impact of entertainment law on their the industry. Students will be challenged
and motion graphics. Advanced
GDM655
specific entertainment field and examine to practice and hone their skills and Total credit hours 4.0 Production Techniques
CGA3112 how evolving trends are affecting the adaptability in various simulated and Course length 4 weeks
Building on knowledge and skills gained in
DGT333 APR4111 Advanced Design Workshop way contracts are structured within their authentic interviewing scenarios.
earlier production courses, the Advanced
3-D Animation II respective industry sector.
3-D for Motion Design Advanced Audio The ability to rapidly evaluate and iterate Total credit hours 4.0 Production Techniques course highlights
The 3-D Animation II course explores upon design choices is a vital part of Total credit hours 3.5 Course length 4 weeks DCN4365 the research and practice of production
advanced animation techniques through The 3-D for Motion Design course leads Editing Techniques the development process and a critical Course length 4 weeks techniques and methodologies—both
applying the principles of animation in 3-D students through the methods and Advanced Post and
Nonlinear editing and DSP-based effects aptitude of any game designer. To develop traditional and contemporary—focusing on
software. Students’ work will concentrate on techniques of animating virtual objects
processing are essential components this marketable skill set, students in the APR4703
Story Development those deployed in software production and
creating strong poses and furthering their and environments using industry-leading Advanced Design Workshop course will
of contemporary audio production. The CGG443 The Advanced Post and Story Development project management. The curriculum offers
skill set into more nuanced areas of polishing software and hardware. In this course,
Advanced Audio Editing Techniques course devise multiple prototypes, providing Advanced course introduces students to advanced insight into the various game organization,
and refinement of their compositions. This students will be introduced to the principles
covers sophisticated computer-based audio them the opportunity to hone the rapid Advanced Game Characters Mixing Techniques editing techniques that can have a profound internal hierarchy, and operations unique
course will build on prior concepts and offer of animating three-dimensional computer prototyping skills they have cultivated
editing as used by top artists and engineers. The Advanced Game Characters course effect upon the mood and pacing of a story. to companies that students may encounter
more refined workflow models and greater graphics. Their rendered 3-D animations will In the Advanced Mixing Techniques course,
Building on prior knowledge of digital audio throughout the degree program. They will expands on sculpting techniques to Students will learn how asset considerations, in the field. Students will conduct applied
levels of design complexity. be incorporated with 2-D assets in students’ students will refine their mixing skills as
recording, students will learn to apply also create and evaluate novel systems of complete a full game character. Students nesting video, unique transition creation, research to demonstrate their grasp of the
motion-graphics projects. they work with more complex material,
Total credit hours 4.0 their workstation skills in larger and more mechanics for a variety of game genres and will create production-ready characters that compositing, and timeline management management, workflow, and documentation
higher track counts, and a wide range of
Course length 4 weeks Total credit hours 3.0 complex projects in editing. platforms of release. include cloth, gear, and other elements that along with proper audio placement play key of projects using modern administrative
styles. The course examines optimizing the
Course length 4 weeks Total credit hours 3.5 make game characters unique. Students roles in visual storytelling. tools and systems.
Total credit hours 4.0 mixing environment, mixing styles, mixing
Course length 4 weeks Course length 4 weeks will focus on realism while adhering to Total credit hours 4.0 Total credit hours 3.5
strategies, aesthetics, and advanced signal
DGT312 game-engine constraints by building correct Course length 4 weeks Course length 4 weeks
processing. Common problems encountered
CGA121 topology and materials.
3-D Arts by mix engineers will be discussed, along
3-D Foundations REC4414 DMK512 Total credit hours 3.0 with creative solutions.
The 3-D Arts course introduces students Course length 4 weeks
Total credit hours 4.0 FLM4418 SCS4111
to the principles of three-dimensional The 3-D Foundations course familiarizes Advanced Advanced Digital
computer graphics and design. Students students with the fundamentals of creating Course length 4 weeks Advanced Production I Advanced Reporting
Audio Workstations Marketing Strategies
will explore the methods and techniques 2-D and 3-D computer graphics. Students
of modeling and texturing using industry- will learn the interface and controls of The Advanced Audio Workstations course The Advanced Digital Marketing Strategies MDV3325 The Advanced Production I course is and Practice
Course addresses all of the marketing an intensive workshop course in which
leading software and hardware. The industry-standard software applications provides students with an opportunity to Advanced Interface Design In the Advanced Reporting and Practice
strategies that are particular to this students will form a crew in their area of
rendered 3-D models can be further as they develop basic animation skills expand their knowledge and skills in digital course, students will utilize audio and
extremely competitive digital arena. The The Advanced Interface Design course specialization. Each crew will then create and
used to enhance the students’ motion- that prepare them for the more advanced audio-workstation theory and techniques. video equipment to gather and report
goal of this course is to identify the many explores the design philosophies of complete the development, preproduction,
graphics projects. courses later in their program. Within this course, students will apply their news for radio, television, and digital
components of digital marketing and to modern mobile applications with a focus on and production processes of their individual
workstation skills to highly specialized outlets. Students will produce and edit
Total credit hours 4.0 Total credit hours 4.0 navigational constructs and visual language. projects with mentorship and support from
concepts and procedures such as advanced examine each one of these component’s television and web news reports under the
Course length 4 weeks Course length 4 weeks This course challenges students to consider film faculty.
synchronization, surround production, data unique marketing approach. This course pressure of deadlines, both for taped and
explores the following: affiliate marketing, the design process from both functional and Total credit hours 4.0
compression and encoding used for DVDs, live performances.
email marketing, global marketing, social visual points of view to deliver immersive Course length 4 weeks
and multichannel feature films. Total credit hours 4.0
media marketing, and search engine experiences for the end user.
Total credit hours 4.0 Course length 4 weeks
marketing. A thorough understanding of Total credit hours 3.0
Course length 4 weeks
each one of these aspects is necessary Course length 4 weeks
to cultivate a successful digital marketing
campaign. Advanced topics are discussed
within each type of marketing strategy,
and companion case studies align with the
course content.
Total credit hours 3.0
Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

140 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 141


Course Descriptions

IMK622 SHP4125 CWM680 MBG551 MDV3852 DEV2700 SDV3012 DCN3656


Advanced Search Advanced Show Advanced Visual Storytelling Agile Software Engineering Android Development II Application Architecture Applied Human- Art Design and
Engine Optimization Production Systems In the Advanced Visual Storytelling course, Students in the Agile Software The Android Development II course explores The Application Architecture course Computer Interaction Location Shooting
students will create visual representations Engineering Course will demonstrate their the deep-device integration required to concentrates on development architecture
The Advanced Search Engine Optimization In the Advanced Show Production Systems The Applied Human-Computer Interaction The Art Design and Location Shooting
of their stories and scripts. The course understanding of the software process develop mobile applications on the Android and industry best practices. Students
Course builds on previous course content course, sound-reinforcement concepts course explores human-computer course introduces students to the artistic
exposes students to all stages of the structure, scheduling, risk management, platform. Students will utilize device will apply programming fundamentals
and expands into strategic approaches for and technical skills related to live-event interaction (HCI) from an interdisciplinary considerations of using location venues for
production process—from development process models, and benefits of Agile hardware, advanced operating-system using modern development models
search engine optimization (SEO). Organic production are fine-tuned. This course also perspective, utilizing concepts from production. This course challenges students
to preproduction, production, and Development with an emphasis on integration, and platform conventions to that encourage modular design and
search methods, directory listings, and paid opens new career paths to students by computer science, design, and psychology. to look at set choices and production venues
postproduction. Students will construct a mobile applications. Students will apply build immersive mobile applications. highly maintainable code. Emphasis
placement tactics are analyzed for their exposing them to opportunities in audio- Topics covered will include input/output through the logistical needs of the camera.
production treatment of a previous creative the principles of software engineering to Total credit hours 3.0 is placed on application extendability
effectiveness in attaining search-marketing system design, system gain structure, devices, mobile-device constraints, universal Students will focus on the decision-making
work and draft the final production script. design and to satisfy the requirements of Course length 4 weeks and scalability utilizing proper data and
goals. New trends in search engine networking, and installation. Students will design, interaction styles, cognitive load, process to align a script with location
They will then move into the next stages stakeholders and synthesize these concepts software architecture.
marketing and search engine optimization learn in-ear monitor system setup and and information processing. Students scouting and art direction.
of production and prepare a call sheet, with emerging technology and trends in Total credit hours 4.0
are explored through course curriculum mixing techniques and develop listening will discover emergent technologies in Total credit hours 3.0
produce the visual creative work, and edit software engineering for innovation and Course length 4 weeks
and case studies. Additional inherent skills for engineering. Students will then CGA462 HCI research, learn how to conduct HCI Course length 4 weeks
the final project. process improvement.
complexities of the Internet are examined apply these skills in labs by mixing live research and analyze human-computer
that impact the development of effective multitrack recordings made by previous Total credit hours 4.0 Total credit hours 3.0 Animation Production informatics, and be able to apply derived
search engine optimization practices, program students. Students will also interact Course length 4 weeks Course length 4 weeks The Animation Production course develops DEV2300 recommendations to software development
ART2006
for example, websites with abundant with performers during live performance students’ ability to plan, coordinate, and through appropriate user-interface design.
content, advanced technology, and more labs scheduled throughout the course. study assets, using traditional methods to Application Development By the end of the course, students will Art History*
personalization capabilities. Total credit hours 4.0 MCM1401 GDN3361 demonstrate their learned strengths as 3-D The Application Development course learn how to build accessible and efficient
The Art History course surveys influential
Total credit hours 3.0 Course length 4 weeks artists. Working from photograph and video cultivates the foundational skills that are interfaces through the application of
Aesthetics and Theory Analytics and works of art and architecture in the
Course length 4 weeks reference, students will explore and develop needed in a developer’s arsenal. Students HCI principles.
Western tradition, from the prehistoric
of Communications* Decision-Making characters, environments, vehicles, rigs, and will explore parameters of collections and Total credit hours 3.0 to the postmodern. Students will study
animation ideas. Students will learn to use data structures and study development Course length 4 weeks
MCM3312 In the Aesthetics and Theory of Performance in collaborative environments architecture, painting, sculpture, and
high-quality references and artistic studies techniques that provide for application
WDD442 Communications course, students will is driven by the decisions of individual other media in their cultural and historical
Advanced Video consider the important role aesthetics agents. These decisions are best made
to create production blueprints. extendability and scalability while
contexts. They will understand and discuss
Advanced Server- The Advanced Video course covers plays in engaging and appealing to an when informed by real-world data and Total credit hours 3.0 addressing the functional requirements of a
MBG531 these works from various social perspectives
given application.
Side Languages techniques and concepts of producing and audience. The course examines the theories applied through a scientific process. The Course length 4 weeks to recognize, analyze, and value artistic
editing digital video. The concept of visual of sight, sound, and motion as applied to Analytics and Decision-Making course Total credit hours 4.0 Approaches to Game Design expressions, functions, and effects. Works
The Advanced Server-Side Languages
storytelling will be explored and analyzed the design of communication products for guides students through evaluating Course length 4 weeks Students in the Approaches to Game Design of art will be explored as aesthetic and
course reinforces and builds upon concepts
within various media applications to different media formats. Students will learn common metrics that game studios use MDV3550 Course will use the theoretical background material objects as well as cultural artifacts
and principles outlined in the Server-Side
demonstrate the importance of constructing strategies for creative composition and will as well as offers techniques for decision- drawn from a wide variety of arts and and forces. This course provides a solid
Languages course. Students will expand on Apple
a fully developed idea using images. This consider the psychological and physiological making through ideal and less favorable WDD311 sciences disciplines to define and refine their foundation in art and design, allowing
the foundation concepts taught in that class
by developing even more robust dynamic
course reviews the process of video editing implications of images. The course also operating conditions. Programming Language capstone game idea using techniques for students to think critically about the visual
throughout the entire development of a examines the differences in aesthetics Applied Design Tools fostering interactivity and playercentered arts, media, and architecture.
content and applications. This course Total credit hours 3.0 The Apple Programming Language course
teaches students how to write advanced
media project. There is an emphasis on across cultures and how these differences Course length 4 weeks focuses on application development utilizing and Interfaces game play. Students will also apply Total credit hours 4.0
image sequencing and story continuity and impact professional media projects. their knowledge of design frameworks, Course length 4 weeks
code that will be used to create dynamic web Apple mobile operating-system standards. The Applied Design Tools and Interfaces
the use of visual effects, color correction, Total credit hours 4.0 motivational strategies, decision-making,
applications that are frequently used within In this course, students will investigate core course focuses on combining the knowledge
media management, narration, and industry Course length 4 weeks flow theory, community building, game
the industry. MDV3831 object-oriented programming concepts of graphic-design software with the theories
terminology. Students will apply these theory, mechanics and balancing and
Total credit hours 4.0 such as encapsulation, inheritance, of web usability and interface creation. CAP4053
concepts to a digital video project using Android Development I and polymorphism. Students will use industry-standard graphic-
emergent phenomena to course-related
Course length 4 weeks technical skills that promote production programming projects. Artificial Intelligence
IMK444 The Android Development I course builds Total credit hours 4.0 design applications and prototype interface
value and showcase effective storytelling. Total credit hours 3.0
upon the fundamentals covered in Google Course length 4 weeks designs while adhering to interface-usability In the Artificial Intelligence course, students
Total credit hours 3.0 Affiliate Marketing Programming Language to enable students guidelines. This course explores functional Course length 4 weeks will learn techniques for designing and
REC4735 Course length 4 weeks In the Affiliate Marketing course, students to construct applications that utilize the interface theory and design principles for creating lifelike and intelligent behaviors
Advanced Session Recording will examine this powerful and longstanding Android software-development kit (SDK) to the web. in characters. These techniques will be
marketing method. The course explores create feature-rich mobile experiences. The Total credit hours 3.0 CGG351 used in games and simulations to provide
The Advanced Session Recording course
SHP4785 how this type of marketing rewards course focuses on code optimization and Course length 4 weeks realism and computer opponents that
provides extensive education in the theory, Art Creation for Games
affiliates of Internet businesses for every extensibility as well as application scalability challenge users even after repeated use.
philosophy, and practice of contemporary Advanced Video Production visitor, subscriber, customer, and/or sale within a diverse mobile landscape. The Art Creation for Games course Such character behaviors include searching,
music production in world-class studio
The Advanced Video Production course provided by their efforts. Students will Total credit hours 4.0 introduces students to the process of game playing, decision making, and learning.
facilities. Emphasis is placed on how to
employs technologies used to produce high- examine processes that assist the affiliate Course length 4 weeks modeling and texturing real-time 3-D Various techniques for modeling realistic
conduct a music session and work with
definition live-concert video productions. marketing structure including search content. Students will develop gaming behaviors are also studied.
a band in a studio setting. Students
Students will hone their proficiency with engine optimization (SEO), paid search models of simple and complex props Total credit hours 4.0
will expand their knowledge of studio
broadcast-quality HD production equipment. engine marketing, email marketing, and and various game environments. Special Course length 4 weeks
signal flow, recording techniques, and
The course addresses lighting for video, display advertising. Students will be able to attention will be paid to the creation of clean
synchronization. Students will utilize
advanced camera operation, directing, and determine if affiliate marketing is a suitable and optimized models for use in games.
current audio recording technology to gain
advanced switching. Students will focus on route for their product or service and Total credit hours 4.0
further expertise in the art and science of
proper lighting procedure, shot composition, will also create financial overviews for an Course length 4 weeks
music production.
and switching techniques to prepare them to affiliate marketing campaign.
Total credit hours 4.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
direct and produce their concert series labs. Total credit hours 4.0 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks
Total credit hours 4.0 Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.

Course length 4 weeks


† This specific course uses the Florida Statewide Course Numbering System (SCNS).

142 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 143


Course Descriptions

MUB481 SHP3215 SHP4565 SHP3635 DGT432 FLM3413 GDN3232 BEM1001


Artist Management Audio and Audio Measurement Systems Automated Broadcast Design Broadcast Production I Building Functional Groups Business in the Entertainment
The Artist Management course explores the Visual Technologies The Audio Measurement Systems course Lighting Technology The Broadcast Design course builds upon In the Broadcast Production I course, The Building Functional Groups course and Media Industries
career path of the manager. This position provides students with training in the the 3-D skills taught in previous courses and students will examine the techniques investigates the collaborative techniques
In the Audio and Visual Technologies In the Automated Lighting Technology The Business in the Entertainment and
plays a significant role in the entertainment analysis of room acoustics. Visualization teaches students how to create sequential and technologies involved in creating and communication skills critical to today’s
course, students will be introduced to course, students will be immersed in Media Industries course explores the
business community and in the career of programs for real-time audio analysis are animations that incorporate 2-D and 3-D multicamera shoots for the news and game design teams. Functional teams
the rapidly growing field of audio and the virtual world of lighting design and evolving infrastructures across various
the artist or band. Course topics include the studied. The course covers topics such as assets. Students will follow a professional narrative broadcast television genres. are the basis of all game-development
visual technologies for the live-production programming. The course focuses on industry sectors. Students will examine
artist/manager relationship, launching an sound-system tuning, diagnostics-interface workflow by creating storyboards and Students will explore the unique logistical, environments. Building these groups
field. This course is dedicated to building meeting the needs of current industry emerging innovative business strategies
artist’s career, management contracts, the programs, and computer-aided analysis. design compositions and then delivering a structural, and aesthetic methodologies that requires the understanding of the elements
confidence in the area of multimedia- trends with an emphasis on programming, within these creative industries as well as
development of an artist’s career path, and Students will use software and hardware motion-graphics project that is designed for distinguish broadcast production from other necessary for successful construction
conference meetings and corporate- design layouts, and control of automated current business trends. Students will also
sustaining an artist’s career. for real-time sound-system measurement, delivery across multiple media platforms. types of production. and the process agility to maintain
presentation skills. The course familiarizes lighting systems. Multiple lighting systems identify the variety of careers available for
Total credit hours 4.0 optimization, and control to analyze audio Total credit hours 3.0 Total credit hours 4.0 them. Students will learn how to survey,
students with basic audio, lighting, and video ranging from stationary lighting to moving business professionals in these industries
Course length 4 weeks in real-time, enabling them to maximize Course length 4 weeks Course length 4 weeks develop, and employ unique, team-specific
technology used by today’s audiovisual fixtures are covered in lectures and labs. and their respective skill sets, with an eye
the quality of sound across different communication, decision-making, problem-
(A/V) event technician. Areas of study Students will learn to operate programmable toward developing the abilities are vital to
engineering environments. solving, and conflict-resolution techniques.
include breakout-room setups, video display fixtures and design lighting cues while their chosen fields.
Total credit hours 3.0 The objective of this course is to expose
GDM625 systems, intercom communications, and working at consoles and computer SCS4621 FLM3415 Total credit hours 4.0
Course length 4 weeks student groups to the foundational basics
video-switching procedures. Students will programming workstations. The cues they Course length 4 weeks
Asset Management apply these skills in lab while setting up a design may be loaded and used during Broadcast for Advanced Broadcast Production II needed to act as functional group organizers
and team members in any environment.
Game projects typically have thousands simulated corporate multimedia event. future live labs. Technology I In the Broadcast Production II course,
of assets that are created for every game. REC3805 students will use the skills acquired in Total credit hours 4.0
Total credit hours 4.0 Total credit hours 3.0 The Broadcast for Advanced Technology BIN560
Managing the people and the content they Broadcast Production I to explore the Course length 4 weeks
Course length 4 weeks Audio Postproduction Course length 4 weeks I course teaches new and progressive
produce requires management strategies
technologies, such as virtual reality and
various roles through work performed in Business
that encompass foresight, a clear current The Audio Postproduction course practical labs. Students will expand their
view, and how to get or stay on track. In provides students with an overview
augmented reality, and their applications for
understanding of preproduction, location
Intelligence Analytics
audience engagement. The course focuses ACG3223
AEM1001 CTI3111 The Business Intelligence Analytics Course
the Asset Management course, students of production sound and audio shooting, editing, graphics, and writing for
on strategic journalism and broadcast Business Accounting
will learn how to plan and organize their Audio Arts in the postproduction sound design for film and Automating these modes of production. provides an overview of fundamental
presentation possibilities for emerging
game assets by evaluating a variety of asset television. Subjects include the history In the Business Accounting course, students concepts, tools, and techniques used to
Entertainment and Resource Deployment technology platforms. Students will learn Total credit hours 4.0
management strategies. Course applications of the audio postproduction process, the will examine the accounting cycle and the extract meaningful information from an
the fundamentals of new technology Course length 4 weeks
building from this foundation include Media Industries recording of production sound, timecode In the Automating Resource Deployment
applications along with the history of
preparation and interpretation of basic organization’s data in order to support
planning the production of assets to ensure and synchronization, the film-audio course, students will apply their scripting financial statements. Students will learn effective decision making. The course will
The Audio Arts in the Entertainment and their development.
they are on schedule and tracking assets as postproduction process, and the television- skills to create processes that automate data the concept of profitability, principles of further develop students’ understanding
Media Industries course examines the SCS2501
they move through the development process audio postproduction process. and resource deployment on a server. This Total credit hours 3.0 cost models and controls, and various of statistical and analytic techniques used
various and interrelated sectors of the
and into the final game. is a key concept in information technology Course length 4 weeks Broadcast Writing operational planning techniques used to in forecasting and predictive analysis.
industry, enabling students to develop Total credit hours 4.0
and a necessary skill for an industry evaluate the performance of a company. The Special emphasis will be placed on
Total credit hours 3.5 a view of it from the perspective of a Course length 4 weeks The Broadcast Writing course introduces
professional virtualizing data for worldwide role of accountants in the entertainment and probability and an introduction to the
Course length 4 weeks professional. Students will explore terms the writing and reporting skills essential
use. Students will create scripts that control SCS4761 media industries is examined through the Bayesian Paradigm and Bayesian statistical
common across the audio arts industries to sports journalism, broadcasting, and
the automation of distributed data. use of real-world accounting software. methods. Lessons will cover topics including
as a means of studying the discipline from MPR4418 Broadcast for Advanced broadcast storytelling. Students will
Total credit hours 3.0 statistical inference, decision making under
ENTB4212 a wide-angle view. In addition, students will learn how news is gathered, evaluated, Total credit hours 4.0
examine current industry trends and the Audio Production for Media Course length 4 weeks Technology II and distributed. They will also further Course length 4 weeks
uncertainty, predictive modeling, and
Audience Metrics modeling of random processes. Assignments
variety of careers available in the audio arts, The Audio Production for Media course The Broadcast for Advanced Technology explore the role that sports journalism
will emphasize the role of business process
The Audience Metrics course examines how with an eye toward developing the requisite introduces the advanced skills required to II course instructs students in creating and broadcasting play in the progressive
analysis and critical thinking in the planning
companies in the entertainment industry skills for their discipline of study. produce audio content for specialized media MDM530 broadcast opportunities for new and media landscape. Focus will be placed IEN535 of BI projects and data warehouse projects.
use key measurements and data sources Total credit hours 4.0 contexts. Students will explore the tools progressive technologies, such as virtual on understanding the dynamic that
to make business decisions. Students and techniques of professional workflows
Brand Development reality and augmented reality. The course exists between reporters, hosts, and Business Feasibility Total credit hours 3.0
Course length 4 weeks
will assess how audience data is used for in audio mastering, game sound, and Understanding a company or institution’s explores the audience-engagement sports organizations. Students in the Business Feasibility Course Course length 4 weeks
content development and media buying. audio postproduction. brand and knowing how to research, potential of these advanced communication will assess the viability of opportunities
Total credit hours 4.0
Students will also learn how companies analyze, and promote its core values is technologies. Students will apply their by understanding key industry factors,
MPR4416 Total credit hours 4.0 Course length 4 weeks
collect, analyze, summarize, and interpret essential in developing effective marketing knowledge and skill base from previous market conditions, competitive forces,
Course length 4 weeks
real-world data related to media. Audio communications. In the Brand Development courses in reporting, presentation, and customers’ needs. Students will utilize
Course, students will explore the history and storytelling, and hosting to design and previous research-based coursework and
Total credit hours 3.0 Engineering Techniques processes of brand development in media generate these new opportunities.
Course length 4 weeks refine a customer-centric solution that
The Audio Engineering Techniques course REC3414 design through case studies and learn how Total credit hours 4.0 addresses a problem that exists in the
focuses on professional audio recording, to utilize some of the basic tools used in
Audio Workstations Course length 4 weeks current marketplace. Development of a
mixing, and editing. Students will develop the marketing profession. In applying this viable and feasible venture will form the
workflows and strategies for producing The Audio Workstations course explores
knowledge to creative projects, students will basis for the student’s business model.
the highest-quality results in their music- the digital audio workstation environment
gain additional insight into their research
production projects. through an overview of digital audio Total credit hours 3.0
that they can then utilize in future projects.
concepts and practices. Students will receive Course length 4 weeks
Total credit hours 4.0 Total credit hours 5.0
instruction and practical experience with
Course length 4 weeks Course length 4 weeks
powerful computer-based recording systems
typically found in the modern recording and
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
show production industry. which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Total credit hours 4.0 Completion of the course is based on participation and successful completion of assignments.
Course length 4 weeks
† This specific course uses the Florida Statewide Course Numbering System (SCNS).

144 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 145


Course Descriptions

BIN680 BIN650 BIN550 MAN2021 IEN699 GEB612 MAR630 APR4444


Business Business Intelligence Business Business Management Business Model Presentation Business Plan Development Business Storytelling and Career Readiness: Audio
Intelligence Capstone Leadership and Intelligence Technologies The Business Management course analyzes and Thesis The Business Plan Development Course Brand Development Production*
the management principles that sustain requires students to incorporate the
The Business Intelligence Capstone Course Communication Skills The Business Intelligence Technologies
a successful company. Students will learn
Students in the Business Model Presentation
business skills students have developed over
This course covers the two main aspects to In Career Readiness: Audio Production,
will provide students with an opportunity to Course develops students’ understanding and Thesis Course will complete their building a strong presence in the business students will prepare themselves for the
The Business Intelligence Leadership and about performance management, team their course of study into research for their
demonstrate mastery of program curriculum of data management technologies business model. Students will tell the and consumer market: storytelling and job market and continue to develop their
Communication Skills Course will refine management, and leadership in a business own business plan. In this course, students
as they deliver their data warehouse and and processes that support successful story of their proposed model through a brand development. In this course, students personal brand. Students will learn the
students’ abilities to listen, ask questions, environment. This course examines various draw on their business, management, and
present key findings to colleagues and business intelligence (BI) systems with series of written proposals and a formal learn how to implement brand development best strategies for crafting résumés, cover
and explain complex processes, policies, types of organizational structures and technical knowledge to create and develop
project stakeholders. Students will present an emphasis on the design and creation live presentation. Students will consider strategies that help companies become letters, and deliverable portfolios designed
and results to variety of audiences across corporate cultures. Students will also gain a formal business plan. Throughout the
a final thesis document that summarizes of a data warehouse. Lessons cover the sources and uses of funds, working capital icons within their industry. Students also specifically for the audio production
an organization. Students will match insight on the importance of creativity and course, students receive feedback from
the project, methodologies, key results, practical planning and management of data requirements, and the launch timetable. learn how to use storytelling principles to industry. Additionally, students will navigate
visualizations and infographics with text innovation in making business decisions. their instructors and peers concerning
and recommendations. In addition to warehouse projects including architecture During the course, students will target the strengthen a business and deliver a superior networking opportunities, the job search,
and motion graphics to create effective, Other business topics include human the viability of their business plan in the
presenting a functional data warehouse and and physical design. Topics include the various audiences to which they will present customer experience. Finally, students and standard industry practices for
informative, and engaging presentations in resources, time management, effective entertainment industry.
executive dashboard, students will deliver a basics of extract, transform, and load (ETL) the details regarding their company and its develop their own personal brand identity employment interviews.
a range of media. Lessons cover a variety communication, productive meetings, and
presentation that summarizes their project, processes as well as the implementation products and services. Total credit hours 3.5 and create tools for real-world business use.
of operational topics including vendor role reviews. Total credit hours 4.0
results, and recommendations through the and management of data warehouses. Course length 4 weeks
selection, management reporting, and legal Total credit hours 3.0 Total credit hours 3.5 Course length 4 weeks
effective use appropriate data visualization Students will explore common BI systems Total credit hours 4.0
issues that affect business intelligence (BI) Course length 4 weeks Course length 4 weeks
and infographics. The final presentation architecture and the operational dimensions Course length 4 weeks
policy and implementation. Exercises will
will emphasize professional communication of BI technology including database SMM4111
emphasize skills necessary for successful CAN4444 CANC444
and critical thinking skills as much as administration, data warehousing, and data
BI professionals including listening, FPR680 Business Project Management IEN551
technical competence.
negotiation, and meeting management.
mining. The course will also examine the IEN555 Career Readiness: Computer
Total credit hours 3.0 Students will also work to finalize their
role of transactional databases and online Business of Film The Business Project Management Business Venture Research Animation*
transactional processing (OLTP) and explore Business Model Development course directs students through business
Course length 4 weeks capstone project presentation. The Business of Film Course integrates Students in the Business Venture Research
common BI tasks including reporting, Students in the Business Model management organizational structures. The In Career Readiness: Computer Animation,
Total credit hours 3.0 a student’s technical and conceptual Course will build their understanding of
performance monitoring, and forecasting. Development Course will explore the course presents an interactive examination students will prepare themselves for the
Course length 4 weeks understanding of filmmaking with the various available research methods and
Students will learn how technologies such range and diversity of successful business of the principles of organizing, operating, job market and continue to develop their
BIN660 practical dimensions of a managing career tools. Students will utilize qualitative and
as data warehouses, data cubes, data models for customer-centric companies, financing, and employing single- and mixed- personal brand. Students will learn the
in the film industry. Students will examine quantitative research data, as well as
Business Intelligence marts, and online analytic processing with a focus on the key elements that use projects from a business executive’s best strategies for crafting résumés, cover
current industry business models and primary and secondary sources. Students
(OLAP) are used to access, analyze, and contribute most to the success of the perspective. Students will construct strategic letters, and deliverable portfolios designed
Case Studies distribute organizational information. business. Students will be exposed to the
develop plans to advance their careers in
plans in the selection and development
will understand the benefits and drawbacks
specifically for the computer animation
filmmaking. The course curriculum will help of the major types of research such as
The Business Intelligence Case Studies Case analysis and real-world examples wide array of skills, perspectives, tools and of sports business initiatives and will industry. Additionally, students will navigate
students understand the marketing of films interviews, surveys, and direct observation.
Course will synthesize student learning will provide students with an introduction concepts necessary to identify and create strengthen their understanding of analytical networking opportunities, the job search,
through film festivals and the preparation Students will finalize the ideation process to
through case analysis and the practical to basic statistical and analytic tools used new revenue streams. Topics include the tools and the industry at large. Students and standard industry practices for
of supporting materials, including press move forward with their business concepts.
application of business intelligence (BI) by BI to solve problems and improve elements of strategic research, maintaining will also begin developing their individual employment interviews.
kits, film trailers, and film art. The course Total credit hours 3.0
analytic processes to a range of business decision making in a variety of industries a customer-centric focus, and positioning for business proposals, gleaning ideas from Total credit hours 4.0
will also examine sale licenses, the role Course length 4 weeks
problems. Throughout the course, students and contexts. competitive advantage. their program of study and exploring their Course length 4 weeks
of sales agents, and the process of
will use a series of case studies to address businesses’ potential viability.
Total credit hours 3.0 Total credit hours 3.0 negotiating a deal to represent a film.
a variety of real-world problems involving
Course length 4 weeks Course length 4 weeks Upon completion of this course, students Total credit hours 4.0
enterprise level business analysis. The MCM30038
will have created a trailer for their film and Course length 4 weeks COS4444 COSC444
course will focus use of BI processes,
tools, and techniques to generate viable
presented an effective marketing strategy. Career Development Skills: Career Readiness: Computer
BUL2100 IEN680 Topics include networking, negotiation,
solutions to complex problems in a
film festivals, marketing, financing, and
Media Communications Science*
variety of domains. Activities will focus on Business Law† Business Model international markets. The Career Development Skills: Media
developing the creative problem solving In Career Readiness: Computer Science,
The Business Law course provides an Implementation Communications Course will assist the
and critical thinking skills to support the Total credit hours 5.0 students will prepare themselves for
overview of general business practices, student in understanding all of the various
range of BI decision-making processes from and Management Course length 4 weeks the job market and continue to develop
including entity formation, insurance, taxes, career fields available to today’s media
identification and analysis of problems to their personal brand. Students will learn
and accounting. Students will study the laws Students in the Business Model communications professional. The course
the presentation of results. Students will the best strategies for crafting résumés,
protecting intellectual property in relation Implementation and Management Course will review career sources and various types
practice virtual meetings, interviews, and cover letters, and deliverable portfolios
to protecting their own work and legally learn about the process of bringing a of employment information that students
presentation skills in a variety of group and designed specifically for the computer
incorporating the works of others. Students business model to life, launching a new can use to research their desired career
individual exercises. science industry. Additionally, students will
will also study the law and practices of business, and confronting the reality of field. Along with this course, the student
navigate networking opportunities, the job
Total credit hours 3.0 contracts and negotiations. All concepts are day-to-day management. Drawing from will begin to work with Full Sail’s Career
search, and standard industry practices for
Course length 4 weeks explored through legal case studies and prior coursework, students will refine their Development Department. The Career
employment interviews.
applied business projects. business model, including sections on Development Department specializes in
market research, industry trends analysis, providing specific career support skills Total credit hours 4.0
Total credit hours 4.0 Course length 4 weeks
competitive analysis, strategic positioning, and assists the student with the job-
Course length 4 weeks
and demonstration of financial viability. seeking process.
Total credit hours 3.0 Total credit hours 4.0
Course length 4 weeks Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

146 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 147


Course Descriptions

CWR4444 CWRC444 CYBC444 FLMC444 GDVC444 MCM4444 MCMC444 MPR4444 MPRC444 SIMC444 WDV4444 WDVC444
Career Readiness: Creative Career Readiness: Career Readiness: Film* Career Readiness: Game Career Readiness: Media Career Readiness: Music Career Readiness: Simulation Career Readiness: Web
Writing* Cybersecurity In Career Readiness: Film, students will Development* Communications* Production* and Visualization* Design and Development*
prepare themselves for the job market
In Career Readiness: Creative Writing, In Career Readiness: Cybersecurity, In Career Readiness: Game Development, In the Career Readiness: Media In Career Readiness: Music Production, In Career Readiness: Simulation and In Career Readiness: Web Design and
and continue to develop their personal
students will prepare themselves for students will prepare themselves for students will prepare themselves for the Communications course, students will students will prepare themselves for Visualization, students will prepare Development, students will prepare
brand. Students will learn the best
the job market and continue to develop the job market and continue to develop job market and continue to develop their prepare themselves for the job market the job market and continue to develop themselves for the job market and continue themselves for the job market and continue
strategies for crafting résumés, cover
their personal brand. Students will learn their personal brand. Students will learn personal brand. Students will learn the and address the specific professional their personal brand. Students will learn to develop their personal brand. Students to develop their personal brand. Students
letters, and deliverable portfolios designed
the best strategies for crafting résumés, the best strategies for crafting résumés, best strategies for crafting résumés, cover practices that they will face throughout the best strategies for crafting résumés, will learn the best strategies for crafting will learn the best strategies for crafting
specifically for the film and television
cover letters, and deliverable portfolios cover letters, and highlighting relevant letters, and deliverable portfolios designed their careers. They will identify specific cover letters, and deliverable portfolios résumés, cover letters, and deliverable résumés, cover letters, and deliverable
industry. Additionally, students will navigate
designed specifically for the creative skills specifically for the cybersecurity specifically for the game development media career opportunities and submit designed specifically for the music portfolios designed specifically for the portfolios designed specifically for the
networking opportunities, the job search,
writing industry. Additionally, students will industry. Additionally, students will industry. Additionally, students will navigate an application for a media position. The production industry. Additionally, students simulation industry. Additionally, students web design and development industry.
and standard industry practices for
navigate networking opportunities, the job navigate networking opportunities, online networking opportunities, the job search, course will survey career resources and will navigate networking opportunities, will navigate networking opportunities, the Additionally, students will navigate
employment interviews.
search, and standard industry practices for professional social presence, the job and standard industry practices for strategies for connecting with relevant prepare for employment interviews, job search, and standard industry practices networking opportunities, the job search,
employment interviews. search, and standard industry practices for Total credit hours 4.0 employment interviews. industry professionals. Students will and develop strategies for finding and for employment interviews. and standard industry practices for
employment interviews. Course length 4 weeks also connect with Full Sail’s Career securing work as an independent music employment interviews.
Total credit hours 4.0 Total credit hours 4.0 Total credit hours 4.0
Course length 4 weeks Total credit hours 4.0 Course length 4 weeks Development department. production professional. Course length 4 weeks Total credit hours 4.0
Course length 4 weeks Total credit hours 4.0 Total credit hours 4.0 Course length 4 weeks
GAR4444 GARC444 Course length 4 weeks Course length 4 weeks
DADC444 Career Readiness: Game Art* GRD4444 GRDC444 SMM4444 SMMC444
DMK4444 CGA4014
Career Readiness: Digital In Career Readiness: Game Art, students Career Readiness: Graphic MDV4444 MDVC444 RARC444
Career Readiness: Sports
Arts and Design* Career Readiness: Digital will prepare themselves for the job
Design* Marketing and Media Character Animation
Marketing* market and continue to develop their Career Readiness: Mobile Career Readiness: Recording The Character Animation course focuses on
In Career Readiness: Digital Arts and personal brand. Students will learn the In Career Readiness: Graphic Design, In Career Readiness: Sports Marketing and
Design, students will prepare themselves In Career Readiness: Digital Marketing, best strategies for crafting résumés, students will prepare themselves for Development* Arts* Media students will prepare themselves
strengthening students’ animation skills by
exploring methods for creating movement
for the job market and continue to develop students will prepare themselves for the cover letters, and deliverable portfolios the job market and continue to develop In Career Readiness: Mobile Development, In Career Readiness: Recording Arts, for the job market and continue to refine
that is entertaining, appealing, and clearly
their personal brand. Students will learn job market and continue to develop their designed specifically for the game art their personal brand. Students will learn students will prepare themselves for the students will prepare themselves for their personal brand. Students will learn
driven by the characters’ emotions and
the best strategies for crafting résumés, personal brand. Students will learn the industry. Additionally, students will navigate the best strategies for crafting résumés, job market and continue to develop their the job market and continue to develop the best strategies for crafting résumés,
personality. Students will also analyze
cover letters, and deliverable portfolios best strategies for crafting résumés, cover networking opportunities, the job search, cover letters, and deliverable portfolios personal brand. Students will learn the their personal brand. Students will learn cover letters, and showcasing portfolio
methods for creating solid acting choices
designed specifically for the digital arts and letters, and deliverable portfolios designed and standard industry practices for designed specifically for the graphic best strategies for crafting résumés, cover the best strategies for crafting résumés, work. Additionally, students will navigate
that are unique and interesting. Through
design industry. Additionally, students will specifically for the digital marketing employment interviews. design industry. Additionally, students will letters, and deliverable portfolios designed cover letters, and deliverable portfolios networking opportunities, the job search,
discussion and analysis, students will be
navigate networking opportunities, the job industry. Additionally, students will navigate navigate networking opportunities, the job specifically for the mobile development designed specifically for the recording and standard industry practices for
Total credit hours 4.0 introduced to the importance of evaluating
search, and standard industry practices for networking opportunities, the job search, search, and standard industry practices for industry. Additionally, students will navigate arts industry. Additionally, students will employment interviews.
Course length 4 weeks their own work as well as the work of their
employment interviews. and standard industry practices for employment interviews. networking opportunities, the job search, navigate networking opportunities, the job Total credit hours 4.0 peers. This will enable them to critique
Total credit hours 4.0 employment interviews. Total credit hours 4.0 and standard industry practices for search, and standard industry practices for Course length 4 weeks each others projects with the intent of
Course length 4 weeks Total credit hours 4.0 Course length 4 weeks employment interviews. employment interviews.
GDN4444 GDNC444 implementing what they have learned into
Course length 4 weeks Total credit hours 4.0 Total credit hours 4.0 their own animation, preparing them for
Career Readiness: Game Course length 4 weeks Course length 4 weeks SCS4444 SCSC444 situations encountered in the real world.
DCN4444 Design* ITE4444 ITEC444
Career Readiness: Total credit hours 4.0
ENT4444 ENTC444
Career Readiness: Digital In Career Readiness: Game Design, Career Readiness: MUB4444 MUBC444 SPRC444 Sportscasting*
Course length 4 weeks

Cinematography* Career Readiness: students will prepare themselves for


Information Technology*
the job market and continue to develop Career Readiness: Music Career Readiness: Show In Career Readiness: Sportscasting,
In Career Readiness: Digital Cinematography, Entertainment Business* their personal brand. Students will learn In Career Readiness: Information students will prepare themselves for
Business* Production* CWM540
students will prepare themselves for In Career Readiness: Entertainment the best strategies for crafting résumés, Technology, students will prepare the job market and continue to develop
the job market and address the specific Business, students will prepare themselves cover letters, and deliverable portfolios themselves for the job market and In Career Readiness: Music Business, In Career Readiness: Show Production, their personal brand. Students will learn Character Creation
creative challenges that they will face in for the job market and continue to develop designed specifically for the game design continue to develop their personal brand. students will prepare themselves for students will prepare themselves for the the best strategies for crafting résumés, and Development
all aspects of their career going forward. their personal brand. Students will learn industry. Additionally, students will navigate Students will learn the best strategies the job market and continue to develop job market and continue to develop their cover letters, and deliverable portfolios
In the Character Creation and Development
Students will learn the best strategies the best strategies for crafting résumés, networking opportunities, the job search, for crafting résumés, writing cover their personal brand. Students will learn personal brand. Students will learn the designed specifically for the sportscasting
course, students are introduced to tools
for crafting résumés, cover letters, and cover letters, and portfolios designed and standard industry practices for letters, and highlighting relevant skills the best strategies for crafting résumés, best strategies for crafting résumés, cover industry. Additionally, students will navigate
to develop the psychological foundation
deliverable portfolios designed specifically specifically for the entertainment industry. employment interviews. specifically for the information technology cover letters, and portfolios designed letters, and deliverable portfolios designed networking opportunities, the job search,
for characters and will utilize the character
for the digital cinematography industry. Additionally, students will navigate industry. Additionally, students will specifically for the entertainment industry. specifically for the show production and standard industry practices for
Total credit hours 4.0 need and want to develop solid character
Additionally, students will understand the networking opportunities, the job search, navigate networking opportunities, online Additionally, students will navigate industry. Additionally, students will navigate employment interviews.
Course length 4 weeks motivation. Character backstory and
benefits of demonstrating a solid work ethic and standard industry practices for professional social presence, the job networking opportunities, the job search, networking opportunities, the job search, Total credit hours 4.0 influences are analyzed and used to create
and proper communication and assess employment interviews. search, and standard industry practices for and standard industry practices for and standard industry practices for Course length 4 weeks character dossiers, dialogue, and short
the best practices for networking with the Total credit hours 4.0 employment interviews. employment interviews. employment interviews.
scenes that demonstrate three-dimensional,
stakeholders of their future career. Course length 4 weeks Total credit hours 4.0 Total credit hours 4.0 Total credit hours 4.0 well-rooted characters.
Total credit hours 4.0 Course length 4 weeks Course length 4 weeks Course length 4 weeks
Total credit hours 4.0
Course length 4 weeks
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

148 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 149


Course Descriptions

CGA343 CTI3323 GRD324 CGA365 COD3721 COD3511 GRD162 CTI2701


Character Cloud Management Platforms Color Theory Compositing Fundamentals Computer Networks Computer Organization Concepts in Photography Configuration
Modeling Fundamentals The Cloud Management Platforms course The Color Theory course exposes students The Compositing Fundamentals course The Computer Networks course explores and Architecture In the Concepts in Photography course, Management Programming
explores the concepts and architecture to the theories and application of color as it introduces students to both beginning the design and analysis of computer students will learn basic camera operation
In the Character Modeling Fundamentals The Computer Organization and The Configuration Management
of public, private, and hybrid cloud- relates to both print and screen. Historical and intermediate compositing techniques networks and the issues and structures while focusing on postproduction
course, students will expand their modeling Architecture course explores computing Programming course introduces concepts
management stacks and software; how and geographical perspectives will be commonly used in games, film, video, and common in the construction of distributed techniques to improve the quality of their
skills while examining the techniques hardware components, organization, of configuration management software,
to design and deploy a multilayered and discussed. Students will review methods image editing. The course focuses on the computing systems. Students will examine images. Students will learn strategies in file
employed by industry professionals. and architecture. In addition to exploring web protocol standards, and API access.
partitioned system; and the principles and techniques for using color to create art of observation and core techniques, the concepts, principles, and practices of management and metadata that will build
Students will build an initial base mesh and the relationship between high-level Students will employ programming
of managing these systems. Students impact as well as necessary color-correction concepts, and workflows for the seamless computer-communication networks and their professional production workflow. In
learn to harness digital sculpting tools to add programming languages and the hardware principles using configuration management
will apply the virtualization, networking, practices for the various delivery options. integration of computer-generated learn how to evaluate distributed system this course, students will be asked to shoot
higher-level detail to their characters. The they compile and run on, this course also software in order to manage systems and
storage, and scripting skills they have gained In this course, students will learn how color elements. Students will work in an technologies through an exploration of and present their work over various delivery
course emphasizes creating a clean topology examines techniques for system evaluation states within a standardized environment.
using proprietary and open-source cloud can impact original design concepts across industry-proven, node-based compositing architectures, protocols, and standards. platforms. The design concepts reinforced
while preserving students’ sculpted forms. and selection. Students will learn how to Web communication protocols and data
software. Knowledge of the architecture of multiple media types. environment. Additionally, students will Topics covered include interprocess in this course can be applied across all types
Total credit hours 4.0 utilize hardware and software tools for structures will be applied to manage
cloud-management platforms will be further Total credit hours 4.0 learn the art of research and problem communication, distributed file systems, of media.
Course length 4 weeks digital system analysis and synthesis. Topics external systems through API calls.
implemented in advanced courses. Course length 4 weeks solving for a visual effects (VFX) compositing internetworking, remote invocation, Total credit hours 4.0
covered include memory operations, bitwise Deployment of resources, operating
Total credit hours 3.0 pipeline that deals with the digital data replication, distributed transaction Course length 4 weeks
manipulation, performance calculation, systems, and software packages will be
Course length 4 weeks manipulation of images, layering operations, mechanisms, and middleware.
processor datapath, clock cycles, pipelining, explored using common configuration
CGA3312 and 2-D/3-D compositing workflows to Total credit hours 3.0
CGA356 and memory hierarchy. management and automation tools.
achieve a final image that is believable to the
Character Rigging Course length 4 weeks
Total credit hours 3.0 MUB461 Total credit hours 4.0
CTI2511
Compositing and audience and delivers the director’s vision.
The Character Rigging course introduces Course length 4 weeks Concert Management Course length 4 weeks
students to the process of adding joints and Scene Finishing Total credit hours 3.0
Cloud Networking Course length 4 weeks CTI1105 and Touring
controls to a character to allow the animator The Compositing and Scene Finishing
The Cloud Networking course explores
to make the character move in a realistic course broadens the base of students’ Computer Operating Systems MBG521 The Concert Management and Touring IMK592
network services in addition to principles of
manner. Students will also explore the knowledge by offering insight into course covers a variety of topics that
process of binding and weighting the skin
network addressing and interconnection.
the process of combining computer- DCN1107 The Computer Operating Systems course Computer Science are specific to concert production and Consumer Behavior
Students will route data through various explores the concepts of operating systems
on models to deform in an organic manner
types of networks and connect cloud
generated imagery (CGI) with video and Composition and and how they interface with hardware and
for Engineers the touring industry. This course takes a and Analysis
based on preproduction research. Similar film elements. By learning what happens ground-level approach to concert-promotion
services through virtual private networks Visual Design application software. Principles of kernels, Students in the Computer Science for The Consumer Behavior and Analysis
to making a puppet, rigging gives the artist when rendered imagery is integrated into basics, including production management
by interconnecting services at different processes, device drivers, file systems, and Engineers Course will demonstrate Course explores consumer behavior and
the ability to control a computer-generated the postproduction process, students will In the Composition and Visual Design course, and how to develop and execute an artist’s
locations. They will create reliable networks user permissions are examined. Students proficiency in programming and computer analyzes methods that motivate consumers
(CG) character, making it a pivotal step in the better understand the core principles of students will examine how images are tour. Students will explore public-safety
across regions that meet data performance will understand how to install and configure science fundamentals. Students will also to purchase products and/or services.
animation process. proper compositing and finishing practices. designed, framed, composed, and arranged guidelines, contract riders, unions, staff and
needs by utilizing common industry various types of operating systems and how analyze graduate level algorithm design The emphasis of this course is to identify
Total credit hours 3.0 Students will be introduced to node-based to tell and enhance visual stories. Students equipment booking, and the daily execution
protocols and services. to use this knowledge to restrict access to and analysis, meta-algorithms, optimization specific digital marketing campaigns
Course length 4 weeks compositing systems, 3-D camera tracking will explore composition, the framing of of tour schedules.
certain users. techniques, and application development. and gauge their success and/or failure in
Total credit hours 3.0 tools, and common rendering methods used elements and principles of design, and the Total credit hours 4.0 inspiring the consumer to purchase the
Course length 4 weeks in current postproduction pipelines. The impact of designing with light, movement, Total credit hours 3.0 Total credit hours 3.0
Course length 4 weeks product or service. One approach studied is
course also introduces rendering techniques and space. Additionally, they will learn to Course length 4 weeks Course length 4 weeks
ECW3722 personalized marketing—a valuable tactic
employed to properly composite both recognize and engage the visual qualities of
which allows a marketer to track specific
Children’s Entertainment MGF1213 render layers and render buffers derived the lens through an understanding of depth
SHP4726 consumer interests and make suggestions
from professional 3-D software. of field, lens selection, and exposure control. GRD473
In the Children’s Entertainment course, College Mathematics*† on future purchases. This course examines
students will learn about both classic and Total credit hours 4.0 Emphasis will be placed on integrating
Concepts in Advertising Concert Media Design how to develop digital marketing plans that
The College Mathematics course introduces Course length 4 weeks classical design fundamentals into their
contemporary children’s literature and its The Concert Media Design course teaches incorporate a consumer behavioral analysis.
students to fundamental concepts in math student work. The Concepts in Advertising course provides
place within the context of writing for print, students visual media server concepts, Total credit hours 3.0
and algebra through real-world learning an in-depth, foundation-based exploration
television, film, and animation. Students will Total credit hours 4.0 integration, programming, and operation
activities in personal finance, business, of advertising—from the conceptual phase Course length 4 weeks
also explore different avenues of publication Course length 4 weeks for live productions. The course covers
and quantitative reasoning. Through the to the release to the customer—through the
and distribution. media servers, technical systems interface,
simulation of practical situations, students creation of multiformat media campaigns.
Total credit hours 3.0 and content development. Students will
will master basic operations with whole Students will assume the role of creative APR2703
Course length 4 weeks COD3315 design and prepare content for upcoming
numbers and integers and be able to director as they create content for all
aspects of their campaigns.
live productions using integrated media- Contemporary
perform operations with decimals, fractions, Computer Graphics server technology.
and geometric figures. Students will also
In the Computer Graphics course, students Total credit hours 3.0 Production Techniques
be able to use measurements and solve Total credit hours 2.0
will learn the foundations required for Course length 4 weeks Contemporary music production integrates
mathematical equations. Course length 4 weeks
using modern software and hardware 3-D sampling, loops, MIDI, and live recording
Total credit hours 4.0 rendering systems. Students will learn to craft modern hits. In the Contemporary
Course length 4 weeks core computer-graphics concepts such as Production Techniques course, students
rasterization, interpolation, and the 3-D will learn to use industry-standard tools for
transformation pipeline. Students will computer-based music creation.
apply these concepts within the framework Total credit hours 4.0
of a modern hardware-based rendering Course length 4 weeks
application-program interface (API).
Total credit hours 3.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

150 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 151


Course Descriptions

IMK322 GEN1011 CWM650 IMK302 BIN580 BIN630 CTI3622 ART1201


Content Strategy, Creative Presentation Creative Writing Portfolio II Cultural Studies and the Web* Data Mining Data Visualization and Database Systems Design and Art Theory
Development, and Marketing In the Creative Presentation course, In the Creative Writing Portfolio II Course, The Cultural Studies and the Web course The Data Mining Course will examine Creative Reporting In the Database Systems course, students The Design and Art Theory course provides
students will learn the foundations of oral students will reevaluate the writing emphasizes the relationship between how data mining tools, techniques, and will exercise their knowledge of database an understanding of composition, design,
The Content Strategy, Development, and The Data Visualization and Creative
communication by building and delivering elements, authenticity, compelling qualities, cultural context and promotional content intelligent processes are used to identify software to build scalable, secure, and art, basic color, and graphics through a study
Marketing course examines the life cycle Reporting Course will sharpen students’
presentations of their own. Through and feasibility of their concept scripts on the web. Students will examine the patterns in data that yield information, reliable systems. This course explores topics of varied artistic styles and their sociological
of content creation and delivery, from the abilities to present complex results to
this guided process, students will learn for their chosen entertainment media significance of cultural variation to consumer insight, and enterprise intelligence. Students such as replication and data distribution, and psychological effects throughout
development of strategies and processes to a wide range of audiences across an
to effectively utilize visual storytelling genres and distribution methods based segmentation, targeted marketing, and will explore data mining concepts and security practices, performance, capacity history. This course is essential in the world
the evaluation of results. Students will learn organization. Students will learn about
techniques, create meaningful content, on the feedback received from faculty consumer receptivity. Case studies and practical techniques and methodologies management, essential backup, and of design, where traditional art forms are
how to create and distribute relevant and practical techniques and the latest tools for
and apply lessons from myths and movies and peers in the Creative Writing Portfolio empirical research will be evaluated to for extracting information from large data recovery skills. Commercial cloud-based often blended with current imagery to create
valuable content to defined target audiences developing impactful data visualizations
to shape the audience’s journey. Multiple I course. Students will then implement explore the costs and benefits of cultural sets using algorithms. Lessons will cover a database services are investigated as well new and significant artistic genres.
in order to achieve specific marketing goals. and infographics. The course will address
learning activities will allow students to their project plans and begin the writing relevance as a component of strategic variety of data mining and machine-learning as integrating local and remote software Total credit hours 4.0
By examining a variety of content-marketing concepts and design considerations for
creatively develop and analyze the core process. Final scripts will be properly planning practices. processes and concepts including clustering, and systems. Course length 4 weeks
techniques, students will learn how to create dashboards, user interface, and web-based
aspects of presentation, including audience, formatted to meet the expectations of Total credit hours 4.0 association, classification, and outlier Total credit hours 3.0
editorial calendars, assess which distribution reporting and examine how each supports
delivery, message, and the visual story. the chosen entertainment media genres Course length 4 weeks analysis. Students will apply course concepts Course length 4 weeks
channels will best help them reach their a variety of knowledge management
Total credit hours 3.0 and distribution methods within the as they use professional data-mining tools
audiences, and evaluate the success of each requirements. The course will address the MDM620
Course length 4 weeks entertainment media industry and will be on large data sets. This course will also
type of content-marketing strategy. use of dashboards, including web-based
ready to be pitched to potential employers
CYB4781
address estimating the value of data mining
and desktop widgets and stand-alone MDM525
Design Integration
Total credit hours 3.0 upon graduation. insights and examine project management
Course length 4 weeks software applications. Students will also In the Design Integration Course, research,
ECW1224 Total credit hours 4.0 Cyber Crime and and reporting issues specific to data mining.
explore current technical and user interface Defining Client Needs critical thinking, discussion, and critique help
Course length 4 weeks Incident Response Total credit hours 3.0 considerations of responsive web design Successful media designers understand to provide students with a solid foundation
Creative Skills Development Course length 4 weeks as well as data-fusion techniques and the their clients’ industries and can implement from which to proceed in exploring
IDT552 The Cyber Crime and Incident Response
The Creative Skills Development course presentation of real-time, location-based, design strategies that can elevate their new directions in their design projects.
course investigates serious topics in cyber
Corporate Training and introduces students to the tools for IEN515 crime as well as the legal protocol involved.
and social network data. brand in a competitive marketplace. In the Techniques of incorporating innovation
developing a creative method. Through CTI3231 Defining Client Needs Course, students and methods of developing creativity are
Motivational Development building brainstorming techniques, Creativity and Innovation Students will survey the protection of Total credit hours 3.0
explore the designer-client relationship explored as students further expand their
information from unauthorized disclosure Data Storage Systems Course length 4 weeks
The Corporate Training and Motivational discovering methods for overcoming writer’s Students in the Creativity and Innovation and investigate research strategies and capabilities and refine their work. Through
and methods of responding to adverse
Development Course examines instruction block, and drawing inspiration from the Course will review relevant theories and In the Data Storage Systems course, methods for developing effective multi- the integration of new ideas and methods
incidents and criminal threats. This course
methodologies and media design techniques world around them, students learn how to identify opportunities for customer-centric students will learn how data is stored and media campaigns. Assignments address of utilizing media, students prepare for
reveals the inner workings and strategy SIM3032
used in training environments. In this spark and maintain their creative flow. new ventures and a process for talking to accessed locally and remotely. Students target markets and methods for testing the ever-changing landscape of the media
behind hazards such as computer and
course, students will learn to create and potential customers and stakeholders. This will learn the workflow and strategies used Data Visualization prototypical design solutions. design profession.
Total credit hours 3.0 network intrusion, ransomware, industrial
evaluate their presentation style and will provide a framework for understanding by the industry to distribute data across
Course length 4 weeks espionage, cyber terrorism, social and Modeling Total credit hours 5.0 Total credit hours 5.0
content in order to motivate learners and applying theoretical principles based a network. Students will be able to apply
engineering, fraud, and emerging threats. Course length 4 weeks Course length 4 weeks
and staff. Students will also learn how to on academic and practical research, redundancy and security concepts to The Data Visualization and Modeling course
Students will navigate the legal complexities
evaluate return on investment for training while exploring the relationship between storage systems. covers techniques that allow developers
CWM640 in incident response from the local to the
and how to develop and use assessments innovation and economic growth. Students to integrate large data sets from disparate
international level. They will also distinguish Total credit hours 3.0 WDD463 WDD312
and surveys. Creative Writing Portfolio I will develop an understanding of the process sources and create visualizations of
the information stakeholders in the Course length 4 weeks
Total credit hours 3.0 through which innovation benefits from sample data. Data collection is a key part Deployment of Design Patterns for
The Creative Writing Portfolio I Course corporate sector from executive leadership
Course length 4 weeks academic and applied research. of simulation, but accurate use of that
requires students to select an entertainment and public relations to legal representatives
data is equally important. Developing Web Applications Web Programming
media genre and distribution method and Total credit hours 3.0 and law enforcement. SDV2213 good statistical models and understanding In the Deployment of Web Applications The Design Patterns for Web Programming
begin the development of a concept script Course length 4 weeks
Total credit hours 4.0 Data Structures probabilistic distributions can help an course, students will learn the processes course explores development techniques
GRD354 for their final thesis project. The final thesis Course length 4 weeks engineer build a more accurate simulation. involved in deploying an interactive that transcend procedural programming,
Creating Brand Experience project will consist of a Creative Writing and Algorithms solution for final distribution. This course such as object-oriented programming
Portfolio that includes a professional, Total credit hours 3.0
REC3514 The Data Structures and Algorithms demonstrates current operational methods (OOP). Students will be introduced
The Creating Brand Experience course builds viable script with evidence of incorporated Course length 4 weeks
Critical Listening ENTB2714 course covers the organization of data for moving web-based applications to concepts including composition,
upon concepts learned in prior courses and culminating components of the degree
and the algorithms that are used for from development environments to aggregation, encapsulation, abstraction,
focuses on what makes an effective brand. program including visual storytelling, The Critical Listening course focuses on Data Analysis and Reporting sorting, searching, and problem solving. production environments. and refactoring. Students will also learn
Students will explore branding as they narrative structures, character creation, developing listening skills to enhance audio
The Data Analysis and Reporting course Students will learn how fundamental data Total credit hours 4.0 object-model implementation of industry-
discover how users experience brands and and storyboarding. In addition, the Creative engineering and production efforts through
teaches students to use Microsoft Excel structures and algorithms function and Course length 4 weeks standard techniques such as reusability
how businesses manage their brands across Writing Portfolio will document research the analysis of sound, recorded signals,
for common business purposes, including are implemented. Topics addressed in and efficiency.
multiple media types. students conducted to develop and expand signal processing, sonic environments,
analysis and reporting. Course topics this course include managing complexity, Total credit hours 3.0
Total credit hours 3.0 authentic and compelling storylines. music, and film. Course topics include
include working with formulas and linked structures, abstraction, analysis, Course length 4 weeks
Course length 4 weeks Students will “pitch” their concept scripts the physics of sound, acoustics and
functions, formatting spreadsheets for vectors, lists, stacks, queues, trees, heaps,
to faculty and peers and justify selected psychoacoustics, sound analysis, and the
effective analysis, creating charts, selecting and graphs.
writing elements based on the specific identification and application of various
appropriate chart types, and analyzing Total credit hours 4.0
entertainment media genre and distribution production techniques. Students will also
entertainment-business data. Students will Course length 4 weeks
method of choice. Feedback will be provided hone their critical-listening skills through
identify trends in data and leverage data to
within these contexts as well as application project-based assignments that allow
convey various business messages.
of current writing trends, authenticity, them to perceive the connection between
compelling qualities, and feasibility. sound waves, audio signals, the acoustic Total credit hours 3.0
environment, and individual perceptions Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Total credit hours 4.0
of sound. which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.
Total credit hours 3.0
Course length 4 weeks † This specific course uses the Florida Statewide Course Numbering System (SCNS).

152 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 153


Course Descriptions

MDM565 WDD301 DMK662 DMK542 COD3412 DMK691 NMJ570 DGT466


Design Research Designing for Web Digital Analytics Digital Design and Usability Digital Logic Digital Marketing Digital News Production Digital Studio
Translating concepts into visual Standards I and Optimization Students in the Digital Design and Usability The Digital Logic course presents an Campaign Development The Digital News Production Course The Digital Studio course introduces
communications requires the ability to Course will demonstrate their understanding overview of logic design and symbolic logic prepares students to work in the evolving students to working in a studio environment.
The Designing for Web Standards I course The goal of analyzing web metrics is to The Digital Marketing Campaign
research information, explore options, of web design and user interface principles to support the fundamentals of computer media environment by introducing them Students will learn techniques in art
examines the process of creating functional, create and provide a measuring system that Development Course addresses how to
and apply critical thinking skills to find the that will help them achieve their marketing organization and architecture. Students to the theories, techniques, and skills used direction while creating a series of design
standards-based content for the Internet. defines a trend or a characteristic within analyze the best campaign strategies
most appropriate solutions. In the Design goals. Students will also analyze web will apply knowledge of binary systems and in online newsrooms and for news-related concepts. They will work together to
Students will learn how to use HTML along a company’s digital marketing structure. and how to create these campaigns. The
Research Course, students learn the process standards, web design fundamentals, web Boolean logic to engineer the fundamental websites. The goal of the course is for develop client-based campaigns across
with other standards to develop websites. As presented in the Digital Analytics and goals of this course are to understand
of exploring and evaluating design options interface and usability, and web design elements of modern computing systems. students to develop the fundamental skills multiple mediums.
They will also explore the correct usage Optimization Course, metrics can be used to the strategic value of all types of digital
as they investigate many of the research issues that influence search engine rankings. Total credit hours 4.0 necessary to take assembled journalistic Total credit hours 3.0
of semantic markup elements to ensure explain an outcome, correct a problem, chart marketing campaigns and to be able to
methods and tools used in the profession. Total credit hours 3.0 Course length 4 weeks content and distribute the content across Course length 4 weeks
that web-page content is well-formed and a future trend, and/or gauge the success of a create a successful campaign. Along with
Application of these strategies leads to more Course length 4 weeks integrated platforms in the format of a
easily understood. marketing endeavor. Understanding metrics understanding the various campaign
informed design decisions. newscast or news report. The course
Total credit hours 3.0 and being able to craft reporting structures models, the psychology of the consumer is
Total credit hours 5.0 provides students the conceptual skills
Course length 4 weeks that meaningfully analyze this data will MAR681 analyzed to determine if a campaign will be MCM2416
Course length 4 weeks necessary to integrate interactive content
assist a marketing team to make productive IMK4311 effective with its target market. A variety
decisions that facilitate growth and Digital Marketing of marketing campaign case studies also
and to present online journalism holistically. Digital Video and
strengthen the company’s marketing goals. Digital Entrepreneurship The Digital Marketing Course focuses on reinforce the concepts of the course. Total credit hours 4.0 Audio Production
WDD322 Course length 4 weeks
MDM615 Total credit hours 3.0 The Digital Entrepreneurship course the development of effective marketing Total credit hours 3.0 The Digital Video and Audio Production
Designing for Web Course length 4 weeks examines methodologies and strategies plans that promote entertainment within Course length 4 weeks course covers the fundamental techniques
Design Strategies to launch new businesses, products, and a dynamic digital environment. The course
Standards II and concepts of the preproduction and
and Motivation services. Students will learn how to research takes an integrated approach to digital GRD344 production processes. Students will explore
The Designing for Web Standards II course business ideas, design a business model, marketing through a combination of hands-
In the Design Strategies and Motivation DMK473 MAR512 Digital Publishing the aesthetics of bringing video and audio
continues the process of creating functional, identify target audiences, collect and analyze on exercises, case analysis, and current
Course, students refine the concepts together to create a dynamic presentation
standards-based content for the Internet. Digital Analytics customer feedback, and differentiate their industry research. Students will explore how Digital The Digital Publishing course offers students
developed in previous courses with for a variety of media communications
Students will learn how to use CSS and other business from those of their competitors. to coordinate marketing initiatives across a progressive approach to advanced design
the objective of maximizing the impact
standards to enhance web pages easily and and Reporting The course will also examine and analyze online and offline channels and between
Marketing Fundamentals through a hybrid of print fundamentals,
applications. The course examines scripting,
and effect of their communications. By treatments, visual and audio storytelling,
effectively. This course explores standards- The Digital Analytics and Reporting course the key characteristics of successful Desktop and Mobile audiences. In addition Students in the Digital Marketing breakthrough digital technology, and
combining research and online creative storyboarding, editing, sound, media
based design for a slimmer, faster, and shows students how to evaluate whether entrepreneurs and the importance of to understanding the tools and techniques Fundamentals Course will analyze the inspired research. Students will develop
resources with 21st century skills, students management, narration and industry
more responsive approach to designing for they are accomplishing their marketing entrepreneurialism in the economy. required to create a digital marketing plan, growing influence of digital marketing and their understanding of form, function, and
create a range of professional visualizations terminology, and application.
the web. objectives and how to report the results to students will develop the skills to manage how to harness the power of the Internet structure through context and technique.
of their concepts and ideas. The exploration Total credit hours 3.0
a company or client. This data is critical for their own professional presence online. and technology to help an organization Students will embrace the creative process Total credit hours 4.0
of various design options and strategies Total credit hours 3.0 Course length 4 weeks
securing financial investment in marketing become a strategic force on the web. through curated discussions and relevant Course length 4 weeks
along with an understanding of how best Course length 4 weeks Total credit hours 3.5
efforts and is also vital to forecasting how Students will also analyze the best strategic case studies. Students will follow practical
to implement and apply them, teaches the Course length 4 weeks
future investments should be made. This methods for success in the ever-changing approaches to creative organization,
critical skills necessary for success in the SIM3321
course shows students how to identify digital realm. preproduction, time management, and FLM368
design industry. ECW2841
and resolve issues that might affect a Digital Fabrication Total credit hours 3.5 other workflows that are commonly used in
Total credit hours 5.0 Developing New Worlds: marketing campaign. DMK672
professional practice.
Directing
Digital fabrication is the process of using Course length 4 weeks
Course length 4 weeks Digital Marketing and The Directing course utilizes a collaborative
Environment and Total credit hours 4.0 rapid prototyping and CAD/CAM software Total credit hours 4.0
learning environment to introduce basic and
Course length 4 weeks and equipment to convert CAD drawings the Law Course length 4 weeks
Historical Research advanced directing techniques. Students
into objects. This rapidly evolving field is IDT574
GDN1151 In the Developing New Worlds: Environment The Digital Marketing and the Law Course will learn theoretical considerations and
transforming the manufacturing industry,
and Historical Research course, students addresses emerging topics relating to the Digital Media and techniques for directing, acting, casting,
Design Tools DGT346 and many companies are developing
legal aspects of digital marketing. Topics MAR632 and composition. Directing is examined
will conduct research specifically tailored prototypes by providing greater flexibility Learning Applications
In the Design Tools course, students for building the worlds in which their stories Digital Audio and Video and enhanced capabilities. Students in the
covered include intellectual property, Digital Storytelling through the phases of preproduction to
will gain exposure to the tools used by copyright, domain names, trademark The Digital Media and Learning Applications postproduction delivery. An emphasis is
take place. In addition to researching The Digital Audio and Video course is a
game designers in the industry. Students
Digital Fabrication course will be introduced
issues, and the First Amendment. From a Course examines digital media and how and Branding placed on critical evaluation as part of the
environments, students will explore cultures production course that introduces the to the process of digital fabrication using 3-D
will also learn how to create game marketing approach, legal considerations it can be used in learning applications. Students in the Digital Storytelling and directing process.
and the sets of tools through which cultures concepts of timeline-based editing for audio design software and computer-aided design/
design documentation, simulate using are presented that can potentially affect The curriculum provides learners with Branding Course will learn how to define
communicate, maps, and histories. Students and video. Students will be introduced computer-aided manufacturing (CAD/CAM) Total credit hours 3.0
spreadsheets, brainstorm effectively, and the development of a marketing campaign. a microcosm of the instructional design a brand’s voice to ensure consistent and
will also hone their critical-thinking skills to the primary concepts of storytelling, equipment. Course length 4 weeks
present ideas in a group setting. The intent Students explore, through the course process and software that explores digital meaningful customer experiences at every
as they apply their findings to create the sound design, imaging, and editing while
of the course is to provide a solid foundation Total credit hours 4.0 content and case studies, the impact of media techniques. Along with understanding brand touch point. Students also learn how
time period and environment within their adhering to the process of a professional
of the basic tools that game designers use. Course length 4 weeks the Internet and technology on the legal the mechanisms of digital art, students to use storytelling principles to strengthen a
writing, be it the past, present, or future, production workflow.
arena. The course traces regulatory issues will learn how to support their design business and make deeper connections with
Total credit hours 4.0 and whether it is historically accurate
Total credit hours 3.0 concerning the Federal Trade Commission approaches with established learning their customers. Finally, students develop
Course length 4 weeks or anachronistic.
Course length 4 weeks and the Federal Communications theories. They will also explore how to and articulate their own personal brand
Total credit hours 4.0 engage today’s digitally savvy learner within
Commission, among others. identities for real-world business use.
Course length 4 weeks an online learning community.
Total credit hours 3.0 Total credit hours 3.5
Course length 4 weeks Total credit hours 3.0 Course length 4 weeks
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

154 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 155


Course Descriptions

FPR550 CTI4421 MCM2429 DEV1424 ENC1102 GEB6508 MMC6257 ENTB4623


Directing Talent Distributed Data Editing for the Web Emerging Interface Design English Composition II*† Entertainment Business Entertainment Media Entrepreneurship in the
In the Directing Talent Course, students In the Distributed Data course, students The Editing for the Web course is designed The Emerging Interface Design course The English Composition II course builds Finance† Publishing and Distribution Entertainment Business
investigate the unique roles and will learn how to utilize cloud storage and for students to learn the best practices focuses on the industry-standard tools upon the competencies acquired in English
The Entertainment Business Finance Course The Entertainment Media Publishing and The Entrepreneurship In The Entertainment
responsibilities of the film director. The APIs, replicate data through remote storage, for developing content for the interactive used to create the visual elements of Composition I and further refines students’
focuses on the financial decisions and Distribution Course focuses on issues Business course examines the role of
course curriculum will examine the scope of and utilize federated systems. Students will web. In addition to analyzing a wide variety user interfaces for varying screen sizes writing process. Students will develop
issues facing the entertainment industry currently affecting media publishing and entrepreneurs in the entertainment
a director’s creative and operational tasks conduct industry analysis to understand of websites, students will explore blogs, and devices. Students in this course will proficiency in academic writing, information
professional. During this course, students distribution. Students will study traditional industry and their effect on the global
from pre-production, to the set, and through current best practices for the use and web series, podcasts, and more to learn identify common design elements and the literacy, and critical thinking. Through the
identify and evaluate entertainment as well as new digital publishing and economy. The behaviors and motivations
post-production. The course will address the performance of distributed systems, APIs, content-optimization techniques—both in techniques used to create these elements. study of argument and persuasive appeals
business opportunities and projects using distribution models. The course also of entrepreneurs are explored. Students
art of collaborating with actors and writers and federated identity systems. Students terms of the message and the media—while Applying the concepts and techniques and by learning to identify and avoid logical
financial principles, while also learning addresses issues within the industry will learn the steps required to launch a
to achieve dramatic goals. Students will will learn how to solve and manage data- also learning techniques for incorporating learned in this course will increase fallacies, students will learn to generate
how to raise the necessary finances to such as piracy, social media, digital rights start-up company. Other topics covered
also evaluate working with technical crew distribution problems across multiple multipage integration. Students will also be students’ ability to design intuitive, user- sophisticated written arguments.
fund an entertainment company and/ management and legislation. Students include types of business entities and tax
and producers to craft scenes that must platforms and determine the effectiveness introduced to the concepts of usability and friendly interfaces. Total credit hours 4.0 or project. Students develop financial will explore strategies for protecting and implications, business licenses, competitive
often meet dynamic artistic, budgetary, and of their solutions. user experience and how they guide web Total credit hours 3.0 Course length 4 weeks projections including startup funds and monetizing their creative content and will advantage, and operations. This course
scheduling constraints. This course explores Total credit hours 3.0 content–development strategies. Course length 4 weeks pro forma income statements for their utilize traditional as well as new distribution provides an examination of the challenges
these topics through the lens of production Course length 4 weeks Total credit hours 4.0 chosen business. Additional topics in the models to develop a publishing and and benefits of choosing entrepreneurship
management and emphasizes hand-on, Course length 4 weeks BIN530 course include the development of financial distribution plan for their chosen business. as a career path.
collaborative teamwork.
GDD379 decision-making skills, financial planning, Total credit hours 3.5 Total credit hours 3.0
Total credit hours 5.0 SCS3351
Enterprise Data Management capital management, operations expense
Engine Development Course length 4 weeks Course length 4 weeks
Course length 4 weeks MDM555 The Enterprise Data Management Course management and personal finance.
Diversity in Modern Media The Engine Development course focuses on explores the “big picture” of enterprise
Effective Copywriting Total credit hours 3.5
The Diversity in Modern Media course rendering and animation in a game engine. data systems and sources, taking a holistic Course length 4 weeks IEN630 CGG4555
MAD1100 focuses on the importance of discovering Successful media designers are visual Students will explore and implement an approach to knowledge management
and telling stories across race, religion, and verbal communicators. The Effective optimized rendering system. The course within organizations. This course will Entrepreneurial Finance Environment Art
Discrete Mathematics gender, class, and diverse cultural Copywriting Course prepares students for also covers advanced rendering topics, introduce enterprise and management-level
ENTB4485 Students in the Entrepreneurial Finance The Environment Art course trains students
The Discrete Mathematics course provides backgrounds. Students will explore the roles the profession by teaching the nuances including postprocessing, shadows, and information systems that support business
Course will review the unique financial in the techniques involved in modern
an introduction to basic concepts of of journalists and broadcasters as agents of of writing for advertising, corporate normal mapping. processes including enterprise resource Entertainment issues facing creative entrepreneurial game-environment creation. Students will
mathematics and mathematical reasoning. social change and responsibility. The impact communications, and presentations. Total credit hours 4.0 planning (ERP), decision support systems
Students will explore propositional of diversity on media and media access will Students complete a series of projects (DSS), supply chain management (SCM),
Business Models enterprises. Students will learn how to gain a deeper technical understanding
Course length 4 weeks quantify sales and expense estimates and and will develop assets for use in a
and symbolic logic, sets and relations, also be examined. Students will consider that help to develop their skills in writing knowledge management systems (KMS), The Entertainment Business Models course
create pro forma financial projections. game engine. The course focuses on the
sequences, functions, algorithms, matrices, the range of cultural settings navigated persuasively while explaining and defending customer relationship management (CRM), provides students with an overview of
Students will also examine short-term and modularity of materials and meshes that
number theory, combinatorics, probability, by journalists and broadcasters and the the rationale behind their decisions and human resources information systems the entertainment business. It examines
ENC1101 long-term financial planning, business adhere to industry standards, both visually
and Boolean algebra. Students will also use necessity of reaching audiences from based on research. Throughout the (HRIS). Students will explore the impact the various ways that entertainment
valuation, exit strategies, and other and technically.
sets, truth tables, and other data structures various backgrounds. course, students are required to polish English Composition I*† of the Internet on traditional IT systems organizations operate and generate profit
issues relating to the creation of a viable Total credit hours 4.0
to recognize and express mathematical their writing skills in order to extend management with particular focus on the from operations. Students will analyze
Total credit hours 3.0 The English Composition I course introduces financial plan as part of a comprehensive
ideas graphically, numerically, symbolically, the power of their design and to craft technical and policy impact personal smart traditional and emerging business models in Course length 4 weeks
Course length 4 weeks students to the principles of writing. business model. Topics include debt
and in writing. effective communications. devices and the unique security issues various segments of the industry. Students
Within the context of academic writing, versus equity financing, how businesses
raised by mobile applications, social media, will also explore career opportunities based
Total credit hours 4.0 Total credit hours 5.0 students will learn how to develop ideas, are valued, the decision to go public or
and cloud-based systems. The course will on current and evolving models. CWM570
Course length 4 weeks DGT363 Course length 4 weeks control the voice and style of their writing, remain private, methods for alternative
also introduce students to the fundamentals Total credit hours 3.0
and formulate a thesis. Students will also financing, and personal financial issues Episodic and Serial Writing
Editing Digital Video learn to compose logical sentences and
of logical data models and database design. Course length 4 weeks facing entrepreneurs.
Assignments focus on the communication The Episodic and Serial Writing Course will
IMK4317 The Editing Digital Video course covers DCN3435 paragraphs in order to represent ideas and Total credit hours 3.0
and presentation of complex technical teach students the elements of structure,
the art and science of nonlinear editing. create rhetorical cohesion. Special attention Course length 4 weeks
Display Advertising and Electronic Field Production information to a range of non-technical character, and formatting specific to
In this course, students will learn how is given to selecting and refining topics,
audiences. Students will receive their episodic and serial stories for television,
Email Marketing editing choices impact the way a project In the Electronic Field Production course, identifying the audience, developing a
Capstone business case that they’ll use to comics and the web. Students will gain
will be perceived and ultimately influence students will be introduced to the genres purpose, and revising written work.
Display Advertising and Email Marketing develop a project plan, data warehouse, final experience developing original episodic and
its success. Students will be introduced of documentary film/television and Total credit hours 4.0
allow brands to directly reach consumers report, and presentation to be delivered at serial stories, as well as with writing spec
to the advanced concepts of imaging and reality television. Students will explore Course length 4 weeks
with targeted messaging. In the Display the completion of their degree Month 12. episode ideas of existing series. Students
editing, as well as the production model of the unique logistical, structural, and
Advertising and Email Marketing course, will learn the process of breaking episode
editing video in the industry. Students will aesthetic methodologies that distinguish Total credit hours 3.0
students will explore the advantages of storylines, planning multi-episode plot and
also participate in group discussions about field production from other types of Course length 4 weeks
understanding these concepts and the character arcs, and the collaborative process
editing choices and audience considerations. production. Students will focus on research,
potential impact they may have on an of working as part of a writing team.
Total credit hours 3.0 interviewing, and other specific logistical
organization. Students will also learn the Total credit hours 4.0
Course length 4 weeks and technical requirements. An emphasis
best strategic methods for positioning a Course length 4 weeks
will be placed on the philosophy of ethics
product or service for success. Students
and exploration as it pertains to the creation
will be able to determine if these marketing
of nonfiction visual storytelling.
routes are good fits for their brands and
will understand how to produce effective Total credit hours 4.0
campaigns that facilitate sales and Course length 4 weeks
customer loyalty.
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Total credit hours 3.0 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

156 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 157


Course Descriptions

ENTB410 FPR560 FLM3422 FPR650 FPR520 EBM692 CGA101 APR1355


Event Management Experimental Filmmaking Film Positions II Film Production Thesis III: Filmmaking Concepts Final Project: Business Plan Fundamentals of Art I Fundamentals of Music
The Event Management course examines The Experimental Filmmaking Course The Film Positions II course expands and Post-Production and Practices The Business Plan is a comprehensive The Fundamentals of Art I course introduces The Fundamentals of Music course explores
the business of event management, which provides students with an overview of nurtures the student’s individual and unique academic examination of a topic selected students to the language of visual arts. This harmony, melody, rhythm, and form with
In the Film Production Thesis III: Post- In the Filmmaking Concepts and Practices
has developed into a vital marketing tool traditional and independent film production voice by allowing students to select specific by the student. The project encompasses class includes discussions, peer critiques, an introduction to music notation and
Production Course, students will master Course, students will explore the theory and
for a variety of organizations. Students will methods, but will focus on the nontraditional departments for further examination. academic objectives and concepts learned mentoring, specialized workshops, and ear training. Relevant musical structures
the post-production phase of filmmaking. practice of film production. Students will
examine what is involved in researching a methods to visual storytelling. Students Students will hone in on mastering the from each course in the degree program. small-group collaboration. Students will use are examined and discussed in the
Hands-on exercises will enable the student learn how to apply filmmaking concepts and
product and company brand, identifying a will research and explore experimental key techniques of their departmental In their final course, students complete the a variety of media to complete exercises and context of popular music using common
to leverage the appropriate tools and theory to the practice of film production in
target audience, creating an event concept, approaches to content, structure, style, choice, thus gaining more expertise in written business plan and present the plan projects based on their industry interests industry terms.
technologies for editing their film project. terms of production design, cinematography,
and developing a project-management plan. and technology in filmmaking. Students will visual storytelling. to faculty and peers. The completion of the and their artistic skill level. Total credit hours 3.0
Faculty-led reviews and discussions will and film aesthetics. The course will also
This course covers the application of project- create concept scripts that must be shot with Total credit hours 4.0 Final Project Business Plan is a requirement Total credit hours 3.0 Course length 4 weeks
direct students toward using the most cover production planning techniques and
management tools for successful event iPads, smartphones, still cameras, or any Course length 4 weeks of graduation for the Entertainment Course length 4 weeks
effective editing strategies and assist in professional practices in film production,
planning and management. other recording device. By understanding Business Master of Science Degree Program.
understanding aesthetic choices. Through with special attention given to the roles
Total credit hours 4.0 these experimental methods of filmmaking, Total credit hours 3.5
project-based learning activities, students of the filmmaking team. Topics include AUD3011
Course length 4 weeks students will gain a deeper knowledge Course length 4 weeks
FPR610 will learn both aesthetic and practical creating images for film, psychology of film, CGA103
of visual storytelling, as well as how to
approaches to edit rough cuts of their film research methodologies, advanced Fundamentals of
utilize emerging technologies for the art of Film Production Thesis I: film. These edits will then be used to gain composition, and performance design. Fundamentals of Art II Music Business
filmmaking. The use of mobile devices and
PBR620
mobile applications will be emphasized.
Pre-Production feedback from mentors and the instructor. Total credit hours 5.0 BIN520 The Fundamentals of Art II course builds
The Fundamentals of Music Business course
High-end digital post-production approaches Course length 4 weeks on the skills and knowledge developed in
Events Marketing The Film Production Thesis I: Pre- Foundations of examines the structures of various types
Total credit hours 5.0 will be emphasized. Fundamentals of Art I and prepares students
Production Course provides students with of music businesses. The music industry is
and Production Course length 4 weeks
the conceptual and practical foundations Total credit hours 5.0 Business Intelligence for subject matter essential to artists in
composed of various players: companies,
Course length 4 weeks the 3-D arts industry. This class includes
Today’s public relations professionals required to produce their own film project. IDT610 The Foundations of Business Intelligence unions, not-for-profit associations, and other
discussions, peer critiques, mentoring,
often create thematic events to generate Students will consider the creative direction Course introduces students to the entities that influence the music production
buzz, build excitement, and stir interest for DCN4111 for their projects as they review production Filmmaking Principles for core concepts, processes, and tools
specialized workshops, and small-group
and live-event fields. Students will examine
collaboration. Students will use a variety of
their professional community. From press Film Criticism phases and begin the pre-production phase FPR660 Instructional Design of Business Intelligence. Lessons will
media to complete projects based on their
these different components as they relate
conferences to flash mobs, digital media of their final project. Project-based learning introduce business process analysis (BPA) to the music industry. The course also
The Film Criticism course explores critical Film Production Thesis IV: This course explores the components of industry interests and their artistic skill level.
plays a critical role in ensuring that events will encourage students to consider the role and cover the core business processes addresses the topics of copyright collectives,
approaches to the study of film through an filmmaking, video creation, and the concept
are well publicized and organized. In the collaboration plays in the creative process Film Assembly that business intelligence (BI) systems Total credit hours 4.0 performance-rights organizations, music
introduction to classical and contemporary of visual literacy. Students will learn a
Events Marketing and Production Course, of filmmaking and implications on their seek to address including finance and Course length 4 weeks business deal structures, music distribution,
film and media theory. Students will gain The Film Production Thesis IV: Film Assembly variety of video techniques that can enhance
students will explore the role of public and own project as they begin to select team accounting, marketing, operations, and and the tour-industry model.
an appreciation for how filmmakers create Course will focus on editing and sound. In their instructional modules. Along with
digital events that support PR efforts and members. The course will also reinforce film human resources. Students will explore the Total credit hours 3.0
meaningful experiences for their audiences. this first part of this course, students will understanding how video is developed,
how these events generate awareness for production skills as students begin to turn basics of common network, Internet, and IEP083 Course length 4 weeks
Issues relating to production, audience focus on editing their film using appropriate students examine the importance of
their clients and/or company. Students their scripts into a film. BI architecture and technologies including
reaction, aesthetics, and ethics will be technologies, color correction tools, and visual literacy, visual learning, and how Fundamentals of
will examine how PR is used to support Total credit hours 5.0 data warehouses, data marts, and reporting
explored. The course will also analyze techniques for generating high-quality to create and communicate with visual
and enhance events such as trade shows,
films that have sparked critical debate and Course length 4 weeks films. This part of the editing process will images. This course also explores visionary
tools and dashboard. Students will also Conversational English PHY1020
product launches, and press conferences. develop a foundational knowledge of
challenged the theoretical suppositions prepare the student’s film to be in audio filmmakers and how their approaches can Fundamentals of Conversational English
Students will also consider the roll of meet-
of their time. The course navigates how post-production. In the second part of this be applied to create a compelling learning or
project management considerations for the
provides practice in basic listening, speaking, Fundamentals of Physical
ups, digital presentations, mobile apps, and design, development, and implementation
other initiatives that enhance the effect of
the aesthetics of audiovisual images both FPR620 course, students will examine sound design, training product.
of effective BI systems. Case study and
vocabulary, and introductory grammar Science*†
draw context from and add context to their as well as utilize sound-editing strategies Total credit hours 3.0 as students are exposed to the attitudes,
both digital and real-world interactions. Film Production Thesis II: interactive assignments will illustrate how The Fundamentals of Physical Science
contemporary cultural, social, and political and technologies. Students will design Course length 4 weeks lifestyles, values, and themes common in the
elements of an effective BI system are used course teaches students how to interpret the
Total credit hours 3.0 climate. Students will develop skills in Production and sound-edit their films and integrate
to solve a variety of real-world business
United States. Activities include role-plays,
world through a variety of scientific concepts
Course length 4 weeks critiquing others’ works and in managing various audio elements into a final mixed oral presentations, and basic video creation.
The Film Production Thesis II: Production problems. Finally, students will explore such as Newtonian mechanics, properties
critiques with clients. soundtrack. Upon completion of this course, Total credit hours 2.0
Course allows students to further develop the structure of a formal literature review of matter, electromagnetism, the nature
students will have finished their student film Course length 4 weeks
Total credit hours 3.0 their final film project. This course as they contrast business and academic of waves and sound, and cosmological
MAN630 and be prepared for presentation.
Course length 4 weeks represents the production phase of the research methods in preparation for the phenomena. Application of physical theories
Executive Leadership student’s film project. In this course, Total credit hours 5.0 selection of their Capstone Thesis topic. and mathematical formulas are explored
students will apply the skills and knowledge Course length 4 weeks IEP082 through the interpretation of real and
This course examines the qualities Total credit hours 3.0
FLM3421 gained from previous courses to the dramatized events.
necessary to be an executive leader in
production of their own film. They will
Course length 4 weeks Fundamentals of
today’s entertainment business field. Total credit hours 4.0
Film Positions I also practice techniques of directing and English Writing Course length 4 weeks
Various industries are examined to ensure
In the Film Positions I course, students cinematography as they create their film
an understanding of a given industry’s Fundamentals of English Writing provides
will explore the various roles above and through project-based learning. Leadership
leadership styles and traits. Students practice in foundational English writing
below the line and the technical skills skills will be developed as students manage
explore effective decision-making processes, skills including basic sentence structure,
and techniques synonymous with each and work collaboratively with members of
power and influence, mentoring, leading capitalization, punctuation, and vocabulary
department. The production, camera, their production team. Topics include mise-
organizational change, and investing in development. Basic grammar tenses
sound, grip, electrical, and art departments en-scène, continuity, lighting, uses of lenses,
and managing relationships to achieve will be reviewed. Students will learn the
will be examined. Emphasis is placed on and camera operation.
business goals. importance of academic skills such as time
developing the critical and interpretive skills Total credit hours 5.0 management, academic integrity, and
Total credit hours 3.5 necessary for serving and understanding Course length 4 weeks communication etiquette.
Course length 4 weeks the roles within the realms of film, television, * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Total credit hours 2.0
and new media genres.
Completion of the course is based on participation and successful completion of assignments. Course length 4 weeks
Total credit hours 4.0
Course length 4 weeks † This specific course uses the Florida Statewide Course Numbering System (SCNS).

158 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 159


Course Descriptions

FLM280 IMK241 APR4316 GDM541 GDD4319 MPR3452 GDM680 GDM670


Fundamentals of Production I Fundamentals of Web Design Game Audio Game Design Game Integration Game Music Composition Game Project Practicum Game Usability and Testing
The Fundamentals of Production I course In the Fundamentals of Web Design Production Techniques Design is the foundation of the development The Game Integration course involves Creating music for game audio requires a The Game Project Practicum Course is The Game Usability and Testing Course is
introduces students to the production course, students will learn the importance process, encompassing the creation of the the maintenance of technical-design radical shift in production strategy because designed to allow students the opportunity a blend of academic and applied science,
The Game Audio Production Techniques
process, including preproduction and of facilitating an organization’s success elements that shape a player’s interactions documentation, the implementation of of the conditional-access design of games. to apply the game design and production targeting core design principles through
course provides students with an advanced
production workflows. In the preproduction through the process of website creation. within a game. This includes crafting game technology, and the preparation and In the Game Music Composition course, knowledge, skills, and techniques gained scholarly research methods and applied
view of the process of creating sound for
phase of the course, elements of planning, Students will be introduced to information systems of rules, environments, narratives, presentation of alpha and beta milestones. students will study game music and design, throughout the program toward their usability techniques. Building upon the
video games. The course focuses on creative
scheduling, and logistics are explored as architecture, HTML, and CSS and will and aesthetics to evoke the intended moods Students will continue working on their analyze design approaches, and synthesize capstone efforts. Group critiques and core principles of applied research (validity)
design and addresses the considerations
they relate to various types of production analyze best practices in design to enhance and communicate the themes that express game projects and integrating assets toward and use a toolbox of production strategies. progress reporting will be integral to this learned in the first months of the program,
of audio behavior for games. Video games
formats and individual project needs. In the the entity’s marketing message and to a game’s meaning. To this end, the course final milestones. Students will continue to develop their music course, helping students to continue to hone this course will allow the student to
require a unique understanding of the
production phase, students will focus on promote consumer sales. This course covers covers a variety of topics, including game Total credit hours 3.0 skills through group collaboration and the the communication, analysis, and critical understand the core principles of applied
various sound elements as well as the
completion of a shoot with an emphasis on advertising principles, website design and history, projected future tracks, genre — Course length 4 weeks construction and production of a game thinking skills that are so vital in the game design (usability). A human design approach
specific tool sets that govern them. Students
set etiquette, safety, and collaboration. functionality, consumer experience, and including genre creation and genre blending music project. development process. will allow students to test commercial
will produce documentation relevant to the
Total credit hours 4.0 branding, as well as the evolution of the web — world building, mechanics, and audience Total credit hours 3.0 Total credit hours 3.5 products and video games. Students will
game-development industry and learn how
Course length 4 weeks from the 1990s and into the future. demographics. Students will conduct Course length 4 weeks Course length 4 weeks move past surface level references to game
game-audio professionals network in this GDN3251
Total credit hours 4.0 research on a variety of design topics, and design mechanics, endeavoring to explore
expanding field.
Course length 4 weeks then apply their knowledge through the Game Mechanics I complex game mechanic constructs such
Total credit hours 3.0 creation of documentation and prototypes as reward systems, timing, skills, rules,
FLM378 Course length 4 weeks In the Game Mechanics I course, students CGG382 EME6227
based upon both client and student immersion, mental models, knowledge
will separate complex game projects into
Fundamentals of CGG333
design concepts.
modular parts in order to identify the Game Production Game Strategies structures, and more.
Production II Total credit hours 3.5 designer’s intent as well as the features that The Game Production course allows and Motivation Total credit hours 3.5
Game Animation I GDN4318 Course length 4 weeks enable the generation of play dynamics and students to use tools, techniques, Course length 4 weeks
The Fundamentals of Production II course The Game Strategies and Motivation
continues examining the production process
The Game Animation I course provides Game Balancing play aesthetics. Students will also explore workflows, and artistic skills and apply
course teaches educators and staff trainers
students with their first opportunity to the mechanics of games that are outside them to the creation of portfolio assets.
by engaging students in the postproduction The Game Balancing course teaches game design techniques and strategies
produce animated sequences and cycles GDN4542 the popular norm to gain a more diverse Students will develop skills in time ECW3521
workflow. Students will focus on editing students how to use level design and system that will motivate learners to engage in an
for gameplay. Students will develop an perspective to inform their personal game management, production workflow, and
theory, including pacing, cut choices, design knowledge from previous courses Game Design Preproduction instructional activity. A variety of gaming Game Writing
overall understanding of animation as it design decisions. portfolio presentation. After successfully
conveying emotion, transitions, dialogue to create projects that capitalize on the models and methods are examined, along
applies to the game industry with a focus on The Game Design Preproduction course Total credit hours 3.0 completing this course, students will possess The Game Writing course introduces
editing, sound effects, and editing. Students strengths of their own designs. Students with academic theories and psychological
game-engine constraints and requirements. requires students to collaborate as they Course length 4 weeks a high-quality game-art portfolio piece and students to special demands and concerns
will learn how to apply editing theory to will also learn about communicating to the methods to support the game design
Students will pay special attention to would in a professional game development presentation images and/or a movie for use involved in writing for games and the
projects to complete a compelling visual player through a user interface. In addition, applications. Students will then design
character anatomy, rigging constraints, and environment, working in teams to document in portfolio assembly. techniques used to address these needs.
story. Emphasis will be placed on examining students will learn how to call certain design games to take learners from the beginning
reusability within all aspects of a game. and develop a gameplay prototype. Each Total credit hours 3.0 Game writing is the foundation for and
the role of editor as visual storyteller. elements final and when to cut features that GDN3252 of a complex topic and carefully navigate
Total credit hours 4.0 team will learn how to balance a demanding Course length 4 weeks paragon of interactive writing and usually
Total credit hours 4.0 are deprecated or not synergistic with the them through to academic mastery. In
Course length 4 weeks overall design direction.
workload in which multiple deliverables Game Mechanics II addition, students will explore how games
takes place in a highly collaborative
Course length 4 weeks must be concurrently managed. environment. Students in this course will
Total credit hours 3.0 The Game Mechanics II course explores the can be evaluated for assessment goals.
Total credit hours 4.0 practice the techniques of game writing and
Course length 4 weeks theories and principles employed in rule- GDM615 Total credit hours 3.0
Course length 4 weeks the cooperative skills needed to succeed in
CGG4316 based systems within games. Students will Course length 4 weeks
MKT2418
learn how pacing and thematic structures Game Production Tools this atmosphere. They will use these skills to
Fundamentals of Game Animation II incorporate conflict resolution and Building on the skills from the Production
form collaboration teams that will produce a
CGG3447 gaming script and story.
The Game Animation II course introduces MBG541 generate a workable challenge-and-reward Management Principles course, the Game
Public Relations GDN4920
the process of incorporating in-game Game Characters system. Students will understand the use Production Tools Course equips students Total credit hours 3.0
The Fundamentals of Public Relations course cinematic animated sequences. Students Game of feedback mechanisms by employing a with tools used in the processes of software Game Systems Integration Course length 4 weeks
The Game Characters course focuses on
focuses on the use of technology, created will develop their characters through acting Development Frameworks heuristic testing process. After completing production and project management.
the elements of accurate high-resolution In the Game Systems Integration course,
content, distribution, and new media in and performance while adhering to game- this course, students will have a better grasp Students in this course will be familiarized
character sculpting. The course material Students in the Game Development students will work in teams to take an
contemporary public relations. Students engine constraints. of how to synchronize gameplay decisions to with and conduct applied research related
covers proper anatomy, proportion, and Frameworks Course will connect mobile existing game that is partially completed
will learn how companies, organizations, suit a specified target audience. to project management software that
Total credit hours 3.0 fine details. Students will create assets and micro-console technologies to various and iterate on its development. Students
and brands use traditional and new media aids in the management, workflow, and
Course length 4 weeks implementing advanced techniques while platforms and operating systems to analyze Total credit hours 3.0 will perform testing, improve existing
to align their business objectives with their documentation of projects – including
maintaining realistic surface quality and how they influence the design, functionality, Course length 4 weeks mechanics, compare it to its relevant
communications strategies. The course Microsoft Project, Visio, asset management
likeness of reference. Students completing and delivery of a game. Students will also market counterparts, and conduct other
examines organizations’ ways of managing systems, defect tracking systems, and more.
GDD483 this course will develop a deeper evaluate the limits various technologies tasks to continue to advance the project
various forms of media to communicate
understanding of digital sculpting, topology, place on game design, with special attention Total credit hours 3.5 to completion.
specific messages to distinct audiences. Game Architecture texturing, and the use of generated maps. given to hardware resource contention and Course length 4 weeks Total credit hours 4.0
Students will develop a listening process
In the Game Architecture course, students Total credit hours 4.0 software stack limitations. Course length 4 weeks
to understand how the public perceives
will plan and pitch the genre and scope of Course length 4 weeks Total credit hours 3.0
brands in the online community. This course
their game, considering factors such as Course length 4 weeks
will also present new technologies to reach
design, interactivity, theme, art style, and
consumers creatively and show students
potential project issues. Students will decide
how to become the creative bridges between
on the game’s features, design the story,
a business or brand and its consumers.
determine the needed assets, and designate
Total credit hours 4.0 the roles of team members for the project.
Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Total credit hours 3.0 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

160 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 161


Course Descriptions

MCM3333 IEP087 IEP096 DGT201 FIL1037 VIC3003 CYB3841 PBR540


Gaming and Grammar 1 Grammar 4 Graphic Principles II History of Motion Picture Arts† History of Visual Information Assurance Innovative Public Relations
Transmedia Storytelling Grammar 1 expands student competencies Grammar 4 further develops students’ The Graphic Principles II course is The History of Motion Picture Arts course Communications† and Compliance Tools and Resources
in verb tenses, gerunds, regular and capacities in English grammar as they designed to teach students advanced explores the motion picture as an art
The Gaming and Transmedia Storytelling The History of Visual Communications In the Information Assurance and Like the tools in a toolbox, different media
irregular verb use, common phrasal verbs, learn techniques for improving language levels of graphics creation through the form, a business, and a representation of
course explores the impact of transmedia on course surveys how people have used the Compliance course, students will navigate techniques and technologies can solve
and prepositions. Students will continue fluency. This course covers topics such as use of software programs employed by society. Students will examine how film
audience behavior and media culture as well visual arts to communicate stories and the realm of security program oversight different communication problems. In
to build vocabulary as they experience gerund phrases, conditionals, and noun design, animation, and interactive-media has become a dominant force in American
as its relevance as a media communication concepts throughout history and across through internal and external audits. the Innovative Public Relations Tools and
increased exposure to authentic American and adjective clauses while supporting companies. This course emphasizes raster culture through study of the birth of film,
tool. Students will survey the history of disciplines. From cave paintings to digital They will also examine how to maintain Resources Course, students will examine
English via various forms of American student capacities in essential verb tenses graphic design from a production point the golden age of silent films, World War II,
transmedia, theories of industry pioneers, media, students will explore how visual compliance with applicable requirements, the unique characteristics of popular
media. Activities include journaling and oral and academic vocabulary. Activities of view and expands students’ knowledge non-Hollywood films, the New Cinema of the
and trends created by current leaders in techniques have been used to communicate policies, standards, and laws. This technologies such as social networks
presentations that allow students to put new include poetry analysis, journaling, and of digital color models and image- 1960s era, and the Hollywood Renaissance.
the field. Students will also examine how emotions, break sociocultural boundaries, course explores types of audits that (Facebook), real-time media (Twitter), and
knowledge into practice. multimedia presentations. compositing techniques. Total credit hours 4.0
gaming influences transmedia marketing and share new ideas. Special attention will can be conducted and their results as content sharing (YouTube, Flickr). Students
and audience engagement. Students will Total credit hours 2.0 Total credit hours 2.0 Total credit hours 4.0 Course length 4 weeks be given to the emerging forms of art and well as processes for handling findings, will also investigate behaviors including
also learn how to use a variety of media Course length 4 weeks Course length 4 weeks Course length 4 weeks media that have developed through the recommendations, and responses. Students crowd sourcing, feed aggregation, and
metrics to measure a transmedia story’s workings of human-computer interaction will study risk management and prospective content curation. The role of technologies
impact. Additionally, students will be able MUH2429 and the implications of these new forms on mitigation strategies. such as RSS, HTML5, and emerging mobile
to differentiate between transmedia and IEP091 MCM3855 DIG3100 the future of visual communication. Total credit hours 3.0 platforms will also be explored. The course
cross media campaigns and entertainment History of Popular Music will offer students a deeper understanding
Grammar 2 Graphic Design Graphic Web Design Total credit hours 4.0 Course length 4 weeks
franchises. Finally, students will be able The American music industry has generated Course length 4 weeks of the unique properties of each platform
to delineate between passive transmedia In Grammar 2, students will build on their and Communications The Graphic Web Design course examines hits and new styles throughout every as well as examine the kinds of tactical
narratives and interactive alternate English grammar knowledge through the process of creating exciting, functional decade. The History of Popular Music course and strategic problems each technology
In the Graphic Design and Communications COD3622
reality games. reviewing irregular verb conjugation, past content for the web. Students will expand surveys this rich evolution from its roots addresses in the context of a PR campaign.
course, students will examine principles, CYB3215
Total credit hours 4.0 and present perfect tenses, and phrasal
concepts, and applications that will
on the design skills that they have learned through the 1960s, establishing major Information and Total credit hours 3.0
Course length 4 weeks verbs. They will also continue to study basic
strengthen communication efforts within
throughout the degree program. They musical milestones that have become the Identity and Database Systems Course length 4 weeks
idiomatic expressions as well as informal will gain understanding of HTML and web precedents of today’s industry genres.
and academic vocabulary terms. They will
graphic-design projects. The course guides
standards as they learn how to create, By examining the development of each
Access Management In the Information and Database Systems
students through the process of creating,
apply new knowledge through conversation, edit, manage, and design a professional musical style through a sociological and In the Identity and Access Management course, students will gain essential skills
ENTB3314 producing, and distributing compelling IEN670
visual résumé development, on-camera website within a web-authoring tool and technological lens, students will gain insight course, students will explore the importance in databases and database management
still and animated visual communication.
Global Media Management interviews, and writing activities. complementary software applications. into the conditions that have made American of user identity, trust, access, roles, integrity, systems. This course focuses on relational Innovative
Students will review how words and images
music distinctly unique. and auditing. They will examine the best databases, tables, normalizations, indexing,
The Global Media Management course Total credit hours 2.0 are coupled to convey data, concepts, Total credit hours 4.0 Work Environments
practices of policies and procedures that and relationships among tables. Students
addresses the complexity and diversity Course length 4 weeks and emotions. In addition, students will Course length 4 weeks Total credit hours 4.0
ensure access to resources is based on least will learn the purposes of functions, stored Students in the Innovative Work
of business practices in the global media explore the developmental phases of Course length 4 weeks
privilege. Students will apply principles of procedures, triggers, backups, tuning, and Environments Course will establish
marketplace. This course explores topics the graphic communications process
identity assurance, encryption, password programming interfaces as well as security a work environment that supports
such as consumer differences across key IEP093 from the origination of the idea to the HIS3320 policies, and multi-factor authentication and authorization. Through database constant innovation, by communicating
international markets, global marketing reproduction, finishing, and distribution of AUD3311
Grammar 3 Historical Archetypes and through the implementation of identity design and manipulation using Structured the entrepreneurial vision, developing
strategies, economic policies, as well as multimedia products.
History of Recorded Music management systems. Query Language (SQL), students will gain collaborative teams, and creating a culture
political and cultural environments and their In Grammar 3, students will improve Total credit hours 4.0 Mythology† experience with these systems. Students of creativity and innovation. Students will
effect on media. Students will also examine their lexicogrammatical accuracy and The History of Recorded Music course Total credit hours 3.0
Course length 4 weeks The Historical Archetypes and Mythology will also explore the database-management learn strategies that successful companies
the impact of geography on business fluency in various contexts as they learn illustrates how the music industry evolved Course length 4 weeks
course introduces students to the and design tools used to implement a client- use for managing innovation, design,
transactions and media distribution and the grammar for effective communication under the transformative catalysts of music
connections between history, mythology, server relational database management concept creation, and workflow. They will
laws, treaties, and international labor issues in everyday academic and nonacademic technology and the media. Beginning with
DGT101 and iconic archetypes and the influence system (RDBMS). explore how the workplace environment
that affect global business. domains. The course offers interactive, the popular music revolution of the late CAB401
these relationships have had on classical Total credit hours 3.0 supports creativity, profitability, innovation,
Total credit hours 3.0 personalized learning using mobile Graphic Principles I and contemporary cultures of the world.
1960s, the course covers how Bob Dylan,
Industry Production communication, and collaboration, and
applications and multimedia activities and the Beatles, and James Brown expanded the Course length 4 weeks
Course length 4 weeks The Graphic Principles I course is designed Color symbolism is also explored in order fosters the development of new products,
enables students to continue to generate subject matter of popular lyrics to include The Industry Production course develops
to teach students basic levels of graphics to better appreciate folklores, heroes, services, and revenue streams.
more comprehensible spoken and written political awareness. Students will examine students’ understanding of model
creation through the use of software and monsters of various cultures. In Total credit hours 3.0
communication. Students will participate how technical innovations in the recording development as it applies to production in
MDV3811 programs employed by design, animation, addition to composing original myths and Course length 4 weeks
in events both on and off campus to enrich studio, concert staging, and delivery formats the animation industry. The work students
and interactive-media companies worldwide. stories, students will complete a personal
Google their cultural experience and gain a deeper multiplied the palette of available sounds will do in the course will parallel the industry
This course emphasizes vector graphic assessment that identifies characteristics
understanding of various degree programs and presentation methods. The course also workflow for developing portfolio models,
Programming Language offered at Full Sail University.
design from a production point of view, as of their individual archetypes. They will use
explores how record labels’ saturation of helping them gain exposure and experience
students gain a thorough understanding of this knowledge to identify, understand,
The Google Programming Language the media converged with film, magazines, working in this manner. Students will explore
Total credit hours 2.0 input/output techniques, color theory, and and relate to mythological characters and
course helps students transfer existing broadcasting technology, cable television, a variety of topics including developing
Course length 4 weeks tools for graphic design and image creation. characters of their own creation. The course
programming knowledge to the Java and the Internet for increased sales. surface flow, anatomically correct models,
Total credit hours 4.0 also enhances students’ ability to analyze
language. Students in this course will and pipeline techniques.
and evaluate information. Total credit hours 3.0
explore the fundamentals of the language Course length 4 weeks
Course length 4 weeks Total credit hours 4.0
and existing Java and Android application- Total credit hours 4.0
Course length 4 weeks
program interfaces (APIs) as they apply to Course length 4 weeks
the Android platform.
Total credit hours 4.0
Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

162 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 163


Course Descriptions

IDT562 MCM3425 BUL3514 DEV2500 CYB3011 ECO2005 GDN1232 MCM1002


Instructional Design Integrated Marketing Intellectual Property† Interface Programming Introduction to Cryptography Introduction to Economics Introduction to Game Design Introduction to Media
and Evaluation The Integrated Marketing course examines The Intellectual Property course examines Interface Programming combines the The Introduction to Cryptography course The Introduction to Economics course The Introduction to Game Design course Communications
the applications of a consistent brand how artists, athletes, game creators, concepts and techniques learned in previous examines algorithms and cryptographic examines the principles of economics that examines the active role of game designers
In the Instructional Design and Evaluation
message across both traditional and filmmakers, and businesses use trademarks, courses to integrate design concepts with principles used to protect information. influence decision makers, both consumers by breaking down game ideas into discrete,
and Technologies
Course, students will explore various design
nontraditional marketing channels. copyrights, publicity rights, trade secrets, development. Students will learn what is Students will learn the principles of hashing and producers, within the global economic functional, and logical systems. Since The Introduction to Media Communications
strategies to effectively communicate
Students will explore promotional methods and patents to enhance goodwill and involved in creating interactive applications along with symmetric, asymmetric, private- system. Students will examine the features designers are responsible for all features and Technologies course provides
learning objectives within instructional
strategically designed to reinforce generate revenue from ideas and properties. that enable user interaction through a visual key, and public-key encryption and the of and reasons for different economic of any given game, such as player goals, students with a brief history and an
settings. In addition to learning a variety of
brand contact with target markets and Students will explore the ownership, interface. Course work will task students to limitations of these algorithms. They will systems throughout the world. Supply choices, and game rules, students will overview of contemporary forms of media
instructional design approaches, students
stakeholders. In this course, students licensing, and transfer of rights as well as apply usability techniques to accommodate study the use of centralized and distributed and demand, fiscal and monetary policies, observe and analyze different game communication. Students will examine
will learn how to evaluate a design strategy
will examine the integration of marketing infringement, prevention, and enforcement user needs while addressing the functional digital trust models as well as the roles of and international trade benefits and costs designs to understand how these elements a variety of analytical and strategic
and examine which approach is best for their
channels and public relations by using digital measures. Students will also explore parameters of a given user interface. trusted parties. By the end of the course, are discussed. The course provides a solid interact. They will further hone their design perspectives while being introduced to
academic or staff training environments.
media to develop strategies and creative the impact of technological and cultural students will be able to apply appropriate understanding of economics and how it and technical-writing skills by creating industry-production tools and techniques.
Along with traditional learning theories, Total credit hours 4.0
campaigns. Students will work with relevant evolution and privacy restraints on the trust models and encryption techniques for affects various industries. game prototypes and revising and editing Areas of study highlight the many roles of
the multiple learning theory and emotional Course length 4 weeks
case histories and survey contemporary creation, ownership, and spread of content data both at rest and in transit to typical flowcharts, outlines, and research data media professionals, the media-campaign
intelligence theory will be examined and Total credit hours 4.0
topics. This course incorporates multiple in the sports and entertainment industries. security implementations. through multiple iterations of analog games. creation process, and the impact of new-
evaluated for design and implementation in Course length 4 weeks
disciplines such as advertising, public media technologies. Students will learn how
various learning environments. Students will Total credit hours 4.0 DEV2318 Total credit hours 3.0 Total credit hours 4.0
relations, promotion, and social media. to make sense of the dynamic field of media
also learn how to manage an education or a Course length 4 weeks Course length 4 weeks Course length 4 weeks
Interfaces and Usability communications through a critical analysis
training project utilizing media through the Total credit hours 3.0 FLM1422 of real-world media campaigns, which will
entire process. Course length 4 weeks The Interfaces and Usability course focuses
Introduction to Film serve as a foundation to build their own
Total credit hours 3.0 GRD4411 on designing intuitive, usable interfaces for DEV1000 CTI2318 media strategies.
Course length 4 weeks varying screen sizes and devices. Students and Video
MDV4921
Interactive Editorial Design will learn fundamental interaction-design Introduction to Introduction to Total credit hours 3.0
The Introduction to Film and Video course Course length 4 weeks
The Interactive Editorial Design course and usability principles coupled with Development I examines the fundamental disciplines Information Security
Integrated teaches students to combine theories proven user interface–design patterns.
IDT690 In the Introduction to Development I course, and principles inherent within the world The Introduction to Information Security
Product Deployment and skills taught in previous courses with Applying the concepts learned in this course
students will develop critical-thinking and of film, television, and digital media course presents the concepts of network
Instructional Design and The Integrated Product Deployment course
usability concepts in order to lay out will increase students’ ability to create
problem-solving skills by surveying modern production. During the course, students security, encryption, and security policies.
FLM1009
information across multiple types of media. effective user experiences optimized for the
Technology Final Project builds upon the planning and research
Students will explore how designs translate targeted device.
data-flow and control-flow techniques and will learn how writing, directing, producing, Students will learn security principles and Introduction
previously completed within the degree their usage in application development. cinematography, art direction, makeup, how to apply this knowledge throughout
In the final course in the Instructional
program. This course allows students
between print and interactive media. Total credit hours 3.0 Through learning the concepts of conditional and sound function as elements of future courses. Role-based access control,
to Postproduction
Design and Technology degree program,
to execute their plans by simulating the Total credit hours 4.0 Course length 4 weeks logic, data types, and logical structures, the filmmaking process as well as how trusted parties, risk assessment, and In the Introduction to Postproduction
students will reflect on their personal and
conditions of a professional environment in Course length 4 weeks students will build their knowledge of how to these specializations intersect during incident response management practices course, students will build upon the
professional evolution throughout their
which students will be required to develop craft solutions programmatically. preproduction and production. Students are applied to business policies and specializations within visual storytelling
program and create a final instructional
and deploy their mobile applications for CTI3001 will learn aspects of theory related to each technology systems to protect data and to learn how sound and editing function
project based on their current or future Total credit hours 4.0
targeted devices. DGT372 department. An emphasis will be placed on preserve records. The use of encryption in as parts of the filmmaking process during
career paths. In addition to the project, Introduction to Course length 4 weeks
the study of filmmaking as an artistic and computer, network, and storage systems is the production and postproduction
students will develop a research component Total credit hours 3.0 Interactive Media Design Application Servers technical industry, and students will hone studied and applied. stages. Focus will be on postproduction
that describes the methodologies that were Course length 4 weeks
and Usability important skills of collaboration, artistic theory. Students will learn problem-solving
required to complete the project. Students The Introduction to Application Servers DEV2000 Total credit hours 3.0
expression, and technique. techniques to apply to logistical, aesthetic,
will draw from previous assignments The Interactive Media Design and Usability course presents the concepts of server Course length 4 weeks
Introduction to and technical components of telling a story.
and projects to create a media-rich final MDV4910 course introduces students to the tools virtualization, application server software, Total credit hours 3.0
project that will be evaluated by both peers and concepts of user-interface (UI) design and enterprise distributed authentication Development II Course length 4 weeks Total credit hours 4.0
and faculty. Integrated combined with a method of project systems. Popular web-server, email, and MKT210 Course length 4 weeks
In the Introduction to Development II
Total credit hours 3.0 Product Development development that utilizes an industry- network application services are installed,
course, students will examine fundamental
proven production process. The course configured, and secured on open-source Introduction to Marketing
Course length 4 weeks The Integrated Product Development course concepts and models used to solve
explores both behavioral and structural and proprietary operating systems. The Introduction to Marketing course GDN1009
provides an opportunity for students to problems with programming in application
patterns of UI design along with information Students will learn how to integrate explores foundational marketing concepts,
identify and plan the most effective and
architecture (IA) for interactive deployment, multiple server applications and apply
development. In this course, students will
including target-market segmentation,
Introduction to Programming
highest-quality professional products explore how to structure code efficiently
user navigation techniques, and page layout authentication models to control access to product distribution, and promotion. Use of programming and scripting principles
possible by targeting specific users and and utilize data structures using modern
for the interactive medium. Students will server resources. Students will examine traditional marketing is essential to digital interactive design.
approaching application development programming techniques.
gain an extensive knowledge of usability avenues, such as print, television, and Introduction to Programming covers the
from a needs-based perspective. To Total credit hours 4.0
patterns and production methodologies as Total credit hours 4.0 radio, as well as newer practices in modern basics of data use as well as storage,
capture a holistic perspective of the mobile Course length 4 weeks
they implement project documentation for Course length 4 weeks technology. In this course, students will operation, and control flow. Focus is placed
development process, outside research
the milestones of a user-interface design. construct strategic plans for the selection on problem-solving and encouraging
and critical thinking are encouraged within
and development of goods and services. students to apply and translate the
assignments and discussions. Basic concepts Total credit hours 4.0
Consumer behavior and its effects on concepts taught in this course to resolve
regarding metrics are introduced, such Course length 4 weeks
the success of marketing efforts will be issues across various programming and
as return on investment (ROI) usage and
inspected and evaluated by students to scripting languages.
mobile application–marketing strategies,
introduce the human aspect within the Total credit hours 3.0
which frame the potential success of
business field. Course length 4 weeks
an application.
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform Total credit hours 4.0
Total credit hours 4.0
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Course length 4 weeks
Course length 4 weeks
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

164 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 165


Course Descriptions

SHP2033 MDV3731 NMJ642 CGG452 TPA3013 IEP088 APR3211 ECW3311


Introduction to Show iOS Development II Legal Aspects of Media Level Assembly and Lighting Lighting Concepts Listening and Speaking 2 Listening Skills for Literary Genre III: Science
Production Systems In the IOS Development II course, students The Legal Aspects of Media Course The Level Assembly and Lighting course and Design Listening and Speaking 2 teaches strategies Audio Professionals Fiction and Fantasy
will continue to explore the benefits of identifies complex media legal issues builds on students’ understanding of game for developing and improving academic
The Introduction to Show Production The Lighting Concepts and Design course In the Listening Skills for Audio Professionals The Literary Genre III: Science Fiction
using Apple frameworks that enable deep- presented by the expansion of digital and requirements to construct a playable level. listening comprehension. Students will
Systems course introduces students to the is dedicated to conventional lighting- course, students will be challenged to and Fantasy course introduces students
system integration to build immersive mobile technologies, and helps students Students will design, build, texture, light, and actively engage with peers in discussion
basic concepts of live-event terminology and system concepts and introduces students develop their listening skills and acquire the to the specific appeal and techniques of
mobile applications that take full advantage think critically about how to resolve these add effects for a level. Students will learn to groups and participate in activities such as
technical systems. Production equipment to color theory, photometrics, truss knowledge, skills, and discipline to continue science fiction and fantasy, including hard
of the Apple mobile platform. Students will issues. The course explores whether or not develop content for game environments. listening to and orally interpreting products
overviews and basic interfacing are systems, conventional fixtures, dimmers, a lifelong process of growth. They will science fiction, space opera, epic fantasy,
be challenged to research and implement traditional media laws and regulations apply Total credit hours 4.0 of creative expression and media. Special
introduced in preparation for future lab and terminology. Emphasis is placed on learn to distinguish frequencies, dynamics, speculative fiction, and alternative history.
advanced features and functionality to take to the Internet, and if so, which laws and in Course length 4 weeks attention is given to introduction and
sessions, and additional emphasis is placed defining live lighting components and common audio processes, and various types Students in this course will learn about the
advantage of device integration and modern what application. Students will discuss First practice of basic note-taking skills, learning
on defining live-production components and system interfaces. of noise and distortion. appeal of escapist fiction and how these
complementary frameworks. Amendment rights and media law, including strategies, and the development of personal
system interfaces. Total credit hours 3.0 Total credit hours 4.0 speculative genres often shed light on
Total credit hours 4.0 libel and slander, privacy, as well as ethical educational goals.
Total credit hours 4.0 GDN2211 Course length 4 weeks Course length 4 weeks human nature and the human condition in
Course length 4 weeks dilemmas faced by media professionals. Total credit hours 2.0
Course length 4 weeks ways that are difficult to accomplish in more
Finally, students will examine these legal Level Design I Course length 4 weeks realistic genres. The tendency for games and
issues in the context of current technologies
The Level Design I course explores how to comics to fall under the sci-fi and fantasy
and future trends. GEN242 ECW3111
MAN3152 analyze game levels and break them down realm will also be examined.
SCS1101 Total credit hours 4.0 into their basic structural components. Linear Algebra IEP094 Literary Genre I: Comedy Total credit hours 4.0
Introduction to Sportscasting Leadership and Course length 4 weeks Students will learn the benchmarks to
The Linear Algebra course covers Listening and Speaking 3 and Tragedy Course length 4 weeks
The Introduction to Sportscasting course Organizational Behavior properly guide their design when working
selected topics in geometry, algebra, and
on a level. Understanding the purpose any Listening and Speaking 3 will improve The Literary Genre I: Comedy and
will expose students to the fundamentals The Leadership and Organizational trigonometry. Students will complete
IEN560 particular object in a level serves, whether students’ listening and speaking skills as Tragedy course introduces students to
of sportscasting, including basic television Behavior course consists of an inquiry learning activities that address collision ECW2123
an object is intended to be functional or they develop competency in everyday two fundamental traditions in media and
and production terminology. Students will into the leadership characteristics that Legal Issues detection and the motion of objects to
simply aesthetic, and when or if a player and formal discourses. Students will learn literature. Through the study of a variety Literary Techniques and
learn the art of creating and executing a inspire others to take action. Students will increase their ability to visualize and
for Entrepreneurs should receive support are critical points of effective strategies for presenting in English of modern works of comedy and tragedy,
sportscast and gain experience writing learn how leadership and organizational
reference to inform level design. Students
understand multidimensional concepts.
and will have the opportunity to develop students will learn what moves an audience Story Development
their own material, appearing on camera, structures affect human behavior within Students in the Legal Issues for The course introduces students to vectors,
will also study level pacing and flow, setting their skills through public speaking, role- to laughter or tears. Character psychology The Literary Techniques and Story
and recording voice-over. They will build organizations. This course includes an Entrepreneurs Course will examine legal matrices, and quaternions, which are utilized
clear goals for a player, and the importance playing, and podcast exercises. and narrative structure are emphasized as Development course provides a broad
their essential skill set for functioning in in-depth self-assessment that allows challenges entrepreneurs face as they to predict and control the way objects move
of visual cues. students learn how humorous and tragic spectrum and intensive study of authorial
any newsroom, including the ability to read students to identify their personal strengths launch their business ventures. Students will and interact in computer applications. Using Total credit hours 2.0
stories are developed. Students will work in choices and literary techniques that
a rundown, run a teleprompter, and edit and weaknesses and understand how these learn how the location of their venture will Total credit hours 4.0 these concepts of linear algebra, students Course length 4 weeks
teams, as well as directly with the instructor, bring meaning and direction to stories.
simple audio. qualities affect other individuals as well as affect many business decisions, as the laws Course length 4 weeks will develop their programming skills by
to incorporate elements associated with By employing literary devices, authors
Total credit hours 3.0 group behavior. This course also provides of the states and municipalities vary. They creating libraries of code functions.
comedy and tragedy in their own writing. play upon their readers’ conscious and
Course length 4 weeks strategies for decision making and building will also learn how to efficiently interact with Total credit hours 4.0 IEP097
Total credit hours 4.0 unconscious experiences and archetypes,
effective teams and encourages students to attorneys in order to keep their legal costs GDN3311 Course length 4 weeks Listening and Speaking 4 Course length 4 weeks which in turn shapes the interpretation by
explore the difficulties, compromises, and as affordable as possible. Students will use
Level Design II and impact on the audience.
rewards of collaboration and of different the information from this course to develop In Listening and Speaking 4, students
MDV3631 Total credit hours 4.0
leadership models. their own individual legal plan. Level design heuristics drive the creation will learn and discuss the role of art,
IEP085 Course length 4 weeks
iOS Development I Total credit hours 4.0 Total credit hours 3.0 of virtual worlds. Students in Level Design communication, and media in American ECW3211
The IOS Development I course focuses Course length 4 weeks Course length 4 weeks II will build on the basic knowledge and Listening and Speaking 1 society, building upon the English language
Literary Genre II: Horror,
benchmarks studied previously in designing listening, speaking, vocabulary, and writing
on mobile-application development by Listening and Speaking 1 emphasizes the
exploring Apple software-development kits
levels to express these heuristics in their
development of speaking skills and listening
skills learned in prior courses. This course Mystery, and Suspense DAD464
personal projects, using the placement of examines the core components of creative The Literary Genre II: Horror, Mystery,
(SDKs). In this course, students will explore EME6630 BUL5582
objects and other 3-D techniques to direct
comprehension. This course focuses on
expression, offering students insight and
Live Event Design
the basic techniques and concepts involved tools such as basic interviewing practice, and Suspense course introduces students
Learning Management Legal Issues in Sports attention and manage player aesthetics. instruction on listening and speaking In the Live Event Design course, students
in developing mobile applications using speech development, presentation, and to the conventions and techniques of
They will also work with gameplay metric through presentations, class debate, and take the graphic and motion-design
mobile user-interface (UI) frameworks. Systems and Organization This course provides an overview of the legal improvisation to improve students’ ability horror, mystery, and suspense writing and
data to continue to iterate their designs. critical thinking. Students will also exercise concepts taught in previous courses and
By using these techniques, students will issues that impact the sports industry, with to clearly communicate basic information the relevance of these styles to all forms
In the Learning Management Systems and advanced listening, writing, and vocabulary combine them to create graphics and
develop mobile applications that incorporate an emphasis on contracts, licensing, and Total credit hours 3.0 in English. Topic areas include American of writing. Students will examine what
Organization Course, students explore skills in preparation for the online animations for live-event production.
mobile frameworks to meet functional risk management. Students in this course Course length 4 weeks broadcast media, authentic news, and drives mysteries, the tension that defines
how to present and deliver instructional Accuplacer exam taken at the conclusion of Concepts in experiential design and
requirements that adhere to industry explore how the digital revolution has entertainment interviews. suspense, and the fear of death, failure, and
content through a variety of content the program. projection mapping are used to extend
best practices. impacted the industry and learn strategies the unknown that makes horror piquant.
delivery methodologies. Students will Total credit hours 2.0 their work beyond the screen. Students will
for protecting and exploiting rights in the Total credit hours 2.0 This course presents the works of key
Total credit hours 4.0 examine the tools that enable synchronous Course length 4 weeks incorporate 2-D, 3-D, and video assets into a
digital domain. Students also analyze case Course length 4 weeks creators of these genres in media from the
Course length 4 weeks and asynchronous learning, and explore unified multiscreen experience.
studies to understand how the sports short story to the monster movie to survival-
which curriculum is more suitable for each Total credit hours 4.0
industry has evolved in light of changing themed games.
delivery method. Course length 4 weeks
technologies and the law. Finally, students in Total credit hours 4.0
Total credit hours 3.0 this course have the opportunity to focus on Course length 4 weeks
Course length 4 weeks the impact of the law on sports and examine
how evolving trends are affecting the way
sports agreements are structured.
Total credit hours 3.5 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

166 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 167


Course Descriptions

SHP3712 SDV4102 MKT3014 MKT1414 MDM640 DGT375 MCM4319 APR3466


Live Production Machine Intelligence Systems Marketing Law and Contracts Marketing Research Measuring Media Integration Media Sociology Mixing Techniques
Management* In the Machine Intelligence Systems course, The Marketing Law and Contracts course The Marketing Research course explores Design Effectiveness The Media Integration course focuses The Media Sociology course teaches The Mixing Techniques course explores
students will explore the technical aspects provides an overview of legal practices how vital it is to know how to extract on the implementation of engaging and students how to evaluate the psychological the use of audio processors and mixers to
The Live Production Management course By exploring the various ways to measure
of the applications and technologies that are typically encountered within marketing data that will provide information about interactive content for web-based designs. and cultural aspects of media. The field shape high-quality mixes, building on the
explores the principles, personnel, the success of design solutions, students
used for gathering, storing, analyzing, and businesses. This course examines legal products and services in relation to Students will learn how to integrate this of media sociology encompasses both students’ gear knowledge and listening skills.
and skills needed to plan and execute gain a better understanding of how design
accessing information to help make better terminology, the role of contracts in consumer behavior. A marketing vision content by utilizing various industry- the individual and societal experiences Students will learn to use principles of blend,
various live events. Students will focus on work is perceived and interpreted by target
business decisions. Students will investigate marketing, and drafting a basic contract. must be constructed and substantiated standard programming languages and of media from affective, cognitive, and contrast, space, and dynamics to build
technology implementation, systems design, audiences. To capture a holistic perspective
how to model, design, and utilize business- Students will explore theories of negotiation based on data and facts to validate the authoring tools. Students will study how behavioral perspectives. These studies will listener interest.
documentation, and techniques used in of the media design experience, students
intelligence systems by using both online and strategy in developing solution-oriented financial investment of a company. This to troubleshoot and employ a variety of cover two important angles, including how Total credit hours 4.0
developing preproduction strategies and in the Measuring Design Effectiveness
transaction processing (OLTP) and online processes for achieving results in business. course compares and contrasts research programming languages. They will build people impact the media and how media Course length 4 weeks
post-event evaluations. Course examine multiple points of view,
analytical processing (OLAP) systems for They will investigate the legal relationships methodologies; explores marketing upon many of the concepts learned in impacts individuals and society as a whole.
Total credit hours 3.0 further their research, and apply higher-
operational data and data warehousing. between companies, organizations, strategies and tactics; and examines the the previous web courses in order to During this course, students will explore
Course length 4 weeks level critical thinking skills through a variety
Topics include systems-requirement sponsors, vendors, and consumers. Students roles that design, implementation, analysis, add interactivity and rich media to their historical media formats such as pictures,
of assignments and discussions. Basic IMK4410
gathering, data-integration frameworks will also explore topics such as content interpretation, and reporting of research web designs. sound, graphics, and content. They will also
concepts regarding metrics and marketing
(DIF), data-warehouse modeling, creation, intellectual property protection, play in influencing marketing decisions.
strategies and how they are implemented in Total credit hours 4.0 investigate diverse types of contemporary Mobile and Emerging
DCN3317 independent data marts, architectural and risk management. Students will learn to exercise appropriate media including emerging technologies
approaches, and systems support. research design, conduct research, and
the industry are also discussed as students Course length 4 weeks
and communications.
Technology Marketing
Location Lighting Total credit hours 4.0
interpret data for conclusions.
refine their presentation skills.
The Mobile and Emerging Technology
Total credit hours 4.0 Course length 4 weeks Total credit hours 3.0
The Location Lighting course emphasizes Total credit hours 5.0 Marketing course covers all aspects of
Course length 4 weeks Total credit hours 4.0 PBR610 Course length 4 weeks
professional techniques and protocol Course length 4 weeks mobile-consumer interaction through
Course length 4 weeks
relevant to lighting in the world of digital Media Relations SMS, MMS, email, apps, and other mobile
production. Emphasis is placed on creative SMM4833 technologies. Students will learn how mobile
PBR560 Journalists have traditionally provided GDM551
lighting design while working within a Marketing Plans and IDT680 apps and other mobile technologies are
IEN620 PR professionals with an opportunity to
fixed budget. Students will employ color Market and Consumer Methods and the strategically used to raise brand awareness
correction, camera filtration, and lighting Campaign Development Media Asset Creation have their story told to a large audience
and to create effective calls to action.
Research Analysis Marketing Strategies by a trusted source. In the Media Relations User Experience
techniques to shape and emotionally impact The Marketing Plans and Campaign The Media Asset Creation Course explores Students will also delve into mobile websites
a scene. In the Market and Consumer Research Development course is designed to give for Entrepreneurs the power of a variety of media assets that
Course, students will consider who the
The Methods and the User Experience and responsive web design elements. The
journalist is in the digital space and how
Total credit hours 3.0 Analysis Course, students will learn how students an interactive opportunity to Students in the Marketing Strategies for are available to instructors and corporate course provides a scientific framework for course also places focus on the changes in
the traditional objective for a journalist
Course length 4 weeks to examine various professional public develop a client marketing plan and/ Entrepreneurs Course will explore the trainers in developing online learning defining and testing variables that exist consumer behavior brought about by new
has changed as a result of the Internet and
relations and marketing resources to or business activation campaign from development of marketing strategies, products, in-class presentations, and within the sometimes-ambiguous process and emerging technologies.
participatory media. Students will explore
identify their market, competition, and start to finish. Students will research and branding and positioning, pricing, and corporate learning modules. Students will of game design. The design of video games Total credit hours 4.0
how a public relations professional must
consumer. After learning how to research analyze case studies, both domestic and promotion strategies including digital and examine specific techniques regarding how involves a variety of creative as well as Course length 4 weeks
GRD356 understand their media community and
for this information, the student will international, and will formulate a project direct selling. Students will also learn about to create the best media for a project, while technical tasks and behaviors, spanning the
the best way to engage with the media in a
Logos and Symbols learn how to target their public relations that enables them to create their own customer development and the importance also taking into account the limitations
professional manner to achieve their public
concepts of gameplay, game design, game
campaigns to attract their desired client. campaigns. Students will begin with the of establishing relationships. The course of delivery methods and the learners’ art, genre, and player experience. In order to
The Logos and Symbols course builds upon relations goals. Students will examine how to MBG630
In support of this objective, students will creative process and then move into the stresses the importance of differentiation technical ability. create an engaging game, user engagement
the concepts learned in previous courses. engage both the advocates and skeptics of
Students will be exposed to the work of
examine how to capture and retrieve managerial and process-defining role and brand development in presenting Total credit hours 3.0 their organization with the media; they will
must first be defined, allowing for valid Mobile Game Development I
demographic and industry data using a involved in developing communication and communicating the story of a new Course length 4 weeks measures to be developed to evaluate its
notable graphic designers and will learn also learn how to leverage their community’s The Mobile Game Development I Course
variety of tools ranging from surveys and and marketing plans. This course presents venture’s offerings. success. This course will equip the game
the advanced techniques used in creating subject matter experts to represent their is the first of two courses in the Mobile
focus groups to public data, third-party students with the design, technology, Total credit hours 3.0 designer with the scientific design tools and
these pieces of visual poetry. Students will mission with authority. Gaming Master of Science degree program
web metrics. Students will then investigate and presentation tools for developing Course length 4 weeks research skills required for defining and
also explore what makes a logo or symbol MCM4441 that focus exclusively on the development
how to analyze, evaluate, and present messaging and branding for any type of Total credit hours 3.0 evaluating games for success.
effective and instantly recognizable. The of the students’ own mobile game. In this
design concepts reinforced in this course can
industry data within a professional context. sports business. Media Entrepreneurship Course length 4 weeks Total credit hours 3.5 course, students will work on the production
Finally, students will consider how to select Total credit hours 4.0 Course length 4 weeks
be applied across all types of media. MDL501 The Media Entrepreneurship course of their mobile game through directed
the appropriate digital medium/channel Course length 4 weeks
Total credit hours 3.0 introduces students to the basics of engineering and programming exercises.
mix for their campaign by matching the Mastery: Personal entrepreneurship and the evolving business Topics will include development life cycles,
Course length 4 weeks right communication tool to both the
right organizational objective and the
Development and Leadership models for media. The course investigates SIM313 issues of reverse engineering, and utilizing
general concepts of entrepreneurship and the appropriate programming language.
right audience. The Mastery: Personal Development and Microcontrollers
how digital technologies and the Internet are Total credit hours 3.0
Leadership course allows students to
Total credit hours 3.0 transforming media economics. Students The Microcontrollers course is a practical
map their own path toward achievement Course length 4 weeks
Course length 4 weeks will use recent news and communication electronics course for any engineer
by providing a holistic understanding of
start-ups as case studies for applying developing peripherals for simulation. The
success, personal motivation, resiliency,
entrepreneurial principles. course presents an understanding of basic
and intellectual commitment. Through
Total credit hours 4.0 electronics and covers theory, history,
historical and contemporary case studies
Course length 4 weeks soldering, and components for USB sensing
that demonstrate a wide range of individual
and control from a PC.
potential, graduate students will explore
the psychology and strategy behind lifelong Total credit hours 4.0
learning and personal fulfillment. Students Course length 4 weeks
will apply this insight to steer their personal
and professional progress throughout their * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
academic journey and beyond. which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.
Total credit hours 3.0
Course length 4 weeks † This specific course uses the Florida Statewide Course Numbering System (SCNS).

168 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 169


Course Descriptions

MBG650 MBG680 SMM3934 DGT341 CWM670 NMJ590 MUM3733 MUB3513


Mobile Game Development II Mobile Gaming Thesis: Mobility Technology Motion Graphics Multimedia Adaptation Multimedia Reporting Music Business Marketing Music Evaluation for Artists
The Mobile Game Development II Course Technical Writing and and Marketing The Motion Graphics course trains In the Multimedia Adaptation course, In the Multimedia Reporting Course, The Music Business Marketing course and Repertoire
is the second of two courses in the students in basic techniques of motion- students will learn how to adapt their stories students learn how to access, transfer and explores marketing concepts as they relate
Mobile Gaming Master of Science degree
Professional Presentation The Mobility Technology and Marketing
graphics creation through the use of and scripts into other written and visual process electronic information, and how to the nuances of the music business.
The Music Evaluation for Artists and
course introduces students to mobility Repertoire course focuses on developing
program that focus exclusively on the In the Mobile Gaming Thesis: Technical software programs employed by design mediums, considering the parameters of to gain ownership of a story by presenting Students will construct strategic plans in
technology through the eye of strategic listening skills through critically evaluating
development of the students’ own mobile Writing and Professional Presentation and animation companies. This course each format. Students will write a beat sheet, that information in a visual, useful, and the selection and development of music
sports marketing, including mobile recorded music and live concert material as
game. In this course, students will further Course, students will complete their mobile emphasizes design from a problem-solving a short adapted screenplay or comic script, factual way. Students become proficient in business products and integrate traditional
applications and their use, activation, the basis for talent scouting and artists and
the development of their mobile game game projects by developing the element of point of view and explores the production- a promotional plan, and two promotional conceiving stories and packages that will and nontraditional promotional avenues.
and revenue-generating opportunities. repertoire (A&R) in the music industry. For
by completing directed engineering and formal presentation. Students will expand timeline and graphical requirements of a pieces to publicize their adaptation. work well on the web, practice on-camera In addition, students will strengthen their
Students will also explore the fundamentals students with little or no formal training in
programming exercises. Topics will include upon the creative and technical assets they motion-graphics project by demonstrating presentation for Web and multimedia understanding of the analytical tools and
of mobile-phone content development. Total credit hours 4.0 music, this course explores the elements of
object-oriented programming, merging created in previous courses as they write the manipulation of designed assets. In stories, and learn how to organize raw strategic analysis of the music business,
Students will apply their knowledge of Course length 4 weeks music, music terminology, song structure,
classes, memory limitations, screen and present the specifications of their this course, students will gain a thorough material into a news-oriented narrative. The providing them with real-world marketing
design, research, entrepreneurship, and the acoustic environment, and individual
limitations, obtaining resources, solo testing, mobile game. In doing so, students will understanding of animation techniques, course provides instruction towards visual knowledge that will facilitate the success of
business development to the mobile arena. perceptions of sound in a nontechnical way.
and improved performance. develop their game-writing skills and clearly special effects, image compositing, and storytelling and story advancement and their creative work.
Total credit hours 3.0 NMJ550 The course also delves into the historical
demonstrate their technical proficiency motion graphics. evolution, with guidance regarding hardware
Total credit hours 3.0 Total credit hours 4.0 significance of genres and styles with the
through written and oral communication. Course length 4 weeks Multimedia Development and software that journalists must know for
Course length 4 weeks Total credit hours 4.0 Course length 4 weeks intent to isolate musical origins and discuss
Students will also learn how to present multimedia reporting.
to various professional audiences of
Course length 4 weeks and Editing evolving trends.
Total credit hours 4.0
the mobile gaming industry through DIG1301 The Multimedia Development and Editing Total credit hours 3.0
MBG660 Course length 4 weeks MUB3311
multiple modalities. Course is an introduction to the multimedia Course length 4 weeks
Model Creation †
DGT461 news production process focusing on news
Mobile Game Testing Total credit hours 3.0 Music Business Models
Course length 4 weeks The Model Creation course teaches Motion Graphics Production communication technologies that have
The Mobile Game Testing Course focuses ECW1409 The Music Business Models course provides
computer modeling with polygon surfaces. created new media, new language, and new MPR3113
on the testing of students’ mobile game. The Motion Graphics Production course students with an overview of music business
Students will focus on developing their skills video interfaces, and how the principles Multimedia Storytelling
Students will address issues of quality
as computer-graphic (CG) artists, leveraging
trains students in advanced techniques of
and concepts of visual communication
corporate structure and the support Music Genres
assurance and attend to detected MDV3111 motion-graphics creation through the use The Multimedia Storytelling course companies that assist in the development,
the traditional fine-arts principles of shape are employed in digital media. Students The Music Genres course studies the stylistic
program errors, bug fixes, and overall of software programs utilized by design and introduces students to the creative structure distribution, and sale of music. The course
game improvement. Students will work
Mobile User Experience and silhouette, scale and proportion, and
animation companies worldwide. This course
in this course learn best practices of
of the visual medium. Students will learn the also covers management configuration for
traits of various historical genres and the
edge quality and integrating them with photography, photo management, video programming skills vital to their successful
collaboratively as game testers to provide The Mobile User Experience course emphasizes design from a problem-solving building blocks of visual storytelling, such each type of entity, from the organizational
strategies to build better CG models. production, audio production, web skills, realization. Composers who can produce
game play feedback on each other’s games. investigates heuristics guidelines and point of view as well as the production- as how to communicate moods, emotions, structure to the specific job responsibilities
Students are introduced to a variety of and advanced postproduction techniques, music in many styles have more variety and
Students will also learn to write analytical usability standards for mobile applications timeline and graphical requirements of ideas, sounds, and scenery through props. of various positions within these companies.
modeling tools, the capabilities of each tool, and then apply these visual information potential to offer their clients. Students will
reports based on the comprehensive on a given platform. This course explores a motion-graphics campaign project. In this course, students will learn how
and the results of interactions between skills to upload content to a website, Total credit hours 3.0 build these foundational competencies by
testing strategies and tools utilized during platform guidelines and the means to Students will work on their own projects, to represent the four-dimensional world
tools. Students will develop techniques and mobile device, or application. Students also Course length 4 weeks arranging and producing song fragments
this course. Testing types and tools include apply standards to achieve highly usable demonstrating competence in the areas of through clear and evocative writing.
strategies for efficiently creating virtual learn how to deploy these technologies to that make use of specific genre attributes.
functionality testing, environmental interfaces that consider user preferences as image compositing and motion graphics.
models for animation, film, and games. produce and edit sophisticated multimedia Total credit hours 3.0
testing, performance testing, OTA testing, well as functional requirements. In addition, Total credit hours 4.0
Total credit hours 4.0 content for multiple platforms, including Course length 4 weeks MUM3308
simulators, and mobile emulators. to facilitate user-centric design, this course Total credit hours 4.0 Course length 4 weeks
Course length 4 weeks converged environments.
explores user definitions and profiles and Course length 4 weeks Music Copyright
Total credit hours 3.0
audience-identification methods. Total credit hours 4.0
Course length 4 weeks
Course length 4 weeks MUS6018 and Publishing MPR3701
Total credit hours 3.0
MDM650 The Music Copyright and Publishing course
Course length 4 weeks DIG3395 Music and Audio for Music Production for Media
Multi-Platform Delivery teaches students how to protect their
MBG610 Motion Capture Instructional Design creative works and provides an overview of Students in the Music Production for Media
Today’s professional media designer is
Mobile Gaming Business The Motion Capture course teaches The Music and Audio for Instructional Design the business mechanisms that can affect the course will create music to fit within typical
DCN4421 knowledgeable in the various types of media
students techniques to digitize motion, edit Course teaches students how to produce use of their songs and those of their clients. modern broadcast branding and advertising.
The Mobile Gaming Business Course available for communicating information. In
introduces students to the business of
Mobility and sequences, and develop an understanding
the Multi-Platform Delivery Course, students
media with proper auditory stimulation Along with the global topics of copyright Students will explore music in branding
of simulated motion. Students will explore for various learning environments. Areas and music publishing, the course also and marketing as they learn to discern
mobile gaming, with an emphasis on Data Management motion-capture setup, shooting, data
develop a plan for creating professional-
of emphasis include music for personal covers the history of the music-publishing the elements that constitute standards in
publishing, marketing, distribution, and The Mobility and Data Management course quality deliverables from the research and
tracking, skeleton retargeting, and animation branding, recording professional-quality industry, royalties, the songwriter’s contract, professional commercial music production.
monetization. Students will learn how surveys the tools students will need to exploration completed in the previous
correction and enhancement. This course voiceovers, the connections among music, publishing options, and an overview of Students will expand their music skills while
mobile games are distributed and priced, effectively manage their video and other courses. Emphasis is placed on designing
provides students with an in-depth language, and memory in a learning publishing companies. constructing and producing advertisement
looking at how these various modes of assets during the production process and for a variety of possible platforms with the
understanding of film and game motion- environment, producing original music for Total credit hours 4.0 and jingle campaign packages as well as a
distribution and pricing structures affect upon delivery to multiple end platforms. goal of developing a unified multi-media
capture pipelines. various learning applications, music and Course length 4 weeks website-branding project.
downloads and purchases. Students will Students will learn backup and archive campaign. The work is evaluated through
Total credit hours 3.0 audio in video, and reaching aural and Total credit hours 4.0
also look at options for cross-platform strategies, metadata logging, container critique and refined through iteration in
Course length 4 weeks kinesthetic learning styles through music. Course length 4 weeks
deployment and how to utilize social media codecs and formats, and industry-accepted preparation for its presentation.
to draw attention to their mobile games. Total credit hours 3.0
workflows for video data management. Total credit hours 5.0
Issues of game cloning, copyright, and Course length 4 weeks
Students will learn how to configure Course length 4 weeks
patents will also be explored. their end product to broadcast and web
Total credit hours 3.0 specifications, allowing their videos to be
Course length 4 weeks viewable from any device or medium.
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Total credit hours 4.0 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

170 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 171


Course Descriptions

MUB4361 MPR3311 MAN6447 NMJ510 NMJ690 NMJ670 GDD291 GEN262


Music Retail and Distribution Musical Arrangement Negotiation and New Media New Media Journalism New Media Publishing Operating Systems Physics
The Music Retail and Distribution course The Musical Arrangement course addresses Deal-Making and Communications Final Project and Distribution In the Operating Systems course, students The Physics course explores fundamental
focuses on the retail process and the instrumentation and arranging techniques. will learn the functions of modern operating physics concepts using calculus-based
Negotiation and deal-making are essential In preparing graduate level students to work In the New Media Journalism Master of Arts The New Media Publishing and Distribution
various distribution channels available This course focuses on developing an systems and how they impact the code mathematical models that describe real-
business skills that enable entertainment in the changing media universe, the New Degree Program, students must complete Course examines the broad economic
amid the music industry. Students will understanding of the nature and limitations they create. Students will also learn how to world phenomena. Students will learn the
business professionals to grow companies, Media and Communications Course aims a capstone New Media Journalism Final issues facing the field of journalism
examine the importance of branding and of acoustic and electronic instruments, construct multithreaded applications that physical formulas for motion, forces, energy,
establish a strong business presence, to foster effective communication in digital Project as a requirement for graduation. in the digital age: global competition,
how it relates to product presentation at the as well as effective formulaic techniques are critical for utilizing modern multicore electromagnetism, and circuits that they
and enhance product development. In and online environments. Students gain an To complete this project, students utilize multiple distribution platforms, evolving
retail level, explore the timeline of product for successful arrangement. Instrument processors to their fullest extent. Students can later apply to predict real-life outcomes.
this course, students explore the skills understanding of the unique possibilities what they have learned about the mission, technology and consumer behaviors, and
development, and learn how to distribute families explored in the course include will learn to better design code that With this mathematical understanding of
needed to become a strong negotiator and and limitations of new media by learning methods, and experience of multimedia fractionalized revenue streams. Students
their product to a retail environment. All bowed strings, woodwinds, and brass, efficiently utilizes the operating systems and physics, students will evaluate computer
dealmaker, through instruction in topics the technology, techniques, and methods reporting to undertake a comprehensive, explore the concepts of interactive
types of distribution channels are examined and arranging techniques include pads, CPU hardware of almost any arrangement. simulations and perform several hands-
like deal-structuring skills, self-awareness of storytelling on multimedia platforms. sustained study of a single subject. The final publishing and management by learning
in this course, from traditional big-box two-part melodic harmonization, and Various APIs for multithreading are on activities and experiments that include
and negotiation skill development, tools The course introduces students to the project consists of a journalistic package how to marry journalism fundamentals
retailers to digital retail and the mobile mechanical voicings. The course also examined as well as a more “learning- building and analyzing an electric motor to
and concepts for negotiation preparation, concepts of how individual journalists that combines the elements of text, photos, with the technologies of interactive
platform. In addition, this course examines surveys creating a musical score, exporting friendly” API. strengthen their problem-solving skills.
development of deal memos and contracts, can use new media presentation tools video, graphics, and other elements to publishing. Course instruction addresses
the exploitation of a music product for MIDI data from Sibelius, and mixing tracks Total credit hours 3.0 Total credit hours 4.0
negotiation and deal-making role-playing to make sure important work reaches its tell that story. Each student publishes a issues of newsroom organization, content
optimal monetization and the new business in Apple’s Logic Pro software to create a Course length 4 weeks Course length 4 weeks
and critiquing the role-playing scenarios. intended audiences. blog and/or establishes a website that development, budgeting, responsibilities,
models for creating revenue streams. synthesized performance.
Total credit hours 3.5 Total credit hours 4.0 includes multimedia pieces that document and standards in a 24-hour multimedia
Total credit hours 3.0 Total credit hours 4.0 his or her project in evolution and writes a news environment.
Course length 4 weeks Course length 4 weeks
Course length 4 weeks Course length 4 weeks research-based and supported thesis paper MDM570 HUM1505
Total credit hours 4.0
that serves as an in-depth exploration of Course length 4 weeks
the project. Organizational Structures Popular Culture in Media*
CTI4001 MCM4429
MUB4716 APR3570 Total credit hours 4.0 In the Organizational Structures Course, The Popular Culture in Media course
Network Security New Media Formats Course length 4 weeks students learn to organize, process, and examines the role and importance of
Music Supervision Musical Structure MCM1203
evaluate information obtained from their popular culture, providing a rich background
and Software In the New Media Formats course, students
In the Music Supervision course, students and Analysis will break from the conventions of traditional New Media Tools research. By creating media applications for students to appreciate the historical and
will learn how to serve as a creative liaison The Network Security and Software course derived from earlier investigations, students social impact of popular culture. Students
The Musical Structure and Analysis course modes of visual storytelling to explore short- IMK522 In the New Media Tools course, students will
between the music industry and the visual- examines network security and software- utilize processes and workflow consistent will be introduced to media milestones
builds on previously learned concepts to form, web-based, interactive, and digital- evaluate new-media tools along with past
media industries, including film, television, defined networks. This course builds upon New Media Marketing with professional practice in many of today’s in popular culture history, and they will
enhance and develop musical-production media creation methods. Primary focus methods and media outlets. Students will
video games, and advertising. Students the networking knowledge students have top design firms. Emphasis is placed on explore the influence of popular culture
skills. Advanced harmonic, melodic, and will be on the formats of web production, Students in the New Media Marketing examine these communication avenues and
will develop their ability to determine the gained and tasks them to build virtual creativity, innovation, and bringing work to on social trends. Course topics include
rhythmic concepts are identified and music videos, commercials, and short films. Course will learn how an organization their effectiveness. Students will explore
musical vision, tone, and style that best software-defined networks through a professional level of execution. Students genre studies, the uses of celebrity, the
explored in a popular music format. The In addition, the course will also explore the determines which new media approaches a variety of media used in digital and
suit a given multimedia project. Students software automation and cloud-based receive feedback on their work in a way power of the audience, and the effects of
course places emphasis on practical innovative ways these formats have diverged will accomplish its marketing goals and online environments to accomplish course
will learn to identify, secure, and supervise systems. Students will learn how to secure that promotes teamwork and collaboration new technology and media. Students will
application in a project-studio environment. and grown from the more conventional further its success. Students will analyze projects and further their understanding
music-related talent, including composers, and validate networks against threats and with peers. develop a critical approach to analyzing
Total credit hours 4.0 approaches to visual storytelling. the ways in which organizations identify of new-media tools, including images, text,
songwriters, recording artists, musicians, attacks, identify and respond to instances broadcasts, advertisements, films, print,
and engage influencers in its target and streaming video and audio. Students Total credit hours 5.0
and producers. They will also learn how Course length 4 weeks of malicious network access, and operate Total credit hours 4.0 audio recordings, games, and websites that
market using mobile, social media, content will gain an understanding of the unique Course length 4 weeks
to effectively communicate and negotiate the tools and software used to maintain Course length 4 weeks make up and shape popular culture.
marketing, online video, and location- possibilities and challenges of new media
with talent representation to obtain network integrity.
based technologies. by learning the technology, techniques, Total credit hours 4.0
necessary clearances. MPR1202 Total credit hours 4.0 Course length 4 weeks
Total credit hours 3.0 and methods of storytelling on multimedia BIN610
Total credit hours 3.0 Musicianship Course length 4 weeks platforms. By studying examples of existing
Course length 4 weeks Patterns and Recognition
Course length 4 weeks interactive programs, students will develop
The Musicianship course continues an
strategies to solve real-world problems, The Patterns and Recognition Course will 3DA156
in-depth exploration of the workings of
CTI2006 which will assist them in their future examine advanced data-mining concepts
musical structure with an increased focus Portfolio I: 3-D Arts
media careers. and techniques used to identify meaningful
on applied skills. The course explores Networking Technologies statistical patterns and relationships in The Portfolio I: 3-D Arts course allows
topics such as compound meter, functional Total credit hours 4.0
The Networking Technologies course data. Students will explore the use of students to showcase an art asset
harmony in major and minor keys, Course length 4 weeks
introduces students to the principles of algorithms in a variety of BI processes from based on the production knowledge and
music notation, and an introduction to
network architecture, network protocols, basic pattern recognition to search engines experience gained in their Project I: 3-D Arts
composition. Students will also develop their
application protocols, and Internet design. and real-time analysis (RTA). Assignments course. Using reflection and autonomous
musical skills through efforts in vocal and
Students will learn how to identify local- will use case studies to emphasize the exploration, students will create and refine
keyboard performance, ear training, score
and wide-area networks and their specific role of data mining in supporting effective a modeling asset working within the proper
analysis, and sequencing projects.
standards as well as how Internet data organizational decision making. Students production pipeline.
Total credit hours 4.0 is delivered. will also examine how algorithms are used Total credit hours 1.0
Course length 4 weeks Total credit hours 3.0 to support social network analysis as well Course length 4 weeks
Course length 4 weeks as speech and image recognition. Students
will apply course concepts using data-mining
tools to examine live data sets that support
development of their capstone project.
Total credit hours 3.0
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

172 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 173


Course Descriptions

ADF156 FIL156 BUS156 MAR3111 IMK484 BIN620 EBM591 GDM691


Portfolio I: Application Portfolio I: Film and Video Portfolio I: Personal Branding Principles of Principles of Online Process Modeling Product and Production
Development Fundamentals In Portfolio I: Film and Video, students will In Portfolio I: Personal Branding, students Digital Marketing Campaign Development and Analysis Artist Management Research Capstone
prepare and create video content they will create a digital portfolio website to serve
The Portfolio I: Application Development The Principles of Digital Marketing course In the Principles of Online Campaign The Process Modeling and Analysis The Product and Artist Management As the final course in the Game Design
can post to various outlets using industry- as the foundation for their online presence.
Fundamentals course combines hands- examines the role of marketing in the Development course, students will examine Course will address how business Course addresses management issues and master’s degree program, Production
proven new media interactive applications. By the end of the course, students will have
on learning experiences with summative twenty-first century. Students will explore pay per click as an online advertising model. intelligence systems are used to support scenarios that apply to artist management Research Capstone requires students
Students will reflect on the knowledge and a digital platform to showcase their skills
and formative portfolio assessments. In digital and mobile marketing, discussing In this model, advertisers bid against one the analysis and improvement of business and gives students tools and strategies to to create a final portfolio containing a
experience they have gained in order to and knowledge to future employers and
this course, students will reflect on and the most prevalent types of tools, their another for ad space and positioning and processes. In addition to an exploration help resolve these issues. Students in this postmortem of their capstone experience,
strategize their future career paths. industry professionals.
refine their portfolio project leading up to a purposes, and their effectiveness in only pay when their ad is clicked. Google of business process modeling (BPM), course also address product management along with an article that will be submitted
showcase presentation. Total credit hours 1.0 Total credit hours 1.0 relation to the entertainment industry. AdWords is the dominant platform in the process simulation modeling (PSIM), and and its unique issues including the to a game-industry publication. In addition,
Course length 4 weeks Course length 4 weeks Traditional marketing tactics and examples pay-per-click arena, and students will work enterprise risk modeling the course will interconnectivity of artist and product students will deliver a presentation of
Total credit hours 1.0
Course length 4 weeks of current marketing mixes are also toward becoming an AdWords Certified examine a variety of statistical simulation management activities. Finally, students their postmortem, which will be evaluated
addressed. In addition, this course builds Partner throughout the course. Significant and modeling concepts including model have the opportunity to apply these by faculty, graduates and peers. This
GDN156 VSD156 students’ understanding of search- focus is placed on crucial elements of pay- validation, sensitivity estimation, and advanced management techniques to their culminating project will showcase the
engine optimization and social-media per-click advertising including Quality Score, Monte Carlo simulation. Lessons will also specific entertainment field and examine students’ understanding of research
AUD156 Portfolio I: Game Design Portfolio I: Visual Design marketing tools. ad-copy writing, keyword relevance, and bid cover AB testing and optimization through how these principles can be applied to their and application of the skills developed
Portfolio I: Audio Arts In Portfolio I: Game Design, students will The Portfolio I: Visual Design course Total credit hours 4.0 amounts across both the search and content simulation, including the use of Bayesian business projects. throughout the program. Students will
revise their Project I: Game Design work emphasizes the use of a production Course length 4 weeks networks. Students will also be exposed statistics in simulations used to support Total credit hours 3.5 also provide documentation of the game
In Portfolio I: Audio Arts, students will revise
using a AAA game engine to illustrate the workflow to ensure proper file organization, to relevant industry software to build optimization processes. Selected cases Course length 4 weeks capstone project and produce a game
and refine the work they completed in
difference between working with an engine effective team communication, and their expertise. and assignments will explore practical conference-style presentation. This course
Project I to create portfolio-ready examples
and without one. At the conclusion of the consistent art direction. Students will Total credit hours 4.0 application of business-process analytics allows students to compose a collection of
of their musical content. They will create REC2132
course, students will have a deeper grasp of explore the expectations and standards of Course length 4 weeks in solving real-world quality control, user- literature that demonstrates their ability
a portfolio to showcase their assets as IEN540
well as reflect on the creative process and
game-engine basics. the visual design industries and develop a Principles of Electronics experience, and process-improvement to synthesize the theoretical and practical
its results. Total credit hours 1.0 portfolio plan that reflects their career goals.
The Principles of Electronics course
problems. Students will also explore the Product Design concepts of the program.
Total credit hours 1.0 application of course concepts in decision
Total credit hours 1.0
Course length 4 weeks teaches the fundamentals of electricity GEN3322
support systems (DSS) and the selection of
and Development Total credit hours 3.5
Course length 4 weeks as it relates to the professional needs Course length 4 weeks
Course length 4 weeks Probability key performance indicators (KPIs), including Students in the Product Design and
of the entertainment industry. With an
the use of balanced scorecards to monitor Development Course will focus on the
ITE156 emphasis placed on safety procedures, The Probability course explores probability
organization performance. design, development, and introduction
ENTB3013 students will gain knowledge of electrical theory and statistical methods, particularly APR1111
COS156 Portfolio I: of new products and services. Students
systems as they apply to studio and live- through engineering and programming Total credit hours 3.0
Principles of will address the design process and how Professional Development
Portfolio I: Computer Science Information Technology event production. The course covers Ohm’s applications. Students will understand and Course length 4 weeks
to develop products and services that
In Portfolio I: Computer Science, students In Portfolio I: Information Technology, Business Finance law, AC power, test equipment, soldering, discuss the rules of probability and will be
customers need and want. Students will Seminar I: Audio Production
troubleshooting, and grounding schemes, as able to solve problems using probability.
will refine their software application project students will refine their technology project The Principles of Business Finance course analyze case studies and create plans to In Professional Development Seminar I:
well as the fundamental concepts required Students will also learn how to classify and FLM464
for inclusion in a student portfolio. They completed in Project I. They will revise provides students with the skills needed launch new products or services for their Audio Production, students will build upon
to understand the electronic circuits found collect data, make hypothesis statements,
will also analyze the software-development their written project plan and reflect on to make financial decisions in a business Producing new or existing business. prior course work to gain an understanding
within audio, video, and lighting equipment. perform appropriate hypothesis testing,
process and reflect on their experience as the research and design process. Students environment. Students will examine the Total credit hours 3.0 of career opportunities, topics of study,
Students will be challenged to solve a variety and interpret results in context. Students The Producing course explores the world
well as their growth. will also practice taking an industry process of financial analysis, financing Course length 4 weeks and current issues in the audio industry. In
of real-world technical problems that often will also be able to conduct regression of line producing, from preproduction to
Total credit hours 1.0 certification test to prepare them for operations and growth, and the concept of addition to exploring the industry, students
arise in the audio industry. and correlation studies in order to make final deliverable. Focus will be placed on
Course length 4 weeks employment expectations in the information risk versus return. In addition, fundamental will learn strategies for connecting with
Total credit hours 4.0 estimations and predictions. the many responsibilities of the producer,
technology field. financial topics are covered, such as the industry professionals. Guest speakers will
Course length 4 weeks Total credit hours 4.0 including script supervision, cast and crew GDN4235
Total credit hours 1.0 time value of money, capital budgeting, provide students with insight into real-world
selection, location logistics, budgeting,
CWR156 Course length 4 weeks business valuation, risk management, and Course length 4 weeks
and scheduling. Students will be tasked to
Production and Planning professional experiences.
personal finance. Total credit hours 1.0
generate a variety of industry-accepted The Production and Planning course
Portfolio I: Creative Writing Total credit hours 4.0 AUD2001 introduces the stages of the software Course length 4 weeks
documentation for a project.
In Portfolio I: Creative Writing, students MST156 Course length 4 weeks Principles of Music development life cycle. To develop their
Total credit hours 4.0
will refine their collection of written work professional footing, students will build
for their portfolio project. They will reflect Portfolio I: Media Strategy The Principles of Music course explores Course length 4 weeks
a greater understanding of how projects
harmony, melody, rhythm, and form with an
on their writing and revision processes to In Portfolio I: Media Strategy, students will evolve as they transition between stages.
introduction to the musical keyboard and
deepen their understanding of the workflow apply their storytelling skills to elicit an They will also be presented with production
ear training. Relevant musical structures
common to professional writers across intended mood or emotional impression methodologies that exist to help manage
will be examined and discussed in the
various mediums and audiences. Students from their audience. Students will develop these stages. They will gain experience with
context of popular music using common
will also refine and execute their portfolio and define their professional goals and organization and communication tools to
industry terms.
project plan. positioning in the media communications assist in completing a project.
industry through their personal Total credit hours 3.0
Total credit hours 1.0 Total credit hours 3.0
branding package. Course length 4 weeks
Course length 4 weeks Course length 4 weeks
Total credit hours 1.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

174 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 175


Course Descriptions

CAN1111 CANC111 DADC111 ENT1111 ENTC111 GDN1111 GDNC111 ITE1111 ITEC111 MDV1111 MDVC111 RARC111 SMM1111 SMMC111
Professional Development Professional Development Professional Development Professional Development Professional Development Professional Development Professional Development Professional Development
Seminar I: Computer Seminar I: Digital Arts and Seminar I: Entertainment Seminar I: Game Design* Seminar I: Information Seminar I: Mobile Seminar I: Recording Arts* Seminar I: Sports Marketing
Animation* Design* Business* In Professional Development Seminar Technology* Development* In Professional Development Seminar I: and Media*
I: Game Design, students will build Recording Arts, students will build upon the
In Professional Development Seminar I: In Professional Development Seminar I: In Professional Development Seminar I: In Professional Development Seminar I: In Professional Development Seminar I: In Professional Development Seminar I:
upon previous course work to gain an Audio Arts in the Entertainment and Media
Computer Animation, students will build Digital Arts and Design, students will build Entertainment Business, students will Information Technology, students will build Mobile Development, students will build Sports Marketing and Media, students will
understanding of career opportunities, Industries course to gain an understanding
upon the Technology in the Entertainment upon the Technology in the Entertainment build upon skills and knowledge learned upon the Technology in the Entertainment upon the Technology in the Entertainment build upon the skills and knowledge learned
topics of study, and current issues in the of career opportunities, topics of study, and
and Media Industries course to gain an and Media Industries course to gain an in foundational business courses to gain and Media Industries course to gain an and Media Industries course to gain an in the foundational business and marketing
game design industry. current issues in the recording arts industry.
understanding of career opportunities, understanding of career opportunities, an understanding of career opportunities, understanding of career opportunities, understanding of career opportunities, courses to gain an understanding of career
Total credit hours 1.0 In addition to exploring the industry,
topics of study, and current issues in the topics of study, and current issues in the topics of study, and current issues in technical specializations, and current issues topics of study, and current issues in the opportunities, topics of study, and current
Course length 4 weeks students will learn strategies for connecting
computer animation industry. In addition digital arts and design industry. In addition the entertainment industry. In addition in the information technology industry. mobile development industry. In addition trends in the sports marketing and media
with a professional mentor. Guest speakers
to exploring the industry, students will to exploring the industry, students will to exploring the industry, students will Students will research trends within the to exploring the industry, students will industries. In addition to exploring the
will provide students with insight into real-
learn strategies for connecting with a learn strategies for connecting with a learn strategies for connecting with a industry and investigate professional learn strategies for connecting with a industry, students will learn strategies for
world professional experiences.
professional mentor. Guest speakers will professional mentor. Guest speakers will professional mentor. Guest speakers will GDVC111 certifications. In addition to exploring the professional mentor. Speakers will provide connecting with professionals currently in
provide students with insight into real-world provide students with insight into real-world provide students with insight into real-world industry, students will learn strategies for students with insight into real-world Total credit hours 1.0 the industry. Guest speakers will provide
professional experiences. professional experiences. professional experiences. Professional Development connecting with a professional mentor. professional experiences. Course length 4 weeks students with insight into real-world
Total credit hours 1.0 Total credit hours 1.0 Total credit hours 1.0 Seminar I: Game Guest lectures and industry continuing- Total credit hours 1.0 professional experiences.
education resources will provide
Course length 4 weeks Course length 4 weeks Course length 4 weeks Development* students with insight into real-world
Course length 4 weeks Total credit hours 1.0
SPRC111 Course length 4 weeks
In Professional Development Seminar I: professional experiences.
Game Development, students will build Professional Development
COS1111 COSC111 DCN1111 FLMC111 Total credit hours 1.0 MUB1111 MUBC111
upon the Technology in the Entertainment Seminar I: Show Production*
Course length 4 weeks SCS1111 SCSC111
Professional Development Professional Professional Development and Media Industries course to gain an Professional Development In Professional Development Seminar
understanding of career opportunities, Professional Development
Seminar I: Computer Science* Development Seminar I: Seminar I: Film* topics of study, and current issues in the Seminar I: Music Business* I: Show Production, students will build
In Professional Development Seminar Digital Cinematography In Professional Development Seminar I: game development industry. In addition MCM1111 MCMC111 In Professional Development Seminar I:
upon the Audio Arts in the Entertainment Seminar I: Sportscasting*
and Media Industries course to gain an
I: Computer Science, students will build Film, students will build upon previous to exploring the industry, students will Professional Development Music Business, students will build upon In Professional Development Seminar I:
In Professional Development Seminar I: understanding of career opportunities,
upon the Technology in the Entertainment courses to gain an understanding of career learn strategies for connecting with a skills and knowledge learned in foundational Sportscasting, students will build upon the
Digital Cinematography, students will build Seminar I: Media topics of study, and current issues in the
and Media Industries course to gain an opportunities, topics of study, and current professional mentor. Guest speakers will business courses to gain an understanding Business in the Entertainment and Media
upon knowledge gained from earlier courses show production industry. In addition
understanding of career opportunities,
to achieve an understanding of career
issues in the film industry. In addition provide students with insight into real-world Communications* of career opportunities, topics of study, and
to exploring the industry, students will
Industries course to gain an understanding
topics of study, and current issues in the to exploring the industry, students will professional experiences. current issues in the entertainment industry. of career opportunities, topics of study, and
opportunities, topics of study, and current In Professional Development Seminar learn strategies for connecting with a
computer science industry. In addition learn strategies for connecting with a Total credit hours 1.0 In addition to exploring the industry, current issues in the sportscasting industry.
issues in the film and video industry. In I: Media Communications, students professional mentor. Guest speakers will
to exploring the industry, students will professional mentor. Guest speakers will Course length 4 weeks students will learn strategies for connecting In addition to exploring the industry,
addition to exploring the industry, students will build upon previous courses to provide students with insight into real-world
learn strategies for connecting with a provide students with insight into real-world with a professional mentor. Guest speakers students will learn strategies for connecting
will learn strategies for connecting with a gain an understanding of media career professional experiences.
professional mentor. Speakers will provide professional experiences. will provide students with insight into real- with a professional mentor. Guest speakers
professional mentor. Guest speakers will opportunities and how they align with their
students with insight into real-world world professional experiences. Total credit hours 1.0 will provide students with insight into real-
provide students with insight into real-world Total credit hours 1.0 GRD1111 GRDC111 current qualifications. In addition, students
professional experiences. Total credit hours 1.0 Course length 4 weeks world professional experiences.
professional experiences. Course length 4 weeks will write an action plan that outlines specific
Total credit hours 1.0 Professional Development steps to becoming a viable candidate for Course length 4 weeks Total credit hours 1.0
Total credit hours 1.0
Course length 4 weeks
Course length 4 weeks Seminar I: Graphic Design* employment before graduation. Students Course length 4 weeks
will create a media asset that communicates SIMC111
GAR1111 GARC111 In Professional Development Seminar I:
their action plan. Guest speakers will MPR1111 MPRC111 Professional Development
Professional Development Graphic Design, students will build upon the
CWR1111 CWRC111 provide students with insight into real-world WDV1111 WDVC111
DMK1111 Technology in the Entertainment and Media Professional Development Seminar I: Simulation and
Seminar I: Game Art* Industries course to gain an understanding
professional experiences.
Professional Development Professional Development Seminar I: Music Production* Visualization* Professional Development
In Professional Development Seminar I: of career opportunities, topics of study, and Total credit hours 1.0
Seminar I: Creative Writing* Seminar I: Digital Marketing Game Art, students will build upon the current issues in the graphic design industry. Course length 4 weeks In Professional Development Seminar In Professional Development Seminar I: Seminar I: Web Design and
In Professional Development Seminar I:
In Professional Development Seminar
Technology in the Entertainment and Media In addition to exploring the industry, I: Music Production, students will build Simulation and Visualization, students Development*
Creative Writing, students will build upon Industries course to gain an understanding students will learn strategies for connecting upon prior course work to gain an will build upon the Technology in the
I: Digital Marketing, students will build In Professional Development Seminar I: Web
previous courses to gain an understanding of career opportunities, topics of study, and with a professional mentor. Guest speakers understanding of career opportunities, Entertainment and Media Industries
upon the Business in the Entertainment Design and Development, students will build
of the career opportunities, current current issues in the game art industry. In will provide students with insight into real- topics of study, and current issues in the course to gain an understanding of career
and Media Industries course to gain an upon the Technology in the Entertainment
trends, and specific skill sets of writers addition to exploring the industry, students world professional experiences. music production industry. In addition to opportunities, topics of study, and current
understanding of career opportunities, and Media Industries course to gain an
along with their varied applications will learn strategies for connecting with a Total credit hours 1.0 exploring the industry, students will learn issues in the simulation industry. In addition
topics of study, and current issues in the understanding of career opportunities,
within the writing industry. In addition professional mentor. Guest speakers will Course length 4 weeks strategies for connecting with industry to exploring the industry, students will
digital marketing industry. In addition topics of study, and current issues in the
to exploring the industry, students will provide students with insight into real-world professionals. Guest speakers will provide learn strategies for connecting with a
to exploring the industry, students will web design and development industry. In
learn strategies for connecting with a professional experiences. students with insight into real-world professional mentor. Speakers will provide
learn strategies for connecting with a addition to exploring the industry, students
professional mentor. Guest speakers will Total credit hours 1.0 professional experiences. students with insight into real-world
professional mentor. Guest speakers will will learn strategies for connecting with a
provide students with insight into real-world Course length 4 weeks Total credit hours 1.0 professional experiences.
provide students with insight into real-world professional mentor. Speakers will provide
professional experiences. Course length 4 weeks Total credit hours 1.0
professional experiences. students with insight into real-world
Total credit hours 1.0 Course length 4 weeks professional experiences.
Total credit hours 1.0
Course length 4 weeks
Course length 4 weeks Total credit hours 1.0
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

176 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 177


Course Descriptions

APR2222 CWR2222 CWRC222 DMK2222 GAR2222 GARC222 GRD2222 GRDC222 MCM2222 MCMC222 MUB2222 MUBC222 SPRC222
Professional Development Professional Development Professional Development Professional Development Professional Development Professional Development Professional Development Professional Development
Seminar II: Audio Production Seminar II: Creative Writing* Seminar II: Digital Marketing Seminar II: Game Art* Seminar II: Graphic Design* Seminar II: Media Seminar II: Music Business* Seminar II: Show Production*
In Professional Development Seminar II: In Professional Development Seminar II: In Professional Development Seminar II: In Professional Development Seminar II: In Professional Development Seminar II: Communications* In Professional Development Seminar II: In Professional Development Seminar II:
Audio Production, students will continue Creative Writing, students will continue Digital Marketing, students will continue an Game Art, students will continue an in-depth Graphic Design, students will continue an Music Business, students will continue an Show Production, students will continue an
In Professional Development Seminar II:
an in-depth exploration of the audio an in-depth exploration of the creative in-depth exploration of the digital marketing exploration of the game art industry. With in-depth exploration of the graphic design in-depth exploration of the entertainment in-depth exploration of the show production
Media Communications, students will create
industry. With this newly acquired industry writing industry. Students will create a industry. With this newly acquired industry this newly acquired industry knowledge, industry. With this newly acquired industry industry. With this newly acquired industry industry. With this newly acquired industry
a text-based résumé that clearly articulates
knowledge, students will create a career career strategy map that will articulate knowledge, students will begin to develop a students will create a career strategy knowledge, students will create a career knowledge, students will create a career knowledge, students will create a career
their unique background, skills, experience,
strategy map of their own. Students will how their skills as a writer will support career strategy plan of their own. Students map of their own. Students will also learn strategy map of their own. Students will also strategy map of their own. Students will also strategy map of their own. Students will also
talents, and qualifications. In this course,
learn to evaluate career opportunities and short-term career opportunities, which will also build on their work in previous how to evaluate, modify, and maintain learn how to evaluate, modify, and maintain learn how to evaluate, modify, and maintain learn how to evaluate, modify, and maintain
students will learn how to tailor their
position themselves for professional success will serve to pave a path to their long- courses to reflect upon their personal their personal brand. Guest speakers will their personal brand. Guest speakers will their personal brand. Guest speakers will their personal brand. Guest speakers will
résumé keyword content to a job posting
in an ever-changing environment. Guest term career goals. Students will also learn brand presence and make modifications provide students with insight into real-world provide students with insight into real-world provide students with insight into real-world provide students with insight into real-world
from their exploration in Professional
speakers will provide students with insight how to evaluate, modify, and maintain as necessary. Guest speakers will provide professional experiences. professional experiences. professional experiences. professional experiences.
Development Seminar I. Students will
into real-world professional experiences. their personal brand. Guest speakers will students with insight into real-world Total credit hours 1.0 Total credit hours 1.0 Total credit hours 1.0 Total credit hours 1.0
consider optimal communication channels
Total credit hours 1.0 provide students with insight into real-world professional experiences. Course length 4 weeks Course length 4 weeks Course length 4 weeks Course length 4 weeks
such as a professional email address and
Course length 4 weeks professional experiences. Total credit hours 1.0 custom domain name for their portfolio
Total credit hours 1.0 Course length 4 weeks website. Guest speakers will provide
Course length 4 weeks GDN2222 GDNC222 ITE2222 ITEC222 students with insight into real-world MPR2222 MPRC222 SIMC222
CAN2222 CANC222 professional experiences.
ENT2222 ENTC222
Professional Development Professional Development Professional Development Professional Development
Professional Development Total credit hours 1.0
DADC222 Seminar II: Game Design* Seminar II: Information Course length 4 weeks Seminar II: Music Production* Seminar II: Simulation and
Seminar II: Computer Professional Development
Professional Development In Professional Development Seminar II: Technology* In Professional Development Seminar II: Visualization*
Animation* Seminar II: Entertainment Game Design, students will continue an Music Production, students will continue
Seminar II: Digital Arts and In Professional Development Seminar In Professional Development Seminar II:
In Professional Development Seminar II: Business* in-depth exploration of the game design
II: Information Technology, students will MDV2222 MDVC222 an in-depth exploration of the music
Simulation and Visualization, students
Computer Animation, students will continue Design* In Professional Development Seminar II:
industry. With this newly acquired industry
continue an in-depth exploration of the
production industry and will evaluate
will continue an in-depth exploration of
knowledge, students will create a career Professional Development additional career opportunities. Students
an in-depth exploration of the computer In Professional Development Seminar Entertainment Business, students will information technology industry. With this the simulation industry. With this newly
animation industry. With this newly acquired II: Digital Arts and Design, students will continue an in-depth exploration of the
strategy map of their own. Students will also
newly acquired knowledge, students will Seminar II: Mobile will also explore current trends in popular
acquired industry knowledge, students will
learn how to evaluate, modify, and maintain music. With this newly acquired knowledge,
industry knowledge, students will create a continue an in-depth exploration of the entertainment industry. With this newly
their personal brand.
create a career strategy map of their own Development* students will learn to position themselves for
create a career strategy map of their own.
career strategy map of their own. Students digital arts and design industry. With acquired industry knowledge, students and identify industry specializations and Students will also learn how to evaluate,
In Professional Development Seminar II: success in an ever-changing industry. Guest
will also learn how to evaluate, modify, this newly acquired industry knowledge, will create a career strategy map of Total credit hours 1.0 professional certifications they may pursue. modify, and maintain their personal brand.
Mobile Development, students will continue speakers will provide students with insight
and maintain their personal brand. Guest students will create a career strategy their own. Students will also learn how Course length 4 weeks Students will also learn how to evaluate, Speakers will provide students with insight
an in-depth exploration of the mobile into real-world professional experiences.
speakers will provide students with insight map of their own. Students will also learn to evaluate, modify, and maintain their modify, and maintain their personal brand into real-world professional experiences.
development industry. With this newly
into real-world professional experiences. how to evaluate, modify, and maintain personal brand. Guest speakers will provide and professional social network. Guest Total credit hours 1.0
acquired industry knowledge, students will Total credit hours 1.0
Total credit hours 1.0 their personal brand. Guest speakers will students with insight into real-world GDVC222 lectures and continuing-education resources Course length 4 weeks
create a career strategy map of their own. Course length 4 weeks
Course length 4 weeks provide students with insight into real-world professional experiences. will provide students with insight into real-
Professional Development Students will also learn how to evaluate,
professional experiences. Total credit hours 1.0 world professional experiences.
modify, and maintain their personal brand.
Total credit hours 1.0 Course length 4 weeks Seminar II: Game Total credit hours 1.0 Speakers will provide students with insight RARC222 SMM2222 SMMC222
COS2222 COSC222 Course length 4 weeks Development* Course length 4 weeks into real-world professional experiences. Professional Development Professional Development
Professional Development In Professional Development Seminar Total credit hours 1.0 Seminar II: Recording Arts*
FLMC222 II: Game Development, students will Course length 4 weeks Seminar II: Sports Marketing
Seminar II: Computer DCN2222 continue an in-depth exploration of the
In Professional Development Seminar II:
and Media*
Professional Development Recording Arts, students will continue an
Science* Professional game development industry. With this
In Professional Development Seminar II:
Seminar II: Film* newly acquired industry knowledge,
in-depth exploration of the recording arts
In Professional Development Seminar II: Development Seminar II: industry. With this newly acquired industry Sports Marketing and Media, students
In Professional Development Seminar II: students will create a career strategy
Computer Science, students will continue knowledge, students will create a career will continue an exploration of the sports
an in-depth exploration of the computer Digital Cinematography Film, students will continue an in-depth map of their own. Students will also learn
strategy map of their own. Students will also marketing and media industries. With
exploration of the film industry. With how to evaluate, modify, and maintain
science industry. With this newly acquired In Professional Development Seminar learn how to evaluate, modify, and maintain this newly acquired industry knowledge,
this newly acquired industry knowledge, their personal brand. Guest speakers will
industry knowledge, students will create a II: Digital Cinematography, students will their personal brand. Guest speakers will students will analyze organizational
students will create a career strategy provide students with insight into real-world
career strategy map of their own. Students continue an in-depth exploration of the provide students with insight into real-world structures and begin to link responsibilities
map of their own. Students will also learn professional experiences.
will also learn how to evaluate, modify, and film and video industry. With this newly professional experiences. and behaviors to job roles. Students will also
how to evaluate, modify, and maintain Total credit hours 1.0
maintain their personal brand. Speakers will acquired industry knowledge, students continue to evaluate, modify, and maintain
their personal brand. Guest speakers will Total credit hours 1.0
provide students with insight into real-world will create a strategic plan for their future Course length 4 weeks their personal brand. Guest speakers will
provide students with insight into real-world Course length 4 weeks
professional experiences. career. Students will learn to evaluate career provide students with insight into real-world
professional experiences.
Total credit hours 1.0 opportunities and position themselves for professional experiences.
professional success in an ever-changing Total credit hours 1.0
Course length 4 weeks Total credit hours 1.0
environment. Guest speakers will provide Course length 4 weeks
Course length 4 weeks
students with insight into real-world
professional experiences.
Total credit hours 1.0
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

178 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 179


Course Descriptions

SCS2222 SCSC222 ENTB4525 COP1000 ADF119 CWB119 GDN119 MED119 VSD119


Professional Development Professional Selling Programming I† Project and Portfolio Project and Portfolio I: Project and Portfolio I: Project and Portfolio I: Project and Portfolio I:
Seminar II: Sportscasting* The Professional Selling course teaches The Programming I course covers I: Application Creative Writing Game Design Media Strategy Visual Design
students the importance of the business- fundamental computer science and
In Professional Development Seminar II:
development and client-relationship programming topics such as algorithms,
Development Fundamentals The Project and Portfolio I: Creative Writing In Project and Portfolio I: Game Design, The Project and Portfolio I: Media Strategy The Project and Portfolio I: Visual Design
Sportscasting, students will continue an course combines hands-on learning students will create a basic software course combines hands-on learning course combines hands-on learning
management roles in both large and small software problem solving, input/output, The Project and Portfolio I: Application
in-depth exploration of the sportscasting experiences with summative and formative program using code outside of a game experiences with summative and formative experiences with summative and
companies. Students learn best practices control flow, functions, object-oriented Development Fundamentals course
industry. With this newly acquired industry portfolio assessments. In this course, engine rather than working within one. portfolio assessments. Students will analyze formative portfolio assessments. In this
in a professional sales environment and programming, and references. Students will combines hands-on learning experiences
knowledge, students will create a career students will apply knowledge of character Through this work, students will gain and identify media trends and strategies to course, students will create graphics
develop methods to overcome common learn how to program software in a modern with summative and formative portfolio
strategy map of their own. Students will also creation, plot development, story structure, experience with procedural logic in a inform and develop their professional goals and illustrations that demonstrate an
hurdles in meeting sales objectives. This high-level programming language. assessments. This course explores the
learn how to evaluate, modify, and maintain and visual storytelling to create a collection scripting language, linear thinking, and and industry angle. Through this course, understanding of fundamental design
course explores topics such as building the various production workflows, programming
their personal brand. Guest speakers will Total credit hours 4.0 of written work. Students will examine data-driven behavior. They will then revise they will learn how to convey a desired mood principles. Using traditional drawing
customer relationship, distinguishing types methodologies, and logical approaches
provide students with insight into real-world Course length 4 weeks the current media landscape to identify their project inside of a AAA game engine to and emotion using effective storytelling techniques and industry software, they will
of sales, the relationship and differences to business solutions for planning and
professional experiences. high-demand skill sets. Additionally, they illustrate the difference between working techniques and visual tools. explore the research, preproduction, and
between sales and marketing, and methods executing technical projects. In this
Total credit hours 1.0 will utilize tools of revision, editing, word with an engine and without one. By the end Total credit hours 3.0 concept-development processes involved
of sales forecasting and reporting. Students course, students will reflect on and refine
Course length 4 weeks COP2334 economy, industry-standard formatting, of the course, students will understand Course length 4 weeks in the creation of original design projects.
will also learn how to deliver an effective their portfolio project leading up to a
and software to create a portfolio project programming fundamentals and game- This course emphasizes the use of a
sales presentation and will survey the Programming II† showcase presentation.
plan. Upon completion of their projects, engine basics. production workflow to ensure proper file
array of related career opportunities within Total credit hours 3.0
The Programming II course teaches students will reflect on the writing and Total credit hours 3.0 organization, effective team communication,
WDV2222 WDVC222 the industry. Course length 4 weeks BUS119
advanced object-oriented programming revision processes to deepen their Course length 4 weeks and consistent art direction. Students will
Professional Development Total credit hours 4.0 concepts, focusing on inheritance and events understanding of the workflow common to Project and Portfolio I: explore the expectations and standards of
Course length 4 weeks as tools for creating programs. Students in professional writers across various mediums the visual design industries and develop a
Seminar II: Web Design and this course will also learn file input/output AUD119 and audiences.
Personal Branding portfolio plan that reflects their career goals.
Development* ITE119 The Project and Portfolio I: Personal
(I/O) as well as several abstract data types
Project and Portfolio I: Total credit hours 3.0
Branding course combines hands-on
Total credit hours 3.0
In Professional Development Seminar II: ENC326 that will be useful in designing and building Course length 4 weeks Project and Portfolio I: Course length 4 weeks
Web Design and Development, students larger programs. Students will also be Audio Arts learning experiences with summative and
Professional Writing* introduced to additional foundational skills
Information Technology formative portfolio assessments. In this
will continue an in-depth exploration of the In Project and Portfolio I: Audio Arts,
The Professional Writing course prepares such as sorting algorithms and recursion. In the Project and Portfolio I: Information course, students will explore, build, and
web design and development industry. With students will apply their knowledge FAV119 3DA229
students to write effectively and apply Technology course, students will apply assess their professional brand identity,
this newly acquired industry knowledge, Total credit hours 4.0 of audio recording, MIDI sequencing,
contemporary technologies in today’s Project and Portfolio I: Film their knowledge of operating systems, points of differentiation, and areas of Project and Portfolio II:
students will create a career strategy map Course length 4 weeks digital audio workstations, and musical
world. Students will learn to recognize the networking, and security practices to plan expertise to highlight online. Students will
of their own. Students will also learn how concepts. Through this course, students and Video 3-D Arts
connection between the development a technology solution based on a typical create a digital portfolio website to serve
to evaluate, modify, and maintain their will demonstrate the ability to integrate and
of their writing skills and their career The Project and Portfolio I: Film and Video use case. Through this course, students will as the foundation for all portfolio pieces The Project and Portfolio II: 3-D Arts course
personal brand. Speakers will provide 3DA119 expand on learned skills in constructing
success. With a focus on persuasion, course combines the fundamentals of digital demonstrate and troubleshoot the design, throughout the program. By the end of combines hands-on learning experiences
students with insight into real-world cohesive musical content. Students will
students will discover best practices for Project and Portfolio I: video and film production for a variety of installation, and configuration of a working the course, students will have a digital with summative and formative portfolio
professional experiences. revise and refine their work to create
conveying messages through their writing. media platforms in a hands-on learning project with servers and user endpoints. platform to showcase their future work and assessments. In this course, students
Total credit hours 1.0 3-D Arts portfolio-ready examples of their assets.
From concept to practice, students will environment. In this course, students will They will also create a written project plan continually enhance their appeal to future will use the principles of animation to
Course length 4 weeks They will develop a portfolio to showcase
learn and apply different writing formats, The Project and Portfolio I: 3-D Arts course apply their knowledge of story development documenting their work and detailing employers and industry professionals. create animated sequences based on
their work as well as reflect on the creative
styles, and techniques in writing letters, combines hands-on learning experiences and script writing to outline, write, and technology support. Upon completion of Total credit hours 3.0 reference material they have compiled.
process and its results.
negative messages, positive messages, with summative and formative portfolio storyboard a media project. Activities will their projects, students will refine their Course length 4 weeks Using reflection and independent study to
MDM691 assessments. In this course, students will Total credit hours 3.0 require students to incorporate the technical technology solution and project plan and reinforce discipline topics, students will work
and proposals.
apply their artistic skills and technical Course length 4 weeks basics of video production into their creative reflect on the process. Students will also gain through practical exercises and refine their
Professional Practice Total credit hours 4.0
knowledge to create hard-surface models process, helping to demonstrate how video, practice with an industry certification test to work for presentation in a student portfolio.
Today’s Media Designer works in a highly Course length 4 weeks
and quality texture maps based on audio, and editing principles support the prepare them for employment expectations. This course prepares students to work with
competitive field. To achieve success, reference material they have compiled. COS119 telling of a story. Students will prepare and production deadlines and constraints.
Total credit hours 3.0
designers must articulate and manage This course provides students experience create video content they can post to media
processes, understand legal and ethical WDD3322 with production deadlines and constraints.
Project and Portfolio I: outlets using industry-proven new media
Course length 4 weeks Total credit hours 3.0
Course length 4 weeks
issues on a global scale, and be able to
Programming for Using reflection and independent study to Computer Science interactive applications.
present themselves and their capabilities reinforce discipline topics, students will work The Project and Portfolio I: Computer Total credit hours 3.0
at the highest level of professionalism. The Web Applications through practical exercises and refine their Science course combines hands-on learning Course length 4 weeks
Professional Practice course provides the The Programming for Web Applications work for presentation in a student portfolio. experiences with summative and formative
platform and the tools to achieve these course continues teaching client-side Total credit hours 3.0 portfolio assessments. In this course,
goals, and helps the designer find and technologies used for creating dynamic Course length 4 weeks students will build a project using the C-style
navigate the pathways to success in the content for the web. Students in this Win32 API. The Win32 API is examined in
media design profession. course will expand upon their knowledge order to gain a full understanding of its
Total credit hours 5.0 by learning more advanced concepts of nature and scope, with particular attention
Course length 4 weeks scripting languages such as JavaScript. They paid to message-driven architecture and
will explore new behavioral technologies how programming with the Win32 API is
to circumvent redundancy and latency different from console techniques. Students
associated with client requests or hosting will also explore dialog boxes, Windows
server interaction. common controls, the Win32 GDI, dynamic-
Total credit hours 4.0 link libraries, and multitasking. * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks Total credit hours 3.0 which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.
Course length 4 weeks
† This specific course uses the Florida Statewide Course Numbering System (SCNS).

180 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 181


Course Descriptions

AUD229 CWB228 GDB229 BUS229 MPB229 SCB228 WDD228 COS239


Project and Portfolio II: Project and Portfolio II: Project and Portfolio II: Project and Portfolio II: Project and Portfolio II: Project and Portfolio II: Project and Portfolio II: Web Project and Portfolio III:
Audio Arts Creative Writing Game Development Market Research Music Production Sportscasting Design and Development Computer Science
The Project and Portfolio II: Audio Arts The Project and Portfolio II: Creative The Project and Portfolio II: Game The Project and Portfolio II: Market The Project and Portfolio II: Music The Project and Portfolio II: Sportscasting The Project and Portfolio II: Web Design The Project and Portfolio III: Computer
course combines hands-on learning Writing course combines hands-on Development course combines hands-on Research course combines hands-on Production course combines hands-on course combines hands-on learning and Development course combines hands- Science course combines hands-on
experiences with summative and formative learning experiences with summative and learning experiences with summative and learning experiences with summative learning experiences with summative experiences with summative and formative on learning experiences with summative learning experiences with summative and
portfolio assessments. In this course, formative portfolio assessments. In this formative portfolio assessments. This course and formative portfolio assessments. and formative portfolio assessments. In portfolio assessments. The course provides and formative portfolio assessments. This formative portfolio assessments. This
students will apply the basic concepts of course, students will utilize their knowledge is designed to communicate the important In this course, students will analyze an this course, students will demonstrate an overview of the philosophy and practice course synthesizes usability, programming, course revolves around a development
audiovisual production for live events and of formatting conventions and proper techniques used by programmers and entertainment company to explore the increased mastery of musical structures and of modern sports journalism, including its and design techniques to enable students to project with an emphasis on teamwork
meetings, including the practical application submission guidelines to write and publish designers during a typical production cycle. various departments and operations of production techniques. They will compose influences, significant players, and events. design and build an interactive application. and project planning and documentation.
of video equipment, projectors and an e-book and write a professional press Student assignments include implementing a business. This includes an analysis of and program original loop-based sequences By studying relevant theories of human These applications will allow users to Students are also introduced to a software
displays, and lighting and the integration release. Students will also be expected to reusable application technology, performing the organization’s strengths, weaknesses, using digital audio workstation software. behavior and media consumption, students traverse and display dynamic content quality-assurance cycle with an emphasis
of audio for corporate-style presentations create a sample writing portfolio as well as algorithm analysis, using industry tools and opportunities, and threats (SWOT); Special emphasis is given to current trends will be able to critically analyze current deployed to a targeted device. on peer review and proper defect-reporting
and events. Students will document a résumé. platforms, and completing projects. competitor research; and financial in hip-hop, electronic, and other relevant methods and technology used for audience Total credit hours 3.0 mechanisms. Student assignments include
system requirements as well as record Total credit hours 3.0 Total credit hours 3.0 information. By understanding the styles of popular music. engagement. They will also begin to develop Course length 4 weeks milestone planning, implementing features,
presentations for evaluation and critique. Course length 4 weeks Course length 4 weeks fundamentals of what makes a business Total credit hours 3.0 creative content-development skills and and designing and implementing a quality-
Total credit hours 3.0 successful, students will be better Course length 4 weeks define the personal presentation styles they assurance cycle.
Course length 4 weeks positioned to make informed decisions in will adopt in this evolving setting. In addition, Total credit hours 3.0
APB239
their careers. students will explore the relationship Course length 4 weeks
FAV229 ITE229
Total credit hours 3.0 SVB229
between sports, sports businesses, and Project and Portfolio III:
APB229
Project and Portfolio II: Film Project and Portfolio II: Course length 4 weeks society, including consumers and fans.
Audio Production
and Video Information Technology Project and Portfolio II: Total credit hours 3.0 CWB338
Project and Portfolio II: The Project and Portfolio III: Audio
The Project and Portfolio II: Film and The Project and Portfolio II: Information Simulation and Visualization Course length 4 weeks
Production course combines hands-on
Audio Production MCB229
Project and Portfolio III:
Video course combines hands-on learning Technology course combines hands-on The Project and Portfolio II: Simulation and learning experiences with summative and
The Project and Portfolio II: Audio experiences with summative and formative learning experiences with summative and Visualization course combines hands-on formative portfolio assessments. In this Creative Writing
Project and Portfolio II: VSD229
Production course combines hands-on portfolio assessments. In this course, formative portfolio assessments. In this learning experiences with summative and course, students will create a recording The Project and Portfolio III: Creative
learning experiences with summative and students will write a short script based course, students will extend their existing Media Communications formative portfolio assessments. This course comparable to a songwriter’s demo. This Writing course combines hands-on learning
Project and Portfolio II:
formative portfolio assessments. In this on their previous story idea and generate project by applying their knowledge of The Project and Portfolio II: Media is designed to communicate the important course will draw on previous topics such experiences with summative and formative
course, students will develop portfolio- storyboards and a preproduction plan system scripting, application servers, and Communications course combines hands-on techniques used by programmers and Visual Design as recording, editing, mixing, and musical portfolio assessments. In this course,
ready work to demonstrate their audio to support it. Students will also be given storage systems to build a networked learning experiences with summative and designers during a typical production cycle. The Project and Portfolio II: Visual Design structure. Students will be required to students will utilize film- or television-
editing and processing abilities. Through an footage that they will use to demonstrate multiple-server project. Students will formative portfolio assessments. Building Student assignments include implementing course combines hands-on learning create and adhere to a production plan that script formatting, children’s picture-book
iterative model of critique and improvement, basic editing skills, including shot selection demonstrate the design, installation, and on the media campaign conceptualized in reusable application technology, performing experiences with summative and formative emulates highly compressed real-world conventions, or young-adult story writing to
students will develop their creative and and placement, timing and pacing, audio configuration of a web- and database-server Portfolio I, students will develop and record algorithm analysis, using industry tools and portfolio assessments. This course builds deadlines. The finished product will be a create a comic or tragic script or story.
technical skills while priming themselves mixing, and graphics application. Students system using scripting automation and a presentation that demonstrates how to platforms, and completing projects. upon skills taught in previous courses and portfolio-ready recording. Total credit hours 3.0
for the professional production workflow in will expand their understanding of network storage. They will also complete use research to establish a working social- Total credit hours 3.0 assesses the students’ graphic design skill Total credit hours 3.0 Course length 4 weeks
the industry. storytelling by employing editing, sound a written project plan documenting the media strategy. The project will challenge Course length 4 weeks set. Students will learn strategies to help Course length 4 weeks
Total credit hours 3.0 design, and graphics to help tell a story. system and design decisions that were made students to synthesize concepts and develop design concepts that will be applied
Course length 4 weeks Total credit hours 3.0 based on research of industry best practices. techniques introduced in previous course to future projects.
DAD239
Course length 4 weeks Total credit hours 3.0 work and the introductory portfolio course. Total credit hours 3.0 CAB239
Course length 4 weeks Total credit hours 3.0 Course length 4 weeks Project and Portfolio III:
COS229 Course length 4 weeks Project and Portfolio III: Digital Arts and Design
GDN228 Computer Animation The Project and Portfolio III: Digital Arts and
Project and Portfolio II:
Project and Portfolio II: The Project and Portfolio III: Computer Design course combines hands-on learning
Computer Science MDV228 Animation course combines hands-on experiences with summative and formative
The Project and Portfolio II: Computer Game Design learning experiences with summative and portfolio assessments. This course teaches
Project and Portfolio II:
Science course combines hands-on learning The Project and Portfolio II: Game Design formative portfolio assessments. In this students how to build upon previous design
experiences with summative and formative course combines hands-on learning Mobile Development course, students will use higher-order skills and develop projects that demonstrate
portfolio assessments. Students will learn experiences with summative and formative The Project and Portfolio II: Mobile thinking skills and project-based learning mastery of design theory and technique.
to recognize usability and design concerns portfolio assessments. In this course, Development course combines hands-on to create a hard-surface project and an Total credit hours 3.0
present in a project’s scope in order to students will use knowledge gained from learning experiences with summative and animated sequence. The course prepares
facilitate the delivery of dynamic content previous classes to implement a game level formative portfolio assessments. This students for project deadlines and pipeline Course length 4 weeks
for an interactive application. This course within an approximation of a professional course synthesizes usability, programming, procedures as well as for creating assets for
explores the requirements for presenting team environment. This hands-on and design techniques to enable students to use in a student portfolio.
content to users on a targeted device. application will serve to highlight students’ design and build an interactive application. Total credit hours 3.0
Total credit hours 3.0 abilities to exercise both their interpersonal These applications will allow users to Course length 4 weeks
Course length 4 weeks and technical skills when working through traverse and display dynamic content
interactive projects. deployed to a targeted device.
Total credit hours 3.0 Total credit hours 3.0
Course length 4 weeks Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

182 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 183


Course Descriptions

DCB239 GAB239 GRD239 MCB239 RAB239 SVB239 WDD338 COS349


Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Project and Portfolio III: Web Project and Portfolio IV:
Digital Cinematography Game Art Graphic Design Media Communications Recording Arts Simulation and Visualization Design and Development Computer Science
The Project and Portfolio III: Digital The Project and Portfolio III: Game Art The Project and Portfolio III: Graphic The Project and Portfolio III: Media The Project and Portfolio III: Recording The Project and Portfolio III: Simulation and The Project and Portfolio III: Web Design The Project and Portfolio IV: Computer
Cinematography course combines hands- course combines hands-on learning Design course combines hands-on learning Communications course combines hands-on Arts course combines hands-on learning Visualization course combines hands-on and Development course combines hands- Science course combines hands-on
on learning experiences with summative experiences with summative and formative experiences with summative and formative learning experiences with summative and experiences with summative and formative learning experiences with summative and on learning experiences with summative learning experiences with summative and
and formative portfolio assessments. portfolio assessments. In this course, portfolio assessments. This course teaches formative portfolio assessment. Students portfolio assessments. In this course, formative portfolio assessments. In this and formative portfolio assessments. formative portfolio assessments. In this
In this course, students will complete a students will apply higher-order thinking students how to build upon previous design will create a branded one-page website students will combine the knowledge course, students will work on a development This course examines the process of course, students will apply knowledge of
three- to five-minute short project based skills and project-based learning to generate skills and develop projects that demonstrate showcasing the media campaign planning and skills they have developed to create project with emphasis on teamwork as well implementing web technologies to create human-centered development to create a
on the script, storyboard, trailer, and a hard-surface project and an animated mastery of design theory and technique. and research completed in their previous a recording comparable to a songwriter’s as project planning and documentation. a functional, standards-based project. data-visualization tool. Students will apply
outline created in previous project and sequence. The course prepares students for Total credit hours 3.0 portfolio courses. Students will create demo. This course draws on previous topics, Students are also introduced to a software Students will leverage the knowledge knowledge of data integration, visualization
portfolio courses. A résumé and reel will working with project deadlines, following Course length 4 weeks additional graphics and web-based assets to including recording, editing, mixing, and quality-assurance cycle with an emphasis gained from previous courses to utilize web approaches, software testing, and usability
also be presented and reviewed as part pipeline procedures, and creating assets for further support their media campaign and musical structure. Students will be required on peer review and proper defect-reporting standards-based methodologies coupled to build a coherent and user-friendly
of the student portfolio. Students will use in a student portfolio. highlight their emerging personal brand. The to create and adhere to a production plan mechanisms. Student assignments include with a professional web development- application that makes data more accessible
complete twenty-four hours of documented Total credit hours 3.0 one-page website will serve as both portfolio emulating highly compressed real-world milestone planning, implementation of workflow model to create a web application. to the user.
ITE239
production work and will gain perspective Course length 4 weeks and visual résumé. deadlines. The finished product will be a features, and design and implementation Total credit hours 3.0 Total credit hours 3.0
on what goes into completing a project. Project and Portfolio III: Total credit hours 3.0 portfolio-ready recording. of a quality-assurance cycle. These Course length 4 weeks Course length 4 weeks
activities are designed to provide a strong
Total credit hours 3.0 Information Technology Course length 4 weeks Total credit hours 3.0
foundation for delivering milestones in
Course length 4 weeks GDN338 Course length 4 weeks
The Project and Portfolio III: Information subsequent courses.
Technology course combines hands-on APB349 CWB348
Project and Portfolio III: MDV338 Total credit hours 3.0
learning experiences with summative and Project and Portfolio IV: Project and Portfolio IV:
ENT239 Game Design formative portfolio assessments. In this SPB239 Course length 4 weeks
Project and Portfolio III: Audio Production Creative Writing
Project and Portfolio III: The Project and Portfolio III: Game Design course, students will extend their existing Project and Portfolio III:
course combines hands-on learning project by applying their knowledge of Mobile Development The Project and Portfolio IV: Audio The Project and Portfolio IV: Creative
Entertainment Business experiences with summative and formative enterprise authentication, network security, The Project and Portfolio III: Mobile Show Production SCB239 Production course combines hands-on Writing course combines hands-on
The Project and Portfolio III: Entertainment portfolio assessments. In this course, and risk assessment to create a project of Development course combines hands-on In the Project and Portfolio III: Show Project and Portfolio III: learning experiences with summative and learning experiences with summative and
Business course combines hands-on students will use knowledge gained from multiple integrated servers that have been learning experiences with summative and Production course, students will utilize the formative portfolio assessments. In this formative portfolio assessments. In this
learning experiences with summative and previous courses and integrate those secured. Upon completion of this course, formative portfolio assessments. This production techniques they have learned Sportscasting course, students will develop a musical work course, students will utilize the formatting,
formative portfolio assessments. In this findings to build an interactive original students will have demonstrated the design, course enables students to synthesize their to produce a basic “songwriters night” live The Project and Portfolio III: Sportscasting in multiple versions and genres. Through an structure, and techniques used within
course, students will create a prospectus design that reflects sound level and systems installation, configuration, and validation development and design skills for the Apple event. Students in this course will draw course combines hands-on learning iterative model of critique and improvement, the genres of science fiction, fantasy,
for a piece of visual media. They will draft design. They will also research external of a properly secured system using shared mobile platform to plan, develop, and deploy on their audio, video, and lighting skills to experiences with summative and formative students will continue to develop their horror, mystery, and suspense to create a
a summary that highlights the points competitive games to expand their design authentication and network security an interactive mobile application for use on produce a video and audio recording of a portfolio assessments. The course surveys creative and technical skills and their television script.
of differentiation for their product to perspective and foster their exposure to rules. They will also complete a written Apple devices. solo or duo live performance. the nature of modern media audiences. readiness for professional production . Total credit hours 3.0
attract potential partners. Students will movements in the industry. project plan documenting the system and Total credit hours 3.0 Total credit hours 3.0 Students will learn how the media measures Total credit hours 3.0 Course length 4 weeks
also compile portfolio assets developed Total credit hours 3.0 design decisions that were made based on Course length 4 weeks Course length 4 weeks audience size and engagement levels. Course length 4 weeks
throughout the program for their Course length 4 weeks research of risk-management and security In addition, they will examine the tools
digital portfolio. best practices. used to conduct those measurements.
CYB349
Total credit hours 3.0 Total credit hours 3.0 The course explores how the behavior
MPB239 CAB349
Course length 4 weeks GDB239 Course length 4 weeks of modern audiences can vary based on Project and Portfolio IV:
Project and Portfolio III: the platform through which an audience Project and Portfolio IV: Cybersecurity
Project and Portfolio III: Music Production experiences content. Applying their
Computer Animation
knowledge of audience behavior, students The Project and Portfolio IV: Cybersecurity
FBS239 Game Development MAR239 The Project and Portfolio III: Music will pitch story ideas and develop effective The Project and Portfolio IV: Computer course combines hands-on learning
Project and Portfolio III: Film The Project and Portfolio III: Game Project and Portfolio III: Production course combines hands-on content strategies. Animation course combines hands-on experiences with summative and formative
Development course combines hands-on learning experiences with summative and learning experiences with summative portfolio assessments. Students will begin
The Project and Portfolio III: Film course
learning experiences with summative and Marketing formative portfolio assessments. In this
Total credit hours 3.0
and formative portfolio assessments. developing a holistic security program plan
combines hands-on learning experiences Course length 4 weeks
formative portfolio assessments. This The Project and Portfolio III: Marketing course, students will showcase their musical This course uses progress monitoring to for an organization. In this written plan,
with summative and formative portfolio
course revolves around a development course combines hands-on learning sensibilities and engineering skills through evaluate discipline topics by reinforcing students will identify applicable security
assessments. In this course, students will
project with an emphasis on teamwork as experiences with summative and formative the writing and production of an original production deadlines and constraints. The functions and develop policies to protect
complete a three- to five-minute short
well as project planning and documentation. portfolio assessments. In this course, song. Informed by popular music history and course encourages students to use higher- information, apply user access control,
project based on the script, storyboard,
Students will be introduced to a software students will be introduced to the practice culture, this industry-standard demo project order thinking to create quality assets. This and establish system change management
trailer, and outline created in previous
quality-assurance cycle with a focus on of intrapreneurship. Students will learn will capture each student’s unique talents course emphasizes modeling based on processes. They will specify the roles and
project and portfolio courses. A résumé and
peer review and proper defect-reporting how to analyze and present a compelling and perspective. compiled reference material for use in a responsibilities of job functions from senior
reel will also be presented and reviewed as
mechanisms. Student assignments include innovation or process change within an Total credit hours 3.0 student portfolio. management to information security staff
part of the student portfolio. Students will
milestone planning, implementation of organization while considering how to Course length 4 weeks Total credit hours 3.0 and outline the escalation process for
complete twenty-four hours of documented
features, and design and implementation of diplomatically introduce the solution to Course length 4 weeks incidents. This written security program plan
production work and will gain perspective
a quality-assurance cycle. peers and decision makers. Students will will be expanded and refined throughout
on what goes into completing a project.
Total credit hours 3.0 then produce an internal business proposal future courses.
Total credit hours 3.0 and visual presentation.
Course length 4 weeks Total credit hours 3.0
Course length 4 weeks
Total credit hours 3.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

184 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 185


Course Descriptions

DAD349 EBB349 GAB349 GRD349 MDV348 MPB349 SVB349 SCB348


Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV: Project and Portfolio IV:
Digital Arts and Design Entertainment Business Game Art Graphic Design Mobile Development Music Production Simulation and Visualization Sportscasting
The Project and Portfolio IV: Digital Arts The Project and Portfolio IV: Entertainment The Project and Portfolio IV: Game Art The Project and Portfolio IV: Graphic The Project and Portfolio IV: Mobile The Project and Portfolio IV: Music The Project and Portfolio IV: Simulation The Project and Portfolio IV: Sportscasting
and Design course combines hands-on Business course combines hands-on course combines hands-on learning Design course combines hands-on learning Development course combines hands-on Production course combines hands-on and Visualization course combines hands- course combines hands-on learning
learning experiences with summative and learning experiences with summative experiences with summative and formative experiences with summative and formative learning experiences with summative and learning experiences with summative and on learning experiences with summative experiences with summative and formative
formative portfolio assessments. In this and formative portfolio assessments. In portfolio assessments. This course gives portfolio assessments. This course applies formative portfolio assessments. This formative portfolio assessments. In this and formative portfolio assessments. In portfolio assessments. This course prepares
course, students will apply the skills learned this course, students will develop original students the opportunity to create full, the skills learned in previous courses to the course provides students the opportunity course, students will integrate historical this course, students will define the basic students for a working sports newsroom
in previous courses to the development and content geared toward promoting their production-ready props, including meshes development and assessment of students’ to investigate and explore the Android and perspectives of recorded music with concepts of modeling and simulation environment. Students will develop
assessment of students’ portfolio projects. personal brand or an external company. and materials. Building on the skills and portfolio projects. In this stage of the Apple mobile ecosystems and philosophies relevant style traits to produce an original and build the basic framework for multimedia production and editing skills.
In this stage of the portfolio process, Students will practice building an organic techniques from previous courses, students portfolio process, students will implement to gain a more complete understanding composition in a chosen genre. Students’ solving problems using models. They will They will also understand the value of story
students will implement design research, audience through a directed social-media will create high-resolution meshes, in-game design research, project management, and of the mobile industry and application projects will demonstrate instrumentation also identify and perform the practical packaging and distribution and grasp the
project management, and techniques to strategy using multiple platforms and an meshes, materials, and in-game renders techniques to manage client interactions. development as a whole. Students will and music-programming techniques components of problem formation and importance of developing and telling stories
manage client interactions. editorial calendar. Students may choose to for presentation. Assets created for this Total credit hours 3.0 explore the Android and Apple markets, appropriate to the authentic realization of model building. The course culminates in the on a digital platform. Students will expand
Total credit hours 3.0 develop a podcast, blog, video, photo series, course will be used in students’ presentation Course length 4 weeks application trends, user demographics, the specific style. development of a physical model. their ability to write for the web, produce
Course length 4 weeks or other content to promote their own images for their digital portfolios. and other nondevelopment factors in the Total credit hours 3.0 Total credit hours 3.0 content for a website, and curate content.
client for the portfolio, which could include Total credit hours 3.0 mobile industry. Course length 4 weeks Course length 4 weeks Emphasis will be placed on best practices for
a nonprofit company, a small business, or Course length 4 weeks Total credit hours 3.0 digital sports journalism and webcasting.
ITE349
their own business idea. Course length 4 weeks Total credit hours 3.0
DCB349
Total credit hours 3.0 Project and Portfolio IV: RAB349 SMM349 Course length 4 weeks
Project and Portfolio IV: Course length 4 weeks GDN348 Information Technology
Digital Cinematography MBB349
Project and Portfolio IV: Project and Portfolio IV:
Project and Portfolio IV: The Project and Portfolio IV: Information
The Project and Portfolio IV: Digital Technology course combines hands-on Recording Arts Sports Marketing and Media WDD348
FBS349 Game Design Project and Portfolio IV:
Cinematography course combines hands-on learning experiences with summative and The Project and Portfolio IV: Recording The Project and Portfolio IV: Sports Project and Portfolio IV: Web
learning experiences with summative and The Project and Portfolio IV: Game Design formative portfolio assessments. In this Music Business Arts course combines hands-on learning Marketing and Media course combines
Project and Portfolio IV: Film Design and Development
formative portfolio assessments. In this course combines hands-on learning course, students will extend their existing The Project and Portfolio IV: Music Business experiences with summative and formative hands-on learning experiences with
The Project and Portfolio IV: Film course
course, students will shoot and edit a four- experiences with summative and formative project by applying their knowledge of course combines hands-on learning portfolio assessments. This course focuses summative and formative portfolio The Project and Portfolio IV: Web Design
combines hands-on learning experiences
to six-minute video. In this video, students portfolio assessments. This course builds on distributed networks, enterprise compute experiences with summative and formative on mixing. Students will engage in a assessments. In this course, students and Development course combines hands-
with summative and formative portfolio
will demonstrate the proper use of color students’ knowledge of level design, systems virtualization, data storage systems, and portfolio assessments. Using talent- simulated scenario where they have been will develop a revenue model for created on learning experiences with summative
assessments. In this course, students will
and mood in lighting, location selection, art design, and game mechanics. Students will private cloud-management platforms. evaluation skills, students in this course contracted by a label to mix a new artist’s content. Over the course of the program, and formative portfolio assessments. This
declare an area of specialization and will
design, and camera techniques in relevance be tasked to study games in the marketplace Students will design and create a working will identify an unsigned artist—based on first single. Using knowledge, skills, and students will learn skills in both content course mirrors workflow models used in
meet with a mentor to plan their goals
to their story. During this process, students and learn how to prototype similar proof-of-concept, private cloud-based specified parameters—and conduct an assets developed in prior courses, students creation and revenue generation. They professional web development. Students
for either a demo reel or final portfolio.
will submit location-scouting photos, lighting mechanics and features. Doing this research system accompanied by a written project interview to assess the artist’s goals and will create a professional-level mix that will develop their own created content for will define the scope of a project, including
Students will complete seventy-two hours
plots, legal documents, and storyboards and recreation will serve to improve their plan documenting their design decisions strengths. After researching the active showcases their abilities. a sports business initiative and will then usability concerns, asset development,
of documented production work within
to demonstrate their understanding of understanding of industry expectations. based on research of private cloud systems market, students will develop a presentation Total credit hours 3.0 take a strategic marketing approach for the the technologies that will be used, and
their area of specialization, which must be
production and storytelling process. Students will also demonstrate a thorough used in the industry. for a record label, talent buyer, artist Course length 4 weeks deployment of that content. The marketing the time required to develop the project
above the role level of Production Assistant.
Total credit hours 3.0 approach to documentation. Total credit hours 3.0 manager, sponsor, or booking agent on approach students will devise will outline through completion. This course presents
Students will be assessed on their ability to
Course length 4 weeks Total credit hours 3.0 Course length 4 weeks behalf of their selected talent. By the end revenue models and additional projects that the framework for a cohesive web-workflow
grasp and implement the higher concepts
Course length 4 weeks of the course, students will create a one- can be developed from their content. plan to ensure the efficient and effective
of their specialization as well as their SPB349
sheet and construct a compelling pitch for a Total credit hours 3.0 delivery of web-application projects.
collaborative and professional skills.
DMK349 MCB349
targeted entertainment-related business. Project and Portfolio IV: Course length 4 weeks Total credit hours 3.0
Total credit hours 3.0
GDB349 Total credit hours 3.0 Show Production Course length 4 weeks
Project and Portfolio IV: Course length 4 weeks Project and Portfolio IV: Course length 4 weeks
Project and Portfolio IV: The Project and Portfolio IV: Show
Digital Marketing Media Communications Production course combines hands-on
The Project and Portfolio IV: Digital Game Development The Project and Portfolio IV: Media learning experiences with summative APB359
Marketing course combines hands-on The Project and Portfolio IV: Game Communications course combines hands-on and formative portfolio assessments. Project and Portfolio V:
learning experiences with summative and Development course combines hands- learning experiences with summative and In this course, students will continue to
formative portfolio assessments. In this on learning experiences with summative formative portfolio assessment. Building apply their knowledge of audio-, video-, Audio Production
course, students will demonstrate expertise and formative portfolio assessments. In on concepts introduced in Digital Video and and lighting-production techniques. With The Project and Portfolio V: Audio
in understanding and utilizing online analytic this course, students will apply graphical Audio Production, Advanced Video, and their knowledge of production concepts Production course combines hands-on
tools to make effective strategic decisions. features and techniques available on Advanced Audio, students will complete and technique, students will research learning experiences with summative and
Students will apply their understanding of modern 3-D hardware to build a rendering a video/audio portfolio component that and complete production documentation formative portfolio assessments. In this
analytics and statistics to prepare to take module. Students will be exposed to a broad they can add to their portfolio website that with an emphasis on lighting design course, students will create a business
the Google Analytics Individual Qualification variety of techniques used in the video-game includes personal branding assets, such as and programming. plan that incorporates an array of relevant
exam, a valued accreditation in the industry. and simulation industries to create attractive infographics and rich media, to feed multiple Total credit hours 3.0 supporting documents. Students will
Total credit hours 3.0 3-D visuals. outputs including video résumés, project Course length 4 weeks integrate their knowledge of recording
Course length 4 weeks Total credit hours 3.0 proposals, and product branding campaigns. industry history with effective writing skills
Course length 4 weeks Total credit hours 3.0 to build an entrepreneurial business plan for
Course length 4 weeks iterative review and critique.
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Total credit hours 3.0
Completion of the course is based on participation and successful completion of assignments. Course length 4 weeks

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

186 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 187


Course Descriptions

CAB359 CYB359 DMK359 FBS359 GDB359 ITE359 MDV358 RAB358


Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Film Project and Portfolio V: Project and Portfolio V: Project and Portfolio V: Project and Portfolio V:
Computer Animation Cybersecurity Digital Marketing The Project and Portfolio V: Film course Game Development Information Technology Mobile Development Recording Arts
combines hands-on learning experiences
The Project and Portfolio V: Computer The Project and Portfolio V: Cybersecurity The Project and Portfolio V: Digital The Project and Portfolio V: Game The Project and Portfolio V: Information The Project and Portfolio V: Mobile The Project and Portfolio V: Recording
with summative and formative portfolio
Animation course combines hands-on course combines hands-on learning Marketing course combines hands-on Development course combines hands-on Technology course combines hands-on Development course combines hands-on Arts course combines hands-on learning
assessments. In this course, students
learning experiences with summative and experiences with summative and formative learning experiences with summative learning experiences with summative and learning experiences with summative and learning experiences with summative and experiences with summative and formative
will complete a documented production
formative portfolio assessments. This portfolio assessments. In this course, and formative portfolio assessments. In formative portfolio assessments. This formative portfolio assessments. In this formative portfolio assessments. This portfolio assessments. In this course,
experience in a key role capacity within
course uses progress monitoring to evaluate students will extend their working written this course, students will prepare for the course focuses on game-engine systems for course, students will extend their existing course enables students to synthesize students will be granted an advanced
their area of specialization. Students will be
discipline topics by reinforcing production security program plan to appraise the Google Ads certification, an industry- handling dynamic interaction between 3-D project by applying their knowledge their development and design skills for the view of the audio postproduction process
assessed by their mentors on their grasp of
deadlines and constraints. This course security life cycle. Students will evaluate standard accreditation offered by Google objects. Students will extend and apply their of database performance, distributed Android mobile platform to plan, develop, for producing a final mix of a film or
the advanced concepts and mastery of skill
encourages students to use higher-order phases of system life cycles and the effects to demonstrate expertise as an online knowledge of game engines to build systems databases, and scripting configuration- and deploy an interactive mobile application television soundtrack. This course focuses
in their respective area of specialization.
thinking to create quality assets, with a focus of security practices implemented. They will advertising professional. The course for detecting and reacting to collision management tools to deploy a cloud-based for use on Android devices. on the creative development of audio
Students will begin a rough-cut assembly
in animation, based on compiled reference continue to assess vulnerabilities, perform begins with preparation for the Google between objects. Students will also develop system on multiple nodes. Students will Total credit hours 3.0 postproduction elements, such as sound-
of their final reel under the tutelage of
material for use in a student portfolio. threat modeling, and develop process Ads Fundamentals exam and also includes acceleration structures to reduce pairwise deploy a private cloud-based system with Course length 4 weeks effect design, music editing, dialogue
their mentors.
Total credit hours 3.0 management plans. Students will expand preparation for either the Search or tests for collision detection and the building optimized database servers accompanied editing, and the final mixing process.
their written plan to address system and Display Advertising exams. Optionally, Total credit hours 3.0 of the visible set for rendering. Approaches by a written project plan documenting the
Course length 4 weeks Total credit hours 3.0
software patch management. students may also prepare for the Shopping Course length 4 weeks for physics simulations are also applied, implementation and their design rationale.
MBB359 Course length 4 weeks
Total credit hours 3.0 Advertising certification and/or the Video allowing for more believable dynamic Total credit hours 3.0
COS359 Course length 4 weeks Advertising certification. movement of 3-D objects in games. Course length 4 weeks Project and Portfolio V:
Total credit hours 3.0 GAB359 Total credit hours 3.0 Music Business SPB359
Project and Portfolio V: Course length 4 weeks Course length 4 weeks
Project and Portfolio V: The Project and Portfolio V: Music Business Project and Portfolio V:
Computer Science DAD359 MCB359 course combines hands-on learning
Game Art Show Production
The Project and Portfolio V: Computer Project and Portfolio V: Digital Project and Portfolio V: experiences with summative and formative
EBB359 The Project and Portfolio V: Game Art course GRD359
Science course combines hands-on learning portfolio assessments. In this course, The Project and Portfolio V: Show
experiences with summative and formative Arts and Design combines hands-on learning experiences Media Communications students will identify a new or emerging Production course combines hands-on
Project and Portfolio V: with summative and formative portfolio Project and Portfolio V:
portfolio assessments. In this course, The Project and Portfolio V: Digital Arts and The Project and Portfolio V: Media artist that is in need of further development. learning experiences with summative and
students will develop an application for Design course combines hands-on learning Entertainment Business assessments. This course provides students Graphic Design Communications course combines hands-on They will conduct an analysis of the artist’s formative portfolio assessments. In this
the opportunity to create full, production-
mobile and/or wearable devices. Students experiences with summative and formative The Project and Portfolio V: Entertainment The Project and Portfolio V: Graphic Design learning experiences with summative and current status, research recent industry course, students will continue to apply
ready animated sequences. Building on the
will concentrate on the integration of portfolio assessments. This course builds Business course combines hands-on course combines hands-on learning formative portfolio assessment. Building on success stories from more established production techniques learned in previous
skills and techniques from previous courses,
networking, database, and mobile platform upon skills taught in previous courses and learning experiences with summative and experiences with summative and formative research conducted in Portfolio II, students artists, and collaborate to determine a courses. Additionally, students will apply
students will create animated sequences
technology. Special attention will be paid to gives students the opportunity to research formative portfolio assessments. In this portfolio assessments. This course builds will review a related industry business and set of activities that may be implemented management and leadership concepts while
that adhere to game-engine requirements.
the functionality, usability, and practicality of and apply new technologies to their portfolio course, students will develop a premise upon skills taught in previous courses and analyze its current marketing strategy for to further their chosen artist’s growth. working as part of a live event–production
Assets created for this course will be used
the final product. By the end of this course, projects. Students will develop prototypes for a unique piece of entertainment media gives students the opportunity to research cohesiveness of brand messaging. Students Students will also devise a recommended team. Students will also begin to prepare
in students’ presentation images for their
students will have an application ready for that demonstrate the application of new and create a distribution plan to connect and apply new technologies to their portfolio will suggest improvements through a career plan for achieving long-term success. video content for use in later courses.
digital portfolios.
deployment on standard mobile devices. technologies or techniques. with potential consumers. Students will projects. Students will develop prototypes marketing project proposal, which will focus Total credit hours 3.0 Total credit hours 3.0
explore the steps involved in publishing and/ Total credit hours 3.0 that demonstrate the application of new on employing traditional and nontraditional
Total credit hours 3.0 Total credit hours 3.0 Course length 4 weeks Course length 4 weeks
or distributing a physical or digital media Course length 4 weeks technologies or techniques. marketing channels. Students will apply
Course length 4 weeks Course length 4 weeks
product. They will also research actual Total credit hours 3.0 their previous portfolio course knowledge
publishers, distributors, and aggregators Course length 4 weeks of research, graphic design, digital branding,
MPB359 SVB359
who can help distribute an entertainment GDN358 and business principles. Self-directed
CWB358 DCB359
media product and write an original students may also explore relevant personal Project and Portfolio V: Project and Portfolio V:
Project and Portfolio V: Project and Portfolio V: distribution plan for their selected film, Project and Portfolio V: projects or internships during the course.
Music Production Simulation and Visualization
Creative Writing Digital Cinematography television pilot, music release, or other Game Design Total credit hours 3.0
media product. The Project and Portfolio V: Music The Project and Portfolio V: Simulation
The Project and Portfolio V: Game Design Course length 4 weeks
The Project and Portfolio V: Creative The Project and Portfolio V: Digital Production course combines hands-on and Visualization course combines hands-
Total credit hours 3.0 course combines the concepts behind the
Writing course combines hands-on learning Cinematography course combines hands-on learning experiences with summative on learning experiences with summative
Course length 4 weeks implementation of a game with fielding
experiences with summative and formative learning experiences with summative and and formative portfolio assessments. and formative portfolio assessments. This
and incorporating data from market
portfolio assessments. In this course, formative portfolio assessments. In this In this course, students will compose course will define the practical aspects of
research. Students will work in teams to
students will choose to employ either course, students will direct, shoot, and edit, an instrumental piece of music that mathematical modeling for solving problems
implement key features into a project. They
the comic-book or game-script format or a two- to four-minute narrative. Students demonstrates their synthesis of advanced using mathematical models. Armed with an
will concurrently research these features
children’s picture-book or young-adult story will also plan and record a casting session concepts of harmony, meter, rhythm, and understanding of computational modeling
in existing games to better understand
conventions to create a short story, script, or in preparation for the shoot. The narrative melody with the production techniques approaches, students will apply real-time
the nuances of game design decisions. At
game cutscene script. will demonstrate their ability to direct unique to the sequencing environment. mathematical models to prototype and
the end of this course, students will better
Total credit hours 3.0 talent for performance, show adequate and Digital tools for the modern composer are iterate a working continuous simulation of a
understand how to assess the validity of
Course length 4 weeks well-composed camera coverage, select leveraged to enhance the dynamism and real-world process or system.
their own designs with respect to their
suitable and relevant art and sound design, musicality of each student’s project. Total credit hours 3.0
project goals and market competition.
and make effective editing choices for their Total credit hours 3.0 Course length 4 weeks
chosen genre. The videos submitted will be Total credit hours 3.0
Course length 4 weeks
reviewed by faculty and peers. Course length 4 weeks
Total credit hours 3.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

188 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 189


Course Descriptions

SMM359 WDD358 COS469 DAD469 EBB469 GAB469 GRD469 MCB469


Project and Portfolio V: Sports Project and Portfolio V: Web Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI:
Marketing and Media Design and Development Computer Science Digital Arts and Design Entertainment Business Game Art Graphic Design Media Communications
The Project and Portfolio V: Sports The Project and Portfolio V: Web Design and The Project and Portfolio VI: Computer The Project and Portfolio VI: Digital Arts and The Project and Portfolio VI: Entertainment The Project and Portfolio VI: Game Art The Project and Portfolio VI: Graphic The Project and Portfolio VI: Media
Marketing and Media course combines Development course combines hands-on Science course combines hands-on Design course combines hands-on learning Business course combines hands-on course combines hands-on learning Design course combines hands-on learning Communications course combines hands-on
hands-on learning experiences with learning experiences with summative and learning experiences with summative and experiences with summative and formative learning experiences with summative experiences with summative and formative experiences with summative and formative learning experiences with summative and
summative and formative portfolio formative portfolio assessments. In this formative portfolio assessments. This portfolio assessments. This course assesses and formative portfolio assessments. In portfolio assessments. This course gives portfolio assessments. This course assesses formative portfolio assessment. Students
assessments. In this course, students will course, students will identify and plan the course focuses on the design of students’ students on the development of their this course, students will use multimedia students the opportunity to create full, students on the development of their design will plan, create, and distribute a transmedia
complete a clearly defined plan for one of a scope of a project, including the concept, software applications. Students will design design objectives as they create a personal and design skills to create assets such as production-ready assets that fit within objectives as they create a personal brand narrative by applying the technical
variety of types of sports business projects design, and production pace. Students will a storyboard for their software and create brand that will extend across all aspects brochures, posters, videos, photos, and their chosen industry discipline. Building on that will extend across all aspects of their proficiencies gained in previous courses. The
from development to delivery. Students will expand on the preproduction methods product wireframes and analysis. By the end of their professional portfolio. Students marketing materials in support of a brand. the skills and techniques from all previous professional portfolio. Students are required transmedia narrative will highlight their work
identify how their projects will add value to learned in the Project and Portfolio IV: Web of this course, students will determine the will be required to explain their research, Students will showcase their creativity by courses, students will create animations, to explain their research, techniques, as media strategists and content creators
a proposed organization and the possible Design and Development course by creating purpose of their software and outline a set techniques, and methodologies in group and enhancing their evolving digital portfolio props and environments, or characters and methodologies in group and one-on- as well as demonstrate the delivery of a
reception of its stakeholders. Students will the necessary preproduction documentation of definite requirements for development. one-on-one settings. website with multimedia assets and effective while adhering to current game-engine one settings. message to a specific audience. All media
outline their project’s objectives, overview, to ensure the successful delivery of Total credit hours 3.0 Total credit hours 3.0 design strategy. requirements and visual quality standards. Total credit hours 3.0 content will be aesthetically appropriate and
budgeting, event planning, timeline, and their project. By the end of the course, Course length 4 weeks Course length 4 weeks Total credit hours 3.0 Assets created for this course will be used Course length 4 weeks genre specific, in addition to being screened
criteria for evaluation. students will have an intimate knowledge Course length 4 weeks in students’ presentation images for their for rights of use. Students will write an
Total credit hours 3.0 of the requirements needed to complete digital portfolios. assessment of current adherence to legal
Course length 4 weeks their project. Total credit hours 3.0 intellectual-property rules and will make any
CWB468 DCB469 ITE469
Total credit hours 3.0 Course length 4 weeks necessary changes to stay within rights of
FBS469
Course length 4 weeks Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: use. Self-directed students may also explore

SCB359 Creative Writing Digital Cinematography Project and Portfolio VI: Film Information Technology relevant personal projects or internships
during the course.
The Project and Portfolio VI: Film course GDN468
Project and Portfolio V: The Project and Portfolio VI: Creative The Project and Portfolio VI: Digital The Project and Portfolio VI: Information
APB469 combines hands-on learning experiences Total credit hours 3.0
Writing course combines hands-on learning Cinematography course combines hands-on Project and Portfolio VI: Technology course combines hands-on
Sportscasting experiences with summative and formative learning experiences with summative and
with summative and formative portfolio
learning experiences with summative and
Course length 4 weeks
Project and Portfolio VI: assessments. In this course, students will Game Design
The Project and Portfolio V: Sportscasting portfolio assessments. Students will utilize formative portfolio assessments. In this formative portfolio assessments. In this
course combines hands-on learning Audio Production the formatting conventions of game design, course, students will submit a video pitch/
continue assembly of their final reel with
The Project and Portfolio VI: Game Design course, students will extend their existing
guidance from their mentors. Students
experiences with summative and The Project and Portfolio VI: Audio transmedia, or film to create a film or game proposal detailing their selected project course combines hands-on learning project by applying their knowledge of
will gain insight on how to take their skills
formative portfolio assessments. This is Production course combines hands-on script or a transmedia campaign. Students to a faculty mentor committee. Students experiences with summative and formative cloud storage, APIs, system capacity,
to the next level through mentor and peer
a production course in which students learning experiences with summative will also revise and add polish to selected will create and submit a business plan for portfolio assessments. This course serves and performance management to scale
assessments and experiences. Students
will study the various techniques and and formative portfolio assessments. In works for their final portfolio submission. either an independent production or a as the final checkpoint for students’ work in their cloud-based system for greater
will complete documented production
practices involved in studio production. this course, students will focus on audio Total credit hours 3.0 development using a commercial production the program. In this course, students will put performance. Students will learn to
experience in a key role capacity within their
Students will become familiar with all production for visual media. Students Course length 4 weeks house. They will create a budget, develop the finishing touches on their digital project, implement a system using performance-
area of specialization and will be assessed
aspects of television production in its three will apply their understanding of audio a cast and crew list, plan a marketing preparing it for submission to festivals and monitoring tools. They will be able to quickly
by their mentors on their grasp of advanced
stages: preproduction, production, and development for both linear and nonlinear strategy, and propose assets for their reel for release to the general public. scale systems up and down using APIs and
concepts and mastery of skill.
postproduction. Students will work both media to yield a functional and polished and website. Total credit hours 3.0 automation tools and will be able to provide
CYB469 Total credit hours 3.0
individually and in groups to complete portfolio piece. In creating audio for visual Total credit hours 3.0 Course length 4 weeks technical documentation about the system.
various studio and field projects throughout media, students will demonstrate their Project and Portfolio VI: Course length 4 weeks
Course length 4 weeks
Total credit hours 3.0
this course. Students will also gain an grasp of dialogue, foley, game engines, and
understanding of the ethical issues faced appropriate sound design in their projects.
Cybersecurity Course length 4 weeks
The Project and Portfolio VI: Cybersecurity GDB469
when creating media. Total credit hours 3.0
course combines hands-on learning DMK469
Total credit hours 3.0 Course length 4 weeks Project and Portfolio VI:
experiences with summative and formative Project and Portfolio VI:
Course length 4 weeks
portfolio assessments. In this course, Game Development
students will evaluate their working Digital Marketing The Project and Portfolio VI: Game
CAB469 security program plan for its efficacy as a The Project and Portfolio VI: Digital Development course combines hands-on
Project and Portfolio VI: comprehensive security program. Students Marketing course combines hands-on learning experiences with summative and
will document security policies, roles, and learning experiences with summative and formative portfolio assessments. This course
Computer Animation responsibilities and establish baselines, formative portfolio assessments. In this immerses students in a game development
The Project and Portfolio VI: Computer monitoring, and control practices. The course, students will begin to use their project with an emphasis on teamwork.
Animation course combines hands-on written plan will ultimately address technical marketing skills, knowledge, and expertise The project is composed of two milestones.
learning experiences with summative and documentation and change management, to conceptualize and build a business Students will apply the skills developed in
formative portfolio assessments. This physical security, incident response and prototype and then launch and evaluate previous classes and begin work on their
course uses progress monitoring to evaluate recovery protocol, and compliance with the performance of a microbusiness. In this project by coding their core gameplay and
discipline topics by reinforcing production applicable regulations. Students will define course, students will define a product or major features for their game.
deadlines and constraints. This course the objectives of the plan and establish service to be offered by their microbusiness, Total credit hours 3.0
encourages students to use higher-order metrics to gauge its effectiveness. outline the business strategy, identify Course length 4 weeks
thinking to create quality assets, with a focus Total credit hours 3.0 methods for generating leads, and build a
in compositing, based on compiled reference Course length 4 weeks business prototype.
material for use in a student portfolio. Total credit hours 3.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Total credit hours 3.0 Course length 4 weeks which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

190 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 191


Course Descriptions

MDV468 RAB468 SMM469 WDD468 CAB479 DAD479 DMK479 GDB479


Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Project and Portfolio VI: Web Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII:
Mobile Development Recording Arts Sports Marketing and Media Design and Development Computer Animation Digital Arts and Design Digital Marketing Game Development
The Project and Portfolio VI: Mobile The Project and Portfolio VI: Recording The Project and Portfolio VI: Sports The Project and Portfolio VI: Web Design The Project and Portfolio VII: Computer The Project and Portfolio VII: Digital Arts The Project and Portfolio VII: Digital The Project and Portfolio VII: Game
Development course combines hands- Arts course combines hands-on learning Marketing and Media course combines and Development course combines hands- Animation course combines hands-on and Design course combines hands-on Marketing course combines hands-on Development course combines hands-on
on learning experiences with summative experiences with summative and formative hands-on learning experiences with on learning experiences with summative learning experiences with summative and learning experiences with summative and learning experiences with summative learning experiences with summative and
and formative portfolio assessments. portfolio assessments. This course provides summative and formative portfolio and formative portfolio assessments. In formative portfolio assessments. This formative portfolio assessments. This and formative portfolio assessments. In formative portfolio assessments. In this
This course simulates the conditions of a an advanced view of the process of creating assessments. In this course, students will this course, students will synthesize all of course uses progress monitoring to evaluate course assesses all aspects of the students’ this course, students will expand upon course, students will begin their software
professional environment in which students sound for video games. Students will build develop a complete sponsorship activation the skills they have developed over the discipline topics by reinforcing production graphic design portfolio. Students will their defined microbusiness concept. quality-assurance cycle, emphasizing
will be required to deploy their mobile upon their knowledge base to produce plan. Students will base their plan around course of the degree program. Students deadlines and constraints. The course distribute their portfolios as both print and They will launch the business, establish a proper defect-reporting mechanisms and
applications for multiple devices. In addition, sound for a video-game project. In addition, an aspect of created content, be it a new will produce a project that demonstrates encourages students to use higher-order interactive media. monitoring plan, and measure the business’s correction. Student assignments include
students will deliver all of their design work students will produce deliverables relevant application, distribution channel, or other all components of a functioning web-based thinking to create quality assets based on Total credit hours 3.0 performance. Through this project, students the maintenance of technical-design
and process pieces, academic research, and to the industry and gain exposure to how development, and then integrate that application, including the methods and compiled reference material for use in their Course length 4 weeks will demonstrate the comprehensive suite documentation, the implementation of game
code for review. The Mobile Development game-audio professionals network in this content into a larger sponsorship initiative. techniques used to integrate and deploy student portfolio. of skills and knowledge they will have gained technology, the implementation of a quality-
team will then critique students’ work for expanding field. Students will learn how to expand the scope their project. During this course, faculty Total credit hours 3.0 throughout their program of study. assurance cycle, and continued work on and
product functionality and design. Total credit hours 3.0 of sponsorships to new platforms and will evaluate the completeness of students’ Course length 4 weeks Total credit hours 3.0 completion of game projects.
DCB479
Total credit hours 3.0 Course length 4 weeks technology and will recognize the potential progress. Students will be evaluated based Course length 4 weeks Total credit hours 3.0
Course length 4 weeks
revenue opportunities that this opens up. on milestones, solution integration and Project and Portfolio VII: Course length 4 weeks
deployment methods and techniques, and
Total credit hours 3.0
corresponding documentation.
COS479 Digital Cinematography
SPB469 Course length 4 weeks FBS479
Project and Portfolio VII: The Project and Portfolio VII: Digital
Total credit hours 3.0 GRD479
MBB469 Project and Portfolio VI: Cinematography course combines hands- Project and Portfolio VII: Film
Course length 4 weeks Computer Science on learning experiences with summative
Project and Portfolio VI: Show Production SCB469 In the Project and Portfolio VII: Film course, Project and Portfolio VII:
The Project and Portfolio VII: Computer and formative portfolio assessments. In
Music Business The Project and Portfolio VI: Show Science course combines hands-on learning this course, students will create their own
students will complete and assemble their Graphic Design
Project and Portfolio VI: APB479 portfolio work. Guided by their specialization
The Project and Portfolio VI: Music Production course combines hands-on experiences with summative and formative personal branded website to either promote The Project and Portfolio VII: Graphic
learning experiences with summative and Sportscasting portfolio assessments. This course focuses themselves as an independent production
mentor, students will identify their specialty
Design course combines hands-on learning
Business course combines hands-on Project and Portfolio VII: skill levels and assemble an industry résumé,
learning experiences with summative and formative portfolio assessments. In this The Project and Portfolio VI: Sportscasting on polishing, packaging, and distributing company or promote a specific project. This experiences with summative and formative
course, students will continue developing course combines hands-on learning Audio Production an application. Students will address and website will include the properly transcoded
reel, and/or selection of work examples.
portfolio assessments. This course
formative portfolio assessments. In this Students’ work will be assessed on their
course, students will develop strategies for video content and apply video field- experiences with summative and formative The Project and Portfolio VII: Audio correct all remaining software defects in final edit of their selected project in assesses all aspects of the students’ graphic
ability to grasp and implement the higher
the promotion and distribution of music- production techniques as a part of the portfolio assessments. Students will be Production course combines hands-on their applications and prepare the software addition to showcasing different styles of design portfolio. Students will distribute
concepts of their chosen specialization.
related goods. They will apply knowledge content-creation process. Students will challenged to consider content creation and learning experiences with summative and for standard distribution channels according their work. The student’s personal design their portfolio through both print and
also begin creating media-server assets for organization from the viewpoint of a twenty- formative portfolio assessments. In this to industry practices. aesthetic will be clearly evident throughout Total credit hours 3.0 interactive media.
gleaned from evaluating industry trends as
application in later courses. first-century producer or executive. Through course, students will develop a professional- the site, and a personal introduction video Course length 4 weeks
well as current and previous course work Total credit hours 3.0 Total credit hours 3.0
to determine viable approaches for both Total credit hours 3.0 lessons, case studies, and projects, students quality portfolio piece while working against Course length 4 weeks and employment résumé appropriate to Course length 4 weeks
physical and digital products. Students Course length 4 weeks will learn creative strategies for content a deadline. Students will apply knowledge the independent contract industry will
will also craft innovative plans to launch a production. They will explore audience acquired in their degree to improve their be developed. GAB479
release, employing social-media platforms development, programming distribution, artistic sensibilities, workflow, technical Total credit hours 3.0
and content strategy for evolving knowledge, and personal time management.
CYB479 Project and Portfolio VII: ITE479
and other online tools to engage a targeted SVB469 Course length 4 weeks
audience, foster the relationships they distribution channels. Students will apply Students will work through a critique and Project and Portfolio VII: Game Art Project and Portfolio VII:
create, and increase a fan base. Project and Portfolio VI: knowledge from this and previous courses review process with the faculty to develop
Cybersecurity The Project and Portfolio VII: Game Art Information Technology
to devise a content plan for a digital channel high-quality content. Their experiences
Total credit hours 3.0 Simulation and Visualization with an emphasis on strategic creativity. in this course will help prepare them for The Project and Portfolio VII: Cybersecurity
course combines hands-on learning
The Project and Portfolio VII: Information
Course length 4 weeks experiences with summative and formative
The Project and Portfolio VI: Simulation the methods, demands, and conditions course combines hands-on learning Technology course combines hands-on
Total credit hours 3.0 portfolio assessments. This course provides
and Visualization course combines hands- they will encounter in a professional experiences with summative and formative learning experiences with summative and
Course length 4 weeks students an opportunity to create full,
on learning experiences with summative production workflow. portfolio assessments. In this course, formative portfolio assessments. In this
production-ready assets that fit within
MPB469 and formative portfolio assessments. In students will finalize their security program course, students will extend their existing
Total credit hours 3.0 their chosen industry discipline. Building on
this course, students will be assigned to plan by analyzing its performance within project by applying their knowledge of
Project and Portfolio VI: a simulation project, and depending on
Course length 4 weeks
an enterprise system design. Students will
the skills and techniques from all previous
software-defined data centers and reflecting
courses, students will create animations,
Music Production the scope and progress of the project, conduct testing against simulated large- upon the process of creating an entire cloud-
props and environments, or characters
The Project and Portfolio VI: Music will be designing, developing, fabricating, scale systems to observe the methods and based project. Students will also validate the
while adhering to current game-engine
Production course combines hands-on and assembling elements of the issues that arise along an entire system life security of their system and plan and test
requirements and visual quality standards.
learning experiences with summative working deliverable. cycle. They will then document any technical strategies for disaster recovery. Students
Assets created for this course will be used
and formative portfolio assessments. In Total credit hours 3.0 changes needed and finally revise their will demonstrate a complete cloud-based
in students’ presentation images for their
this course, students will apply their prior Course length 4 weeks written plan to correct for any program system and will provide a written report
digital portfolios.
commercial music experience with advanced deficiencies detected. on their experience and how they plan to
Total credit hours 3.0 improve the design. Students will also learn
audio-engineering skills. As they score to Total credit hours 3.0
Course length 4 weeks how to revise a program proposal to meet a
locked picture, students will compose music Course length 4 weeks
for dramatic settings and interact with the client’s needs.
instructor in a way that closely simulates Total credit hours 3.0
real-world collaboration between a producer * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks
and client. which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.
Total credit hours 3.0
Course length 4 weeks
† This specific course uses the Florida Statewide Course Numbering System (SCNS).

192 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 193


Course Descriptions

MCB479 RAB479 SVB479 BUS479 ADF155 CWR155 ITE155 VSD155

Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project and Portfolio VII: Project I: Application Project I: Creative Writing Project I: Project I: Visual Design
Media Communications Recording Arts Simulation and Visualization Strategic Proposal Development Fundamentals In the Project I: Creative Writing course, Information Technology The Project I: Visual Design course
students will apply knowledge of character combines hands-on learning experiences
The Project and Portfolio VII: Media The Project and Portfolio VII: Recording The Project and Portfolio VII: Simulation The Project and Portfolio VII: Strategic The Project I: Application Development In Project I: Information Technology,
creation, plot development, story structure, with summative and formative portfolio
Communications course combines hands-on Arts course combines hands-on learning and Visualization course combines hands- Proposal course combines hands-on Fundamentals course combines hands-on students will apply their knowledge of
and visual storytelling to create a collection assessments. In this course, students
learning experiences with summative and experiences with summative and formative on learning experiences with summative learning experiences with summative learning experiences with summative and operating systems, networking, and security
of written work. Students will examine will create graphics and illustrations
formative portfolio assessment. Students portfolio assessments. In this course, and formative portfolio assessments. In and formative portfolio assessments. formative portfolio assessments. This course practices to plan a technology solution
the current media landscape to identify that demonstrate an understanding of
will implement the technical and creative students will focus on the delivery of a final this course, students will be assigned to In this course, students will select a explores the various production workflows, based on a typical use case. Through this
high-demand skill sets. Additionally, they fundamental design principles. Using
competencies mastered along the program master recording. Utilizing assets created a simulation project, and depending on current business problem related to the programming methodologies, and logical course, students will demonstrate and
will utilize tools of revision, editing, word traditional drawing techniques and
combined with new brain-based strategies in prior courses, students will be tasked the scope and progress of the project, entertainment industry, assess potential approaches to business solutions for troubleshoot the design, installation, and
economy, industry-standard formatting industry-based software, they will explore
to demonstrate their ability to design and with delivering a release-ready single for an will be tasked with designing, developing, action steps, and develop strategic plans to planning and executing technical projects. configuration of a working project with
guidelines, and software to create a the research, preproduction, and concept-
execute an effective media campaign. artist. This course focuses on mix delivery fabricating, and assembling. Many propose a solution. Through this process, Total credit hours 2.0 servers and user endpoints. They will also
portfolio project plan to demonstrate the development processes involved in the
Focusing on themselves as the product, and advanced music mastering, editing, and simulators have critical components that, if students will evaluate the management, Course length 4 weeks create a written project plan documenting
range of content they developed. creation of original design projects.
students will leverage new media formats by delivery requirements. The finished product improperly implemented, can cause failure marketing, financial, legal, and ethical their work and detailing how they plan to
Total credit hours 2.0 support users and technology systems. Total credit hours 2.0
deciding how to deliver their self-promotion will exemplify students’ ability to build a in sensitive systems. The final module factors that influence real-world business
Course length 4 weeks They will explore continuing education Course length 4 weeks
media piece. Students will exercise the comprehensive recording arts portfolio. of this course covers the identification, decisions. Students will also assess external AUD155
diverse proficiencies gained throughout the implementation, and testing of these entrepreneurial opportunities that these opportunities and prepare for an industry
Total credit hours 3.0
portfolio series to support their successful mission-critical systems. scenarios may generate. Project I: Audio Arts certification test.
Course length 4 weeks
transition from the academic environment to In Project I: Audio Arts, students will apply FIL155 Total credit hours 2.0 GDM570
Total credit hours 3.0 Total credit hours 3.0
a professional arena. Self-directed students Course length 4 weeks Course length 4 weeks their knowledge of audio recording, MIDI Project I: Film and Video Course length 4 weeks Prototyping and
may also explore relevant personal projects sequencing, digital audio workstations,
SPB479 In Project I: Film and Video, students Content Creation
or internships during the course. and musical concepts to construct cohesive
will combine the fundamentals of digital
Total credit hours 3.0 Project and Portfolio VII: SCB479 MAN603
musical content. Through this course, MST155 Building upon concepts from the Game
video and film production for a variety of
students will demonstrate the ability to Design course, the Prototyping and Content
Course length 4 weeks Show Production media platforms in a hands-on learning Project I: Media Strategy
Project and Portfolio VII: Project and integrate and expand on learned skills in the Creation course focuses on providing
The Project and Portfolio VII: Show environment. In this course, students will
creative process. In Project I: Media Strategy, students will students with the tools and techniques
Production course combines hands-on Sportscasting Team Management apply their knowledge of story development
Total credit hours 2.0 apply their knowledge of current media required for the development of functional
MPB479 learning experiences with summative and The Project and Portfolio VII: Sportscasting Students in the Project and Team and script writing to outline, write, and
Course length 4 weeks trends and strategies to design and develop prototypes, allowing them to test and refine
formative portfolio assessments. In this course combines hands-on learning Management Course are responsible for two storyboard a media project. Activities will
Project and Portfolio VII: a personal brand identity. They will create a their design concepts. As a part of this
course, students will produce a live concert experiences with summative and formative main objectives. The first involves learning require students to incorporate the technical
personal branding package for professional process, students will become familiar with
Music Production event with a full band in a professional portfolio assessments. This course the principles of project management, basics of video production into their creative
representation. Additionally, students will the utilization of game development tools
The Project and Portfolio VII: Music performance venue. Students will design, focuses on advanced studio production including: creating a project management COS155 process, helping to demonstrate how video,
use storytelling techniques such as color, for a variety of distribution platforms.
Production course combines hands-on manage, and engineer all elements of for broadcast, podcast, and digital sports plan, correctly ordering tasks, understanding audio, and editing principles support the
Project I: Computer Science telling of a story.
imagery, and visual hierarchy to deliver a Total credit hours 3.5
learning experiences with summative and the show. Student production team programming. Students will experience and considering all factors that contribute story that guides a viewer’s experience.
The Project I: Computer Science course Course length 4 weeks
formative portfolio assessments. In this members will be responsible for show the elements of a live sports programming to a successful project, and staying within Total credit hours 2.0
combines hands-on learning experiences Total credit hours 2.0
course, students will conceptualize, produce, marketing, production management, stage environment. They will enterprise their budget. The second objective requires Course length 4 weeks
with summative and formative portfolio Course length 4 weeks
document, and notate a project focus of management, visual media, and all audio, own stories and write, edit, and deliver students to explore the various factors of
their choice to demonstrate their artistry video, and lighting of the event. In addition, content at the level required to succeed team management and creating a productive assessments. In this course, students will DEP1013
and technical abilities in their desired career students will produce an audio and video in the professional world. Students will team, including: matching project objectives build a software application to solve a real-
world problem through applying object- GDN155 BUS155
Psychology of Play
path. Project options include producing a recording of the event. work primarily in their areas of focus and to team member skill sets, motivating a team
song as an independent artist, composing collaborate to present different types of to accomplish project goals, empowering oriented programming concepts. They will Project I: Game Design In the Psychology of Play course, students
Total credit hours 3.0
also learn to develop software applications Project I: Personal Branding will explore how the field of psychology
and submitting library tracks, composing Course length 4 weeks structured, informative, studio-based team members to take ownership of a In Project I: Game Design, students will
music for a game by collaborating with programming while under the deadlines of a project’s success, and providing mentorship based on feature requirements. The Project I: Personal Branding course values the concept of play as a mechanism
construct a small native software program
a game-design team, composing a film working newsroom. to aid the team’s success. Total credit hours 2.0 combines hands-on learning experiences that allows a person to apply game
using code. Through this process, students
soundtrack, and composing music for an Course length 4 weeks with summative and formative portfolio strategies to accomplish life goals. Students
Total credit hours 3.0 Total credit hours 3.5 will learn the basics of procedural logic
advertising campaign. assessments. In this course, students will will examine how the action of play shapes
Course length 4 weeks Course length 4 weeks in a scripting language, linear thinking,
explore, build, and assess their professional the brain, develops critical-thinking skills,
Total credit hours 3.0 and data-driven behavior. By the end
brand identity, points of differentiation, and and strengthens the ability to collaborate
Course length 4 weeks of this course, students will understand
areas of expertise to highlight online. with others in social and professional
3DA155 programming fundamentals.
Total credit hours 2.0 settings. By exploring the key works of
Total credit hours 2.0 historical and current researchers and
Project I: 3-D Arts Course length 4 weeks
Course length 4 weeks
theorists, students will learn about the
The Project I: 3-D Arts course combines value of play and how to apply techniques
hands-on learning experiences with of play in developing cognitive strategies to
summative and formative portfolio complete creative, professional, and social
assessments. In this course, students will tasks. This course enables students to utilize
apply their artistic skills and technical perspectives in psychology to examine how
knowledge to create a replica of hard- play relates to their life, education, and
surface models based on reference material. chosen creative field.
This course provides students experience
Total credit hours 3.0
with production deadlines and constraints.
Course length 4 weeks
Total credit hours 2.0 * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Course length 4 weeks
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

194 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 195


Course Descriptions

NMJ650 PBR510 GDM635 IEP095 PBR650 MCM2651 CWM550 GDN2112


Public Relations and Public Relations in a Quality Assurance Reading 3 Reputation Research in Script Analysis and Criticism Scripting for Designers II
Reputation Management Digital World Quality assurance is an integral component In Reading 3, students will acquire Management Strategies Media Communications In the Script Analysis and Criticism Course, Scripting for Designers II builds on students’
of the game design process, as the reading comprehension skills by applying students will learn to recognize elements previous course work and knowledge gained
The Public Relations and Reputation In the Public Relations in a Digital World In the Reputation Management Strategies The Research in Media Communications
successful delivery of a game is dependent metacognitive reading strategies to high- that create powerful narratives and how in programming and scripting. Students will
Management Course addresses the ethical Course, students will examine the Course, students will learn how to monitor course introduces students to the theories
on an effective QA system that covers intermediate texts, relating key details they can be best integrated in various continue to develop their familiarity with the
responsibilities of multimedia journalists as dramatic impact of the Internet and a and respond to changes in sentiment and and practices used for research in media
both the verification and validation of the through multimedia presentation tools, multimedia formats. Students will analyze technical structure underlying games. They
they apply to story development, audience 24/7 media environment on the public conditions that impact organizational communications. Students will compare
product. Topics in the Quality Assurance and engaging the writing process. Reading films, TV, animation, and games for will explore the advanced use of a game
reaction, story evolution, and personal and relations (PR) process. Students will initiatives and long-term strategic research methodologies and communication
Course include requirements generation, comprehension skills such as identifying the structure, style, and content and identify engine and arrange complex data structures
organizational message control. Students examine how the Internet and digital communication objectives. In addition to theories while learning to differentiate
test plan planning and development, implied and stated main idea, supporting how traditional scripts differ across such as vectors, queues, and dictionaries.
learn how consumers absorb, act, and react media have influenced not only the monitoring conversations, sentiment, and between topics of study. Students will
defect tracking, and user experience details, purpose and audience, and inference multimedia formats and are transformed Tools and processes involving game cameras
upon news based on media format and development of the PR profession but search ranking, students will also examine conduct qualitative and quantitative
and playtest assessments. Students will will be strengthened. Topics, assignments, into visual narratives. An objective of and game animations will be covered.
content emphasized in that format. The how PR is planned, distributed, and how to report social metrics and web research through the development of basic
research available theory and case studies and projects are designed to develop the course is for students to learn the Total credit hours 4.0
course also provides an overview of the controlled. Through the development analytics – translating this information into data-gathering tools, literature review
in this field to develop a continuous self-aware and self-regulated learners. correct questions to ask themselves when Course length 4 weeks
media industry landscape, examining how of the course, students will explore the effective planning and decision-making. creation and analysis, and data visualization.
process improvement program for their Grammar mini-lessons may also be included preparing scripts for production in different
the different players interact and how they role of PR across various departments Students will also examine options for Students will also be introduced to basic
capstone project and utilize current tools and tailored to the needs of each class visual contexts.
balance being news gatherers and content within an organization and how a public defending and repairing reputations, as well search engine optimization (SEO) methods,
to identify, classify, and track bugs in real- as appropriate. Total credit hours 4.0
creators for the purpose of generating relations team responds to a range of as addressing social threats such as dated using analytics and data analysis to drive GDN3113
world game development projects. This Total credit hours 2.0 Course length 4 weeks
revenue from the content. circumstances and priorities. By examining and inaccurate information in the press, choices that maximize audience and
how PR is used to address a variety of
course provides students with the skills to Course length 4 weeks misinformation, and critics on the web. customer response. Scripting for Designers III
Total credit hours 4.0 design and implement an effective QA and
Course length 4 weeks strategic communication requirements and Finally, students will consider how they can Total credit hours 4.0 Scripting for Designers III builds upon the
testing program from the beginning of the
organizational goals, students will leave use these same strategies to monitor and Course length 4 weeks FPR530 programming and scripting concepts learned
development cycle to the end.
the course with a foundation for further IEP098 manage their own online reputations as they in previous courses. Students will continue
exploration of these initiatives in a dynamic Total credit hours 3.5 develop their careers. Script Production to develop their familiarity with the technical
PBR699
business environment. Course length 4 weeks Reading 4 and Analysis structure underlying games. Topics covered
Total credit hours 3.0 GDM512
Public Relations Final Project Total credit hours 3.0 In Reading 4, students will develop strategies Course length 4 weeks The Script Production and Analysis
include software architecture principles,
and Thesis Course length 4 weeks in advanced reading comprehension, such Research in Team Dynamics Course explores the tools, techniques,
game artificial intelligence, and metric-
IEP084 as skimming, scanning, and previewing. reporting features. This course will prepare
The process of producing video games and tradecraft used to write film scripts
Students in the Public Relations Final Students’ academic and professional students to be able to create software that
Reading 1 NMJ540 involves a team of highly technical and develop engaging stories. Learning
Project and Thesis Course will deliver a vocabulary will be expanded through best allows for rigorous testing and reuse
ECW2953 individuals, and the effectiveness of game activities will investigate the components
capstone project as a requirement for the In Reading 1, students will learn practical practicing the use of synonyms, antonyms, Research and Investigation while being robust against defects.
projects depends very much on the extent of dramatic storytelling such as character,
completion of their graduate education. Publishing and Distribution skills for developing reading comprehension, and contextualization. The course also
Skills Development to which the team can work together. theme, tension, and conflict. The course will Total credit hours 3.0
This project will consist of a detailed public including identification of main ideas, use of addresses marketing concepts, advertising
Students in the Publishing and Distribution The Research in Team Dynamics course address how these elements are developed Course length 4 weeks
relations plan that demonstrates an in-depth prefixes and suffixes, expansion of critical and promotional tools, and the local and The Research and Investigative Skills
course will learn how to publish and examines the theoretical basis for assessing through the creation of effective scenes.
understanding of the knowledge and vocabulary, and basic analysis of simple international forces that drive innovation Development Course examines the massive
distribute their screenplays, television team motivation, as well as several effective Throughout the course curriculum, students
concepts across the Public Relations Master academic texts. Students will be presented in various spheres of American life. shifts in the media environment and
shows, comic books, videogame scripts, approaches to influencing behavior and will be working on their own film scripts in ECW3055
of Arts Degree Program curriculum. In with authentic materials such as magazines, Activities include song-lyric analysis, challenges students to re-imagine how
and novels. Students will demonstrate facilitating high performance for individuals this comprehensive writing course. A final
addition to the digital media public relations newspapers, and comics and engage in summarizing peer-reviewed articles, and they can uncover, research, and produce Scriptwriting Techniques
their understanding of the evolution of and the team as a whole. Students will be script will be achieved through engagement
plan, students will prepare a website that vocabulary note-taking, journaling, and résumé development. investigative stories in that environment.
the entertainment industry, including introduced to the scientific method and will with the course instructor, in-class The Scriptwriting Techniques course
includes multimedia assets and a channel group work. Students will study the fundamentals
the process through which projects are Total credit hours 2.0 develop critical thinking skills necessary for readings, collaborative reading exercises, introduces students to the foundation of
mix that support the public relations plan of research, examine the relationship
developed, produced, and distributed. Total credit hours 2.0 Course length 4 weeks both research and effective performance in and formal processes of oral and written successful writing for film and television.
criteria and demonstrate a competency between research and theory, and explore
Total credit hours 4.0 Course length 4 weeks production teams. feedback. Topics will include narrative Students will learn the fundamentals
in the technical skills, research skills, and research ethics. The course also helps
Course length 4 weeks Total credit hours 3.5 structures, storytelling principles, and of formatting using industry-standard
writing skills students have acquired in the students experience the process of online
AUD1923 Course length 4 weeks scriptwriting techniques. software, structural techniques,
degree. Students will also deliver a final research and how to build credible sourcing
IEP090 Total credit hours 5.0 character development, conflict, and
thesis, which presents an examination of the Recording Principles to substantiate their work. The course
Course length 4 weeks scene construction. The similarities and
plan and an analysis of key topics. Reading 2 addresses topics that require students to
The Recording Principles course introduces differences among formats will be evaluated,
Total credit hours 3.0 contemplate the validity of conclusions
In Reading 2, students will develop reading students to the theory and operation enabling students to make successful writing
Course length 4 weeks formed from online research and to
techniques, expand their vocabulary, and of essential audio tools ranging from choices for each platform.
consider alternative strategic approaches for GDN2111
build their grammar skills to help increase microphones to mixers. Primary topics Total credit hours 4.0
comprehensive completed projects.
their English comprehension. They will be include audio basics, signal flow, basic Scripting for Designers I
presented with content from American microphone techniques, gain staging, Total credit hours 4.0 Course length 4 weeks
Course length 4 weeks The Scripting for Designers course
pop culture materials such as magazine audio processors, and basic file and
elaborates on the basics of data usage and
and newspaper headlines, comics, and session management.
coding syntax covered in Introduction to
product labels for analysis. Class activities Total credit hours 4.0 Programming. This course focuses on more
incorporate live journals, student-developed Course length 4 weeks intermediate topics in computer science,
news stories, and oral presentations based
such as algorithms, objects and classes,
on independent reading.
and testing and debugging. An emphasis
Total credit hours 2.0 is placed on recognizing the tools and
Course length 4 weeks workflows needed to effectively execute,
test, and organize data for professional
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
software projects.
Completion of the course is based on participation and successful completion of assignments. Total credit hours 3.0
Course length 4 weeks
† This specific course uses the Florida Statewide Course Numbering System (SCNS).

196 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 197


Course Descriptions

IMK481 REC1732 GRA1161 SIM3073 IMK345 PBR550 GDD258 SDV4733


Search Engine Optimization Sequencing Technology Shading and Lighting Simulation and Social Media Marketing Social Media Metrics and ROI Software Engineering Software Test and
The Search Engine Optimization course The Sequencing Technology course The Shading and Lighting course investigates Visualization Software In the Social Media Marketing course, The ability to measure and evaluate the In the Software Engineering course, Quality Assurance
introduces students to the complex topic explores the use of MIDI-based hardware how mood and lighting, look and feel, students will explore how social media is impact of public relations efforts is critical students will learn commonly used design
Software plays a critical role in simulating The Software Test and Quality Assurance
of search engine optimization (SEO), which and software in music production, live shadows and shading, and reflections and an integral part of a successful marketing to ensuring the success of any marketing patterns, practices, and principles involved
and visualizing processes, whether in course explores software-project integration
is the process of improving the volume and performance, and studio control. Musical atmospheres bring scenes and models campaign. A progressive aim of any social and/or public relations campaign. In the in the process of constructing software.
simulating accurate analogs of dynamic and testing and teaches students how
quality of consumer traffic to a website Instrument Digital Interface (MIDI) is the to life. Students will develop an eye for media effort is to add value to the online Social Media Metrics and ROI Course, Students will be working inside a prebuilt
entities/processes or in visualizing to define and assess software quality.
from search engines through search results. electronic marriage of music and computer texturing and lighting modeled objects and community experience and to strengthen students will learn how to track, report, software solution wherein they will find
the process of using models to derive Students will analyze how a developed
This course addresses topics such as link technology that revolutionized music scenes that parallel the real world. This the brand’s presence within these and analyze a variety of metrics that and fix various kinds of software bugs,
predictions about real-world events. The system conforms to specific requirements
building, site structure improvements, composition, recording, performance, and course builds on the concepts established in communities. Evaluating the consumer’s describe audience behavior and attitudes. add new features to the software, and
Simulation and Visualization Software by utilizing various tools and techniques
conversion tracking, strategic keyword arrangement. Students will be introduced previous courses, including surface lighting mindset and altering the marketing efforts In the course, students will learn how to track the changes made by using version-
course introduces students to available for software-quality assessment,
development, and understanding the to the history, principles, and varied uses and shadow observations and techniques. to match these demands completes this use numeric information to describe and control tools.
software applications and the art of building including review/inspection techniques for
barriers to SEO. Students will examine SEO of MIDI, as well as sequencing techniques, Total credit hours 4.0 complicated task. Throughout this course, explain performance in relation to campaign Total credit hours 4.0
simulation software. nonexecutable software, black-box and
strategies and develop methods to increase synchronization, troubleshooting, and MIDI Course length 4 weeks students will learn how to incorporate goals and objectives. Students will examine Course length 4 weeks
Total credit hours 3.0 white-box testing techniques for executable
quality website traffic. system design. Students will survey the these methodologies into their marketing quantitative and qualitative measurements
Course length 4 weeks software, and test-result analysis. Students
Total credit hours 4.0 effect of MIDI on the modern recording- campaign to create a strong presence in to help provide context for audience search
will apply testing standards and strategies
Course length 4 weeks studio environment and examine live online communities. trends, website traffic, and social behavior
SHP3425 SDV4719 to their own software projects and write a
MIDI applications. Total credit hours 3.0 such as sharing content. In addition to
test-analysis report. Topics include quality
Total credit hours 4.0 Show Production Systems SIM4819 Course length 4 weeks exploring these metrics, students will also Software Integration assurance, boundary value, equivalence
learn how to integrate these measures into
CTI3933 Course length 4 weeks The Show Production Systems course covers Simulation Production their professional planning. The course will
The Software Integration course focuses class, control paths, data-flow paths,
intermediate technical concepts as well as on application testing, release, and traceability matrix, functional testing, unit
Securing Systems and Data The Simulation Production course provide students with an understanding
the skills required of today’s live event– SMM3563 maintenance. Students will utilize various testing, compatibility testing, component
incorporates the math and programming of both traditional and contemporary
In the Securing Systems and Data course, WDD353 production teams. Classroom overviews tools and methodologies to test their and system/regression tests, and the defect
concepts of earlier courses with the Social Media Methods metrics and reporting tools for analyzing
students will explore the differences of the equipment and of the signal flow software applications, including static and life cycle (DLC).
Server-Side Languages fabrication, electronic, and simulation data. Ultimately, students will learn how
between securing data and applications within systems prepare students for future The Social Media Methods course examines dynamic analysis. Students will also beta test Total credit hours 4.0
software skills to enable students to to develop and create reports, which will
on one network and securing data across The Server-Side Languages course examines labs and production work. With a focus on the methodology inherent in marketing real-world usability and practice response Course length 4 weeks
participate in the development of a develop a stakeholder’s understanding and
multiple networks. They will examine the the benefits of a server-side scripting the construction and interface of show- through social-media applications and execution. Attention will be focused on
simulation project. confidence in the public relations process.
challenges and professional workflows that language to heighten human-computer production systems, the course reveals the applies social media to situations for product security, usability, assessment,
each requires to successfully safeguard data interaction with web content. In this course, wiring and internal mechanisms of each Total credit hours 3.0 revenue generation and brand awareness. Total credit hours 3.0 debugging, and increased functionality.
Course length 4 weeks Course length 4 weeks CTI4751
from malicious sources, respond to threats, students will learn how to take their existing major system component. Understanding Students will explore the avenues by which Total credit hours 3.0
and recover from disasters. Students will be knowledge of static-based web content these inner workings of industry gear will teams and organizations can use social and Course length 4 weeks Software-Driven Data Centers
able to identify and assess risks and create and implement a server-side scripting provide students great insight throughout digital media to grow brand awareness and
In the Software-Driven Data Centers course,
a security plan for both cloud and intercloud language to develop a more robust web their education and career. NMJ620 fan/consumer loyalty. They will also learn to SDV4327 students will finish building a network
security issues. application. By implementing server-side utilize these methods to engage consumers
languages within standards-compliant
Total credit hours 3.0 Social Media and Online and inspire them to tell others about the Software Architecture CYB3612 system. Students will create and measure
Total credit hours 3.0 Course length 4 weeks the performance of virtualized data to
Course length 4 weeks HTML web pages, students will be able Community Engagement products or services being marketed. The Software Architecture course focuses Software Security complete a software-driven data center,
to deploy dynamic content to further the The Social Media and Online Community Students will learn how to evaluate if on software construction. Students will work
The Software Security course introduces providing insight on the critical issues
level of interaction between client and Engagement Course is an examination and when specific marketing approaches on engineering and writing an application.
SIM4175 how applications may present security concerning virtualized distributed data.
server communication. of how information is shared outside are appropriate for their product and/ By the end of this course, students will be
CYB3311 vulnerability issues. Students will explore Total credit hours 4.0
Total credit hours 4.0 Simulation and professional journalism, how journalists can or brand—they will also be tasked with able to move on to the testing phase of the
how data can be disclosed or altered within
Security Compliance creating and producing their own social- software-development life cycle. Course length 4 weeks
Course length 4 weeks Visualization Environments interact with communities, and the ways in software through system exploits, protocol
which social technology shapes cultures, media campaign.
and Privacy There are many and varied elements
Total credit hours 3.0 deficiencies, or interception. Students will
governments, and communications. Total credit hours 3.0 Course length 4 weeks investigate software reverse compiling and
The Security Compliance and Privacy involved in the way a simulation AUD3425
REC3901 Students learn theoretical and practical Course length 4 weeks brute force attacks. Principles of defense-
course provides students context and environment or modeled data is visualized.
approaches to understanding, designing, in-depth are demonstrated through layered Sound Design for Games
understanding of the legal and privacy Session Recording The Simulation and Visualization
building, and using virtual communities, security approaches using multiple tools to
frameworks regulating the information Environments course will touch on the The Sound Design for Games course
The Session Recording course walks and how user-generated content within help mitigate attacks at the application level.
security realm. This course explores the laws fundamental elements of the environmental provides students with the fundamental
students through the theory, philosophy, those communities expands the definition
and compliance parameters that apply to aspect of a simulation and visualization, Total credit hours 3.0 tools and techniques required to create
and practice of contemporary music of news. The course also helps journalists
various worldwide governing jurisdictions including the differences between various Course length 4 weeks and implement sound for video games.
production in a world-class studio facility. understand how to leverage social media
and independent industry bodies. Students implementation approaches such as virtual Among the topics covered are nonlinear
The course introduces the theory and to find story ideas, engage audiences, and
will recognize the responsibility surrounding reality and augmented reality. and event-based audio triggering, digital
operation of large-format audio consoles. promote their work.
the safe storage, processing, and protection Total credit hours 3.0 audio processing and manipulation, and
Emphasis is placed on the means to conduct Total credit hours 4.0
of data under their supervision. They will Course length 4 weeks synthesis. In addition, students will gain an
a music session and work with a band in Course length 4 weeks
evaluate their professional, ethical, and legal understanding of game engines and their
a studio setting. Studio signal flow and
duty to report and respond to incidents and role in audio implementation.
recording techniques will be studied and
to comply with applicable set rules. Total credit hours 4.0
practiced. Students will utilize modern
Total credit hours 3.0 audio-recording technology to gain expertise Course length 4 weeks
Course length 4 weeks in the art and science of music production.
Total credit hours 4.0
* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Course length 4 weeks
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

198 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 199


Course Descriptions

SHP4822 SMM3622 MAR6112 FPR631 MKT163 IMK642 APR3571 CTI3561


Sports Broadcast Production Sports Events Sports Marketing and Story Development for Film Storytelling for Marketing Strategic Internet Structure of Music Systems Performance and
The Sports Broadcast Production course and Entertainment Sponsorship Sales The Story Development for Film course The Storytelling for Marketing course Public Relations In the Structure of Music course, Capacity Management
focuses on the technical fundamentals of prepares students for work within the introduces branding and examines the students will investigate the ways music
The Sports Events and Entertainment course This course explores topics and concepts When a bad product review arises on a In the Systems Performance and Capacity
audio, video and communications systems development stage of production. Students keys to creating a sustainable and effective is organized—both by linear form and by
serves as an examination of sports business pertaining to sports marketing and the blogger’s website, how can a company Management course, students will be
needed for the production of live broadcast will elevate their grasp of visual storytelling brand utilizing digital storytelling concepts. instrumentation—while expanding their
event management and the strategies role of sports sponsorships and the media. reach out to this consumer and correct introduced to techniques to measure and
events. Areas of study include intercom- by studying how various elements of Students will explore the mechanics of musical vocabulary. This course explores
used to market conferences, meetings, and Student are placed in real-world scenarios the problem? How do you combat this thereby improve system performance.
communications systems, radio frequency imagery and sound expand and enrich storytelling and identify how marketers and terms used to describe musical form as
special events. This course will also examine requiring the application of problem-solving potentially harmful issue in a proactive way Topics such as cloud and virtualization
(RF) systems and coordination, broadcast the narrative structure of a script. They content developers convey themes through well as common instrumentation. Emphasis
the marketing and packaging of sports and techniques to resolve sports marketing that will strengthen your brand and protect performance and capacity management
systems signal flow, and record/playback will research character-building tactics their writing. Techniques and methods for is placed on hearing and communicating
entertainment events. Students will explore and sponsorship issues. Student also your company? Internet public relations will be explored. Industry-standard
systems. Additionally, microphone and in backstory and motivation as well as researching, reporting, messaging, and relevant musical structural elements.
event planning, promotion, and production examine sports organizations, advertisers, requires an individual who understands tools to measure such performance will
camera types and proper operation and world-building devices of location design storytelling will be explored to help students Total credit hours 4.0
for a variety of events and conferences with and the media and each one’s approach to the open community of the Internet and be introduced as well as the means to
techniques will be examined. and establishing time frame. Students will learn how to best structure stories for their Course length 4 weeks
a targeted emphasis on the roles technology marketing, promotions, and sponsorship how to initiate positive public relations successfully utilize them. Students will
Total credit hours 3.0 learn the tools of previsualization, including audiences via different delivery systems.
and design play in their success. This sales. Students then apply their knowledge strategies. The Strategic Internet Public be able to identify which metrics are vital
Course length 4 weeks packaging components, storyboards, Total credit hours 3.0
course guides students through budgeting, to develop a sports marketing plan for their Relations Course examines proactive public and how to leverage them to increase the
shot lists, and production preparation. Course length 4 weeks
planning, staff and equipment management, Business Plan Thesis project. relations methods that are unique to the CTI2111 performance and capacity of a data system.
Additionally, they will learn how to convey
video and graphics production, interactive Total credit hours 3.5 Internet. In addition, the course addresses Total credit hours 3.0
SMM3112 marketing, signage, and the development of
their story concepts professionally through
how a publicist can become an integral part System Scripting
Course length 4 weeks practice with elevator pitches and other Course length 4 weeks
strategic partnerships. Students will also be SEM1000 of protecting the image of a company and Fundamentals
Sports Business Models presented with project management tools
proposal strategies.
how relationship management must be
Storytelling in the In the System Scripting Fundamentals
In the Sports Business Models course, used in event planning and development. Total credit hours 5.0 aggressive in this highly accessible medium.
SMM4561 course, students will learn the fundamentals SDV3111
students will develop an understanding of Total credit hours 3.0
Course length 4 weeks Entertainment and Total credit hours 3.0 of using programming languages to make
the principles of economics that influence Course length 4 weeks Sports Sales and Sponsorship Media Industries Course length 4 weeks logic decisions, control the operating system, Systems Programming
individual decision makers, both consumers
The Sports Sales and Sponsorship course and automate systems management. The The Systems Programming course
and producers, within an economic system. MBG620 The Storytelling in the Entertainment
provides students with an overview of use of libraries and user-defined functions explores techniques and methods used
They will also explore the function of and Media Industries course examines
MAN6224 current factors and issues related to sports Storyboard and Game Design IDT520 will be applied to scripts. Operating system in object-oriented programming (OOP)
product markets as they relate to sports. the various industries that utilize visual
sponsorship, including planning, sales and shell scripts and interpreted scripting languages through an architecture-focused
Students will examine the different types Sports Management The Storyboard and Game Design Course storytelling, including film, digital Strategies for
negotiations, proposals, and evaluations. languages will be explored. This course approach. Students will be introduced
of relationships forged between sports focuses exclusively on the development cinematography, creative writing, and media
organizations, their consumers, and their
and Operations Students will explore sports organizations’
of the students’ own mobile game design. communications. The course familiarizes Learner Engagement clarifies the types of languages used in to the core OOP concepts of inheritance,
relationships with businesses, universities, this industry and outlines their successful encapsulation, interfaces, abstract classes,
business partners and how industry This course addresses management Building upon the knowledge and research students with the different types of visual In this course, students explore cognitive,
corporate sponsors, advertising agencies, application in controlling servers. and polymorphism. Students will also learn
businesses develop and nurture streams of practices within the sports and conducted in the previous courses, students art forms, genres, scripting styles, and learning, and motivation theories as a
and individual ticket consumers. This Total credit hours 3.0 to apply industry-standard techniques such
revenue through those relationships. entertainment industry, with an emphasis will be able to effectively design and develop organizational structures that each discipline first step toward understanding how to
course concentrates on the notions of Course length 4 weeks as reusability and efficiency in object-model
on sports management practices and their mobile game. Students will begin this utilizes, as well as how formatting of visual create engaging curriculum for a variety
Total credit hours 3.0 communication and branding through sales, implementation. This course also looks at
operational scenarios. Students in this process by creating game storyboards and art might be redesigned for transmedia of learning styles and settings. Students
Course length 4 weeks the value of sponsorship, and the alignment the principal advantages of OOP compared
course explore professional and amateur scripts that clearly illustrate their visions and impact. Students will also build a firm explore design strategies that enhance
of marketing concepts for each respective to procedural programming techniques.
athletics, organizational structures, sports ideas. Wireframes and mock-ups will also be understanding of the various skill sets learner engagement, including the use of GDN2123
client base. Total credit hours 4.0
operations and logistics, and sports business created to demonstrate the game’s design common in the visual arts industries in order media, games, interactive technologies, and
SMM3411 models. Students also formulate a sports Total credit hours 4.0 and architecture. Students will collaborate to develop the skills most sought after in collaboration. Students are introduced to Systems Design Course length 4 weeks
Sports Digital Production management plan for their Business Plan Course length 4 weeks with one another to provide constructive their prospective careers. and begin to explore ideas for their capstone Games are collections of systems. As
Thesis project. criticism on each game’s design and will Total credit hours 4.0 research project. such, a game designer must be able to
The Sports Digital Production course
Total credit hours 3.5 learn how to apply this feedback to make Course length 4 weeks Total credit hours 3.0 understand how the values underlying GDN4003
introduces students to the foundational
Course length 4 weeks STA3026 improvements to their own mobile games. Course length 4 weeks those systems are generated and how the
elements of still photography and video
Topics include game level design, game data interact. In Systems Design, students Systems Progression
production for the purpose of content Statistics environments, and character development. will use spreadsheets to record, store, and The Systems Progression course builds
creation. Students will learn the skills
The Statistics course provides students manipulate data. They will also analyze on students’ knowledge gained in
required of professional photographers and Total credit hours 3.0
with an introduction to basic statistics. the data accessed in actual games using organizing and manipulating data as well
picture editors in creating photographic Course length 4 weeks
Students will learn data collection methods, the tools covered in the course and then as quantitative measurement. They will
and multimedia packages. By studying
organization of data, descriptive analysis, monitor how changes to those data sets model change in a progression system
field-producing techniques and methods
and visual representation of data. Students affect the dynamics of play. framework over time. In issuing changes to
for reporting, messaging, and storytelling
will also examine counting rules, sample Total credit hours 4.0 this model, students will identify how game
through video, students will practice
spaces, and probability rules. Students will Course length 4 weeks balance and dynamics are affected and
learning still and video camera functions and
apply concepts associated with statistics and observe the results of design changes across
begin to train their critical eye.
probability together to perform statistical complex systems.
Total credit hours 4.0 analyses in order to make informed Total credit hours 3.0
Course length 4 weeks decisions. The course culminates with Course length 4 weeks
students presenting a small-scale research
study. Students will use Microsoft Excel to
organize, analyze, and present data.
Total credit hours 4.0
Course length 4 weeks * This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

200 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 201


Course Descriptions

CGA4631 ECW3702 CWM690 GDM692 CYB4381 DGT332 SIM4319 EDM533


Technical Animation Television Writing The Business of Thesis Portfolio Threat Protection and Testing Typography and Page Layout Virtual and Visual and Verbal
The Technical Animation course moves The Television Writing course provides a Creative Writing The Thesis Portfolio course allows students The Threat Protection and Testing course The Typography and Page Layout course Augmented Reality Communication in
beyond traditional keyframe animation to challenging opportunity for students to to demonstrate synthesis of the theoretical enables students to protect systems, introduces students to the world of
explore systems that allow for the creation adapt principles and concepts gleaned
In The Business of Creative Writing Course,
and practical concepts of the program endpoints, networks, and cloud-based professional typography. Students will learn
The Virtual and Augmented Reality course Instructional Design
students will learn about the business of will introduce students to the concepts and
of more complex animation tasks such from previous writing courses to develop to an advanced degree via application resources against known vulnerabilities and how to use typography as a critical part of Students in the Visual and Verbal
creative writing as well as similarities and technology at the forefront of development
as cloth, hair, water, and other physics- proficiency with the creative process used of the knowledge, research, skills, and emerging threats. Students will evaluate page layout as they continue to build upon Communication in Instructional Design
differences among different entertainment in virtual reality and augmented reality.
based motion. by professional television writers. Students techniques gained throughout their work information assets and their attack surfaces their knowledge of design concepts. This course will develop their knowledge and
media genres and distribution methods. Students will study the incorporation of
are required to think visually in order to with the curriculum. They will compose a and analyze real-time data for indicators course also trains students to perceive the skills in writing manuscript for course
Total credit hours 3.0 This course will complement students’ current consumer-grade equipment and
develop a workable premise for an episode postmortem to industry standards as well of adverse activity. Using automated real- printed or viewed page as an integrated content that is appropriate for the selected
Course length 4 weeks writing skills with the marketing, publishing, peripherals as well as the development
of a current television series that will later be as deliver a research presentation that time threat intelligence, students will learn graphic element. Students will participate medium, the subject matter, and the
and legal basics necessary to be successful of new devices. This course will expand
converted into a working script. offers a full retrospective and account of the to protect the confidentiality, integrity, and in group discussions and critiques as they intended target audience. Students will
creative writers in the entertainment media students’ knowledge of the various elements
topic they have examined throughout the availability of systems and data. Coordinated work through projects using the latest study visual design theories, including
ENC2110 Total credit hours 3.0 industry. In addition, current issues, topics, involved in designing the way a simulation
degree program. attack and defend methodologies will be publishing software. the use of color, typography, images,
Course length 4 weeks and trends that may impact the careers of environment or modeled data is visualized.
Technical Writing * conducted against test systems, followed by composition, and sequence. Students will
graduates will be addressed, such as the Total credit hours 3.5 Total credit hours 4.0
a review and analysis of their distinct results. Total credit hours 3.0 apply these theories in the development
The Technical Writing course teaches roles of literary agents and unions, new Course length 4 weeks Course length 4 weeks
Course length 4 weeks of presentations, written instructions, and
students to write and organize effective CGG432 technologies, and new opportunities. Total credit hours 3.0
online training modules.
technical documents for specialized Course length 4 weeks
Texture Painting Total credit hours 4.0
audiences. The ability to clearly put Total credit hours 3.0
Course length 4 weeks MDM690 MBG581 CTI1301 Course length 4 weeks
into words how products are installed, and Sculpting
configured, customized, and deployed Thesis: Presentation of MPR3925
Usability Engineering Virtual Computing
The Texture Painting and Sculpting course
is essential in launching new products.
instructs students in techniques for creating Design Solution Students in the Usability Engineering
In the Virtual Computing course, students
Careful consideration must be taken to
PBR640 Topics in Music Theory Course will learn how to use qualitative CGA366
textures and materials for video games by This course simulates the conditions of a will learn about computer hardware
identify specific audiences and develop
utilizing traditional art skills and industry- The Online Media Room professional working environment in which
Students in the Topics in Music Theory and quantitative research techniques for
virtualization, container technologies, and Visual Development
documentation to meet their individual course will build upon their prior theory evaluating the user experience including
standard tools. Using digital sculpting, The traditional pressroom or media room is each student is required to make an online virtualization software. Students will deploy
needs. This course covers various styles of training toward a more comprehensive talk-aloud methods, coding schemes, The Visual Development course provides
painting, and photo-sourcing techniques, the hub of an organization’s media outreach presentation of their thesis project to a Linux and Windows operating systems using
technical writing as well as their associated knowledge of musical structure. The course measurement scales and surveys. Students students with further knowledge of texture
students will create and apply textures and and engagement efforts to their consumer panel of professionals. Using established virtualization software and will apply these
drafting and revising techniques. will cover chromatic harmony, diatonic will also complete a usability analysis, painting, lighting and rendering, and
materials for use in current game engines. and/or client. In the online environment, criteria and guidelines, students in the technologies throughout future courses
modes, counterpoint, and advanced develop a capstone game prototype, review effects. Students will continue to develop
Total credit hours 4.0 this effort is typically reflected within a Thesis: Presentation of Design Solution as they build more complex systems. This
Total credit hours 3.0 rhythmic techniques. Students will also existing usability reports of mobile games, texturing skills by reviewing real-world visual
Course length 4 weeks portion of the organization’s webpage. In Course will present their projects and course will provide a clear understanding of
Course length 4 weeks continue to develop their musicianship and complete their capstone game proposal. references and studying lighting as it applies
The Online Media Room Course, students explain how their research, preliminary virtual machines and containers and how
through vocal and keyboard performance, to mood and rendering.
will examine how to develop, integrate, investigations, and applications contributed Total credit hours 3.0 each are managed and implemented.
ear training, and score analysis. Course length 4 weeks Total credit hours 4.0
TEM1001 and manage online media assets within to the process used to arrive at their final Total credit hours 4.0
CWM510 Total credit hours 3.0 Course length 4 weeks
the organization’s webpage to support design solutions. Course length 4 weeks
Technology in the The Art of Visual Storytelling both external and internal public relations Course length 4 weeks
Total credit hours 5.0
Entertainment and In The Art of Visual Storytelling Course,
messages. Students will review topics Course length 4 weeks GDM513
ranging from the development and usability FPR580
Media Industries students study the universal themes of
of digital media assets to the incorporation User Research Data Analysis CTI3007
traditional storytelling as well as their ECW3652 Visual Storytelling
The Technology in the Entertainment and of progressive online media methods to The User Experience and Data Analysis Virtualization Technologies
applications to visual narrative design CYB3355 Transmedia Writing
Media Industries course examines the
and new nonlinear and interactive forms
strengthen a corporate web presence. course is a broad exploration of the specific
The Virtualization Technologies course
Techniques and Technology
impact of technology and technological Students will also examine how to integrate Threat Intelligence The Transmedia Writing course examines statistical and analytical techniques used
of media. Students will analyze historical explores the virtualization of resources and The Visual Storytelling Techniques and
innovations across various industries. digital media assets with existing third-party the full range of media landscape and to derive insight on user interactions from
examples of visual narratives and then and Defense their implementation. Various virtualization Technology Course examines the processes
Students will explore a variety of interactive social platforms such as Facebook and charts the progress of a story across empirical data. From the basic principles
convey ideas and emotions through the models, hypervisor types, resource and tools used by filmmakers to evoke
forms, media types, programming Twitter. Finally, students will explore best The Threat Intelligence and Defense course multiple platforms. Television shows are to a deeper study of key statistical tools
use of images and traditional storytelling pools, and virtual machine migrations specific emotional responses in an
languages, and organizational structures practices for managing and updating online examines the risk factors and vulnerabilities often no longer an isolated experience, and and professional techniques, students will
techniques in order to design new narratives are introduced using open-source and audience. The course curriculum will build
and will also learn how these various media assets to encourage participation involved in information security. This course the storyline frequently continues after explore how to analyze consumer use and
in a variety of entertainment media formats. proprietary software utilized by the upon themes from introductory courses
components can be combined to create from across an organization. introduces students to the motivations of the credits roll each week. Driven by the reaction to a product. Students will also
industry. This course prepares students to to illustrate how directors enhance the
professional technology-based projects. In Total credit hours 4.0 threat actors and threat modeling principles. audience’s appetite for more, this cross- build communication techniques to express
Total credit hours 3.0 apply different virtualization methods and dramatic effect of scenes through lighting,
addition, students will learn how emerging Course length 4 weeks Students will learn protocol for identifying platform approach provides a strategic their findings clearly to clients and maintain
Course length 4 weeks demonstrate problem-solving skills while location, blocking, movement, and other
technologies are shaping entertainment and and responding to an attack. Course marketing plan and solid entertainment. connections that are critical to project
integrating disparate systems. techniques. Students will explore a variety
media industries and how to prepare for assignments will task students to identify success. By evaluating different statistical
Total credit hours 3.0 of interdisciplinary topics that inform the
careers in this dynamic field. vulnerabilities, simulate attack events, and analysis methods across situations, Total credit hours 3.0
Course length 4 weeks selection and use of filmmaking methods
construct methods of containing breaches, students will evolve an understanding Course length 4 weeks
Total credit hours 4.0 from fields such as physics, neuroscience,
Course length 4 weeks broadening their awareness of potential of how methods and statistics correlate psychology, and the humanities. Students
threats and effective responses. and how they can be applied properly in will also learn advanced camera techniques,
Total credit hours 3.0 research contexts. from camera operation to visual composition
Course length 4 weeks Total credit hours 3.5 and cinematography. Topics include film
Course length 4 weeks aesthetics, visual image design, staging, and
technical operations.

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
Total credit hours 5.0
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Course length 4 weeks
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

202 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 203


Course Descriptions

REC3125 SCS3401 WEB4550 IEP092 CWM610 ECW4220


Vocal Production Vocal Training for Web Design Writing 3 Writing for Games Writing Workshop II:
The Vocal Production course specifically Sportscasting II In the Web Design course, students will In Writing 3, students will learn how to The Writing for Games Course provides a Television
addresses the production of vocal tracks and explore the multifaceted discipline of web move from the standard paragraph to well- technical overview of how games are created
Skill in vocal performance is crucial for The Writing Workshop II: Television course
voice-overs for various media and musical design from a strategic media perspective. organized, basic academic essays in various and presents a variety of video games,
any successful sports broadcaster and is a workshop opportunity for students to
applications. The creative component of this Students will gain a basic understanding genres. Topics include identifying purpose gaming genres, and gaming platforms
communicator. The Vocal Training for apply principles from previous courses to
course explores techniques and strategies of website wireframes, information and audience awareness, developing from a storytelling point of view. Areas
Sportscasting II course continues to train demonstrate proficiency with the creative
for capturing the best vocal performance architecture, and target audience analysis. grammar and academic vocabulary, and of exploration will include mythology,
students in voice control and quality at process used by television writers. Students
from an artist. The course also examines The web will be examined as a platform for understanding organization patterns. strategy, science fiction, fantasy, and socially
an advanced level. Students will begin to will be required to think visually and
preproduction with vocalists, establishing the production, promotion, and distribution Total credit hours 2.0 conscious themes in games, as well as topics
develop their personal vocal brand and develop a formatted script for a current
producer/vocalist rapport, conducting of media and personal branding; as an Course length 4 weeks related to comic books and graphic novels.
philosophy for connecting with audiences. television series that incorporates plot,
a vocal session, vocal compilation and interactive medium of communication; and Total credit hours 4.0
Students will also perform advanced vocal narrative structure, and relevant character
background vocals, microphone selection, as an art form. Course length 4 weeks
exercises and drills to progress in developing development. Course work will be conducted
and signal processing and mixing for vocals Total credit hours 4.0
their vocal instrument. IEP099 in a collaborative workshop atmosphere
and voice-overs. Course length 4 weeks
Total credit hours 3.0 with feedback from peers and the instructor.
Total credit hours 3.0 Writing 4 NMJ520
Course length 4 weeks Total credit hours 4.0
Course length 4 weeks In Writing 4, students will apply critical-
Writing for Interactive Media Course length 4 weeks
IEP086 thinking and storytelling skills to develop
original compositions and expand their A primary objective of the Writing for
APR4404
SDV4116 Writing 1 vocabulary. Emphasis on APA citation, Interactive Media Course is for students to
ECW4321
Wearable Computing Writing 1 emphasizes the development research, and the writing process, from master narrative principles by examining
Vocal Techniques of basic competencies in written English. prewriting to proofreading, is designed new ways of telling interactive, narrative Writing Workshop III: Comics
The Wearable Computing course covers
In the Vocal Techniques course, students This course focuses on vocabulary and to transition students into writing stories for visual and digital media while
the basics of usability, user experience, and In the Writing Workshop III: Comics course,
will learn to time and tune vocals as they paragraph development from the angles of responsibilities at the university level. learning through experience about the
human-factors science. The course focuses students will learn about the scripting
refine their editing skills. This course self- and peer-editing, audience awareness, Activities include blog writing, academic critical role that multimedia methods
on wearable technology such as smart process for comic strips in order to gain
explores dedicated software tools used and mind mapping to improve students’ essay development, and journaling, as play in engaging audiences with complex
watches and headsets to prepare students practice in the premise-creation, page-
in contemporary vocal production to ability to communicate basic information well as working with Full Sail’s Library and information. The course explores both
to work in a multidisciplinary environment breakdown, outlining, and storyboarding
manipulate pitch and timing, along with clearly in American English. Topic areas Writing Center. the mechanics of storytelling as well as
that integrates programming and design. steps of the creative-writing process.
the creative and aesthetic ramifications include American literature and songwriting. Total credit hours 2.0 how journalists convey themes through
Students will develop and execute usability Students will also learn the conventions
of such tools. Topics include techniques Students will also have the opportunity to Course length 4 weeks their writing. Students establish habits
and user-experience tests using the of narrative structure and character
and strategies for enabling and capturing create their own poems, songs, and simple, for thinking comprehensively about the
principles of human-computer interaction development in the comic industry in a
outstanding vocal performances, creating short narratives. storytelling process by learning how
and human-factors studies, evaluating the collaborative workshop environment.
background vocals, and recording voice- Total credit hours 2.0 to identify stories and engaging in the
results and developing reports that inform CWM621 Total credit hours 4.0
overs and dialogue. Course length 4 weeks development of specific storytelling
the software-development process. Course length 4 weeks
Total credit hours 3.0 Writing for Film processes including voice, context,
Total credit hours 3.0 dialogue, character, time, and space. The
Course length 4 weeks
Course length 4 weeks and Animation course emphasizes how story structures
IEP089 In the Writing for Film and Animation course, change across different delivery systems ECW4421
Writing 2 students will apply what they learned in and platforms.
SCS3201 WDD4416 previous courses by writing their own Writing Workshop IV:
In Writing 2, students will learn basic Total credit hours 4.0
Vocal Training for short screenplays. The course will focus Video Games and
Web Application Integration academic essay writing. Skill-development
on reinforcing student knowledge of film
Course length 4 weeks
Sportscasting I In the Web Application Integration course,
areas include idea organization, simple
structure, character types, and plot points.
Interactive Formats
essay structure, English grammar review, The Writing Workshop IV: Video Games and
Vocal presentation impacts every aspect all of the elements of web development Students will create original material utilizing
and effective thesis statement construction. ECW4101 Interactive Formats course explores the
of broadcasting and communication. The come together with an emphasis on the these skills and write a short script using
Students will also learn basic writing storytelling process as it relates to games
Vocal Training for Sportscasting I course integration of complex, interactive solutions proper formatting. The course will also Writing Workshop I: Film
mechanics and techniques for editing. and other interactive media. The unique
demonstrates how to recognize and being prepared for deployment. Students emphasize the development of professional
Activities include campus exploration, In the Writing Workshop I: Film course, challenges associated with the development
develop vocal richness and authenticity at will complete the process of integrating habits when rewriting and editing work
journal writing, and song critiques. students will apply principles of character of interactive content are explored in the
an introductory level. Students will explore and optimizing a web-based solution that based on creative and technical critique.
Total credit hours 2.0 development, plot construction, and format context of students’ work by workshopping
the philosophy of communicating with is compatible with various platforms and Total credit hours 4.0
Course length 4 weeks to film and animation scripts in a workshop ideas with other students and faculty.
audiences and study the pillars of vocal targeted devices. This course teaches skills Course length 4 weeks environment. Students will participate in the
communication. Students will also perform required to produce web solutions within Total credit hours 4.0
workshop by posting, reading, and providing
basic vocal exercises and drills to start modern production environments. Course length 4 weeks
feedback about the film and animation
developing their vocal instrument. Total credit hours 4.0 scripts in order to refine their skills as
Total credit hours 4.0 Course length 4 weeks writers and editors. Critiques will take place
Course length 4 weeks in the workshop environments.
Total credit hours 4.0
Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform
which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet.
Completion of the course is based on participation and successful completion of assignments.

† This specific course uses the Florida Statewide Course Numbering System (SCNS).

204 FUL L SA I L U NI VE R SI T Y C O U RS E D E S C RI PTI O NS 205


FACULTY
ROSTER

206 FUL L SA I L U NI VE R SI T Y F A C U LTY RO S TE R 207


Faculty Roster

Acosta, Keyvan Arley, Douglas Bartels, Eric Bernath, Sean Brown, Jamie Buzbee, Thompson Charlton, Erin Condron, Mark
Course Director, Game Design BS Course Director, Mobile Development BS Course Director, Sports Marketing and Course Director, Web Design and Department Chair, Mobile Development BS Course Director, Digital Arts and Design BS Course Director, Sports Marketing and Course Director, Sportcasting BS
Media BS Development BS Media BS
BS Universidad de Puerto Rico BS Full Sail University BS Full Sail University MFA The University of Alabama BA Texas Tech University
AS Full Sail University MSA Ohio University BS & AS Full Sail University BFA Temple University JD University of Florida
BS East Carolina University BA Florida Southern College
Arndt, Richard Brown, Malyn Compel, Corbett
Adkins, Steven Course Director, Simulation Berzins, Eric Course Director, Game Design MS Byrd, Andrew Course Director, Show Production BS
Course Director, Entertainment Visualization BS Bates, Jacquelyn Course Director, Audio Production BS
MFA & BA University of Central Florida Course Director, Film Production MFA Childress, Todd BS University of Miami
Business MS BS University of Central Florida Course Director, Sportscasting BS MFA, MA & BFA Savannah College of Art & Department Chair, Recording Arts BS
MFA Savannah College of Art and Design
DBA Nova Southeastern University MA Marist College Design BS Full Sail University
Buchanan, Seth BA Wright State University Condron, Mark
MBA & BS Western Illinois University Astacio, Robert BS University of North Carolina
Course Director, Simulation and Course Director, Sportscasting BS
Course Director, Sportscasting BS Bowman, Stanley Visualization BS Choi, Soo
Cabibbo, John BS Texas Tech University
Course Director, Computer Animation BS
Akehurst, Steven MBA Rollins College Bathke, Nicole MS & BS University of Central Florida Course Director, Web Design and Course Director, Intensive English Program
Department Chair, Computer Animation BS BS University of Central Florida Course Director, Entertainment BFA Ringling School of Art and Design Development BS MEd Boston University
Business BS Conley, Benjamin
MS Full Sail University Burhoe, Steven MS Full Sail University BA University of Florida
Course Director, Recording Arts BS
BFA New York University Austin, Grover
MBA Rollins College Bowser, Timothy Course Director, Entertainment BS University of Central Florida
BS & AS Full Sail University
BS University of Missouri Department Chair, Computer Animation BS Business MS
Course Director, Creative Writing BFA Chu, Jenn-Luen
Albershardt, Susan MFA Full Sail University MFA Academy of Art University PhD University of Missouri Canacari, Elizabeth Course Director, Mobile Gaming MS
Bawathneh, Zyad BA Lakeland College MS & BS Virginia Polytechnic Institute and
Cook, Scott
Course Director, Creative Writing BFA BA University of South Florida Course Director, Mobile Development BS PhD University of Central Florida
State University Course Director, Digital Arts and Design BS
Course Director, Math
MFA Full Sail University MS & BS Full Sail University MA Wayne State University
BS Full Sail University
MBA & BA Rollins College Bahin, Richard
PhD University of Central Florida Boyette, Jason MA York University
MS & BS Brooklyn College Department Chair, Film BS Burkholder, Matthew
Course Director, Math Canton, Daniel BS Chung Yuan Christian University
BA University of Central Florida
Course Director, Show Production BS Cook, Aaron Brent
Almeida, Edward MS & BS Herbert H. Lehman College Course Director, Film BS
Course Director, Game Design BS
Bealman, Vicki BA Huntington University
Department Chair, Web Design and Baker, Randell BFA School of Visual Arts Clavan, Michael
Development BS Course Director, Business Intelligence MS AS Full Sail University MBA & BS Liberty University
Course Director, Film BS Brandibas, Joseph Course Director, Computer Animation BS
BS Full Sail University EdD & EdS Liberty University Department Chair, Computer Animation BS
BS Ball State University Carlisle, Kimberly BS & AS Full Sail University
BS Full Sail University Burky, Brett Corinella, Michael
Course Director, Film BS AA Miami-Dade Community College
Department Chair, Digital Marketing BS Course Director, Game Art BS
Anderson, Anthony Baldowski, William Beaulieu, Noel BA State University of New York at Oswego
Course Director, Music Production BS Course Director, Sports Marketing and MS Full Sail University BS & AS Full Sail University
Course Director, Media Design MFA Brehm, Alexia Clemens, Brent
Media BS BA University of Florida
BS Berklee College of Music Course Director, Entertainment Course Director, Sports Marketing and
PhD Fielding Graduate University Caroti, Simone
MBA University of Florida Business BS Media BS Corlew, Nathan
MFA & BFA Savannah College of Art Course Director, Creative Writing BFA
Arbuckle, Heather and Design BA University of Toronto MBA & BA Rollins College Burnum, Jeremy MFA & AS Full Sail University Course Director, Recording Arts BS
PhD & MA Purdue University
Course Director, Web Design and MA Feilding Graduate University Course Director, Recording Arts BS BA Muhlenberg College BS Oral Roberts University
MA University of Trieste
Development BS Beaumont, Kenneth Brook, Eric BA Bethany College
BS The Art Institute of Pittsburgh Course Director, Film BS Course Director, Music Production BS AS Full Sail University Cornell, Timothea
Barbey, Brad Cleveland, Colleen
BA University of Central Florida
Carson, Catherine Course Director, Digital Marketing MS
Course Director, Recording Arts BS MA University of Minnesota Course Director, Media Design MFA
Course Director, English
Argo, Bartley BA Ohio University BM Oberlin College Bustamante, Miguel PhD & MA Fielding Graduate University MBA Regis University
MFA & BA University of Central Florida
Course Director, Media Design MFA Begley, Joshua Course Director, Music Business MS & BA University of Central Florida BS University of South Florida
MFA Savannah College of Art and Design Course Director, Creative Writing BFA Broughton, Dwayne BS & AS Full Sail University
Barran, Rishi
Carstens, James
BA Rollins College Course Director, Sportscasting BS PhD Indiana University of Pennsylvania Course Director, Computer Animation BS Cochie, Meredith Cortez, Oscar
Course Director, New Media Journalism MA
BA University of Maryland MA Eastern Kentucky University MFA & BS Full Sail University Butler, David Course Director, New Media Journalism MA Course Director, Web Design and
PhD The University of North Carolina at Development BS
Arlen, Philip BA Alice Lloyd College Course Director, Digital Marketing MS
Chapel Hill MA & BS University of Florida
Course Director, Digital Marketing MS BS Full Sail University
Barrett, Charles Brown, Brandon PhD & MA University of South Florida MA University of South Florida
AA Florida Christian College
PhD University of California Course Director, Creative Writing BFA Benanti, Carol Course Director, Web Design and BA University of Central Florida BA Colorado State University Coffey, Corin
BS Cornell University Course Director, Creative Writing BFA Development BS
MFA American Film Institute Course Director, Math
BA University of Central Florida BS Full Sail University
BA Indiana University Cavagna, Joseph MS Florida Institute of Technology
Course Director, Mobile Development BS BS Clarion University

BS Full Sail University

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Faculty Roster

Cossin, Kenneth Dammen, Brian Denton, Jason Donets, Vitaly Enger, Ryan Ferraro, Michael Frederick, Lester Gibson, Chad
Course Director, Digital Marketing BS Course Director, Game Design BS Department Chair, Digital Arts and Course Director, Information Course Director, Intensive English Program Course Director, Creative Writing BFA Course Director, Entertainment Course Director, Mobile Development BS
Design BS Technology BS Business MS
MA Rollins College BS & AS Full Sail University ME University of Central Florida MS Florida State University BS & AS The Art Institute of Pittsburgh
BS University of Central Florida BS Full Sail University BS Full Sail University MA Florida International University BA University of Central Florida Ed.D Nova Southeastern University
AS Daytona State College MBA Liberty University
Daniel, Laura BA Flagler College Gibson, Meagan
Coulthart, Katherine Course Director, Art History DePaul, Cheryl Ferre, Leslie
MA Luther Rice University
Course Director, Media Communications BS
Course Director, Sports Marketing and MFA Full Sail University
Course Director, Entertainment Dowhen, Garrick Episcopo, Peter Course Director, Graphic Design BS
BA Trinity Baptist College
BA Purdue University
Media BS Business BS Course Director, Creative Writing BFA
BFA University of Central Florida Course Director, Media Communications BS BS Full Sail University
MS University of Richmond MA The New School BS University of Maryland Funk, Edward
BA Bowling Green State University
MS Full Sail University Gillett, Jason
BS University of California Course Director, Digital Cinematography BS
De La Cruz, Miguel BA Seton Hall University Flasch, Mike Course Director, Media Communications BS
Course Director, Game Development BS Downey, Gregory Course Director, Sportscasting BS
MFA, BS & AS Full Sail University
MS Full Sail University
Coup, Chad Diaz Rosado, Juan Course Director, Digital Marketing MS
BS Full Sail University Erickson, Marjorie ABJ University of Georgia BA St. Leo University
Course Director, Computer Animation BS
Course Director, Creative Writing BFA JD State University of New York at Buffalo Course Director, Music Business BS Galbreath, William
BA Florida State University MFA digital Media Arts College BS The Pennsylvania State University Course Director, Digital Arts and Design BS
Dean, David BS Universidad of Turabo
MS Full Sail University Fleming, Daniel Gillett, Shannon
ABJ University of Georgia MEd American Intercontinental University
Course Director, Show Production BS Course Director, Show Production BS Course Director, Media Communications BS
Cox, Carol BS & AS Full Sail University Duda, Derek BA Virginia Tech University
BA University of Central Florida
MS Full Sail University
Course Director, Digital Marketing BS Dickinson, Scott Course Director, Recording Arts BS
Fairchild, John BA St. Leo University
Course Director, Music Production BS
MA Emory University BS & AS Full Sail University Course Director, Game Design BS Gallo, Justin
Deason, Christopher DMA University of Miami
Flores, Pedro
BA University of Florida Course Director, Game Design BS
Course Director, Instruction Design &
MM DePaul University
BS & AS Full Sail University Course Director, Recording Arts BS Ginzo, Alejandro
Technology MS Dunn, Michael BA University of Puerto Rico in Carolina
MS, BS & AS Full Sail University
Course Director, Digital Cinematography BS
BM University of North Florida
Cox, Margaret Ed.D & MEd Texas Tech University Course Director, Media Communications BS
Faria, Isabel BS Full Sail University
Course Director, Entertainment BA Angelo State University MS Full Sail University Course Director, Media Communications BS Gandia, Aaron
Business BS DiGiacomo, Grace Foley, Christy
BA University of Central Florida Course Director, Media Communication BS
MBA Florida Institute of Technology Course Director, Intensive English Program
MS Full Sail University Course Director, New Media Journalism MA Giraud, Hugo
DeGillio, Kenneth BA University of Central Florida JD Cuny School of Law
BA University of Puerto Rico
Course Director, Digital Arts and Design BS
BA Middlebury College MA Teachers College Columbia University
Course Director, Entertainment Durlin, Henry BS Boston University BFA Columbus College of Art & Design
Business MS BS University of Santo Tomas
Course Director, Recording Arts BS
Fatka, Adam Garcia, Oscar
Craft, Kimberly MS Florida State University MS & BS Full Sail University Course Director, Show Production BS
Course Director, Computer Animation BS Fonseca, Vidal Girod, Garrett
Course Director, Entertainment MS Full Sail University Diltz, Ronald BA Universidad InterAmericana De
Business MS BS & AS Full Sail University Course Director, Digital Marketing MS Course Director, Computer Science BS
BS University of Florida Course Director, Digital Cinematography BS Puerto Rico
JD John Marshall Law School
Duvall-Franscisco, Bethany MBA Webster University BS Louisiana Tech University
MFA, MS & BS Full Sail University
Creative Writing MFA
MM & BM DePaul University Fecko, John BA The City College of New York
DeJarlais, Lee BA University of Florida
MFA University of Central Florida
Garlic, Jessica
Game Development BS Gold, Stephen
Course Director, Sportscasting BS Course Director, Web Design and
Crespo, Alfonso BA University of Wisconsin Dinsmore, Brian
BS University of Central Florida Forsyth, Stephen Development BS Course Director, Computer Animation BS
Course Director, Game Design BS Eason, Jonathan Course Director, Game Art BS MS New York University BA The Pennsylvania State University
Course Director, Computer Animation BS
Course Director, Film Production MFA
BS The Art Institute of Fort Lauderdale Ferguson, Maria BS Full Sail University BS Florida State University AS Full Sail University
Dela Cerna, Kevin BS & AS Full Sail University
MA American University Department Chair, Digital Marketing MS BFA University of Delaware
Course Director, Media Communications BS
BA Florida State University
Czaban, John MA & BA University of Central Florida Dobry, Diane
MBA & BS University of Central Florida Garraway, Andrew Gondeck-Silvia, Kira
Course Director, Simulation and Course Director, New Media Journalism MA Frank, Troy Course Director, COR4 Course Director, Digital Arts and Design BS
Visualization BS Elasick, Jamie Ferrara, Edward Course Director, Recording Arts BS BA University of Southern Mississippi MFA Pacific Northwest College of Art
BS & AS Full Sail University
DeLeon, Roxanne Ed.D Teachers College Columbia University
Department Chair, Entertainment Course Director, Creative Writing BFA BA Florida Atlantic University AS Full Sail University BA Rollins College
Course Director, Media Communications BS MA Columbia University Business BS
MFA Full Sail University
MS Full Sail University BA Suny-College at Old Westbury MFA Full Sail University
Dacosta, Patricia BA Drew University Frazer, Kyle Gazaway, Dax Gordon, Peter
BA University of Central Florida BS Johnson & Wales University
Course Director, Mobile Development BS Course Director, Digital Cinematography BS Course Director, Game Design BS Course Director, Film Production MFA
Doctor, Antonio
BS Full Sail University
Department Chair, Film BS Ferrari, Neal BS & AS Full Sail University BS Kansas State University MFA Carnegie-Mellon University
Dennis, Thomas
Course Director, Entertainment BA Yale University
Course Director, Digital Cinematography BS MFA Full Sail University
Business BS
BS Full Sail University BA University of North Florida
BA & BS University of Central Florida

210 FUL L SA I L U NI VE R SI T Y F A C U LTY RO S TE R 211


Faculty Roster

Gorney, Allen Hall, Bryan Hayes, Bruce Hofmann, Robin Jenkins, Thomas Kelleher, Susan Kovaleski, Lindsey Lay, Keith
Course Director, Film Production MFA Course Director, Audio Production BS Course Director, Music Production BS Course Director, Math Course Director, Entertainment Course Director, Show Production BS Course Director, Sports Marketing and Department Chair, Music Production BS
Business MS Media BS
MA & BA University of Central Florida MS, BS & AS Full Sail University BS Full Sail University MA & BS University of Central Florida MFA Virginia Tech University MM & BM University of Akron
MS & BS Full Sail University BS Siena College MEd University of Texas Austin MS Full Sail University
BS University of Florida
Gornik, Joseph Hall, Triesta Haynes, Rob Hughes, Brent
Course Director, Graphic Design BS Department Chair, Graphic Design BS Course Director, Film BS Course Director, Show Production BS Johnson, Jake Kelly, Patrick Lebo, Michael
MFA & BS Full Sail University MA Savannah College of Art and Design BS Full Sail University BS Auburn University
Department Chair, Digital Marketing MS Course Director, Game Development BS Kratz, Andrea Course Director, Game Development BS
MBA University of Central Florida Course Director, Media Design MFA
MA Full Sail University AS Full Sail University MS Full Sail University BS & AS Full Sail University
MFA Full Sail University
Graham, Danielle Heaney, Kristin BS Arizona State University
Course Director, COR4 Hancock, David Course Director, COR4 Hughes, Thomas Johnson, Suzanne BFA Rochester Institute of Technology
Leck, Joanna
Course Director, Graphic Design BS
MA University of Central Florida Course Director, Sports Marketing and MA Rollins College Course Director, Audio Production BS Kendall, Shawn Course Director, Media Communications BS
Media BS
MA Southern Illinois University BFA & BA University of Central Florida Course Director, Game Design BS Kropf, David EdD & MA University of Central Florida
MS Saint Thomas University Course Director, Music Production BS
Graves, Charles Herring, Jamilla BA Auburn University MS Full Sail University
Course Director, Game Development BS
BA Rollins College
Course Director, Sportscasting BS Johnstone, Rosemeire BS & BA University of Central Florida MM & BM The University of Memphis
Lee, Latoya
Course Director, Intensive English Program
MS & BS Webster University MS Walden University Hyatt, Monica Course Director, Public Relations MA
Hanly, Michael BA Middle Tennessee State Course Director, Game Development MA University of Central Florida Kennedy, Robert Kurash, Lis MA Norfolk State University
Course Director, Digital Cinematography, BA University of Guarulhos Course Director, Game Design MS Course Director, Intensive English Program
Green, Aaron BS
MS & BS Full Sail University BS Florida A&M
MA & BA Universidad Catolica de Manizales
Course Director, Computer Animation BS
MS Full Sail University
Hershiser, Gordie BS Washington State University PhD & MS University of Central Florida

BS Full Sail University Course Director, Sportscasting BS Jordan, Tyron MBA University of Phoenix Leis, Rebecca
BA Columbia College
BA University of Alabama Imhoff, Kevin Course Director, Computer Animation BS BS Excelsior College Lacinak, Philip Department Chair, Computer Science BS
Course Director, Web Design and BS Florida State University Course Director, Media Communications BS
Greenlee, Abby Harris, Clark
MS & BS University of Central Florida
Development BS AS Full Sail University BS University of Central Florida
Course Director, Media Communications BS Hess, Carly Kinchlow, Sean
Department Chair, Film BS
BS Full Sail University Course Director, Film BS
MFA & BS Full Sail University
BS Full Sail University
Course Director, English Leonard, Luke
BS Washington and Lee University MA University of Louisville Juras, Ted BS Full Sail University Lake, Wendy Course Director, Film BS
Jackson, Erik Course Director, Film BS Course Director, Social Science
MFA Full Sail University
Harris, David Course Director, Audio Production BS BAA Central Michigan University MA & BA University of Central Florida
Griffin, Charles Higashiguchi, Helena King, John BS Full Sail University
Course Director, Show Production BS
MS & BS Full Sail University Course Director, Creative Writing MFA
Course Director, Music Production BS Course Director, Intensive English Program
BS Full Sail University
PhD University of Minnesota MA University of London Kadinger, Christina PhD Purdue University Landon, Cara Lewis, Harry
MA & BA Queens College City University of BA University of Illinois Jackson, Milena Department Chair, Game Design BS MFA New York University Course Director, Digital Cinematography BS Course Director, Entertainment
New York Hartmann, Georg Course Director, Digital Arts and Design BS JD Barry University MA & BA Florida Atlantic University BS & AS Full Sail University Business BS
Course Director, Film Production MFA
MFA Full Sail University BA Rollins College MS Mountain State University
MA Ruhr Universitat Bochum
Higley, Rachel
Groff Alarcon, Robin Course Director, Web Design and
BFA Georgia State University Knight, Alexander Lang, Jeffrey BS University of Phoenix
Course Director, Mobile Development BS Development BS Kalis, Andrea Course Director, Music Business BS Course Director, Digital Arts and Design BS
Ed.S & MS Nova Southeastern University Harvin, Derrick BS Full Sail University Jacques, Lionel Course Director, Art History BA Faulkner University MFA Full Sail University Lewis, Jonathan
Course Director, Audio Production BS Course Director, COR4 Course Director, Computer Animation BS
BS Florida Atlantic University MA & BFA University of Florida BFA Virginia Commonwealth University
BS & AS Full Sail University
Hindla, Matt MS Full Sail University Koman, Robin BS & AS Full Sail University

Guarino, Johanna Course Director, Graphic Design BS BA Rollins College Kegel, Paul Department Chair, Game Design MS Latham, Christopher
Course Director, Game Art BS Havrilesko, Kyle BFA Savannah College of Art and Design Course Director, Innovation & MFA University of Central Florida Course Director, Music Production BS Lewis, Lee
Course Director, Game Art BS Entrepreneurship MS
BS Full Sail University Jarvis, Jennifer BS Middle Tennessee State University Course Director, Web Design and
BS Full Sail University Course Director, Film Production MFA DBA Rollins College Development BS
Hiwiller, Zachary Kost, Jonathan
MIM American Graduate School of BA Rollins College
Gunshanan, James Department Chair, Game Design BS MFA Queens University of Charlotte
International Management
Course Director, Show Production BS Lawrence, Robert
Course Director, Creative Writing BFA Hayek, Thomas MS University of Central Florida MA University of North Florida MS Full Sail University Course Director, Film BS
BA University of Florida
BA University of Central Florida
Course Director, Film BS
BS Carnegie Mellon University BFA Florida State University BS Kutztown University BS Full Sail University Lindsey, Tracey
BFA School of Visual Arts Course Director, Math
AS Northampton Community College
Kelland, Matthew MEd University of Central Florida
Course Director, Mobile Development BS
MA & BA Cambridge University

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Faculty Roster

Lipham, Donald Mann, Brian Mason, Monika McKeown, Shawn Middleton, Eileen Moye, Rodney Nichols, Kristopher Nowak, Paul
Course Director, Innovation & Course Director, Creative Writing BFA Course Director, Recording Arts BS Department Chair, Show Production BS Course Director, Computer Animation BS Course Director, Game Development BS Course Director, Music Business BS Course Director, Game Design BS
Entrepreneurship MS
MFA Spalding University BA University of Pittsburgh MS & BS Full Sail University BA Sheridan College Institute of Technology AA Northwest Florida State University JD Barry University MS Full Sail University
MS Troy University MA University of North Alabama and Advanced Learning BA University of Central Florida BS St. John’s University
BS Florida Southern College BS University of Southern Mississippi Matthias, Andy McNeilly, George Murphree, Jay
Course Director, Media Communications BS Course Director, Sports Marketing and Miles, Eric Course Director, Math Nichols, Timothy Nunez, Ryan
Little, Ryan Manson, Van BS & AS Full Sail University
Media BS Course Director, Entertainment
MS Baylor University Course Director, Film BS Course Director, Creative Writing BFA
Department Chair, Creative Writing BFA Business MS
Course Director, Film Production MFA MS Troy University BS University of Texas at Arlington BA University of Akron BA Roosevelt University
MFA University of South Florida BA University of Central Florida JD Florida A&M University
MFA, MS & BS Full Sail University Maxwell, Christopher BS University of Phoenix
MFA Full Sail University
Course Director, Mobile Development BS Murphy, Justin Nicholson, Anthony O’Brien Daniel
Mapes, Daniel BS & AS Full Sail University Meador, Jerrod Course Director, Game Design BS Course Director, Entertainment Course Director, Show Production BS
Lomas, Kimberly Course Director, Computer Animation BS Miller, Jennifer Business BS
Course Director, Simulation and BS Full Sail University BS Full Sail University
Course Director, Digital Arts and Design BS Visualization BS Course Director, Digital Cinematography BS
BS Full Sail University BS Boston University
McBride, Reo MA The New School
MA George Washington University MS University of Central Florida
Course Director, Instructional Design and
BA LaRoche College
Murray, Genon O’Connor, Andrew
BA Furman University BS Camegie Mellon University Technology MS Merriam, Michael Course Director, Digital Marketing BS Nieto Hernandez, Denise Course Director, Game Design BS
PhD & BS Brigham Young University Course Director, Creative Writing MFA Course Director, Intensive English Program
MFA Full Sail University BS Full Sail University
Lucas, Thomas Maras, Tami MA East Carolina University MA & BA Columbia University
Mink, Emily MLS Rollins College
MA Rollins College
Department Chair, Creative Writing BFA Course Director, Public Relations MA Course Director, Film BS
BA New Mexico State University
BA University of Central Florida
BS University of Nebraska O’Leske, John
MS Full Sail University JD Pepperdine University McCarrick, Jennifer Merritt, Gerard Course Director, Game Development BS
BA Wayne State University BS Westmont College Course Director, Mobile Development BS Course Director, Game Design MS
Myers, Jamie Nolan, Elena BS & AS Full Sail University
BS University of Central Florida MBA Rollins College
Modomo, Lyndon Course Director, Social Science
Course Director, COR4
Department Chair, Mobile Development BS
Lugo, Carlos Marcus, Gregory BS University of Central Florida MA Argosy University
BS Old Dominion University
BS & AS Full Sail University O’Loughlin, Fialishia
Course Director, Game Development BS Course Director, Digital Arts and Design BS McClung, Ryan MBA Florida Institute of Technology
Course Director, Web Design and
BS & AS Full Sail University BS University of Florida Course Director, Media Design MFA Meyer, Ean Nash, Jon
BA University of Central Florida Development BS
AS Full Sail University MFA & BS Full Sail University Course Director, Information Moore, Corwin MA Rensselaer Polytechnic Institute
Course Director, Entertainment
Technology BS Course Director, Creative Writing MFA
Mack, Justin Business BS Nophsker, Henry BS & AS Purdue University
Course Director, Sports Marketing and Marron, Heather BS & AS ITT Technical Institute MFA The Art Institute of Boston at Course Director, Digital Arts and Design BS
McDaniel, Darren Lesley University
MBA University of Rochester
Media BS Course Director, Sports Marketing and Course Director, Graphic Design BS BS Oral Roberts University BS Full Sail University O’Nale, Ann
MS,BS & AS Full Sail University Media BS Meyers, David
MA Vanderbilt University Course Director, Entertainment
MA University of Central Florida Department Chair, Film BS Moore, Duane Business BS
MA The University of Mississippi
Course Director, Film BS
Neeves, Liliana Norman, Louis
Makki, Joseph BS University of Wisconsin-Parkside
BS Northwestern University MA Rollins College Course Director, Intensive English Program Course Director, Information MA Central Michigan University
Course Director, Information BA University of Central Florida Technology BS
BS Ohio University MEd Framingham State College BA Marietta College
Technology BS
Martin, Charles MS Florida Institute of Technology
McDonald, Gaylord BS Pontifical Catholic University of Rio
MGA University of Maryland Course Director, Game Development BS Michaels, Anthony Moore, Wendy de Janeiro MBA University of Central Florida O’Neill, Kevin
University College Course Director, Sportscasting BS
BS University of Maryland Baltimore Course Director, English BS SUNY University at Buffalo
Department Chair, Computer Animation BS Course Director, Film BS
BS Geneva College BS Northwest Missouri State College
MFA Full Sail University Neff, Elizabeth
BS Full Sail University BS Full Sail University
Martinez, Billy BA University of Central Florida Course Director, Music Business BS Norri, Lari
Malcomb, Darryl McGlinchy, April
Course Director, Information Michon, Mark BA University of Central Florida Course Director, Mobile Game MS O’Steen, Claude
Course Director, Game Design BS Course Director, Entertainment
Technology BS Morrison, Jennifer
Business BS Course Director, Web Design and MS, BS & AS Full Sail University Course Director, Digital Cinematography BS
MS, BS & AS Full Sail University BS & AS Full Sail University Development BS Course Director, Music Business BS
MS Full Sail University Negroni, Jennifer MFA New York University
BA University of Central Florida MS, BS & AS Full Sail University Course Director, Game Art BS Noureddine, Ali
MBA & BS University of Phoenix BBA The University of Texas at Arlington
Mandigo, Gregg Marunowski, Derek MFA Full Sail University Course Director, Business Intelligence MS
Course Director, Show Production BS Department Chair, Game Design BS
McKenna, Elizabeth Mickley, Ryan Moye, Daniel BFA Kendal College of Art and Design PhD & MS Tennessee Oberndorf, Douglas
MS & BS Full Sail University BS & AS Full Sail University Technological University
Course Director, Digital Marketing BS Course Director, Graphic Design BS
Course Director, Creative Writing BFA Course Director, Game Design BS
BS Full Sail University BA Flagler College
MA University of Central Florida MFA Digital Media Arts College
BA University of Florida BS University of Florida BA University of Central Florida

214 FUL L SA I L U NI VE R SI T Y F A C U LTY RO S TE R 215


Faculty Roster

Odom, Christopher Palmisano, Ginger Phalen, Sean Radcliffe, Jeff Reneski, John Rojas, Milagros Sands, Jennifer Shapins, Marc
Course Director, Creative Writing MFA Course Director, Public Relations MA Course Director, Information Course Director, Sportscasting BS Course Director, Digital Marketing MS Course Director, Intensive English Program Course Director, Social Science Course Director, COR4
Technology BS
MFA University of California Los Angeles MBA Rollins College BA Virginia Tech University MBA & BS University of Phoenix MEd Grand Canyon University MA University of the Pacific MS Full Sail University
BA Georgia State University MA & BA Pensacola Christian College MA Rollins College BA Hunter College of the City University of MLS & BA Rollins College BFA University of Central Florida
BS Florida State University New York
Rainey, Charles Reynolds, Tony
Oliver, Tim Papp, Roy Course Director, Game Development BS Course Director, Game Design, BS Saphirstein, David Sharon, Jeffrey
Department Chair, Digital Arts and Course Director, Game Design MS Pierro, John BA University of Central Florida BS Full Sail University
Rosenberg, Timothy Course Director, Sports Marketing and Course Director, New Media Journalism MA
Design BS Course Director, Computer Animation BS Course Director, Music Business BS Media BS
BFA Thomason Rivers University MS Syracuse University
MFA Full Sail University BFA Pratt Institute DMA & MM Michigan State University MBA University of Harford
Ralph, Jeremey Rice, Fatima BA University of Central Florida
BFA Ringling College of Art and Design BM Ithaca College BS Hofstra University
Paredes, Joseph Department Chair, Digital Arts and Course Director, Graphic Design BS
Course Director, Music Production BS Pinsky, Marc Design BS
MFA Full Sail University Shaunnessey, Michael
Olsen, Peter MM Rice University
Course Director, Audio Production BS MFA Full Sail University BFA Armando Alvares Penteado
Roshdy, Samar Scanlon, Patrice Course Director, Information
Course Director, Digital Arts and Design BS BS University of Florida BA State University of New York College Course Director, Business Intelligence MS Course Director, Recording Arts BS Technology BS
BM Trinity University
MFA Full Sail University PhD & MS Sadat Academy for MFA Mills College MS Northwestern University
Richardson, Keith Management Sciences
BFA New School for Social Research/Parsons
Parker, Andrew Pollpeter, Chad Ramirez, Shirley Course Director, Digital Arts and Design BS
BM Stetson University BS Illinois Institute of Technology
School of Design
Course Director, Information Course Director, Computer Animation BS Course Director, Digital Arts and Design BS
BA Columbia College Chicago
Technology BS BS Florida State University MS & AS Full Sail University
Rowney, Elisabeth Scarsella, Marcus Sheckels, Joseph
Omoto, Loren BBA University of Central Florida BFA University of North Florida
Course Director, Digital Cinematography BS
Course Director, Computer Animation BS Course Director, Mobile Development BS
Course Director, Sports Marketing and Riebold, Daniel MA University of South Florida
Media BS Pribble, Brett Course Director, Computer Animation BS
BS & AS Full Sail University BS Full Sail University
BA Florida State University
MS Full Sail University
Patterson, Charles Course Director, Creative Writing BFA Ramos, Rolando BFA California Institute of the Arts
BA Michigan State University
Course Director, Simulation and MFA Full Sail University Course Director, Business intelligence MS Schaetzel, Jeffrey Sherry, Linda
Visualization BS
BA University of Central Florida MBA & BBA University of Miami
Rutan, Brian Course Director, Sportscasting BS Course Director, Entertainment
MS & BS Full Sail University
Rivera, Fernando Course Director, Digital Arts and Design BS Business BS
BA Hofstra University
Onesemo, Natalie Course Director, Game Design BS
MFA Full Sail University BS New York University
Course Director, Music Business BS Price, Karen Ramsey, Christopher MS University of Central Florida
Penney, Nicholas BA Columbia College Chicago
BS University of Maryland
Course Director, English Department Chair, Creative Writing BFA
BS Florida State University Schneider, Darren
Course Director, Mobile Game MS
MA Long Island University MA & BA Rollins College Course Director, Recording Arts BS Shirley, Adam
MS Full Sail University BA Cedarville University
Sadler Diaz, Diane BS Full Sail University
Course Director, Show Production BS
Oquendo, Nicole BS SUNY Institute of Technology
Roddenberry, Kip Course Director, Digital Marketing MS BS Full Sail University
Course Director, Creative Writing BFA Raut, Andrew Course Director, Entertainment
MBA University of Central Florida
MFA & BA Florida Atlantic University
Price, Brandy Course Director, Digital Cinematography BS Business BS Schumann, Melissa
Pergiovanni, Andrew BS The University of West Florida Siegel, Daniel
Course Director, Music Business BS MBA Webster University MS Full Sail University Course Director, Sports Marketing and
Course Director, Music Production BS Media BS Course Director, Instructional Design and
MA & BA University of Central Florida BM University of Cincinnati BS Ft. Lauderdale College
Otero, Rene MM University of Harford Sakson, Anthony MBA Rollins College - Crummer School
Technology MS
Course Director, Media Communications BS Course Director, Computer Animation BS of Business PhD University of Central Florida
BA Wesleyan University
BFA Florida State University
Proctor, Shane Razabdouski, Raymond Rogalle, Elena BS Arizona State University MEd & BA Florida Atlantic University
BM Temple University
Course Director, Computer Animation BS Course Director, Music Business BS Course Director, Media Design MFA
Perry, Elizabeth BS Full Sail University
BS Full Sail University MBA Florida State University MFA Full Sail University
Owen, Thomas Course Director, Media Communications BS Seitz, John Silvestro, Crystal
BA University of South Florida MA & BA University of Central Florida
Department Chair, Recording Arts BS Course Director, Game Development BS Course Director, Web Design and
MS Full Sail University Sakson, Kathleen
MS Brown University
Pynn, Michael BS University of Colorado
Development BS
BA University of Central Florida Course Director, Music Production BS
BM Berklee College of Music
Course Director, Creative Writing BFA Redman, Phyllis Rogozinski, Don BS Michigan State University MBA Stayer University
MA University of Central Florida
MFA Full Sail University Course Director, Media Communications BS Department Chair, Music Production BS BS & AS Florida Metropolitan University
Peters, Matthew BM & BME Temple University
BA University of Central Florida MA Southeast Missouri State University BME University of Florida
Palmer, Richard Course Director, Creative Writing BFA Setz, Travis
MFA University of Central Florida Sink, Joel
Course Director, Audio Production BS Course Director, Mobile Development BS
MFA University of New Orleans Sanborn, Michael
MA University of Central Florida
Quaile, Anne BA McNeese State University Rohrbaugh, Linda BS Full Sail University
Course Director, Digital Arts and Design BS
BA University of Central Florida Course Director, Computer Animation BS
Department Chair, Music Business BS Course Director, Sports Marketing and BS Full Sail University
BS Indiana University BFA Ringling College of Art and Design
Media BS
MS Full Sail University Reizes, Doron
BS University of Central Florida Course Director, Recording Arts BS JD University of Florida

BA American University BA University of Maryland

AS Full Sail University

216 FUL L SA I L U NI VE R SI T Y F A C U LTY RO S TE R 217


Sirkin, Robert Spitale, Maria Swan, George Thomas, Mark Uribe, Pedro Wasinger, Victoria Wolfe, Marla Ziegler, Steven
Course Director, Audio Production BS Course Director, Music Business BS Department Chair, Digital Course Director, Creative Writing BFA Course Director, Recording Arts BS Department Chair, Entertainment Course Director, Intensive English Program Course Director, Digital Cinematography BS
Cinematography BS Business BS
MM Duquesne University MBA NOVA Southeastern University MFA Lesley University MBA Regis University MA Saint Michael’s College BS & AS Full Sail University
BM University of Miami BS University of Central Florida MBA Everest University MA Eastern Kentucky University BS Universidad Technologica Vicente JD Hofstra University School of Law BA Trevecca Nazarene University
BS Florida State University Perez Rosales BBA University of Miami
BA University of Kentucky Zimmerman, Kristen
Sloan, Robert Stabile, Brian Wonsavage, Carol Course Director, Sports Marketing and
Course Director, Film Production MFA Course Director, Game Design BS Swan, Sara Thompson, William VanZandt, Stephen Webb, Charles Course Director, Entertainment Media BS
Course Director, Media Communications BS Course Director, Entertainment Course Director, Game Development BS Course Director, Recording Arts BS Business BS MS Full Sail University
MS & BS Full Sail University BA University of Central Florida
BS & AS Full Sail University Business MS BS Full Sail University BS Full Sail University MA & BA University of North Carolina BA University of Central Florida
MBA & BS University of Central Florida
Smith, Preston Stafford, Shawn
Course Director, Information Course Director, Game Design MS Tackett, Justin Vasquetelle, Israel Wergin, Kelly Wood, Sabrina
Technology BS
PhD, MS & BA University of Central Florida
Course Director, Computer Science BS Tinkler, Dustin Department Chair, Music Business BS Department Chair, Game Art BS Course Director, Web Design and
Course Director, Recording Arts BS Development BS
MS & BS Full Sail University BS & AS Full Sail University MS Full Sail University BS Full Sail University
BS & AS Full Sail University BA University of Central Florida BS University of Central Florida
Stewart, George
Smith, Steven Course Director, Information Tagtekin, Orcun Whaley, Kari
Course Director, Music Production BS Technology BS Course Director, Web Design and Tinley, Edward Velez, Herberto Course Director, Entertainment Woodring, Thomas
Development BS Course Director, Recording Arts BS Course Director, Digital Cinematography BS Business MS Course Director, Music Production BS
BM Jacksonville University MS University of Phoenix
BS University of Florida MS Utica College BS DePaul University BS Full Sail University EdD University of Central Florida MS Full Sail University
BA Rollins College MA Columbia University BM Pennsylvania State University
Soares, Rodrigo
Course Director, COR4 Stimmel, Stephanie Tong, Xin Vincze, Christopher
MA University of Central Florida Course Director, COR4 Tardiff, Matthew Course Director, Computer Science BS Course Director, Web Design and White, David Woodward, Christopher
Course Director, Game Art BS Development BS Course Director, Film BS Course Director, Entertainment
BA Estacio de Sa University BA University of Central Florida BS University of Central Florida
Business MS
BS & AS Full Sail University BA University of Florida BA Rollins College BS University of South Florida
MBA & BS Wagner College
Socha, Robyn Stinton, Michael
Course Director, Intensive English Program Course Director, Sportscasting BS Taylor, Debbi Torres Alvarado, Natly Wainman, Scott Whitehurst, Rodney
Course Director, Sportscasting BS Department Chair, Web Design and Course Director, Computer Animation BS Wray, Emily
MA University of Central Florida BA St. Bonaventure University Course Director, Innovation &
Entrepreneurship MS Development BS Course Director, Media Communications BS
BA Assumption College MS Northwestern University BFA Ringling College of Art and Design
BA University of Illinois at Urbana JD University of Florida BS Full Sail University MS Full Sail University
Stork, Edward BA & BS Florida State University
Sotillo Turner, Mercedes Course Director, Digital Cinematography BS
BA The George Washington University Willard, Cassandra
Taylor, Michael Walker, James Course Director, Entertainment
Course Director, Math BS Full Sail University
Course Director, Business Intelligence MS Trask, John Peter Course Director, Digital Arts and Design BS Business MS Wylie, Kerry
PhD, MA & BS University of Central Florida
Course Director, Social Science BA St. Thomas University JD University of Florida College of Law Course Director, Music Business BS
MBA University of College
Strudgeon, Elizabeth BS University of Central Florida JD Barry University
MS & BS Northeastern University MA & BA University of Wisconsin Milwaukee
Soutullo, Peter Course Director, Media Communications BS
Walker, Tekerren MS Full Sail University
Course Director, Graphic Design BS MEd American Intercontinental University
Tharp-Earhart, Holly Troupos, Marianthy Course Director, Sports Marketing and Williams, Amy BA University of Central Florida
MFA Full Sail University BA University of Central Florida Media BS
Department Chair, Computer Animation Course Director, COR4 Course Director, Digital Arts and Design BS
BA University of Central Florida MS Webster University
MA University of Florida MS Full Sail University BFA Ringling College of Art and Design Wyly, Sharon
Stuart, Kathryn BS University of Central Florida Course Director, Instructional Design and
BS Florida State University BS Indiana University of Pennsylvania
Spellman, Daniel Course Director, Sports Marketing and Technology MS
Media BS Williams, Daniel
Course Director, Entertainment
Waller, Jerry Course Director, Web Design and
Ed.D & BA University of Central Florida
Business MS MS & BS Florida State University Thomas, Dana Tuck, Michael MA University of Texas
Course Director, Music Business BS Development BS
PhD & MS Rollins College – Crummer Course Director, Sports Marketing and Course Director, Sportscasting BS
Graduate School of Business Media BS MBA & BS Almeda University BS Purdue University
Summers, Ryan BA University of Central Florida
BS Full Sail University Young, Elizabeth
BS Florida State University MBA Jacksonville University
Course Director, Recording Arts BS
Willson, Nicole Course Director, Entertainment
BA University of North Florida
BS Liberty University Tyrrell, Genevieve Business BS
Washington, David Course Director, Film BS
Course Director, Creative Writing BFA JD University of Florida
Course Director, Game Art BS MS & BS Full Sail University
MFA University of Central Florida BS Florida State University
BS & AS Full Sail University
BS Towson University

218 FUL L SA I L U NI VE R SI T Y F A C U LTY RO S TE R 219


General
INFORMATION

220 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N 221


Admissions

The admissions requirements vary by program and are described in greater detail in Game Development, Computer Science and Simulation and Visualization Due to the impact of COVID-19 on the operating status of various colleges and NOTE: REQUIREMENTS FOR ADMISSION APPLY EQUALLY TO ALL APPLICANTS WITHOUT REGARD TO RACE,
COLOR, NATIONAL ORIGIN, SEX, DISABILITY, AGE, SEXUAL ORIENTATION, OR MARITAL STATUS.
the following paragraphs. In all cases, Full Sail retains sole discretion regarding offers Degree Program applicants must demonstrate knowledge of Algebra II, Pre-Calculus, universities, effective immediately, Full Sail will allow a signed attestation by applicants
of admission and the rescission or expiration of prior invitations to enroll. Completing and Trigonometry. Introductory programming classes are also highly recommended. stating that they have met this requirement. Applicants who submit an attestation * INTENSIVE ENGLISH APPLICANTS ONLY: A LANGUAGE PROFICIENCY ASSESSMENT IS REQUIRED PRIOR TO
all listed requirements, processes and submissions establishes eligibility to enroll, but Applicants must complete the Math Self-Evaluation and obtain a satisfactory and are admitted, will be required to submit the required documentation as soon as PLACEMENT IN THE IE CERTIFICATE.
does not guarantee admission. score on a Skills Assessment Test to enter the Game Development, Simulation & practical after the college or university from which the student earned a credential
International applicants must meet all of the University’s admissions requirements
Visualization, or the Computer Science program. reopens and can fulfill such requests.
(see requirements for Admissions section). In addition, college transcripts must
Undergraduate Admissions Requirements Applicants to the Game Design, M.S. program must possess a baccalaureate be submitted to an outside evaluation service for determination of U.S. Bachelor
or higher level degree from an accredited postsecondary educational institution equivalency. Please contact the International Department for recommended
A Skills Assessment Test covering advanced mathematical concepts will be
Applicants must submit the following to be considered for admission: recognized by the U.S. Department of Education. Degree held must be of similar scope evaluation services.
administered during the enrollment process to determine the path of each applicant
• Application for Admission—Applicants must submit the completed application and subject matter as to prepare applicants for the educational program objectives of
in these programs. The potential paths are listed below.
and fulfill all the requirements therein. the Game Design, M.S. program, with a minimum cumulative GPA of 2.5. Applicants
• Admissions Interview—Applicants must complete an admissions interview. SCORE OUTCOME who meet these criteria will be considered for admission pending an evaluation of a Admissions Application Process
• Documentation of High School Graduation, General Educational Development copy of official transcripts. Transcripts are required to include graduation date, final
70 Applicant will be admitted into the degree program The Admissions Department is prepared to assist with completing the application
(GED) scores, or other equivalent, state-approved diploma examination— GPA, and degree earned.
process. To apply:
Full Sail requires that all applicants have completed high school and received a 69-30 Applicant will be placed in a mandatory remedial math course Game Design Master of Science Program applicants should have extensive • Complete an interview with your Admissions Representative.
standard high school diploma or have passed the GED. Applicants must provide
29-0 Applicant will not be admitted into the program academic coursework in Computer Animation, Game Art, Game Design, Game • Complete the Application for Admission.
documentation of their high school graduation, or passing GED scores prior
to starting a program. Applicants who hold a GED must submit GED test score
Development, Mobile Development, or Computer Science. Applicants are • Submit $75 registration fee.
Military Program Track Applicants strongly encouraged to review the Game Design Master of Science curriculum
results and/or their GED diploma. • To reserve a seat for a program start date, a $200 deposit is required.
Applicants to a military program track (MPT) must meet all of the University’s before applying to ensure they have acquired the requisite skills in order to be
• Confirmation the student is at least 16 years of age [or beyond the minimum age • If applying for an additional program, a $200 deposit is required for each
of compulsory high school attendance] at the time of enrollment. Because Full admission requirements (see Requirements for Admission section). MPT applicants successful in the program.
additional program.
Sail’s programs are designed to prepare students for the employment market, must also be active members of the armed forces. Creative Writing, M.F.A. applicant’s career objectives will be considered when an
undergraduate applicants generally must be at least 16 [or beyond the minimum admission decision is made. Once all documents are completed and submitted, applicants will be notified in writing
age of compulsory high school attendance] at the time of enrollment. Students Completion Programs & Concentrations of admission decision. The registration fee and deposit(s) are credited to the cost of
younger than 16, who have satisfied all other admissions prerequisites and wish Applicants for Completion Programs & Concentrations must meet all of the University’s tuition but are not covered by financial aid. All deposits are fully refundable.
to apply to Full Sail, must submit a request to the Director of Student Affairs admission requirements (see Requirements for Admission section) and: International Undergraduate
demonstrating additional academic achievements, performance on standardized
tests, employability at the time of graduation, and/or other characteristics to
• Documentation of Earned Associate’s or Higher- Level Degree—Applicants Admissions Requirements Transfer Credit
must provide documentation of their earned associate’s or higher-level degree
support the application for admission and confirm program readiness.
from an accredited postsecondary educational institution that is related to the International applicants must meet all of the University’s admissions requirements (see
educational program objectives of the baccalaureate degree completion program Credit for Previous Education
Due to the impact of COVID-19 on the operating status of various secondary schools requirements for Admissions section). In addition, International applicants must meet
and school districts, effective immediately, Full Sail will allow a signed attestation by prior to starting. the following requirements in order to be considered for admissions: Students with previous postsecondary education may request credit for previous
applicants stating that they have met this requirement. Applicants who submit an • Language Proficiency* - Applicants whose native language is not English education.
Online Admissions
attestation and are admitted, will be required to submit the required documentation must demonstrate the required level of language proficiency by providing
Applicants to online-only degree programs will be required to complete a technology documentation of one of the following:
Transfer Credit
as soon as practical after the school district or school from which the student earned
a credential reopens and can fulfill such requests. assessment. The assessment will determine whether students have the skills, TOEFL (Test of English as a Foreign Language) Those seeking transfer credit from another accredited postsecondary school while
competencies, and access to technology necessary to succeed in a distance education » Paper and pencil test: minimum score accepted is 550 attending Full Sail must submit must submit a copy of official transcripts to the
The GED must be approved by a State Department of Education to be considered. Document Management Team. To receive transfer credit, students must have
environment prior to their enrollment in the program or course of study.
Note that GED Tests cannot be taken online and can only be taken at an official » Computer-based test; minimum score accepted is 213
successfully completed courses similar in scope and content to Full Sail courses. The
testing center. Once enrolled into a program, students will complete the orientation module. The » New internet-based test; minimum score accepted is 79
submission of a copy of official college transcripts must occur within the first two
module explains the best practices for conducting online learning, overall operation IELTS (International English Language Testing System)
Full Sail may request additional documentation to verify the successful completion weeks of attendance at Full Sail.
of the online platform, procedures for troubleshooting problems and contacting the » The minimum required score is 6
of high school (such as, but not limited to, student transcripts) and/or to assess the For those classes that begin the first week in a degree program, a copy of official
technical support team, and general school policy as it applies to the online format.
preparation provided by the issuing institution. In all cases, Full Sail retains the sole Accuplacer
college transcripts must be received before class begins. The right to receive transfer
discretion to determine whether or not the secondary training completed by the Applicants to online degree programs are required to have access to a reliable » Achievement of appropriate official scores from certified independent online credit for a course is only granted for successful completion of prior education in
applicant is sufficient to satisfy the high school graduation admission requirement. computer or tablet capable of running multimedia applications and navigating media- based English Language assessment test (Accuplacer) Additional language
subjects that have received a grade of C or better. Transfer credits are awarded based
• Government Issued Photo Identification—Applicants must submit a rich websites. Applicants are also required to have access to a reliable high-speed proficiency exams may be accepted. Contact your admissions representative
for more information. on courses already completed and recommendations to attend courses at other
government issued photo ID. Such as: Internet connection.
institutions cannot be provided. Acceptance of transfer credit may change a student’s
» Copy of a Valid State Issued Driver’s License • Financial Guarantee - for those seeking a visa for a campus-based program, a
financial guarantee must be provided to verify available funding for tuition and eligibility for certain types of financial aid. All credits will be automatically applied to the
» Copy of a Valid State Issued Identification Card Graduate Admissions Requirements related expenses for the first academic term of the chosen degree program. end of the student’s academic program, unless specification not to transfer some or all
» Copy of a Valid Passport of the credits is received.
Graduate School applicants must possess one of the following to be eligible: • Documentation of High School Graduation - Full Sail requires that all applicants
• Complete the Technology Assessment for your program of study. who have completed high school at a foreign institution must provide official Full Sail may request additional documentation to verify and/or assess the preparation
• A Full Sail Bachelor’s Degree with a minimum cumulative GPA of 2.0.
• Language Proficiency—If primary language is not English, verification of documentation to the International Department to determine U.S. equivalency. provided by the issuing institution. In all cases, Full Sail retains the sole discretion to
language proficiency is required. All required documentation that is not in • A baccalaureate or higher level degree from another accredited postsecondary
• Foreign School Credentials - must be submitted to an outside evaluation determine the transferability of credits.
English must be accompanied by a certified English translation. educational institution recognized by the U.S. Department of Education. Degree
service for determination of U.S. equivalency. Please contact your Admissions
held must be of similar scope and subject matter as to prepare applicants for the Procedure:
• Domestic/United States applicants with international/foreign transcripts Representative or an International Liaison for recommended evaluation services.
educational program objectives of the Graduate School Degree Program, with
will need those transcripts to be translated and evaluated by a 3rd party. • English Translation - any documentation not in English must be accompanied by • Upload a copy of official transcripts through Launch (the student portal).
a transfer academic average of 2.0. Applicants who meet these criteria will be
Computer Animation and Game Art Degree Program applicants should possess considered for admission pending an evaluation of a copy of official transcripts. a certified English translation. • Transcripts will be reviewed by the Document Management Team.
artistic skills. Traditional art classes are recommended prior to entering the program. Transcripts are required to include graduation date, final GPA and degree earned. • Obtain Visa - applicants for a campus-based degree program are required to • Applicants will be notified of transfer credit approval or denial prior to their
A foundation of sketching, sculpting, and painting are important for the animation Documentation of high school graduation or GED is not required. obtain the proper visa in order to study full time. (not required for online-based expected start date.
industry and are essential in developing the 3D artist. degree programs)
To determine the cost and transferability of credits, contact Full Sail’s
• Complete the Technology Assessment for your program of study. Admissions Department.
222 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Admissions 223
Admissions Financial Aid

Credit by Examination Transferability of Credit Full Sail’s Financial Aid Department provides assistance with tuition and/or living Florida Student Assistance Grant
Undergraduate, campus-based students are eligible for credit by examination (CE) Questions regarding matriculation should be directed to the institution at which expenses for those who qualify. As a financial aid student you need to make informed The Florida Student Assistance Grant (FSAG) is a need-based program administered by
to earn credit toward graduation. Undergraduate campus students who have work continued education is being sought. The transferability of credit from Full Sail to decisions regarding the types and amounts of financial aid available. the state. This grant is awarded to students who show financial need based upon the
experience or who cannot provide a college transcript prior to the deadline for another institution is at the discretion of the accepting institution. It is the student’s You may complete your FAFSA online by going to www.fafsa.ed.gov. The federal school eligibility criteria of the grant program and the availability of funds.
submission, may take a CE test in each course for which credit is being sought and responsibility to confirm whether or not credits will be accepted by another college. code for Full Sail is 016812.
must obtain a score of 75 percent or better in order to receive credit. CE tests must Florida Bright Futures Scholarship Program
Eligibility for Federal Financial Aid Programs requires that a student be a U.S. citizen or
occur within the first two weeks of attendance at Full Sail. For those classes that begin This is a lottery-funded scholarship to reward Florida high school graduates who
the first week, the test must be taken before the course begins. A minimum of 25 Individual Courses eligible non-citizen [Alien Registration Receipt Card (Form I-151) or Permanent Resident
demonstrate high academic achievement. This program is comprised of five awards:
Card (Form I-551), commonly known as a green card].
percent of an undergraduate degree program’s semester hours or equivalent must Some courses may be taken on an individual basis. A $200 deposit for each individual the Florida Academic Scholars, the Florida Medallion Scholars, Florida Gold Seal
be taken to receive a degree from Full Sail University. Matriculation agreements with Financial aid is only available to a student considering one or more Degree Programs. Vocational, Florida Gold Seal Cape, and Florida Academic Top Scholars. Each award
course must be included with the application. The balance of tuition is due on or
other postsecondary institutions or universities are handled on an individual basis and Individual course students are not eligible for financial aid. On a case-by-case basis, has different criteria for eligibility. Applications and eligibility criteria are available from
before the first day of class. Individual course students are not eligible for financial aid.
may negate the usual testing procedure. Full Sail reserves the right to decline the certification of any educational loan. your high school guidance office.
Most individual courses have prerequisites. Acceptance into a course is determined
CE tests can only be taken one time. There is no fee to take the exam, but it must Once you complete the FAFSA, the Department of Education will send you the
by the respective Program Director and/or the Director of Student Affairs. Contact an
results and you can discuss your available options with one of Full Sail’s financial aid
be scheduled through Enrollment or the Student Success Department prior to the Admissions Representative for more information.
professionals. This discussion will assist in determining the best federal and non-
Federal Loans
beginning of a course. If a student starts a course, they are no longer eligible to take
the CE test for that course. federal aid resources that are available to you. Federal Loans are provided to students through the William D. Ford Federal Direct
Graduate, online students who have at least five years of management and/or
Full Sail Prepaid Tuition Program Additional financial aid and loan applications as well as other pertinent information on Loan program. To apply for a federal loan, a Free Application for Federal Student
sources of funding are available through the Full Sail Financial Aid Department. Aid (FAFSA) should be completed. Once eligibility is determined, a Federal Master
leadership experience may be eligible for credit by examination. For the following Full Sail offers a Prepaid Tuition Program to applicants who have not yet graduated Promissory Note must be completed. The Financial Aid Department is available to
graduate degree programs: Business Intelligence Master of Science, Entertainment from high school. This plan allows early applicants to secure a future Full Sail education While attending Full Sail, students must maintain Satisfactory Progress and meet answer any questions you may have regarding these forms.
Business Master of Science, or Digital Marketing Master of Science, a maximum of at current tuition prices. specific credit hour and weeks of instruction requirements in order to receive their
five courses may be considered for credit by examination. Prospective students will financial aid. Students not actively attending due to a Suspension, Termination
Tuition pre-payment is only available to applicants who:
be asked to submit their undergraduate transcript, a résumé, and a letter of intent
1. have not completed high school, or Withdrawal will not receive award disbursements. Students will not receive Stafford Loans
to qualify for credit by examination. The final decision to allow CE tests rests with the Federal Direct Loan disbursements (Stafford, Parent Plus, or Grad Plus) while on an
Program Director of the graduate degree program. Not all courses in these programs 2. apply for the pre-payment plan, A Stafford Loan is a low-interest loan made to a student enrolled in a Full Sail
Interruption of Training.
are eligible for credit by examination. Students must achieve a score of 85 percent 3. begin the pre-payment plan prior to completing high school, Undergraduate or Graduate Degree Program. Annual loan limits increase in
or better in order to receive credit. A majority of the credits required for a graduate subsequent years where a student has progressed to a higher grade level.
4. upon acceptance of the pre-payment plan, pay the tuition either in a
degree program must be completed at Full Sail University. lump sum or begin making equal monthly installments, Grants and Scholarships Repayment terms and conditions are flexible in order to meet the needs of
students after graduation.
Credit for Military Education and Training 5. start a Full Sail education by December 31 of their high school Grants are forms of aid that do not have to be repaid. Full Sail can assist you in
graduation year, and determining your eligibility for available grant programs.
Students who have completed Military Courses or Military Experience can submit a Parent PLUS Loans
6. pay the tuition in full prior to the first day of class. Like grants, scholarships do not require repayment. Scholarship requirements
copy of their Joint Service Transcript (Army, Navy, Marine Corps and Coast Guard) or
Community College of the Air Force transcript to the Document Management Team. Seven and one-half percent simple interest will be charged for the on-going tuition and application procedures vary depending upon the criteria set by the scholarship A Parent PLUS Loan is a credit-based loan made to either parent of a dependent child
Consideration for the possibility of awarding credit will also be given for any course or balance each year. Should the plan be canceled at any time, a full refund will be made provider. Full Sail has scholarships available for qualified students. For more enrolled in a Full Sail Undergraduate Degree Program. Available to credit-worthy
experience that has an ACE credit recommendation. Please be aware that the credit within 30 days. Interest will not be paid on money deposited with Full Sail. Financial information, see the Full Sail Scholarship guide at fullsail.edu/admissions/scholarships parents, these loans provide funds for a student’s educational expenses and may
recommended by ACE does not guarantee the awarding of Full Sail University credit for aid, for those who qualify, is available for living expenses to those participating in the also provide additional money for living expenses. The interest rate is determined by
Federal Pell Grant
that course or experience. Prepaid Tuition Program. Congress and compares favorably to other education financing options.
The Federal Pell Grant Program is designed to assist undergraduates with education
Active military students should audit and review their military transcripts periodically
expenses. Under this program, an undergraduate is one who has not earned a
(every 6 months if on active duty) for updates and modifications. Speak with your
bachelor’s or first professional degree. Graduate PLUS Loans
academic advisor if there have been updates.
Awards for the 2019-2020 year range up to $6,195. The U.S. Department of Education A Graduate PLUS Loan is a credit-based loan made to a student enrolled in a Full Sail
uses a standard formula, established by Congress, to determine eligibility. Masters Degree Program. Similar to the Parent PLUS Loan, but only available to credit-
worthy graduate students, Graduate PLUS loans can also provide funds for educational
Federal Supplemental Educational Opportunity Grant and living expenses. Students should always consider lower cost Stafford Loans before
The Federal Supplemental Educational Opportunity Grant (FSEOG) is also designed applying for a Graduate PLUS Loan. As with Stafford Loans, repayment terms and
to assist undergraduates with education expenses. Under this program, an conditions are flexible in order to meet the needs of students after graduation.
undergraduate is one who has not earned a bachelor’s or first professional degree.
Amounts are determined by application of the federal formula regarding a student’s
need as determined by the information provided on the Free Application for Federal
Student Aid (FAFSA) and Pell Grant eligibility. Awards for the 2019-2020 year range up
to $500.

224 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Financial Aid 225


Financial Aid Career Development Department General Information

Private Education Loans The student may continue to receive financial assistance during this warning period. At The services of the Career Development Department are a continuation of the Fees / Deposits
the end of the warning period in the current semester and at the beginning of the next student’s education and support the student in the pursuit of employment post-
Many private lenders offer alternative education loans to supplement the federal semester the student will: graduation. A $75 registration fee is payable upon registration.
programs after maximum limits are reached. These non-federal education loans • Be removed from the warning status if student has regained satisfactory A refundable $200 deposit is required to reserve a seat for a program start date.
Full Sail’s Career Development Department governs:
have differing fees, interest rates and repayment options. They are credit-based and academic progress.
1. degree-specific lectures and presentations designed to prepare For those applying for a second, or multiple degrees, an additional $200 refundable
students may often secure a more favorable interest rate by using a co-signer. Private
OR students for the pursuit of internships and entry-level employment, deposit is required.
education loans provide funds for educational and living expenses up to the cost of including instruction about résumé creation, interview techniques,
attendance less other financial aid. Students are strongly encouraged to maximize • Lose financial aid eligibility and be suspended from receiving assistance from
and the professionalism required within the industry, A $200 deposit is required for each individual course. Availability of a course or degree
federal, state, and institutional sources due to a failure to regain satisfactory
their eligibility for federal aid prior to applying for any private education loan. Contact start date is subject to class size limitations. A seat will only be reserved upon receipt of
academic progress. The student’s financial aid will be removed and cash payments 2. regularly updated resources for research of potential employers in
the Financial Aid Department for more information. the industry, each course/ program’s deposit.
added to the students account. The student will receive a letter informing them of
the loss of financial aid eligibility. 3. a well-organized industry outreach effort to promote awareness of The registration fee and deposit(s) are not covered by financial aid.
Special Programs If a student loses financial aid eligibility it will prevent the student from receiving
Full Sail’s degree programs, as well as qualified graduates and their
The registration fee and deposit(s) are included in the tuition prices listed.
successes, and
any Title IV, state, or institutional financial assistance until such time as the student
FEDERAL WORK-STUDY Full Sail participates in the Federal Work-Study Program. The 4. regional events and an online community for all Full Sail alumni to Deposits held for future Degree Programs may be credited toward any amount due
meets all satisfactory academic progress standards. Students can regain financial aid
Federal Work-Study Program is designed to provide jobs to qualified students with promote networking and professional relationships. Full Sail, for any other tuition or fees that may be due.
eligibility at the point that they are once again in satisfactory academic progress and
financial need allowing them to earn money to help pay education-related expenses.
may reapply for financial aid at that time. Full Sail degree program students preparing for graduation as well as alumni
The program encourages community service work and work related to the student’s
course of study. Students are awarded Federal Work Study funds based on a federally Students who lose eligibility due to Unsatisfactory Academic Progress may choose to throughout their careers may utilize Career Development services. Those desiring Delay of Start Date
prescribed formula. Full Sail is an equal opportunity employer. appeal the loss of financial aid eligibility. assistance must register their requests with the Career Development Department.
The Career Development Department requires a consistent and professional dialogue Full Sail will charge a non-refundable fee of $100 for each revision that results
The appeal process allows students who have lost their financial aid eligibility due from each student or graduate in order to provide effective assistance. Flexibility is in a delay of a student’s start date.
Financial Aid on the Web to unsatisfactory academic progress to appeal to have their eligibility temporarily desirable with respect to location or type of employment and may enhance the efforts
reinstated due to the assertion that the unsatisfactory progress was as a result of
U.S. Department of Education - www.ed.gov unusual or extraordinary circumstances.
of our services. Relocation for specific types of employment may be necessary in order International Currency
to successfully launch and maintain a career in the entertainment media industry.
Federal Aid Programs - www.studentaid.ed.gov Extraordinary circumstances that can be considered are illness, a death in the family, In an effort to minimize costs due to international currency exchange and bank
Even though Full Sail makes a reasonable effort to assist each graduate in seeking
relocation or catastrophe. Students in an extraordinary situation may appeal their loss surcharges, a wire transfer or a credit card is recommended for payment of all fees,
Free Application for Federal Student Aid - www.fafsa.ed.gov employment, this in no way constitutes a promise or guarantee of employment.
of eligibility by submitting an Appeal form to the Financial Aid Appeals Committee. deposits and tuition for International applicants and students. Regardless of payment
Florida Department of Education - www.floridastudentfinancialaid.org Career assistance may be suspended in the event that a student or graduate’s
Appeal forms can be accessed on Full Sail Connect. Appeal forms may be submitted in method, all fees must be paid in United States currency. Please contact Full Sail’s
financial commitments are not met or if the student or graduate displays
National Student Loan Data System - www.nslds.ed.gov the main Financial Aid lobby. International Liaison for details.
unprofessional behavior. Completion of individual courses does not qualify students
Appeal Steps: for career assistance.
Receipt of Financial Aid Funds • Obtain and complete the Loss of Eligibility Appeal form on Full Sail Connect. Multiple Degrees
• Submit an appeal form along with any additional documentation which supports Students may take any combination of Associate of Science Degree Programs,
Students who receive financial aid at Full Sail University must maintain satisfactory the extraordinary circumstances.
academic progress in an eligible degree or certificate program. The following Bachelor of Science Degree Programs, Master of Science Degree Programs,
requirements define what satisfactory academic progress is for financial aid recipients The Committee will review the appeal form and the student will be notified in writing and/or Bachelor of Fine Arts Degree Programs, based on eligibility requirements.
as it applies to eligibility for the receipt of financial aid funds. Satisfactory academic regarding the approval or denial. Students in this probation status will receive their A $200 refundable deposit is required to reserve a seat for each additional certificate,
progress is checked at the end of each Semester. financial aid funding for the current semester. Students are allowed to appeal the loss undergraduate, or graduate program. An Admissions Representative is available to
of eligibility for financial aid twice while in pursuit of a degree. offer recommendations on Degree Program combinations and order.
Students not meeting the requirements stated in Full Sail’s Satisfactory Academic
Progress policy (see Student Manual) will be placed on Financial Aid Unsatisfactory
Academic Progress Warning during that semester of enrollment and will be notified of Non-Sufficient Funds
their Financial Aid Unsatisfactory Academic Progress Warning status by their respective
Education Student Advisor. A non-refundable $25 fee will be charged for any check returned for
non-sufficient funds.
The Education Student Advisor will develop an Academic Recovery Plan mandating
methods of improvement and strategies for regaining Satisfactory Academic Progress.
The Academic Recovery Plan will be in writing and reviewed and agreed to by the Security Key Card
student. Financial Aid Unsatisfactory Academic Progress Warning status will not
To access facilities at Full Sail, each student is furnished a specially programmed,
prevent the student from receiving financial aid. The semester during which the
security-system key card. A $10 non-refundable fee is charged upon enrollment and
student is in a Financial Aid Unsatisfactory Academic Progress Warning status is meant
will be included in the student’s Institutional Fees. This fee must be paid before a card
to inform the student of academic problems and provide time for corrective action.
will be issued. All students are required to possess the card at all times and replace any
lost card promptly by purchasing a new one.

226 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Career Development Department 227


Tuition Breakdown - Campus Tuition Breakdown - Online

January - July 2020 August - December 2020 July - September 2020 October - December 2020
COST PER TOTAL CREDIT COST PER TOTAL CREDIT DEGREE COST PER TOTAL CREDIT TUITION COST PER TOTAL CREDIT
DEGREE CREDIT HOUR* HOURS TUITION DEGREE CREDIT HOUR* HOURS TUITION CREDIT HOUR* HOURS DEGREE CREDIT HOUR* HOURS TUITION
CAMPUS UNDERGRADUATE PROGRAMS CAMPUS UNDERGRADUATE PROGRAMS ONLINE UNDERGRADUATE PROGRAMS ONLINE UNDERGRADUATE PROGRAMS
Computer Animation $696 120 $83,500 Computer Animation $746 120 $89,500 Audio Production $450 120 $54,000 Audio Production $475 120 $57,000
Computer Science $696 120 $83,500 Computer Science $746 120 $89,500 Computer Animation $450 120 $54,000 Computer Animation $475 120 $57,000
Creative Writing $525 120 $63,000 Creative Writing $575 120 $69,000 Computer Science $450 120 $54,000 Computer Science $475 120 $57,000
Digital Arts & Design $696 120 $83,500 Digital Arts & Design $746 120 $89,500 Creative Writing $450 120 $54,000 Creative Writing $475 120 $57,000
Entertainment Business $525 120 $63,000 Entertainment Business $575 120 $69,000 Digital Cinematography $450 120 $54,000 Digital Cinematography $475 120 $57,000
Film $696 120 $83,500 Film $746 120 $89,500 Digital Marketing $450 120 $54,000 Digital Marketing $475 120 $57,000
Game Art $696 120 $83,500 Game Art $746 120 $89,500 Entertainment Business $450 120 $54,000 Entertainment Business $475 120 $57,000
Game Design $696 120 $83,500 Game Design $746 120 $89,500 Game Art $450 120 $54,000 Game Art $475 120 $57,000
Game Development $696 120 $83,500 Game Development $746 120 $89,500 Game Design $450 120 $54,000 Game Design $475 120 $57,000
Graphic Design $696 120 $83,500 Graphic Design $746 120 $89,500 Graphic Design $450 120 $54,000 Graphic Design $475 120 $57,000
Information Technology $696 120 $83,500 Information Technology $746 120 $89,500 Game Development $450 120 $54,000 Game Development $475 120 $57,000
Media Communications $525 120 $63,000 Media Communications $575 120 $69,000 Information Technology $450 120 $54,000 Information Technology $475 120 $57,000
Mobile Development $696 120 $83,500 Mobile Development $746 120 $89,500 Media Communications $450 120 $54,000 Media Communications $475 120 $57,000
Music Business $525 120 $63,000 Music Business $575 120 $69,000 Mobile Development $450 120 $54,000 Mobile Development $475 120 $57,000
Music Production $675 120 $81,000 Music Production $725 120 $87,000 Music Business $450 120 $54,000 Music Business $475 120 $57,000
Recording Arts $675 120 $81,000 Recording Arts $725 120 $87,000 Music Production $450 120 $54,000 Music Production $475 120 $57,000
Show Production $675 120 $81,000 Show Production $725 120 $87,000 Sportscasting $450 120 $54,000 Sportscasting $475 120 $57,000
Simulation & Visualization $696 120 $83,500 Simulation & Visualization $746 120 $89,500 Sports Marketing & Media $450 120 $54,000 Sports Marketing & Media $475 120 $57,000
Sportscasting $525 120 $63,000 Sports Marketing & Media $575 120 $69,000 Web Design & Development $450 120 $54,000 Web Design & Development $475 120 $57,000
Sports Marketing & Media $525 120 $63,000 Sportscasting $575 120 $69,000
ONLINE COMPLETION PROGRAMS ONLINE COMPLETION PROGRAMS
Web Design & Development $696 120 $83,500 Web Design & Development $746 120 $89,500
Cybersecurity $450 60 $27,000 Cybersecurity $475 60 $28,500
CAMPUS COMPLETION PROGRAMS CAMPUS COMPLETION PROGRAMS
ONLINE GRADUATE PROGRAMS ONLINE GRADUATE PROGRAMS
Cybersecurity $696 60 $41,750 Cybersecurity $746 60 $44,750
Business Intelligence $778 36 $28,000 Business Intelligence $861 36 $31,000
CAMPUS GRADUATE PROGRAMS CAMPUS GRADUATE PROGRAMS Creative Writing MFA $596 47 $28,000 Creative Writing MFA $660 47 $31,000
Entertainment Business $850 41.5 $35,280 Entertainment Business $850 41.5 $35,280 Digital Marketing $757 37 $28,000 Digital Marketing $838 37 $31,000
Entertainment Business w/ Sports Management $850 41.5 $35,280 Entertainment Business w/ Sports Management $850 41.5 $35,280 Entertainment Business $675 41.5 $28,000 Entertainment Business $747 41.5 $31,000
Film Production $534 58 $31,000 Film Production $534 58 $31,000 Entertainment Business w/ Sports Management $675 41.5 $28,000 Entertainment Business w/ Sports Management $747 41.5 $31,000
Game Design $768 41.5 $31,880 Game Design $778 41.5 $31,880 Game Design $683 41 $28,000 Game Design $756 41 $31,000
Innovation & Entrepreneurship $778 36 $28,000 Innovation & Entrepreneurship $861 36 $31,000
CAMPUS CERTIFICATE CAMPUS CERTIFICATE
Instructional Design & Technology $778 36 $28,000 Instructional Design & Technology $861 36 $31,000
Intensive English - Level 1 $389 36 $14,000 Intensive English - Level 1 $389 36 $14,000
Media Design MFA $569 58 $33,000 Media Design MFA $621 58 $36,000
Intensive English - Level 2 $417 24 $10,000 Intensive English - Level 2 $417 24 $10,000
Mobile Gaming $778 36 $28,000 Mobile Gaming $861 36 $31,000
Intensive English - Level 3 $438 16 $7,000 Intensive English - Level 3 $438 16 $7,000
New Media Journalism $596 47 $28,000 New Media Journalism $660 47 $31,000
Intensive English - Level 4 $500 8 $4,000 Intensive English - Level 4 $500 8 $4,000
Public Relations $737 38 $28,000 Public Relations $816 38 $31,000
CAMPUS CERTIFICATE PROGRAMS CAMPUS CERTIFICATE PROGRAMS
ONLINE CERTIFICATE PROGRAMS ONLINE CERTIFICATE PROGRAMS
3-D Arts $341 22 $7,500 3-D Arts $341 22 $7,500
3-D Arts $341 22 $7,500 3-D Arts $341 22 $7,500
Application Development Fundamentals $395 19 $7,500 Application Development Fundamentals $395 19 $7,500
Application Development Fundamentals $326 23 $7,500 Application Development Fundamentals $326 23 $7,500
Audio Arts $341 22 $7,500 Audio Arts $341 22 $7,500
Audio Arts $341 22 $7,500 Audio Arts $341 22 $7,500
Business $341 22 $7,500 Business $341 22 $7,500
Business $341 22 $7,500 Business $341 22 $7,500
Computer Science $326 23 $7,500 Computer Science $326 23 $7,500
Computer Science $326 23 $7,500 Computer Science $326 23 $7,500
Creative Writing $357 21 $7,500 Creative Writing $357 21 $7,500
Creative Writing $357 21 $7,500 Creative Writing $357 21 $7,500
Film and Video $341 22 $7,500 Film and Video $341 22 $7,500
Digital Marketing $600 12 $7,500 Digital Marketing $600 12 $7,500
Game Design $341 22 $7,500 Game Design $341 22 $7,500
Film and Video $341 22 $7,500 Film and Video $341 22 $7,500
Information Technology $375 20 $7,500 Information Technology $375 20 $7,500
Game Design $341 22 $7,500 Game Design $341 22 $7,500
Marketing $341 22 $7,500 Marketing $341 22 $7,500
Information Technology $375 20 $7,500 Information Technology $375 20 $7,500
Media Strategy $341 22 $7,500 Media Strategy $341 22 $7,500
Instructional Design & Technology $600 12 $7,500 Instructional Design & Technology $600 12 $7,500
Sportscasting $341 22 $7,500 Sportscasting $341 22 $7,500
Marketing $341 22 $7,500 Marketing $341 22 $7,500
Visual Design $326 23 $7,500 Visual Design $326 23 $7,500
Media Communications $375 16 $6,000 Media Communications $375 16 $6,000
Media Strategy $341 22 $7,500 Media Strategy $341 22 $7,500
Sportscasting $341 22 $7,500 Sportscasting $341 22 $7,500
Visual Design $326 23 $7,500 Visual Design $326 23 $7,500

228 FUL L SA I L U NI VE R SI T Y *CREDIT HOUR COSTS ARE PROVIDED FOR COMPARISON ONLY. FULL SAIL TUITION IS NOT CHARGED G E NE RA L I NF O RM A TI O N 229
ACCORDING TO CREDIT HOUR CALCULATIONS.
General Information General Information

Comparative Program Information Sports Marketing & Media – Campus & Online What’s Included To Opt-Out of the included books and supplies, students may complete the Books and
Visual Arts – Campus & Online Supplies Opt-Out Request Form located on Full Sail One.
Comparative program information related to tuition and program length is Web Design & Development – Campus & Online The cost of a Full Sail Program includes expenses such as textbooks, manuals,
available from: media, production materials, lab fees, technology fees, and other associated costs Institutional Fee
ASSOCIATE OF SCIENCE DEGREE:
» Accrediting Commission of Career Schools and Colleges except as noted. All students are required to purchase hardware and software in addition to tuition.
2101 Wilson Boulevard, Suite 302 Arlington, VA 22201 Audio Production – Online
Technology configured in accordance with program specifications.
(703) 247-4212 Computer Animation – Campus & Online Books Supplies Opt-Out
www.accsc.org Computer Science - Campus Project LaunchBox™
Full Sail University includes books and supplies in tuition charges as a convenience
Creative Writing – Campus & Online to our students. Books and supplies are automatically delivered to students and are The primary component of the institutional fee is Project LaunchBox™, which includes
Digital Arts & Design – Campus included at a discounted rate. However, students may choose to opt-out of the books
Degrees Awarded Digital Cinematography – Online
an Apple MacBook Pro computer or a HP laptop for students in select gaming
and supplies for their program prior to each payment period. Students who opt-out programs. A tablet is included for undergraduate students enrolled in online degree
Upon successful completion of a degree program, the student will be awarded: Digital Marketing – Online of any item are still responsible for obtaining the required course materials for their programs. The hardware and software included in the Project LaunchBox™ serve
Entertainment Business – Campus & Online program of study by the first day of class. If a student elects to opt-out, the cost of the
MASTER OF ARTS DEGREE: as a personal workstation for students throughout their academic program. Project
Film – Campus item(s) will be credited to their account. Opt-out requests must be received prior to the LaunchBox comes with program-specific hardware and software that allows students
New Media Journalism – Online
Game Art – Campus & Online semester start date. Students may not opt-in to receive their books and supplies at a to work on their projects on and off campus and maintain their personal portfolio
Public Relations - Online
Game Development – Campus later date in the semester. Once a student opts-out of a book or supply, the request from any location.
MASTER OF FINE ARTS DEGREE: Game Design – Campus & Online cannot be reversed.
Creative Writing – Online Graphic Design – Online LAUNCHBOX PRICING FOR CAMPUS DEGREES FEE AMOUNT LAUNCHBOX PRICING FOR CAMPUS DEGREES FEE AMOUNT LAUNCHBOX PRICING FOR ONLINE DEGREES FEE AMOUNT
Film Production – Campus Information Technology – Campus & Online Computer Animation Bachelor of Science $5,300 Show Production Bachelor of Science 29 month $4,400 Entertainment Business Master of Science $3,500
Media Design – Online Music Business – Campus & Online Computer Animation Bachelor of Science 29 month $5,800 Simulation & Visualization Bachelor of Science $3,900 Game Art Bachelor of Science $5,800
Media Communication – Campus & Online Computer Science Bachelor of Science $3,500 Simulation & Visualization Bachelor of Science 29 month $4,000 Game Design Bachelor of Science $4,300
MASTER OF SCIENCE DEGREE:
Mobile Development – Campus & Online Computer Science Bachelor of Science 29 month $3,600 Sports Marketing & Media Bachelor of Science $5,300 Game Design Master of Science $3,600
Business Intelligence – Online
Music Production – Campus & Online
Digital Marketing – Online Creative Writing for Entertainment Bachelor of Fine Arts $3,900 Sports Marketing & Media Bachelor of Science 29 month $5,700 Game Development Bachelor of Science $4,300
Recording Arts – Campus
Entertainment Business – Campus & Online Creative Writing for Entertainment Bachelor of Fine Arts 29 month $4,200 Sportscasting Bachelor of Science $5,200 Graphic Design Bachelor of Science $5,500
Show Production – Campus
Entertainment Business with Sports Management Elective Track – Campus & Online Digital Arts & Design Bachelor of Science $3,900 Sportscasting Bachelor of Science 29 month $5,300 Information Technolofgy Bachelor of Science $3,500
Simulation & Visualization - Campus
Game Design - Campus & Online Digital Arts & Design Bachelor of Science 29 month $4,500 Web Design & Development Bachelor of Science $3,700 Innovation & Entrepreneurship Master of Science $3,500
Sportscasting – Campus & Online
Innovation & Entrepreneurship – Online Entertainment Business Bachelor of Science $3,900 Web Design & Development Bachelor of Science 29 month $4,100 Instructional Design & Technology Master of Science $3,900
Sports Marketing & Media – Campus & Online
Instructional Design & Technology – Online Entertainment Business Bachelor of Science 29 month $4,300 Web Design & Development Bachelor of Science 29 month $4,100 Media Communications Bachelor of Science $4,900
Web Design & Development – Campus & Online
Mobile Gaming – Online Entertainment Business Master of Science $3,400 Media Design Master of Fine Arts $3,500
UNDERGRADUATE CERTIFICATES: LAUNCHBOX PRICING FOR CAMPUS CERTIFICATES FEE AMOUNT
BACHELOR OF FINE ARTS DEGREE: Film Bachelor of Science $4,300 Mobile Development Bachelor of Science $5,100
Media Communication – Online 3-D Arts $3,400
Creative Writing for Entertainment – Campus & Online Film Bachelor of Science 29 month $4,800 Mobile Gaming Master of Science $4,100
3D Arts – Campus & Online Application Development Fundamentals $2,700
Film Production Master of Fine Arts $4,700 Music Business Bachelor of Science $4,600
BACHELOR OF SCIENCE DEGREE: Application Development Fundamentals – Campus & Online Audio Arts $3,400
Game Art Bachelor of Science $4,900 Music Production Bachelor of Science $5,900
Audio Arts – Campus & Online Audio Arts – Campus & Online Business $2,600
Audio Production – Online Audio Production – Campus & Online Game Art Bachelor of Science 29 month $5,400 New Media Journalism Master of Arts $4,400
Computer Science $2,900
Business – Campus & Online Business – Campus & Online Game Design Bachelor of Science $3,700 Public Relations Master of Arts $4,400
Creative Writing $2,700
Communications – Campus & Online Computer Science – Campus & Online Game Design Bachelor of Science 29 month $3,900 Sports Marketing & Media Bachelor of Science $6,100
Film and Video $2,700
Computer Animation – Campus & Online Creative Writing – Campus & Online Game Design Master of Science $3,600 Sportscasting Bachelor of Science $5,600
Game Design $3,000
Computer Science – Campus & Online Film and Video – Campus & Online Game Development Bachelor of Science $3,800 Web Design & Development Bachelor of Science $4,500
Information Technology $2,500
Cybersecurity – Campus & Online Game Design – Campus & Online Game Development Bachelor of Science 29 month $3,900
Digital Arts & Design – Campus Information Technology – Campus & Online Marketing $2,600 LAUNCHBOX PRICING FOR ONLINE CERTIFICATES FEE AMOUNT
Graphic Design Bachelor of Science $3,800
Digital Cinematography – Online Intensive English – Campus Media Strategy $2,600 3-D Arts $3,400
Graphic Design Bachelor of Science 29 month $4,200
Digital Marketing – Online Marketing – Campus & Online Intensive English (certificate levels 0, 1, 2,3) $400
Sportscasting $3,600 Application Development Fundamentals $2,700
Entertainment Business – Campus & Online Media Strategy – Campus & Online Information Technology Bachelor of Science $3,200
Visual Design $2,600 Audio Arts $3,600
Film – Campus Sportscasting – Campus & Online Audio Production Undergraduate Certificate $3,600
Information Technology Bachelor of Science 29 month $3,900 LAUNCHBOX PRICING FOR ONLINE DEGREES FEE AMOUNT
Game Art – Campus & Online Visual Design – Campus & Online Business $2,700
Media Communications Bachelor of Science $3,900 Audio Production Bachelor of Science $6,300
Game Design – Campus & Online Computer Science $3,000
GRADUATE CERTIFICATES: Media Communications Bachelor of Science 29 month $4,200 Business Intelligence Master of Science $4,200
Game Development – Campus & Online
Instructional Design & Technology Mobile Development Bachelor of Science $4,300
Creative Writing $2,800
Graphic Design – Campus & Online Computer Animation Bachelor of Science $6,200
Digital Marketing Mobile Development Bachelor of Science 29 month $4,800
Digital Marketing Graduate Certificate $3,000
Information Technology – Campus & Online Computer Science Bachelor of Science $3,600
Film and Video $2,800
Music Business – Campus & Online Music Business Bachelor of Science $3,900 Creative Writing Bachelor of Fine Arts $4,600
Game Design $3,100
Media Communication – Campus & Online Music Business Bachelor of Science 29 month $4,300 Creative Writing Master of Fine Arts $3,600
Information Technology $2,600
Mobile Development – Campus & Online Music Production Bachelor of Science $4,900 Cybersecurity Bachelor of Science $3,200
Instructional Design & Technology Graduate Certificate $2,600
Music Production – Campus & Online Music Production Bachelor of Science 29 month $5,500 Digital Cinematography Bachelor of Science $10,900
Marketing $2,700
Recording Arts – Campus Recording Arts Bachelor of Science $4,200 Digital Marketing Bachelor of Science $4,600
Show Production – Campus Media Strategy $2,700
Recording Arts Bachelor of Science 29 month $4,400 Digital Marketing Master of Science $3,500
Simulation & Visualization - Campus Show Production Bachelor of Science $4,200 Entertainment Business – Sports Management Master of Science $3,500
Sportscasting $3,800
Sportscasting – Campus & Online Visual Design $2,700
Entertainment Business Bachelor of Science $4,600

Online Fee Amount includes shipping and software.


230 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Project Launchbox 231
Class Schedules Online Education Student Services

Undergraduate Degrees - Campus Intensive English Certificate - Campus Online Education at Full Sail Online Support
REGISTRATION TERM START START DATE GRADUATION DATE TERM START START DATE COMPLETION
January 3, 2020 January 6, 2020 January 6, 2020 September 2/3, 2021 January 6, 2020 January 6, 2020 September 27, 2020 Online degree programs and select courses in campus programs are delivered utilizing Full Sail Support Specialists can assist with resolving technical issues associated with
January 27, 2020 February 3, 2020 February 3, 2020September 30/October 1, 2021 February 3, 2020 February 3, 2020 October 25, 2020 the Full Sail Online learning system--a secure web-based platform that employs the functionality of the online platform.
February 24, 2020 March 2, 2020 March 2, 2020 October 28/29, 2021 March 2, 2020 March 2, 2020 November 22, 2020
March 23, 2020 March 30, 2020 March 30, 2020 November 22/23, 2021 March 30, 2020 March 30, 2020 December 20, 2020 modern multimedia technologies and is accessible 24 hours a day via the Internet. You can reach Online Support by phone at 877-437-6349 or by email at
April 27, 2020 May 4, 2020 May 4, 2020 December 16/17, 2021 May 4, 2020 May 4, 2020 January 31, 2021 Online students use this system to view video content, receive and submit project FSOSupport@fullsail.com.
May 27, 2020 June 1, 2020 June 1, 2020 February 3/4, 2022 June 1, 2020 June 1, 2020 February 28, 2021 work and assignments, take tests and quizzes, communicate with instructors and
June 29, 2020 July 6, 2020 July 6, 2020 March 3/4, 2022 July 6, 2020 July 6, 2020 March 28, 2021
July 27, 2020 August 3, 2020 August 3, 2020 March 31/April 1, 2022 August 3, 2020 August 3, 2020 May 2, 2021 classmates, and review grades and course progress.
August 24, 2020 August 31, 2020 August 31, 2020 May 5/6, 2022 August 31, 2020 August 31, 2020 May 30, 2021
On-campus students also use Full Sail’s Online learning system for online-only courses, Housing Resources
September 21, 2020 September 28, 2020 September 28, 2020 June 2/3, 2022 September 28, 2020 September 28, 2020 June 27, 2021
October 19, 2020 October 26, 2020 October 26, 2020 June 30/July 1, 2022 October 26, 2020 October 26, 2020 August 1, 2021 which are notated in their respective degree sections, and for some assignments in All students are encouraged to contact the Housing Resources department for
November 16, 2020 November 23, 2020 November 23, 2020 August 4/5, 2022 November 23, 2020 November 23, 2020 August 29, 2021 their campus-based courses. assistance in finding suitable housing accommodations, as well as information on
Undergraduate Degrees - Online roommates and local services. This assistance is offered at no charge.
Students in online courses may log in to their courses and assignments at any hour
REGISTRATION TERM START START DATE GRADUATION DATE and day they choose provided they meet all assignment deadlines. Full Sail reserves Requirements
January 3, 2020 January 6, 2020 January 6, 2020 June 2/3, 2022
January 27, 2020 February 3, 2020 February 3, 2020 June 30/July 1, 2022 the right to adjust the order of courses and program content, staff or materials on a Applicants to online-only degree programs will be required to complete a technology International Student Center
February 24, 2020 March 2, 2020 March 2, 2020 August 4/5, 2022 course-by-course basis as needed. Students admitted to campus programs can be assessment. The assessment will determine whether students have the skills,
March 23, 2020 March 30, 2020 March 30, 2020 September 1/2, 2022
afforded a limited time online delivery option (hybrid) for their program of study. For International students may be assisted by the International Student Center in matters
April 27, 2020 May 4, 2020 May 4, 2020 September 29/30, 2022 competencies, and access to technology necessary to succeed in a distance education regarding visa status. International students are welcome to seek assistance with
May 27, 2020 June 1, 2020 June 1, 2020 October 27/28, 2022 more information contact your admissions representative. environment prior to their enrollment in the program or course of study.
June 29, 2020 July 6, 2020 July 6, 2020 November 21/22, 2022 issues of daily living such as opening bank accounts, obtaining driver’s licenses and
July 27, 2020 August 3, 2020 August 3, 2020 December 15/16, 2022 Once enrolled into a program, students will complete the orientation module. The medical insurance. The International Student Center works closely with other Full Sail
August 24, 2020
September 21, 2020
August 31, 2020
September 28, 2020
August 31, 2020
September 28, 2020
February 2/3, 2023
March 2/3, 2023
2020 Holiday Schedule module explains the best practices for conducting online learning, overall operation staff members to ensure a smooth transition for students from other countries
October 19, 2020 October 26, 2020 October 26, 2020 March 30/31, 2023 of the online platform, procedures for troubleshooting problems and contacting the attending Full Sail.
November 16, 2020 November 23, 2020 November 23, 2020 May 4/5, 2023 Campus technical support team, and general school policy as it applies to the online format.
Please do not book travel outside of these dates. We reserve the right to schedule lectures
Graduate Degrees - Campus & Online Applicants to online degree programs are required to have access to a reliable Services for Students with Disabilities
REGISTRATION TERM START START DATE GRADUATION DATE and/or labs until the offical start time of your break period. computer or tablet capable of running multimedia applications and navigating media
January 3, 2020 January 6, 2020 January 6, 2020 December 17/18, 2020 rich websites. Applicants are also required to have access to a reliable high-speed Full Sail is committed to providing equal access to all students, including those who
Spring Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . April 11 (1am) to April 20 (7am), 2020
January 27, 2020 February 3, 2020 February 3, 2020 February 4/5, 2021 Internet connection. qualify as persons with disabilities. While upholding this commitment, Full Sail also
February 24, 2020 March 2, 2020 March 2, 2020 March 4/5, 2021 Memorial Day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . May 25 (1am) to May 26 (1am), 2020 expects all students to maintain the high standards of academic achievement and
March 23, 2020 March 30, 2020 March 30, 2020 April 1/2, 2021
July 4th. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . June 28 (1am) to July 6 (7am), 2020 excellence that are essential to the integrity of the school’s mission. By advancing these
April 27, 2020 May 4, 2020 May 4, 2020 May 6/7, 2021
May 27, 2020 June 1, 2020 June 1, 2020 June 3/4, 2021 Labor Day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . September 6 (1am) to September 8 (7am), 2020 Online Support aims, Full Sail ensures that its policies, practices, and procedures conform to federal,
June 29, 2020 July 6, 2020 July 6, 2020 July 1/2, 2021 state, and local statutes and regulations.
July 27, 2020 August 3, 2020 August 3, 2020 August 5/6, 2021 Thanksgiving . . . . . . . . . . . . . . . . . . . . . . . . . . . . November 25 (1pm) to November 30 (1am), 2020 The staff of Full Sail Online Support works together with students, faculty, and
August 24, 2020 August 31, 2020 August 31, 2020 September 2/3, 2021 Winter Break . . . . . . . . . . . . . . . . . . . . . December 19 (1pm), 2020 to January 4, 2021 (7am), 2021 administration to make the student experience positive, reassuring, and seamless Provide written documentation to the Director of Student Affairs or Director of Student
September 21, 2020 September 28, 2020 September 28, 2020 September 30/October 1, 2021
throughout our online courses. Our mission is to provide the highest standard of Success regarding the nature of your disability and any reasonable considerations/
October 19, 2020 October 26, 2020 October 26, 2020 October 28/29, 2021 Online
November 16, 2020 November 23, 2020 November 23, 2020 November 22/23, 2021 technical support and to nurture students’ growth and development while allowing accommodations that may be necessary. Such documentation must: (1) be from an
Please check with your instructors about how the break impacts your assignments and due them to enhance the skills necessary to be successful in an online environment. appropriate professional, (2) not be more than three years old and, (3) provide a clear
Undergraduate Certificate Programs - Campus & Online dates. Full Sail Support Specialists can assist with resolving technical issues associated with understanding of how the student is presently functioning. Full Sail’s confidentiality
TERM START START DATE COMPLETION the functionality of the online platform. You can reach Online Support by phone at policy provides that only the appropriate Full Sail personnel access this information
January 6, 2020 January 6, 2020 August 2, 2020 Spring Break . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . April 13 (12:01 am) to April 20 (12:01 am), 2020
February 3, 2020 February 3, 2020 August 30, 2020 877-437-6349 or by email at FSOSupport@fullsail.com. and it is stored in separate, confidential files. Except in instances of health or safety,
Memorial Day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . May 25 (12:01 am) to May 26 (12:01 am), 2020
March 2, 2020 March 2, 2020 September 27, 2020 information concerning the disability, accommodations, or documentation will not be
March 30, 2020 March 30, 2020 October 25, 2020 July 4th. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . June 29 (12:01 am) to July 6 (12:01 am), 2020 released without written consent.
May 4, 2020 May 4, 2020 November 22, 2020
Labor Day . . . . . . . . . . . . . . . . . . . . . . . September 7 (12:01 am) to September 8 (12:01 am), 2020
June 1, 2020 June 1, 2020 December 20, 2020 Provide ample time when requesting a reasonable accommodation(s). Requests
July 6, 2020 July 6, 2020 January 31, 2021 Thanksgiving . . . . . . . . . . . . . . . . . . . November 26 (12:01 am) to November 30 (12:01 am), 2020 must be evaluated and arrangements made prior to the anticipated need for service/
August 3, 2020 August 3, 2020 February 28, 2021
August 31, 2020 August 31, 2020 March 28, 2021 Winter Break . . . . . . . . . . . . . . . . . . December 21 (12:01 am) to January 4, 2021 (12:01 am), 2021 support. Full Sail cannot guarantee that appropriate accommodations/services can be
September 28, 2020 September 28, 2020 May 2, 2021 put in place without sufficient lead-time to make arrangements. Whenever possible,
October 26, 2020 October 26, 2020 May 30, 2021 please provide at least 60 days advance notice. The Director of Student Affairs,
November 23, 2020 November 23, 2020 June 27, 2021
assigned by the President, makes determinations of reasonable accommodations for
Graduate Certificate Programs - Online students with disabilities. Fax documentation to (407) 552-2072.
TERM START START DATE COMPLETION
January 6, 2020 January 6, 2020 May 3, 2020
February 3, 2020 February 3, 2020 May 31, 2020
March 2, 2020 March 2, 2020 June 28, 2020
March 30, 2020 March 30, 2020 August 2, 2020
May 4, 2020 May 4, 2020 August 30, 2020
June 1, 2020 June 1, 2020 September 27, 2020
July 6, 2020 July 6, 2020 October 25, 2020
August 3, 2020 August 3, 2020 November 22, 2020
August 31, 2020 August 31, 2020 December 20, 2020
September 28, 2020 September 28, 2020 January 31, 2021
October 26, 2020 October 26, 2020 February 28, 2021
November 23, 2020 November 23, 2020 March 28, 2021

232 FUL L SA I L U NI VE R SI T Y GEN ER A L I NF O RM A TI O N | Class Schedules, Online Education & Student Services 233
Student Services Policies and Procedures

Academic Success Department/ Academic Grading Scale Undergraduate Pass/No Pass Policy Appeals
Personal Advisement Grades are given for both academics and attendance. Students are required to obtain PASS Any disciplinary or administrative action taken according to Full Sail policies may be
a passing grade in each course and 90 percent attendance. A passing grade in an » A final course grade of 70% or higher will receive a letter grade of P (Pass) appealed to an Appeals Committee. Appeals must be submitted in writing to Academic
The staff of the Academic Success Department works collaboratively with
associate- or bachelor-level program is a D or a numerical grade of 70. A passing grade » A P grade will not affect the student’s GPA (it will not raise or lower the overall GPA) Advisors. The Appeals Committee is convened as required by the Director of Advising
the students, faculty and administration to create a positive environment for
in a master-level program is a C or a numerical grade of 73. » Credits attempted and credits earned will be awarded for the term and will be
and consists of no less than five senior Full Sail administrators including the Program
development throughout our student’s academic journey. We aim to provide support
The grading scale is as follows: reflected on the student’s academic transcript Director for a given student’s particular program of study.
and encouragement that enables our students to develop character and integrity
while expanding their competency and skills. We strive to endorse learning in the
Undergraduate Degrees NO PASS
classroom and in the community, not only through academics but through personal Attendance
growth and maturity. » A final course grade lower than 70% will receive a letter grade of NP (No Pass)
GRADE NUMERICAL GRADE GRADE POINTS
» A grade of NP will not affect the student’s GPA (it will not raise or lower the For students in on-campus programs, regular class attendance and lab participation
The Academic Success Department provides services through Academic Advising, are two of the most significant factors for success. Students are expected to attend
A+ 95–100 % 4.0 overall GPA)
Student Records, Student Success Seminars, Global Professionalism Standards, and classes and lab sessions unless prevented by illness or emergency. To satisfactorily
» Credits attempted will be recorded, but no credit will be awarded for the course
the Library. We work closely with the faculty to ensure the best support services for A 90-94 % 3.5
» All courses with a final grade of NP are required to be repeated until a passing complete a course, students must attend a minimum of 90 percent of the lectures,
all students. seminars, and lab sessions.
B+ 85-89 % 3.0 grade is achieved
Academic Advisors can assist with scheduling issues, leaves of absence, community » Lack of earned credits could impact a student’s Financial Aid eligibility, Satisfactory If unexcused absences exceed 10 percent of a course’s total hours, students fail the
B 80-84 % 2.5
referrals, and can act as a contact for parents. Academic Advisors are available Academic Progress, and completion of graduation requirements course. Tardiness is entered on class records, whether excused or unexcused. An
during regular office hours Monday through Friday, either by appointment or on an C+ 76-79 % 2.0 accumulation of 5 “tardies” equals one unexcused absence. Leaving class early is
availability basis. Some Academic Advisors are available by phone until 9:00pm on considered an unexcused absence.
Monday through Thursday evenings.
C 73–75 % 1.5 Graduate Grading Pass/No Pass Policy
D 70-72 % 1.0 The failure of a course either online or on campus can affect a student’s cumulative
The lobby of Full Sail 3B (FS3B) and the lobby of Full Sail Bldg. 2 is manned by PASS
grade point average, thereby resulting in a probationary status. If no improvement
support staff 24 hours a day. There is also a security team on the premises 24 F below 70 % 0 » A final course grade of 73% or higher will receive a letter grade of P (Pass) is shown over the designated period, student status will then be determined by the
hours a day for emergencies. » A P grade will not affect the student’s GPA (it will not raise or lower the overall GPA) Director of Academic Advising. This determination may include interruption of training.
Graduate Degrees
» Credits attempted and credits earned will be awarded for the term and will be
Specific daily attendance is not recorded for online courses, as it would be on campus.
reflected on the student’s academic transcript
The Student Success Seminars GRADE NUMERICAL GRADE GRADE POINTS Students are required, however, to maintain weekly logins and timely submissions of
A+ 95–100 % 4.0 NO PASS assignments or they may risk being withdrawn for lack of attendance.
The Student Success Seminars, unique to Full Sail and available online and on
campus, are offered as a service to Degree-seeking students. These optional classes A 90–94 % 3.5 » A final course grade lower than 73% will receive a letter grade of NP (No Pass)
in human performance enhancement are not remedial classes, but have been » A grade of NP will not affect the student’s GPA (it will not raise or lower the overall Auditing
designed specifically to help students perform well within Full Sail’s immersive B+ 85–89 % 3.0 GPA)
Degree Programs. The Student Success Seminars are designed to help students » Credits attempted will be awarded, but no credit will be earned for the course Graduates of Full Sail’s Degree Programs may audit (attend without credit) any current
B 80–84 % 2.5
acquire tools for building competency, self-esteem and self-management. Topics course in their degree program with permission of the Director of Student Affairs.
» All courses with a final grade of NP are required to be repeated until a passing grade
covered include discussions about study skills and test-taking strategies, developing C 73–79 % 2.0 is achieved Auditing is allowed on an available-seating basis.
positive strategies for dealing with life circumstances and relationships, managing D 70–72 % 1.0 » Lack of earned credits could impact a student’s Financial Aid eligibility, Satisfactory
stress, balancing logic and emotion, creative and critical thinking, budgeting and Academic Progress, and completion of graduation requirements
Changes
money management, and time management. There are no fees for these seminars F 0–69 % 0.0
Students who are interested in the Pass/No Pass grading option can find more
and they may be prescribed, when indicated by lower than expected academic Unless otherwise stated in each course syllabus, grades are rounded to the nearest Full Sail reserves the right to affect changes in tuition, textbooks, equipment,
information on their FSO course page and Full Sail One. Students may also speak with
achievement, by the Director of Student Affairs. percentage point. administration, schedules, subject matter, faculty and staff, and to teach courses
a Student Liaison:
Students who successfully complete five (5) Student Success Seminars receive in any order it deems necessary. Students will be notified of such changes. Tuition
Email: studentliaisons@fullsail.com
ten (10) points that they may apply at graduation to any course they successfully Phone: 855-374-3572 will not be modified once the enrollment agreement is signed.
Temporary COVID-19 Grading Policy Text: 407-543-2421
complete. These points may not be separated, nor can they be applied to test-out
scores. Likewise, they cannot be used to change a failing grade into a passing one. The grading policy described below is a temporary grading policy that has been Class Size
implemented due to the negative effects of the COVID-19 global pandemic. Students Advancement
who are interested in choosing this policy are required to speak with a Full Sail Student Full Sail’s philosophy is to put students in environments with optimal student to
Liaison before this accommodation will be considered. The University reserves the An academic year consists of 32 weeks of instruction. In order to advance to the next instructor ratios. To achieve this, the student to lab specialist ratio in lab settings can
right to approve or deny these requests based on the individual circumstances of each grade level (freshman to sophomore, etc.), students must earn a minimum of 24 vary from six-to-one to twenty-four-to-one, depending on the degree program and the
student. The deadline for applying for this grading option is July 12, 2020. semester credits during that academic year. needs of students in a specific lab.
Consistent with our current grading policy, students will not be awarded credit unless Lectures vary in size from course to course, but the maximum size for a degree
they earn a passing grade for the course (70% for undergraduate students and 73% for Anti-Hazing Policy program’s core curriculum is 85. In lectures attended by students from multiple degree
graduate students). Assignments will be graded and students will earn a numeric grade programs, the maximum number is 120. Although these are Full Sail’s published
for the course(s). If a student meets or exceeds these thresholds, they will be awarded Full Sail does not allow hazing for any reason whatsoever. Students engaging in any maximum class sizes, most classes within the degree programs typically range
the course credit. The final grade of Pass or No Pass will serve as the final course grade potentially harmful activities will be disciplined and may be subject to suspension between 36 and 85 students.
and will have no bearing on the student’s standard progression through the course. or termination.
Online course sections are limited to a maximum of 25 students per instructor.
Regardless of grading option, students will still be responsible for the same amount of
coursework, earning numerical grades on all assignments, and mastery of the course
outcomes. Students who are approved for the Pass/No Pass grading option could still
be issued an Incomplete (I) if they do not complete a course in its entirety.

234 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Student Services & Policies and Procedures 235


Policies and Procedures

Clock Hour-to-Credit Hour Conversion Credit by Examination Global Professionalism Standards 3. Not accrue in excess of 1.5 times the credits required to complete the program,
Undergraduate, campus-based students are eligible for credit by examination (CE) 4. Achieve an overall cumulative GPA of 3.0
One “clock hour” is defined as a period of no less than 50 minutes during which a For over 30 years, Full Sail has built relationships within the Entertainment Media
to earn credit toward graduation. Undergraduate campus students who have work
student participates in a learning activity. The conversion of clock hours to credit hours Industry and has learned from industry professionals, our alumni and Advisory Board In order to graduate from one of Full Sail’s certificate programs, a student must:
experience or who cannot provide a college transcript prior to the deadline for
is calculated on a semester credit hour basis. One semester credit hour is equal to 45 members, those items that are crucial to a successful career. It is the school’s role 1. Achieve a minimum GPA of 1.0 in each course and an attendance rate
submission, may take a CE test in each course for which credit is being sought and of 90 percent in each course,
units of academic activities: to ensure that each student understands, accepts, and adheres to specific industry
must obtain a score of 75 percent or better in order to receive credit. CE tests must
expectations placed upon graduates as they pursue their chosen field. In addition to 2. Complete all applicable courses within the program,
occur within the first two weeks of attendance at Full Sail. For those classes that begin
One clock hour of Lecture or Lab 2.0 units the school’s widely-respected education, Full Sail is a unique community that promotes 3. Not accrue in excess of 1.5 times the credits required to complete the program,
the first week, the test must be taken before the course begins. A minimum of 25
the importance of a vital code of conduct, which will allow a student to transition into a
percent of an undergraduate degree program’s semester hours or equivalent must 4. Achieve an overall cumulative GPA of 2.0
One hour of out-of-class work successful media professional.
0.5 units be taken to receive a degree from Full Sail University. Matriculation agreements with
and/or preparation for a Lecture or Lab other postsecondary institutions or universities are handled on an individual basis and The Global Professionalism Standards (GPS) program is a formal set of standards In order to earn the Intensive English Certificate of Completion, a student must:
may negate the usual testing procedure. for professional conduct which reflects the expectations of the industry. While 1. Achieve a final grade of 70 percent or higher in each course,
A credit hour/unit chart is incorporated into each course syllabus and includes
a breakdown of the total number of units for the academic activities in each these standards have been represented in the Full Sail Student Manual’s code of 2. Maintain an attendance rate of 90 percent in each course,
CE tests can only be taken one time. There is no fee to take the exam, but it must
respective course. conduct since the school’s inception, this expanded program quantifies these terms, 3. Satisfactorily complete the Accuplacer exit exam with the combined
be scheduled through Enrollment or the Student Success Department prior to the
allowing students to measure their progress as well as giving them a platform from minimum score of: Reading (82), Listening (70), Sentence Meaning
beginning of a course. If a student starts a course, they are no longer eligible to take
which excellence can be gauged. These initiatives address the need for students (88), Language Use (82), and WritePlacer (4). A student may only
the CE test for that course.
Conduct and graduates alike to exhibit a desired level of professionalism thereby ensuring retake the Accuplacer exam twice. A student who does not pass the
Graduate, online students who have at least five years of management and/or each student a respectful, optimized learning environment, while allowing Full Sail Accuplacer exam after three attempts will be dismissed from the
Students are expected to conduct themselves honorably and with dignity at all times. leadership experience may be eligible for credit by examination. For the following Intensive English certificate.
graduates to be viewed as more competitive and better qualified for entering the
They are responsible for learning and abiding by state and local laws. Conviction for graduate degree programs: Business Intelligence Master of Science, Entertainment industry. The GPS contains five main components that will be evaluated throughout Students are required to fulfill all financial obligations before a certificate of completion
a criminal offense or any behavior reflecting dishonor or discredit on the college is Business Master of Science, or Digital Marketing Master of Science, a maximum of the education term as a student. These components are: and final transcripts are issued.
sufficient grounds for termination. In addition, Full Sail reserves the right to terminate five courses may be considered for credit by examination. Prospective students will • Timeliness
enrollment in the event of cheating, disruptive behavior, substance abuse or be asked to submit their undergraduate transcript, a résumé, and a letter of intent
destruction of property at studios, offices, classrooms, or any other accommodations • Evidencing Respect
to qualify for credit by examination. The final decision to allow CE tests rests with the
• Preparation
Florida’s Statewide Course Numbering System
arranged by Full Sail. Although the mode of dress is casual, shoes, pants and shirts Program Director of the graduate degree program. Not all courses in these programs
must be worn at all Full Sail-related activities. Discretion, modesty, and good taste are are eligible for credit by examination. Students must achieve a score of 85 percent • Alertness/Attentiveness Courses in this catalog are identified by prefixes and numbers that were assigned
expected at all times. or better in order to receive credit. A majority of the credits required for a graduate • Compliance with Full Sail’s policies as well as local and federal laws by Florida’s Statewide Course Numbering System (SCNS). This numbering system is
degree program must be completed at Full Sail University. used by all public postsecondary institutions in Florida and by participating nonpublic
Each student’s professional skills will be assessed during their tenure with Full Sail in
institutions. The major purpose of this system is to facilitate the transfer of courses
Course Numbering System If credit is earned, the tuition and credit hours are revised for the degree program three areas: Learning Environments, Education,and Community.
between participating institutions. Students and administrators can use the online
accordingly. Successful completion of a CE test results in a test-out (TO) on the • Learning Environments and Education: The ability to follow the code of conduct SCNS to obtain course descriptions and specific information about course transfer
Each course is assigned a three- or four-letter course prefix that identifies the degree set forth in the Full Sail Student Manual (factors including: timeliness, evidencing
student’s transcript. The credit does not affect the student’s GPA but does count as between participating Florida institutions. This information is at the SCNS website at
program the class is associated with and a three- or four-digit course suffix that respect, preparation, alertness/attentiveness and compliance with Full Sail’s
hours toward graduation and maximum time frame. http://scns.fldoe.org.
identifies the level, course number, and course version of each course within their policies as well as local and federal laws) will ensure that each student maintains a
respective program. CE tests are not available for all courses. Some technical courses may require both GPS score of 100 percent. Failure to follow any and/or all parts of the Full Sail code Each participating institution controls the title, credit, and content of its own courses
a written test and a practical test. Many intermediate and advanced courses in the of conduct will result in points being deducted from the GPS score. and recommends the first digit of the course number to indicate the level at which
program’s core curriculum are not eligible for credit by examination. A specific list • Community: This element represents the ability to add to the GPS score by students normally take the course. Course prefixes and the last three digits of the
Credit for Previous Education of courses available for credit by examination may be obtained from the Enrollment contributing and participating in events both within Full Sail and throughout the course numbers are assigned by members of faculty discipline committees appointed
team. Credits earned via credit by examination may change a student’s eligibility for larger community. Events may include: volunteer work, attending designated for that purpose by the Florida Department of Education in Tallahassee. Individuals
Students with previous postsecondary education may request credit for
certain types of financial aid. tutorials or workshops, starting or participating in a community-minded group, or nominated to serve on these committees are selected to maintain a representative
previous education.
organizing a benevolent fund-raising event.  balance as to type of institution and discipline field or specialization.
Transfer Credit Transferability of Credit • The Global Professionalism Standards program was created with the help of
Questions regarding matriculation should be directed to the institution at which industry professionals and students to help the current student become familiar The course prefix and each digit in the course number have a meaning in the SCNS.
Those seeking transfer credit from another accredited postsecondary school while The listing of prefixes and associated courses is referred to as the “SCNS taxonomy.”
continued education is being sought. The transferability of credit from Full Sail to with the professional attributes of employment and to enhance the ability to
attending Full Sail submit a copy of official transcripts to the Document Management Descriptions of the content of courses are referred to as “statewide course profiles.”
another institution is at the discretion of the accepting institution. It is the student’s successfully navigate within a professional environment.
Team. To receive transfer credit, students must have successfully completed courses
responsibility to confirm whether or not credits will be accepted by another college. Example of Course Identifier
similar in scope and content to Full Sail courses. The submission of a copy of official
college transcripts must occur within the first two weeks of attendance at Full Sail. For Graduation Requirements PREFIX LEVEL CODE
(FIRST DIGIT)
CENTURY DIGIT
(SECOND DIGIT)
DECADE DIGIT
(THIRD DIGIT)
UNIT DIGIT
(FOURTH DIGIT) LAB CODE
those classes that begin the first week in a degree program, a copy of official college Evaluations In order to graduate from one of Full Sail’s undergraduate degree programs, ENC 1 1 0 1
transcripts must be received before class begins. The right to receive transfer credit for Lower (Freshman) No laboratory
English Freshman Freshman Freshman
a course is only granted for successful completion of prior education in subjects that During courses, students are evaluated on their performance through a series of a student must: Composition
Level At This
Composition Composition Skills Composition Skills I
component
Institution in this course
have received a grade of C or better. Transfer credits are awarded based on courses quizzes, exams, and lab evaluations. They are evaluated on theory, technical and 1. Achieve a minimum GPA of 1.0 in each course and an attendance rate
already completed and recommendations to attend courses at other institutions practical application, and attitude. of 90 percent in each course, General Rule for Course Equivalencies
cannot be provided. Acceptance of transfer credit may change a student’s eligibility for 2. Complete all applicable courses within the degree, Equivalent courses at different institutions are identified by the same prefixes and
certain types of financial aid. Full Sail may request additional documentation to verify 3. Not accrue in excess of 1.5 times the credits required to complete the program, same last three digits of the course number and are guaranteed to be transferable
and/or assess the preparation provided by the issuing institution. In all cases, Full Sail between participating institutions that offer the course, with a few exceptions, as listed
4. Achieve an overall cumulative GPA of 2.0
retains the sole discretion to determine the transferability of credits. below in Exceptions to the General Rule for Equivalency.
In order to graduate from one of Full Sail’s graduate degree programs, a student must:
1. Achieve a minimum GPA of 2.0 and a minimum attendance rate of 90
For example, a freshman composition skills course is offered by 84 different public
percent in each course, and nonpublic postsecondary institutions. Each institution uses “ENC_101” to identify
its freshman composition skills course. The level code is the first digit and represents
2. Complete all applicable courses within the program,
the year in which students normally take the course at a specific institution. In the

236 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Policies and Procedures 237


Policies and Procedures

SCNS taxonomy, “ENC” means “English Composition,” the century digit “1” represents C. Courses in the _900-999 series are not automatically transferable, their annual vacation. Annual vacations must be approved by the student’s Academic equipment are returned to Full Sail University. The date from which the refund is
“Freshman Composition,” the decade digit “0” represents “Freshman Composition and must be evaluated individually. These include such courses as Advisor and Designated School Official (DSO). Only students who maintain their F-1 calculated is the last date that the student attended a class. Refunds will be made
Skills,” and the unit digit “1” represents “Freshman Composition Skills I.” Special Topics, Internships, Apprenticeships, Practica, Study Abroad, status and satisfactory academic progress with a GPA of 1.0 or higher will be granted within thirty (30) days of the date that Full Sail University determines that the student
Theses, and Dissertations.
In the sciences and certain other areas, a “C” or “L” after the course number is known an annual vacation. Students not communicating and/or not returning to school at has withdrawn. The original source from which monies are received dictates the
D. Applied academics for adult education courses. the scheduled end of an official annual vacation will be dismissed, and their F-1 visa entity to which monies are to be refunded. In the event of a student’s prolonged
as a lab indicator. The “C” represents a combined lecture and laboratory course that
meets in the same place at the same time. The “L” represents a laboratory course or E. Graduate courses. will be terminated. illness, accident, death in the family, or other circumstances that make completion
the laboratory part of a course that has the same prefix and course number but meets F. Internships, apprenticeships, practica, clinical experiences, and study International students who are studying on the F-1 visa in the Intensive English of the semester impossible or impractical, the school will attempt to make a fair and
at a different time or place. abroad courses with numbers other than those ranging from 900-999. program, and who qualify for an annual vacation, must receive annual vacation reasonable settlement. Full Sail University reserves the right to modify these policies in
approval from their Intensive English Program Director, in addition to their Academic order to remain in compliance with any changes in the applicable laws and regulations.
Transfer of any successfully completed course from one participating institution to G. Applied courses in the performing arts (Art, Dance, Interior Design,
Music, and Theatre) and skills courses in Criminal Justice (academy Advisor and Designated School Official (DSO).
another is guaranteed in cases where the course to be transferred is equivalent to Repayment of Government Program Funds
certificate courses) are not guaranteed as transferable. These courses
one offered by the receiving institution. Equivalencies are established by the same need evidence of achievement (e.g., portfolio, audition, interview, etc.). Interruption of Training for Active Military Students If a student is terminated, withdraws, or otherwise fails to complete a semester and
prefix and last three digits and comparable faculty credentials at both institutions. For received financial aid while enrolled, the Federal Government dictates how refunds (if
example, ENC 1101 is offered at a community college. The same course is offered at In an effort to support our students who are members of the armed forces, Full
Courses at Nonregionally Accredited Institutions applicable) are repaid.
a state university as ENC 2101. A student who has successfully completed ENC 1101 Sail University will allow active military personnel one additional IOT period during
The SCNS makes available on its home page (http://scns.fldoe.org) a report entitled a 12-month period. The combined IOT periods cannot exceed 180 days within a Students on Trial Periods: Once a student has successfully completed the Trial Period
at a Florida College System institution is guaranteed to receive transfer credit for ENC
“Courses at Nonregionally Accredited Institutions” that contains a comprehensive 12-month period. and becomes a regular student, otherwise eligible trial period students become eligible
2101 at the state university if the student transfers. The student cannot be required to
listing of all nonpublic institution courses in the SCNS inventory, as well as each for Title IV, HEA program funds back to the beginning of the payment or loan period,
take ENC 2101 again since ENC 1101 is equivalent to ENC 2101. Transfer credit must Return From Interruption of Training
course’s transfer level and transfer effective date. This report is updated monthly. as applicable, including the trial period, and the Title IV Refund Policy and Institutional
be awarded for successfully completed equivalent courses and used by the receiving
institution to determine satisfaction of requirements by transfer students on the same Questions about the SCNS and appeals regarding course credit transfer decisions Students must contact a Student Advisor at least 2 weeks prior to returning from their Withdrawal Policy applies.
basis as credit awarded to the native students. It is the prerogative of the receiving should be directed to Debbie Mills, Director of Student Affairs or to the Florida IOT to confirm their return. A Return from IOT form will be initiated by the Student The return of financial aid is dictated by The Return of Title IV Funds calculation policy.
institution, however, to offer transfer credit for courses successfully completed that Department of Education, Office of Articulation, 1401 Turlington Building, Tallahassee, Advisor, and the student must be cleared by all departments before a schedule to If a refund results from this calculation, federal policy requires that these unearned
have not been designated as equivalent. NOTE: Credit generated at institutions on the Florida 32399-0400. Special reports and technical information may be requested by return to classes is generated. Students returning from IOT should confirm clearance funds be returned to the applicable Title IV financial aid fund source.
quarter-term system may not transfer the equivalent number of credits to institutions calling the SCNS office at (850) 245-0427 or at http://scns.fldoe.org. to return with their Student Advisor the week prior to start of new classes. Schedules
may be accessed through the Propeller site or from a Student Advisor. Funds are refunded to the Title IV Programs in the following federally mandated order:
on the semester-term system. For example, 4.0 quarter hours often transfers as 2.67
1. Unsubsidized Federal Stafford loans
semester hours.
Interruption of Training 2. Subsidized Federal Stafford loans
The Course Prefix Institutional Refund Policy
In extenuating circumstances, students may apply for an Interruption of Training (IOT) 3. Federal PLUS loans
The course prefix is a three-letter designator for a major division of an academic for 90 days per Academic Year (2 Semesters). Students are required to complete the Refunds 4. Federal Pell grants
discipline, subject matter area, or subcategory of knowledge. The prefix is not request form with a Student Advisor, which must include the following information: Full Sail University’s Institutional Refund Policy has been established in accordance with 5. Academic Competitiveness Grant (ACG)
intended to identify the department in which a course is offered. Rather, the content specific reason for the IOT, date IOT starts (must be equal to first scheduled class current state and federal regulations and applicable accrediting standards. A refund 6. National Science and Mathematics Access to Retain Talent (SMART)
of a course determines the assigned prefix to identify the course. day missed), and date of return to classes (cannot exceed 90 days in an Academic to the student or fund source may result from the application of Full Sail University’s
Year). It is recommended that financial aid recipients considering an Interruption of 7. Federal Supplemental Education Opportunity Grant (FSEOG)
Authority for Acceptance of Equivalent Courses Institutional Refund Policy.
Training consult their Financial Aid Administrator about the probable effect it will have 8. Other grant or loan assistance authorized by Title IV of the HEA, as
Section 1007.24(7), Florida Statutes, states: on projected grant and loan disbursements. While on IOT, students will not receive Refunds Due to Cancellations amended
Any student who transfers among postsecondary institutions that are fully accredited by a Federal Direct Loan disbursements (Stafford, Parent Plus, or Grad Plus) for either Students who are not accepted by the University or cancel enrollment within five (5) When a student withdrawal involves the repayment of Title IV funds, Full Sail University
regional or national accrediting agency recognized by the United States Department of Education tuition payment or living expense stipends. Current financial aid funding may change, business days of Full Sail University’s receipt of a signed enrollment agreement are
and that participate in the statewide course numbering system shall be awarded credit by returns these funds based semesters.
and future financial aid eligibility may be delayed and changed by the length of time entitled to a 100% refund of tuition and fees (0% tuition and fees charged).
the receiving institution for courses satisfactorily completed by the student at the previous the student is on a leave. A student may be required to complete additional financial If a student withdraws on or before completing sixty (60) percent of the semester, a
institutions. Credit shall be awarded if the courses are judged by the appropriate statewide Students who have not visited Full Sail University prior to enrollment will have the portion of the total Title IV funds awarded will be returned. The Return of Title IV Funds
aid application forms based on the timing of their IOT within the financial aid period.
course numbering system faculty committees representing school districts, public postsecondary opportunity to cancel all courses without penalty (0% of tuition and fees charged) within
educational institutions, and participating nonpublic postsecondary educational institutions to Only students who maintain satisfactory progress with a GPA of 1.0 or higher will be calculation may result in the student owing a balance to the Federal Government and,
granted an IOT. Students not communicating and/or not returning to school at the three (3) business days following either the regularly scheduled orientation or following a in some cases, to Full Sail University.
be academically equivalent to courses offered at the receiving institution, including equivalency
of faculty credentials, regardless of the public or nonpublic control of the previous institution. scheduled end of an official IOT are withdrawn. tour of the school.
Refunds are made within thirty (30) days of the date that the institution determines
The Department of Education shall ensure that credits to be accepted by a receiving institution Under any other circumstances, the $75 registration fee is retained by Full Sail University.
Temporary COVID-19 Interruption of Training Policy that the student has withdrawn.
are generated in courses for which the faculty possess credentials that are comparable to those
required by the accrediting association of the receiving institution. The award of credit may be For students who wish to take an approved interruption of training due to COVID19- Refunds Due to Withdrawal Living Expense Repayment
limited to courses that are entered in the statewide course numbering system. Credits awarded
pursuant to this subsection shall satisfy institutional requirements on the same basis as credits
related concerns or limitations, the University will permit them to take such leave, Full Sail University has an established add/drop period that is the first week of each If a student is provided with living expense funds originating from a student financial
awarded to native students. even if the student notifies the institution of his or her request after the date that semester. All tuition and fees will be refunded to students who drop within the add/ assistance program and the student fails to complete the semester for any reason, the
the interruption of training has begun. Upon return, students must provide the drop period. After the add/drop period, the tuition and fees for the semester will be student is required to return the unearned funds. Full Sail will notify the student of the
Exceptions to the General Rule for Equivalency appropriate documentation for the interruption of training. All other interruption of charged as follows: (residents of Iowa, Maryland, and Wisconsin, please see page 217 amount owed. If the student fails to satisfy the repayment, he or she will be ineligible
Since the initial implementation of the SCNS, specific disciplines or types of courses training requirements apply as outlined in the Interruption of Training policy above. for your refund policy): for any further federal student financial aid assistance.
have been excepted from the guarantee of transfer for equivalent courses. These PERCENTAGE OF TUITION CHARGED DROP DATE
Interruption of Training for International Students IOWA
include courses that must be evaluated individually or courses in which the student 0% of tuition charged Prior to semester start date
must be evaluated for mastery of skill and technique. The following courses are International students who are studying on the F-1 visa are required to complete at Full Sail University is not required to be authorized by the Iowa College Student Aid
least one full Academic Year (2 semesters) to be eligible for an annual vacation. An 0% of tuition charged During Add / Drop Period
exceptions to the general rule for course equivalencies and may not transfer. (first week of semester)
Commission. Full Sail University uses a pro-rata refund policy for Iowa residents who
Transferability is at the discretion of the receiving institution. annual vacation is allowed only once per year. Students are required to complete the are enrolled in online programs. Students who are not accepted by the University
request form with a Student Advisor, which must include the following information: 25% of tuition charged During second week of semester
A. Courses not offered by the receiving institution. or cancel enrollment within five (3) business days of Full Sail University’s receipt of a
specific reason for the annual vacation, date annual vacation starts (must be equal to 75% of tuition charged During third week of semester
B. For courses at nonregionally accredited institutions, courses offered signed enrollment agreement are entitled to a 100% refund of tuition and fees (0%
the first scheduled class day missed), and date of return to classes (cannot exceed 90 100% of tuition charged After third week of semester tuition and fees charged). Under any other circumstances, the $75 registration fee is
prior to the established transfer date of the course in question
days). F-1 students must intend to register for classes in the academic term following All institutional fees will be refunded to students when unopened materials and retained by Full Sail University.

238 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Policies and Procedures 239


Policies and Procedures

Refunds will be paid within thirty (30) days of the date that the institution determines WISCONSIN complete the program. If a student fails to complete all required coursework within the Undergraduate students must also achieve the following ROP:
that the student has withdrawn. If the University cancels or discontinues a course or Refunds due to Withdrawal maximum time frame, they will not be eligible to receive their diploma or certificate. • Up to 25% of program completion, achieve an ROP of 50%
educational program stated in the Enrollment Agreement, the University will refund all (For Wisconsin Students Enrolled in Online Programs) For example: • Between 25 and 50% of program completion, achieve an ROP of 55%
monies paid for that course or program. • Between 50 and 75% of program completion, achieve an ROP of 60%
Full Sail University uses a pro-rata refund policy for Wisconsin residents who are • An associate’s degree that requires 60 credit hours would have an MTF of 90
Iowa residents who are enrolled in online programs will receive a refund of tuition enrolled in online programs. Wisconsin Online students have three (3) business days credit hours attempted. • Between 75 and 100% of program completion, achieve an ROP of 66.67%
charges in an amount that is not less than ninety percent (90%) of the amount of from the time of enrollment to cancel their enrollment for a full refund of tuition and • A bachelor’s degree that requires 120 credit hours would have an MTF of 180
tuition charged to the student multiplied by the ratio of the remaining number of Satisfactory Academic Progress (SAP) will be monitored at the end of each semester in
fees. After the three (3) business day cancellation period, all tuition, excluding the credit hours attempted.
calendar days in the school period to the total number of calendar days in the school order to provide an intervention for those who do not meet the SAP standards. Failure to
registration fee, will be refunded to students that drop within the first five (5) days of • A master’s degree that requires 40 credit hours would have an MTF of 60 credit
obtain these averages may result in the student being placed on Academic Probation.
period. In accordance with Iowa refund policies, refunds will be calculated for the the semester. hours attempted.
following formula: GRADUATE DEGREE STUDENTS
Refunds will be paid within thirty (30) days of the date that the institution determines
Number of Remaining Calendar that the student has withdrawn. If the University cancels or discontinues a course or Notice of Availability of Annual Security Report Graduate degree students must successfully complete a course with a grade of C or
Days in the Semester Percentage of educational program stated in the Enrollment Agreement, the University will refund all above. Financial aid students who do not maintain Satisfactory Progress may not be
Number of Calendar = Incomplete Semester monies paid for that course or program. A copy of Full Sail’s Annual Security Report is available to prospective students upon able to receive federal and/or private aid funds until their progress is satisfactory.
Days in the Semester request. This report includes statistics for the previous three years concerning
Number of Remaining Calendar
Refunds will be calculated for the semester using the following chart: To maintain academic progress for the purpose of Satisfactory Progress toward
Days in the Semester Percentage of reported crimes that occurred on-campus; in certain off-campus buildings or property
= SEMESTER BY WEEK PERCENTAGE OF PERCENTAGE OF a degree, students must achieve a satisfactory grade point average as well as a
Number of Calendar Incomplete
Percentage of Incomplete Semester
Semester owned or controlled by Full Sail; and on public property within, or immediately
Days in the Semester =
Incomplete
TUITION REFUNDED SEMESTER COMPLETED satisfactory rate of progress (ROP).
X Total Semester Tuition Charges Tuition Balance adjacent to and accessible from, the campus. The report also includes institutional
Week 1 100% 6.25% policies concerning campus security and other matters. You can obtain a copy of this Graduate students must achieve the following GPA:
Percentage of Incomplete Semester Incomplete
Week 2 80% 12.50% report by contacting your Admissions Representative. • Up to 25% of program completion, achieve a GPA of 2.0
X =
Incomplete Tuition Balance
Week 3 80% 18.75%
Total Semester Tuition Charges Tuition Balance
X 90%
= Iowa Tuition Reduction • Between 25 and 50% of program completion, achieve a GPA of 2.5
Week 4 70% 25% • Between 50 and 100% of program completion, achieve a GPA of 3.0
Week 5 60% 31.25%
Repeat of a Course
Incomplete Tuition Balance A student’s ROP is calculated by dividing the number of credits earned by the number
EXCEPTIONS:XIf an = Iowa Tuition Reduction
90%Iowa online student cancels his/her program at any time due to
Week 6 60% 37.5% Students with satisfactory attendance who fail a course for academic reasons are of credits attempted. For instance, if a student has attempted 60 credits but only
Number of Remaining Calendar Days in the Semester
Week 7 50% 43.75% permitted to retake the course. Students must maintain satisfactory progress
the student’s physical incapacitation,
Iowa Tuition = Tuition
Reduction the
Total Semester
student’s refund
Charges X
shall be calculated using the successfully earned 48 of those credits, the ROP would be 80 percent.
following formula: Number of Calendar Days in the Semester Week 8 50% 50% throughout the second attempt and complete all coursework given. There will be no
Week 9 40% 56.25% charge for additional months of classes due to excused absences or poor academic Graduate students must also achieve the following ROP:
Number of Remaining Calendar Days in the Semester • Up to 50% of program completion, achieve an ROP of 60%
Iowa Tuition Reduction = achievement; however, if a student withdraws prior to graduation, all weeks of
Total Semester
Tuition Charges X
Week 10 0% 62.5%
Number of Calendar Days in the Semester
Week 11 0% 68.75% attendance (even repeats for academic failure) will be counted toward the weeks of • After 50% of program completion, achieve an ROP of 66.67%
Week 12 0% 75% attendance for percentage of tuition owed.
Satisfactory Academic Progress (SAP) will be monitored at the end of each semester in
Cancellation due to physical incapacitation will require medical documentation. Week 13 0% 81.25% Students who fail a course due to poor attendance, or who retake a course for a third order to provide an intervention for those who do not meet the SAP standards. Failure to
Week 14 0% 87.5% time, must repay the course tuition. obtain these averages may result in the student being placed on Academic Probation.
MARYLAND
Week 15 0% 93.75% There are some courses in degree programs that a student must complete within
Refunds due to Withdrawal CERTIFICATE STUDENTS
Week 16 0% 100% two attempts or that student will be dismissed from the program. This information is
(For Maryland Students Enrolled in Online Programs) Undergraduate certificate students must successfully complete a course with a grade
Student’s Right to Cancel Form: fullsail.edu/resources/brochure-file/wisconsonrtc.pdf provided to the students in the syllabus received on the first day of those classes.
Full Sail University uses a pro-rata refund policy for Maryland residents who are of D or above. Post-baccalaureate certificate students must successfully complete
enrolled in online programs. Maryland online students have seven (7) calendar days a course with a grade of C or above. Financial aid students who do not maintain
after signing their enrollment agreement to cancel their enrollment for a full refund of Living Expenses Maintaining Satisfactory Progress Satisfactory Progress may not be able to receive federal and/or private aid funds
tuition and fees. until their progress is satisfactory.
Disbursement of living expense funds due to the student may be withheld UNDERGRADUATE DEGREE STUDENTS
After the seven (7) day cancellation period, but before instruction has begun, the To maintain academic progress for the purpose of Satisfactory Progress toward
or delayed pending receipt of payment for any outstanding account balances Undergraduate degree students must successfully complete a course with a grade of D
student is eligible for a full refund, minus the registration fee. certificate completion, students must achieve a satisfactory grade point average
owed by the student. Students not actively attending classes may not receive or above. Financial aid students who do not maintain Satisfactory Progress may not be as well as a satisfactory rate of progress (ROP).
After the seven (7) day cancellation period, and after instruction has begun, the refund living expense disbursements. able to receive federal and/or private aid funds until their progress is satisfactory.
calculation is as follows: Certificate students must achieve the following GPA:
To maintain academic progress for the purpose of Satisfactory Progress toward • Up to 50% of certificate completion, achieve a GPA of 1.5 for undergraduate
PERCENTAGE OF TUITION REFUNDED PERCENTAGE OF SEMESTER COMPLETED Make-up Work a degree, students must achieve a satisfactory grade point average as well as a certificate students and 2.5 for post-baccalaureate certificate students
90% Less than 10% satisfactory rate of progress (ROP).
Students with an excused absence who are eligible to make up work should contact • Between 50 and 100% of certificate completion, achieve a GPA of 2.0
80% 10% up to but not including 20% for undergraduate certificate students and 3.0 for post-baccalaureate
the appropriate Course Director(s) within seven days to make arrangements. Undergraduate students must achieve the following GPA:
60% 20% up to but not including 30% certificate students
• Up to 25% of program completion, achieve an GPA of 1.0
40% 30% up to but not including 40% Due to the nature of on-line courses and the accelerated pace, make-up work is not
offered. In extenuating circumstances, the Course Director may choose to allow a • Between 25 and 50% of program completion, achieve a GPA of 1.5 A student’s ROP is calculated by dividing the number of credits earned by the number
20% 40% up to but not including 60%
short extension for the submission of an assignment, but this must be arranged • Between 50 and 75% of program completion, achieve a GPA of 1.75 of credits attempted. Certificate students must achieve the following ROP:
0% More than 60%
in advance with the Course Director. Authorization for an extension is solely at the • Between 75 and 100% of program completion, achieve a GPA of 2.0 • Up to 50% of certificate completion, achieve a ROP of 55% for undergraduate
Refunds will be paid within thirty (30) days of the date that the institution determines certificate students and 60% for post-baccalaureate certificate students
discretion of the Course Director.
that the student has withdrawn. If the university cancels or discontinues a course or A student’s ROP is calculated by dividing the number of credits earned by the number
• Between 50 and 100% of certificate completion, achieve a ROP of 66.67% for both
educational program stated in the enrollment agreement, the university will refund all of credits attempted. For instance, if a student has attempted 110 credits but only undergraduate and post-baccalaureate certificate students
monies paid for that course or program. Maximum Time Frame for Program Completion successfully earned 75 of those credits, the ROP would be 68.2 percent.
Satisfactory Academic Progress (SAP) will be monitored at the end of each semester in
All degree students must complete their training within the maximum time frame order to provide an intervention for those who do not meet the SAP standards. Failure to
(MTF) for their degree program. In order to stay within the maximum time frame, obtain these averages may result in the student being placed on Academic Probation.
the credit hours attempted cannot exceed 1.5 times the credit hours required to

240 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Policies and Procedures 241


Policies and Procedures

INTENSIVE ENGLISH CERTIFICATE STUDENTS Re-Entry FLORIDA under a probationary status and those receiving veterans benefits are evaluated
Students in the Intensive English certificate are required to make regular progress in Students may contact the Commission for Independent Education as the last resort for one month after re-entry. A term grade point average of at least 1.0, satisfactory
the English language. This requires the following: Students wishing to re-enter school must contact their Academic Advisor. Re-entry will grievances after all other avenues have been contacted and a satisfactory resolution attendance and good conduct are required to continue training and, at that point,
depend on the academic progress made by the student in their previous enrollment has not been made. students are again eligible to apply for veterans benefits. Students must maintain
• Pass each course with a 70% or higher
at the university. A student who was dismissed or administratively withdrawn by the » Florida Commission for Independent Education satisfactory progress and attendance for the remainder of the program. If satisfactory
• Regularly attend class (90% of class hours)
university may not be eligible for re-entry, depending on the severity of the situation 325 West Gaines Street, Suite 1414 progress is not maintained, veterans benefits are denied and the students are
• Respect university policies, including academic and behavioral requirements surrounding the withdrawal. To re-enter, a Change of Enrollment (COE) will be initiated Tallahassee, Florida 32399-0400 responsible for the balance of the tuition owed.
• Regularly complete in-class and out-of-class work at an average level or higher by the Academic Advisor and/or COE Assessment Team Member and the student must 850-245-3200
• Make progress in the English language be cleared by all departments before a schedule to return to classes is generated.
Re-entry requests must be initiated by the student. Family members may not request Termination Policy and Borrower’s Agreement
Students who do not meet these requirements for progress will be placed on Academic
a Change of Enrollment (COE) on the student’s behalf. Any balance of tuition must be Student Location - Address of Record
Probation. During this time, students are advised as to the level of improvement or the A student may terminate their enrollment agreement by giving written notice to the
paid prior to re-entry. For students in distance education programs, Full Sail University considers the mailing
action necessary to rectify the probationary status through meetings with their advisor(s) Office of Academic Advising at Full Sail University. Withdrawals are subject to the
and written notification via the Academic Recovery Plan. Students are removed from If withdrawn for more than one year, reentering students will be charged the address provided by students upon enrollment as their location [mailing address] Institutional Refund Policy section of this catalog.
Academic Probation when student progress standards have been met. currently applicable tuition price and will be responsible for any increased amounts. throughout their period of enrollment at the University. It is the student’s responsibility
Full Sail University reserves the right to terminate the enrollment agreement in the
Students may receive credit only for the common classes that were passed prior to to notify the University within 30 days if their address changes. Students may change
Students who do not make academic progress for four terms will be dismissed from event of (i) disruptive behavior by a student, (ii) destruction of property by a student,
their withdrawal. their address of record in Full Sail One
the Intensive English certificate. A term at Full Sail University is one month in length. (iii) nonpayment of tuition, (iv) unsatisfactory progress, (v) poor attendance and/
This policy requires that students in Intensive English make continuous progress Typically, the re-entry process may require students to make appointments with one.fullsail.edu/support/knowledge_base_articles/administrative/1034 or participation, or (vi) failure to satisfactorily complete all required courses prior to
and must not fail four terms at any point in the certificate. If a student on the F-1 several different departments; therefore, no less than a 30-day notice is required for attempting 150% of the credit hours required to complete the semester.
student visa is dismissed from the Intensive English certificate, his or her SEVIS record a standard re-entry. If a student withdraws with plans to immediately re-enter (for
and I-20 will be terminated immediately. Students in Intensive English courses may example, due to an IOT for more than 90 days), 60 days notice prior to the intended Students Receiving Veterans Benefits A student’s dissatisfaction with or non-receipt of educational services offered by
Full Sail University does not excuse the student from repayment of any private loan,
only withdraw from a course based on documented extenuating circumstances. start/enrollment date is required.
Credit for Previous Training for Students Receiving grant, federal loan, or other loan whatsoever made to the student for enrollment and
All withdrawals must be approved by students’ Academic Advisor and International Veterans Benefits completion of training at Full Sail University.
Advisor/designated school official (DSO), if applicable.
Student Complaint/Grievance Procedure Students receiving veterans benefits with previous postsecondary training or work
Students are encouraged to discuss academic progress, career goals, suggestions, and/
experience must have this training or work experience evaluated and receive credit VA Pending Payment Compliance
Probationary Status or concerns with Full Sail staff members and/or administrators. Appointments with an
when appropriate. An official transcript or documentation of work experience must be
sent to the Director of Student Affairs. These students must also successfully complete Full Sail University, located at 3300 University Boulevard, Winter Park, FL 32792, Facility
Students who do not meet Full Sail grading, attendance, financial, or conduct Academic Advisor, the Director of Student Affairs, and/or any other staff member may
the final exam for each course to be credited. The Director of Student Affairs evaluates Code 21970110, in accordance with Title 38 U.S. Code § 3679 subsection (e), adopts
standards may be placed on probation. During this time, students are advised as to be scheduled. In the event of a concern, grievance or complaint that is not satisfactorily
all relevant information, and credit for previous training is granted where appropriate. the following additional provisions for any student using U.S. Department of Veterans
the level of improvement or the action necessary to rectify the probationary status addressed in a meeting with the appropriate staff/faculty member, a student may
If credit is given, the training time within the program may be shortened and the Affairs (VA) Post 9/11 G.I. Bill® (Ch. 33) or Vocational Rehabilitation & Employment (Ch.
through meetings with their advisor and written notification via the Academic Recovery acquire a complaint form from an Academic Advisor and submit in writing the concern
tuition reduced accordingly. 31) benefits, while payment to the institution is pending from the VA.
Plan. Students are removed from probation when satisfactory progress standards to the Director of Student Affairs. The Director of Student Affairs will review each
have been met. Students who do not meet satisfactory progress requirements at the complaint with all appropriate staff members and provide a written response to the The University will not:
Satisfactory Progress for Students Receiving Veterans Benefits
end of their probationary period are subject to termination. student within 30 days of receiving the grievance. • Prevent the student’s enrollment;
A standard system of percentages is used for measuring progress in each course.
Schools accredited by the Accrediting Commission of Career Schools and Colleges • Assess a late penalty fee to the student;
Students are given periodic examinations, both written and practical. Those receiving
must have a procedure and operational plan for handling student complaints. • Require the student to secure alternative or additional funding;
Progress Records and Reports veterans benefits are evaluated at the end of each class. In order to maintain
If a student does not feel that Full Sail has adequately addressed a complaint or satisfactory progress, students must have a 1.0 term GPA at the end of each evaluation • Deny the student access to any resources (access to classes, libraries, or other
Progress records are permanently maintained by the school. Grades and attendance concern, the student may consider contacting the Accrediting Commission. All period and have a cumulative grade point average at the 25%, mid-point and end of institutional facilities) available to other students who have satisfied their tuition
for each course are posted on the student’s personal page on the Student Intranet complaints considered by the Commission must be in written form with permission and fee bills to the institution.
the program that meets the same graduation requirements for all degree program
site. Unofficial transcripts of student progress are available by completing a Transcript by the complainant(s) for the Commission to forward a copy of the complaint to the students. Those who do not achieve satisfactory progress at the end of each evaluation However, to qualify for this provision, students will be required to:
Request Form. school for a response. The complainant(s) will be kept informed as to the status of are placed on probation for eight weeks. Students who do not achieve satisfactory • Produce the VA Certificate of Eligibility (COE) by the first day of class;
the complaint as well as the final resolution by the Commission. Please direct all progress on or before the end of the eight week probation period have their veterans
Parents seeking access to this progress must have students sign an authorization • Provide a written request to be certified;
inquiries to: benefits terminated and are subject to termination from Full Sail. In this event,
to release records and, that being done, may call the college for a verbal check on • Provide additional information needed to properly certify the enrollment as
» Accrediting Commission of Career Schools and Colleges students are responsible for payment of any remaining tuition balance.
academic progress. described in other institutional policies.
2101 Wilson Boulevard, Suite 302
Transcript requests must be in writing from the student. To request a transcript, the Arlington, VA 22201 Reporting for Students Receiving Veterans Benefits
student may either complete a Transcript Request Form in the Education Reception (703) 247-4212 This addendum is true and correct in content and policy. Full Sail University officially
www.accsc.org Students are responsible for reporting changes in their enrollment status to Full Sail’s
Area, on the Student Intranet site, or by sending a letter that includes the student’s adopted this policy in September 2014, but is publishing this statement as part of
certifying official and to the VA. The law requires that education benefits to veterans
full name, date of birth, social security number, program of study, and the student’s A copy of the Commission’s Complaint Form is available at the school and may be this addendum and will include this policy in the next edition (November 2019) of its
be discontinued when students cease to maintain satisfactory attendance, progress, or
signature. Requests for transcripts will be processed within 14 days of receipt. obtained by contacting Debbie Mills, Director of Student Affairs. Catalog.
conduct during training.
Transcripts will be available for pick-up at the Education Reception desk unless
For information Full Sail’s grievance/complaint policy, please visit:
instructed otherwise by the student. There is a $5.00 charge for each official transcript. Re-Entry for Students Receiving Veterans Benefits
» fullsail.edu/resources/brochure-file/DisabledStudent_
GrievanceComplaintProceduers.pdf Students receiving veterans benefits who are dismissed for unsatisfactory progress,
Title IX
poor attendance, misconduct or any other reason must seek re-entry through the For more information regarding Full Sail’s title IX compliance program, visit
Out-of-state distance education students participating under SARA, who have
Academic Advisors in the Education Department. These students may be re-admitted www.fullsail.edu/title-ix
completed the internal institutional grievance process and the applicable state
into the program at the discretion of the Director of Student Affairs. They re-enter
grievance process, may appeal non-instructional complaints to the FL-SARA PRDEC
Council. For additional information on the complaint process, please visit:
» www.fldoe.org/sara/complaint-process.stml

242 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Policies and Procedures 243


Licenses & Accreditation Administration

Full Sail University is licensed by the Commission for Independent Education, Florida 1. The institution, a location of the institution, or an educational
program offered by the institution was closed or discontinued,
Governing Body
Department of Education. Additional information regarding this institution may
be obtained by contacting the Commission at 325 West Gaines Street, Suite 1414, and you did not choose to participate in a teach-out plan approved Full Sail University is a fictitious name registered by Full Sail, LLC d/b/a Full Sail
by the Bureau or did not complete a chosen teach-out plan University) is organized and chartered under the laws of the State of Florida. The
Tallahassee, FL 32399-0400, toll-free telephone number (888) 224-6684. approved by the Bureau.
address of the governing body is the same as that of the school.
Full Sail University is licensed to offer Associate of Science, Bachelor of Science, Master 2. You were enrolled at an institution or a location of the institution
of Science, Master of Fine Arts, undergraduate certificates and graduate certificates by within the 120-day period before the closure of the institution Co-Chairmen/CEOs
the Commission for Independent Education. or location of the institution, or were enrolled in an educational
Ed Haddock
program within the 120-day period before the program was
Full Sail is accredited by the Accrediting Commission of Career Schools and Colleges discontinued. Bill Heavener
(ACCSC), [School # 055214]. The ACCSC is listed by the U.S. Department of Education as Jon Phelps
3. You were enrolled at an institution or a location of the institution
a nationally recognized accrediting agency under the provisions of Title 34, Chapter VI,
more than 120 days before the closure of the institution or location
Part 602 of the U.S. Code of Federal Regulations. of the institution, in an educational program offered by the institution
Full Sail University
as to which the Bureau determined there was a significant decline Administration
in the quality or value of the program more than 120 days before
CEA Accreditation closure. ADMINISTRATION
4. The institution has been ordered to pay a refund by the Bureau but Garry Jones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . President
The Full Sail University Intensive English Program is accredited by the Commission
has failed to do so. Ken Goldstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chief Operating Officer
on English Language Program Accreditation for the period August 2019 through
August 2024 and agrees to uphold the CEA Standards for English Language Prorams 5. The institution has failed to pay or reimburse loan proceeds under a Isis Jones . . . . . . . . . . . . . . . . . . . . . . . Chief Information Officer/Executive Director Of Education
and Institutions. CEA is recognized by the U.S. Secretary of Education as a nationally federal student loan program as required by law, or has failed to pay Debbie Magruder . . . . . . . . . . . . . . . . . . . . . . Chief Administrative Officer/Chief Financial Officer
or reimburse proceeds received by the institution in excess of tuition
recognized accrediting agency for English language programs and institutions in the and other costs. Geoff Rogers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Executive Vice President
U.S. For further information about this accreditation, please contact CEA, 1001 N. Stella Posada . . . . . . . . . . . . . . . . . . . . . . . Senior Vice President, Image, Design & Development
Fairfax Street, Suite 630, Alexandria, VA 22314, (703) 665-3400, www.cea-accredit.org. 6. You have been awarded restitution, a refund, or other monetary
award by an arbitrator or court, based on a violation of this chapter Matthew Pengra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Senior Vice President
CALIFORNIA DISCLOSURE by an institution or representative of an institution, but have been Andrew Solberg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Senior Vice President
As a registered out-of-state institution in the state of California, Full Sail University must unable to collect the award from the institution.
Mary Beth Plank-Mezo . . . . . . . . . . . . . . . . . . . . . . Vice President, Staff & Cultural Development
provide the following disclosure to all online, California-resident students: 7. You sought legal counsel that resulted in the cancellation of one or
more of your student loans and have an invoice for services rendered Mark Gilbert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Information & Media Technology
The State of California established the Student Tuition Recovery Fund (STRF) to relieve and evidence of the cancellation of the student loan or loans. Sharon Griffith . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Financial Aid
or mitigate economic loss suffered by a student in an educational program at
To qualify for STRF reimbursement, the application must be received within four (4) Craig Daily . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President & Creative Director
a qualifying institution, who is or was a California resident while enrolled, or was
enrolled in a residency program, if the student enrolled in the institution, prepaid years from the date of the action or event that made the student eligible for recovery Jay Noble. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President Alumni Relations
tuition, and suffered an economic loss. from STRF. Luis Garcia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Emerging Technologies
Unless relieved of the obligation to do so, you must pay the state-imposed assessment A student whose loan is revived by a loan holder or debt collector after a period of Tom LaCroix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Admissions
for the Fund STRF, or it must be paid on your behalf, if you are a student in an noncollection may, at any time, file a written application for recovery from STRF for the Shayne Cade . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Institutional Effectiveness & Compliance
educational program, who is a California resident, or are enrolled in a residency debt that would have otherwise been eligible for recovery. If it has been more than
four (4) years since the action or event that made the student eligible, the student must ACADEMIC ADMINISTRATION
program, and prepay all or part of your tuition.
have filed a written application for recovery within the original four (4) year period, Dave Franko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Academic Affairs
You are not eligible for protection from the STRF and you are not required to pay unless the period has been extended by another act of law. Nell Thompson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Vice President, Academic Innovation
the STRF assessment if you are not a California resident, or are not enrolled in a
However, no claim can be paid to any student without a social security number or a Edgard Bond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Senior Director of Operations
residency program.
taxpayer identification number. Pat Bishop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Graduate Studies
It is important that you keep copies of your enrollment agreement, financial aid
Debbie Mills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Student Affairs
documents, receipts, or any other information that documents the amount paid to
the school. Questions regarding the STRF may be directed to the Bureau for Private Jon Craig . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Academic Success
Postsecondary Education, 2535 Capitol Oaks Drive, Suite 400, Sacramento, CA 95833, Charles Everett . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Academic Effectiveness
(916) 431-6959 or (888) 370-7589. Angelique Smith . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Director of Faculty Affairs & Development
To be eligible for STRF, you must be a California resident or enrolled in a residency Haifa Maamar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Education Director, Emerging Technologies
program, prepaid tuition, paid or deemed to have paid the STRF assessment, and Rick Ramsey. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Education Director, Visual Arts
suffered an economic loss as a result of any of the following: Kathleen Ross . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Education Director, Liberal Arts
Dana Roun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Education Director, Audio Arts
Eric Saperstein . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Education Director, Business

244 FUL L SA I L U NI VE R SI T Y G E NE RA L I NF O RM A TI O N | Administration 245


Statement of Nondiscrimination Policies
Full Sail University is committed to providing equal access to educational and employment
opportunities regardless of race, color, religion, national origin, physical or mental disability, pregnancy,
age, sex, sexual orientation, gender identity or expression, ancestry, familial status, spousal affiliation,
medical condition, military veteran status, or any other characteristic protected by local, state or
federal law. Debbie Mills, Director of Student Affairs, has been designated the school’s Section 504
Coordinator. She is responsible for handling inquiries regarding Section 504 nondiscrimination policies
and accommodations. She may be reached at 407-679-0100 ext. 2024. Shayne Cade is the University’s
Title IX Coordinator and is responsible for handling Title IX compliance matters. He may be reached at
407-679-0100 ext. 8351. Reports may also be sent to 3300 University Boulevard, Winter Park, FL 32792.

A description of the disability services, auxiliary aids and the procedures for filing a grievance regarding
disability or discrimination issues are available in the Student Handbook.

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©2020 Full Sail, LLC. All rights reserved.


The terms “Full Sail,” “Full Sail University,” “Full Sail Real World Education,” “If you’re serious
about your dream, we’ll take your dream seriously,” “You Can Get There From Here,” and the
Full Sail University Logo are either registered service marks or service marks of Full Sail, LLC.

Other product and company names mentioned herein may be the trademarks of their respective
owners. The appearance of these marks does not necessarily indicate a formalized sponsorship or
affiliation with other such companies.

246
Master’s | Bachelor’s | Associate’s Degrees

Full Sail University


3300 University Boulevard
Winter Park, FL 32792-7429

Local/International: 407.679.0100
Toll Free: 800.226.7625

fullsail.edu

Financial aid is available for those who qualify • Career development assistance • Accredited University, ACCSC

To review consumer disclosures, please visit fullsail.edu/gedt.


06/2020

The Full Sail Catalog is printed on paper that contains fiber from forests that are carefully
managed, independently certified and adhere to strict environmental standards. The cover
is printed on paper that contains 10% post consumer recycled fiber.

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