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New Roster (Warhammer 40,000 8th Edition) [65 PL, 999pts]

Patrol Detachment (Necrons) [65 PL, 999pts]

Configuration

[Reference] Warlord Traits (All)


Categories: C
Warlord Trait: (Codex 1) Enduring Will, (Codex 2) Enduring Madness, (Codex 3) Immortal Pride, (Codex 4) Thrall of
the Silent King, (Codex 5) Implacable Conqueror, (Codex 6) Honorable Combatant, (Mephrit) Merciless Tyrant,
(Nephrekh) Skin of Living Gold, (Nihilakh) Precognitive Strike, (Novokh) Crimson Haze, (Sautekh) Hyperlogical
Strategist

Warlord
Description Ref
Trait
(Codex 1) Reduce any damage inflicted on your Warlord by 1 (to a minimum of 1). For example, if
Codex:
Enduring your Warlord fails a saving throw against a weapon that inflicts 3 damage, they will only
Necrons
Will lose 2 wounds.
(Codex 2)
You can re-roll failed wound rolls for your Warlord in the Fight phase if he charged, was Codex:
Enduring
charged, or performed a Heroic Intervention this turn. Necrons
Madness
(Codex 3) Friendly <DYNASTY> units automatically pass Morale tests whilst they are within 6" of
Codex:
Immortal your Warlord. In addition, your Warlord can attempt to deny one psychic power in each
Necrons
Pride enemy Psychic phase in the same manner as a PSYKER.
Increase the range of all abilities on your Warlord's datasheet by 3". If a Catacomb
Command Barge has this Warlord Trait, this does not apply to its Explodes ability. If a
(Codex 4)
Cryptek has this Warlord Trait, only increase the range of that model's Technomancer Codex:
Thrall of the
ability, not that of all other CRYPTEKS in your army. If a Cryptek with a Canoptek cloak Necrons
Silent King
has this Warlord Trait, this does not affect the distance the cloak allows the model to
move in the Movement phase.
(Codex 5)
You can re-roll failed charge rolls for friendly <DYNASTY> units whilst they are within 6" Codex:
Implacable
of your Warlord. Necrons
Conqueror
(Codex 6)
If your Warlord targets the same enemy CHARACTER with all their close combat attacks, Codex:
Honorable
add D3 to your Warlord's Attacks characteristic until the end of the phase. Necrons
Combatant
(Mephrit) Add 6" to the maximum range of all Assault weapons fired by your Warlord. In addition,
Codex:
Merciless your Warlord can shoot Assault weapons at enemy CHARACTERS even if they are not
Necrons
Tyrant the closest enemy model.
(Nephrekh)
Codex:
Skin of Your opponent must subtract 1 from hit rolls that target your Warlord.
Necrons
Living Gold
(Nihilakh) Your Warlord always fights first in the Fight phase, even if he didn't charge. If your
Codex:
Precognitive opponent has units that have charged, or that have a similar ability, then alternate
Necrons
Strike choosing units to fight with, starting with the player whose turn is taking place.
Each time you roll an unmodified hit roll of 6 in the Fight phase for a model in a friendly
(Novokh)
NOVOKH unit that is within 6" of your Warlord, you can make one additional hit roll for Codex:
Crimson
that model with the same weapon against the same target. These additional hit rolls Necrons
Haze
cannot themselves generate any further hit rolls.
Once per battle, you can re-roll a single hit roll, wound roll, or damage roll made for your
(Sautekh)
Warlord. In addition, if your army is Battle-forged and your Warlord is on the battlefield, Codex:
Hyperlogical
roll a D6 each time you spend a Command Point to use a Stratagem; on a 5+ that Necrons
Strategist
Command Point is immediately refunded.

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Dynasty Choice
Categories: C
Dynasty: Nephrekh
Selections: Dynastic Code: Translocation Beams
Dynastic Code: Translocation Beams

Dynastic
Description Ref
Code
If a unit with this code Advances, add 6" to its Move characteristic for that Movement
phase instead of rolling a dice (if the unit is being affected by the My Will Be Done or
Translocation Codex:
Wave of Command ability, add 7" to its Move characteristic instead). In addition, if a unit
Beams Necrons
with this code Advances, its models can move across models and terrain as if they were
not there.

HQ [11 PL, 145pts]

Lord [5 PL, 65pts]


Selections: Staff of Light [10pts]
Categories: C ,F : <D >, F :N ,I ,L , HQ
Rules: Living Metal
Abilities: The Lord's Will, Unit: Lord, Weapon: Staff of Light (Melee), Staff of Light (Shooting)

Abilities Description Ref


The Lord's Re-roll wound rolls of 1 for friendly <DYNASTY> INFANTRY units that are within 6" Codex:
Will of this model. Necrons

Unit M WS BS S T W A Ld Save Ref


Lord 5" 3+ 3+ 5 5 4 3 10 3+ Codex: Necrons

Weapon Range Type S AP D Abilities Ref


Staff of Light (Melee) Melee Melee User -2 1 - Codex: Necrons
Staff of Light (Shooting) 12" Assault 3 5 -2 1 - Codex: Necrons

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Overlord [6 PL, 80pts]


Selections: Artefact: The Veil of Darkness, Staff of Light [10pts], Warlord
Categories: C ,F : <D >, F :N ,I ,O , HQ, W
Rules: Living Metal
Abilities: My Will Be Done, Phase Shifter, The Veil of Darkness, Unit: Overlord, Weapon: Staff of Light (Melee),
Staff of Light (Shooting)

Abilities Description Ref


At the beginning of your turn, choose a friendly <DYNASTY> INFANTRY unit within 6" of this
My Will Codex:
model. Add 1 to Advance, charge, and hit rolls of that unit until the beginning of your next
Be Done Necrons
turn. A unit can only be chosen as the target of this ability once in each turn.
Phase Codex:
This model has a 4+ invulnerable Save.
Shifter Necrons
Once per battle, at the end of any of your Movement phases, the bearer can use the Veil of
The Veil Darkness. When they do, the bearer, and up to one friendly <DYNASTY> INFANTRY unit
Codex:
of within 3" of the bearer, are removed from the battlefield. Then, set up the bearer (and the
Necrons
Darkness second unit you chose, if any) anywhere on the battlefield that is more than 9" from any
enemy models (the second unit must be set up wholly within 6" of the bearer).

Unit M WS BS S T W A Ld Save Ref


Overlord 5" 2+ 2+ 5 5 5 3 10 3+ Codex: Necrons

Weapon Range Type S AP D Abilities Ref


Staff of Light (Melee) Melee Melee User -2 1 - Codex: Necrons
Staff of Light (Shooting) 12" Assault 3 5 -2 1 - Codex: Necrons

Troops [16 PL, 255pts]

Immortals [8 PL, 120pts]


Selections: 8x Immortal [64pts], Tesla Carbine [56pts]
Categories: F : <D >, F :N ,I ,I ,T
Rules: Reanimation Protocols, Their Number is Legion, Their Name is Death
Unit: Immortal, Weapon: Tesla Carbine

Unit M WS BS S T W A Ld Save Ref


Immortal 5" 3+ 3+ 4 4 1 1 10 3+ Codex: Necrons

Weapon Range Type S AP D Abilities Ref


Tesla Assault Each hit roll of 6+ with this weapon causes 3 hits Codex:
24" 5 0 1
Carbine 2 instead of 1. Necrons

Immortals [8 PL, 135pts]


Selections: 9x Immortal [72pts], Tesla Carbine [63pts]
Categories: F : <D >, F :N ,I ,I ,T
Rules: Reanimation Protocols, Their Number is Legion, Their Name is Death
Unit: Immortal, Weapon: Tesla Carbine

Unit M WS BS S T W A Ld Save Ref


Immortal 5" 3+ 3+ 4 4 1 1 10 3+ Codex: Necrons

Weapon Range Type S AP D Abilities Ref


Tesla Assault Each hit roll of 6+ with this weapon causes 3 hits Codex:
24" 5 0 1
Carbine 2 instead of 1. Necrons

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Fast Attack [19 PL, 328pts]

Canoptek Scarabs [2 PL, 39pts]


Categories: C S ,F :C ,F : <D >, F :N ,F ,S ,
F A
3x Canoptek Scarab Swarm [39pts]
Selections: 3x Feeder Mandibles
Categories: F :C ,F : <D >, F :N ,C S ,S
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles

Unit M WS BS S T W A Ld Save Ref


Canoptek Scarab Swarm 10" 4+ - 3 3 3 4 10 6+ Codex: Necrons

Weapon Range Type S AP D Abilities Ref


Feeder If the target's Toughness is higher than this attack's Strength, Codex:
Melee Melee User 0 1
Mandibles this weapon always wounds the target on a wound roll of 5+. Necrons

Canoptek Scarabs [2 PL, 39pts]


Categories: C S ,F :C ,F : <D >, F :N ,F ,S ,
F A
3x Canoptek Scarab Swarm [39pts]
Selections: 3x Feeder Mandibles
Categories: F :C ,F : <D >, F :N ,C S ,S
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles

Unit M WS BS S T W A Ld Save Ref


Canoptek Scarab Swarm 10" 4+ - 3 3 3 4 10 6+ Codex: Necrons

Weapon Range Type S AP D Abilities Ref


Feeder If the target's Toughness is higher than this attack's Strength, Codex:
Melee Melee User 0 1
Mandibles this weapon always wounds the target on a wound roll of 5+. Necrons

Destroyers [15 PL, 250pts]


Categories: D ,F : <D >, F :N ,F ,I ,F A
Rules: Reanimation Protocols
Abilities: Hardwired Hatred, Repulsor Platform
5x Destroyer [15 PL, 250pts]
Selections: 5x Gauss Cannon [100pts]
Unit: Destroyer, Weapon: Gauss Cannon

Abilities Description Ref


Hardwired Codex:
You can re-roll hit rolls of 1 for this model.
Hatred Necrons
Repulsor This unit can move and fire Heavy weapons without suffering the penalty to its Codex:
Platform hit rolls. Necrons

Unit M WS BS S T W A Ld Save Ref


Destroyer 10" 3+ 3+ 4 5 3 2 10 3+ Codex: Necrons

Weapon Range Type S AP D Abilities Ref


Gauss Cannon 24" Heavy 3 6 -3 D3 - Codex: Necrons

Heavy Support [19 PL, 271pts]

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Doomsday Ark [10 PL, 160pts]


Selections: Doomsday Cannon, 2x Gauss Flayer Array
Categories: F :N ,F : <D >, F , V ,D A ,H S
Rules: Living Metal
Abilities: Hovering (Ark/Barge), Quantum Shielding, Explosion: Explodes (Ark/Pylon), Unit: Doomsday Ark,
Weapon: Doomsday Cannon (High Power), Doomsday Cannon (Low Power), Gauss Flayer Array, Wound Track
(M/BS/A): Doomsday Ark Track 1, Doomsday Ark Track 2, Doomsday Ark Track 3

Abilities Description Ref


Hovering Instead of measuring distances and ranges to and from this model's base, measure to and Codex:
(Ark/Barge) from this model's hull or base (whichever is closer). Necrons
Each time this model fails a saving throw, roll a D6. If the result is less than the damage
Quantum inflicted by that attack, the damage is ignored (e.g. if this model suffers 4 damage, if you Codex:
Shielding then roll a 3 or less the damage is ignored). Quantium Shielding cannot prevent damage Necrons
caused by mortal wounds.

Explosion Dice Roll Distance Mortal Wounds Ref


Explodes (Ark/Pylon) 6 6" D3 Codex: Necrons

Unit M WS BS S T W A Ld Save Ref


Doomsday Ark * 6+ * 6 6 14 * 10 4+ Codex: Necrons

Weapon Range Type S AP D Abilities Ref


Doomsday A model can only fire the doomsday cannon at high
Heavy Codex:
Cannon (High 72" 10 -5 D6 power if it remained stationary in its preceding
D6 Necrons
Power) Movement phase.
Doomsday
Heavy Codex:
Cannon (Low 36" 8 -2 D3 -
D6 Necrons
Power)
Gauss Flayer Rapid Codex:
24" 4 -1 1 -
Array Fire 5 Necrons

Wound Track (M/BS/A) Remaining W M BS A Ref


Doomsday Ark Track 1 8-14+ 12" 3+ 3 Imperial Armour - Index: Xenos
Doomsday Ark Track 2 4-7 8" 4+ D3 Imperial Armour - Index: Xenos
Doomsday Ark Track 3 1-3 4" 5+ 1 Imperial Armour - Index: Xenos

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Heavy Destroyers [9 PL, 111pts]


Categories: F : <D >, F :N ,F ,H D ,I ,H S
Rules: Reanimation Protocols
Abilities: Hardwired Hatred, Repulsor Platform
3x Heavy Destroyer [9 PL, 111pts]
Selections: 3x Heavy Gauss Cannon [60pts]
Unit: Heavy Destroyer, Weapon: Heavy Gauss Cannon

Abilities Description Ref


Hardwired Codex:
You can re-roll hit rolls of 1 for this model.
Hatred Necrons
Repulsor This unit can move and fire Heavy weapons without suffering the penalty to its Codex:
Platform hit rolls. Necrons

Unit M WS BS S T W A Ld Save Ref


Heavy Destroyer 10" 3+ 3+ 4 5 3 2 10 3+ Codex: Necrons

Weapon Range Type S AP D Abilities Ref


Heavy Gauss Cannon 36" Heavy 1 9 -4 D6 - Codex: Necrons

Selection Rules
Living Metal: At the beginning of your turn, this unit regains 1 lost wound. (Codex: Necrons)
Reanimation Protocols: Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at
the beginning of your turn. Do not roll for models that have fled the unit. On a 5+, the model's reanimation protocols activate and
it is returned to this unit with its full compliment of wounds, otherwise it remains inactive (although you can roll again at the start
of each of your subsequent turns). When a model’s reanimation protocols activate, set it up in unit coherency with any model
from this unit that has not returned to the unit as a result of reanimation protocols this turn, and more than 1" from enemy
models. If you cannot do this because there is no room to place the model, do not set it up (you can make Reanimation Protocols
rolls for this model again in subsequent turns). (Codex: Necrons)
Their Number is Legion, Their Name is Death: If your army is Battle-Forged, all Troops units in NECRONS Detachments gain
this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even
if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability,
then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Necrons)

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