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Warlord
Description Ref
Trait
(Codex 1) Reduce any damage inflicted on your Warlord by 1 (to a minimum of 1). For example, if
Codex:
Enduring your Warlord fails a saving throw against a weapon that inflicts 3 damage, they will only
Necrons
Will lose 2 wounds.
(Codex 2)
You can re-roll failed wound rolls for your Warlord in the Fight phase if he charged, was Codex:
Enduring
charged, or performed a Heroic Intervention this turn. Necrons
Madness
(Codex 3) Friendly <DYNASTY> units automatically pass Morale tests whilst they are within 6" of
Codex:
Immortal your Warlord. In addition, your Warlord can attempt to deny one psychic power in each
Necrons
Pride enemy Psychic phase in the same manner as a PSYKER.
Increase the range of all abilities on your Warlord's datasheet by 3". If a Catacomb
Command Barge has this Warlord Trait, this does not apply to its Explodes ability. If a
(Codex 4)
Cryptek has this Warlord Trait, only increase the range of that model's Technomancer Codex:
Thrall of the
ability, not that of all other CRYPTEKS in your army. If a Cryptek with a Canoptek cloak Necrons
Silent King
has this Warlord Trait, this does not affect the distance the cloak allows the model to
move in the Movement phase.
(Codex 5)
You can re-roll failed charge rolls for friendly <DYNASTY> units whilst they are within 6" Codex:
Implacable
of your Warlord. Necrons
Conqueror
(Codex 6)
If your Warlord targets the same enemy CHARACTER with all their close combat attacks, Codex:
Honorable
add D3 to your Warlord's Attacks characteristic until the end of the phase. Necrons
Combatant
(Mephrit) Add 6" to the maximum range of all Assault weapons fired by your Warlord. In addition,
Codex:
Merciless your Warlord can shoot Assault weapons at enemy CHARACTERS even if they are not
Necrons
Tyrant the closest enemy model.
(Nephrekh)
Codex:
Skin of Your opponent must subtract 1 from hit rolls that target your Warlord.
Necrons
Living Gold
(Nihilakh) Your Warlord always fights first in the Fight phase, even if he didn't charge. If your
Codex:
Precognitive opponent has units that have charged, or that have a similar ability, then alternate
Necrons
Strike choosing units to fight with, starting with the player whose turn is taking place.
Each time you roll an unmodified hit roll of 6 in the Fight phase for a model in a friendly
(Novokh)
NOVOKH unit that is within 6" of your Warlord, you can make one additional hit roll for Codex:
Crimson
that model with the same weapon against the same target. These additional hit rolls Necrons
Haze
cannot themselves generate any further hit rolls.
Once per battle, you can re-roll a single hit roll, wound roll, or damage roll made for your
(Sautekh)
Warlord. In addition, if your army is Battle-forged and your Warlord is on the battlefield, Codex:
Hyperlogical
roll a D6 each time you spend a Command Point to use a Stratagem; on a 5+ that Necrons
Strategist
Command Point is immediately refunded.
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Dynasty Choice
Categories: C
Dynasty: Nephrekh
Selections: Dynastic Code: Translocation Beams
Dynastic Code: Translocation Beams
Dynastic
Description Ref
Code
If a unit with this code Advances, add 6" to its Move characteristic for that Movement
phase instead of rolling a dice (if the unit is being affected by the My Will Be Done or
Translocation Codex:
Wave of Command ability, add 7" to its Move characteristic instead). In addition, if a unit
Beams Necrons
with this code Advances, its models can move across models and terrain as if they were
not there.
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Selection Rules
Living Metal: At the beginning of your turn, this unit regains 1 lost wound. (Codex: Necrons)
Reanimation Protocols: Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at
the beginning of your turn. Do not roll for models that have fled the unit. On a 5+, the model's reanimation protocols activate and
it is returned to this unit with its full compliment of wounds, otherwise it remains inactive (although you can roll again at the start
of each of your subsequent turns). When a model’s reanimation protocols activate, set it up in unit coherency with any model
from this unit that has not returned to the unit as a result of reanimation protocols this turn, and more than 1" from enemy
models. If you cannot do this because there is no room to place the model, do not set it up (you can make Reanimation Protocols
rolls for this model again in subsequent turns). (Codex: Necrons)
Their Number is Legion, Their Name is Death: If your army is Battle-Forged, all Troops units in NECRONS Detachments gain
this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even
if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability,
then the objective marker is controlled by the player who has the most models within range of it as normal. (Codex: Necrons)
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