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You Are A:

True Neutral Elf Ranger/Sorcerer (2nd/2nd


Level)

Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 12
Intelligence- 13
Wisdom- 12
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel
strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral
characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a
character thinks of good as be er than evil after all, he would rather have good neighbors and
rulers than evil ones. Still, he's not personally commi ed to upholding good in any abstract or
universal way. Some true neutral characters, on the other hand, commit themselves
philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous
extremes. They advocate the middle way of neutrality as the best, most balanced road in the long
run. True neutral is the best alignment you can be because it means you act naturally, without
prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents
apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show
great skill with weapons and strategy. Elves can live to be over 700 years old and, by human
standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim
and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and
possess unearthly grace. Many others races find them hauntingly beautiful.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their
martial skill is nearly the equal of the fighter, but they lack the la er's dedication to the craft of
fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature
he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of
protector, aiding those who live in or travel through the woods. His skills allow him to move
quietly and stick to the shadows, especially in natural se ings, and he also has special knowledge
of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can
actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is
often accompanied by animal companions. A ranger's Wisdom score should be high, as this
determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and
talent rather than studious discipline. They have no books, no mentors, no theories just raw power
that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more
slowly, but they can cast individual spells more often and have no need to prepare their
incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic.
Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go
through, they have more time to learn fighting skills and are proficient with simple weapons.
Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell
level they can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXX (12)

Law & Chaos:


Law ----- XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)

Good & Evil:


Good ---- XXXXXXX (7)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXX (6)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (0)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXXXX (10)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXX (6)
Paladin --- XXXXXX (6)
Ranger ---- XXXXXXXXXXXXXXXX (16)
Rogue ----- XXXXXXXXXXXXXX (14)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Warlock --- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXXXX (14)

Neppyman said, 'Like this survey? Copy, paste, and edit the code to make your own! Please give
me credit if you do so, of course,' so I'm giving him his due. ^_^

Questions? Comments? Suggestions? E-mail Me!

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