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Languages.

You can speak, read, and write


Book of Beautiful Horrors Common and Dwarvish. Dwarvish is full of hard
Main Races consonants and guttural sounds, and those
characteristics spill over into whatever other
language a dwarf might speak.

Mahakam Dwarf Traits Nordlings Human Traits


Your dwarf character has the following traits. Your human character has the following traits.
Ability Score Increase. Your Constitution Ability Score Increase. Your ability scores
and Strength score increases each by 2. each increase by 1 and two different ability
Age. Dwarves mature at the same rate as scores of your choice increase by 1.
humans, but they’re considered young until Age. Humans reach adulthood in their late
they reach the age of 50. On average, they live teens and live less than a century.
about 350 years. Alignment. Humans tend toward no particular
Alignment. Most dwarves are lawful, alignment. The best and the worst are found
believing firmly in the benefits of a well- among them.
ordered society. They tend toward good as well, Size. Humans vary widely in height and build,
with a strong sense of fair play and a belief that from barely 5 feet to well over 6 feet tall.
everyone deserves to share in the benefits of a Regardless of your position in that range, your
just order. size is Medium.
Size. Dwarves stand between 4 and 5 feet tall Speed. Your base walking speed is 30 feet.
and average about 150 pounds. Your size is Skills. You gain proficiency in one skill of your
Medium. choice.
Speed. Your base walking speed is 25 feet. Feat. You gain of feat of your choice.
Your speed is not reduced by wearing heavy Languages. You can speak, read, and write
armor. Common and one extra language of your choice.
Darkvision. Accustomed to life underground Humans typically learn the languages of other
you have superior vision in dark and dim peoples they deal with, including obscure dialects.
conditions. You can see in dim light within 60 They are fond of sprinkling their speech with
feet of you as if it were bright light, and in words borrowed from other tongues: Orc curses,
darkness as if it were dim light. You can’t Elvish musical expressions, Dwarvish military
discern color in darkness, only shades of gray. phrases, and so on.
Dwarven Resilience. You have advantage
on saving throws against poison, and you North Human
have resistance against poison damage Forest Folk. You have proficiency in the
(explained in the chapter 9). Survival skill.
Dwarven Combat Training. You have Fleet of Foot. Your base walking speed is 40
proficiency with the battleaxe, handaxe, light feet.
hammer, warhammer, light and medium Spring Attack. When you make a melee attack
armor. against a creature, you don’t provoke opportunity
Dwarven Toughness. Your hit point attacks from that creature for the rest of your
maximum increases by 2, and it increases by turn, whether you hit or not.
2 every time you gain a level.
Tool Proficiency. You gain proficiency with Nilfgard Human
the artisan’s tools of your choice: smith’s Breadth of Knowledge. You gain proficiency in
tools, brewer’s supplies, or mason’s tools. any combination of four skills or with four tools of
Stonecunning. Whenever you make an your choice.
Intelligence (History) check related to the
origin of stonework, you are considered Skellige Human
proficient in the History skill and add double Daunting. You have proficiency in the
your proficiency bonus to the check, instead Intimidation skill.
of your normal proficiency bonus. Tough. Your hit point maximum increases by 2,
1
and it increases by 2 every time you gain a level. High Elf
Ability Score Increase. Your Intelligence score
increases by 1.
Cantrip. You know one cantrip of your choice
Dol Blathanna Elf Traits from the wizard spell list. Intelligence is your
spellcasting ability for it.
Your elf character has the following traits.
Extra Language. You can speak, read, and write
Ability Score Increase. Your Dexterity score
one extra language of your choice.
increases by 2.
Age. Although elves reach physical maturity
at about the same age as humans, the elven Wood Elf
understanding of adulthood goes beyond Ability Score Increase. Your Wisdom score
physical growth to encompass worldly increases by 1.
experience. An elf typically claims adulthood Fleet of Foot. Your base walking speed
and an adult name around the age of 100 and increases to 40 feet.
can live to be 750 years old. Mask of the Wild. You can attempt to hide even
Alignment. Elves love freedom, variety, and when you are only lightly obscured by foliage,
self-expression, so they lean strongly toward heavy rain, falling snow, mist, and other natural
the gentler aspects of chaos. They value and phenomena.
protect others’ freedom as well as their own,
and they are more often good than not. The Aen Elle High Elf Variant
drow are an exception; their exile into the Ability Score Increase. Your Intelligence or
Underdark has made them vicious and Charisma score increases by 1.
dangerous. Drow are more often evil than not. Cold Land. Your gain resistence to cold damage.
Size. Elves range from under 5 to over 6 feet Other World Knowledge. You gain proficiency
tall and have slender builds. Your size is in Arcana and Navigator’s Tools.
Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to twilit forests and
Dol Blathanna Half-Elf Traits
the night sky, you have superior vision in dark Your half-elf character has the following traits.
and dim conditions. You can see in dim light Ability Score Increase. Your Charisma score
within 60 feet of you as if it were bright light, increases by 2.
and in darkness as if it were dim light. You can’t Age. Half-elves mature at the same rate humans
discern color in darkness, only shades of gray. do and reach adulthood around the age of 20.
Keen Senses. You have proficiency in They live much longer than humans, however,
the Perception skill. often exceeding 180 years.
Fey Ancestry. You have advantage on saving Alignment. Half-elves share the chaotic bent of
throws against being charmed, and magic can’t their elven heritage. They value both personal
put you to sleep. freedom and creative expression, demonstrating
Trance. Elves don’t need to sleep. Instead, neither love of leaders nor desire for followers.
they meditate deeply, remaining They chafe at rules, resent others’ demands, and
semiconscious, for 4 hours a day. (The Common sometimes prove unreliable, or at least
word for such meditation is “trance.”) While unpredictable.
meditating, you can dream after a fashion; such Size. Half-elves are about the same size as
dreams are actually mental exercises that have humans, ranging from 5 to 6 feet tall. Your size is
become reflexive through years of practice. Medium.
After resting in this way, you gain the same Speed. Your base walking speed is 30 feet.
benefit that a human does from 8 hours of Darkvision. Thanks to your elf blood, you have
sleep. superior vision in dark and dim conditions. You
Elf Weapon Training. You have proficiency can see in dim light within 60 feet of you as if it
with the longsword, shortsword, shortbow, and were bright light, and in darkness as if it were dim
longbow. light. You can’t discern color in darkness, only
shades of gray.

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Trance. Thanks to the elf bloof half-elfs don’t
need to sleep. Instead, they meditate deeply,
remaining semiconscious, for 4 hours a day.
(The Common word for such meditation is
“trance.”) While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through
years of practice. After resting in this way, you
gain the same benefit that a human does from 8
hours of sleep.
Skill Versatility. You gain proficiency in any
combination of three skills or with three tools
of your choice.
Fey Ancestry. You have advantage on saving
throws against being charmed, and magic can’t
put you to sleep.

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