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NATASHA KELBAS
UNIT 1: Vibrations, Waves and Sound
Retart Stand
String
Rubber stopper
(NOTE: * means that these are the factors with the biggest impact/ easily measurable)
T=2π√L/g
Technical terms:
Vibration: particles moving back and forth in time.
Therefore(∴):
1. T= Δ t/N
2.f= N/ Δ t
3. (s)
4. f= 1/T (Hz)
constant
crest
amplitude
x-axis
time(s)
displacemnet from
equilibrium (m)
Period (T)
trough
Realistic vibrations:
-damped vibrations
Interpretation of V= f λ
∴ you can change f or λ however once f is chosen then λ is automatically set. (and visa versa)
Amplitude
V - fixed Volume
Tunning
f - chose
FM MHz
Frequency AM KHz
2-D wave
Water wave on the surface of water
3-D wave
sound waves from a speaker
Transverse wave
particles in medium move perpendicular to the direction in which the wave travels.
Ex. wave in a coil
Longitudinal wave
particles move parallel to the medium
Ex.
Resonance
Every object has a "natural" frequency of vibrations
Ex. period of pendulum
T=2π√L/g
Resonance: if we "force" a system to vibrate @ same frequency the largest amp. response will be
when the "forced" frequency is approximate to the natural frequency.
Example:
Boyfriend has to push his girlfriend on a swing. The best time for him to push so close to the natural
frequency of the girlfriend on the swing in order to get the largest amplitude response of the swing.
Push happnes
here to
increase the
amplitude
REAL life application
-if you car is stuck in a rut during the winter. You could just press gas and get out eventually.
However if you tap the gas pedal to get the car rocking and then using the motion tap on the gas
each time its going up, so using the natural frequency to increase the amplitude. This saves your
engine, time and gas.
Interference
waves undergo a special phenomena called interference - waves can travel though each other and
form new waves
two waves (crests) moving towards each other with the same
amplitude @ t=0s at with the same speed.
@ t=1s the two waves collide with each other creating a super
crest where the amplitude of the waves (x) is doubled to
become 2x
When the two waves crest+trough meet the amplitudes cancel out to create a straight line (-x+x=0)
@ t=1s
@ t=2s the two waves continue with their initial speed, direction and amplitude.
Square waves
However due to the fact that it is so hard to figure out the size of the super crests, super troughs
and total destructive interference.
∴ we use square waves (sharp angles) Step 1: place dots to the left and
15u right of the kink points for EACH
Ex. 1 wave
Wave 1
Wave 2
a)
b)
c)
final wave
wave 1
wave 2
Standing wave
medium
V=f λ
∴ f= V / λ
=V / (2L / n)
=Vn / 2L
Standing wave
2-D waves
n
wave eq is still valid V=fλ
Plane wave.
X
the crest/trough forms a plane with the other water molecules at that amplitude.
Interference: circular waves spread out and interfere with one another to produce an interference
pattern.
Sound
The person's vocal chords contract and expand causing the air molecules in your throat to vibrate.
The wave produced is a longitudinal wave with the compressed air particles and the rare fractions
where the molecules are spaced further apart. The ear then picks up on these slight vibrations and
because the ear drum vibrates the brain gets a signal of the amplitude (volume) and the wavelength
(pitch).
->f1
f2<-
f1~f2
≠
Resulting sound is a
"trilling" vibration.
f(beat) = | f1 - f2 |
NOTE: if f1=f2; f(beat) = 0.
-many wind instruments can be viewed as either open/closed air columns (i.e. organ pipes, flute,
trumpet, etc.)
4 possible cases:
open column
◦ fixed length
◦ fixed frequency
closed column
◦ fixed length
◦ fixed frequency
V=f λ
fn=V/ λ = V(2n-1)/4L
Equation: fn=V(2n-1)/4L
Ln=nλ/2
Ex. 1
Bugle 20 °C
-acts like an open air column.
Ex. 2
3rd resonance L of a closed air column resonating to a tuning fork is 95cm (L3)
determine the 1st and 2nd resonance
closed, fixed f.
Ln=(2n-1) λ/4
L3= 5λ/4
λ= 4L3/5
= 4 x 0.85m/5
= 0.76m
∴ I ∝ 1/r^2
as r goes down I increases
as r goes up I decreases
NOTE: unit for intensity is W/m^2 (Watts/ m^2)
10dB= 1B (bell)
dB = 10 x log(intensity/threshold intensity)
source intensity dB
threshold of hearing 10^-12 0
normal breathing 10^-11 10
vacuum cleaner 10^-4 80
pneumatic chisel 10^-1 110
loud rock and roll concert 1 120
instant perforations of eardrum 10^4 160
Doppler Effect
-pitch (f) of a sound depends on whether the sounds source moves toward or away from you.
as ambulance moves towards you effective lambda of sound goes down and frequency goes up
"moving into the waves"
Mach number =speed of object
speed of sound (usually @ 20 °C)
UNIT 2: Kinematics
Ex.1
O
-60m i.p. -20m f.p
ANS: Vav should be +ve! b/c car is moving
2.0s towards the right.
Ex. 2
- in your car the speed-o-meter only measure the size of the velocity.
i.e. speed = |velocity| (magnitude)
a speed-o-meter measures the instantaneous speed which is |average velocity| over very small time
interval. (Δt =/= 0)
Straight
Posd2 line
itio
n d1
Vavg. Is the slope of the
(m)
“secant” line connect
points (t1,d1) and (t2,d2)
0 t1 t2 Time (s)
Slope of this
line is the
Vavg.
Δt -> 0
V1
A
if V is -ve and A<0 then the car is "speeding up" while travelling to the left.
Graphs
0 1 2 3 4 d(m)
d(m3
)
2
0 1 2 3
t(s)
slope
V(m3
/s)
2
0 1 2 3
t(s) slope
A(m3
/s^2)
2
1 2 3
0
t(s)
V(m3
/s)
2
1 2 3 Area
0
t(s) under
the
5 graph
d(m)3
Slope
2
0 1 2 3
t(s)
NOTE: starting point must be given.
A(m3
/s^2)
2
1
1 2 3
t(s)
RULES: for going from v-t to d-t/ a-t to v-t
GENERAL RULE:
slope
D V A
t t t
area
3. Δd = Δt ((V1+V2)/2)
4. V2=V1+ A Δt
5. V2 ^2 = V1 ^2 + 2AΔd
2-D world
so far we have looked at the 1-D world
i.e a line
we now expand our world into 2-D
i.e Cartesian plane
y
0 x
Vectors in the 2-D world
vector: an arrow
2 properties: the size (length of arrow) and the direction (where the arrow head is pointing)
where's waldo?
y
15m
20°
x
0
Vector
Waldo is @ 15m [E 20° N]
size direction
NOTE: when writing a vector notation by hand draw an arrow above the vector . when typing the
vectors should be bolded.
A 60*
find C
****** C =/= 5.0m [E60*N]
Sine law:
(sinA)/a = (sinB)/b = (sinC)/c
Cosine law:
c^2 = a^2 + b^2 - 2(a)(b)cosC
3. Method of components
y2 Using the two vectors and making right angle triangles down to the
axis. Then you add the y and the x of the vectors (the brakets). You
get then the sides of a larger right angle triangle. Using Pythagorean
x1 theorem you can find the magnitude of the blue vector. Now yo have
to find the dir. Knowing all three sides you can find the angle from
the x-axis by using the cosine law.
Ex. 1
A = 2.0m [E 15* N] A = (2.0m cos 15*, 2.0m sin 15*)
B = 3.0m [W 30* S] B = (3.0m cos 210*, 3.0m sin 210*)
A + B = (-0.67, -0.98)
Ex.
A = 3.0m [E40*N]
B = 5.0m [S20*E]
Ex. 40m
35* Δd
E
0
20*
45m
Δd- change in position
Mag= √(9.5)^2 + (-38)^2
d2 - position2
= 39m
d1 - position1
Ex 2. car.
V2
V1
Aav = ΔV/Δt
= (V2 -V1)/ Δt
V1 = 2.0m/s [N]
V2 = 3.5m/s [E]
Δt = 5.0s
Aavg = ΔV/Δt
4m/s [E30*S] NOTE: the time will
5.0s only effect the
= 0.8 m/s^2 [E30*S] magnitude of the
vector.
the vector is pointing in the ES quadrant which means that the force acting upon the car travelling
N is pointing so the car can turn and travel directly E.
V=0
A= 9.81m/s^2 [S] Ex. 1 If you drop a ball from 1.25m, how long will it take for the
ball to reach the ground?
V1 = 0 and A = 9.81m/s^2 [down] = +9.81m/s^2
1.25m
b/c the ball is moving in 1 direction [S] the displacement is
9.81m/s^2 sinc V1= 0
= 0.505s
Vi A
ball stops momentarily but due to acceleration (9.81m/s^2) [S] changes direction.
A
Po
Graphical representation: d-t
siti
on
(m)
Time (s)
NOTE: Ball doesn't move in a parabolic arc.
Relative Velocity
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
N Buttonville
This time the pilot saw that he wasn't
heading towards TIA so he pointed the
nose of his plane SW all the time.
However this is time consuming and time
=$
S TIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
N Buttonville
The correct solution is to point the plane in the SW
quadrant so the nose of the plane “cuts into” the
wind which is blowing E. This way even though the
instruments on the plane don't read S you are
travelling in the correct direction.
S TIA
Navigation: study of finding the direction of the heading (nose of plane in this case).
Relative Velocity eqn. : Vpg(plane wrt ground) = Vpa(plane wrt air) + Vag (air wrt ground)
term magnitude direction
Vpg ground speed (must be known!
calculated) i.e. your plane always has a
destination
Vpa air speed (of plane) heading (must be calculated)
known!
Vag wind speed(Enviro Canada is wind direstion
responsible for -------------- these two numbers
----->
Niigata [N]
Example
take off 2:00pm
Wind [W]
|wind speed| = 20km/h
|air speed| = 80km/h
wind direction = [W]
Tokyo [S]
a) what heading should the plane have?
Vag 20km/h
opp
Sin = = 20/80
Vpg Hyp
Vpa 80km/h Ө =14*
The heading is [N14*E] = [E76*N]
Ө
SYMBOLS/ Abbreviations:
(∴)- therefore
b/c- because
w/o- without
w/ - with
eqn - equation
wrt - with respect to