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(arson). (Roll three dice.

)
Morality 4 Impassioned crime (manslaughter).
(Roll three dice.)
(Humanity) 3 Planned crime (murder).
(Roll two dice.)
Base Value: 7
Morality reflects a character’s sense of 2 Casual/callous crime (serial murder).
compassion for his (Roll two dice.)
fellow human being and basic respect for 1 Utter perversion, heinous act (mass
the rule of law. This murder). (Roll two dice.)
isn’t an absolute value. As people grow Losing Morality Dots —
and change over time
their perspectives on society and morality Degeneration Rolls
often shift. Some individuals If a character commits a sin equal to or
strive to become more compassionate and worse than
virtuous, the threshold of his current Morality trait,
while others, driven by desperation or roll the number
embittered by dire circumstances, of dice associated with the sin performed
reject their old convictions and adopt a to avoid degeneration.
more callous If the roll succeeds, the character’s overall
and selfish approach to existence. sense of compassion remains intact, and
Your character’s Morality is not fixed. his Morality does
Depending on not change. If the degeneration roll fails,
his actions it can increase or decrease your character’s
during play. A starting sense of right and wrong is altered by his
character has a Morality of 7 — a basic experience and
respect for the he loses a point of Morality. His soul
law and a realistic sense of compassion for hardens to the needs
other people. of others and he becomes inured to
He believes in the need to uphold the law, greater acts of selfishness
and treats others or violence.
as he would expect to be treated himself.
He has the As a character’s Morality slips ever lower,
potential to become more selfless and she becomes
virtuous, or has a more deranged and perhaps more of a
long way to fall into the depths of human monster, capable of
barbarity. The virtually any depraved act. When a
course he follows depends entirely on the Morality point is lost
choices he makes because of a sin perpetrated, roll your
during the course of the chronicle. character’s new Morality
Each Morality rating has a threshold of trait as a dice pool. If the roll succeeds,
sinful behavior she finds some
from your character must refrain in order kind of balance or existence at her new
to avoid degeneration state of spiritual and
to a lower moral state. ethical standing. If the roll fails, she
Morality Sin manifests a derangement.
10 Selfish thoughts. (Roll five dice.) Derangements are mental and emotional
9 Minor selfish act (withholding ailments or
charity). (Roll five dice.) conditions, in this case brought on by your
8 Injury to another (accidental or character’s stress,
otherwise). (Roll four dice.) grief or even remorselessness over acts
7 Petty theft (shoplifting). performed. Derangements
(Roll four dice.) are detailed at length later in this chapter.
6 Grand theft (burglary). If your character develops such a
(Roll three dice.) condition, you and
5 Intentional, mass property damage
the Storyteller can decide which is It’s important to note that Virtues
appropriate based on the (explored later in
circumstances. An avoidance condition this chapter) are not extensions of a
might set in whenever character’s Morality.
your character enters a situation that Rather, they are ideals that inform his
reminds her of actions and provide a
the sin she committed. If she decided to framework by which he interacts with
harm a child and society. Thus, it’s possible
paid the emotional price, being around for a character to commit ostensibly
children thereafter immoral acts in
might cause her to escape. Note that the the pursuit of his Virtue. This doesn’t
conditions detailed excuse the immorality
later each have a mild and severe form. of a particular act, but the character may
Your character probably be able to rationalize
starts with a mild ailment in any new the deed as a necessary one in pursuit of
derangement, a higher purpose,
unless something horribly traumatic and thus avoid compromising his ethics.
occurs and you feel that If your character commits an immoral act
she should descend directly into a severe in pursuit
problem. of his defining Virtue, the Storyteller may
On your character sheet, write the allow you to
derangement add a +1 modifier to your degeneration
gained on the line associated with the roll. Higher modifiers
Morality trait to are possible if the Storyteller feels that
which she has fallen. If your character your character
manifests a fixation is compelled to sin in order to uphold his
when she drops from 6 to 5 Morality, write Virtue, but
“Fixation” should never rise higher than +3.
on the line associated with 5 Morality.
.
Regaining Morality
Repeated degeneration and Morality rolls It’s possible to reverse your character’s
that fail slide into damnation
cause your character to incur more and and insanity through concerted effort and
more or worse and contrition.
worse conditions. If you want to minimize The road is long and difficult, though.
the diversity of A character’s Morality trait can be
ailments that she manifests, focus on increased primarily
increasingly intense by spending experience points, but
ones, acquiring the mild form of any Morality can be
condition first and increased by only one point at any given
then assigning the severe one the next time. See p. 35
time your characters for the experience points required to
incurs another problem. achieve each Morality
If a character descends so far that her rating. Storytellers are encouraged to
Morality drops require that characters
to zero, she can no longer be played in demonstrate the desire to redeem
any meaningful themselves with
way. She becomes a true monster, concrete acts of contrition before a
inflicting pain and suffering Morality increase is
on everyone around her without the warranted. A good rule of thumb is to
slightest hint encourage character
of remorse and no hope of redemption. At actions that aspire to the highest level of
that point control Morality that
of the character passes to the Storyteller. the player wants his character to attain. A
moral existence
Virtues and Degeneration
is much more about the journey than the
destination,
after all.

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