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Distazio

Player: Ehn Pey Cey


Female goblin - wow dragon disciple 3/sorcerer 8 -
CL11 - CR 10
Chaotic Neutral Humanoid (Goblinoid); Atheist; Age: 32;
Height: 2' 10" ; Weight: 50 lb.; Eyes: Verts; Hair: Noirs;
Skin: Verte
Ability Score Modifier Temporary

STR 12 +1
STRENGTH

DEX 16 +3
DEXTERITY

CON 14 +2
CONSTITUTION

INT 16 +3
INTELLIGENCE

WIS 12 +1
WISDOM

CHA 18 +4
CHARISMA

Saving Throw Total Base Ability Resist Misc Temp Notes

FORTITUDE +6 = +4 +2
(CONSTITUTION)

REFLEX +6 = +3 +3
(DEXTERITY)
Skill Name Total Ability Ranks Temp
WILL +9 = +8 +1 -
(WISDOM) Acrobatics +3 DEX (3)
Speed greater/less than 30 ft. : -4 to jump
Damage Reduction (5/magic) Energy Resistance, Fire (10)
Appraise +9 INT (3) 1
Total Armor Shield Dex Size Natur Deflec Dodge Misc
Bluff +9 CHA (4) 2
AC 19 = +3 +1 +5
10 Climb +1 STR (1) -
Touch AC 14 Flat-Footed AC 16 Craft (alchemy) +15 INT (3) 4
BAB Strength Size Misc
Diplomacy +10 CHA (4) 1
CM Bonus +6 = +6 +1 -1 -
Disguise +4 CHA (4) -
BAB Strength Dexterity Size 1
Escape Artist +7 DEX (3)
CM Defense 19 = 10 +6 +1 +3 -1 Fly +10 DEX (3) 2
Heal +1 WIS (1) -
Base Attack +6 HP 106
Intimidate +8 CHA (4) 1
Damage / Current HP
Initiative +9 Knowledge (arcana) +15 INT (3) 9
Knowledge (dungeoneering) +7 INT (3) 1
Speed 20 ft Knowledge (engineering) +7 INT (3) 1
Knowledge (geography) +7 INT (3) 1
Masterwork deep crystal dagger 1
Knowledge (history) +7 INT (3)
Main hand: +9/+4, 1d3+1 Crit: 19-20/×2 Knowledge (local) +7 INT (3) 1
Rng: 10'
Ranged: +11, 1d3+1 Light, P/S Knowledge (nobility) +7 INT (3) 1
Knowledge (planes) +7 INT (3) 1
Knowledge (religion) +7 INT (3) 1
Perception +6 WIS (1) 4
Ride +4 DEX (3) 1
Sense Motive +4 WIS (1) 3
Spellcraft +16 INT (3) 10
Stealth +20 DEX (3) 6
Survival +2 WIS (1) 1

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Skills Experience & Wealth
Skill Name Total Ability Ranks Temp
Experience Points: 155000/220,000
Swim +2 STR (1) 1 Current Cash: 8,500 gp
Activated Abilities & Adjustments Tracked Resources
Skill Bonus: +2
Wings (Su) Fire Claws & Bite (7 rounds/day) (Su)
Wings (Su) Light (At will)
Feats Masterwork deep crystal dagger
Arcane Blast (Su) Tiny Hut (1/day)
Archmage secret: Friendly Spell (4/day)
Combat Casting Languages
Eschew Materials
Improved Initiative Common Orc
Selective Spell Elven Tauren
Silent Spell Goblin
Simple Weapon Proficiency - All
Skill Focus (Craft [alchemy]) Spells & Powers
Still Spell Sorcerer spells known (CL 10th; concentration +14)
Toughness Melee Touch +8 Ranged Touch +10
Traits 5th (3/day)—spell resistance , teleport
4th (6/day)—fear (DC 18), firebolt (DC 18), miasmatic
Reactionary formARG
Sacred Touch 3rd (7/day) —boule de ryuki , dispel magic , fly, frost
Gear nova (DC 17)
2nd (7/day) —ardek's protective gizmo , invisibility,
Total Weight Carried: 8.5/97.5 lbs, Light Load knock, resist energy, scorching ray
(Light: 32.25 lbs, Medium: 64.5 lbs, Heavy: 97.5 1st (7/day) —burning hands (DC 15), charm person (DC
lbs) 15), detect secret doors , endure elements , mage armor ,
3 diamants (Quiber crystals) 5000 po chacun - unseen servant
Adventurers' Robe - 0th (at will) —detect magic , disrupt undead , light, mage
Amulet of arcane heritage 0.5 lbs hand, mending, message, prestidigitation, ray of frost ,
Artisan's outfit (Free) - read magic
Bag of holding I (1 @ 170 lbs) 7.5 lbs
Fog-cutting lenses -
Masterwork deep crystal dagger 0.5 lbs
Money <In: Bag of holding I (1 @ 170 lbs)> 170 lbs
Ring of the Nomad -
Special Abilities
Bloodline Arcana: Draconic (Ex)
Breath Weapon (15d6 fire, 30 ft. cone, 2/day, DC 21) (Su)
Dragon Bite (Ex)
Fire Claws & Bite (7 rounds/day) (Su)
Fly (60 feet, Average)
Goblin WoW tinker salesman
Low-Light Vision
Wings (Su)
Tracked Resources
1st level bonus spell (1/day)
2nd level bonus spell (1/day)
3rd level bonus spell (1/day)
4th level bonus spell (1/day)
Archmage secret: Friendly Spell (4/day)
Breath Weapon (15d6 fire, 30 ft. cone, 2/day, DC 21) (Su)

Endure Elements (1 active)

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Distazio – Abilities & Gear

Arcane Blast (Su) Feat Silent Spell Feat


You can convert any spell into an attack. You can cast your spells without making any sound.

Prerequisites: Arcane spellcaster, caster level 10th. Benefit : A silent spell can be cast with no verbal components.
Spells without verbal components are not affected. A silent spell
Benefit : As a standard action, you can sacrifice a prepared spell or uses up a spell slot one level higher than the spell's actual level.
unused spell slot of 1st level or higher and transform it into a ray,
targeting any foe within 30 feet as a ranged touch attack. This Special : Bard spells cannot be enhanced by this feat.
attack deals 2d6 points of damage plus an additional 1d6 points of
damage for every level of the spell or spell slot you sacrificed. 0- Appears In : Not Star Wars Revised Core Rulebook
level spells may not be sacrificed in this manner. This is a
supernatural ability. Skill Focus (Craft [alchemy]) Feat
Choose a skill. You are particularly adept at that skill.
Appears In : Advanced Player's Guide
Benefit : You get a +3 bonus on all checks involving the chosen
Archmage secret: Friendly Spell (4/day) Feat skill. If you have 10 or more ranks in that skill, this bonus increases
Once per day + INT Mod, you cast an area of effect spell only to +6.
affecting your enemies. Pre-requisite: any 2 meta magic feats. Cost
to create any friendly spell items is doubled. Special : You can gain this feat multiple times. Its effects do not
stack. Each time you take the feat, it applies to a new skill.
Combat Casting Feat
You are adept at spellcasting when threatened or distracted. Appears In : Not Consolidated Skills

Benefit : You get a +4 bonus on concentration checks made to cast Still Spell Feat
a spell or use a spell-like ability when casting on the defensive or You can cast spells without moving.
while grappled.
Benefit : A stilled spell can be cast with no somatic components.
Appears In : Not Star Wars Revised Core Rulebook Spells without somatic components are not affected. A stilled spell
uses up a spell slot one level higher than the spell's actual level.
Eschew Materials Feat
You can cast many spells without needing to utilize minor material Appears In : Not Star Wars Revised Core Rulebook
components.
Toughness Feat
Benefit : You can cast any spell with a material component costing You have enhanced physical stamina.
1 gp or less without needing that component. The casting of the
spell still provokes attacks of opportunity as normal. If the spell Benefit : You gain +3 hit points. For every Hit Die you possess
requires a material component that costs more than 1 gp, you must beyond 3, you gain an additional +1 hit point. If you have more
have the material component on hand to cast the spell, as normal. than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die
(such as when you gain a level).
Appears In : Not Star Wars Revised Core Rulebook
Appears In : Not Star Wars Revised Core Rulebook
Improved Initiative Feat
Your quick reflexes allow you to react rapidly to danger.
Reactionary Trait
Benefit : You get a +4 bonus on initiative checks. You were bullied often as a child, but never quite developed an
offensive response. Instead, you became adept at anticipating
Selective Spell Feat sudden attacks and reacting to danger quickly. You gain a +2 trait
Your allies need not fear friendly fire. bonus to Initiative checks.

Prerequisite: Spellcraft 10 ranks. Appears In : Character Traits Web Enhancement, Advanced


Player's Guide Traits
Benefit : When casting a selective spell with an area effect and a
duration of instantaneous, you can choose a number of targets in Sacred Touch Trait
the area equal to the ability score modifier used to determine bonus You were exposed to a potent source of positive energy as a child,
spells of the same type (Charisma for bards, oracles, paladins, perhaps by being born under the right cosmic sign, or maybe
sorcerers, and summoners; Intelligence for witches and wizards; because one of your parents was a gifted healer. As a standard
Wisdom for clerics, druids, inquisitors, and rangers). These targets action, you may automatically stabilize a dying creature merely by
are excluded from the effects of your spell. A selective spell uses touching it.
up a spell slot one level higher than the spell's actual level.
Appears In : Character Traits Web Enhancement, Advanced
Spells that do not have an area of effect or a duration of Player's Guide Traits, Ultimate Campaign
instantaneous do not benefit from this feat.

Appears In : Advanced Player's Guide Damage Reduction (5/magic) Unknown


You have Damage Reduction against all except Magic attacks.

Energy Resistance, Fire (10) Unknown


You have the specified Energy Resistance against Fire attacks.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Distazio – Abilities & Gear

Fly (60 feet, Average) Unknown Fire Claws & Bite (7 rounds/day) (Su) Class Ability (Sorcerer)
A creature with this ability can cease or resume flight as a free Starting at 1st level, you can grow claws as a free action. These
action. If the ability is supernatural, it becomes ineffective in an claws are treated as natural weapons, allowing you to make two
antimagic field, and the creature loses its ability to fly for as long as claw attacks as a full attack action using your full base attack
the antimagic effect persists. bonus. Each of these attacks deals 1d4 points of damage plus your
Strength modifier (1d3 if you are Small). At 5th level, these claws
Goblin WoW tinker salesman Racial Ability (Goblin - WOW) are considered magic weapons for the purpose of overcoming DR.
+2 racial bonus on Appraise, Craft (all), Diplomacy and Perception At 7th level, the damage increases by one step to 1d6 points of
checks. These skills are class skills damage (1d4 if you are Small). At 11th level, these claws deal an
additional 1d6 points of damage of your energy type on a
successful hit. You can use your claws for a number of rounds per
Low-Light Vision Racial Ability,Senses day equal to 3 + your Charisma modifier. These rounds do not
A creature with low-light vision can see twice as far as a human in need to be consecutive.
starlight, moonlight, torchlight, and similar conditions of dim light. It
retains the ability to distinguish color and detail under these Addition from Dragon Bite : You also gain a bite attack. At 6th
conditions. level, the bite deals an additional 1d6 energy damage, determined
by your bloodline.

Bloodline Arcana: Draconic (Ex) Class Ability (Sorcerer)


Wings (Su) Class Ability (Sorcerer)
Whenever you cast a spell with an energy descriptor that matches At 15th level, leathery dragon wings grow from your back as a
your draconic bloodline's energy type, that spell deals +1 point of standard action, giving you a fly speed of 60 feet with average
damage per die rolled. maneuverability. You can dismiss the wings as a free action.
Breath Weapon (15d6 fire, 30 ft. cone, 2/day, DC 21)Ability
Class (Su) (Sorcerer)
At 9th level, a sorcerer gains a breath weapon. This breath weapon Ring of the Nomad Ring
deals 1d6 points of damage of your energy type per sorcerer level. This special ring is useful only to sorcerers. The wearer can cast
Those caught in the area of the breath receive a Reflex save for one extra spell of 1st, 2nd, 3rd and 4th levels per day. The ring
half damage. The DC of this save is equal to 10 + 1/2 your can also produce a light effect centered on the caster that cannot
sorcerer level + your Charisma modifier. The shape of the breath be perceived outside the lights' range. The wearer is also constantly
weapon depends on your dragon type (as indicated on the above protected with Endure Elements. Finaly, the ring's wearer can cast
chart). At 9th level, you can use this ability once per day. At 17th the Tiny Hut spell once a day as a 14th level sorcerer.
level, you can use this ability twice per day. At 20th level, you can
use this ability three times per day. Construction
Requirements: 14th level Sorcerer, Forge Ring, limited wish ; Cost
Dragon Type - Energy Type - Breath Shape 15,000 gp
Black - Acid - 60-foot line
Blue - Electricity - 60-foot line
Green - Acid - 30-foot cone
Red - Fire - 30-foot cone Adventurers' Robe Wondrous Item (Body)
White - Cold - 30-foot cone Only usable by Wizards, Sorcerers and Warlocks to who they are
Brass - Fire - 60-foot line attuned while created, these adventuring robes confur a Damage
Bronze - Electricity - 60-foot line Reduction of 5/magic
Copper - Acid - 60-foot line
Gold - Fire - 30-foot cone Craft: CL 5, Ghostly Visage, Craft Wondrous Item
Silver - Cold - 30-foot cone
Amulet of arcane heritage Wondrous Item (Neck (Talisman))
At 3rd level, a dragon disciple gains the breath weapon bloodline These elegant, amulets often incrusted with dark purple and royal
power, even if his level does not yet grant that power. Once his blue gems are usually decorated with symbols depicting a sorcerer
level is high enough to grant this ability through the bloodline, the bloodline, though some indicate a family tree. The wearer treats her
dragon disciple gains an additional use of his breath weapon each sorcerer level as 4 higher than normal for the purpose of
day. The type and shape of the breath weapon depends on the determining what bloodline powers she can use and their effects.
type of dragon selected by the dragon disciple, as detailed under
the Draconic sorcerer bloodline description (see page 75). Construction
Requirements Craft Wondrous Item, speak with dead , creator must
Dragon Bite (Ex) Class Ability (Dragon Disciple) be a sorcerer; Cost 8,000 gp
At 2nd level, whenever the dragon disciple uses his bloodline to
grow claws, he also gains a bite attack. This is a primary natural Appears In : Advanced Player's Guide, Ultimate Equipment
attack that deals 1d6 points of damage (1d4 if the dragon disciple
is Small), plus 1–1/2 times the dragon disciple's Strength modifier.
Upon reaching 6th level, this bite also deals 1d6 points of energy
damage. The type of damage dealt is determined by the dragon
disciple's bloodline.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Distazio – Abilities & Gear

Bag of holding I (1 @ 170 lbs) Wondrous Item


This appears to be a common cloth sack about 2 feet by 4 feet in
size. The bag of holding opens into a nondimensional space: its
inside is larger than its outside dimensions. Regardless of what is
put into the bag, it weighs a fixed amount.

The Type I Bag of Holding can carry contents weighing up to 250


lbs and/or taking up a maximum volume of 30 cu. ft.

If a bag of holding is overloaded, or if sharp objects pierce it (from


inside or outside), the bag immediately ruptures and is ruined, and
all contents are lost forever. If a bag of holding is turned inside out,
all of its contents spill out, unharmed, but the bag must be put right
before it can be used again. If living creatures are placed within the
bag, they can survive for up to 10 minutes, after which time they
suffocate. Retrieving a specific item from a bag of holding is a
move action, unless the bag contains more than an ordinary
backpack would hold, in which case retrieving a specific item is a
full-round action. Magic items placed inside the bag do not offer
any benefit to the character carrying the bag.

If a bag of holding is placed within a portable hole , a rift to the


Astral Plane is torn in the space: bag and hole alike are sucked
into the void and forever lost. If a portable hole is placed within a
bag of holding , it opens a gate to the Astral Plane: the hole, the
bag, and any creatures within a 10-foot radius are drawn there,
destroying the portable hole and bag of holding in the process.

Construction
Requirements: Craft Wondrous Item, secret chest ; Cost 1,250 gp

Fog-cutting lenses Wondrous Item (Eyes)


These goggles are made of carefully-polished rock crystal, with
frames of polished brass and a simple leather strap and buckle
sized for a giant's head (but easily adjustable for smaller wearers).
The goggles allow the wearer to see through magical and normal
fogs, mists, and similar obscurement. They do not confer darkvision
or low-light vision. Further, the goggles distort and skew vision
strangely, causing a -4 penalty on Perception checks.

Construction
Requirements Craft Wondrous Item, darkvision , fog cloud ; Cost
4,000 gp.

Appears In : Rise of the Runelords Anniversary Edition, Monster


Codex

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Title - Distazio (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2019/11/10
XP Reward : 0 XP; Net Cash : -5000 gp

- no notes -

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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