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STR 12 +1
STRENGTH
DEX 16 +3
DEXTERITY
CON 14 +2
CONSTITUTION
INT 16 +3
INTELLIGENCE
WIS 12 +1
WISDOM
CHA 18 +4
CHARISMA
FORTITUDE +6 = +4 +2
(CONSTITUTION)
REFLEX +6 = +3 +3
(DEXTERITY)
Skill Name Total Ability Ranks Temp
WILL +9 = +8 +1 -
(WISDOM) Acrobatics +3 DEX (3)
Speed greater/less than 30 ft. : -4 to jump
Damage Reduction (5/magic) Energy Resistance, Fire (10)
Appraise +9 INT (3) 1
Total Armor Shield Dex Size Natur Deflec Dodge Misc
Bluff +9 CHA (4) 2
AC 19 = +3 +1 +5
10 Climb +1 STR (1) -
Touch AC 14 Flat-Footed AC 16 Craft (alchemy) +15 INT (3) 4
BAB Strength Size Misc
Diplomacy +10 CHA (4) 1
CM Bonus +6 = +6 +1 -1 -
Disguise +4 CHA (4) -
BAB Strength Dexterity Size 1
Escape Artist +7 DEX (3)
CM Defense 19 = 10 +6 +1 +3 -1 Fly +10 DEX (3) 2
Heal +1 WIS (1) -
Base Attack +6 HP 106
Intimidate +8 CHA (4) 1
Damage / Current HP
Initiative +9 Knowledge (arcana) +15 INT (3) 9
Knowledge (dungeoneering) +7 INT (3) 1
Speed 20 ft Knowledge (engineering) +7 INT (3) 1
Knowledge (geography) +7 INT (3) 1
Masterwork deep crystal dagger 1
Knowledge (history) +7 INT (3)
Main hand: +9/+4, 1d3+1 Crit: 19-20/×2 Knowledge (local) +7 INT (3) 1
Rng: 10'
Ranged: +11, 1d3+1 Light, P/S Knowledge (nobility) +7 INT (3) 1
Knowledge (planes) +7 INT (3) 1
Knowledge (religion) +7 INT (3) 1
Perception +6 WIS (1) 4
Ride +4 DEX (3) 1
Sense Motive +4 WIS (1) 3
Spellcraft +16 INT (3) 10
Stealth +20 DEX (3) 6
Survival +2 WIS (1) 1
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Skills Experience & Wealth
Skill Name Total Ability Ranks Temp
Experience Points: 155000/220,000
Swim +2 STR (1) 1 Current Cash: 8,500 gp
Activated Abilities & Adjustments Tracked Resources
Skill Bonus: +2
Wings (Su) Fire Claws & Bite (7 rounds/day) (Su)
Wings (Su) Light (At will)
Feats Masterwork deep crystal dagger
Arcane Blast (Su) Tiny Hut (1/day)
Archmage secret: Friendly Spell (4/day)
Combat Casting Languages
Eschew Materials
Improved Initiative Common Orc
Selective Spell Elven Tauren
Silent Spell Goblin
Simple Weapon Proficiency - All
Skill Focus (Craft [alchemy]) Spells & Powers
Still Spell Sorcerer spells known (CL 10th; concentration +14)
Toughness Melee Touch +8 Ranged Touch +10
Traits 5th (3/day)—spell resistance , teleport
4th (6/day)—fear (DC 18), firebolt (DC 18), miasmatic
Reactionary formARG
Sacred Touch 3rd (7/day) —boule de ryuki , dispel magic , fly, frost
Gear nova (DC 17)
2nd (7/day) —ardek's protective gizmo , invisibility,
Total Weight Carried: 8.5/97.5 lbs, Light Load knock, resist energy, scorching ray
(Light: 32.25 lbs, Medium: 64.5 lbs, Heavy: 97.5 1st (7/day) —burning hands (DC 15), charm person (DC
lbs) 15), detect secret doors , endure elements , mage armor ,
3 diamants (Quiber crystals) 5000 po chacun - unseen servant
Adventurers' Robe - 0th (at will) —detect magic , disrupt undead , light, mage
Amulet of arcane heritage 0.5 lbs hand, mending, message, prestidigitation, ray of frost ,
Artisan's outfit (Free) - read magic
Bag of holding I (1 @ 170 lbs) 7.5 lbs
Fog-cutting lenses -
Masterwork deep crystal dagger 0.5 lbs
Money <In: Bag of holding I (1 @ 170 lbs)> 170 lbs
Ring of the Nomad -
Special Abilities
Bloodline Arcana: Draconic (Ex)
Breath Weapon (15d6 fire, 30 ft. cone, 2/day, DC 21) (Su)
Dragon Bite (Ex)
Fire Claws & Bite (7 rounds/day) (Su)
Fly (60 feet, Average)
Goblin WoW tinker salesman
Low-Light Vision
Wings (Su)
Tracked Resources
1st level bonus spell (1/day)
2nd level bonus spell (1/day)
3rd level bonus spell (1/day)
4th level bonus spell (1/day)
Archmage secret: Friendly Spell (4/day)
Breath Weapon (15d6 fire, 30 ft. cone, 2/day, DC 21) (Su)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Distazio – Abilities & Gear
Prerequisites: Arcane spellcaster, caster level 10th. Benefit : A silent spell can be cast with no verbal components.
Spells without verbal components are not affected. A silent spell
Benefit : As a standard action, you can sacrifice a prepared spell or uses up a spell slot one level higher than the spell's actual level.
unused spell slot of 1st level or higher and transform it into a ray,
targeting any foe within 30 feet as a ranged touch attack. This Special : Bard spells cannot be enhanced by this feat.
attack deals 2d6 points of damage plus an additional 1d6 points of
damage for every level of the spell or spell slot you sacrificed. 0- Appears In : Not Star Wars Revised Core Rulebook
level spells may not be sacrificed in this manner. This is a
supernatural ability. Skill Focus (Craft [alchemy]) Feat
Choose a skill. You are particularly adept at that skill.
Appears In : Advanced Player's Guide
Benefit : You get a +3 bonus on all checks involving the chosen
Archmage secret: Friendly Spell (4/day) Feat skill. If you have 10 or more ranks in that skill, this bonus increases
Once per day + INT Mod, you cast an area of effect spell only to +6.
affecting your enemies. Pre-requisite: any 2 meta magic feats. Cost
to create any friendly spell items is doubled. Special : You can gain this feat multiple times. Its effects do not
stack. Each time you take the feat, it applies to a new skill.
Combat Casting Feat
You are adept at spellcasting when threatened or distracted. Appears In : Not Consolidated Skills
Benefit : You get a +4 bonus on concentration checks made to cast Still Spell Feat
a spell or use a spell-like ability when casting on the defensive or You can cast spells without moving.
while grappled.
Benefit : A stilled spell can be cast with no somatic components.
Appears In : Not Star Wars Revised Core Rulebook Spells without somatic components are not affected. A stilled spell
uses up a spell slot one level higher than the spell's actual level.
Eschew Materials Feat
You can cast many spells without needing to utilize minor material Appears In : Not Star Wars Revised Core Rulebook
components.
Toughness Feat
Benefit : You can cast any spell with a material component costing You have enhanced physical stamina.
1 gp or less without needing that component. The casting of the
spell still provokes attacks of opportunity as normal. If the spell Benefit : You gain +3 hit points. For every Hit Die you possess
requires a material component that costs more than 1 gp, you must beyond 3, you gain an additional +1 hit point. If you have more
have the material component on hand to cast the spell, as normal. than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die
(such as when you gain a level).
Appears In : Not Star Wars Revised Core Rulebook
Appears In : Not Star Wars Revised Core Rulebook
Improved Initiative Feat
Your quick reflexes allow you to react rapidly to danger.
Reactionary Trait
Benefit : You get a +4 bonus on initiative checks. You were bullied often as a child, but never quite developed an
offensive response. Instead, you became adept at anticipating
Selective Spell Feat sudden attacks and reacting to danger quickly. You gain a +2 trait
Your allies need not fear friendly fire. bonus to Initiative checks.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Distazio – Abilities & Gear
Fly (60 feet, Average) Unknown Fire Claws & Bite (7 rounds/day) (Su) Class Ability (Sorcerer)
A creature with this ability can cease or resume flight as a free Starting at 1st level, you can grow claws as a free action. These
action. If the ability is supernatural, it becomes ineffective in an claws are treated as natural weapons, allowing you to make two
antimagic field, and the creature loses its ability to fly for as long as claw attacks as a full attack action using your full base attack
the antimagic effect persists. bonus. Each of these attacks deals 1d4 points of damage plus your
Strength modifier (1d3 if you are Small). At 5th level, these claws
Goblin WoW tinker salesman Racial Ability (Goblin - WOW) are considered magic weapons for the purpose of overcoming DR.
+2 racial bonus on Appraise, Craft (all), Diplomacy and Perception At 7th level, the damage increases by one step to 1d6 points of
checks. These skills are class skills damage (1d4 if you are Small). At 11th level, these claws deal an
additional 1d6 points of damage of your energy type on a
successful hit. You can use your claws for a number of rounds per
Low-Light Vision Racial Ability,Senses day equal to 3 + your Charisma modifier. These rounds do not
A creature with low-light vision can see twice as far as a human in need to be consecutive.
starlight, moonlight, torchlight, and similar conditions of dim light. It
retains the ability to distinguish color and detail under these Addition from Dragon Bite : You also gain a bite attack. At 6th
conditions. level, the bite deals an additional 1d6 energy damage, determined
by your bloodline.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Distazio – Abilities & Gear
Construction
Requirements: Craft Wondrous Item, secret chest ; Cost 1,250 gp
Construction
Requirements Craft Wondrous Item, darkvision , fog cloud ; Cost
4,000 gp.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Title - Distazio (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2019/11/10
XP Reward : 0 XP; Net Cash : -5000 gp
- no notes -
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.