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Player: NPC
Female human (chelaxian) medium 7 - CR 6
Chaotic Good Humanoid (Human); Deity: Pharasma; Age:
48; Height: 5' 4"; Weight: 113lb.
Ability Score Modifier Temporary
STR 9 -1
STRENGTH
DEX 14 +2
DEXTERITY
CON 12 +1
CONSTITUTION
INT 14 +2
INTELLIGENCE
WIS 14 +2
WISDOM
FORTITUDE +3 = +2 +1
(CONSTITUTION)
REFLEX +4 = +2 +2
(DEXTERITY)
WILL +7 = +5 +2
(WISDOM)
Skill Name Total Ability Ranks Temp
Total Armor Shield Dex Size Natur Deflec Dodge Misc
Acrobatics +4 DEX (2) -
AC 12 = +2
10 Appraise +8 INT (2) 1
Touch AC 12 Flat-Footed AC 10
BAB Strength Size Misc
Bluff +12 CHA (4) 3
CM Bonus +4 = +5 -1 - -
Climb +1 STR (-1) -
Craft (clothing) +8 INT (2) 3
BAB Strength Dexterity Size
Diplomacy +14 CHA (4) 3
CM Defense 16 = 10 +5 -1 +2 - Disable Device +9 DEX (2) 1
Base Attack +5 HP 42
Disguise +7 CHA (4) 1
Damage / Current HP
Escape Artist +7 DEX (2) 1
Initiative +2 Fly +4 DEX (2) -
Heal +5 WIS (2) 1
Speed 30 ft Intimidate +13 CHA (4) 2
Knowledge (arcana) +14 INT (2) 3
Knowledge (geography) +13 INT (2) 3
Knowledge (history) +12 INT (2) 3
Knowledge (planes) +12 INT (2) 3
Knowledge (religion) +12 INT (2) 3
Perception +10 WIS (2) 3
Seance Boon (The Hidden Truth) : +2 vs. secret doors and hidden
objects
Perform (act) +12 CHA (4) 3
Perform (oratory) +12 CHA (4) 3
Profession (fortune-teller) +16 WIS (2) 7
Ride +5 DEX (2) 1
Sense Motive +12 WIS (2) 5
Sleight of Hand +11 DEX (2) 1
Spellcraft +10 INT (2) 1
Stealth +7 DEX (2) 1
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Skills Experience & Wealth
Skill Name Total Ability Ranks Temp
Experience Points: 35000/51000
Survival +4 WIS (2) - Current Cash: You have no money!
Swim +1 STR (-1) -
Spells & Powers
Feats
Armor Proficiency (Light) Medium spells known (CL 4th; concentration +8)
Armor Proficiency (Medium) Melee Touch +4 Ranged Touch +7
Deft Hands 2nd (2/day) —arcane sight , detect thoughts (DC 16),
Fortune Teller divination, find traps , scrying (DC 16), see invisibility
Persuasive 1st (2/day) —augury, comprehend languages , detect
Simple Weapon Proficiency - All secret doors , detect snares and pits , magic mouth (DC
Stealthy 15)
Versatile (Appraise, Knowledge [history])
Traits
Child of the Streets
Scholar of Ruins (Knowledge [geography])
Gear
Total Weight Carried: 4/90 lbs, Light Load
(Light: 30 lbs, Medium: 60 lbs, Heavy: 90 lbs)
Elemental gem (air) -
Fortune-teller's deck, masterwork 1 lb
Headband of alluring charisma +2 1 lb
Money -
Potion of gaseous form -
Potion of invisibility -
Potion of neutralize poison -
Potion of remove disease -
Scholar's outfit (Free) -
Thieves' tools, masterwork 2 lbs
Special Abilities
Cryptic Words (Lesser) (Su)
Hidden Knowledge (Intermediate) (Su)
Seance Boon (The Hidden Truth)
Seeking the Truth (Lesser) (Su)
Shared Seance (Su)
Spirit Bonus +2 (Su)
Trance (3/day) (Su)
Tracked Resources
Potion of gaseous form
Potion of invisibility
Potion of neutralize poison
Potion of remove disease
Trance (3/day) (Su)
Languages
Azlanti Osiriani
Common
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Medahm Zahzew – Abilities & Gear
Deft Hands Feat Cryptic Words (Lesser) (Su) Class Ability (Medium)
You have exceptional manual dexterity. Strange knowledge dances before your eyes, offering advice in
cryptic words and visions. As a standard action, you can attempt to
Benefit : You get a +2 bonus on Disable Device and Sleight of decipher these clues to gain insight into a current situation. Choose
Hand skill checks. If you have 10 or more ranks in one of these either a particular skill-related task or a particular opponent in
skills, the bonus increases to +4 for that skill. combat. Attempt a Linguistics check with a DC equal to the skill
check’s DC or the monster’s CR + 10. If you succeed, the advice
Fortune Teller Feat is helpful. Following it allows you to grant one ally a circumstance
As a result of being raised in a land steeped in tradition and bonus equal to the Vision’s spirit bonus on any one skill check
superstition (such as Varisia or Ustalav), you are skilled at toward that task, or attack roll or saving throw against that
communicating with the spirit world. opponent, as an immediate action before the roll is made. If you fail
the Linguistics check by 5 or more, however, you become
Prerequisite: Ability to cast divination spells. convinced of an inaccurate interpretation, and you suffer a
circumstance penalty equal to the Vision’s spirit bonus to all skill
Benefit : Upon taking this feat, choose a focus item for your checks toward that task, or all attack rolls and saving throws
divination magic - a crystal ball, runes, a Harrow deck, or some against that opponent for 24 hours, even as you remain convinced
such item. Whenever you cast a spell from the divination school, that your interpretation is absolutely correct. You can use cryptic
you may use this focus item instead of the spell's material words only once against any particular task or opponent every 24
component, as long as the cost of the material component is no hours. If you use cryptic words again before expending a benefit,
more than 1,000 gp. If you choose to perform the spell using your the previous benefit is wasted, but all penalties persist for 24 hours.
focus item and the spell's normal material component (regardless of
that component's cost), you cast the spell at +1 caster level. Hidden Knowledge (Intermediate) (Su) Class Ability (Medium)
Add double the Hidden Truth’s spirit bonus on all Knowledge
Appears In : Inner Sea World Guide checks. You can always take 10 on Knowledge checks.
Persuasive Feat Seance Boon (The Hidden Truth) Class Ability (Medium)
You are skilled at swaying attitudes and intimidating others into your +2 on Perception checks to find secret doors and hidden objects.
way of thinking.
Seeking the Truth (Lesser) (Su) Class Ability (Medium)
Benefit : You get a +2 bonus on Diplomacy and Intimidate skill Whenever you come within 10 feet of a hidden item or secret door
checks. If you have 10 or more ranks in one of these skills, the (but not a trap), the GM secretly rolls you a Perception check to
bonus increases to +4 for that skill. notice it automatically.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Medahm Zahzew – Abilities & Gear
Construction
Requirements: Craft Wondrous Item, summon monster V or
summon nature’s ally V ; Cost 1,125 gp
Construction
Requirements: Craft Wondrous Item, eagle’s splendor ; Cost 2,000
gp
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.