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AARON M. POLLYEA
LCARS TERMINAL MUH051428-PDF
CREDITS
PRODUCTION MANAGER
LINE DEVELOPER COVER DESIGN
STEVE DALDRY
SAM WEBB RICHARD L. GALE
COMMUNITY SUPPORT
LINE EDITOR GRAPHIC DESIGN LLOYD GYAN
JIM JOHNSON MATTHEW COMBEN
PUBLISHING ASSISTANT
010670 SALWA AZAR
WRITING LAYOUT
AARON M. POLLYEA THOMAS DEENY
FOR CBS STUDIOS
020420
BILL BURKE, JOHN VAN CITTERS,
EDITING PRODUCED BY MARIAN CORDRY, VERONICA HART,
JIM JOHNSON CHRIS BIRCH BRIAN LADY, AND KEITH LOWENADLER
082397
050670081302030806
01.10 SYNOPSIS 2
01.50 CONCLUSION 16
What becomes clear almost immediately is that the Traits that can be used during this Adventure:
networked processors of the Brain are simulating trillions of
minds at speeds where whole lifetimes could pass in a blink Subspace Interference: Anywhere inside the subspace field
of an eye. As the Starfleet crew attempts to make contact containing the Brain is filled with overlapping and powerful
with the minds inside the Brain, they discover that the path it subspace transmissions that are unable to be interpreted
is on will take it through the newly settled Federation colony by the Players. This is from the intercommunication of the
in the Foggy Peak system, and that in two days it will begin Panels (see Sidebar below). All communication is limited to
to interfere and disrupt ship traffic going to and from Foggy only 10 meters unless otherwise noted.
Peak. The substantial subspace field surrounding the Brain
will cause disruption to a gas giant’s orbit and is already Mental Blackout: As there are literally trillions of minds
causing the system’s Oort Cloud to be thrown into chaos. operating at speeds millions of times faster than biological
While this gas giant does not have settlements on any of its ones, characters with the Talents Telepath and Empath are
moons, the disruption of its orbit and the countless cometary unable to gain any benefits from them as they are unable to
bodies in the Oort Cloud would cause devastation to Foggy ‘hear’ or ‘sense’ anything over the white noise generated by
Peak itself from increased asteroid and cometary impacts if so many minds. There are so many minds that a Gamemaster
the Brain isn’t able to change its course. may also wish to impose a further Trait ‘Migraine’ onto any
telepath as they are unable to keep the constant noise from
The Starfleet crew must understand what they are seeing, intruding on their perceptions.
make contact with the inhabitants of the Brain, learn how
to communicate with very alien minds operating on time
scales far different than biological creatures, learn of their 56777
culture and morals, and convince them of the importance of VIN 3234
changing their course. 3432 530
2232 34545
PWM 343 56443
7930 3532
32154 33222 3242
GLA 4322 WHELM
53232
43672 45
UR-WAYFINDER REV 6433
5977
42412
56332
RESOURCES
98383 34 3234
07A 6444 56777 530 7584
28033 45432 34545
79597 56443
90038 3432 3532 91770
67 67 3242
78505 3322 4344
5653 78 45 11
34344 2232
42412
9022 2432
4938 343 56332 5931
301 67 7900 34344
29844 33222 9022 0334
APPL 4542 4322 4938
56 53232 652
7890 43672 1092
300 1063 54353
3422 5977 865
QUANTUM
F-NN003
The Gamemaster may choose the read the following taking place. Read or paraphrase the following to the Players:
descriptive text that sets up this episode:
The sound of the engines humming through the deck plates
It’s close to the change between Alpha and Beta shifts, so becomes deeper as everyone on board feels a shaking.
there are more than the usual number of crew on the bridge On the viewscreen, the star trails contract and deepen in
as section chiefs and duty officers exchange mundane color, becoming red before another warning chime sounds,
information about ships systems or gossip about the indicating that the ship has dropped to sub-light speeds.
upcoming rendezvous with the Xi’an. The light mood of Space outside of the vessel is strange; instead of the
the bridge is interrupted by a warning chime from the helm starscape filled with stars from across the spectrum, only
console. Alerts begin chiming elsewhere in the ship at the the brightest stars are still visible as dull red specks. Nearly
same moment… in front of the ship is a diffuse red glow on the edge of the
visible spectrum.
These alerts are caused by the vast symmetrical subspace
field surrounding the Enlightened’s Matryoshka Brain. The The ship’s momentum is currently taking the vessel closer to
current character at the helm station or at operations can the glow at one-quarter impulse. While there is no ‘edge’ to
make a single attempt at a Reason + Conn Task with a the glow, a simple Reason + Conn Task with a Difficulty of 1
Difficulty of 1. With no Momentum spent, the Player will will show the Players that they are 5 AUs (Astronomical Units,
learn that there is a subspace field that is not only slowing the average distance of the Earth to the Sun) from where the
down the starship in warp, but it covers a vast area. In glow’s intensity picks up and that at the current speed they’ll
addition, the character at the Conn station will notice that reach it in a little over 11 hours. This is more than enough
two subspace relays are out of position, not where they time for the characters to research the phenomena they have
should be. Spending one Momentum, the Player will learn discovered, and they may wish to approach the ‘edges’ of
that the course of the ship is being distorted compared to the Brain more quickly once they have figured out there is
what it should be. And with two Momentum spent the Player no immediate threat. At full impulse power it will take a little
will learn that not only is space distorting more and more, over 3.4 hours to reach the ‘edge.’ They will also discover
but time seems to be either speeding up compared to the that the entire area around the phenomena is currently
outside universe or the outside universe is slowing down. moving through space at about 1/3rd the speed of light with
a course that will take it through the Foggy Peak system,
The amount of time it takes to get this information is only which contains a newly colonized Class-M world with around
seconds, but at that point the starship is too deep into the 75,000 Federation colonists. Where they lost warp speed
subspace field to stop the rest of this opening scene from was technically still inside the outer edges of the system,
and the subspace field is most likely the reason why the two
subspace relays are out of position.
–
ICARUS QUAL
AES 400
MELIANRON QUEEN COIL SYSTEM
At this point the subspace interference preventing a The gentle sound of scanning tricorders is suddenly broken
transporter lock fades away as most of the free drifting by a loud electrical ‘snap’ and a horn that bleats with a sound
panels move further away from the Player Characters’ similar to a honking elephant from Earth. One of the consoles
ship. The area where there is the strongest signal lock is lights up with strange symbols and text just as a ‘popping’
where Main Engineering would be. Checking sensors again sound emanates from around (((insert character name here))).
for environmental conditions in the area is a Reason + They are surrounded with an amber hued bubble that has cut
Science Task with a Difficulty of 0 and would show that the them off from the rest of the crew.
atmospheric composition, pressure, and temperature is an
exact match to current shipboard conditions, but gravity is For all intents and purposes, this should look like an
very low at about 0.15G’s. The Gamemaster may wish to use automated security measure of some sort has been
the Trait Low Gravity to increase the difficulty for Players triggered. The honking alert sound will continue to blare
that go aboard the ship. This is clearly an invitation for the until the characters outside the bubble solve the puzzle
characters to beam over. Once a party beams over, you may that is described in the following paragraph. This alert horn
choose to read the following description of the simulacrum’s produces the Complication “Distracting Noise”. Any Tasks
Main Engineering: taken while the alert horn is sounding are unable to benefit
from a character’s Advantage and increases the Complication
PUZZLE SOLVING
Some groups may not be science focused and are more focused to spend Threat to cause a Conn + Daring Task with a
on Command or Security, and if you feel like you should make Difficulty of up to 3 (1 for each Threat spent) as the plates
puzzles that are a little more straightforward for your group, feel shift and reconfigure in complex patterns while the ship
free. Some ideas would be the Enlightened making a rat maze navigates the maze. The maze pulls itself apart as soon as
for the Players to run through to find a goal, or anything else you the starship makes its way through it to the duplicate ship.
may find in an ‘Escape Room’ type situation. The main goal of
these tests is to determine if the characters are both intelligent §§ Once the task of deciphering the alien text is complete,
and compassionate. On the other hand, if one of your Players instead of letting the shield deactivate let a access panel
is a mathematician, they may be able to figure out what the open on the side of the pedestal of the controls where there
numbers puzzles mean almost immediately without even having are fine wires and circuitry that still have power running
to make a roll. If their character could legitimately also figure through them. To repair the circuits will require a Control +
this out, let them have it! That is great, and maybe even give Engineering Task with a Difficulty of 2.
the Player a point of Momentum. If that is not the case though,
you should prepare a couple more mathematics type puzzles §§ A door can be between where the characters beam into the
using Base 8 numbers and unique symbols for numbers. The duplicate vessel and main engineering. The door mechanism
Enlightened had 4 fingers on each hand, thus base 8 numbers, doesn’t seem to be functioning properly. To open the
and this has held over into their digital existence as 8 is 2^3. door and keep it open requires two separate characters
Remember that no test should actually result in harm to a to perform actions. The first requires a Fitness + Security
character; the Enlightened are compassionate and wish to only Task with a Difficulty of 1 to force open the doors and hold
communicate with compassionate beings. them in place against closing while a second character
accomplishes a Daring + Engineering Task with a Difficulty
Additional Tests can include: of 1 to find the inner control surface for the door to disable to
safety mechanism that is trying to close it.
§§ On the initial approach to the duplicate starship, the
Enlightened could attempt to make a three dimensional §§ Once Mercury appears, Mercury could put on an act of not
maze of their plates that forms around their own starship, seeming to care about the existence of lesser life forms that
only allowing them to move forward in an attempt to make may or may not be hurt by the passage of the Enlightened’s
their way to the duplicate to find a way out. This would be Brain. This would be to force the characters to make an
a good opportunity for a helmsman or navigator to show off impassioned plea, or a logical case for compassion and the
their skills with a Conn + Reason Task with a Difficulty of right of others to exist. This kind of psychological test would
2. To make this more difficult, the Gamemaster may choose require a Presence + Command Task with a Difficulty of 2.
The silence is a welcome relief after the honking of the 98383 9022 3422 2232 53232 3242
alarms. As your suffering crewmate gulps mouthfuls of fresh 6444 4938 34 43672 4344
air, a bright light emanates from the replica of the warp core, 28033 67 56777 EMERG 6433
OVERRIDE 45
making some of your hearts miss a beat as the assumption of 79597 45432 5977
90038 29844 2432 3234 42412
a crack in the matter or anti-matter feed must have occurred,
67 4542 3432 343 530 56332
until you remember it’s not really a warp core. The light seems 78505 56 67 7900 34545 54353
to focus on a point five meters away from you and begins 5653 7890 3322 33222 56443 865
to strobe as it seemingly begins to print a shape into the air 34344 300 78 4322 3532
itself. The form becomes humanoid as a smell that reminds
some of you of sickbay begins to emanate from the being
taking shape, layer upon layer, in front of you. Finally, the LCARS MODE
light snaps off, leaving a two and a half meter tall humanoid
standing before you, pale, naked, sexless, and nearly
featureless except for two expressive human-like blue eyes
and a well-formed mouth. It raises its four-fingered hand in VOX
greeting and says in Federation Standard, “I have prepared
for this moment. It is good that my preparations were not in
vain. You are explorers, yes? We are as well. You may refer
MELD
to me as…‘Mercury.’” Mercury is the name that issues forth
from the universal translator after the being makes a series of MICRO
words in attempt to describe itself. It continues, “You are now
welcome here for a time, but that time is short.”
QUELL 9002
90038
ALFA 34344 1212 TWELVE
9022
29844
SENC 4542
34
09 200
56777
OLL
3432
43R
2232
343
7930
9166
EXTERIOR NODE 081302 OPS
Further information will require a Presence + Command Task §§ Other things he may be asked about, the Gamemaster
with a Difficulty of 2. If the Task is successful, the Players should come up with unique responses as befitting a
spend Momentum, and Mercury is pressed on certain matters, being that really doesn’t want to share technology or
he will give more information. Examples of this can include: secrets, but is happy to share experiences.
§§ If asked about how many beings ‘live’ inside the Brain, he will §§ If asked why they were unable to detect the Brain before
respond with “greater than a few quintillion at last count” interacting with its subspace field, Mercury will explain
6271253006741
SUB
REDACT
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