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Technological Forecasting & Social Change 119 (2017) 18–26

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Technological Forecasting & Social Change

The difference in foresight using the scanning method between experts


and non-experts
Hidehito Honda a,⁎, Yuichi Washida b, Akihito Sudo c, Yuichiro Wajima d, Keigo Awata e, Kazuhiro Ueda a,⁎
a
Graduate School of Arts and Sciences, The University of Tokyo, Japan
b
Graduate School of Commerce and Management, Hitotsubashi University, Japan
c
Institute of Industrial Science, The University of Tokyo, Japan
d
Interfaculty Initiative in Information Studies, The University of Tokyo, Japan
e
Future Design Lab, The Japan Research Institute, Ltd., Japan

a r t i c l e i n f o a b s t r a c t

Article history: We examined the factors that produce differences in generating scenarios on the near future using the scanning
Received 25 August 2016 method. Participants were asked to briefly read (scan) 151 articles about new technology, the latest customs,
Received in revised form 20 February 2017 fashion, social change, value system transition, or emerging social problems, and then to generate three scenarios
Accepted 6 March 2017
about the near future based on the articles. We compared the generated scenarios between scanning method ex-
Available online 14 March 2017
perts and non-experts with no prior experience with the scanning method. We found that experts generated
Keywords:
more unique scenarios than non-experts did, and that experts and non-experts differed in the diversity of articles
Foresight referenced when generating scenarios. We discuss the relationship between the present findings and previous
Scanning method findings on divergent thinking.
Divergent thinking © 2017 Elsevier Inc. All rights reserved.
Difference between experts and non-experts
Creativity

1. Introduction the latest customs, fashion, social change, value system transition, or
emerging social problems. After scanning all of the articles, the individ-
Although prediction of the future is highly important in product ual completed a scenario generation phase. In this phase, s/he was asked
manufacturing or service provision, it is a highly difficult task. How, to generate scenarios about near-future social situations based on the
then, can people make insightful projections about the future? In the scanned articles. S/he was required to provide a title for the scenario,
present study, we discussed one support method for thinking about IDs and keywords for articles referenced when generating the scenario,
the near future, the scanning method, and examined factors that produce and a detailed summary of the scenario (the scenario generation sheet
differences in the projection of the future. is shown in Fig. 2). Previous studies have discussed the efficacy of the
The scanning method is a support method for thinking about the scanning method and scenario generation for strategy planning, such
near future. In the scanning method, one tries to generate scenarios as improvement of generated scenarios (Washida, 2007; Washida et
(foresight) about near-future social situations (10–15 years later). Ac- al., 2009), reduction of cognitive bias, and increase of confidence and
cording to Loveridge (2008), the scanning method was originally devel- flexibility in strategy planning (Meissner and Wulf, 2013; Phadnis et
oped by Stanford Research Institute. Aguilar (1967), Fahey and King al., 2015; Wright and Goodwin, 2009). As Phadnis et al. (2015) pointed
(1977), and Mueller and Smith (1984) discussed an elementary proce- out, few empirical studies have been conducted on the scanning
dure for the scanning method. Since then, various procedures have been method.1 Although the scanning method can improve generation of
developed (e.g., Ansoff, 1975; Lesca, 2013; Loveridge, 2008; Mueller and near-future scenarios, there are individual differences.
Smith, 1984; Stoffels, 1994). In the present study, we used the following In the present study, we examined this issue by comparing the
two-stage procedure based on previous studies (Washida, 2007; scanning method between experts and non-experts. Experts were
Washida et al., 2009). In the first phase (scanning phase), an individual
briefly read (scanned) 150–200 newspaper, magazine, or webpage
news articles (see Fig. 1 for an example) describing new technology,
1
Exceptions are Kuhn and Sniezek (1996), Schoemaker (1993), and Phadnis et al.
(2015). Phadnis et al. (2015) pointed out the following three factors with which empirical
⁎ Corresponding authors at: Graduate School of Arts and Sciences, The University of evidence on scanning method and scenario generation has not been accumulated; (1) sce-
Tokyo. 3-8-1, Komaba, Meguro-ku, Tokyo, 153-8902, Japan. nario planning practices are highly personalized and hence difficult to compare, (2) strat-
E-mail addresses: hitohonda.02@gmail.com (H. Honda), ueda@gregorio.c.u-tokyo.ac.jp egy practices used by firms are often not publicized, (3) numerous factors outside
(K. Ueda). researcher's control may exist.

http://dx.doi.org/10.1016/j.techfore.2017.03.005
0040-1625/© 2017 Elsevier Inc. All rights reserved.
H. Honda et al. / Technological Forecasting & Social Change 119 (2017) 18–26 19

Fig. 1. Example article. The top box provides a summary of the article. Keywords and the full article are presented below. This example is translated into English from Japanese. In the actual
study, most articles (149/151) were written in Japanese.

individuals who worked as consultants and used the scanning method than non-experts. However, previous studies have not examined de-
daily.2 Non-experts were individuals with no prior scanning method ex- tailed factors that produce differences between experts and non-ex-
perience. Differences in scenario generation between these two groups perts in the scanning method and scenario generation. For example,
would reflect important factors related to difference in foresight. In par- although the literature on how cognitive or contextual factors affect cre-
ticular, as described above, the scanning method and scenario genera- ativity is large (e.g., Amabile, 1979; Förster et al., 2004; Friedman and
tion can lead to reduction of cognitive bias and increase of confidence Förster, 2001; Galinsky and Moskowitz, 2000; Maddux and Galinsky,
and flexibility in strategy planning (Meissner and Wulf, 2013; Phadnis 2009; Markman et al., 2007; Sternberg, 1999), few studies have been
et al., 2015; Wright and Goodwin, 2009). Hence, experts in the scanning conducted in the context of scanning method and scenario generation.
method and scenario generation may be more immune to various cog- Then, what is the difference in generating scenarios using the scan-
nitive biases and more confident and flexible in scenario generation ning method between experts and non-experts? There may be differ-
ences in both or one of the two phases of the scanning method. For
2
the scanning phase, we examined differences in subjective impressions
In the present study, we assumed that the experts for the present scanning method
were those who, in their daily work, collected articles for the scanning phase and used
for articles between experts and non-experts. Brown et al. (1998), and
the method many times. Based on this criterion, the number of experts in Japan is around Nijstad and Stroebe (2006) claimed that the knowledge accessed
ten. when generating ideas plays an important role in generating creative
20 H. Honda et al. / Technological Forecasting & Social Change 119 (2017) 18–26

Fig. 2. Scenario generation sheet. At the top, participants provide a title for the scenario. In the middle box, participants provide the IDs and keywords for the articles referenced while
generating the scenario. In the bottom box, participants describe the scenario. In the actual study, this sheet was written in Japanese.

ideas. This suggests that information sources will play an important role Each expert or non-expert completed a scenario generation task
in generating ideas. In the scanning method, people access information using the scanning method described above. In the scanning phase, s/
by scanning articles and generate scenarios based on that information. If he briefly read 151 newspaper, magazine, or webpage news articles
experts and non-experts scan the same articles, the source of informa- about new technology, the latest customs, fashion, social change,
tion should be the same. However, there may be differences in subjec- value system transition, or emerging social problems.3 Participants
tive impressions for articles between experts and non-experts. For rated six items about their impressions of each article. Table 1 shows
example, experts, while not non-experts, may realize that a certain arti- the six items. We set the six items based on the careful discussion con-
cle is informative for foreseeing the future. Utilizing the information ducted among the authors. In this discussion, we considered some ad-
from such an article may lead to the difference in foresight. Hence, dif- vices by an expert of the scanning method about the perspective from
ferences in foresight between experts and non-experts may derive which he was scanning articles (this expert did not participate in the ex-
from differences in subjective impressions for articles. periment). In the scenario generation phase, participants were asked to
In the scenario generation phase, we examined the diversity of refer- generate three scenarios about social situations in Japan around 2025
enced articles. Nijstad et al. (2002) indicated that the diversity of infor- based on the articles. For each generated scenario, participants provided
mation participants used to generate ideas played an important role in the IDs and keywords of the articles referenced when generating the
generating creative ideas. In research on the scanning method, scenario, the scenario title, and a detailed scenario summary (see Fig. 2).
Kiyokawa et al. (2010) showed that the diversity of information partic- Participants of this study (i.e., experts or non-experts) completed
ipants access when generating scenarios affects the quality of generated the task individually in a face-to-face setting with the interviewer. In
scenarios. Based on these studies, there may be a difference between ex- the scanning phase, the interviewer handed each article to the partici-
perts and non-experts in the diversity of articles referenced during sce- pant. The participant briefly read the article and rated her/his impres-
nario generation. sion. Impression ratings were provided verbally. For example, if the
In sum, we examined the two possible differences in scenario gener- participant felt that the article was highly positive and moderately use-
ation using the scanning method between experts and non-experts: ar- ful, they would say “A + 2 and C + 1.” The interviewer recorded re-
ticle impressions in the scanning phase, and diversity of referenced sponses. We adopted this procedure for the following two reasons.
articles in the scenario generation phase. First, in the usual procedure of the scanning method, one scans the arti-
cles that are printed on papers one by one because scanning method is
2. Hypothesis testing usually utilized in physical workshop-style sessions. Thus, as much as
possible, we intended to set the analogous environment like that in a
2.1. Method usual scanning method. Second, if participants rated impressions
using a questionnaire, they could compare ratings between articles.
Six experts (five males and one female, Mage = 44.2, SDage = 7.91) This comparison is not normally possible during the scanning phase
and six non-experts (four males and two females, Mage = 42.5, (i.e., participants just read articles). When participants are asked to
SDage = 5.50) participated in this study. They were all Japanese compa-
ny employees. All of them were graduates, with a Bachelor of Arts de- 3
In the scanning phase, it is necessary to be exposed to as much diverse information as
gree. Non-experts were engaged in the following work in companies: possible. However, scanning too many articles leads to heavy cognitive load and overflow
research and development (2), design (2), planning (1), and consulting of information. Thus, 100 to 200 articles are suitable for scanning (Washida et al., 2009). In
(1), while all experts were engaged in consulting. the present study, the order of presentation of articles was the same for all participants.
H. Honda et al. / Technological Forecasting & Social Change 119 (2017) 18–26 21

Table 1
Six items about impressions of the article.

Item How do you feel about the article,

A Positive or negative?
(negative = −2, −1, 0, 1, positive = 2)
B Pleasant or unpleasant?
(unpleasant = −2, −1, 0, 1, pleasant = 2)
C Useful or not useful?
(not useful = −2, −1, 0, 1, useful = 2)
D Have seen before or have never seen before
(have never seen before = −2, −1, 0, 1, have seen before = 2)
E Cool or not cool?
(not cool = −2, −1, 0, 1, cool = 2)
F Curious?
(not curious = 0, 1, curious = 2)

Fig. 3. Mean generated scenario ratings for the three evaluation items. Error bars denote
standard error.
rate their impressions of an article verbally, direct comparisons between
articles are highly difficult (i.e., participants would have to rely on
memory).
The whole interview took about 3 h. During the interview, partici-
pants were allowed to take rest whenever they wanted. This interview and feasible though there were no significant differences in usefulness
was conducted from May to June 2014.4 and feasibility between experts and non-experts.
Accordingly, these results indicate that experts tend to weigh
uniqueness more while generating scenarios. In contrast, non-experts
2.2. Results and discussion tend to weigh usefulness and feasibility more. Maybe, there is trade-
off between uniqueness and usefulness as well as feasibility. That is,
We obtained impression ratings for 151 articles and 36 scenarios (12 the more (or less) unique a scenario is, the less (or more) useful or fea-
participants × 3 scenarios). Using the generated scenarios, we examined sible it may be. Thus, it is noteworthy that experts generated more
the difference in generated scenarios between experts and non-experts. unique scenarios than non-experts did, while there were no significant
Impression ratings were used to evaluate the two hypotheses. differences in their evaluations on usefulness and feasibility.

2.2.2. Difference in subjective impressions for articles between experts and


2.2.1. Generated scenarios
non-experts
First, we evaluated the difference in generated scenarios between
Next, we examined differences in subjective impressions for articles.
experts and non-experts. The generated scenarios were evaluated by
As discussed in the introduction, experts may, while non-experts may
three independent evaluators (two university professors in cognitive
not, realize that a certain article is informative for projecting the future.
or marketing science, and one postdoctoral researcher in computer
Therefore, there may be differences in subjective impressions for arti-
science).5 Each evaluator individually evaluated 36 scenarios using a
cles between experts and non-experts.
computer. For each generated scenario, the title and detailed summary
First, we examined individual differences within each group for each
were presented on the computer screen, and the evaluator was asked
item. In particular, we examined whether the direction of the impres-
to evaluate the scenario on a five-point scale in terms of uniqueness
sion rating was the same or different. For questions (A), (B), (C), (D),
(1 = not unique at all, 5 = very unique), usefulness (1 = not useful
and (E), when all six participants (i.e., all experts or non-experts) gave
at all, 5 = very useful), and feasibility (1 = not feasible at all, 5 =
ratings greater (or less) than or equal to 0, the six participants were con-
very feasible). Previous studies argued that these three items are useful
sidered to be consistent. Otherwise, the rating pattern was assumed to
for evaluating generated ideas (e.g., Amabile et al., 2005; Franke et al.,
be inconsistent. For question (F), ratings were categorized as 0 or 1
2006; Kristensson et al., 2004; Moreau and Dahl, 2005; Wajima et al.,
and 2. Rating patterns were considered consistent when ratings for
2013).6
more than three participants were in the same category. Otherwise,
We examined the consistency of evaluations among the three eval-
the rating pattern was regarded as inconsistent. Using these criteria,
uators using Kendall's coefficient of concordance. The coefficients
we examined whether impression ratings were consistent or inconsis-
were 0.579 (p b 0.01) for uniqueness, 0.589 (p b 0.01) for feasibility,
tent within each group (experts and non-experts) for each of the 151 ar-
and 0.767 (p b 0.01) for usefulness. These results indicate that evalua-
ticles (see the upper panel of Fig. 4).7
tions were not statistically inconsistent among the three evaluators.
Using these within-group consistency categorizations, we examined
Therefore, we used the median evaluations across the three evaluators
the consistency of impressions between experts and non-experts. We
as the evaluation values. Fig. 3 shows the mean evaluation values for
calculated the proportion of times each of five patterns was observed
the three items for experts and non-experts. We compared evaluation
in the 151 articles. The lower panel of Fig. 4 shows the five patterns.
values between experts and non-experts for each item. There was a sig-
To examine frequencies of observed patterns, we conducted a simula-
nificant difference in uniqueness (t = 2.30, df = 34, p b 0.05, d = 0.77),
tion in which simulated twelve participants were assumed to provide
but not in usefulness (t = 1.28, df = 34, p = 0.21, d = 0.43) and feasi-
random impression ratings for each question, and calculated the pro-
bility (t = 0.62, df = 34, p = 0.54, d = 0.21). These results indicate that
portions each of the five patterns was observed. The mean of 1000 sim-
experts generated more unique scenarios than non-experts did, and
ulations was used for calculating the proportion produced by simulated
that non-experts tended to generate scenarios that were rather useful
participants.
4
Fig. 5 shows the observed and simulated proportions for the five
The interviewer was the same for all participants.
5 consistency patterns. For each question, we tested whether the
Three evaluators did not know who (expert or non-expert) generated each scenario.
6
In Kristensson et al. (2004), the three items were named as originality, value, and real-
7
ization. They argued that these items capture the qualities of a creative performance. In the For question (F), consistency categories 1, 2, 4, and 5 within a group in Fig. 4 were as
present study, we modified the three items (uniqueness, usefulness and feasibility) as follows: Categories 1 and 4 correspond to ratings 1 and 2, and categories 2 and 5 corre-
they were appropriate for the evaluation of foresight. spond to rating 0.
22 H. Honda et al. / Technological Forecasting & Social Change 119 (2017) 18–26

Consistency type between experts and non-experts


Same 1–4, 2–5
Diff 1–5, 2–4
C-I 1–6, 2–6
I-C 3–4, 3–5
I-I 3–6
Fig. 4. Within-group consistency (upper panel) and five impression rating consistency patterns for experts and non-experts (lower panel).

consistency patterns were significantly different between the observed suggesting that subjective impressions for articles cannot account for
and simulated data. The observed data was significantly different from differences in generated ideas between experts and non-experts.
the simulated data for all questions (Fisher's exact tests, p b 0.001 for
(A), (B), (C), (D), and (E), and p b 0.05 for (F)). Next, we conducted 2.2.3. Diversity of referenced articles in the scenario generation phase
pair-wise comparisons to examine which response patterns were sig- Next, we examined the diversity of articles referenced when gener-
nificantly different between the observed and simulated data for each ating scenarios. We defined diversity of referenced articles using the
question. Table 2 shows the results of the pair-wise comparisons. For simple matching coefficient (SMC) between impression ratings. The
items (A), (B), (C), (D), and (E), common differences between observed SMC is calculated as:
and simulated data were “Same,” “Diff,” and “I-I.” These results indicate
that although the proportion of “Diff” was significantly higher in the ob- number of matching rating
SMC ¼ ð1Þ
served than in the simulated data, the proportion of “Same” was much number of compared rating
higher in the observed than in the simulated data. Thus, rating direction
was generally consistent between experts and non-experts. For item The number of items where the ratings are the same is the numera-
(D), “I-C” was also significant. Because item (D) asked about familiarity tor, while the number of items compared is the denominator (i.e., six).
with the article, there may be more individual differences for this item The SMC takes a value between 0 and 1. It equals to 1 when ratings
compared to other items. For item (F), although the proportion of “C- for the six questions are identical. In contrast, it equals to 0 when ratings
I” was lower in the observed than in the simulated data, response pat- completely differ across the six questions. For example, if a participant
terns in the observed data were generally similar to those in the simu- used three articles, Art 1, Art 2, and Art 3, to generate Scenario X, and im-
lated data. This indicates that although there were individual pression ratings for the six items were [2, 0, −1, 1, 0, 0], [2, 1, 0, 1, 0, 0],
differences in curiosity, there were no systematic differences between and [2, 2, 0, −1, −1, 1], the SMC between Art 1 and Art 2 (SMCArt1, Art2)
experts and non-experts. would be calculated as follows: the numerator (the number of matching
Taken together, the results indicate that there were no systematic ratings) would be 4 (A, D, E, F) and the denominator (the number of
differences in article impressions between experts and non-experts, compared ratings) would be 6. Thus, SMCArt1, Art2 would be 4/6.
H. Honda et al. / Technological Forecasting & Social Change 119 (2017) 18–26 23

Fig. 5. Observed and simulated proportions (out of 151 articles) for the five impression consistency patterns.

Likewise, the SMC between Art 1 and Art 3, and that between Art 2 and (B) shows the distribution of the number of referenced articles. Evident-
Art 3 was 1/6 and 2/6, respectively. The diversity of articles referenced ly, experts referred significantly more articles than non-experts did
when generating Scenario X (DivX) is defined as: (t = 2.23, df = 34, p b 0.05, d = 0.71).
These results show the possibility that experts referenced more arti-
4=6 þ 1=6 þ 2=6 cles in generating scenarios than non-experts did, and this resulted in
DivX ¼ 1− ¼ 0:611 ð2Þ
3 the difference in the diversity of the referenced articles. We then exam-
ined whether only the number of referenced articles explained the dif-
Thus, we assumed that a participant referenced more diverse articles ference in the diversity of referenced articles between experts and non-
when the scenario generation was based on articles with more different experts. We therefore conducted the following regression analysis. We
impression ratings. first compared the three models (Table 3). In these models, we used di-
First, we compared the diversity of the referenced article between versity (Div) as the dependent variable, and we used different indepen-
experts and non-experts. Fig. 6 (A) shows the distribution of diversity dent variables depending on the models. In Model A, we used the
(Div) for articles referenced in generating scenarios. It was found that number of articles and a dummy variable discriminating experts (1)
experts referred to more diverse articles in generating scenarios than and non-experts (0) as the independent variables. In Model B and C,
non-experts did (t = 2.78, df = 34, p b 0.01, d = 0.93). Since the number we used either number of articles or the dummy variable. We compared
of referenced articles may have been related to the diversity, we then these three models in terms of fit and parsimony using the AIC. Findings
compared the number between the experts and non-experts. Fig. 6 revealed that Model A was the best among the three models. According-
ly, we discussed the estimated parameters for Model A. Results of the re-
Table 2 gression analysis were as follows: the estimated coefficients for the
Results of pair-wise comparisons. intercept, the number of articles, and the dummy variable were 0.26
(p b 0.001), 0.02 (p b 0.01), and 0.07 (p = 0.07), respectively, and the
Significant differences based on Bonferroni-corrected pair-wise
Question comparisons. adjusted R-squared was 0.346 (see Fig. 7). Note that the dummy vari-
able was marginally significant. These results indicated that experts
A Same (p b 0.001), Diff (p b 0.001), I-I (p b 0.001)
B Same (p b 0.001), Diff (p b 0.001), I-I (p b 0.001), tended to reference more diverse articles than non-experts did, even
C Same (p b 0.001), Diff (p b 0.001), I-I (p b 0.001), when the number of referenced articles was the same. We note that
D Same (p b 0.001), Diff (p b 0.001), I-C (p b 0.001), I-I (p b 0.001) the estimated parameter for the number of referenced articles was
E Same (p b 0.001), Diff (p b 0.001), I-I (p b 0.001) very small and the adjusted R-squared was rather modest. Thus, al-
F C-I (p b 0.05)
though the number of referenced articles was significantly related to
24 H. Honda et al. / Technological Forecasting & Social Change 119 (2017) 18–26

Fig. 6. Statistics regarding the generated scenarios. (A) denotes the diversity of articles referenced in generating a scenario. (B) denotes the number of articles referenced in generating a
scenario.

the diversity of referenced articles, the relationship may have been es- These results indicate that the differences in the generated scenarios be-
sentially small.8 tween experts and non-experts can be attributed to the diversity of ar-
Taken together, these results indicate that there was a difference in ticles referenced during scenario generation.
the diversity of the referenced articles between experts and non-ex- In the scanning phase, there were no significant differences in sub-
perts. Experts tended to refer more diverse articles in generating ideas jective impressions between experts and non-experts. Both experts
than non-experts did. This was partly explained by the number of refer- and non-experts did not differ in terms of their ages and education
enced articles since experts referenced more articles in generating ideas level. In contrast, their work contents varied. This difference may have
than non-experts did. However, the results of the regression analysis produced some differences in knowledge about new technology, the
suggested that even when the number of referenced articles was the latest fashion, customs, and social issues. However, it is noteworthy
same, the diversity was higher for experts than it was for non-experts. that the impressions of articles were highly similar among the partici-
pants of the two groups, and that there was a significant difference in
the generated scenarios between experts and non-experts. This sug-
3. General discussion
gests that diversity of articles referenced in the scenario generation
phase plays an important role in producing individual differences in
We examined the difference in foresight between experts and non-
generated scenarios. Previous studies on creativity have identified
experts using the scanning method. Our findings can be summarized
many cognitive factors that affect creativity. One of the most important
as follows. First, experts generated more unique scenarios than non-ex-
factors is divergent thinking (Guilford, 1968, 1982), which is the ability
perts did, while non-experts tended to generate scenarios that were
to extend original ideas and generate multiple solutions to a problem.
rather useful and feasible though there were no significant differences
Hence, previous and present findings together suggest that diversity
in usefulness and feasibility between experts and non-experts. Second,
of referenced article in the scanning method promotes divergent think-
in the scanning phase, experts and non-experts had similar subjective
ing and produces individual differences.
impressions of the articles (see Fig. 5). Third, in the scenario generation
Finally, we note three limitations in the present study. First, the du-
phase, the diversity of the referenced articles differed between experts
ration of the experiment (3 h) was so long that some adverse effects on
and non-experts. It was found that experts referenced more diverse ar-
results may have been produced (e.g., fatigue). In future research, it will
ticles in generating scenarios than non-experts did. This difference was
be better to revise the experimental procedure and shorten the duration
partly derived from the difference in the number of articles referenced
of the experiment. Second, we have to examine the features of generat-
in generating scenarios (see Fig. 6). However, even when the number
ed scenarios from different perspectives. In the present study, we eval-
of referred articles was the same, the articles referred by experts were
uated the scenarios using three items; uniqueness, usefulness, and
more diverse than those referred by non-experts were (see Fig. 7).
Table 3
8
One scenario by a non-expert was generated based on only one article. This outlier The three regression models tested for explaining the diversity of referenced articles.
may have distorted the results of the statistical analyses. Hence, we conducted the same
analyses by excluding this data. We found that this outlier did not distort the results: Di- AIC AIC
versity of the referenced articles was higher for experts than for non-experts (t = 2.65, Independent variable (all data) (excluding one outlier)
df = 33, p b 0.05, d = 0.70), and number of referenced article was marginally higher for
Model A (N) + (D) −57.1 −65.7
experts (t = 1.84, df = 33, p = 0.07, d = 0.64). As to the results of the regression analysis,
Model B (N) −55.5 −63.6
Model A was the best among the three models tested (see Table 3). The estimated coeffi-
Model C (D) −49.0 −62.2
cients for the intercept, number of articles, and dummy variable in Model A were 0.32
(p b 0.001), 0.02 (p b 0.05), and 0.06 (p = 0.05), respectively, and the adjusted R- Note. (N) denotes number of articles and (D) denotes dummy variable discriminating ex-
squared was 0.251 after the exclusion of an outlier. perts and non-experts.
H. Honda et al. / Technological Forecasting & Social Change 119 (2017) 18–26 25

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This research was supported by Hitachi Solutions, Ltd. and Grants- j.ijforecast.2009.05.019).
in-Aid for Scientific Research (A, 16H01725) and Young Scientists (B,
16K16070). Yuichiro Wajima is now in Office of Management and Plan- Hidehito Honda is a postdoctral research fellow in Graduate School of Arts and Sciences at
ning at Osaka University. We appreciate the insightful comments made the University of Tokyo. He received his M.A. and Ph.D. in cognitive science from Tokyo In-
stitute of Technology. His current research interest includes human judgment and decision
by the anonymous reviewer.
making.

References Yuichi Washida: Ph.D. and Professor at the Graduate School of Commerce and Manage-
ment, Hitotsubashi University. Washida has written several books regarding information
Aguilar, F.J., 1967. Scanning the Business Environment. Macmillan. technology and society. He conducted the joint research project with Toshiba, Ricoh, and
Amabile, T.M., 1979. Effects of external evaluation on artistic creativity. J. Pers. Soc. Ericsson Consumer Laboratory. He also participated in the Japanese Governmental re-
Psychol. 37:221–233. http://dx.doi.org/10.1037/0022-3514.37.2.221. search project at Ministry of Economy, Trade and Industry.
26 H. Honda et al. / Technological Forecasting & Social Change 119 (2017) 18–26

Akihito Sudo is an assistant professor in the institute of industrial science at the University Kazuhiro Ueda is a professor at the University of Tokyo. He received M.A. and Ph.D. de-
of Tokyo. He received his M.Eng. in applied physics from Waseda University and Ph.D. in grees in cognitive science from the University of Tokyo in 1990 and 1993, respectively.
intelligent system from Tokyo Institute of Technology. His current research interests in- His current research interests include cognitive analysis on creative thinking and decision
clude human mobility prediction and computational creativity using Bayesian statistics making, behavioral economics, cognitive analysis of skill acquisition in Japanese tradition-
and machine learning techniques. al arts such as Bunraku and Nogaku, cognitive neuroscience approach to social cognition
and perception such as eye-gaze perception and animacy perception, as well as cognitive
Yuichiro Wajima is an assistant professor in Office of Management and Planning at Osaka interaction studies.
University. He received his Ph.D. in cognitive science from Tokyo Institute of Technology.

Keigo Awata is a director in Future design Lab at The Japan Research Institute, Ltd. His cur-
rent research interest includes support for innovation generation using the scanning
method.

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