Академический Документы
Профессиональный Документы
Культура Документы
The researcher observed that nowadays teenagers/students are more addicted in playing game
consoles. In modern society, it is very common playing those games. Even though online
games is common in our life, they have not only good effects but also but effects that why we
take this study to determine if game console are a treat or a threat as it is experienced and
perceived by the gamers of Malinta National High School - SHS .Moreover even though parents
know that teenagers play online games, and what the bad effects of online games are. Online
games like console aim focus on to relieve stress. Therefore, online games are very splendid
violent content. The has long been the belief that violent content may teach violent behavior
In the world of the today, there are different genres of online games. First are the console
games. Console games are more commonly referred to as a video game console. The player
interacts with the game through a controller, hand held device with buttons and joysticks or pad
video and sound are received by the games through a television. Examples of consoles include
the Microsoft.
Xbox Sony play station, Nintendo Wii Second are the real time strategy games. This is a type of
video game in which players exercise strategy along the way, typically to conquer the enemies
and reach the a final destination without being eradicated. For example, to win, players decide
which routes to take, what needs to be done and how to do it .Contrast with the first person
shooter.Third are the cross platform online games. Developing software or running software on,
more than one type of hardware platform .The most universal cross platform application is the
web browser.
Youth knowing game console for another way to entertain them or another threat that may affect
their physical and mental health. In this generation entertainment are all around us and it have
many forms like through technology, example of this is Game Consoles. Game Consoles (Video
Game Consoles) is a computer system specially made for playing video games by connecting it
Sony's Play station 2 is the best-selling game system overall units worldwide. Playstation 2
development is becoming increasingly popular in. For developers who want to target a huge,
diverse audience. The demands use of computer system software has been implemented from
P.C and applications / games are now invading it. In years, games are also being implemented
by the use of the worldwide web. Programmers and Developers continously discover and
develop new faces, styles of games which most of the people more looking forward in it.
In line with this, general game consoles are continously developed nowadays. Most are for
The scope of our study is for identifying if the game console serve as treat or a threat as it is
experienced and perceived by the gamers of Malinta National High School - SHS Students. The
study is delimited only for the students of Malinta National High School - SHS Students specially
for those who are using or playing game console. The main purpose of our study is to point out
if the game console affecting the health of students in MNHS - SHS . However, the study
The researchers aim to make an analysis about the game console being a treat or a threat as
experienced and perceived by the gamers of Malinta National High School – SHS.
To the students, this study may give information to the students about how online gaming
To the teachers, this study may serve as the way to the teachers to determine the students
To future researchers, this would help the future researchers that are interested in this study. It
will serve as their basis and their background about their research.
To the parents, they will be benefited for they will have more time and communication with their
children . They would surely know how to limit their child from playing game consoles by guiding
them wisely.
To the community, most console gamers gain friends within the games they play, even though
This study aims to know if game consoles is a treat or a threat as it is experienced and
1. How does game consoles affect the academic performance of the students according to
1.7 Rest
2.1 Studying
with:
Input Process
Addiction to gaming
Lack of time
More aggressive
Lack of school
responsibilities
Output