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Can I play Lone Wolf at any time, or only out of the Starter Box?
You can play using the Lone Wolf rules any time. It’s simply a faster game. When setting up the
Wandering Monster Tokens, Mage Spawn Pool and treasure chest placement, use the basic rules as if you
were playing out of the box. If you are using tiles, use the rules presented in the Advanced Rules section.
I’m confused by the term “Heroic Team.” I thought all MK: Rebellion figures can be used?
We use the term Heroic Team to represent the team you are playing, regardless of the actual
faction. By definition, a Heroic Team can only have one of any character in it. That’s no problem for
Heroes or other unique figures. When using Rebellion figures, though, you have to decide which ranking
(weak, standard, or tough) of a specific character you wish to use, because you may only use one of each
figure on your team. Limited edition figures, which are variations a sculpture of another figure, are counted
as a unique figure. For example, you could use Podo and a Goblin Volunteer, if you wish.
The same goes for Mage Spawn. Are they the only bad guys?
Again, Mage Spawn is a generic term for the opposition to a Heroic Team. Any available figure
can be tossed into the Mage Spawn Pool. For example, you and your opponent could fill the MS Pool with
Necropolis Sect figures, as if the Heroes were invading the dungeons below a Sect outpost. As long as all
the players agree on the make-up of the pool, anything goes.
Daketh Zhagrim (# 87) has the same point Values at 4th and 5th level. Is this correct?
Yes. Daketh loses Necromancy, but gains a higher Attack Value from 4th level to 5th. So his
character does change. You will need to decide which characteristic is more important when you are
playing. In Mage Knight: Rebellion, you could push him to get Necromancy and sacrifice his better attack.
In the big picture it’s an equal exchange.
Arman Gessep (#72) doesn’t have a Green Square at 5th level? Can he be used in tournaments?
Yes. This was a mistake and will be corrected. Like all Heroes, he can start at any level. It might
be best to mark him starting at fifth level when using him in Mage Knight: Rebellion.
How many points of Mage Spawn MUST I bring for the Mage Spawn pool?
This depends on the game you are playing. If you are playing a Lone Wolf game, then you must
bring Mage Spawn equal to what is contained in a Starter box (6 figures at a value per figure of no more
than 40 points). For all other variations of the game, the rulebook describes the number required. Specific
tournaments and scenarios may have other requirements.
When a Wandering Monster Token converts, can the resulting Mage Spawn be used the same turn?
The conversion ends the token’s activation. You may use another activation to activate the Mage
Spawn. In multi-player games, converted Mage Spawn come into play marked with tokens.
If my opponent and I both have Heroes in the same tile as a Mage Spawn or Wandering Monster
Token, who can move that figure?
Neither of you can move the Spawn or token. In this situation, you will probably have more
problems dealing with each other than with the Mage Spawn.
What happens if I get 110 experience points and I only have one Hero? I can’t level one Hero up
more than one level at a time, so do I lose the remaining experience?
You never “lose” experience points. Spend the points this turn to raise the Hero up a level. If at the
beginning of the next turn you still have more than 50 points, then you immediately raise the Hero up
another level.
Can a Hero be healed to a new level?
No. A Hero can only be healed to its current level by the special abilities Healing, Magic Healing,
Regeneration, Vampirism, and the special use of Command. The only way to increase a level is through
experience. Use the Hero level counter to mark your Hero’s current level, so there can be no confusion.
If your Hero is adjacent to more than one enemy figure, must it make a breakaway for EACH enemy
figure? Or does it make a single attempt to break away from 2 or more enemy models?
You only break away from a figure or figures if the Hero is in their front arc. The breakaway
attempt applies to all figures. So if the Hero is in the front arc of two figures, you only make one
breakaway roll. But if the Hero moves into another square and ends up in the front arc of a different figure,
you have to roll again.
Do you retain your Heroic activations after your Hero(s) are eliminated?
Yes. You keep your initial number of activations for the entire game. If all of your Heroes are
eliminated, you can use your activations on Mage Spawn.
If my Hero is eliminated in a Lone Wolf game and has a treasure, where does it go?
Close the chest. DO NOT SPIN THE TREASURE DIAL! Spin the trap back to the blank starting
position. Place the chest in the square the Hero was in when he or she was eliminated. The chest may be
disarmed and gathered as normal.
When player has 2 Heroes with 4 chests and one of the Heroes leaves the dungeon, what happens to
the treasures?
In this case, two treasure chests are now out of the dungeon and cannot be lost or stolen. The owning
player decides which treasures are safe from his enemies and places them off to the side. He can still apply
the magic items from them to Heroes in the Dungeon.
How many speed points does it cost to make a free spin, and when can I make a free spin?
A free spin can only be made on your turn. It may be made at any time on your turn. Free spinning
on your turn costs no speed points. Whenever a non-friendly figure enters or is placed in a square adjacent
to you, you may spin that figure for free as well, whether it is your turn or not.
If the firer has a clear line of fire, then count in squares the shortest route to the target using the imaginary
line as a guide. Do not count the square the attacker is standing in for determining range.
If a square is printed with terrain, does the terrain cover the entire square?
Any terrain fills the entire square it occupies. So, if your line of fire clips the edge of a square
containing hindering terrain, you must apply the appropriate modifiers.
Are hindering terrain ranged attack modifiers cumulative for multiple squares of terrain?
No. Regardless of how many terrain squares your line of fire passes through, the target only
receives a single +1 to its defense.
Does a warrior making a ranged combat attack add +1 to his attack roll if the attack passes through
the target’s rear arc?
Yes. This rule does not apply to Mage Knight: Rebellion or Mage Knight: Unlimited.
Can my Hero disarm a treasure trap if the treasure is not in the front arc of my Hero?
No. The treasure chest must be in the front arc of the Hero and the hero must be in the front arc of
the treasure.
Can you give a Hero a Magic Item from a treasure chest requiring range if the Hero doesn’t have a
ranged attack? Can you give the Hero the bonuses?
If the Hero does not have a ranged attack, he cannot use the Special Ability the item grants him.
The bonus to Speed, Attack or Defense can still be applied to the Hero.
When attacking diagonally, is my line of fire blocked by figures or terrain in the other squares that
share the same corner?
No. Unless the corner is sealed off with a gray wall marking on the tile or if the figures can’t
access it (for example, when using tiles, there may be a chance that a diagonal may be sealed off), you can
attack through the corner. This goes for both close and ranged combat. As a rule of thumb, if a character
can move to a square, he can attack into or through that square.
Can Mage Spawn occupy the same square as a Wandering Monster Token?
No. Figures and tokens may not occupy the same square at any time. Remember, Wandering
Monster Tokens are just unknown Mage Spawn.
When I pass through a figure, do I have to pay 3 speed points PLUS the value of the square occupied
by the figure I’m passing through?
No. When passing through, you only need to pay 3 speed points for the square occupied by the
figure passed.
How many speed points does passing through a figure diagonally cost?
Pay 3 speed points for passing through, 1 for the diagonal movement, and then the cost of the
destination square.
Can you use Nimble to make a free spin to counterattack a figure using Sneak Atack?
No, Nimble does not affect free spinning in Dungeons. Make sure you are using the correct
Special Ability Card.
Does Venom add damage to a ranged combat attack? Do you still get to deliver 1 click of damage on
a missed range attack?
Yes and yes.
If my Hero attacks multiple figures because he has multiple range arrows or by using Sweep, does
each of those opposing figures get to counterattack?
Yes. Each figure targeted by the attack gets a separate counterattack if they are able to make one.
Be careful when using your Sweep ability—you can end up taking much more damage than you dish out.
Magic Confusion is not listed as an optional ability. Does that mean I always have to use it?
Magic Confusion is an optional ability. This mistake will be corrected on the next printing of the
SAC.
We were playing a Lone Wolf game and both Heroes died. What does that mean?
It means the dungeon won. The Mage Spawn are eating your Heroes and walking around treasure
chests that are gathering dust. No one will sing the song of your valiant efforts. This unfortunate result can
happen in a Lone Wolf game, which is why most Heroes adventure only in teams. The circumstance of the
dungeon winning will be addressed in tournament rules. At home, set yourself up a new game and try
again. Because the Dungeons game is well balanced, it is possible for both Heroes to die, but it’s more
likely that a Hero will walk out with a treasure chest.
At GenCon 2000 I received Rayden Marz and Black Thorn for participating in the Dungeons pre-
release tournament. Their bases only show their costs at 5th level. What are the point value costs for
levels 1–4?
Here they are!!!!
Rayden Marz
5th level 104
4th level 86
3rd level 58
2nd level 44
1st level 34
Black Thorn
5th level 110
4th level 89
3rd level 70
2nd level 53
1st level 42
What happens if the Hero uses the vortex special terrain marker to spin the tile 90 degrees and the
tiles no longer match?
The Hero is stuck on that tile unless they spin in the vortex enough times to realign the tile.