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Wizard / Sorcer Spell Sheet

0 Level Spells
Spell Name Source School Description Known Prepared
Animate Animal EN - 19 necr Animates the bones or body of a single dead animal
Arcane Mark PH - 176 univ Inscrives a personal rune (visible or invisible)
Bone Hand CN - 23 necr Creates floating skeletal hand that can attack for 1d3 damage
Chill / Warmth RR - 58 trans Slowly raises or lowers temperature
Clean RR - 58 trans Cleans grime and dirt from one object or person
Dancing Lights PH - 190 illu Figment torches or other lights
Daze PH - 191 enc Creature loses next action
Detect Dead EN - 23 necr Locates hidden corpses
Detect Magic PH - 193 univ Detects spells and magic items within 60 ft.
Detect Poison PH - 193 div Detects poison in one creature or small object
Devlin's Barb EM - 12 con Creates magical ammunition that disappears after use, leaving no trace
Disrupt Undead PH - 197 necr Deals 1d6 damage to one undead
Distort Shadow RR - 67 trans Change the size of any ordinary shadow
Dowsing RR - 69 div Locate nearby sources of potable water
Enchanting Flavor EM - 13 trans Pleasantly flavor a meal and receive +2 to single Cha check against the diners
Enumerate RR - 72 div Allows the caster to quickly count a number of creatures or objects
Flare PH - 206 evo Dazzles one creature (-1 atack)
Ghost Sound PH - 209 illu Figment sounds
Identify Undead EN - 25 necr Informs caster of the type of all undead within range
Light PH - 222 evo Object shines like a torch
Mage Hand PH - 223 trans 5-pound telekinesis
Maggots CN - 33 necr You create a swarm of maggots that devour dead flesh
Mending PH - 227 trans Makes minor repairs on an object
Mental Alarm EM - 18 div Triggers mental alarm for a small group at a predesignated time
Open / Close PH - 233 trans Opens or closes small or light things
Partial Animation CN - 34 necr You can partially animate a corpse (mouth/limb/etc.)
Prestidigitation PH - 238 univ Performs minor tricks
Quick Boost E2 - 47 trans Subject gains +2 enhancement to Str, Dex or Con for 1d4 rounds
Quicksober RR - 99 trans Cures the target of alcoholic influences
Ray of Frost PH - 243 con Ray deals 1d3 cold damage
Read Magic PH - 243 univ Read scrolls and spellbooks
Resistance PH - 245 abj Subject gains +1 on saving throws
Sneeze RR - 114 enc Causes target to sneeze
Skull Snare EN - 30 necr Sets a skull to guard an area
Spark RR - 116 evo Creates a tiny spark to ignite flammable materials
Spook CN - 37 necr Causes creature of animal intelligence to fight or flee
Steal Sleep RR - 116 enc Transfers need for sleep to target creature
Vermin CN - 39 con You summon are carpet of normal roaches, centipedes, flies etc.
Watchful Eye CN - 39 necr You enchant an eyball so that you can see what it saw when you return to pick it up
1st Level Spells
Spell Name Source School Description Known Prepared
Acid Spittle RR - 47 trans Acid spit inflicts 1d6 + 1 hp/level (max +20) plus splash damage
Acidic Curse EM - 10 evo Blinds target with acid for 1d4 rounds; 1d6 damage
Alarm PH - 172 abj Wards an area for 2 hours / level
Ancient Wisdom CN - 21 necr Restores a departed spirit to its skull
Animate Rope PH - 174 trans Makes a rope move at your command
Animate Skeleton EN - 20 necr Animates one skeleton
Arrow Charm RR - 49 div Creates a magical pointer to a prespecified object or person
Blood Pact CN - 22 necr Gain a +3 bonus to one save type (Fort, Ref, Will) for 1 hr/level by making a pact with a daemon
Bone Armor CN - 23 necr Provides +7 natural armor bonus to AC until you take 2hp/caster level damage
Buoyancy Net RR - 55 abj Target is forced to the water's surface
Burning Hands PH - 181 trans 1d4 fire damage / level (max: 5d4)
Call Undead CN - 23 necr Undead within the area are drawn to your location
Cause Fear PH - 182 necr One creatures flees for 1d4 rounds
Chameleon Skin RR - 57 illu Gives a +1 bonus per level to Hide (max +10)
Change Self PH - 183 illu Changes your appearance
Charm Person PH - 183 enc Makes one person your friend
Chill Blood EN - 22 necr Ray inflicts 1d4 + 1/level damage (Max +20) and stuns for 1 round if save is failed
Chill Touch PH - 184 necr 1 touch / level deals 1d6 damage and possibly 1 Str damage
Color Spray PH - 185 illu Knocks unconscious, blinds, or stuns 1d6 weak creatures
Comprehend Languages PH - 186 div Understands all spoken and written languages
Creature Loresight E2 - 41 div You learn significant information about a creature that you touch
Detect Gold RR - 66 div Detects gold or other metals
Detect Secret Doors PH - 193 div Reveals hidden doors within 60 ft.
Detect Undead PH - 194 div Reveals undead within 60 ft.
Disappear RR - 67 illu Caster becomes invisible for 2 rounds
Disdain the Divine E2 - 41 abj Touched creature gains a bonus of +1/4 caster levels to saves against divine spells (max +5)
Endure Elements PH - 199 abj Ignores 5 damage / round from one energy type
Enlarge PH - 200 trans Object or creature grow +10% / level (max: 50%)
Erase PH - 200 trans Mundane or magical writing vanishes
Expeditious Retreat PH - 202 trans Doubles your speed
Far Strike QW - 75 trans Multiply missile weapon's range increment by 5
Feather Fall PH - 203 trans Objects or creatures fall slowly
Flame Bolt RR - 73 evo Shoots flaming missiles
Flash RR - 73 evo Creates a flash of light that blinds enemies
Ghost Writing CN - 28 necr You create invisible, undetectable writing
Glue RR - 76 con Makes 10-ft square surface sticky
Grave Claws CN - 28 necr You gain a natural melee attack for 1d6 damage; may be combined with touch spells; can tunnel in earth
Grease PH - 210 con Makes 10-ft square or one object slippery
Guilt EM - 15 enc Non-good creature is denied actions for 1d4 rounds
Harassing Weapon E2 - 44 evo Creates a weapon of force that attacks opponents when they provoke attacks of opportunity
Hibernate CN - 30 necr You cause one creature to sleep for 3 or more days
Hold Portal PH - 214 abj Holds doors shut
Hypnotism PH - 215 enc Fascinates 2d4 HD of creatures
Identify PH - 216 div Determines single feature of magic item
Mage Armor PH - 223 con Gives subject +4 armor bonus
Magic Missile PH - 224 evo 1d4+1 damage; +1 missile / two levels above 1st (max: +5)
Magic Weapon PH - 225 trans Weapon gains +1 bonus
Mantle of Dread QW - 77 necr Your appearance changes, giving you +4 competence bonus to Intimidate checks.
Melzek's Diabolic Treasurer QW - 77 con Summons a treasure imp to Appraise items.
Message PH - 227 trans Whispered conversation at distance
Mount PH - 231 con Summons riding horse for 2 hours / level
Negative Energy Ray DM necr Ray of negative energy inflicts 1d6 negative levels / 2 caster levels (max 5d6)
Nystull's Magic Aura PH - 232 illu Grants objects false magic aura
Nystull's Undetectable Aura PH - 232 illu Masks magic item's aura
Object Loresight E2 - 46 div You learn significant information about an object that you touch
Obscure Shadow RR - 95 trans Makes an ordinary shadow disappear
Obscuring Mist PH - 233 con Fog surrounds you
Palsy QW - 79 necr Target is afflicted with tremors - spellcasters must make Concentration check at DC 15 to cast a spell
Precise Vision EM - 20 trans +5 bonus to spot and search checks 10 min / level
Protection C/E/G/L PH - 240 abj +2 AC and saves, counter mind control, hedge out elementals and outsiders
Rabbit Feet RR - 99 trans Gives +2 bonus/level to move silently
Ray of Enfeeblement PH - 242 necr Ray reduces Str by 1d6 points +1 point / two levels (max +5)
Ray of Palsy CN - 35 necr Ray reduces Dex by 1d6 points +1 point / two levels (max +5)
Ray of Light Dragon evo Light ray provides additional illumination
Reduce PH - 243 trans Object or creature shrinks 10% / level (max: 50%)
Reshape Shadow RR - 101 trans Changes the shape of a natural shadow
Salamar's Quiet Contemplation RR - 106 enc Causes enemies to grow passive and philosophical
Shade's Sight RR - 108 div Creature touched may look from nearby shadows
Shield PH - 251 abj Invisible disc gives cover and blocks magic missiles
Shieldbearer Dragon trans Enchanted shield hovers in front of you
Shocking Grasp PH - 251 trans Touch delivers 1d8+1 / level electricity
Silent Image PH - 252 illu Creates minor illusion of your design
Silent Sound EM - 21 evo Focused sound beam does 1d6 / level (max 5d6)
Sleep PH - 252 enc Put 2d4 HD of creatures into comatose slumber
Spider Climb PH - 255 trans Grants ability to walk on walls and ceilings
Stun Ray Dragon con Subject is stunned for 1 + 1d4 rounds
Summon Monster I PH - 258 con Calls outsider to fight for you
Taint the Blood CN - 38 necr Touched target gains -2 to attack, damage and saves and looses dex bonus to AC for 3 rounds
Tenser's Floating Disc PH - 265 evo 3 ft diameter horizontal disk that holds 100 lb / level
Trigger Rune RR - 121 trans Triggers a previously placed magical rune from a distance
True Strike PH - 267 div Adds +20 bonus to your next attack roll
Unseen Servant PH - 268 con Creates invisible force that obeys your commands
Ventriloquism PH - 269 illu Throws voice for 1 min / level
Wound EN - 33 necr Target takes 1 additional HP of damage from all wounds for sustained during spell's duration
2nd Level Spells
Spell Name Source School Description Known Prepared
Adrenaline Surge MW - 81 trans Grants each of your summoned creatures +4 Str
Agannazzar's Scorcher FR - 66 evo 5' wide path of flame. 1d8 dmg / 2 levels (max: 5d8)
Alibi RR - 47 enc Distorts memories of witnesses
Alter Self PH - 172 trans As change self plus more drastic changes
Ancient Spirit CN - 21 necr Summons a departed spirit to answer questions
Animate Zombie EN - 20 necr Animates one zombie
Arcane Lock PH - 176 abj Magically locks a portal or chest
Assassin's Senses RR - 50 div Increases caster's critical threat range and multiplier by one
Battlecry RR - 52 evo Cone area of effect that stuns opponents
Blazing Shield RR - 53 abj Protects the caster against melee and missle attacks
Bleeding Wound EN - 21 necr Subject "bleeds" for 1 HP per round from all wounds sustained during spell's duration
Blindness / Deafness PH - 180 trans Makes subject blind or deaf
Blur PH - 181 illu Attacks miss subject 20% of the time
Bones of Steel EN - 21 necr Permanent +2 AC to skeletons
Bull's Strength PH - 181 trans Subject gains 1d4+1 Str for 1 hour / level
Cat's Grace PH - 182 trans Subject gains 1d4+1 Dex for 1 hour / level
Claws of Darkness FR - 67 illu Creates claws of shadow that deal 1d4 cold damage and slow the target when grappling
Cold Snap RR - 59 evo Numbs and injures an opponent with bone-chilling cold
Commanding Presence RR - 59 enc Subject gains 1d4+1 Charisma for 1 hour/level
Continual Flame PH - 188 illu Makes a permanent heatless torch
Create Magic Tattoo FR - 38 con Creates a magic tattoo granting the wearer a magical bonus based on caster level; requires Craft skill
Damage Mirror DM trans When you are struck by a weapon all attackers within 15 feet take the damage with you
Dark Flames RR - 62 evo Creates a flame of darkness that grants darkvision
Darkness PH - 190 evo 20 ft radius of supernatural darkness
Darkvision PH - 190 trans See 60 ft in total darkness
Daylight PH - 191 evo 60 ft radius of bright light
Dead Man's Eyes RR - 64 div View the last minutes of a corpse's life from its view
Detect Thoughts PH - 194 div Allows "listening" to surface thoughts
Dolomar's Force Wave RR - 68 evo Pushes away surrounding objects and creatures
Dolomar's Mapping RR - 69 con A spirit creates a map of the caster's movements
Endurance PH - 199 trans Subject gains 1d4+1 Con for 1 hour / level
Enhance Magical Flow EM - 13 univ Increase the DC of all your spells by 1 for 10 min. / level
Enkili's Prank RR - 71 enc Confuses the magic of a spellcaster, causing him to discharge the wrong spell
Ethereal Bolt RR - 72 evo Bolt that damages ethereal and incorporeal targets
Ever Scent RR - 72 illu Creates an illusory smell
False Life DM necr Target gains 1d10 temporary HP + 1HP per caster level
Filter DM abj Creates a pure bubble of air that filters out poison gasses
Flame/Frost Weapon RR - 73 evo Sheathes a weapon in fire or ice
Flaming Sphere PH - 206 evo Rolling ball of fire, 2d6 damage, lasts 1 round / level
Fog Cloud PH - 206 con Fog obscures vision
Ganest's Farstrike RR - 75 evo Creates a bolt of flame with exceptional range
Ghost Sight CN - 28 necr You see all spirits, incorporeal and ethereal creatures and may target them with magical attacks
Ghoul Touch PH - 209 necr Paralyzes one subject who exudes stench; -1 penalty (nearby)
Glitterdust PH - 209 con Blinds creatures, outlines invisible creatures
Gloom RR - 76 evo Creates an area of shadowy light around a touched object
Grave Rot CN - 28 necr Causes target object to decay/rust into oblivion
Hero's Luck QW - 76 div Gain +2 insight bonus one time to an attack, skills check, or saving throw. Declare before rolling.
Hypnotic Pattern PH - 215 illu Fascinates 2d4+1 HD / level of creatures
Icebolt EM - 15 evo 2d6 + 1pt/level (max +10) cold damage.
Ice Knife DM con Flying ice shard inflicts 3d8 damage + 2 points of Dex damage
Intoxicate RR - 86 trans Causes intoxication, ability penalties, and possible unconsciousness
Invigorate Item E2 - 44 trans Increases the DC of an effect from an item by 1 for 1 round/level
Invisibility PH - 217 illu Subject is invisible for 10 min / level or until it attacks
Knock PH - 219 trans Opens locked or magically sealed door
Legacy E2 - 45 illu Creates a stored image of yourself that activates when a pre-established trigger condition is met
Leomund's Trap PH - 221 illu Makes items seem trapped
Lesser Spell Immunity Dragon abj Protects from a single 1st or 2nd level spell
Levitate PH - 222 trans Subject moves up and down at your direction
Life Shield RR - 84 con Effectivey increases caster's HP by 25%
Liliandel's Flurry RR - 89 con Transforms a single fired arrow into 3
Locate Object PH - 223 div Senses direction toward object (specific or type)
Magic Mouth PH - 224 illu Speaks once when triggered
Mark of Air EM - 17 evo +2 dex, missile deflection
Mark of Earth EM - 17 evo +2 strength, rock throwing
Mark of Fire EM - 17 evo +2 dex, flame throwing
Mark of Frost EM - 17 evo +1 AC, thrown ice spear
Mark of Water EM - 18 evo +2 con, water blast
Melf's Acid Arrow PH - 227 con Ranged touch attack; 2d4 damage for 1 round + 1 round / three levels
Mend Corpse CN - 33 necr You repair 1d8/level damage (max 5d8) to an undead creature or a corpse for animation/burial/raise dead
Minor Image PH - 228 illu As silent image plus some sound
Minor Shadow Conjuration RR - 93 illu Replicate 1st level conjuration spells
Mirror Image PH - 229 illu Creates 1d4 duplicates of you; 1d4 +1 / level (max: 8)
Misdirection PH - 230 illu Misleads divinations for one creature or object
Monk's Fighting Grace QW - 78 trans You fight like a monk.
Obscure Object PH - 232 abj Masks object against divination
Perfect Recollection RR - 96 trans Subject gains 1d4+1 Intelligence for 1 hour / level
Pestilential Vapor CN - 34 necr You exude the stench of the grave and all within 20 feet must save or be incapacitated
Phantom's Howl RR - 96 necr Cry that causes foes to be shaken, stunned, or paralized
Protection From Arrows PH - 239 abj Subject immune to most ranged attacks
Pyrotechnics PH - 241 trans Turns fire into blinding light or choking smoke
Ray of Dizziness Dragon enc Target becomes staggered on a successful ranged touch attack
Ray of Ice Dragon evo Ray does cold damage or encases objects in ice
Ray of Sickness Dragon necr Subject becomes nauseated and can only take move-equivalent actions
Rend the Sovereign Soul RR - 100 enc Weakens victim's will to resist
Renewed Focus RR - 101 trans Refocuses caster's initiative
Resist Elements PH - 246 abj Ignores 12 damage / round from one energy type
Returning Weapon Dragon trans Enchants a hurled weapon to return after it is thrown
Rope Trick PH - 246 trans Up to 8 creatures hide in extradimensional space
Rune of Darkness RR - 103 abj Rune causes impenetrable darkness
Scare PH - 247 necr Panics creatures up to 5 HD (15 ft radius)
See Invisibility PH - 248 div Reveals invisible creatures or objects
Sensory Link EN - 28 necr Caster can see and hear through controlled undead creature
Shadow Mask FR - 73 illu Conceals you features and partially protects you against gaze and attacks and things that affect sight
Shadow Spray FR - 74 illu Targets take 2 pts Str damage; dazed for 1 round; suffer -2 penalty to fear saves
Shatter PH - 250 evo Sonic vibration damages objects or crystalline creatures
Shieldbreaker E2 - 48 trans Target weapon ignores shield bonuses to AC on its next attack and gains bonuses to destroy shields
Sleep of the Dead RR - 113 necr Feign death
Smother RR - 114 evo Creates a magical cloak that smothers a target
Snilloc's Snowball Swarm FR - 74 evo 2d6 cold damage + 1d6 / 2 levels beyond 3rd (max: 5d6)
Spectral Hand PH - 254 necr Creates disembodied glowing hand to deliver touch attacks
Static Veil EM - 21 evo Makes area Scrying resistant
Summon Monster II PH - 258 con Calls outsider to fight for you
Swift Water RR - 117 trans Enhances the speed of boats and ships
Tasha's Hideous Laughter PH - 263 enc Subject loses actions for 1d3 rounds
Thief Ward EM - 22 abj Hide and move silently checks within the area are at -10 penalty
Threatening Weapon E2 - 50 evo Creates a weapon of force that threatens an area, can flank, and takes attacks of opportunity
Undaunted Fixture EM - 22 trans Permanently binds two objects together
Undead Warding CN - 38 abj You enchant an area to hedge out undead creatures
Visage of the Dead EN - 32 necr Gain zombie-like appearance and savng throw bonuses
Vivid Discharge E2 - 51 evo The first creature to strike you with a melee attack suffers 1d6/level electrical damage (max 10d6)
Voice of Deathly Whispers EN - 32 necr You can project your voice through an undead creature you contol
Web PH - 271 con Fills 10 ft-cube / level with sticky spider webs
Whispering Wind PH - 272 trans Sends a short message 1 mile / level
3rd Level Spells
Spell Name Source School Description Known Prepared
Analyze Portal FR - 66 div Allows you determine the presence and characteristics of portals
Ancient Lore CN - 21 necr Compel a spirit to teach you spell, item, or portion lore
Animal Infusion RR - 47 trans Gain the power of an animal
Animate Shadow RR - 48 trans Shadows become ropes that entangle
Armor of Undeath RR - 49 necr Crafts protective armor from a corpse
Blacklight FR - 67 evo Creates a field of impenetrable darkness that only you can see in
Blink PH - 180 trans You randomly vanish and reappear for 1 round/ level
Bloodstorm RR - 54 evo Summons whirlwind of blood that obscures vision, damages foes, and causes fear
Bone Tattoo EM - 11 necr Grants spell resistance vs. cold, polymorph, and mind-affecting attacks; mindless undead ignore you
Call Aquatic Humanoid I RR - 56 con Calls aquatic humanoids to fight for the caster
Clairaudience / Clairvoyance PH - 184 div Hear or see at a destance for 1 min / level
Devlin's Venom Blade EM - 12 con Creates temporary slashing weapon coated with poison
Dar'tan's Shadow Bolt RR - 62 evo Thrown shadow energy that causes 1d6 damage / level
Diamondsteel Dragon trans Enhances hardness (AC) bonus of metal armor
Dispel Magic PH - 196 abj Cancels magical spells and effects
Displacement PH - 197 illu Attacks miss subject 50%
Dragon's Breath RR - 69 evo Caster breathes damaging effect for 1d6 damage / level
Dragonskin EM - 13 con +4 AC and resistance 10 vs. selected element
Explosive Runes PH - 202 abj Deals 6d6 damage when read
Extended Charge E2 - 42 trans You may use a charged item once per round without expending any charges
Feign Death DM necr Subject enters deathlike coma and is resistant to injury and poison
Fireball PH - 203 evo 1d6 damage per level, 20 ft radius
Flame Arrow PH - 205 con Shoots flaming projectiles (extra damage) or fiery bolts (4d6 damage)
Flashburst FR - 70 evo Blinds or dazzles creatures seeing the effect
Fly PH - 206 trans Subject flies at speed of 90
Foil Tracer EM - 14 abj Stops subject's teleportation spells from being traced
Forceblast E2 - 43 evo Your project a line of force 5 ft. wide that inflicts 1d4/level damage (max 10d4) and knocks over creatures
Gas Cloud RR - 75 con Creates invisible gas that can explode for 1d6 damage / level
Gaseous Form PH - 207 trans Subject becomes insubstantial and can fly slowly
Gentle Repose PH - 208 necr Preserves one corpse
Great Knock RR - 77 trans Destroys any one barred portal
Greater Magic Weapon PH - 210 trans +1 / three levels (max: +5)
Gust of Wind PH - 212 evo Blows away or knocks down smaller creatures
Halt Undead PH - 212 necr Immobilizes undead for 1 round / level
Haste PH - 212 trans Extra partial action and +4 AC
Hold Person PH - 214 enc Hold one person helpless, 1 round / level
Illusory Script PH - 216 illu Only intended reader can decipher
Incorporeal CN - 31 necr Target gains the incorporeal state for 1 round/level
Invigoration of Undead EN - 25 necr Zombies may permanently take full actions and gain Improved Initiative
Invisibility Sphere PH - 218 illu Makes everyone within 10 ft invisibile
Iron Storm RR - 87 evo Creates a cloud of magnetic iron filings
Keen Edge PH - 219 trans Doubles normal weapon's threat range
Leech CN - 31 necr Drain target of 1d6/2 levels HP (max 5d6) and gain 1/2 that amount as bonus HP
Leomund's Tiny Hut PH - 221 evo Creates shelter for 10 creatues
Lightning Bolt PH - 222 evo Electricity deals 1d6 damage / level
Lightning Rod DM enc You enchant a metal rod that absorbs all lightning attacks in a 30 foot radius
Magic Circle vs. C/E/G/L PH - 223 abj As protection spells, but 10 ft radius and 10 min / level
Major Image PH - 225 illu As silent image , plus sound, smell and thermal effects
Manaspear RR - 91 evo Creates a magical spear that inflicts damage and drains spells from its target
Mind Raid RR - 92 div Allows reading of deep thoughts
Minor Reflection Dragon abj Caster is protected against ranged touch attacks
Minor Shadow Evocation RR - 93 illu Replicates 1st and 2nd level evocations
Missive Token E2 - 46 trans Allows the user to contact the caster telepathically with a short message
Negative Energy Burst DM necr Burst of negative energy explodes in 20' radius for 2d8 + 1d8/2 levels (max 7d8)
Nondetection PH - 232 abj Hides subject from divination and scrying
Phantom Steed PH - 235 con Magical horse appears for 1 hour / level
Power Word Sleep DM con Sleep 4d6 HD (max: 10HD creature)
Pressure Sphere RR - 98 trans Increases water pressure to damage targets
Protection from Elements PH - 240 abj Absorb 12 damage / level from one kind of energy
Puppet Master CN - 35 necr You sieze physical control over the target's body
Repair Damaged Construct DM trans Repairs 3d8+1 / level points of damage to a magical construct (max: +15)
Rune of Fire RR - 103 abj Rune causes 1d4 fire damage / level
Rune of Seeing RR - 103 div Rune allows scrying
Rune of Sleep RR - 104 abj Rune causes 1d6 HD of creatures / level to fall asleep
Rust Ray Dragon trans Ray corrodes metals, destroying metal objects
Secret Page PH - 248 trans Changes one page to hide its real content
Seek the Soulless E2 - 47 necr Cone of energy damages only soulless creatures (undead, constructs, etc) for 1d6/level (max 10d6)
Sepia Snake Sigil PH - 249 con Creates text symbol that immobilizes reader
Shadow Horror EN - 28 necr Subject looses 1d4 str and is stunned 1 round, thereafter has -2 to all rolls for duration of spell
Shadow Mastery EN - 28 necr Subject becomes vulnerable to necromancy and gains reduced benefit from healing
Shadow Strike RR - 110 necr Damage inflicted on a shadow is transferred to its owner
Shadow Touch RR - 110 necr Caster has Strength-draining touch
Shrink Item PH - 252 trans Object shrinks to one-twelfth size
Sleet Storm PH - 253 con Hampers vision and movement
Slow PH - 253 trans One subject / level takes only partial action, -2 AC, -2 melee rolls
Stinking Cloud PH - 256 con Nauseating vapors, 1 round / level
Suggestion PH - 257 enc Compels subject to follow stated course of action
Summon Monster III PH - 259 con Calls outsider to fight for you
Tongues PH - 265 div Speak any language
Touch of the Eel RR - 121 trans Electrifies target's body, doing damage to anyone who touches him
Unbuckle RR - 122 trans Unfastens all buckles in an area
Undead Conduit EN - 32 necr You may cast necromantic spells through an undead creature you control
Vampiric Touch PH - 268 necr Touch deals 1d6 / two caster levels; caster gains damage as HP.
War Mastery QW - 81 div Temporarily give target a fighter bonus feat.
Water Breathing PH - 271 trans Subjects can breathe underwater
Wind Wall PH - 273 evo Deflects arrows, smaller creatures, and gasses
4th Level Spells
Spell Name Source School Description Known Prepared
Arcane Eye PH - 175 div Invisible floating eye moves 30 ft / round
Armor of Darkness FR - 67 abj +3 AC +1 / 4 caster levels; darkvision 60'; +2 saves vs. holy, good, or light spells; +4 turning resistance
Battle Hymn Dragon enc Stirring tune gives +2 to Will saves
Belsameth's Strife RR - 53 enc Victim sees allies as deadly enemies
Bestow Curse PH - 177 trans -6 to an ability, -4 on attacks, saves and checks: or 50% chance of losing each action
Bind Item EM - 10 evo Encases target item in globe of force
Black Mulching EM - 11 necr Creates moveable area of plant death; 1 round / level
Bottomless Pit RR - 54 con Creates an infinitely deep hole
Coax Forth Power E2 - 40 trans Increases damage from spell-completion or command-word items by 50%
Chains of Vengeance EM - 11 evo Render target helpless, doing fire damage each round unless they break free w/ a Str check
Charm Monster PH - 183 enc Makes monster believe it is your ally
Coldscream EM - 11 evo 1d6 / level damage (max:10d6) [1/2 cold; 1/2 sonic] + shatter an object that fails it's save
Confusion PH - 186 enc Makes subject behave oddly for 1 round / level
Contagion PH - 187 necr Infects subject with chosen disease
Deadly Blow Dragon trans Doubles a weapon's critical threat range
Death Mask CN - 25 necr You assume the likeness of a recently killed humanoid
Detect Scrying PH - 193 div Alerts you of magical eavesdropping
Dimension Door PH - 195 trans Teleports you and up to 500 lb
Dimensional Anchor PH - 195 abj Bars extradimensional movement
Eating the Black Lotus CN - 26 necr You reduce your target's intelligence by 3d6 for 1day/level
Emotion PH - 199 enc Arouses strong emotion in subject
Enervation PH - 199 necr Subject gains 1d4 negative levels
Entrap Ancestor CN - 26 necr You bind a spirit within a masterwork item to gain advice and +3 to saves for 10 rounds/level
Evard's Black Tentacles PH - 201 con 1d4+1 / level tentacles grapple randomly within 15 ft.
Fear PH - 203 necr Subjects within cone flee for 1 round / level
Feast of Flesh QW - 75 necr You paralyze your opponents for 1d6+2 minutes. Also +2 to save vs. mind-affecting magic or sleep spells.
Fire Shield PH - 204 evo Creatures attacking you take fire damage, you're protected from heat or cold
Fire Stride FR - 69 trans Allows you to teleport from fire to fire
Fire Trap PH - 205 abj Opened object deals 1d4+1 / level damage
Flaming Corrosion EM - 14 evo Cone of burning acid; 1d6 / level (max: 10d6) [1/2 fire, 1/2 acid damage]; 1 target must save twice
Ghostdweomer RR - 76 illu Creates a phantom dweomer around a spell or magic item to foil dispel magic attempts
Ghoulish Curse EN - 23 necr Subject is slowly transformed into a ghoul (one save only)
Gluttony RR - 77 enc Fills targets with ravenous hunger for 1 minute / level
Graft Weapons EN - 24 necr Graft weaponry to the arms of undead to give them +1 competence bonus or additional attacks
Greater Magical Flow Enhancement EM - 14 univ Increase the DC of your spells by +2 for 10 minutes / level
Greater Mark of Air EM - 14 evo As Mark of Air plus fly
Greater Mark of Earth EM - 14 evo As Mark of Earth plus damage reduction
Greater Mark of Fire EM - 14 evo A Mark of Fire plus fire resistance 20
Greater Mark of Frost EM - 15 evo As Mark of Frost plus cold resistance 20
Greater Mark of Water EM - 15 evo A Mark of Water plus submerged teleport
Greater Sleep CN - 29 enc Causes a single creature of 3d6+2 HD to fall asleep
Hallucinatory Terrain PH - 212 illu Makes one type of terrain appear like another (field into forest, etc)
Hidden Object EM - 15 trans Renders object invisible and undetectable by magic
Ice Storm PH - 216 evo Hail deals 5d6 damage in cylinder 40 ft across
Illusory Wall PH - 216 illu Wall, floor, or ceiling looks real, but anything can pass through.
Imbue Touch Spell QW - 76 trans Imbue creature touched with ability to discharge a touch spell one time.
Improved Invisibility PH - 217 illu As invisibility but subject can attack and stay invisible
Knavescour E2 - 45 abj Traps 1 object per level with acid trap that inflicts 1d6/level (max 10d6)
Leomund's Secure Shelter PH - 220 con Creates sturdy cottage
Lesser Geas PH - 221 enc Commands subject of 7 HD or less
Locate Creature PH - 223 div Indicates direction to familiar creature
Mass Darkvision DM trans Grants multiple creatures darkvision
Mass Resist Elements DM abj Grants multiple creatures resist elements
Mind Over Matter RR - 91 trans +10 bonus to concentration checks for 1 round/level
Minor Circle of Seeing RR - 92 div Creates a magical circle to view locations where Runes of Seeing have been placed
Minor Creation PH - 228 con Creates one cloth or wood object
Minor Globe of Invulnerability PH - 228 abj Stops 1st through 3rd level spell effects
Mirror Safe RR - 93 trans Creates an extradimensional space to store items
Otiluke's Resilient Sphere PH - 233 evo Force globe protects but traps one subject
Phantasmal Killer PH - 235 illu Fearsome illusion kills subject or deals 3d6 danage
Phantom Artillery QW - 79 con Create a temporary siege engine. Type varies by level.
Polymorph Other PH - 236 trans Gives one subject a new form
Polymorph Self PH - 237 trans You assume a new form
Purifying Flames RR - 98 evo Burns a foe every round until extinguished
Rainbow Pattern PH - 241 illu Lights prevent 24 HD of creatures from attacking or moving away
Ray of Weakness Dragon necr Subject suffers 2d6 Str damage +1 every 2 caster levels (max:2d6+10)
Remove Curse PH - 244 abj Frees object or person from curse
Remove Resistance RR - 100 trans Decreases target's spell resistance
Rune of Poison RR - 103 abj Rune causes deadly poison
Scrying PH - 247 div Spies on subject from a distance
Seal of Hedrada RR - 106 trans Seals one portal until a condition is met
Shadow Conjuration PH - 249 illu Mimics conjuring below 4th level
Shadow Form of Lyrand RR - 108 trans Caster turns himself into a natural shadow
Shadow Shield RR - 109 evo Protects the caster from sight and scrying
Shout PH - 252 evo Deafens all within cone and deals 2d6 damage
Solid Fog PH - 253 con Blocks vision and slows movement
Soulburst E2 - 48 necr Burst of eneregy damages only creatures with souls for 1d6/level (max 15d6)
Stoneskin PH - 257 abj Stops blows, cuts, stabs, and slashes
Summon Monster IV PH - 259 con Calls outsider to fight for you
Suspend Life Function CN - 37 necr You suspend the need for a life function from a particular creature, ie. Hearbeat or breathing
Swordshun DM necr You render yourself immune to slashing and piercing weapons but bleed for 2 hp/round
Tattoo Item RR - 118 trans Changes one item into a tattoo on the subject's body
Terole's Translater RR - 119 div Grants 1 or more creatures long-term complete understanding of 1 language
Tevikk's Creeping Eye RR - 119 con Creates a small eyelike object that the caster can see through
Thief of Spells E2 - 50 trans You can steal active spell effects from another creature with a touch attack
Thunderlance FR - 75 evo Creates a huge spear up to 20' long; base 2d6 damage; enhanced Str bonus; can dispel force effects
Vermin Plague RR - 124 con Summons a horde of diseased rats, insects, and other scavengers
Wall of Bone EN - 33 necr Creates permanent bone wall that attacks those who come too close
Wall of Fire PH - 269 evo Deals 2d4 fire damage out to 10 ft and 1d4 out to 20 ft. Passing through wall deals 2d6 +1 / level
Wall of Ice PH - 270 evo ice plane creates wall with 15 HP +1 / level, or hemisphere can trap creatures inside
Warding Globes E2 - 51 evo Creates upto six orbiting globes that provide deflection bonus and protect against attacks of opportunity
Water's Embrace RR - 124 trans Animates a body of water in order to drown a creature
Zombie Form RR - 126 necr Take the form of a zombie
Zone of Speed EM - 23 evo Nothing around you can move faster than the speed you designate
5th Level Spells
Spell Name Source School Description Known Prepared
Annihilation EN - 21 necr Slays creatures of less than 1d6 HP/level in area and automatically wipes out small plant and animal life
Animal Growth PH - 173 trans One animal / two levels doubles in size and HD
Animate Dead PH - 174 necr Creates undead skeletons and zombies
Bigby's Interposing Hand PH - 178 evo Hand provides 90% cover against one opponent
Blackmantle DM necr Necromantic haze grants miss chance and prevents healing in the area
Call Aquatic Monster RR - 57 con Calls an aquatic monster to fight for the caster
Cloak of the Sea MW - 85 trans Bestows water breathing, freedom of movement, and invisibility in the water
Cloudkill PH - 185 con Kills 3 HD or less; 4 - 6 HD save or die
Cone of Cold PH - 186 evo 1d6 cold damage / level
Contact Other Plane PH - 187 div Ask question of extraplanar entity
Cross of Lightning EM - 12 evo Four lightning bolts leap out from you at 90* angles (max: 15d6/bolt)
Curse of Blood CN - 24 necr You pronounce a horrible bleeding curse upon the person that kills you
Curtain of Darkness RR - 61 evo Creates a black wall that blocks sight and scrying
Dark Water RR - 62 necr Imbues water with negative energy
Darkbolt FR - 68 evo You hurl multiple beams of darkness from your palm. Each bolt does 2d8 damage plus dazes target 1 rnd
Death Bump DM necr A recently slain creature is returned to life and a random target supplies the HP that are needed
Dismissal PH - 196 abj Forces a creature to return to native plane
Dolomar's Limited Liquification RR - 68 trans Caster assumes a liquid state
Dominate Person PH - 197 enc Controls humanoid telepathically
Doomwail RR - 69 necr Victims must make Will saving throws or be deafened or paralyzed
Dream PH - 198 illu Sends message to anyone sleeping
Fabricate PH - 202 trans Transforms raw materials into finished items
Face of Death CN - 27 necr Grants you an ongoing fear effect
False Vision PH - 202 illu Fools scrying with an illusion
Feeblemind PH - 203 enc Subject's Int. drops to 1
Feedback E2 - 42 enc You set a condition on the target. Each time the target takes that action he takes 1d8 + 1pt/level damage
Greater Familiar RR - 78 con Summons a powerful familiar
Greater Shadow Conjuration PH - 211 illu As shadow conjuration , but up to 4th level and 40% real
Grimwold's Graymantle FR - 71 necr Target cannot regain HP, ability score points, or remove negative levels for 1round / level
Hold Monster PH - 214 enc as hold person, but any creature
Ichor of Decay DM necr You create small vials of fluid that inflict 4d8+4 rotting damage per vial
Leomund's Secret Chest PH - 220 con Hides expensive chest on Ethereal Plane; you retrieve it at will
Lesser Ironguard FR - 71 abj Caster is rendered immune to nonmagical metal
Lesser Planar Binding PH - 221 con Traps outsider until it performs a task
Live Wood RR - 90 trans Regenerates damage done to wooden items or creatures
Loyal Guardian QW - 77 abj Invisible globe absorbs one attack directed at you per round.
Magic Jar PH - 224 necr Enables possession of another creature
Major Creation PH - 225 con as minor creation , plus stone and metal
Meld Object RR - 91 trans Merges one object into the body of a creature
Mind Fog PH - 228 enc Subjects in fog get -10 Wis, Will checks
Mirage Arcana PH - 229 illu As hallucinatory terrain , plus structures
Mordenkainen's Faithful Hound PH - 230 con Phantom dog can guard, attack
Nethergaze RR - 95 necr Caster's gaze damages and impairs undead
Nightmare PH - 232 illu Sends vision dealing 1d10 damage, fatigue
Passwall PH - 234 trans Breaches walls 1 ft. thick / level
Permanency PH - 234 univ Makes certain spells permanent; costs XP
Persistent Image PH - 235 illu As major image, but no concentration required
Phantom Foil E2 - 46 illu Illusions protect you from being attacked with sneak attacks or while flat-footed
Pillar of Attraction / Repulsion RR - 96 con Creates magnetic pillar that attracts / repels metal armor and weapons
Plague CN - 35 necr You inflict a horrible disease on all within range
Prying Eyes PH - 240 div 1d4 floating eyes +1 / level scout for you
Rary's Telepathic Bond PH - 242 div Link lets allies communicate
Ray of Entropy Dragon necr Subject suffers -4 to Str, Dex, and Con
Recall Spirit EN - 28 necr Recalls spirits lost to Magic Jar, Astral Projection, etc. or destroys incorporeal undead if cast on its corpse
Seeming PH - 248 illu Changes appearance of one person / two levels
Sending PH - 248 evo Delivers short message anywhere, instantly
Shadow Evocation PH - 250 illu Mimics evocation less than 5th level
Shadow Weapon RR - 111 illu Creates a Strength-draining weapon
Ship Snare RR - 112 trans Creates a magic trap to slow sea vessels
Skeletal Spikes EN - 30 necr Undead spellcasters gain 1d3 additional attacks per round for 1d6
Stone Shape PH - 257 trans Sculpts stone into any form
Summon Monster V PH - 259 con Summon Monster V
Telekinesis PH - 264 trans Lifts or moves 25 lb. / level at long range
Teleport PH - 264 trans Instantly transports you anywhere
Teleport Block EM - 21 abj Prevents teleportation within area
Teleport Redirect EM - 22 evo All attempts to teleport from within the area are redirected to the location of your choice
Temple Pact CN - 38 necr By building a temple to Velsharoon you gain access to one of his domains and its power
Transmute Mud to Rock PH - 266 trans Transforms two 10-ft. cubes / level
Transmute Rock to Mud PH - 266 trans Transforms two 10-ft. cubes / level
Wall of Force PH - 269 evo Wall is immune to damage
Wall of Iron PH - 270 con 30 HP / four levels; can topple onto foes
Wall of Souls DM necr Wall of tormented souls causes fear, provides protection, and inflicts damage and negative levels
Wall of Stone PH - 270 con 20 HP / four levels; can be shaped
Weapon Ward QW - 81 abj You gain damage reduction vs. one type of weapon (slashing, etc). Only one in place at a time.
6th Level Spells
Spell Name Source School Description Known Prepared
Acid Fog PH - 172 con Fog deals acid damage
Analyze Dweomer PH - 172 div Reveals magical aspects of dweomer
Antimagic Field PH - 175 abj Negates magic within 10 ft.
Awaken Lesser Titan Avatar RR - 51 con Conjure a powerful outsider
Belsameth's Blessing RR - 52 trans Transforms one creature into a werebeast
Bigby's Forceful Hand PH - 178 evo Hand pushes creatures away
Call Aquatic Humanoid II RR - 56 con Calls aquatic humanoids to fight for the caster
Chain Lightning PH - 182 evo 1d6 damage / level; secondary bolts
Circle of Death PH - 184 necr Kills 1d4 HD / level
Coma EM - 11 enc Put target in coma for 1 hour / level
Contingency PH - 187 evo Sets trigger condition for another spell
Control Water PH - 188 trans Raises, lowers, or parts bodies of water
Control Weather PH - 188 trans Changes weather in local area
Death Blade RR - 65 trans Ghostly blade deals 1d6 damage / round until victim saves
Death Angel Pact CN - 25 necr Surrender part of your soul for instruction in the dark arts and 2d3 death angel servitors
Declaration of Death RR - 65 enc Convinces a single creature that it has died
Disintegrate PH - 195 trans Makes one creature or object vanish
Drain Life CN - 26 necr You and your target make a Will save or gain 1 negative level / 3 caster levels
Electrical Deluge EM - 13 evo Lightning arcs from you in all directions (max: 15d6)
Enkili's Lightning Storm RR - 71 evo Causes an electrical storm that the caster can control
Extract Memory CN - 27 necr You can permanantly alter the memories of others
Eyebite PH - 202 trans Charm, fear, sicken, or sleep one subject
Flesh to Stone PH - 206 trans Turns subject into statue
Freezing Claw EM - 14 con Make touch attacks with floating claw for 3d6 + save or be frozen solid
Gate Seal FR - 70 abj Permanently seal a gate or portal
Geas / Quest PH - 208 enc As lesser geas, plus it affects any creature
Globe of Invulnerability PH - 209 abj As minor globe, plus 4th level
Greater Dispelling PH - 210 abj As dispel magic, but +20 on check
Greater Shadow Evocation PH - 211 illu As shadow evocation, but up to 5th level
Guards and Wards PH - 211 abj Array of magic effects protect area
Legend Lore PH - 219 div Learn tales about a person, place, or thing
Mass Haste PH - 226 trans As Haste, affects 1 / level subjects
Mass Strength Dragon trans Grants additional 1d4+1 Strength to 1 creature / 2 levels
Mass Suggestion PH - 226 enc As suggestion, plus 1 / level subjects
Mislead PH - 230 illu Turns you invisible and creates illusory double
Move Earth PH - 231 trans Digs trenches and builds hills
Nonesuch Spell E2 - 46 trans You specify a spell of 4th level or lower that cannot be cast or brought into the area of effect
Otiluke's Freezing Sphere PH - 233 evo Freezes water or deals cold damage
Pass the Years RR - 95 trans Ages target by 1d10 years
Permanent Image PH - 235 illu Includes sight, sound, and smell
Planar Binding PH - 235 con As lesser planar binding, but up to 16 HD
Power Word Thunder RR - 97 con Destroys magical silence and deafens or dazes creatures up to 60 HP
Programmed Image PH - 239 illu As major image, plus triggered by event
Project Image PH - 239 illu Illusory double can talk and cast spells
Prorogate Death E2 - 47 necr Subject stays alive and concious beyond -10 hp for 1 round/2 caster levels
Repulsion PH - 245 abj Creatures can't approach you
Reverse Illusion RR - 101 illu A real object is cloaked by illusion
Rie's Dance of Seduction RR - 102 enc Charms all who view the dancer
Rot Flesh CN - 35 necr Living creatures within 1 ft./level take 1d6/level rotting damage (max 15d6) - cannot be healed magically
Shades PH - 249 illu As shadow conjuration, but up to 5th level and 60% real
Shadow Skin EN - 29 necr You gain damage reduction, a level draining attack, and immunity to energy drain effects
Shadow Smash RR - 109 trans Permanently turns any object into a shadow version of itself
Stone to Flesh PH - 257 trans Restores petrified creature
Summon Monster VI PH - 259 con Calls outsider to fight for you
Taldock's Spell Inhibitor RR - 118 abj Weakens spells cast within 100 feet
Teleport Trace EM - 22 div You immediately know the destination of the most recent teleporter within range
Tenser's Transformation PH - 265 trans You gain bonuses to HP, AC, Str, Dex, Base Attack, Fort Saves and weapon proficiencies
Threshold of Unlife EN - 31 necr Creates permanent area beneficial to undead that also reduces healing and prevents spell recovery.
True Seeing PH - 267 div See all things as they really are
Unfetter Undead EN - 32 necr Undead in the area become uncontrolled and resistant to turn checks
Veil PH - 269 illu Changes appearance of a group of creatures
7th Level Spells
Spell Name Source School Description Known Prepared
Banishment PH - 177 abj Banishes 1HD / level extraplanar creatures
Bigby's Grasping Hand PH - 178 evo Hand provides cover, pushes, or grapples
Control Undead PH - 188 necr Undead don't attack you while under your command
Daggers of Vaul RR - 61 con Creates a cloud of tiny blades that inflict 1d4 damage / round
Delayed Blast Fireball PH - 191 evo 1d8 fire damage / level; you can delay blast for 5 rounds
Drawmij's Instant Summons PH - 198 con Prepared object appears in your hand
Dust CN - 26 necr You cause one or more undead to instantly crumble away to dust, forever destroyed
Ethereal Jaunt PH - 201 trans You become ethereal for 1 round / level
Eyefire DM evo You fire 1 blast/2 levels of twin beams of fire/electricity from your eyes for 1d6/level (max 15d6)
Finger of Death PH - 203 necr Kills one subject or inflicts 3d6 damage + 1point per caster level
Forcecage PH - 207 evo Cube of force imprisons all inside
Freezing Curse RR - 74 trans Target is frozen solid and can be shattered
From the Ashes CN - 28 necr If killed you rise from the grave as an undead creature
Grave Storm QW - 76 necr Cone of grave dust deals 1d6 damage / level (max: 15d6) Those killed by it rise as zombies in 1d4 rounds
Greater Scrying PH - 211 div As scrying but faster and longer
Ilajam Fire RR - 84 evo Creates a burst of persistent flame
Improved Blink Dragon trans As blink but more powerful
Insanity PH - 217 enc Subject suffers continuous confusion
Jevicca's Fourfold Ostracisim E2 - 45 trans You temporarily banish upto four subjects to the ethereal plane.
Legion of Skeletons CN - 32 necr You animate 1d6 double HD skeletons/caster level
Legion of Zombies CN - 32 necr You animate 1d4 double HD zombies/caster level (see Legion of Skeletons)
Limited Wish PH - 222 univ Alters reality - within spell limits
Mass Fly EM - 18 trans Allow 1 creature/level to Fly
Mass Invisibility PH - 226 illu As invisibility but affects all in range
Mass Teleport DM trans Teleport 100 lbs./level of creatures or objects; you don't have to teleport yourself.
Mordenkainen's Sword PH - 231 evo Floating magic blade strikes opponents
Mordnkn's Magnif. Mansion PH - 231 con Door leads to extradimensional mansion
Mormo's Serpent Hands RR - 94 trans Turns caster's fingers into venomous snakes
Phase Door PH - 235 con Invisible passage through wood or stone
Plane Shift PH - 235 trans Up to eight wubjects travel to another plane
Power Word Stun PH - 237 con Stuns creature with up to 150 HP
Prismatic Spray PH - 238 evo Ray hits subjects with a variety of effects
Raise Death Hulk EN - 27 necr Raise a death ship crewed by undead from the ocean floor (Power Components DMG pg 96)
Reverse Gravity PH - 246 trans Objects and creatures fall upward
Sequester PH - 249 abj Subject is invisible to sight and scrying
Sever RR - 108 abj Severs the connection of a divine caster and his diety
Shade Evocation RR - 108 illu Replicates evocation spells up to 6th level
Shadow Walk PH - 250 illu Step into a shadow to travel rapidly
Simulacrum PH - 252 illu Creates partially real double of a creature
Soulstrike RR - 115 necr Tortured spirits drain Constitution from a chosen target
Spell Turning PH - 255 abj Reflect 1d4 +6 spell levels back at caster
Statue PH - 256 trans Subject can become a statue at will
Summon Monster VII PH - 259 con Calls outsider to fight for you
Teleport Without Error PH - 265 trans As teleport, but no off-target arrival
Transmute Flesh to Shadow RR - 121 necr Transforms one creature into shadows
Vanish PH - 269 trans As teleport, but affects a touched object
Vision PH - 269 div As legend lore but quicker and strenuous
8th Level Spells
Spell Name Source School Description Known Prepared
Antipathy PH - 175 enc Object or location affected by spell repels certain creatures
Bigby's Clenched Fist PH - 178 evo Large hand attacks your foes
Binding PH - 179 enc Array of techniques to imprison a creature
Blackflame RR - 53 evo Surrounds the subject in an inferno of black fire
Clone PH - 184 necr Duplicate awakens when original dies
Darkstaff RR - 63 necr Creates staff of negative energy that drains hit points and levels from foes
Demand PH - 191 enc As sending, plus you can send suggestion
Discern Location PH - 195 div Exact location of creature or object
Disintigration Field E2 - 41 trans Creates a persistent area where matter is disintigrated
Etherealness PH - 201 trans Travel to Ethereal Plane with companions
Flensing FR - 70 evo Strips flesh from opponent's body; 2d6 damage + 1d6 Cha and Con damage each round
Flesh Made Foul EN - 23 necr Inflicts 1d4 +1/4 caster levels in negative levels. Spell completely heals and restores an undead target
Great Shout DM evo Cone of sound shatters objects, damages, deafens and stuns creatures in the area of effect
Greater Circle of Seeing RR - 78 div View and affect locations where Runes of Seeing exist
Greater Planar Binding PH - 211 con As lesser planar binding, but up to 24 HD
Horrid Wilting PH - 215 necr Deals 1d8 damage / level within 30 ft. (max 25d8)
Imbue Guardian EM - 16 trans Turns willing creature into ageless guardian with sense bonuses
Immortality CN - 30 necr Permanantly halts your physical aging process. Requires sacrifice of creature of your race
Immunity to turning CN - 30 necr Makes target undead immune to turning/disruption and resistant to anti-undead spells
Incendiary Cloud PH - 217 con Cloud deals 4d6 fire damage / round
Iron Body PH - 218 trans Your body becomes living iron
Leech Field RR - 88 necr Absorbs hit points from nearby creatures
Legion of Ghouls CN - 31 necr You animate 1d4 double HD ghouls/caster level (see Legion of Skeletons)
Legion of Shadows CN - 32 necr You animate 1d6 double HD shadows/caster level (see Legion of Skeletons)
Mantle of Egregious Might EM - 16 trans +4 bonus to AC, attacks, saves, and ability scores
Mark of Death EM - 17 necr immunity to death effects + one death ray
Mass Charm PH - 226 enc As charm monster, but all within 30 ft.
Mass Sleep CN - 33 necr Causes 14d6 HD of creatures to fall asleep (weakest to strongest)
Maze PH - 226 con Traps subjects in extradimensional maze
Melzek's Swarm of Voracious Hell Beetles QW - 78 con Summons a swarm of beetles which deals 10d6 damage plus 1d4 Con drain.
Mind Blank PH - 228 abj Subject is immune to mental / emotional magic and scrying
Otiluke's Telekinetic Sphere PH - 233 evo As Otiluke's Resilient Sphere, but you move sphere telekinetically
Otto's Irrestible Dance PH - 234 enc Forces subject to dance
Polymorph An Object PH - 236 trans Changes any subject into anything else
Power Word Blind PH - 237 con Blinds 200 HP worth of creatures
Primal Release EM - 20 trans Target becomes savage, +10 Str, +10 Con, +2 Dex, -6 Int, -6 Cha, -2 Wis + attack bonuses and feats
Prismatic Wall PH - 238 abj Wall's colors have array of effects
Protection From Spells PH - 240 abj Confers +8 resistance bonus
Rapid Journey RR - 99 trans Allows multiple teleportations
Screen PH - 247 illu Illusion hides area from vision or scrying
Shadow Storm RR - 109 necr Causes damage and Strength and Constitution loss
Shadow Twin RR - 111 illu Turns a creature's shadow into a hostile twin
Soul Switch CN - 36 necr You switch bodies with a target creature
Strength of Kadun RR - 117 trans Target receives +1 / caster level bonus for Strength
Summon Monster VII PH - 259 con Calls outsider to fight for you
Sunburst PH - 261 evo Blinds all within 10 ft.; deals 3d6 damage
Symbol PH - 261 univ Triggered runes have array of effects
Sympathy PH - 263 enc Object or location attracts certain creatures
Time Skip RR - 120 trans Become non-existent for a time
Trap the Soul PH - 266 con Imprisons subject within gem
Utter Thrall E2 - 51 enc Similar to dominate person you permanantly ensalve the target creature
Widdershins RR - 125 trans Caster jumps back in time
9th Level Spells
Spell Name Source School Description Known Prepared
Arcana Form EM - 10 trans Transform yourself into a being of pure magical energy
Astral Projection PH - 176 necr Projects you and companions into Astral Plane
Bigby's Crushing Hand PH - 178 evo As Bigby's Interposing Hand, but stronger
Dominate Monster PH - 197 enc As dominate person, but any creature
Duplicate E2 - 41 necr You create a temporary duplicate of yourself and your gear
Elminster's Evasion FR - 69 evo The ultimate escape spell
Energy Drain PH - 199 necr Subject gains 4d4 negative levels
Foresight PH - 207 div "Sixth sense" warns of impending danger
Freedom PH - 207 abj Releases creture suffering imprisonment
Gate PH - 207 con Connects two planes for travel or summoning
Hide Heart DM necr You cannot be killed by damage, stat loss, or death-effects
Imprisonment PH - 217 abj Entombs subject beneath the earth
Legion of Mummies CN - 32 necr You animate 1d6 double HD mummies / caster level (see Legion of Skeletons)
Legion of Wraiths CN - 32 necr You animate 1d3 double HD wraiths/ caster level (see Legion of Skeletons)
Lich CN - 32 necr Grants a bonus to your attempt to achieve lichdom
Magma Burst EM - 16 con 50' radius volcanic explosion. 20d6 dmj + lasting magma pool of 20d6/round exposure
Meteor Swarm PH - 227 evo Deals 24d6 damage (half fire/half impact) in burst pattern
Mordenkainen's Disjunction PH - 230 abj Dispels magic, disenchants magic items
Mortal Strike CN - 34 necr With your dying breath you bestow 1 negative level/caster level on your killer
Power Word Kill PH - 237 con Kills one tough subject or many weak ones
Prismatic Sphere PH - 238 abj As prismatic wall, but surrounds on all sides
Raise City EN - 26 necr Animate hundreds or thousands of skeletons from a ruined city or town (Power Components DMG pg 96)
Raise Death Fleet EN - 26 necr Raise fleet of death ships crewed by undead from ocean floor (Power Components DMG pg 96)
Refuge PH - 243 trans Alters item to transport its possessor to you
Shapechange PH - 250 trans Transforms you into any creature, and change forms once per round
Soul Bind PH - 254 necr Traps newly dead soul to prevent resurrection
Summon Monster IX PH - 259 con Calls outsider to fight for you
Teleportation Circle PH - 265 trans Circle teleports any creature inside to designated spot
Temporal Stasis PH - 265 trans Puts subject into suspended animation
Time Stop PH - 265 trans You act freely for 1d4+1 rounds
Two Minds RR - 121 trans Doubles the caster's mental actions
Wail of the Banshee PH - 269 necr Kills one creature / level
Weird PH - 272 illu As phantasmal killer, but affects all within 30 ft.
Wish PH - 273 univ As limited wish, but with fewer limits

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