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MODULE IN PE 3

Fundamentals of Games and Sports

Introduction

We need to learn Fundamental movement skills before they learn fundamental


sport skills. If they are introduced to sport skills before movement skills, they often
struggle to learn the sport skills and can risk injury. Sometimes they get discouraged
and quit!

Fundamental movement skills are basic movements such as throwing, kicking,


running, jumping, hopping and catching. Fundamental sport skills are these movement
skills applied to a sport situation: for example, kicking a soccer ball, running a sprint,
jumping up for a basketball rebound, catching a baseball.

By mastering fundamental movement skills, we will find it easier to learn


fundamental sport and games skills. The combination of these two types of skills forms
the basis of physical literacy and opens the door to new sports and physical activities
and helps build a better, more confident athlete and person.

Lesson 1
Definition of Games and Sports

Intended Learning Outcomes (ILOs):

At the end of the lesson, you are expected to:

1. Define the meaning of games and sports;


2. Discuss the classification of games and sports; and
3. Relate the benefits and values of games and sports through actual-play.

This module is easy to understand, go over the module and follow these instructions:
1. Read carefully the text of each page.
2. Answer the activities as instructed.
3. Study the fundamental of games and sports.

“Games and Sports” are activities providing entertainment or amusement; pastime: party
game; word games. It is an activity that requires physical actions and skills where individuals
or teams compete under set of rules. It includes all forms of competitive physical activity or
games which, through casual or organized participation, at least in part aim to use, maintain
or improve physical ability and skills while providing enjoyment to participants, and in some
cases, entertainment for spectators.

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Biyo, M; Lawangon, A; Narcana, M; Maliza, T; Balacuit, C; & Urbiztondo, D.
Classification of Games and Sports

1. Games
▪ Indoor Games- are typically any game which must be played inside, away from
the possibility of interference due to weather (rain, wind, etc.)
▪ Outdoor Games-are typically any game which must be played outside, or
otherwise requires a large play area.
2. Sports
▪ Individual Sports- is a sport in which participants compete as individuals.
▪ Dual Sports- are played by two people opposing each other.
▪ Team Sports- involve organized groups of people competing against each other.

Benefits and Values of Games and Sports

Sports and games are not mere bodily activities alone. They play a more significant role
in making people confident, flexible, alert, and happy but in the majority of our schools, the
games interval is for comfort. It is for breaking the humdrum of academic lessons.

Below are the benefits and values of Games and Sports:

1. Games and sports give physical education for the future.


2. Games and sports make growing boys and girls honest and hard-working. They
learn self-control, determination and strength.
3. Sports and games are important for every one as it helps us to be fit and healthy.
4. Your heart is a muscle and requires frequent exercise to help it keep healthy and fit.
A wholesome heart can pump blood efficiently around your entire body. Your heart
may improve in functionality when it's regularly contested with exercise. Stronger
hearts may enhance general wellness of the body.
5. Sport brings together a mixture of individuals from various communities,
backgrounds, religions and beliefs. Sport can provide a brand new way to meet
other people you may not interact with day to day. As a result, you are able to make
new friends.
6. Routine sport causes more oxygen to be drawn into the body with carbon monoxide
and waste gases expelled. This raises the lung capacity during sport, improving lung
function and efficiency.
7. By training frequently and working towards seasonal goals you may build your
confidence and skills. This is particularly noticeable through tournaments and
matches at which you and your team put your abilities to the evaluation. Small,
incremental accomplishments throughout the entire year can construct personal
confidence over time, providing you the ability to take on new jobs and duties at
work with your new-found confidence.

Activity 2: Self- Assessment


Exercises are activities that one does repeatedly to achieve goal: to improve one’s own
fitness level. They consist of exercises that improve one’s endurance, strength and flexibility.
Physical fitness is not only one of the most important keys to a healthy body; it is the basis of
dynamic and creative intellectual activity. Today, we will learn another physical activity and
another way on how to be physically fit.

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Describe the following games. Which type of game do you usually play? What benefit can
we get from playing these games?

Part of Filipino culture is to search for entertainment and enjoyment. One source is
through games. The games that Filipino plays are as old as our ancestors are. From the games
Filipino play, we can trace that we are fond of competition, because of the pressure games
gave. There are different contests that are bound by rules, which capture Filipinos’ hearts. In
his psychology book, Virgilio Enriquez (1997) said that one way of Filipinos mode of interaction
is through joining games, which they enjoy much.
Games are grouped into five:
1. Invasion games, are team games in which the purpose is to invade the opponents’
territory while trying to score points and keeping the opposing team’s points to a
minimum, and all within a defined time period.
2. Striking/Fielding games, are activities in which players score points by striking an object
and running to designated playing areas or prevent opponents from scoring by retrieving
the object and returning it to stop the play.
3. Target games, are activities in which players send an object toward a target while avoiding
any obstacles. By playing these games, participants will learn the key skills and strategies
for games.
4. Net games, is a sport where a net is a standard part of the game, especially where the net
separates the opponents. The object of these games is to hit the ball or bird over the net
back to the opponent. Players then score points whenever the opponent fails to return the
ball/bird back over the net.
5. E-games, a generic term for any amusement or recreation using a stand-alone video game,
desktop computer or the internet with one or more players.

The first four involve physical games. Each type uses strategies in that calls for players’
fundamental skills. The last types of games are simulated games that make the players feel the
naturalness of the game being played.

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Biyo, M; Lawangon, A; Narcana, M; Maliza, T; Balacuit, C; & Urbiztondo, D.
Name:_________________________________________ Score:___________________

Year & Course: _________________________________ Date & Time: _____________

Activity 3: VENN DIAGRAM


Direction: Write the difference between Games and Sports and their similarities. Write your
answer on the box provided.

GAMES SPORTS

SIMILARITIES

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Activity 4: ANALYSIS

Direction: Answer the following questions. Use the space provided.

1. In your own words, give the meaning of games and sports.


________________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________

2. What do you think are the advantages of playing games/sports to our health?
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________

3. What are the benefits of games and sports?


_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________

4. Do playing games/sports would help us physically and mentally fit? Why?


__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________

5. On a scale of one to ten (1-10), how fit do you think you are; how fit would you like to be?
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________

Lesson 2

Indigenous Games

Introduction

Have you heard of the traditional games from your grandfathers and grandmothers
played when they were young? These games are part of your cultural heritage so they should
be handed down to you by your elders.

This module speaks of the fun and enjoyment Filipinos get from their traditional games
commonly known as “LARO”. These indigenous games are usually played during wakes,
festivals and town fiestas. Awareness and knowledge of these “Mga Laro ng Lahi” helps every
Filipino develop a sense of nationalism and the recognition of national identity as a Philippine
culture.

You will have time to play the games and enjoy them even by yourself. You need to
follow the directions carefully.

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Intended Learning Outcomes (ILOs):

At the end of the lesson, students are expected to:

1. Discuss the origin of the different indigenous games in the Philippines;


2. Explain the objectives and setting of the indigenous games or pinoy games.
3. Classify the different materials/equipment of every indigenous game;
4. Apply the different indigenous games/pinoy games following the correct procedures and
rules of the game; and
5. Appreciate indigenous games for the preservation of Filipino culture and traditions.

This module is easy to understand. It makes use of some native words which are
defined simply for all readers to understand. Go over the module and follow these instructions:

1. Read carefully the text of each page.


2. Study the indigenous games described.
3. Complete all necessary materials, equipment and preparations including marked areas
before starting to introduce the game.
4. Know the games thoroughly before conducting a trial game
5. Perform the activities as instructed.

Indigenous Games

“LARO” is the Pilipino generic term for all forms of recreational play. Filipinos say “Laro
tayo” meaning “Let’s play whether they wish to play for fun without concern for consequence or
engage in a highly competitive contest.
Indigenous games widely known as “Laro ng Lahi” are Hispanic in origin. These local
games have existed as part of the Filipino culture and It is not only played by youngsters but
also by anybody who love childish humor. While these games are recreational in nature, they
are also used to test an individual or group’s strength, endurance and dexterity. Laro ng Lahi
can be categorized as single or individual games, dual games, and group games.
Individual games are those played by a single player while dual games are games played
by two players. All games are started by a procedure undertaken by the players themselves.
The procedures may differ but all of them are called “manuhan”. “Manuhan” may be done in
different ways. Here are some of them:

1. Tihaya o Taob – (top or bottom side up) wherein a clam shell, wooden shoe, leaf or coin is
used.

2. “Bunotan ng Patpat” – (Drawing Sticks) the one who draws the short one becomes the first
to play. The one who draws the longest one is the last player or becomes the “It” (Taya).

3. Gansal o Pares – One player picks up in one hand as many tokens (seeds, shells, pebbles)
he can hold. He then asks his opponent to guess whether the total number is odd or even. If
the opponent guesses correctly, he wins and has the right to play first.

4. Toe-line – Each player throws his “pamato” from a certain point agreed upon at the
beginning of the game towards the toe-line. Whoever is the nearest to the toe-line plays first.

5. Luksong Tinik and luksong lubid- involves leaping over hands and fingers or ropes

6. Luksong baka- involves leap-frogging over someone who is in varying positions, from a

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prone fetal position to a standing bent over position, with the object of the game as going over
that person.

Indigenous games are played either indoor or outdoor. In an unopposed game, the
contender only aims to hit the target while in an opposed game, the player uses offensive or
defensive strategies to goal.

Here are examples of single and dual indigenous games. Study the instructions
carefully before you attempt to play the game.

PIKO
Piko is a popular game played in yards or alleys. A
geometric figure is drawn on the ground and
provided with divisions or compartments. Piko is
unbelievably old. When ancient Roman cities were
dug up, drawings of hopscotch lines were found on
the stone floors. Everywhere, it is played for one
aim to win a place to call one’s own. In the
Philippines the game is also known as “kipkip”,
“pikuba”, “laban” and “segking”.

Preparations

Draw the playing court on the ground with a sharp stick. (Five rectangles arranged
vertically with rectangles 3 and 5 divided equally (3a and 3b) and (5a and 5b) and (a half moon
for no. 6) A horizontal line is also drawn on the 4th rectangle to be used for manuhan
purposes.

A piece of chalk, charcoal or a roll of masking tape may be used if the court will be
drawn on a stone or cemented floor.

Make
available flat
pieces of
stones which
may be used
How to play the game? as “pamato” A
brick chips,
1. Stand in front of rectangle no. 1.
the bottom
piece ofno.
2. Take turns in tossing your “pamato” to the dividing line in rectangle a clay
4. The player who
tosses his pamato closest to this line, plays first. This is called “manohan”.
pot or a
smooth chunk
3. If you are the first player, toss your pamato to rectangle no. 1. Neither the player nor the
pamato must touch the line otherwise you lose your turn.
of window
glass maybe
4. Start hopping or skipping through the compartments. Avoid stepping used,ontoo.
the part where your
“pamato” is. Module No. 1 Propagate Philippine Indigenous Games 6 5a 5b 4 3a 3b 2 1 6

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5. Land on both feet when you reach compartment no. 6. Landing in both feet is only allowed
in this compartment and in other areas which you may earn after successfully finishing the
game. These areas will be called your home or “bahay”. No other player can step on this are.

6. Pick your “pamato” on your way home starting from rectangle no. 5.

7. After you have played in the entire rectangle, toss your pamato strong enough from
compartment no. 6 to pass over rectangle no. 1. Hop again passing no. 5 to no. 1 them jump
over your “pamato”.

8. Pick up your pamato and with your back turned against the rectangle play area, toss your
pamato towards the direction of the play area. The compartment where the pamato lands
becomes your home or “bahay”. You may write your name on your “bahay”.

9. Start the game all over again without passing through the homes won by players. The owner
of the home or “bahay” is the only privileged player to land on his home or “bahay”.

10. Play the game all over again until all compartments have been won as homes. The player
with the most number of homes, wins.

TATSING

“Tatsing” is a game enjoyed by youngsters


in the backyard. “Tatsing” comes from the
English word touching.
The objective of the game is to hit the bottle
caps out of the square with one’s stone or
“pamato” from the tow line. The player, who
hits the most number of bottle caps out of
the square, wins.
The bottle caps may be substituted with
marbles, rubber bands and coins.

TEAM GAMES

Filipinos are festive people. They love doing things with friends, relatives and neighbors
in a joyful mood. This is the reason why Philippine traditional games are enjoyed not only by
young people but also by adults.

This lesson discusses the most common team games played by Filipinos from among
the regions in the Philippines. The title of the game may differ from one region to another but
the same mechanics are used.

CULLIOT

This game is similar to tug of war in principle. It is sometimes called “Hatakang Lubid”.
The purpose of a team is to pull the other team over the borderline.

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Preparation

 Look for safe place where the players can play


 Draw a centerline and two borderlines which should be one meter away from the
centerline.
 Make available a 15 meter long rope with a diameter of 3.81 centimeters.
How to Play the Game

 Have equal number of players for each team. The head player is the team’s captain.
 Separate the two teams who should be facing each other about five meters apart with
the centerline in the middle of both teams.
 Let each member of each team hold on the rope. The end of the rope should be tied on
the waist of the last player.
 Tie a piece of ribbon or handkerchiefs on the center of the rope which should fall on the
centerline.
 On signal, each team pulls each other until one’s team captain crosses the middle line.
 The team that pulls the other over the borderline is declared as the winner.

PATINTERO

Patintero or “Harang Taga” is the most popular among the Philippine games. It is played
everywhere, anytime of the day most especially at night during full moon.

A team is composed of five (5) players and a coach. The officials of the game are the
referee, scorer, timekeeper and five (5) linesmen. Two teams compete (the offensive and the
defensive teams) to accumulate as many points by passing the lines without being tagged. The
defensive team is called the line guards while the offensive team is called the “passers”. The
objective of a team is to accumulate as many points by passing the lines without being tagged.

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Biyo, M; Lawangon, A; Narcana, M; Maliza, T; Balacuit, C; & Urbiztondo, D.
Preparation

Draw a patintero court with a length of 13.5 and a width of 7 meters. Divide the court
into six courts by dividing the length into three and the
width into two.

How to play the game · Start the game by tossing a


coin. Whoever wins becomes the passer. · A time limit of two
minutes is given to each team to score.

Originally, the game was started thru “jack en poy”


Each team was represented by a leader and the winner in
the “jack en poy” becomes the offensive team.

There was no time limit. At the whistle of the referee, all offensive players enter the
court and advance to the next line of the court until they reach home without being tagged. On
the other hand, the defensive players guard their lines so that nobody can cross their lines
going to the next box. Tagging was legal then even if one foot only had contact with the line on
the ground. Any player of the offensive team, who reaches home without being tagged, scored a
point.

If the offensive team continues to earn a score for some time, the defensive team is
shouted at “bagoong” by the offensive players. The game continues until a turnover is called.

How to play the game

 The game is started with a toss of a coin. Whoever wins, becomes the offensive
team.
 A time limit of two minutes is given to each team to score. A turnover is called if
the time lapses. ·
 At the whistle of the referee, players enter the court with a risk of being tagged.
 Passers cross the lines from the starting point and back.
 Line guards who are positioned on the vertical lines keep their feet on the line
while trying to tag the passers. The guard on the horizontal line (patotot) does
the same.
 If any of the passers is tagged, a turnover is called even if the 2 minute limit has
not elapsed. The line guards assume the position of passers while the passers
become line guards.
 Tagging is legal only when both feet of the line guards have contact with the
ground. No tag is allowed when the players have already passed a preceding
box. The horizontal line guard (patotot guard) is the only guard privileged to tag
anywhere.
 A run is scored every time a player enters a new box. The equivalent point for
each run is shown below. Any player who reaches home scores 20 points for his
team.
 The game is played in three innings ·
 The team with the highest score after the third inning wins the game.

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Scoring

1. Each width line will have corresponding points as follows:

Going up back to home ground

1st - 1 pt. 4th - 2 pts.


2nd- 2 pts. 3rd - 3 pts.
3rd- 2 pts. 2nd - 3 pts.
4th- 2 pts. Home ground - 5 pts

SANGKAYAW

Sangkayaw is popularly known as coconut shell


race. It is commonly played in the Tagalog and Central
Luzon provinces. This game makes use of a coconut shell
tied to a string under each foot. The string is placed
between the toe and the next one. The loose end of the
string is being held by the hands

Preparation

 Draw a starting line and finish line with a distance of twenty (20) meters.
 Make available a pair of cadang in front of each team. A team may be composed
of ten (10) to twelve (12) players.
 On signal, the first player of each team walks with his coconut shell (hush)
towards his goal line.
 Upon reaching the goal line, be turns around with his stilt and returns to the
starting line.
 The next player gets the pair of cadang and does the same.
 The third, fourth, up to the last player repeat the procedure.
 The first team to finish the race, wins.
 A team whose player walks for more than two (2) steps after a fall will be
disqualified.
TIYAKAD
This is a Philippine game with the use of
bamboo stilts. Two bamboo poles of equal length
are used with a foot size tongue in each pole to
serve as platform for the player’s feet. The
principle of the game is to walk on stilt from a
starting line to the finish line. The length to be
traveled is 100 meters.
Preparation
 Draw two (2) parallel lines
with a distance of 100 meters
apart to serve as starting line
and finish line.
 Mark every 25th meter

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Rules of the Game

 Have four players in each team.

 Arrange the players in such a way that the first player stands behind the starting line,
the second player behind the 25th mark, the third player behind the 50th mark and the
fourth and last player behind the 75th mark.

 On the signal “G0” the first player mounts on his stilts and starts walking to the 25th
mark. He gets off from the stilts, hand then down to the second player who does the
same while going to the 50th mark.
 The third and fourth players repeat the pattern until all players have experienced the
bamboo stilt race.
 The first team that reaches the finish line without getting off the stilts, wins.
 A team will be disqualified if:
a. a player falls twice from the bamboo stilts.
b. a player walks for more than two steps after a fall

Variation

Each player walk on stilt from the starting line to the finish line. The length to be
traveled is one hundred (100) meters. The first player that reaches the finish line
without getting off the stilts, wins.

TUMBANG PRESO (Knock the Can Down)

This is a very common game played in the backyard or even in streets with less
vehicular traffic. It started during the Spanish regime in the Tagalog region. It was handed
down in the different parts of the country and was given different names. The equipment
needed are empty milk can, slipper or a piece of flat stone used as “pamato”.

Any number of players may participate


although it is recommended that players should
not be more than nine (9).
The object of the game is to hit and knock
down the milk can with the pamato and for the
“It” to put back the can inside a small circle, a
few meters away from the toe-line. When a player
is tag while recovering his pamato, he becomes
the new “It”.

Preparations

 Make available an empty milk can, some slippers or pieces of flat stones which may be
used as “pamato”.
 Draw a starting line or a toe-line about five (5) meters away from a small circle where
the empty milk can will be placed to be guarded by the “It”

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How to play the game

 Select an “It”. From the small circle where the empty milk can is standing, throw your
“pamato” to the starting line. Whoever has the farthest pamato from the toe-line
becomes the “It”.
 Let the “It” guard the empty milk can in the small circle · Line up at the back of the
starting line. When the “It” shouts “Game”, each of you should hit the can trying to
topple it down.
 The toe-line serves as your home base. You are safe once you stay in the home base
with your slippers or stones with you. If the can topples down, you can retrieve your
pamato and run immediately to your home base. The “It” will try to return the can to
an upright position inside the circle. He then runs after the players who try to retrieve
their stones. Any player tagged becomes the next “It”. · If the can is hit and goes off the
circle but remains standing, the “It” has the right to tag the hitter once the hitter leaves
the toe-line. In this case, you may kick or knock down the can to save other players
who have not retrieved their stones.

Activity 4: EVALUATION

Name:_________________________________________________ Score:_____________________

Year & Course:________________________________________ Date & Time:_______________

I- MATCHING TYPE. Match column A with column B by connecting a line between


the title of the game and its description. Do this activity in your note pads.
A B

1. Culliot A game fun using a can and slippers

2. Patintero A game using a “ pamato” in a geometric figure

3. Sangkayaw A group game using a pair of coconut stilts

4. Tiyakad A group game using a pair of bamboo stilts

5. Tumbang preso A traditional game which requires strength


to be able to pull one’s opponent

A popular game aim to accumulating as


many points as possible by the lines without
being tagged

II- IDENTIFICATION. Identify the name of the Indigenous Games on each picture.
Write your answer on the space provided.

1. ________________________ 4. __________________________

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2. ___________________ 5.__________________________

3. __________________ 6._________________________

III. IDENTIFICATION. Rearrange the letters of the word or words to identify the statement.
Write the rearranged word on a separate sheet.

digineous semag loas yawkasang nitteropa toilluc


wingroth mapato kadtiya Ismlnanatio hamanun

1. Traditional games Filipino love to play.


2. A skill used in “Tumbang Preso”.
3. A Pilipino generic term for games.
4. A procedure used to determine who shall play first.
5. The value expressed in the demonstration of traditional games
6. A piece of flat stone used in throwing in “Tumbang Preso” and “Tatsing”.
7. A game that uses coconut husks.
8. A game that makes use of pair of bamboo stilts.
9. A game played by five players whose objective is to make a clean pass to earn a score.
10. A game that uses a long rope to be pulled by the team members.

I- ANALYSIS. Answer the following questions. Use the space provided or used separate
sheet if needed.
1. Can you identify the desirable values derived from playing team indigenous games?

______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________
2. Why is it important to preserve the indigenous games of the Filipino?

______________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________

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3. As a Filipino, do you believe that playing Indigenous Games can unite the people within
the community? Why?

IV. RELECTION

Direction: Write a journal below on the indigenous games you played in your childhood.

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RUBRIC FOR REFLECTIVE JOURNAL

CRITERIA ADVANCED (96- PROFICIENT APPROACHING FAR BELOW


100) (86-95) (75-85) (74-BELOW)
Focus and Thoroughly Develops a Includes a Fails to develop a
details develops a sequence of limited sequence of
(25%) sequence of events to tell development of a events that tell
events to tell about sequence of about
about experiences, events that tell experiences,
experiences, observations, or about observations, or
observations, or imagined ideas. experiences, imagined ideas.
imagined ideas. observations, or
imagined ideas.
Language Descriptive Descriptive A limited amount Does not use
Description language and language and of descriptive descriptive
(25%) sensory details sensory details language and/or language or
are used to help are used sensory details sensory details.
the reader effectively to help are used.
visualize what is the reader
happening visualize what is
happening.
Organizational Uses transitions Paragraph Paragraph Organizational
Structure (25%) for a smooth breaks are breaks and/or structure is
flow. Appropriate included organizational missing or
paragraph appropriately. structure are extremely
breaks and inconsistent. limited.
organization are
used.
Grammar (25%) Have few or no Have some Has several Has serious
errors in errors in errors in errors in
grammar, grammar, grammar, grammar,
spelling, spelling, spelling, spelling,
capitalization or capitalization or capitalization, or capitalization, or
punctuation. punctuation. punctuation. punctuation.
Any errors do Errors do not Errors may Errors interfere
not interfere with interfere with Interfere with with
understanding. understanding. understanding. understanding.

V. APPLICATION

NARRATIVE. Interview one of your family members who experienced the different
indigenous games before. Preferably 30 years old above. Write your answer on a space provided
in paragraph form. Ask them the given guide questions below.

Guide Questions:

1. What are the most popular indigenous games during their time?
2. What are the experiences they had during the time they played the indigenous
games?

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Biyo, M; Lawangon, A; Narcana, M; Maliza, T; Balacuit, C; & Urbiztondo, D.
3. What are the values they get from playing indigenous games?
4. Where did they know on how to play the Indigenous games?
5. Why is it important that we have to preserve the Indigenous games?
6. What do you prefer playing indigenous games or playing online games? Why?

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Biyo, M; Lawangon, A; Narcana, M; Maliza, T; Balacuit, C; & Urbiztondo, D.
RUBRIC FOR NARRATIVE

CRITERIA ADVANCED (96- PROFICIENT APPROACHING FAR BELOW


100) (86-95) (75-85) (74-BELOW)
Focus and Thoroughly Develops a Includes a Fails to develop a
details develops a sequence of limited sequence of
(25%) sequence of events to tell development of a events that tell
events to tell about sequence of about
about experiences, events that tell experiences,
experiences, observations, or about observations, or
observations, or imagined ideas. experiences, imagined ideas.
imagined ideas. observations, or
imagined ideas.
Language Descriptive Descriptive A limited amount Does not use
Description language and language and of descriptive descriptive
(25%) sensory details sensory details language and/or language or
are used to help are used sensory details sensory details.
the reader effectively to help are used.
visualize what is the reader
happening visualize what is
happening.
Organizational Uses transitions Paragraph Paragraph Organizational
Structure (25%) for a smooth breaks are breaks and/or structure is
flow. Appropriate included organizational missing or
paragraph appropriately. structure are extremely
breaks and inconsistent. limited.
organization are
used.
Grammar (25%) Have few or no Have some Has several Has serious
errors in errors in errors in errors in
grammar, grammar, grammar, grammar,
spelling, spelling, spelling, spelling,
capitalization or capitalization or capitalization, or capitalization, or
punctuation. punctuation. punctuation. punctuation.
Any errors do Errors do not Errors may Errors interfere
not interfere with interfere with Interfere with with
understanding. understanding. understanding. understanding.

VI. SELF-CHECK TEST

Identification. Write your answer on the blank.

_______________1. It is a sports where played by two people opposing to each other.


_______________2. A game which is played in daylight and requires a large play area.
_______________3. It is one of the advantages of games and sports in which the frequent training
and working seasonal goals may develop your confidence and skills.
_______________4. A game that typically carried out either in the home or in specially
constructed building.
________________5. It is an activity that requires physical actions and skills where individuals or
teams compete under set of rules.

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Biyo, M; Lawangon, A; Narcana, M; Maliza, T; Balacuit, C; & Urbiztondo, D.
LETS ADD MORE!

Most Popular Indigenous Games


Individual

Is a traditional Filipino game. A local variant of the greasy pole, it is


likely derived from the Spanish cucaña. Boys usually play this game
Palo Sebo
during a town fiesta or on special occasions in the various Provinces of
the Philippines. A player attempts to climb a greased bamboo pole. His/
her target is to reach the top to get a small bag where the prize is put.

Is a traditional Filipino game that originated from Bulacan. It involves a


minimum of 3 players and a maximum of 10 players and involves them
jumping over the person called the baka, the main goal of the players is
Luksong Baka
to successfully jump over the baka without touching or falling over the
baka. One player crouches while the other player jumps over him/ her.
As the game progresses, the “it” (taya) slowly raises his/ her body
making it difficult for the other player to jump over him/ her. The player
who touches the baka (cow) becomes the “it”.

Team

Traditional Filipino Games or Indigenous games in the Philippines are


games commonly played by children, usually using native materials or
instruments. In the Philippines, due to limited resources of toys
for Filipino children, they usually invent games without the need of
Bati - Cobra
anything but the players themselves. The player need one long and one
short bamboo sticks. A player acts as a batter with opponents standing
opposite at a distance. The batter tosses the short bamboo stick and hits
it with the long bamboo stick. The other players will attempt to catch the
flying shorter stick. The next batter will be whoever catches the stick or
whoever picks up the shorter stick.

Calahoyo (lit. hole-in) is an outdoor game by two to ten players. A small


hole and a throwing line connected by a longer line (approximately 5-6
meters) are prepared. Each player has a big stone (pamato) and a small
Calahoyo
stones (anak). The player whose big stone is in the nearest hole throws
(Hole - In)
first. Players attempt to hit the small stones into the hole until only one
is left outside the hole. All players whose small stones are thrown inside
the hole are winners and players whose small stones are left outside will
be called muchacho.

Tumbang preso ("knock down the prisoner"), also known as tumba-


lata ("knock down the can") or bato-lata ("hit the can [with a stone]"), is a
Tumbang
traditional Filipino children's game. It is usually played in backyards,
Preso
parks, or in streets when there is little vehicular. One player is called the
“it” (taya) who is responsible to guard the tin can (lata) beside him/ her.
The other two players hit the tin can using their own slippers (pamato).
Exchange of roles if the “it” holds opponent’s pamato.

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Biyo, M; Lawangon, A; Narcana, M; Maliza, T; Balacuit, C; & Urbiztondo, D.
Luksong tinik is a popular game in the Philippines. It is originated
in Cabanatuan city, Philippines, played by two teams with equal
numbers of players. Each team designates a leader, the nanay (mother),
LuksongTinik
while the rest of the players are called anak (children).Two players put
the right feet and left feet together as base of thorns (tinik). Players from
the other team jump over the thorns who may come from a distance
enough to achieve the high jump. If they touch the thorn (tinik) they
serve as the “it” (taya).
Traditional Filipino Games or Indigenous games in the Philippines are
games commonly played by children, usually using native materials or
Ubusan ng Lahi
instruments. In the Philippines, due to limited resources of toys
(Clannicide)
for Filipino children, they usually invent games without the need of
anything but the players themselves. A player tries to conquer the
members of the opponent’s family by tagging them. The tagged player
automatically becomes the ally of the “it” who will also tag others. The
“clannicide” is accomplished if no family member is left.

Shatong is not your common sports. It is a game played in the suburbs


and rural areas of the Philippines but similarly played in the Middle East
Siyato or Tiato
that goes by the name Gutalaguti. Two players or more will need two flat
or Shatong
sticks (one big and one small). The game starts when the first player hits
the stuck-out small wood in the hole and hits it in the air. The hitter gets
the point if he/ she is able to make a run in the playing area. If the
opponent catches the small stick. He/ she is the next hitter.

What I Have Learned (space is provided for your answer)

What benefits can we get from playing these games?


What are the skills that can be developed in playing games?

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Biyo, M; Lawangon, A; Narcana, M; Maliza, T; Balacuit, C; & Urbiztondo, D.
Activity 5. What I Can Do
SHOW TIME! Select among the popular suggested indigenous games that you just
learned and perform/execute/apply the following rules and regulations in the game selected.
Asked any member of the family, or friends from neighborhood to be the “it/taya”.
Note: Picture yourself during the execution of the selected indigenous game and paste the
picture in the space provided upon the return of the module. Write a story about the
indigenous game you played.

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Biyo, M; Lawangon, A; Narcana, M; Maliza, T; Balacuit, C; & Urbiztondo, D.
RUBRIC

Target Game Selected Rating


 Displayed satisfaction, appreciation, following the correct rules and pride of being
a Filipino in executing and performing the selected target game. 5

 Displayed three of the following indicators stated above in executing and


4
performing the selected target game.
 Displayed two of the following indicators stated above in executing and
3
performing the selected target game.
 Displayed one of the following indicators stated above in executing and
2
performing the selected target game.
 No performance/ execution. 1

REFERENCES

Balacuit, C., Amozon, J., Inabangan, J., Quiz, E., & Rabaya, R. Physical Education towards
Health and Fitness. Unpublished
Better Health Channel (2018). Benefits of Regular Physical Activitiy. Accessed at
https://www.betterhealth.vic.gov.au/health/healthyliving/physical-activity-its-
important.
Callo, L., Camiling, M., Yap, J., Cagulang, J., Doria, J., Deveraturda, E., & Grecia, J. (2015).
Physical Education and Health – Grade 10 Learner’s Material, First Edition. Department
of Education-Instructional Materials Council Secretariat (DepEd-IMCS), 5th floor Mabini
Building, DepEd Complex, Meralco Avenue, Pasig City.
Jain, R. (2016): Teah Yourself. Tennis. Sports Publicatiob. 7/26 Ground Floor, Ansari Road,
Darya Ganj, New Dwlhi-110002
Jorolan-Quintero, G. (2017). The Popular Indigenous Games of the Manday and the Mansaka.
University of the Philippines Mindanao. Mintal, Tugbok District, Davao City 8022,
Philippines.
Qureshi, S.S. (2016). How to Play High Jump. Prerna Prakashan.C-13, Plot No. D-5, Rose
Apartment, Sector-14 Extension, Rihini, Delhi-110085.
Tulio, D.D. (2008): Physical Education 4 for College. National Book Store. Quad Alpha Centrum
Bldg., 125 Pioneer St, Mandaluyong City, Philippines.
Verma, H. (2016): How to Play Marathon Running. Lakshay Publication. 7/26 Ground Floor,
Ansari Road, Darya Ganj, New Delhi- 110002.

Related Readings:

The 21st Century MAPEH in ACTION 6 pp. 184-200

Websites:
https://www.slideshare.net/RiginoMacunayJr/pe-6-k12-teachers-guide-q1-2017
https://owl.purdue.edu/owl/research_and_citation/chicago_manual_17th_edition/cmo
s_form atting_and_style_guide/chicago_manual_of_style_17th_edition.html
http://blogs.ubc.ca/ubcpe/files/2015/10/Group-Teach.pdf
https://www.slideshare.net/RiginoMacunayJr/pe-6-k12-teachers-guide-q1-2017
http://hnupe.weebly.com/introduction-to-game-sports-and-games.html

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Biyo, M; Lawangon, A; Narcana, M; Maliza, T; Balacuit, C; & Urbiztondo, D.

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