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Extrude feature:
1. Create a sketch.
2. Click one of the extrude tools:

• Extruded Boss/Base on the Features toolbar, or click Insert, Boss/Base, Extrude

• Extruded Cut on the Features toolbar, or click Insert, Cut, Extrude

• Extruded Surface on the Surfaces toolbar, or click Insert, Surface, Extrude


3. Set the Property Manager options.

4. Click

To extrude in both directions from the sketch plane, set the Property Manager options in Direction 1 and Direction 2. To
extrude as a thin feature, set the Property Manager options in Thin Feature. When you drag the manipulator to set the size,
an Instant3D ruler appears so you can set precise values.

Direction 1

• End Condition. Determines how the feature extends. Set the end condition type . If necessary, click Reverse

Direction to extend the feature in the opposite direction from that shown in the preview.

o Blind. Set the Depth .


o Through All. Extends the feature from the sketch plane through all existing geometry.

o Up to Vertex. Select a vertex .

o Up to Surface. Select a face or plane to extend .

o Offset From Surface. Select a face or plane and enter the Offset Distance .

o Up To Body. Select the body to extrude for Solid/Surface Body .

o Mid Plane. Set the Depth .

• Direction of Extrusion . Select a direction vector in the graphics area to extrude the sketch in a direction
other than normal to sketch profile.
• Flip side to cut (Extruded cuts only). Removes all material from the outside of the profile. By default, material
is removed from the inside of the profile.

Default cut Flip side cut


• Normal cut (Sheet metal cut extrudes only). Ensures that the cut is created normal to the sheet metal
thickness for folded sheet metal parts.
• Merge result (Boss/Base extrudes only). Merges resultant body into an existing body if possible. If not
selected, the feature creates a distinct solid body.
• Link to Thickness (Sheet metal parts only). Automatically links the depth of an extruded boss to the thickness
of the base feature.

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• Draft On/Off . Adds draft to the extruded feature. Set the Draft Angle. Select Draft outward if necessary.

No draft 10 draft angle inward 10 draft angle outward

Direction 2
Set these options to extrude in both directions from the sketch plane. The options are the same as Direction 1.

Thin Feature
Use the Thin Feature options to control the extrude thickness (not the Depth). A Thin Feature base can be used as a
basis for a sheet metal part.
• Type. Sets the type of thin feature extrudes.
o One-Direction.
o Mid-Plane.
o Two-Direction.
• Auto-fillet corners (Open sketches only). Creates a round at each edge where lines meet at an angle.
o Fillet Radius (Available if Auto-fillet corners are selected). Sets the inside radius of the round.
o Cap ends. Covers (caps) the end of the thin feature extrudes, creating a hollow part. You must also specify
the Cap Thickness. This option is available only for the first extruded body in a model.
o Cap Thickness. Sets the thickness of the thin feature cap, from the end of the extrude towards the sketch
plane.
Selected Contours
• Selected Contours . Allows you to use a partial sketch to create extrude features. Select sketch contours
and model edges in the graphics area.

Revolve Features:
Revolves add or remove material by revolving one or more profiles around a centerline. You can create revolved
boss/bases, revolved cuts, or revolved surfaces.
To create a revolve feature, use the following guidelines:
• The sketch for a solid revolved feature can contain multiple intersecting profiles. With the Selected

Contours pointer (available when you click Selected Contours in the Property Manager), you can select
one or more intersecting or non-intersecting sketches to create the revolve.
• The sketch for a thin or surface revolved feature can contain multiple open or closed intersecting profiles.
• The profile sketch must be a 2D sketch; 3D sketches are not supported for profiles. The Axis of
Revolution can be a 3D sketch.
• Profiles cannot cross the centerline. If the sketch contains more than one centerline, select the centerline you
want to use as the axis of revolution.

To create a revolve feature:


1. Create a sketch that contains one or more profiles and a centerline, line, or edge to use as the axis around
which the feature revolves.

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2. Click one of the following revolve tools:

• Revolved Boss/Base (Features toolbar) or Insert, Boss/Base, Revolve

• Revolved Cut (Features toolbar) or Insert, Cut, Revolve

• Revolved Surface (Surfaces toolbar) or Insert, Surface, Revolve


3. In the Property Manager, set the options.

4. Click .

Revolve property Manager


The Revolve property Manager appears when you create a new revolve feature, or when you edit an existing
revolve feature.
The property Manager controls the following properties:

Axis of Revolution
• Axis of Revolution . Select an axis around which the feature revolves. This can be a centerline, line, or an
edge, depending on the type of revolve feature you create.

Direction1
Defines the revolve feature in one direction from the sketch plane.

▪ Reverse Direction ,
▪ Blind. Creates the revolve in one direction from the sketch.

▪ Up to Vertex. Creates the revolve from the sketch plane to the vertex you specify in Vertex .

▪ Up to Surface. Creates the revolve from the sketch plane to the surface you specify in Face/Plane .
▪ Offset from Surface. Creates revolve by providing offset value from selected plane or face.

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▪ Mid-Plane. Creates revolve in the clockwise and counter-clockwise directions from the sketch plane.
▪ Merge result

Direction2
Set these options to revolve in both directions from the sketch plane. The options are the same as Direction 1.

Thin Feature
Select Thin Feature and set these options:
• Type. Defines the direction of thickness. Select one of these options:
▪ One-Direction.
▪ Mid-Plane
▪ Two-Direction

Selected Contours
Use this option when you create a revolve using multiple contours.

Selected Contours . Select contours in the graphics area to create the revolve, as follows:

1. Select region 2.Preview contour 3.Create revolve

Sweep Overview:
Sweep creates a base, boss, cut, or surface by moving a profile (section) along a path, according to these rules:
• The profile must be closed for a base or boss sweep feature; the profile may be open or closed for a surface
sweep feature.
• The path may be open or closed.
• The path may be a set of sketched curves contained in one sketch, a curve, or a set of model edges.
• The path must intersect the plane of the profile.
• Neither the section, the path, nor the resulting solid can be self-intersecting.
• The guide curve must be coincident with the profile or with a point in the profile sketch.

For cut sweeps only, you can create a solid sweep by moving a tool body along a path. See Sweep Property
Manager.
To create a sweep:
1. Sketch a closed, non-intersecting profile on a plane or a face.
2. Create the path for the profile to follow. Use a sketch, existing model edges, or curves.

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1= Profile
2 = Path
3. Click one of the following:

• Swept Boss/Base on the Features toolbar or Insert, Boss/Base, Sweep

• Swept Cut on the Features toolbar or Insert, Cut, Sweep

• Swept Surface on the Surfaces toolbar or Insert, Surface, Sweep


4. In the Property Manager:

• Select a sketch in the graphics area for Profile .

• Select a sketch in the graphics area for Path .


5. Set the other Property Manager options.

6. Click OK .

Sweep preview Orientation/twist Orientation/twist


Keep normal constant Follow path
Sweep Property Manager
Set the Property Manager options based on the type of sweep feature.
Profile and Path
Profile . Sets the sketch profile (section) used to create the sweep. Select the profile sketch in the graphics area or
Feature Manager Design tree. The profile must be closed for a base or boss sweep feature. The profile may be open
or closed for a surface sweep feature.

Path . Sets the path along which the profile sweeps. Select the path sketch in the graphics area or Feature
Manager Design tree. The path can be open or closed, and can be a set of sketched curves contained in one sketch,
a curve, or a set of model edges. The start point of the path must lie on the plane of the profile.

Neither the section, the path, nor the resulting solid can be self-intersecting.

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Options
• Orientation/twist type. Controls the orientation of the Profile as it sweeps along the Path . Options
are:
o Follow Path. Section remains at same angle with respect to path at all times.
o Keep normal constant. Section remains parallel to the beginning section at all times.
o Follow path and 1st guide curve
o Follow 1st and 2nd guide curves
o Twist Along Path. Twists the section along the path. Define the twist by degrees, radians, or turns
under Define by.
o Twist Along Path with Normal Constant. Twists the section along the path, keeping the section parallel
to the beginning section as it twists along the path of Orientation/twist control
Guide Curves
• Guide Curves . Guides the profile as it sweeps along the path. Select guide curves in the graphics area.

The guide curve must be coincident with the profile or with a point in the profile sketch.

• Move Up and Move Down . Adjusts the order of the guide curves. Select a Guide Curve and
adjust the profile order.
• Merge smooth faces. Clear to improve performance of sweeps with guide curves and to segment the sweep
at all points where the guide curve or path is not curvature continuous.

• Show Sections . Displays the sections of the sweep. Select the arrows to view and troubleshoot the
profile by Section Number.
Start/End Tangency
• Start tangency type and End tangency type. Options are:
o None. No tangency is applied.
o Path Tangent. Create the sweep normal to the path at the start.
Thin Feature
Select to create a thin feature sweep.
• Thin feature type. Sets the type of thin feature sweep. The options are:
o One-Direction.
o Mid-Plane
o Two-Direction

Loft Overview
Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. You create a
loft using two or more profiles. Only the first, last, or first and last profiles can be points. All sketch entities, including
guide curves and profiles, can be contained in a single 3D sketch.

For a solid loft, the first and last profiles must be model faces or faces created by split lines, planar profiles, or
surfaces.
To create lofts:

• Click Lofted Boss/Base on the Features toolbar, or click Insert, Boss/Base and Loft.

• Click Lofted Cut on the Features toolbar, or click Insert, Cut and Loft.

• Click Lofted Surface on the Surfaces toolbar, or click Insert, Surface and Loft.
2. Set the options in the Property Manager.
3. Manipulate the loft these ways:
• Synchronize loft profiles.
• Drag 3D sketch geometry to change the feature's shape when you create or edit a loft.
• Add, position, and edit new loft sections.

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• Create a loft to a point, even if the point is part of a sketch containing other sketch

Entities.
• View the loft using zebra stripes as you create it.
Place the pointer on the loft, open the shortcut menu, and select Zebra stripes preview. When you create
another sweep, loft, or add a loft section, the zebra stripes display. Use the shortcut menu to clear Zebra
stripes preview.
• View the loft using a mesh preview.
• Right-click and toggle between a Transparent Preview and an Opaque Preview of the loft.

4. Click OK .

Loft Property Manager


Set the Property Manager options based on the type of loft feature. See Loft Overview for more information about
lofts.
Profiles
• Profile . Determines the profiles used to create a loft. Select sketch profiles, faces, or edges to connect.
Lofts are created based on the order of profile selection.

For each profile, select the point from which you want the path of the loft to travel.

• Move Up and Move Down . Adjusts the order of the profiles. Select a Profile and adjust the
profile order.

If the loft preview shows an undesirable loft, re-select or reorder the sketches to connect different points
on the profiles.
Start/End Constraints
• Start constraint and End constraint. Applies a constraint to control tangency to the start and end profiles.
The options are:
o Default (Available with three profiles minimum). Approximates a parabola scribed between the first and
last profiles. The tangency from this parabola drives the loft surface, which results in a more predictable
and natural loft surface when matching conditions are not specified.
o None. No tangency constraint (zero curvature) is applied.
o Direction Vector. Applies a tangency constraint based on a selected entity used as a direction vector.

Select a Direction Vector , and then set the Draft angle and Start or End Tangent Length.
o Normal to Profile. Applies a tangency constraint normal to the start or end profile. Set the Draft
angle and Start or End Tangent Length.
o Tangency to Face (Available when attaching a loft to existing geometry). Makes the adjacent faces
tangent at the selected start or end profile.
o Curvature to Face (Available when attaching a loft to existing geometry). Applies a smooth, visually
appealing curvature continuous loft at the selected start or end profile.
• Next Face (Available with Tangency to Face or Curvature to Face selected for Start or End constraint).
Toggles the loft between available faces.

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• Direction Vector (Available with Direction Vector selected for Start or End constraint). Applies a tangency
constraint based on a selected entity used as a direction vector. The loft is tangent to the selected linear edge
or axis, or to the normal of a selected face or plane. You can also select a pair of vertices to set the direction
vector.
• Draft angle (Available with Direction Vector or Normal to Profile selected for Start or End constraint).

Applies a draft angle to the start or end profile. If necessary, click Reverse Direction . You also apply a
draft angle along guide curves.
• Start and End Tangent Length (Not available with none selected for Start or End constraint). Controls the
amount of influence on the loft. The effect of tangent length is limited up to the next section. If

necessary, click Reverse Tangent Direction .


• Apply to all. Displays one handle that controls all the constraints for the entire profile. Clear this option to
display multiple handles that permit individual segment control. Drag the handles to modify the tangent length.
Guide Curves
• Guide curves influence. Controls the influence of guide curves on the loft. The options are:
o To next guide. Extends the guide curve influence to the next guide curve only.
o To next sharp. Extends the guide curve influence to the next sharp only. A sharp is a hard corner of the
profile; any two continuous sketch entities that do not have a tangent or equal curvature relation with
each other.
o To next edge. Extends the guide curve influence to the next edge only.
o Global. Extends the guide curve influence to the entire loft.

• Guide Curves . Select guide curves to control the loft.

• Move Up and Move Down . Adjusts the order of the guide curves. Select a Guide Curve and
adjust the profile order.
• Guide tangency type. Controls the tangency where the loft meets the guide curves. The options are:
o None. No tangency constraint is applied.
o Normal to Profile. Applies a tangency constraint normal to the plane of the guide curve.
o Direction Vector. Applies a tangency constraint based on a selected entity used as a direction vector.
Select a Direction Vector
o Tangency to Face .Adds side tangency between adjacent faces that lie along the path of a guide curve,
creating a smoother transition between adjacent faces.

For best results, the profiles should also be tangent to the tangency faces at the point where
each profile meets the guide curve. The ideal tolerance is 2 degrees or less. You can use profiles with
connection points up to 30 degrees off tangency before the loft fails.
• Direction Vector .Applies a tangency constraint based on a selected entity used as a direction vector.
• Draft angle. Applies a draft angle to the loft along the guide curve.

Centerline Parameters
• Centerline . Guides the loft shape using a centerline.

Centerlines can co-exist with guide curves.


• Number of Sections. Adds sections between the profile and around the centerline.
• Show Sections.

Sketch Tools

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Use the Selection Manager to help select sketch entities.


• Drag Sketch.
• Undo sketch drag

Thin Feature
Select to create a thin feature loft.
• Thin feature type. Sets the type of thin feature loft. The options are:
o One-Direction.
o Mid-Plane.
o Two-Direction.

Options
• Merge tangent faces.
• Close loft
• Show preview
• Merge result

Boundary Overview
Boundary tools produces very high quality, accurate features useful for creating complex shapes for markets focused on consumer
product design, medical, aerospace, and molds.
To create boundaries:

1. Do one:

• Click Boundary Boss/Base (Features toolbar) or Insert > Boss/Base > Boundary.

• Click Boundary Cut (Features toolbar) or Insert > Cut > Boundary.

• Click Boundary Surface (Surfaces toolbar) or Insert > Surface > Boundary Surface.
2. Set options in the Property Manager.

• Curve callout colors match those used in the Property Manager.


• Click callouts to change the Tangent Type.

3. Click .

Boundary Property Manager


The Boundary Property Manager appears when you create a boundary feature.
Direction 1
• Curves. Determines the curves used to create the boundary feature in this direction. Select sketch curves,
faces, or edges to connect. Boundary features are created based on the order of curve selection.

For each curve, select the point from which you want the path of the boundary feature to travel.

If the boundary features connectors are incorrect, right-click in the graphics area and select Flip Connectors to try to fix
them.

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Incorrect connectors Flip Connectors applied

• Move Up and Move Down . Adjusts the order of the curves. Select a Curve and adjust the order.

If the preview shows an undesirable boundary feature, re-select or reorder the sketches to connect different points
on the curves.

• Dir1 curves influence. (Available when you select curves in Direction 1 and Direction 2.) These options
affect all of the curves in this direction.
o Global. Extends the curve influence to the entire boundary feature.
o To Next Curve. Extends the curve influence to the next curve only.
o To Next Sharp. Extends the curve influence to the next sharp only.
o To Next Edge. Extends the curve influence to the next edge only.
o Linear. Extends the influence of the curve linearly over the entire boundary feature.
• Tangent Type
o Default. (Available when you have a minimum of three curves in the direction.) Approximates a parabola
scribed between the first and last profiles.
o The tangency from this parabola drives the lofted surface, which results in a more predictable and
natural lofted surface when matching conditions are not specified.
o None. No tangency constraint (zero curvature) is applied.
o Normal to Profile. Applies a tangency constraint normal to the curve.
o Direction Vector. Applies a tangency constraint based on a selected entity used as a direction
vector.
o Tangency to Face. Makes the adjacent faces tangent at the selected curve.
o Curvature to Face. Applies a smooth, visually appealing curvature continuous surface at the
selected curve.
• Alignment. (Available only for single-directional cases.) Controls alignment of the iso parameters, which
control the flow of the surface.
• Direction Vector. Applies a tangency constraint based on a selected entity used as a direction vector.
• Draft Angle. Applies a draft angle to the start or end curve.
• Tangent influence (%).Extends the curve influence toward the next curve.
• Tangent Length. Controls the amount of influence on the boundary feature.
• Apply to all. Displays one handle that controls all the constraints for the entire profile.

Direction 2
Same options as Direction 1 above. The two directions are interchangeable and give the same results regardless of
whether you select the curves as Direction 1 or Direction 2.

Options and Preview


• Merge tangent faces.

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• Close Surface
• Trim by direction 1 and direction 2
• Drag Sketch

This ability is only available for a 3D sketch and only if the sketch was in the Feature Manager design tree
directly before the insertion point of the Boundary Surface feature.
• Undo sketch drag. You can undo multiple drags and dimension edits.
• Show preview. Displays shaded previews of the boundary feature. Clear this option to view the curves only.

Fillet Overview
Fillet/Round creates a rounded internal or external face on the part. You can fillet all edges of a face, selected sets of
faces, selected edges, or edge loops.
To create fillets:

1. Click Fillet on the Features toolbar, or click Insert, Features and Fillet/Round.
2. Set the Property Manager options. For constant radius fillets only, you can use the FilletXpert to add or
modify fillets and to manage fillet corners.

3. Click OK .

Types of Fillets
See the Fillet Property Manager topic for details about creating these fillets.

Constant Radius Fillet Multiple Radius Fillet Round Corner Fillet

Setback Fillet Variable Radius Fillet Face Fillet

Full Round Fillet

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Chamfer Feature
The chamfer tool creates a beveled feature on selected edges, faces, or a vertex.
To create a chamfer:

1. Click Chamfer on the Features toolbar, or click Insert, Features, and Chamfer.
2. Under Chamfer Parameters:
• Select an entity in the graphics area for Edges and Faces or Vertex .
• Select one of the following:
o Angle distance
o Distance distance
o Vertex
• Choose Select through faces to enable selection of edges through faces that hide the edges.

• Select Equal Distance to specify a single value for distance or vertex.


• Select Keep features to retain features such as cuts or extrudes that would otherwise be removed when
you apply the chamfer.

Original part Keep features cleared Keep features checked


3.
• Select Tangent propagation to extend the chamfer to faces or edges that are tangent to the selected
entity.
• Select a preview mode: Full preview, Partial preview, or No preview.

4. Click OK .

Simple Hole
Hole creates various types of hole features in the model. You place a hole and set a depth on a planar face. You can
specify its location by dimensioning it afterwards.

Hole Wizard creates holes with complex profiles, such as Counter bore or Countersunk.
To create a simple hole:
1. Select a planar face on which to create the hole.

2. Click Simple Hole or click Insert, Features, Hole, Simple.


3. In the Property Manager, set the options.

4. Click OK to create the simple hole.

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To position the hole:


1. Right-click the hole feature in the model or the Feature Manager design tree, and select Edit Sketch.
2. Add dimensions to position the hole. You can also modify the hole diameter in the sketch.

3. Exit the sketch or click Rebuild .

To change the diameter, depth, or type of the hole, right-click the hole feature in the model or the Feature Manager

design tree, and select Edit Feature. Make the necessary changes in the Property Manager, and click OK .

Hole Type and Hole Specifications


The Hole Specification options vary depending on the Hole Type. Use the Property Manager
Images and descriptive text to set the options.
Counter bore

Countersink

Hole

Straight Tap

Tapered Tap

Legacy Hole Holes created prior to the SOLIDWORKS 2000 release

Counter bore Slot


Specifies slot holes of length Slot Length .

Countersink Slot

Slot

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Patterns

Linear Patterns
Use linear patterns to create multiple instances of one or more features that you can space
uniformly along one or two linear paths.

Seed feature Linear pattern - two directions

Linear pattern - one direction Linear pattern - two directions


Pattern seed feature only in Direction 2
Pattern instances inherit the visual properties of the original feature when you select Propagate
Visual Properties in the Property Manager.
To create a linear pattern:
1. Create one or more features to replicate.
2. Click Linear Pattern (Features toolbar) or Insert > Pattern/Mirror > Linear Pattern.
3. Set the Property Manager options.
4. Click .

Circular Patterns
Use circular patterns to create multiple instances of one or more features that you can space
uniformly around an axis.

To create a circular pattern:


1. Create one or more features to replicate.
2. Click Circular Pattern (Features toolbar) or Insert>Pattern/Mirror>Circular Pattern.
3. Set the Property Manager options.
4. Click .
Parameters

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• Pattern Axis
• Angle
• Number of Instances
• Equal Spacing

Sketch Driven Patterns


Using sketch points within a sketch, you can specify a feature pattern. The seed feature
propagates throughout the pattern to each point in the sketch. You can use sketch driven patterns
for holes or other feature instances.
To build a sketch driven pattern:
1. Open a sketch on the face of a part.
2. Create a seed feature on the model.

3. Click Point or Tools > Sketch Entity >Point, and add multiple sketch points to
represent the pattern you want to create, based on the seed feature.

4. Close the sketch.


5. Click Sketch Driven Pattern (Features toolbar) or Insert > Pattern/Mirror > Sketch
Driven Pattern.
6. Click .

Sketch pattern with Centroid as the reference point Sketch pattern with Selected point as the reference point

Curve Driven Patterns


The Curve Driven Pattern tool allows you to create patterns along a planar or 3D curve.
Like other pattern types, such as linear or circular, you can skip pattern instances, and pattern in
one or two directions.
To create a curve driven pattern:
1. Create a part that includes a feature you want to pattern along a curve.

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2. Click Curve Driven Pattern (Features toolbar) or Insert > Pattern/Mirror > Curve
Driven Pattern.
3. In the Property Manager, set the options.
4. Click .

Fill Patterns
The Fill Pattern feature lets you select an area defined by co-planar faces or a sketch that lies on
co-planar faces. The command fills the defined region with a pattern of features or a predefined
cut shape.
If you use a sketch for the boundary, you may need to select the pattern direction.
To create a fill pattern, click Fill Pattern (Features toolbar) or Insert > Pattern/Mirror > Fill
Pattern, set the PropertyManager options, and click .
Parameters control the pattern layout. You can create a sheet metal perforation-style pattern, or a
pattern of concentric shapes typically used to enhance aesthetics.
Typical uses include:
• Weight reduction
• Ventilation holes
• Grip surfaces

Table Driven Patterns


Using X-Y coordinates, you can specify a feature pattern.
To build a table driven pattern:
1. Create a seed feature.

2. Create a coordinate system. The origin of this coordinate system becomes the origin of
the table pattern, and the X and Y axes define the plane in which the pattern occurs.

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3. Click Table Driven Pattern (Features toolbar) or Insert > Pattern/Mirror > Table
Driven Pattern.
4. Set these parameters.

5. Click ok

Draft
The Draft Property Manager appears when you create or edit a draft feature.
The Property Manager displays the appropriate options based on the type of draft you create. The
Property Manager remembers its last used state.

Neutral Plane Draft


You can create a feature that tapers selected model faces by a specified angle, using a Neutral
Plane to determine the direction of pull for creating molds. You can also use the DraftXpert to
create, change, or remove neutral plane drafts.
You can also apply a draft angle as a part of an extruded base, boss, or cut.
To draft a model face to a neutral plane:
1. Click Draft on the Features toolbar, or Insert > Features > Draft.
2. In the Property Manager, click Manual to display the Draft Property Manager.
3. In the Property Manager:
a. Select Neutral Plane in Type of Draft.
b. Under Draft Angle , set a value for the number of degrees. The draft angle is
measured perpendicular to the neutral plane.
c. Select a face or a plane for Neutral plane. If necessary, select Reverse direction
to slant the draft in the opposite direction.
d. Select the faces to draft in the graphics area for Faces to draft .
e. Select an item in Face Propagation if you want to propagate the draft across
additional faces.
Click Detailed Preview to preview the draft.
f. Click OK to create the draft.
Parting Line Draft
The parting line option lets you draft surfaces around a parting line.
To insert a draft angle parting line:
1. Sketch the part to be drafted.

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2. Insert a split line curve, if desired.


3. Click Draft on the Features toolbar or click Insert > Features > Draft.
4. Under Type of Draft, select Parting Line.
Under some conditions, select the Allow reduced angle check box.
5. Under Draft Angle, enter the Draft angle .
6. Under Direction of Pull, select an edge or face in the graphics area to indicate the
direction of pull.
Note the arrow direction, and click Reverse Direction if desired.
7. Under Parting Lines , select the parting lines in the graphics area.
Note the arrow direction. To specify a different draft direction for each segment of the
parting line, click the name of the edge in the Parting Lines box, and click Other Face.

First draft direction Other Face selected


In this example, all parting lines were selected, using the same face.
8. Choose the Face propagation type:
None Draft only the selected face.
Along Tangent Extend the draft to all faces that are tangent to the selected face.

9. Click OK .

Creating Freeform Features


To create a freeform feature:
1. Open a part to which you want to add the freeform.
It might be helpful to have a reference sketch curve or a sketch picture to base the
freeform on. The image shows a reference sketch curve created from a sketch picture.

2. Click Freeform (Features toolbar) or Insert>Features>Freeform.


3. Set the options in the Property Manager:

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a. Select a face to modify. Click to set the Continuity callouts, which control the relation of
the modified face to the original face before you modify it (along the selected
boundary).

b. Add control curves.

c. Add control points to the control curves. Use the grid lines to help match the points.

d. Adjust the display by adding transparency, zebra stripes, etc. This does not affect
anything in the model itself.
e. Select a control curve and use the triad to drag the control points to modify the face.

4. Click .

Final feature

Deform - Point
Point deform is the simplest way to alter complex shapes. Select a point on a model face, surface,
edge, vertex, or select a point in space and then choose a distance and spherical radius by which
to control the deformation.

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Deforming a Model Using Point


You can combine different point deform options to achieve different results. .
To deform a model using point:
1. Click Deform on the Features toolbar, or click Insert > Features > Deform.
2. In the Property Manager, under Deform Type, select Point.
3. Under Deform Point, select one of these entities in the graphics area for Deform Point
:
o Point on a face or plane
o Point on an edge
o Vertex
o Point in space

Dome
To create a dome:

Click Dome on the Features toolbar, or click Insert>Features>Dome.

Wrap
This feature wraps a sketch onto a planar or non-planar face. You can create a planar face from
cylindrical, conical, or extruded models.

The sketch plane must be tangent to the face, allowing the face normal and the sketch normal to
be parallel at the closest point.
To create a wrap feature:
1. Select the sketch you want to wrap from the Feature Manager design tree.

2. Click Wrap on the Features toolbar, or click Insert > Features > Wrap.

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3. In the Property Manager, under Wrap Parameters:


a. Select an option:
Option Description
Emboss Creates a raised feature on the face.
Deboss Creates an indented feature on the face.
Scribe Creates an imprint of the sketch contours on the face.

b. Select a non-planar face in the graphics area for Face for Wrap Sketch .
c. Set a value for Thickness .
d. Select Reverse direction, if necessary.

4. If you select Emboss or Deboss, you can select a line, linear edge, or plane to set a Pull
Direction . For a line or linear edge, the pull direction is the direction of the selected
entity. For a plane, the pull direction is normal to the plane.

Pull direction - Plane A Pull direction - Plane B

5. To wrap the sketch normal to the sketch plane, leave Pull Direction blank.

6. Click OK .

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Shells
The shell tool hollows out a part, leaves open the faces you select, and create thin-walled features
on the remaining faces.
If you do not select any face on the model, you can shell a solid part, creating a closed, hollow model.
You can also shell a model using multiple thicknesses.

Shelled model with no faces removed


Shell with Uniform Thickness
To create a shell feature of uniform thickness:
1. Click Shell (Features toolbar) or Insert > Features > Shell.
2. In the Property Manager, under Parameters:
Some fields that accept numeric input allow you to create an equation by entering =
(equal sign) and selecting global variables, functions, and file properties from a drop-
down list. See Direct Input of Equations in Property Managers.
o Set Thickness to set the thickness of the faces you keep.
o Select one or more faces in the graphics area for Faces to remove .
When you shell a multibody part, the Solid Body box appears. After you
select a face to remove, or a body, the box disappears.

o Select Shell outward to increase the outside dimensions of the part.


o Select Show preview to display a preview of the shell feature.
3. Click .

Indent Overview

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The indent feature creates an offset pocket or protrusion feature on a target body that exactly
matches the contour of a selected tool body, using thickness and clearance values to create the
feature.
Some examples include packaging, stamping, molds, press fits for machinery, and so on.
Requirements
• Either the target body or the tool body must be a solid body.
• To indent, the target body must be in contact with the tool body, or the clearance value
must allow for a protrusion through the target body.
• To cut, the target and tool bodies do not have to be in contact with each other, but the
clearance value must be large enough to create an intersection with the target body.
• To indent (cut) a solid with a surface tool body, the surface must completely intersect the
solid.
• Conversely, you can keep the surface after indenting with a solid tool body.
• The only indent combination not permitted is a surface target body and a surface tool
body.
Ribs
Rib is a special type of extruded feature created from open or closed sketched contours. It adds
material of a specified thickness in a specified direction between the contour and an existing part.
You can create a rib using single or multiple sketches. You can also create rib features with draft,
or select a reference contour to draft.
Creating Ribs
To create a rib:
1. Sketch the contour to use as the rib feature on a plane that intersects the part, or is parallel
or at an angle to an existing plane.

2. Click Rib (Features toolbar) or Insert > Features > Rib.


3. Set the Property Manager options.
4. Click OK .

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Scaling a Part
You can scale a part or surface model about its centroid, the model origin, or a coordinate
system.
To scale a solid or surface model:
1. In a part document, click Scale (Features toolbar) or Insert > Features >Scale.
2. Set options in the Property Manager.
3. Click

Flex
Flex features deform complex models in an intuitive manner.
You can create four types of flexes:
• Bending
• Twisting
• Tapering
• Stretching

To create Flex features, click Flex (Features toolbar) or Insert>Features>Flex, set the
Property Manager options, and click .

Fastening Features
Fastening features streamline creation of common features for plastic and sheet metal parts.
You can create:
To create a fastening feature:
1. Click a fastening feature tool (Fastening Features toolbar) or Insert > Fastening Feature,
then select the type of fastening feature:
Mounting Boss Vent (Create a vent sketch first.)

Snap Hook Lip/Groove

Snap Hook Groove (Create a snap hook first.)

2. Set the Property Manager options and then click .

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SURFACE
Surfaces
Surfaces are a type of geometry that can be used to create solid features. Surface tools are
available on the Surfaces toolbar.
You can use surfaces in the following ways:
• Select surface edges and vertices to use as a sweep guide curve and path.
• Create a solid or cut feature by thickening a surface.
• Extrude a solid or cut feature with the end condition Up to Surface or Offset from
Surface.
• Create a solid feature by thickening surfaces that have been knit into a closed volume.
• Replace a face with a surface
Surface Bodies
Surface body is a general term that describes connected zero-thickness geometries such as single
surfaces, knit surfaces, trimmed and filleted surfaces, and so on. You can have multiple surface
bodies in a single part.
You can select a surface body from the graphics area using Filter Surface Bodies on the
Selection Filter toolbar. You can select all types of surfaces with Filter Surface Bodies.

The pointer changes to when it is over a surface body. Surface bodies can include:
• Single face surfaces
• Multiple face surfaces
• Knit surfaces
• Filleted surfaces
• Trimmed and extended surfaces
• Imported surfaces
• Planar surfaces and mid surfaces
• Surfaces made by extrude, revolve, loft, sweep, offset, radiate, or fill
To select a single face in a complex surface body, use Filter Faces on the Selection Filter
toolbar.
Boundary Surface
The boundary surface feature lets you create surfaces that can be tangent or curvature continuous
in both directions (all sides of the surface). In most cases, this delivers a higher quality result
than the loft tool. Consumer product designers and others who require high quality surfaces with
curvature continuity can use this tool.
Examples of boundary surfaces:

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Single curve to a point in one direction Three curves in directions 1 and 2

To create a boundary surface feature, click Boundary Surface (Surface toolbar) or


Insert>Surface>Boundary Surface, set the Property Manager Options, and then click .
• Curve callouts colors match those used in the Property Manager.
• Click callouts to change the Tangent Type.
• To change the display color of the surface while you are editing it, use the System Options -
Colors page to edit the color for Temporary Graphics, Shaded.
Contents
• Example of Boundary Surface Alignment
The alignment options control alignment of the boundary surface iso parameters, which
control the flow of the boundary surface.
Planar Surface

Creating a Planar Surface from a Set of Closed Edges


To create a planar surface bounded by a set of closed edges in a part:
1. Click Planar Surface (Surfaces toolbar) or Insert>Surface>Planar.
2. In the Property Manager, select a set of closed edges in a part for Bounding Entities . All
edges in the set must be on the same plane.

3. Click OK .

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4. To edit the planar surface, right-click the surface and select Edit Feature.
Creating a Bounded Planar Surface from a Sketch
To create a bounded planar surface from a sketch:
1. Create a non-intersecting, single contour, closed sketch.
2. Click Planar Surface (Surfaces toolbar) or Insert>Surface>Planar.
3. In the Property Manager, select the sketch in the graphics area or Feature Manager design tree
for Bounding Entities . Click OK.
4. Click OK .
To edit the planar surface, edit the sketch
Extruded Surface
To extrude a surface:
1. Sketch the profile of the surface.
2. Click Extruded Surface (Surfaces toolbar) or Insert > Surface > Extrude.
3. Set the Property Manager options.

Extruded surface using Mid Plane from sketched spline

4. Click OK .

Resulting extruded surface

Revolved Surface
Choose different sketches from intersecting or non-intersecting sketches to create the revolve
with the Selected Contours pointer .

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Non-intersecting profiles Selected Contours

Intersecting profiles Selected Contours


To create a revolved surface:
1. Sketch a profile and a centerline around which to revolve the profile.

2. Click Revolved Surface (Surfaces toolbar) or Insert > Surface > Revolve.
3. Set the Property Manager options.
4. Click OK .

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Swept Surface
To create a swept surface:
1. Create planes for sketching the sweep profile, sweep path, and if necessary, the guide
curves.
2. Sketch the sweep profile and path on the planes that you created.
You can also sketch the sweep path on a model face or use a model edge for the path.

Profile sketch Profile sketch with path sketch

Preview of sweep
3. If you are using guide curves, create coincident or pierce relations between the guide
curves and the profile.
4. Click Swept Surface (Surfaces toolbar) or Insert > Surface > Sweep.
5. Set the Property Manager options.
6. Click OK .

Lofted Surface
To create a lofted surface:
1. Create a plane for each profile section of the loft.
The planes do not need to be parallel.
2. Sketch the section profiles on the planes. You can create all section and guide curve
sketches inside a single 3D sketch.
3. If necessary, create guide curves.

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Profiles Profiles with Guide Curves

4. Click Lofted Surface (Surfaces toolbar) or Insert > Surface > Loft.
5. Set the Property Manager options.

Simple loft Loft using guide curve

6. Click OK .
Offset Surface
To create offset surfaces:
1. Click Offset Surface (Surfaces toolbar) or Insert > Surface > Offset.
2. In the Property Manager:
a. Select surfaces or faces in the graphics area for Surface or Faces to Offset .
b. Set a value for Offset Distance.
You can create an offset surface with a distance of zero.

c. If necessary, select Flip Offset Direction to change the direction of the offset.
3. Click OK .

Radiate Surface

The Radiate Surface tool creates a surface by radiating edges of solids or surfaces along a
selected planar direction.
To created radiated surfaces:
1. Click Radiate Surface (Surfaces toolbar) or Insert > Surface > Radiate.
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2. In the Property Manager, under Radiate Parameters:


a. Select a face or plane in the graphics area that is parallel to the direction in which
you want the surface to radiate for Radiate Direction Reference.
The arrow in the graphics area points normal to the selected reference, but the
surface radiates parallel to the selected reference.
b. Select an edge or a set of contiguous edges in the graphics area for Edges To
Radiate .

c. If necessary, click Flip Radiate Direction to radiate the surface in the opposite
direction.
d. Select Propagate to tangent faces if the model has tangent faces and you want the
radiated surface to continue along those faces.
e. Set Radiate Distance to determine the width of the radiated surface.
3. Click OK .

Surface Cut
You can cut a solid model by removing material with a surface or plane. With multibody parts,
you can select which bodies to keep.
To cut a solid body with a surface or plane:
1. Edit the solid body: In the Feature Manager design tree, click the solid body and click
Edit Part.
The Edit command might vary depending on the feature you select.
2. Click Cut with Surface on the Features toolbar, or click Insert > Cut > With Surface.
3. In the Property Manager, under Surface Cut Parameters, select the surface or plane to use
to cut the solid bodies.

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4. Examine the preview. If necessary, click Flip cut to reverse the direction of the cut.
The arrow points in the direction of the solid to discard.

5. With multibody parts, under Feature Scope, select one of the following:
o All bodies.
o Select bodies. .
o Auto-select

6. Click OK .

Extend Surface
You can extend a surface by selecting an edge, multiple edges, or a face.
To extend a surface:
1. Click Extended Surface (Surfaces toolbar) or Insert > Surface > Extend.
2. select edges
3. Click .

Fillet Surface
You can use a fillet to smooth the edge between two adjacent faces in a surface body that meet at
an angle.
To access the Property Manager, click Fillet (Features toolbar) or Insert > Surface >
Fillet/Round Insert > Surface > Fillet/Round
Select a Partial preview, a Full preview, or No preview in the Fillet Property Manager. You can
preview all fillet types.

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Constant radius surface fillet with Full preview Constant radius surface fillet applied

Knit Surface

Use the Knit Surface tool to combine two or more faces and surfaces into one.
1. Click Knit Surface on the Surfaces toolbar, or click Insert > Surface > Knit.

Create adjacent, non-intersecting surfaces


2. In the PropertyManager, under Selections:

3. Click OK .

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Filled Surface

The Filled Surface feature constructs a surface patch with any number of sides, within a
boundary defined by existing model edges, sketches, or curves, including composite curves.
You can use this feature to construct a surface to fill a gap in a model. You can use the Filled
Surface tool in these cases:
• Correct a part that does not import correctly into SOLIDWORKS (where there are
missing faces).
• Fill the holes in a part used for core and cavity molding.
• Construct a surface for industrial design applications.
• Create a solid. Include features as separate entities, or merge those features.

To create a filled surface, click Filled Surface on the Surfaces toolbar, or click Insert >
Surface > Fill, set the PropertyManager options, and click OK .

Trim Surface
You can use a surface, plane, or sketch as a trim tool to trim intersecting surfaces. You can also
use a surface in conjunction with additional surfaces, as mutual trim tools.
Example Using Standard Trim Type

Sketch used for Trim tool Trimmed surface


Pieces to Keep with Natural selected in Surface
Split Options
Example Using Mutual Trim Type

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Two intersecting surfaces


Surfaces selected for Pieces to Keep
Flattening Surfaces
To flatten a surface:
1. Select a surface or face to flatten and click Flatten Surface (Surfaces toolbar) or Insert
> Surface > Flatten.
2. In the Property Manager, under Selections, for Vertex or Point on Edge to Flatten From
, select a vertex or a point on an edge.
3. Optionally, under Control Curves, for Primary Edges , select edges that you do not
want to change in length or direction when flattened.
4. Set the Accuracy and optionally click Show Mesh Preview.
More accurate flattened surfaces take longer to generate.
5. Click .
The flattened surface is created tangent to the folded surface at the Vertex or Point on
Edge to flatten from selected in Step 2.
6. Optionally, to see the flattened surface more clearly, do one or more of the following:
o
In the Feature Manager design tree, click the folded surface and click Hide .
o
In the graphics area, select the flattened surface and click Insert > Features >
Move/Copy and use the Property Manager to move the flattened surface.
7. Check the accuracy of the flattened surface by doing one or more of the following:
o Use the Measure tool to compare the surface areas of the flattened and folded
surfaces to ensure there are no large discrepancies.
o Right-click the flattened surface and click Deformation Plot to check where and
how much the flattened surface is stretched or compressed.
Delete Face

With Delete Face tool, you can do the following:


Delete Deletes a face from a surface body, or deletes one or more faces from a solid body to
create surfaces.

Delete and Deletes a face from a surface body or solid body and automatically patches and trims
Patch the body.

Delete and Fill Deletes faces and generates a single face to close any gap.

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Deleting Faces
You can delete faces from surface and solid bodies.
To delete faces from bodies:
1. Click Delete Face on the Surfaces toolbar, or Insert > Face > Delete.
The Delete Face Property Manager appears.
2. In the graphics area, click the faces you want to delete.
The names of the faces appear under Faces to delete .
3. Under Options, click Delete.
4. Click OK .

Thicken
Creates a solid feature by thickening one or more adjacent surfaces.
If the surface you want to thicken is comprised of multiple adjacent surfaces, you must first knit the
surfaces together before you thicken the surface.
Using Thicken to Cut a Solid
You can thicken a surface to cut a solid and create multibody parts.
To cut an existing solid by thickening a surface:
1. Click Thickened Cut on the Features toolbar, or click Insert > Cut > Thicken.

2. Under Thicken Parameters, do the following:


o In the graphics area, select a Surface to Thicken . If you are cutting a
multibody part, set the Feature Scope options.
o Examine the preview, and select the side of the surface you want to thicken. The
following example shows the Thicken Both Sides option.

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3. Click OK .
The Bodies to Keep dialog box appears, which gives you the option to create a multibody
part.
4. Select all bodies or selected bodies.
If you choose selected bodies, the dialog box expands to display the number of bodies
available. Select the check boxes of the bodies you want to keep.
5. Click OK.

All bodies

SHEETMETAL
Creating a Base Flange
A base flange is the first feature in a new sheet metal part.
When you add a base flange feature to a SOLIDWORKS part, the part is marked as a sheet metal
part. Bends are added wherever appropriate, and sheet metal specific features are added to the
Feature Manager Design tree.
To create a Base Flange feature:
1. Create a sketch

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2. Click Base Flange/Tab on the Sheet Metal toolbar, or click Insert>Sheet Metal>Base Flange.

3. If necessary, under Direction 1 and Direction 2, set the parameters for the End Condition and
Depth .
Some fields that accept numeric input allow you to create an equation by entering = ( equal
sign) and selecting global variables, functions, and file properties from a drop-down list. See
Direct Input of Equations.
4. Under Sheet Metal Gauges, select Use gauge table and select a gauge table.
5. Under Sheet Metal Parameters:
a. Set a value for Thickness to specify the sheet metal thickness.
b. Select Reverse direction to thicken the sketch in the opposite direction.
c. Set a value for Bend Radius .
6. Under Bend Allowance, select a bend allowance type.
a. If you selected K-Factor, Bend Allowance, or Bend Deduction, enter a value.
b. If you selected Bend Table or Bend Calculation, select a table from the list, or click
Browse to browse to a table.
7. Under Auto Relief, select a relief type. If you selected Rectangular or Obround, do one of the
following:
o Select Use relief ratio and set a value for Ratio.

o Clear Use relief ratio and set a value for Relief Width and Relief Depth .

8. Click

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9.

Insert Bends
Insert bends allows you to convert a shelled part to a sheet metal part.
Requirements include:
• Solid body
• Uniform thickness
• Thin feature

Edge Flanges
You can add edge flanges to one or more edges.

General edge flange characteristics include:


• Thickness is linked to the thickness of the sheet metal part.

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• Sketch line of the profile must lie on the selected edge.

✓ Linear
✓ Curved Edges
✓ Adding Edge Flanges
✓ Profile Sketches

Miter Flanges
A miter flange feature adds a series of flanges to one or more edges of a sheet metal part.
• The sketch can contain lines or arcs.
Example of creating a sketch for a miter flange with arcs:

Creating Sketches for Miter Flanges


1. Select the first edge in the series of edges where you want to create a miter flange feature.
Make sure to click the edge near the endpoint at the start of the series of edges.
2. Click Line on the Sketch toolbar, or click Tools>Sketch Entities>Line.
A sketch opens normal to the selected edge. The origin of the sketch is at the endpoint of
the edge that is closest to where you clicked in step
3. Sketch the profile of the miter flange. Make sure that one line starts at the endpoint of the edge
where the sketch origin is located.

Swept Flange
You can create compound bends in sheet metal parts using the Swept Flange tool.
The Swept Flange tool is similar to the Sweep tool; you need a profile and path to create the
flange. To create a swept flange, you need an open profile sketch as the profile, and a sketch or a
series of existing sheet metal edges as the path.
To create a swept flange:
1. Sketch an open, non-intersecting profile on a plane or face.

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2. Create a path for the profile to follow. You can use a sketch or a series of existing sheet metal
edges. The start or end point of the path must be coincident with the profile plane.

3. Click Swept Flange (Sheet Metal toolbar) or Insert>Sheet Metal>Swept Flange.


4. In the graphics area:
a. Select a sketch for Profile .
b. Select a sketch or a series of existing sheet metal edges for Path .
5. Set options in the Property Manager, then click .

Hems
The hem tool adds a hem to your sheet metal part at a selected edge.
Here are some additional items to note about the hem tool:
• The selected edge must be linear.
• Mitered corners are automatically added to intersecting hems.
To create a hem feature:
1. In an open sheet metal part, click Hem on the Sheet Metal toolbar, or click Insert>Sheet
Metal>Hem.
2. In the graphics area, select the edges where you want to add a hem.
3. Under Type and Size:
a. Click a hem type:
▪ Closed
▪ Open
▪ Tear Drop
▪ Rolled

4. Click .

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Closed Corners
You can add closed corners between sheet metal flanges.
The closed corner feature adds material between sheet metal features, and includes the following
capabilities:
• Close multiple corners simultaneously by selecting the faces for all of the corners that you want
to close.
• Close non-perpendicular corners.
• Apply a closed corner to flanges with bends other than 90°.
• Adjust the Gap distance. The distance between the two sections of material that are added by
the closed corner feature.
• Adjust the Overlap/under lap ratio. The ratio between the material that overlaps and the
material that under laps. A value of 1 indicates that the overlap and the under lap are equal.
• Close or open the bend region.
Flattening Sheet Metal Bends
You can flatten the bends in a sheet metal part in the following ways:
• To flatten the entire part, if the Flat-Pattern1 feature is present, unsuppressed Flat-Pattern1, or
click Flatten on the Sheet Metal toolbar.
The bend lines are shown by default when you unsuppressed Flat-Pattern1. To hide the
bend lines, expand Flat-Pattern1, right-click Bend-Lines, and select Hide.
When you flatten the entire part in this manner, corner treatments are applied to create a
clean, flattened sheet metal part.
• To flatten the entire part, if the Process-Bends1 feature is present, suppress Process-Bends1, or
click Flatten on the Sheet Metal toolbar.
• To flatten one or more individual bends, add an Unfold feature.
For faster system performance, only unfold the bends that you need for the task that you are
performing. For example, when you add a cut across a bend, only unfold that one bend.
No Bends
You can roll back all bends from a sheet metal part in which bends have been inserted so that
you can make additions, such as adding a wall.
Jogs
The Jog tool adds material to a sheet metal part by creating two bends from a sketched line.
Some additional items to note about the Jog tool:
• The sketch must contain only one line.
• The line does not need to be horizontal or vertical.
• The bend line does not have to be the exact length of the faces you are bending.
Break Corner/Corner-Trim
The Break Corner/Corner-Trim tool cuts or adds material to a folded sheet metal part on an edge
or a face.
1. External corner: cut material
2. Internal corner: add material
Creating a Break Corner

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To create a break corner:


1. Create a sheet metal part.
2. Click Break-Corner/Corner-Trim (Sheet Metal toolbar) or click Insert>Sheet Metal>Break
Corner.
3. In the Break Corner Property Manager, under Break Corner Options:
a. Select Corner Edges and/or Flange Faces .
b. Select a Break type: Chamfer or Fillet .
c. Set a value for Distance (Chamfer) or Radius (Fillet).
4. Click .
Creating a Corner Trim
The Corner-Trim tool cuts or adds material to flattened sheet metal parts on an edge or a face.
To create a corner-trim:
1. Create a sheet metal part.
2. Click Corner-Trim (Sheet Metal toolbar) or click Insert>Sheet Metal>Corner Trim.
3. In the Corner-Trim Property Manager, set the following under Relief Options:
a. Select edges for Corner edges .
b. Click Collect all corners.
c. Select a value for Relief Type.
d. Select or clear Centered on bend lines.
e. Set a value for Radius or Side length.
f. Select Ratio to thickness to set a value.
g. Select Tangent to bend.
h. Select Add filleted corners to set a value for Radius .
4. Click .
Corner Reliefs and Bend Transitions
You can apply corner treatments to a folded sheet metal body that will persist in the flattened
state. You can view how the corner treatment impacts the folded sheet metal body and how it
carries over to the flat pattern.
You can use any of the following corner treatment types:
✓ Rectangular
✓ Circular
✓ Tear
✓ Obround
✓ Constant Width
Bent Lofted Bends
You can create a bent lofted bend to create physical bends, rather than formed geometry and
approximated bend lines in a flat pattern. Bent lofted bends form a realistic transition between
two profiles to facilitate instructions for press brake manufacturing.

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Unfold/Fold
With the Unfold and Fold tools, you can flatten and bend one, more than one, or all of the bends
in a sheet metal part.
Rips
Creates a rip feature:
• Along selected internal or external model edges
• From linear sketch entities
• By combining model edges and single linear sketch entities
A rip feature is commonly used to create sheet metal parts, but you can add a rip feature to any
part.
Adding Weld Beads to Sheet Metal Corners
To add weld beads to a sheet metal corner:
1. Click Welded Corner (Sheet Metal toolbar) or Insert > Sheet Metal > Welded Corner.
2. Select one of the corner faces.
3. Set options in the Property Manager.
4. Click .

Cross Breaks
In HVAC or duct work design, cross breaks are used to stiffen sheet metal. The Cross Break
command lets you insert a graphical representation of a cross break in a sheet metal part.
Creating Forming Tools
You can create forming tool parts for use in sheet metal parts.
When you create a forming tool:
• The locating sketch is added to position the forming tool on the sheet metal part
• The colors are applied to distinguish the Stopping Face from the Faces to Remove
To create forming tools:
1. Create a part to use as a forming tool. The initial sketch used for the part will be used as the
placement sketch, or orientation sketch, that is used in flat pattern views.

No base is required to create forming tools.


2. Click Forming Tool (Sheet Metal toolbar) or Insert>Sheet Metal>Forming Tool.
3. In the Property Manager, on the Type tab:
a. Select a face as the Stopping Face.
b. Select one or more faces as the Faces to Remove. When you place the forming tool on
the sheet metal part, the faces that you selected for Faces to Remove are deleted from
the part. If you do not want to remove any faces, do not select any faces for Faces to
Remove.

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Stopping Face Faces to Remove


4. Select the Insertion Point tab.
5. Use dimensions and relations tools to define the insertion point.
The insertion point helps you determine the precise location of the forming tool on the
target part.
6. Click .
Example

Applying Forming Tools to Sheet Metal Parts


Forming tools from the Design Library are used only with sheet metal parts. Sheet metal parts
display the Sheet-Metal feature in the Feature Manager design tree.
1. Open a sheet metal part, and browse to the forming tools folder in the Design Library.
2. Right-click the folder and click Forming Tools Folder. If Forming Tools Folder is already
selected, omit this step. When asked if you want all subfolders to be marked as forming
tools folders, click Yes.
This step applies to forming tools that are part files (*.sldprt), not Form Tool (*.sldftp)
files.
3. Drag the forming tool from the Design Library to the face you want to modify.
The face where you apply the forming tool corresponds to the stopping surface of the tool
itself. By default, the tool travels downward. The material is deformed when the tool
strikes the face.
4. Before releasing the mouse button, adjust the forming tool placement with the following
keys:
Tab Flips the forming tool.
Arrows Rotates the forming tool in 90º increments.
5. Release the mouse button.
A preview of the forming tool appears.

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6. In the Property Manager:


o On the Type tab, set options to control the placement, rotation, configuration,
linking, and flat pattern visibility.
o On the Position tab, click in the graphics area to insert additional instances of the
forming tool. You can also use dimension and relation tools to set the forming
tool placement.
Forming tool features have two different sketches. The first sketch sets the location, and
the second sketch sets the orientation. You can use dimensions to set the location of the
forming tool feature in the first sketch.
7. Click .
If the forming tool fails, check the following conditions:
o If the forming tool has radii that are pushed into the sheet metal body, then the
forming tool will fail when the concave radius is smaller than the material
thickness. In this case the radius that gets pushed into the sheet metal body
becomes negative and forces the tool to fail.
o If the forming tool does not fit completely into the planar portion of the sheet
metal part but intersects with bends or other geometry, this can force the tool to
fail.

ASSEMBELY
Component Icons in the Feature Manager Design Tree

Basic Component Icons


Part
Subassembly
Flexible subassembly

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Variations
Resolved The component is fully loaded into memory and all of its features and
mates are editable.
Lightweight A feather overlay appears on the icon of a lightweight part
Out-of-Date Lightweight A red feather overlay appears on the icon of an out-of-date lightweight
part.
Suppressed A gray icon indicates that the component is not in use in the active
configuration.
Hidden A transparent icon indicates that the component is active, but invisible.
Hidden Lightweight A transparent blue feather over a transparent component icon
indicates that the component is lightweight and hidden.
Hidden, Out-of-Date, A transparent red feather over a transparent component icon indicates
and Lightweight that the component is hidden, out-of-date, and lightweight.
Smart Component A star overlay appears on the icon of Smart Components.
Hidden Smart A transparent star over a transparent icon indicates that the
Component component is a Smart Component and hidden.
Large Design Review An eye overlay appears on the icons of all components when the
assembly is opened in Large Design Review mode.
Hidden Large Design A transparent eye over a transparent icon indicates that the assembly
Review is in Large Design Review mode and the component is hidden.
Envelope The component is an envelope.
Hidden Envelope The component is an envelope and is hidden.
Suppressed Envelope The component is an envelope and is suppressed.
Creating an Assembly from a Part
To create an assembly from a part:
1. Click Make Assembly from Part/Assembly (Standard toolbar) or File > Make
Assembly from Part.
An assembly opens with the Insert Component Property Manager active.
2. Click in the graphics area to add the part to the assembly.
Adding Components to an Assembly
When you place a component in an assembly, the component file is linked to the assembly file.
The component appears in the assembly; the component data remains in the source component
file.
Insert Components/Begin Assembly Property Manager
To open the Insert Components Property Manager:

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• In an existing assembly, click Insert Components (Assembly toolbar) or Insert >


Component > Existing Part/Assembly.
To open the Begin Assembly Property Manager:
• Create a new assembly document by clicking New (Standard toolbar) or File > New.
Moving Components
• You can add Smart Mates while moving a component.
• You cannot move a component whose position is fixed or fully defined.
• You can only move a component within the degrees of freedom allowed by its mating
relationships.
.
Rotating Components
• You cannot rotate a component whose position is fixed or fully defined.
• You can only rotate a component within the degrees of freedom allowed by its mating
relationships.
Collision Detection
You can detect collisions with other components when moving or rotating a component.
The software can detect collisions with the entire assembly or a selected group of components.
You can find collisions for either the selected components or for all of the components that move
as a result of mates to the selected components.
Creating a Part in an Assembly
You can create a new part in the context of an assembly. That way you can use the geometry of
other assembly components while designing the part.
You can also create a new subassembly in the context of another assembly.
Mates
Mates create geometric relationships between assembly components. As you add mates, you
define the allowable directions of linear or rotational motion of the components. You can move a
component within its degrees of freedom, visualizing the assembly's behavior.
Some examples include:
• A coincident mate forces two planar faces to become coplanar. The faces can move along
one another, but cannot be pulled apart.
• A concentric mate forces two cylindrical faces to become concentric. The faces can move
along the common axis, but cannot be moved away from this axis.
Mates are solved together as a system. The order in which you add mates does not matter; all
mates are solved at the same time. You can suppress mates just as you can suppress features.
Standard Mates
All the mate types are always shown in the Property Manager, but only the mates that are
applicable to the current selections are available.
Coincident Positions selected faces, edges, and planes (in combination with each other
or combined with a single vertex) so they share the same infinite plane.
Positions two vertices so they touch.
Align (Available when applying a coincident mate between origins and

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axes coordinate systems.) Fully constrains the component.


Parallel Places the selected items so they remain a constant distance apart from each
other.
Perpendicular Places the selected items at a 90° angle to each other.

Tangent Places the selected items tangent to each other (at least one selection must
be a cylindrical, conical, or spherical face).
Concentric Places the selections so that they share the same center line. To prevent
rotation in concentric mates, after selecting the mating geometry, select
Lock rotation.
Lock Maintains the position and orientation between two components.

Distance Places the selected items with the specified distance between them.

Angle Places the selected items at the specified angle to each other.

Mate Toggle the mate alignment as necessary.


alignment Vectors normal to the selected faces point in the same
Aligned direction.
Anti- Vectors normal to the selected faces point in opposite
Aligned directions.

Advanced Mates

Profile Center Center-aligns rectangular and circular profiles to each other and fully
defines the components.
Symmetric Forces two similar entities to be symmetric about a plane or planar
face.
Width Constrains a tab between two planar faces.

Path Constrains a selected point on a component to a path.

Linear/Linear Establishes a relationship between the translation of one component


Coupler and the translation of another component.
Limit Allows components to move within a range of values for distance and
angle mates.

Mate alignment Toggle the mate alignment as necessary.


Vectors normal to the selected faces point in the
Aligned same direction.
Anti- Vectors normal to the selected faces point in

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Aligned opposite directions.


Mechanical Mates

Cam Forces a cylinder, plane, or point to be coincident or tangent to a series of


tangent extruded faces.
Slot Constrains the movement of a bolt or a slot to within a slot hole.

Gear Forces two components to rotate relative to one another about selected axes.

Hinge Limits the movement between two components to one rotational degree of
freedom.
Rack and Linear translation of one part (the rack) causes circular rotation in another
Pinion part (the pinion), and vice versa.
Screw Constrains two components to be concentric, and also adds a pitch
relationship between the rotation of one component and the translation of the
other.
Universal The rotation of one component (the output shaft) about its axis is driven by
Joint the rotation of another component (the input shaft) about its axis.
Mate Toggle the mate alignment as necessary.
alignment Vectors normal to the selected faces point in the same
Aligned direction.
Anti- Vectors normal to the selected faces point in opposite
Aligned directions.

Drawings Overview
You can generate drawings in SOLIDWORKS the same way you would generate them in 2D
CAD systems.
However, creating 3D models and generating drawings from the model has many advantages; for
example:
• Designing models is faster than drawing lines.
• SOLIDWORKS creates drawings from models, so the process is efficient.
• You can review models in 3D and check for correct geometry and design issues before
generating drawings, so the drawings are more likely to be free of design errors.
• You can insert dimensions and annotations from model sketches and features into
drawings automatically, so you do not have to create them manually in drawings.

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• Parameters and relations of models are retained in drawings, so drawings reflect the
design intent of the model.
• Changes in models or in drawings are reflected in their related documents, so making
changes is easier and drawings are more accurate.
Create a Drawing
Drawings consist of one or more views generated from a part or assembly.
A part or assembly must be saved before creating its associated drawing.
Creating a Drawing From Within a Part or Assembly Document
To create a drawing from within a part or assembly document:
1. Click Make Drawing from Part/Assembly (Standard toolbar or new fly out menu).
2. Select options for Sheet Format/Size, then click OK.
3. Drag views from the View Palette into the drawing sheet, and set options in the Property
Manager.
Creating a New Drawing
To create a new drawing:
1. Click New (Standard toolbar) or File>New.

2. In the New SOLIDWORKS Document dialog box, select Drawing and then click OK.
3. Select options for Sheet Format/Size, then click OK.
4. In the Model View Property Manager, select a model from Open documents or browse to a part
or assembly file.
5. Specify options in the Property Manager, then place the view in the graphics area.
Saving Drawing Documents
Drawing file names have the extension .slddrw. A new drawing takes the name of the first model
inserted. The name appears in the title bar. When you save the drawing, the name of the model
appears in the Save as dialog box as the default file name, with the default extension .slddrw.
You can edit the name before saving the drawing document
Standard Drawing Views
The standard views that generally begin a drawing are:
Standard 3 View

Model View

Relative View

Predefined View

Empty View

Example: Using a Model View


The drawing shows a Top View, an Isometric View, and a User-defined Model View.

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Inserting a Model View into a Drawing


To insert a model view into a drawing:
1. Click Model View (Drawing toolbar) or Insert > Drawing View > Model.
2. Set options in the Model View Property Manager.
If you click Standard 3 View , the Property Manager changes to Standard 3 View, and
the list of open documents is available. Select a model and click to insert a Standard 3
View.
3. Click Next .
You can also click Standard 3 View at this point, to insert a Standard 3 View of the
selected model.
4. Set additional options in the Model View Property Manager.
When you place the model view, if you selected an orthogonal view orientation, the
Projected View Property Manager appears. You can place any number of projected views
for any orthogonal view in the drawing.
5. Click .

Changing the Orientation of a Model View


To change the orientation of a model view:
1. Select a view.
2. In the Property Manager, under Orientation, select a different view orientation.
Exploded Views in Drawings
You can create an exploded drawing view from an existing exploded assembly view. The actual
view is a model view, usually in the isometric orientation.
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To create an exploded drawing view:


1. In the assembly:
a. Create a new configuration. For details, see Creating Configurations Manually.
b. Create an exploded view. For details, see Exploded Views in Assemblies.

2. In the drawing:
a. Insert a model view of the assembly using the orientation needed for the exploded view.
For details, see Model View.

b. Right-click the drawing view and click Properties.


c. In the Drawing View Properties dialog box, under Configuration information, select
Show in exploded state.

3. Alternatively, to display any of these drawing views in an exploded state, you can:
o Right-click the drawing view and click Show in Exploded State.

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o In the Drawing View PropertyManager, under Reference Configuration, select Show in


exploded state.
Derived Drawing Views
The following types of drawing views are derived from other views, either from standard views or from
other derived views.
Projected View Broken

Auxiliary View Section View

Detail View Aligned Section View


Use Section View PropertyManager.
Crop View Alternate Position View

Broken-out Section Relative View


See Broken-out Section. See Relative to Model View.
Projected View

Auxiliary View

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Detail View

Crop View
A crop view focuses on a portion of a drawing view by hiding all but a defined area.

Section Views in Drawings


You create a section view in a drawing by cutting the parent view with a cutting, or section line. The
section view can be a straight cut section or an offset section defined by a stepped section line. The
section line can also include concentric arcs.

Vertical cutting line

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Horizontal cutting line with notch offset


Broken-out Section
A broken-out section view cuts away a portion of an assembly in a drawing view to expose the inside.

Broken-out section of a pictorial (isometric, trimetric, dimetric) view. The depth is normal to the sheet:

Broken View
You can use a broken (or interrupted) view in a drawing. Broken views make it possible to
display the drawing view in a larger scale on a smaller size drawing sheet.

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Alternate Position View


Alternate Position Views indicate the range of motion of an assembly component by showing it
in different positions. You can overlay one or more Alternate Position Views on the original
view in a phantom font.

• You can dimension between the primary view and the Alternate Position View.
• The Alternate Position View is added to the Feature Manager design tree.
• You can create more than one Alternate Position View in a drawing.
• The Alternate Position View is not available in Broken, Section, Crop, or Detail views.
• After you create an Alternate Position View, you can modify it at the assembly and
drawing levels.

DIMENSION
Baseline Dimensions
Baseline dimensions are reference dimensions used in drawings. You cannot change their values
or use the values to drive the model.
Creating Baseline Dimensions
To create a baseline dimension:
1. Click Baseline Dimension on the Dimensions/Relations toolbar, or click
Tools>Dimensions>Baseline.

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2. Click the edge or vertex you want to use as a baseline.


3. Click each of the edges or vertices you want to dimension.

Edge as baseline

Ordinate Dimensions
Ordinate dimensions are a set of dimensions measured from a zero ordinate in a drawing or
sketch. In drawings, they are reference dimensions and you cannot change their values or use the
values to drive the model.
Creating Ordinate Dimensions
To create ordinate dimensions:
1. Click Ordinate Dimension on the Dimensions/Relations toolbar, or click Tools >
Dimensions >Ordinate.
You can select Horizontal Ordinate Dimension or Vertical Ordinate Dimension to
specify the direction of the dimensions.
2. Click the first item (edge, vertex, and so on) from which all others will be measured to be
the base (the 0.0 dimension), and click again to place the dimension outside the model.
3. Click the edges, or vertices, or arcs you want to dimension using the same ordinate. As
you click each item, the dimension is placed in the view, aligned to the zero ordinate.
4. Select another mode or another tool or press Esc to exit from the ordinate mode.
Chamfer Dimensions
You can dimension chamfers in drawings. In addition to the usual dimension display properties,
chamfer dimensions have their own options for leader display, text display, and X display.
X display is the size of the X in a chamfer dimension with two numbers, such as 1 X 45° (Length X Angle),
45° X 1 (Angle X Length), 1 X 1 (Length X Length) or C1 (chamfers of 45°).

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Model Items
You can insert dimensions, annotations, and reference geometry from a model document (part or
assembly) into a drawing.
You can insert items into a selected feature, an assembly component, an assembly feature, a
drawing view, or all views. When inserting items into all drawing views, dimensions and
annotations appear in the most appropriate view. Features that appear in partial views, such as
detail or section views, are dimensioned in those views first.

Inserting Model Items


To insert existing model items into a drawing:
1. Click Model Items (Annotation toolbar), or click Insert>Model Items.
You can also preselect views, features, or components to which you want to add model items.
You can select features or components from the Feature Manager design tree or the graphics
area.
2. Set options in the Model Items Property Manager.
Dimensions are inserted for unabsorbed model sketches only if the sketch is visible in the
drawing. To insert dimensions for an unabsorbed sketch, right-click the sketch in the Feature
Manager design tree and select Show before inserting the dimensions. Dimensions belonging to
an unabsorbed sketch are shown or hidden depending on the state of Show or Hide.

3. Click .
Annotations
Selects all. Inserts the following model items if they exist. Otherwise, select individual items as
necessary.
Notes Weld Symbols

Surface Finish Caterpillar

Geometric Tolerances End Treatment

Datum Cosmetic Thread (assembly drawings only)

Datum Targets

Reference Geometry
Selects all. Inserts the following model items if they exist. Otherwise, select individual items as
necessary.
Planes Center of Mass

Axes Surfaces

Origins Curves

Points Routing points

Balloons

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You can create balloons in a drawing document or in a note. The balloons label the parts in the
assembly and relate them to item numbers on the bill of materials (BOM).
Balloons Overview
You do not have to insert a BOM in order to add balloons. If the drawing has no BOM, the item
numbers are the default values that the software would use if you did insert a BOM.

Circular Split Line balloon Balloon with Custom Properties

Inserting Balloons
To insert balloons:
1. Click Balloon (Annotation toolbar), or click Insert>Annotations>Balloon.
The Balloon Property Manager appears.
2. Edit the properties in the Property Manager as needed, then click a component in a drawing
view of an assembly, or click a component in an assembly model, to place the leader, then click
again to place the balloon.
When you insert balloons, you must hover over the entity to highlight the entity and to attach
the leader. The leader does not appear until you hover over the entity. This way, the leader and
highlighted entities do not hinder your view of the model or drawing view.
A balloon containing an item number attaches to the part. If you specified the text to be
Item Number, the number in the balloon corresponds to the item number in the bill of
materials.
3. Continue inserting as many balloons as needed. Edit the properties for each balloon in the
Property Manager before inserting the balloon.
4. Click OK .
To move the balloon or leader arrow, select and drag the balloon, or drag the leader by the
handle.

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Auto Balloons
You can use auto balloons to automatically generate balloons in a drawing view.
• A component is set to Exclude from bill of materials in the Component Properties dialog box.
- Or -
• The drawing view is set to Link balloon text to specified table in the Drawing View Properties
dialog box and the component is not in the configuration displayed in the BOM.
Weld Symbols
You can use the Weld Symbol tool to add weld symbols to assemblies, drawings, vertices, and
edges or faces of parts. The software supports ANSI, ISO, GOST, and JIS weld symbol libraries.
A weld symbol representing the parameters you specify is created automatically when you:
• Create a weld bead component in an assembly.
• Add a fillet bead to a weldment structure in a part.
If you added weld symbols in the model, you can import the symbols into the drawing by
inserting model items.

Geometric Tolerancing
The geometric tolerance symbol adds geometric tolerances to parts and drawings using feature
control frames. The SOLIDWORKS software supports the ASME Y14.5-2009 Geometric and
True Position Tolerancing guidelines.
• You can place geometric tolerancing symbols, with or without leaders, anywhere in a drawing,
part, assembly, or sketch, and you can attach a symbol anywhere on a dimension line.

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• The Properties dialog box for geometric tolerance symbols offers selections based on the
symbol you choose. Only the attributes that are appropriate for the selected symbol are
available.
• A geometric tolerance symbol can have any number of frames.
• The pointer changes to when it is on a geometric tolerancing symbol.
• You can add multiple symbols without closing the dialog box.
• You can display multiple leaders. Video: Multiple Leaders
• You can add more leaders to an existing symbol by holding down Ctrl and dragging a leader
attachment point.
• To edit an existing symbol, double-click the symbol, or right-click the symbol and select
Properties.
• When you drag the leader of a geometric tolerance symbol off a model edge, an automatic
witness line is created.

Creating Geometric Tolerancing Symbols


1. Do one of the following:
o For parts, click Geometric Tolerance (DimXpert toolbar) or Tools >
DimXpert > Geometric Tolerance. See DimXpert for Parts Overview.
o For drawings, click Geometric Tolerance (Annotation toolbar) or Insert >
Annotations > Geometric Tolerance.
2. Set options in the Properties dialog box and the Geometric Tolerance PropertyManager.
As you add items, a preview is displayed.
3. Click to place the symbol.
o Click as many times as necessary to place multiple copies.
o If the symbol has a leader, click once to place the leader, then click a second time
to place the symbol.
When you insert geometric tolerance symbols that use Auto Leader , you must
hover over the entity to highlight the entity and to attach the leader. The leader
does not appear until you hover over the entity.
o You can change text and other items in the dialog box for each instance of the
symbol.
o While dragging the symbol and before placing it, hold down Ctrl. The note stops
moving, but the leader continues, lengthening the leader. While still holding Ctrl,

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click to place the leader. Click as many times as necessary to place additional
leaders. Release Ctrl and click to place the symbol.
4. Click OK.

Geometric Tolerance Properties


Specify the following properties when you create a geometric tolerance symbol.
To set geometric tolerance properties, do one of the following:
• For parts, click Geometric Tolerance (DimXpert toolbar) or Tools>DimXpert>Geometric
Tolerance.
• For drawings, click Geometric Tolerance (Annotation toolbar) or
Insert>Annotations>Geometric Tolerance.
Symbol
Select a symbol.

Straightness Flatness Circularity Cylindricity Profile of Line

Profile of Surface Parallel Perpendicular Angularity Circular Runout

Total Runout Position Concentricity Symmetry None

Material Conditions
Select a material condition. The pointer must be in a Tolerance or Primary, Secondary, or
Tertiary box to insert a material condition.
Only the material conditions that are appropriate for the selected symbol are available.

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Diameter Spherical Diameter Maximum Material Condition

Least Material Condition Regardless of Feature Size Tangent Plane

Free State Statistical Projected Tolerance

Square Unequally Disposed Profile Translation

Height
If you click Projected Tolerance , enter a projected tolerance zone (PTZ) in Height.

Tolerances
Type tolerance values for Tolerance 1 and Tolerance 2.

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Unit Basis Tolerance


You can apply flatness and straightness tolerances on a unit basis. You apply a unit basis
tolerance by following the tolerance value with a forward slash (/) and entering the per-unit area
or per-unit length criteria.

Primary, Secondary, and Tertiary


Enter datum names and material condition symbols for the Primary, Secondary, and Tertiary
datums.

Frames
Create additional frames. You can set as many frames as needed. Use the Frames box to move
among frames. You can see only two frames in the dialog box at a time.

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Composite Frame
Combines the symbols of two frames.

Below Frame
Add text below the feature control frame.

Between Two Points


Type the labels of the points if the tolerance value applies between two points or entities.

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Geometric Tolerance Property Manager


Specify the following properties when you create a geometric tolerance symbol.
You define the symbol in the Geometric Tolerance Properties dialog box.
To set geometric tolerance properties, do one of the following:
• For parts, click Geometric Tolerance (DimXpert toolbar) or Tools > DimXpert >
Geometric Tolerance.
• For drawings, click Geometric Tolerance (Annotation toolbar) or Insert >
Annotations > Geometric Tolerance.
Style
Define style. For details, see Style.
Leader
Displays the available leader types for the geometric tolerance symbol.
Text
The geometric tolerance symbol appears automatically in the center text box, represented by
<Gtol>. Place the pointer anywhere in the text box to insert text. Click More to access the
Symbol Library.
Leader/Frame Style
Use document display
• Select to use the style and thickness configured in Document Properties > Geometric
Tolerances.
• Clear to set style or thickness .
Angle
Enter an angle .
Set Horizontal Sets the angle to 0 degrees.

Set Vertical Sets the angle to 90 degrees.

Format
Allows you to use the default font. Clear Use document font and click Font to choose font styles
and sizes.
Layer
Applies the geometric tolerance symbol to the specified drawing layer.

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Workbook:- Sketcher

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Part Designing

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