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Media and
Information
Literacy
Quarter 1 – Module 7:
Media and Information
Languages
Media and Information Literacy – Grade 11/12
Self-Learning Module (SLM)
Quarter 1 – Module 7: Media and Information Languages
First Edition, 2020
Republic Act 8293, section 176 states that: No copyright shall subsist in any work of
the Government of the Philippines. However, prior approval of the government agency or office
wherein the work is created shall be necessary for exploitation of such work for profit. Such
agency or office may, among other things, impose as a condition the payment of royalties.
Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright holders.
Every effort has been exerted to locate and seek permission to use these materials from their
respective copyright owners. The publisher and authors do not represent nor claim ownership
over them.
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Introductory Message
For the facilitator:
Welcome to the Media and Information Literacy with Grade 11/12 Self-Learning
Module (SLM) on Media and Information Languages!
This module was collaboratively designed, developed and reviewed by educators both
from public and private institutions to assist you, the teacher or facilitator in helping
the learners meet the standards set by the K to 12 Curriculum while overcoming
their personal, social, and economic constraints in schooling.
This learning resource hopes to engage the learners into guided and independent
learning activities at their own pace and time. Furthermore, this also aims to help
learners acquire the needed 21st century skills while taking into consideration their
needs and circumstances.
In addition to the material in the main text, you will also see this box in the body of
the module:
As a facilitator you are expected to orient the learners on how to use this module.
You also need to keep track of the learners' progress while allowing them to manage
their own learning. Furthermore, you are expected to encourage and assist the
learners as they do the tasks included in the module.
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For the learner:
Welcome to the Media and Information Literacy - Grade 11/12 Self-Learning Module
(SLM) on Media and Information Languages!
The hand is one of the most symbolized part of the human body. It is often used to
depict skill, action and purpose. Through our hands we may learn, create and
accomplish. Hence, the hand in this learning resource signifies that you as a learner
is capable and empowered to successfully achieve the relevant competencies and
skills at your own pace and time. Your academic success lies in your own hands!
This module was designed to provide you with fun and meaningful opportunities for
guided and independent learning at your own pace and time. You will be enabled to
process the contents of the learning resource while being an active learner.
What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the
module.
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What I Can Do This section provides an activity which will
help you transfer your new knowledge or skill
into real life situations or concerns.
1. Use the module with care. Do not put unnecessary mark/s on any part of the
module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always bear in mind that you are
not alone.
We hope that through this material, you will experience meaningful learning and
gain deep understanding of the relevant competencies. You can do it!
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What I Need to Know
This module was designed and written with you in mind. It is here to help you master
the Media and Information Languages . The scope of this module permits it to be
used in many different learning situations. The language used recognizes the diverse
vocabulary level of students. The lessons are arranged to follow the standard
sequence of the course. But the order in which you read them can be changed to
correspond with the textbook you are now using.
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Definition of Terms
Audience - The group of consumers for whom a media message was constructed as
well as anyone else who is exposed to the message.
Producers - People engaged in the process of creating and putting together media
content to make a finished media product.
Written Codes - Use of language style and textual layout (headlines, captions,
speech bubbles, language style, etc. )
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What I Know
Activity: Read each statement carefully, write A if the statement is correct and B if
not. Write your answer in your activity notebook.
______1. Formats are system of signs that when put together create meaning.
______8. Colors, object, and body language all constitutes to written code.
______9. Target audience refers to people engaged in the process of creating media
content.
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Lesson
Media and Information
7 Languages
Media and other information providers play a central role in information and
communication processes. Nowadays, media become the common outlet of self-
expression and creativity. Its huge influence spreads speedily across the globe. The
connection between technological advances and people’s connectivity created a huge
impact on the lives of today’s generation. This module covers all the above-mentioned
concepts.
What’s In
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What’s New
Activity 1. Identify and draw five (5) signs and symbols found in the community that
are used to convey information (ex. for directions, locations of attractions, others).
Give a short meaning or purpose for each. Examples are provided for you. Do it in
your activity notebook.
Example:
Symbol Meaning/Purpose
1.
2.
3.
4.
5.
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What is It
Media products can be classified according to its categories or genre. Each genre
uses codes and conventions to easily convey a message. Codes are systems of signs,
which create meaning and is divided into three categories- technical, symbolic and
written.
Technical Codes are the ways in which equipment is used to tell the story (ex.
camera techniques, framing, depth of fields, lighting and exposure, etc.).
Technical codes include sound, camera angles, types of shots and lighting. They may
include, for example, ominous music to communicate danger in a feature film, or
high-angle camera shots to create a feeling of power in a photograph.
CAMERA MOVEMENTS
track, pan, zoom
SHOT SIZES
close-up, long shot
LIGHTING
creates a mood
CAMERA ANGLES
eye-level, high & low
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Furthermore, the following are the basic camera techniques used to capture different
scenes.
Source: https://www.slideshare.net/mobile/arnielping/mil-media-and-information-languages-genre-
codes-and-conventions
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Symbolic Codes show what is beneath the surface of what we see (ex. objects, setting,
body language, clothing, color, etc. ). Symbolic codes include the language, dress or
actions of characters, or iconic symbols that are easily understood. For example, a
red rose may be used symbolically to convey romance, or a clenched fist may be used
to communicate anger.
OBJECTS
convey meaning
SETTING
shows time & place
COLOUR
Suggests a mood
COSTUME
clothing, hair & make-up
BODY LANGUAGE
emotion & movement
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Written Codes refer to the use of language style and textual layout (headlines,
captions, speech bubbles, language style, etc. )
HEADLINES
title of story in large type
TITLES
the name of a book, film…
CAPTIONS
appear below an image
SPEECH BUBBLES
Used in comics, cartoons…
Examples:
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Another concept is Convention, the generally accepted ways of doing something, a
standard or norm that acts as a governing behaviour.
The image below is a sample analysis of the use of codes and convention in a movie
poster:
Source: http://media-studies.tki.org.nz/Teaching-media-studies/Media-concepts/Codes-and-
conventions
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Sample analysis:
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What’s More
Activity: Study the commercial ad below and answer the questions that follow. Write
your answer on the activity notebook.
Guide Questions:
__________________________________________________________________________________
2. How were the codes used in constructing the message of this tv ad?
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
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What I Have Learned
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
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What I Can Do
Activity: Study the movie poster below. Answer the questions that follow in your
activity notebook.
1. What codes and conventions were used in this movie poster to suggest the
genre of the film?
__________________________________________________________________________________
__________________________________________________________________________________
2. How the characters’ dressed up and posing suggest message to the audience?
__________________________________________________________________________________
__________________________________________________________________________________
3. How the color scheme used in the poster add impact to its overall meaning?
__________________________________________________________________________________
__________________________________________________________________________________
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Assessment
Instruction. Using the images, fill in the table below by giving description to the
identified codes and conventions used in each media platform.
Source:https://www.newsc
Source:https://www.magzter.co Source:https://www.firstpost.c
ientist.com/issue/3272/51
m/PH/Manila-Bulletin- om/entertainment/aashiq-abu-
09181.html/amp
Publishing-Company/Manila- announces-virus-featuring-
Bulletin/Newspaper/419977 revathy-asif-ali-parvathy-film-
to-tentatively-release-in-2019-
5109181.html/amp
Codes and
Newspaper Movie poster Magazine
Conventions
1. Theme
(Message)
2. Suitability to the
audience
3. Iconology
(Symbolism)
4. Media Producers
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Additional Activities
Activity: Name five of your favorite movie and complete the matrix below. Write your
answer in your activity notebook.
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What I Know
1. B
2. B
3. A
4. B
5. B
6. A
7. A
8. B
9. B
10. A
Answer Key
References
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DISCLAIMER
This Self-learning Module (SLM) was developed by DepEd
SOCCSKSARGEN with the primary objective of preparing for and
addressing the new normal. Contents of this module were based on
DepEd’s Most Essential Learning Competencies (MELC). This is a
supplementary material to be used by all learners of Region XII in all
public schools beginning SY 2020-2021. The process of LR development
was observed in the production of this module. This is version 1.0. We
highly encourage feedback, comments, and recommendations.
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