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INTERDICTION MOMENTUM KINETIC

PROTOCOL CALIBRATOR ACCELERATOR

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OVERDRIVE OVERDRIVE OVERDRIVE


Target a friendly warjack. Target a friendly warjack. Target a friendly warjack.
Friendly warrior models within 5˝ of this When the warjack hits a model with an When this warjack makes a melee attack
warjack gain +2 DEF. equal or smaller base with a melee attack, during its activation, make a melee attack
before damage is rolled, the model hit is roll against each enemy model within the
Interdiction Protocol expires at the end of the slammed directly away from the warjack. Roll weapon’s RNG. Models hit suffer the full
Pulse round. a number of action dice equal to the STR of effects and damage of the attack they were
the warjack. For every strike rolled, move the hit with.
model hit 1˝. Collateral damage is equal to the
STR of the attacking warjack. Kinetic Accelerator expires at the end of this
turn.
This card expires at the end of this turn.

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ANNIHILATION IMPULSE INDUCER ASCENSION


VECTOR CATALYST

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OVERDRIVE OVERDRIVE OVERDRIVE


Target a friendly warjack. Target a friendly warjack. Target a friendly warjack.
The warjack can immediately make one Remove the activation token from the The warjack gains +2 SPD and the Flight
melee attack against an enemy model within warjack. special rule.
1˝. If the attack hits, the model hit suffers
a damage roll with a POW equal to the Ascension Catalyst expires at the end of this
attacking warjack’s STR. This attack causes turn.
kinetic damage. Additionally, if the model hit
was a warjack, it suffers the System Failure
continuous effect.

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CRYO LOCK VELOCITY PYROKINETIC
PROJECTOR SURGE

POW -
1 POW 4
1 POW 3
1
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FURY FURY FURY


Target an enemy unit model in range. Target an enemy model in range. Target an enemy model in range.
Make a Fury attack roll against the target Make an attack roll against the target model. Make an attack roll against the target model.
model. If this attack hits, it does no damage. If the attack hits, the model is slammed 3˝ If the attack hits, the model hit suffers the
Instead, the hit unit gains an activation token. directly away from the model the Fury is Fire continuous effect in addition to suffering
being channeled through before suffering a damage roll.
Models that are immune to cold damage are a damage roll. Models with an an equal
not affected by this Fury. or smaller base that are contacted by the This Fury causes fire damage.
slammed model suffer a collateral damage
roll equal to the POW of this card.
This Fury causes force damage.

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NULL COLLIDER MALEDICTION INSTABILITY


RUBRIC EQUATION

POW 3
1 POW 4
1 POW 4
1
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FURY FURY FURY


Target an enemy model in range. Target enemy model unit in range. Target enemy model unit in range.
Make an attack roll against the target model. Make an attack roll against the target model. When this attack hits its target, resolve
If the attack hits, in addition to a damage roll, If the attack hits, enemy Cypher cards on the the attack against the target as normal.
clear 1 Arc from the unit or void gate hit. unit hit expire and the model hit suffers a Additionally, when this attack hits its target,
damage roll. the two models closest to the target that are
This Fury causes energy damage. also within 2˝ of it suffer a blast damage rolls
This Fury causes energy damage. equal to the POW of this attack. If this attack
misses its target, the target still suffers a
blast damage roll equal to the POW of this
attack.
This Fury causes blast damage.
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FORCE BARRIER TEMPORAL CYCLE MORTALITY
DESTABILIZER

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GEOMETRIC GEOMETRIC GEOMETRIC


Target a friendly squad. Target a friendly squad. Target a friendly squad.
Affected models gain cover. Remove the activation token from this squad. Return one destroyed non-attachment model
to this squad. Place the returned model
Force Barrier expires at the end of the Pulse within 2˝ of another model in the squad.
round.

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REITERATION PLEXUS DENSIFIER DISPLACEMENT


COMPLEX INDEX

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GEOMETRIC GEOMETRIC GEOMETRIC


Target a friendly squad. Target a friendly squad. Target a friendly squad.
During the squad’s activation, each model in The squad gains +2 ARM but suffers –1 SPD. The squad can immediately move up to 3˝.
the squad can make one additional ranged
attack. Plexus Densifier expires at the end of the
Pulse round.
Reiteration Complex expires at the end of this
turn.

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DIVINATION ARCANE SYNTHESIS ENCRYPTED
ALGORITHM COMMAND

1 1 1
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HARMONIC HARMONIC HARMONIC


Target a friendly unit. Target a friendly unit. Target a friendly solo.
This unit’s ranged weapons gain +1 RNG and You can immediately charge the unit with any Remove the activation token from the solo.
POW. amount of Arc up to its limit.
Divination Algorithm expires at the end of the
Pulse round.

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RECALL INITIATIVE AGGRESSION REVELATION


THEOREM MATRIX

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HARMONIC HARMONIC HARMONIC


Target a friendly unit. Target friendly unit model. Target friendly unit.
Recall the unit. The target model can immediately make one The unit can ignore the Stealth special rule.
melee or ranged attack.
Revelation Matrix expires at the end of the
Pulse round.

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