Вы находитесь на странице: 1из 1

KHWOPA ENGINEERING COLLEGE KHWOPA ENGINEERING COLLEGE

ASSESSMENT - 2062 (EVEN) ASSESSMENT - 2062 (EVEN)


LEVEL:- B. E. (Computer) III/II LEVEL:- B. E. (Computer) III/II
SUBJECT:- BEG375CO, Computer Graphics SUBJECT:- BEG375CO, Computer Graphics
FULL MARKS:- 80 FULL MARKS:- 80
TIME:- 03:00 hrs. PASS MARKS:- 32 TIME:- 03:00 hrs. PASS MARKS:- 32
Candidates are requested to give their answers in their own words as far as practicable. Candidates are requested to give their answers in their own words as far as practicable.
Figures in the margin indicate full marks. Figures in the margin indicate full marks.
Attempt ALL questions. Attempt ALL questions.
1. What is Computer Graphics? Explain the application of 1. What is Computer Graphics? Explain the application of
computer graphics in some real time environment. [2+6] computer graphics in some real time environment. [2+6]
2. How is Bresenham algorithm different from DDA algorithm? 2. How is Bresenham algorithm different from DDA algorithm?
Digitize the line with endpoints (1,3) and (7,9) using Digitize the line with endpoints (1,3) and (7,9) using
Bresenham’s line drawing algorithm. [2+6] Bresenham’s line drawing algorithm. [2+6]
3. Explain the midpoint ellipse drawing algorithm with necessary 3. Explain the midpoint ellipse drawing algorithm with necessary
derivation. [10] derivation. [10]
4. What do you mean by window and viewport? Explain the 4. What do you mean by window and viewport? Explain the
window to viewport transformation. [2+4] window to viewport transformation. [2+4]
5. What do you mean by clipping? Explain about its application 5. What do you mean by clipping? Explain about its application
and discuss the Cohen Sutherland line clipping algorithm. [2+8] and discuss the Cohen Sutherland line clipping algorithm. [2+8]
6. Explain the term projection and its types. [2+6] 6. Explain the term projection and its types. [2+6]
7. Explain the terms vertex table, polygon table and edge table. 7. Explain the terms vertex table, polygon table and edge table.
[2+2+2] [2+2+2]
8. What are visible surface detection methods? Discuss the 8. What are visible surface detection methods? Discuss the
scanline method of visible surface detection along with scanline method of visible surface detection along with
algorithm. [2+8] algorithm. [2+8]
9. Explain the Gouraud Shading method. Differentiate it with 9. Explain the Gouraud Shading method. Differentiate it with
Phong Shading Model. [10] Phong Shading Model. [10]
10 Write short notes on (any ONE): [4] 10 Write short notes on (any ONE): [4]
a) Resolution and Pixel a) Resolution and Pixel
b) Perspective view transformation b) Perspective view transformation

***** *****

Вам также может понравиться