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1. Getting blender.
You can get Blender from blener.org, more specifically from here:
http://www.blender.org/download/get-blender/ For Windows (especially for Vista) I would
recommend Blender portable from portableapps.com, current version is here:
http://portableapps.com/node/2958 . Blender installation has some issues with Vista UAC, but the
portable version is known to work.
2. Rendering scene
Create your scene. You are allowed to use 3D models from the web, but the scene should be your
own. You can have one-two 3D objects against a textured (non-uniform colour) background, or
alternatively, 4-5 3D objects at different depths. The scene does not need to be artistic, but should
me more complex that one lonely 3D cube in the middle. How to create 3D scene is beyond the
scope of this manual, but you can find everything here:
http://wiki.blender.org/index.php/Doc:Manual
3. Rendering depthmap
Currently, the easiest option is to use z-value socket (the “z-utils” plugin des not work anymore).
First, switch to node editor:
Then, you should create a processing chain as shown here: