STORY
CAN BEAT UP
YOUR
STORY!
Ten Ways to Toughen Up Your Screenplay
FROM OPENING HOOK TO KNOCKOUT PUNCH
JEFFREY ALAN
SCHECHTER
M I C H A E L W I E S E P R O D U C T I O N S
Table of Contents
ACKNOWLEDGMENTS����������������������������������������������������������� vii
v
M y S t o r y C a n B e a t U p Y o u r S t o r y ! S c h e c h t e r
CONCLUSION
Write now, right now... (and then write again, right away!)��������� 125
vi
CHAPTER 1
My Story Can
Beat Up Your
Story!
How to avoid the most
common mistake of all failed
screenplays, a story that ’s a
ninety-seven-pound weakling
I
know it’s hard to believe, but there
was once a time when stories would
kick sand in my face. Sadly, these
were my stories. I was such a weakling
that my own stories could pants me and
shove me into a locker, so I set out to dis-
cover, read, and learn everything I could
find about what makes a story good.
One of the first books I read was Writing
Screenplays That Sell by Michael Hauge. In
it, Mr. Hauge doesn’t say what a story is
but rather what a story must do: “enable
a sympathetic character to overcome a
series of increasingly difficult, seemingly
insurmountable obstacles and achieve a
1
M y S t o r y C a n B e a t U p Y o u r S t o r y ! S c h e c h t e r
compelling desire.”1 Everything you are about to learn flows from this
prima facie sentence: who your hero is, who your villain is, what the
nature of their goal is, and the scope of their mutually exclusive jour-
neys. And it all builds from this simple description of story.
The most intriguing and informative part of what Mr. Hauge said is
what he didn’t say about story. Imagine for a moment that he said your
story had to “enable a character to overcome obstacles and achieve a
desire.” Character, obstacles, desire. That’s clean and simple.
It’s also wrong.
Your story isn’t about a character; it’s about a sympathetic character.
Those aren’t obstacles; they’re a series of increasingly difficult, seemingly
insurmountable obstacles. We all have desires, but that’s a compelling
desire your hero is after. A need, not a want. Understanding this is crucial.
What’s the enduring image that comes to mind when you think
about Casablanca: the letters of transit or Humphrey Bogart’s char-
acter, Rick, making puppy eyes at Ingrid Bergman? Puppy eyes! How
about the enduring image when you think about Titanic: the ship or
Jack and Rose? People don’t care about letters of transit or ships.
Those are things. People care about people.
When we watch movies, we first care about the heroes. They’re
our tour guides into the world of the story. Do we like them? Are we
like them? Do we want to spend the next 108 minutes of our lives
with them?
Once we’re onside with the hero, it naturally flows that next we
care about what the hero cares about: his or her wants, needs, and
deepest, most heartfelt desires. Finally, we care about how difficult it
will be for the hero to achieve those wants, needs, and desires. How
dragged through the mud — literally and emotionally — will the
hero be in pursuit of these compelling desires?
One simple definition, but it’s the spring from which everything
flows.
1 Michael Hauge, Writing Screenplays That Sell (New York: Harper Collins, 1991), 4.
2
M y S t o ry Ca n B e at U p Yo u r S t o ry !
six, twelve, or more months of your life writing something that never
has a chance of selling from the very start.
Stinky stories come in a variety of fragrances: Some reek from
being boring. Others have the stench of familiarity. Still others suffer
from the overpowering odor of unmarketability. Whatever the source
of the stink, the result is the same: a screenplay that does nothing to
advance your career.
I know... I know... what about all those bad movies that get made?
The reality is that nobody sets out to make a bad movie. The other
reality is that movies get made for all sorts of reasons, not all of them
having to do with quality. Remember the movie Down Periscope?
Neither do I. Very few people do. But Paramount Pictures wanted
Kelsey Grammer to do another season of Frasier, and he wanted
to make this movie, so quicker than you can say, “What the hell’s
that movie Paramount let Kelsey Grammer make so they could have
another season of Frasier?” Down Periscope gets a green light.
And too bad for you, because that will not be your trajectory. No
studio is tripping over itself to do you any favors. If you want your
movie bought, you’re going to have to do it the old-fashioned way:
by coming up with a good story and telling it well.
Being lazy, I’ve managed to distill the main components of a story-
development game plan down to two parts.
3
M y S t o r y C a n B e a t U p Y o u r S t o r y ! S c h e c h t e r
4
M y S t o ry Ca n B e at U p Yo u r S t o ry !
5
M y S t o r y C a n B e a t U p Y o u r S t o r y ! S c h e c h t e r
I know that there are a few die-hards who maintain that screen-
plays should be 120 pages. Uh-uh. Not yours. Not from now on.
And you want to know why? Because you’re writing the script that
gets bought, remember? The first thing those decent, hardworking
agents, producers, or studio executives I mentioned in the introduc-
tion do when they get a script to read is flip to the end to see how
many pages it is. They see 108 pages and they think, “I can do 108
standing on my head!” They start reading your script, not with the
sense of dread that 120 pages inspires, but a sense of hope.
Not only that, but at the rough estimate of a minute per page,
a 108-page script gives you just enough material for the aver-
age movie. There are many 90-minute movies that began life as
120-plus-page scripts and had all the fluff taken out in the cutting
room. I remember when I started working on Dennis the Menace
Strikes Again! and was given the screenplay from the first Dennis
the Menace movie to use as a reference. It was 144 pages long. One
hundred and forty-four! Guess what the running time of Dennis the
Menace is? Ninety-six minutes. With credits. There was a lot of fluff
in that script that never saw the light of day in the finished film. I
don’t know if it was all shot and then left on the cutting-room floor,
but if it was, that means a few million dollars were tossed in the
InSinkErator. Your goal is to be as fluff-less as possible. And despite
a recent trend towards longer pictures, your scripts shouldn’t be one
of them. Not at this point in your career.
And if those two reasons aren’t enough, it simply takes less time
to write 108 pages than to write 120. If it takes you six months to
write 120 pages, writing 12 less pages saves you two weeks. Yes, I
am that anal.
So once more: three acts, with act 2 being the same length as act 1
and act 3 combined, all conspiring to run to 108 pages.
6
M y S t o ry Ca n B e at U p Yo u r S t o ry !
7
M y S t o r y C a n B e a t U p Y o u r S t o r y ! S c h e c h t e r
Princess? Well, it means a lot to the Princess, for sure. It also means
a lot to Han Solo, Chewbacca, the droids, and Obi-Wan. However,
saving the Princess does not mean a lot to the people on Tatooine;
they’re too far removed from the situation to have an emotional con-
nection to that particular mission. Plus, they have that pesky womp
rat infestation to worry about. So the emotional goal is the hero’s
objective, which directly impacts and drives the hero and the hero’s
inner circle of friends and associates.
Finally, your hero has a spiritual goal, whether he or she knows
it or not. Something in your hero’s being is unfulfilled: a private,
inner quest. It’s the thing that does not mean a lot to a lot, or even
a lot to a few. It means a lot to the hero. It’s the innermost fear or
regret or ghost that the hero will deal with from FADE IN to FADE
OUT. If the hero had a shrink, this would be the hot topic of con-
versation while lying on the couch. Contrasting the physical goal to
the spiritual goal, the physical goal is driven by something that has
forced itself on the hero’s life in the present, and the spiritual goal is
that thing with which the hero has been grappling for a long, long
time. Luke’s spiritual issue is the death of his father, and once he
learns that Pops was a Jedi, Luke’s spiritual goal is to become a Jedi
like his dad. So, in Star Wars, “Will Luke destroy the Death Star?”
is his physical goal, “Will Luke save the Princess?” is his emotional
goal, and “Will Luke become a Jedi like his father?” is his spiri-
tual goal. Taken all together, these physical, emotional, and spiritual
goals become the central question of Star Wars.
Sometimes, as in Star Wars, the ultimate answer to all three parts
of the central question is yes. Yes, Luke destroys the Death Star! Yes,
he saves the Princess! Yes, he became a Jedi like his father! However,
not every successful movie has such an upbeat ending. In The Dark
Knight (“Will Batman defeat the Joker, will Bruce get Rachel to love
him, and will he finally be the hero?”), the answers are a bit more
complicated. Does Batman defeat The Joker? Yes. Does he get Rachel
to love him? No, she not only rejects him, but she dies. Does Batman
finally get to be the hero? Yes. However, he becomes the hero by
allowing the citizens of Gotham to think that he’s the villain, so it’s
a bittersweet yes. Even so, all three parts of the central question are
answered definitively by the end.
8
M y S t o ry Ca n B e at U p Yo u r S t o ry !
I’m a sucker for happy endings, as are most of the readers and stu-
dio muck-a-mucks you hope will buy your screenplay, so you may want
to seriously consider answering all three parts of your central question
as positively as possible. Does that mean you should only write movies
that have a final image of the hero riding off on a magic unicorn and
trailing pixie dust? Not at all. Just know going in that if you write a
movie in which all three parts of your central question are answered no,
you may not get the reaction (or financial reward) you’re hoping for.
9
M y S t o r y C a n B e a t U p Y o u r S t o r y ! S c h e c h t e r
conquers his fear of the water. It’s no coincidence that Brody’s “Smile,
you son-of-a....” rifle shot takes place when he is straddling the mast
of the sunken boat, right in the water, nose-to-nose with the shark.
With one bullet he accomplishes all three goals, not to mention mak-
ing enough sashimi to feed New England.
Both of these films are task-oriented, action-based stories, so it’s
easier to craft a whiz-bang climax where all three parts of the cen-
tral question collide. In other, more layered stories such as The Dark
Knight and Forrest Gump, it’s actually better to dish out the reso-
lutions at a more leisurely pace to allow the audience a chance to
process the moments. In The Dark Knight, Batman fails to secure
Rachel’s love because she is killed, so that’s a huge part of the cen-
tral question that is answered no. That event happens just two-thirds
of the way through the movie, leaving both the audience and Bruce
Wayne a chance to live with that answer for almost another hour of
movie time. Indeed, it’s this very no that drives the other two res-
olutions: Will Batman defeat the Joker and will he finally become
the hero? Batman does defeat the Joker, and by being forced to kill
Harvey Dent, he takes on both the mantle of hero and fugitive.
Whether you’re able to tie the different parts of the central question
together or not, just remember that once you answer all three parts of
the central question, your story is over and all that’s left for your audi-
ence to do is to shake the popcorn off their laps and go home.
C H A P TE R 1 R E V I E W
1. What must your story do? “Enable a sympathetic character
to overcome a series of increasingly difficult, seemingly insur-
mountable obstacles and achieve a compelling desire” (Michael
Hauge). Key words are sympathetic, increasingly difficult, seem-
ingly insurmountable, and compelling.
2. What must you do? Become a story generator. Write down
every idea you get the moment you get it. Don’t wait for later
because you might forget the idea by then. If you don’t have
something to write it down with, send yourself an email from
your cell phone, or even call yourself and leave yourself a mes-
sage with the idea.
10
M y S t o ry Ca n B e at U p Yo u r S t o ry !
C H A P TE R 1 S TO RY B E ATE R E X E RC I S E S
1. Think about an incident in your own life: something challeng-
ing you went through that had a compelling goal. If the goal
wouldn’t be compelling to an outside observer, what would you
have to do to adjust it so that it was compelling? Would this
same outside observer think you were sympathetic? If not, what
sort of motivating factor would you have to invent to swing
the observer over to your side of the story? Can you chart sev-
eral increasingly difficult, seemingly insurmountable obstacles
you had to overcome in the course of your story? If not and
you needed to, how might you embellish the story to make the
obstacles more intriguing? Congratulations! You just adapted
an incident from your own life into a movie idea.
2. Play the My Story Can Beat Up Your Story! mix-and-match game:
■■ Go to http://www.mscbuys.com/mix-match/ and pick a
description from Box A such as “ugly, “creative,” “brave,”
etc. Turn that word into the ultimate expression of that
description: “ugliest,” “most creative,” “bravest.”
■■ Pick a profession from Box B such as “astronaut,” “soccer
coach,” “school teacher,” etc.
■■ Set the timer on your iPhone (of course you have an iPhone)
for five minutes.
11
M y S t o r y C a n B e a t U p Y o u r S t o r y ! S c h e c h t e r
12
CHAPTER 2
My Theme Is
Smarter Than
Your Theme
The simple and potent way
to understand what your
story is really about
F
or the longest time, thinking about
theme was one of those writing
necessities that I knew I should
care about more than I did but didn’t. I
think I was traumatized by a discussion
I had early in my career with a producer
about the theme of a story we were devel-
oping. I’d tell him one thing; he’d counter
with something else. Back and forth this
went, and before I knew it two weeks
of my life were gone and I hadn’t writ-
ten a single word. Talking with him about
theme was like trying to hit a moving tar-
get. We couldn’t even agree what theme
was. And apparently we’re not alone.
13
M y S t o r y C a n B e a t U p Y o u r S t o r y ! S c h e c h t e r
14
M y T h e m e I s S m a r t e r T h a n Yo u r T h e m e
15
M y S t o r y C a n B e a t U p Y o u r S t o r y ! S c h e c h t e r
16
M y T h e m e I s S m a r t e r T h a n Yo u r T h e m e
17
M y S t o r y C a n B e a t U p Y o u r S t o r y ! S c h e c h t e r
C H A P TE R 2 R E V I E W
1. Heroes ask questions. Villains make arguments.
2. Theme across the acts looks like this:
■■ Act 1: Thematic argument in action
■■ Act 2, first part: Thematic question in action
■■ Act 2, second part: Thematic question versus thematic argument
■■ Act 3: The hero’s creation of a thematic synthesis
18
M y T h e m e I s S m a r t e r T h a n Yo u r T h e m e
C H A P TE R 2 S TO RY B E ATE R E X E RC I S E S
1. Go to http://www.mscbuys.com/theme-table/ and download the
blank table.
2. In column 1, make a list of five favorite movie heroes or hero-
ines.
3. In column 2, write their thematic question. Make sure you
phrase it as a question.
4. In column 3, write the corresponding villains from those mov-
ies.
5. In column 4, write the villain’s thematic argument. Make sure
you phrase it like a statement.
6. In column 5, write the thematic synthesis.
7. Remember that idea you put aside in Chapter 1’s Story Beater
Exercise? Take it out now, give your character a name, and put
him or her at the bottom of the first column, after all the other
heroes.
8. In the next column over, write down what you think your
hero’s thematic question is. Let’s say you picked “most cow-
ardly soldier.” What would be a good thematic question for
a cowardly soldier? A few come to mind right away: “Is there
ever a good time to fight versus run?” Another is “Can a cow-
ard ever become a hero?”
9. Now imagine the absolute best person to challenge that ques-
tion with a countering argument. Give that person a name and
put him or her at the bottom of the list of villains.
10. Write down your villain’s thematic argument. Playing off the
two examples above, the argument might be “Never back down
from a fight, any fight!” Or “Once a coward, always a cow-
ard!” Who might this person be, relative to your cowardly
soldier hero? A decorated war-hero parent? A spouse? A com-
manding officer? Just pick one for now and make a note. You
can always change this person later if you want.
11. In the last column, write down the thematic synthesis of all
the thematic questions and thematic arguments, including your
own. Referring to the example above, the thematic synthesis
19
M y S t o r y C a n B e a t U p Y o u r S t o r y ! S c h e c h t e r
20