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Abstract Keywords
A study reveals how young people from nineteen countries have begun to manip- adolescents
ulate media conveyed narratives of popular culture in ways that may be con- cultural communities
strued as culture creation. Through intense engagements as fans of commercially craft
produced images and stories, adolescents and young adults may craft fanart illus- fanart
trations as images of self. As they learn art making within the global fandom, media culture
or Internet-connected community of like-interested fans and fanartists, these
young people enact relationships to the subject and process of fanart making,
fellow fanartists and the fan community that are not unlike those of the medieval
European craftsman to his craft, guild workshop and community. Appreciation
of local and global aesthetics is quickened, and a desire to develop a high level of
skill is inspired. Knowledge, skill, and aesthetic appreciation, however, do not nec-
essarily lead fanartists to desire art-related careers. Rather, many fanartists are
satisfied to experience fanart making as internalized affirmations of communal
self. These findings suggest art teachers should encourage practices that permit
students to explore personally relevant content, such as may be found in popular
narratives, and enter into interactions that reiterate those between craftsman
and media, process, and community.
There is general consensus among media critics, social theorists and educa-
tors, that young people with leisure time and ample access to media technolo-
gies, have begun to manipulate these technologies in newly expressive ways
(Jenkins 2006; Johnson 1999; Rushkoff 1999; Stephens 1998; Tapscott 1998).
Media pundits list computer generated images, digital videos and flash ani-
mations, Web ‘skins’, podcasts, and vodcasts as examples of new art forms
(Stephens 1998; Pollack 2001; Jenkins 2008). Henry Jenkins, director of the
MIT Comparative Media Studies Program, suggests it is not the invention of
new art forms that distinguishes youth culture of the twenty-first century;
rather, he argues, it is the way young audiences engage with commercially-
produced, media-made narratives that evidences culture creation (1992;
2008). In this paper I will suggest that as they interact with one another and
the stories of popular culture – through media technologies – young people
are crafting ideas of self and society in ways that reflect traditions of the crafts-
man and his/her relationship to the crafting guild and to the larger social com-
munity. These activities, which may ultimately affect global aesthetics within
real local and global communities, inform art educators about the importance
of art making in the lives of many young people and suggest purposes and
strategies for teaching art effectively to twenty-first century youth.
Suggested citation
Manifold, M. C. (2009) ‘Fanart as craft and the creation of culture’, International
Journal of Education through Art 5: 1, pp. 7–21, doi: 10.1386/eta.5.1.7/1
Contributor details
Marjorie Cohee Manifold is Assistant Professor of Art Education in the Curriculum
and Instruction Department, School of Education and Affiliate Faculty with the
Center for the Study of Global Change, Indiana University. She teaches graduate
and undergraduate students in the teacher education program. In her research,
she explores the relationship between aesthetic experience and learning in real and
online environments, and the interface between individual artists and their commu-
nities. She is particularly interested in how youth learn about art and art making in
extracurricular environments. She is active in national and international art and art
education organizations, including NAEA, USSEA, and InSEA.
Contact: Marjorie Cohee Manifold, Ph.D., Assistant Professor, Art Education Indiana
University, School of Education, Bloomington, IN 47405-1006, USA.
Tel: 1-812-856-8133 (wk) 1-812-825-4013 (hm)
E-mail: mmanifol@indiana.edu