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Cavaliers of Mars takes its inspiration from pulp element tends to happen on its own, and the latter is

fantasy and historical fiction. Some sources are more a good technique to consider when planning your ses-
romantic, others more exotic, and all thrilling. sions, whether as player or GM.
Fantasy Lankhmar, as a setting, has been adapted for role-
playing games many times. TSR’s Lankhmar: City of
The Adventures of Eric John Stark, by Leigh Brackett Adventure, by Bruce Nesmith, Douglas Niles, and Ken
Brackett depicts an ancient Mars of crumbling tow- Rolston, is one of the best sandbox-style city books ever
ers and forgotten horrors beneath the ice. Her hero, produced for gaming. Mongoose’s Lankhmar and Nehwon
Eric John Stark, is a hardboiled barbarian, a mercenary supplements, by Aaron Dembski-Bowden, hew close to
who’d make a great Cavaliers protagonist. Brackett’s the bleaker tone of the early stories. Finally, Pinnacle’s
Mars often seems haunted, with its strange talismans Lankhmar line includes a very adaptable book of adven-
and sinister ruins...a feeling appropriate to exploring tures called Savage Tales of the Thieves’ Guild.
the world of Cavaliers of Mars. Dictionary of Mu, by Judd Karlman
All of Stark’s adventures are good inspiration, but A supplement for the Sorcerer roleplaying game by
the most influential on this book are “Black Amazon of Ron Edwards, Karlman’s epic presents a sweeping vision of
Mars” and “The Secret of Sinharat.” Recent editions of Marr’d, a parched and desolate planet. Dictionary is equal
most of the Stark stories are available from Paizo Pub- parts the Hebrew Bible and Robert E. Howard’s Conan,
lishing. yet wholly remade by Karlman’s unrestrained imagination.
The Adventures of Fafhrd and the Gray Mouser, Here you’ll find witch kings with legions of scheming brides
by Fritz Leiber and grooms, gray aliens plotting their escape from slavery,
and the Damsel Messiah herself, savior of mythic Hy-Brasil.
Leiber’s stories of wandering swordsmen and exotic
metropoles are perfect models for Cavaliers adventures. Dictionary of Mu was another early influence on
Particularly consider some of the lesser-known stories Cavaliers of Mars, and by twists and turns of desti-
like “Claws from the Night,” which feature exotic crea- ny (and Judd’s gracious permission), you’ll find a few
tures and customs, as well as bizarre cults. “Claws from echoes of Marr’d upon our Mars.
the Night” also dwells on the city of Lankhmar’s skyline The Dying Earth, by Jack Vance
of shattered temples, an image very appropriate to Mars. Vance’s first Dying Earth anthology is, with the ex-
Also have a look at Adept’s Gambit, an early novella about ception of the overt sorcery, about exactly the kind of
strange curses and a journey into the eerie unknown. characters and locations we’d expect from Cavaliers of
The two heroes’ adventures also rely on wry hu- Mars, though some of the protagonists aren’t appropri-
mor and perverse circumstance, particularly as the se- ate player characters. His description of the city of Kai-
ries goes on. In playing roleplaying games, the former in in “Turjan of Miir” could readily be Vance or Zodiac.

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fantasy | Historical Fiction

It was night in white-walled Kaiin, and festival ornate and exotic language. He’s a great influence for
time. Orange lanterns floated in the air, moving as atmosphere, and originated the idea of the end of the
the breeze took them. From the balconies dangled world as something long, melancholy, and a bit roman-
flower chains and cages of blue fireflies. The streets tic, rather than apocalyptic.
surged with the wine-flushed populace, costumed in My personal favorite Zothique tale is “Morthylla,”
a multitude of bizarre modes. Here was a Melantine a love story that blurs the line between hungry ghosts
bargeman, here a warrior of Valdaran’s Green Le- and living outsiders.
gion, here another of ancient times wearing one of
the old helmets. In a little cleared space, a garlanded Historical Fiction
courtesan of the Kauchique littoral danced the Dance
of the Fourteen Silken Movements to the music of Captain Alatriste, by Arturo Pérez-Reverte
flutes. In the shadow of a balcony a girl barbarian Pérez-Reverte’s Madrid is a city of intrigue and gos-
of East Almery embraced a man blackened and in sip, power and violence. It’s a city in a Golden Age...
leather harness as a Deodand of the forest. They were but, as the narrator notes in Purity of Blood, the com-
gay, these people of waning Earth, feverishly merry, mon people see very little of that gold.
for infinite night was close at hand, when the red sun The titular Diego Alatriste, hardboiled swashbuck-
should finally flicker and go black. ler, is an ideal Cavaliers of Mars protagonist. So is his
enemy, the cruel Italian swordsman Gualterio Malates-
The sequel, The Eyes of the Overworld, follows trav-
ta. The translated novel and its sequels are full of won-
eling ne’er-do-well Cugel the Clever, who might make
derful passages like this:
a diverting antagonist for a Cavaliers game.
The roleplaying game of the same name, from Pel- Truces from his adversaries, like periods of pros-
grane Press, is also excellent and has a number of sup- perity, were brief for this singular man, the hobgoblin
plements that can be raided for your own game. of his enemies and the delight of his friends, who one
The Manuscript Found in Saragossa, by Jan Potocki moment might be mingling with nobles and scholars
and the next scrabbling in his purse for the last mara-
Retell The Eyes of the Overworld by way of The Turn of vedi. Changes of fortune... which so loves to change,
the Screw and you’ll get this picaresque adventure novel, and almost never for the better.
except that it vastly predates either one. Potocki’s novel
is an exercise in just how tangled together a lot of seem- As with most of this list, the whole series is worth
ingly-separate adventures can get, the kind of crazy quilt reading. After the eponymous first book, have a look at
a Mars full of scoundrels and heroes might actually be. Purity of Blood and The Cavalier in the Yellow Doublet.
Perhaps the thing it does best is tell a story about We’ve heard good things about the Spanish role-
deeply superstitious characters suffering strange events playing game based on the series, but haven’t been able
without the author making a clear statement on whether to read it ourselves.
their beliefs have a basis in fact. That’s a strong compo-
The D’Artagnan Romances, by Alexandre Dumas
nent of Cavaliers of Mars, where you’ll tell the stories of
a superstitious people who may or may not be right. The Three Musketeers and The Man in the Iron
Mask are the best-known in this series, but all are
The Martian Romances of Edgar Rice Burroughs
worth reading. Dumas’ characters, while often easy to
Burroughs invented planetary romance. A Princess cheer for, are rough-edged and often as put upon by
of Mars and its sequels are an unending parade of thrill- their loyalties as they are uplifted by them. But more
ing action and encounters with strange beasts. Bur- than that, Dumas is on this list because he defined the
roughs’ fantastical creatures are his greatest (though villains of the swashbuckler. It’s hard to envision the
not only) influence on the present work, conjuring as genre without its Cardinal Richelieus and Milady de
they do thoughts of entire unearthly ecosystems. Winters.
Zothique, by Clark Ashton Smith Another Dumas novel featuring Cardinal Riche-
Smith set his most memorable adventures on lieu, The Red Sphinx, was recently retranslated into En-
Zothique, the last continent in the world’s last age. He glish by Lawrence Ellsworth.
was a poet as well as a fiction writer, and it shows in his

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APPENDIX C: INSPIRATION

A NOTE ON CONTENT
Much of the media suggested here is older and has politics that are disturbing by modern standards, par-
ticularly with regard to gender and race. We recommend approaching these sources with a critical eye.

The Dictionary of the Khazars, by Milorad Pavic Gentlemen of the Road is also good gaming inspi-
This might actually belong in the fantasy section. ration for many of the same reasons as Leiber’s sword
Like Gentleman of the Road, below, it concerns the tales, which strongly influenced it.
mysterious kingdom of the Khazars, about whom we Goddess, by Kelly Gardiner
know very little. Pavic’s book, however, is substantially A fictional biography of real-life swashbuckler and
stranger and more exotic than Chabon’s. Take this pas- opera star Julie d’Aubigny, Goddess styles itself as the
sage, describing a princess: confessions of a dying woman…but one who’s hardly
repentant. The result is an alternately dashing and mel-
At night, she wore a single letter on each eyelid,
ancholy whirlwind of a novel, spanning love affairs, re-
inscribed as are those put on the eyelids of horses
bellion, and fame. The way Gardiner writes d’Aubigny’s
before a race. The letters came from the proscribed
look back has very much the same feeling as our look at
Khazar alphabet, in which each letter kills as soon
the last days of Mars.
as it is read. Blind men wrote them, and the la-
dies-in-waiting shut their eyes when they attended to D’Aubigny herself was a major influence on Cava-
the princess in the morning, before her bath. Thus, liers of Mars, and it’s worth looking up more flamboy-
she was protected from her enemies while she slept. ant accounts of her life online.
Royal Flash, by George MacDonald Fraser
Such customs would fit the aristocracy of the Red
Martians well, and who’s to say there aren’t First Mar- The Prisoner of Zenda as retold by cowardly and un-
tian or Cydonian glyphs that could kill even as they’re lucky Victorian scoundrel Harry Flashman...who can’t
mirrored in the mind’s eye? seem to help coming out as the hero. Flashman is a bit
of a swashbuckler, but has more than a little in common
Gentlemen of the Road, by Michael Chabon with Cugel the Clever. Flashman could be a Cavaliers
This novel follows two adventurers in an Eastern of Mars protagonist, but also consider Rudi von Stern-
European kingdom where “a Jew’s worth was measured berg, the murderous sellsword, whom we’ve adapted as
by his steel.” Chabon creates a distinct historical place... a Martian villain multiple times.
while at the same time making it a place outside our
understanding of history. The result is simultaneously
grounded and fantastic.

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