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Interactive Learning Module in Moodle(H5P)

Interactive Video Activity


Access your Moodle Course and Click on turn editing on. After this, click on Add an
activity or resource option.

Choose H5P activity from Add an Activity or Resource Pop-up window


Select Interactive Video Content Type

Step 1: Add Video[either mp4 or webm or youtube link]


Click on Behavioural Setting and select Prevent skipping forward in a video
Step 2: Add Interactive Activities
Click on Add Interactions button, Select Interactive activity and edit the activity
Enter Question and its options and set correct option

Repeat the above step and add more questions to the timeline of video

Define Score Ranges for feedback & click on done


Drag the Panel to see the question properly

Set the Maximum and Passing Grade then set the activity completion to specified
condition & click on Save & Display
Drag and Drop Activity
The Drag and drop content type allows learners to drag a piece of text or an image and drop it
on one or more corresponding dropzones.

When to use Drag and drop


Drag and drop enables the learner to associate two or more elements and to make logical
connections in a visual way. Here are some examples:
● Group elements that belong together or have something in common
● Match an object with another object
● Put elements in the correct order
● Place elements at a correct position
Drag and drop can be used to test the learner's knowledge on a given topic as a variation to
Multichoice questions. Drag and drop can be used stand-alone or they can be included in
Question sets, Interactive Videos or Presentations. Either way, they are created in the same
way.

Step 1: Topic
Let's say you have a text about Heart that you want to create a Drag and drop question about.

Heart

The heart is an organ of the human body with left and right atrium.

Step 2: Create Drag and drop question


Select the ​New content​ option and choose ​Drag and Drop​ from the list of Content types:
Step 3: Drag and drop question editor
The Drag and drop question editor should now appear. The top part of the editor looks like this:

There are two steps in creating a Drag and drop question: ​Settings ​and ​Task​. You can
press the ​Settings​ and ​Task​ tabs at the top of the editor at any time to navigate
between the views.

Step 4: Settings
Settings deal with general settings such as background image and size.

We'll add this background image:

Press the button to add a background image. Browse to where you


downloaded the heart image above and select it.
Since we want learners to be able to try to solve the Drag and drop question multiple
times, as opposed to only have one go, we'll check the ​Enable "Retry"​ option.

The ​Give one point for the whole task option is more relevant when we add Drag and
drop question to ​Question sets​, ​Interactive Videos or ​Presentations​. This option controls
the score the learner gets for solving the Drag and Drop question when it is placed in a
sequence of multiple tasks. Since we are creating a stand-alone Drag and drop
question, it doesn't matter whether we'll leave this option checked or not.

Step 5: Task
Press the ​Task​ tab in the top right half of the editor to start creating the task itself.

You'll see that the background image is displayed with the size defined in the ​Settings
tab.

We'll create a Drag and drop question where the user tries to associate the heart with
its corresponding parts. Heart is having left and right atrium.

From the example text above, we know that the heart belongs to the ​left and right
atrium​.

You will see a toolbar above the background image.


The toolbar allows you to insert:

Dropzones

Texts

and Images

Dropzones​ are areas on which ​Text​ and ​Image​ draggable elements can be dropped.

Step 6: Dropzone
We start off by adding a ​Dropzone over the strawberry shown in the background image.
Press the ​Dropzone button in the toolbar, drag it onto the background image and drop it
somewhere above the heart parts.

Dropzone options appear when you drop it. We add the ​Label ​left,​ which is the name of
the heart section. Set the opacity to 50 to make it semi-transparent.

You will have something like this:


 

 
Press D
​ one​.   

You will now see two white dropzone placed over the background image. Move and 
resize the dropzone so that it is placed roughly over the Heart Parts in the 
background image. You move the dropzone by pressing and dragging it to where 
you want it placed. You resize the dropzone by pressing the lower right corner of 
the dropzone and dragging up/down or left/right to scale the dropzone to the right 
proportions. 

You should now have something like this: 

 
Step 7: Add text  
In  this  tutorial  we'll  add  three  ​Text  draggable  elements;  two  correct  and  one 
incorrect. ​Images​ can be used as draggable elements in the same way as T ​ ext​.  

Press  the  ​Text  button  in  the  toolbar  and  drag  it  onto  the  background  image.  You 
can place it to the right of the strawberry. Text options appear when you drop it. 

In  the  ​Label  field,  type  in  ​Left  Atrium​.  Under ​Select drop zones​, check the left, right 


checkbox.  We  know  this  is  an  incorrect  match,  however,  we  want  the  learner  to be 
able  to  drop  the  ​Left  Atrium  object  on  the  ​left,  right  dropzone.  If  this  option  was 
unchecked,  the  learner  would  not  have  been  allowed  to  drop  the  object  on  the 
dropzone. This is more relevant in cases where you have more than one dropzone.  

Leave  the  opacity  to  100  and  press  ​Done​.  You  will  now  see  the  ​Left  Atrium 
draggable object where you placed it. 

Move  and  resize  the  draggable  object  as  you  please.  You  move  it  around  by 
pressing  on  it  and  then  drag  it  to  where  you  want  it.  You  resize  by  pressing  in  the 
lower right corner of the object and then pull in any direction to scale.  

Add  two  more  ​Text  draggable  elements  by  following  the  exact  same  procedure  as 
above.  However,  label  these  elements  ​Right  Atrium  ​and  ​Middle  Atrium  ​respectively. 
Place them in a neat alignment to the right of the Heart.  
Hopefully, you will now have something like this:

Step 8: Define the correct match


In order to define which match between dropzone and draggable elements is correct,
you double-press on the dropzone. This will bring up the same dropzone options as in
Step 5.

Since you have defined an association between the three draggable elements and the
left, right dropzone in the previous step, you will now see a ​Select correct elements
option. Check the ​Text: Left Atrium checkbox to define this draggable object as the
correct match.
 

Repeat the same step for the right zone as well.

Step 9: Finishing up
We are now more or less finished. We might want to add an instructional text such as:
What are the two parts of heart from the given options? Drop the correct name on the
heart.

This is done by adding a Text element and type in our instructions in the Label field.
Place the instructional text in the top right corner and resize it as you please.

You should now have something like this:


 
Dialog Cards

The Dialog cards content type enables you to create a set of cards with corresponding
words or expressions on either side of the cards.

When to use Dialog cards

Dialog cards can be used as a drill to help learners memorize words, expressions or
sentences. Dialog cards provide a prompt on one side of the card, and a corresponding
answer on the other side.

Dialog cards are often used in language learning for drilling words and expressions.
Dialog cards can also be used to present math problems or help learners remembering
facts such as historical events, formulas or names.

Step 1: Topic 

We're going to make a set of Dialog cards where the learners can drill themselves in 
berry genus names. Below is the text we'll use: 

● Arandanos - Blueberries 
● Frambuesas - Raspberries  
● Fresas - Strawberries 
● Guindas - Cherries 
● Grosellas rojas - Redcurrants 

We'll present the Spanish berry names first, and ask the user to translate the berry 
names in English. 

Step 2: Creating Dialog cards 

Select the ​New content​ option and choose ​Dialog Cards​ from the list of Content 
types: 
Step 3: Enter Title, Heading, Task Description

The Dialog cards editor should now appear. The top part of the editor looks like this:
Step 4: Add Dialogs

Press the Add dialog button to add the card.


Step 5: Adding more cards 

We can add four more cards by following the same procedure as in Step 4. 

Step 6: Finishing up 

By now you should have ended up with something like this: 

 
Image Pairing
Image pairing activity that allows authors to create pairs of images to be matched.
Learners are presented with the unpaired images and have to either use drag and drop
or click on the images they think matches. Since it is not required for both images in a
pair to be the same, authors are also able to test the understanding of a relation
between two different images.

Step1 : Create H5P activity and select Image Pairing content type
Step 2: Enter Title, Description and Create Cards
Click on Add Image to add Image and Matching Image & Enter Alternative text also

Repeat the above step to add more cards.

Step 3 : Save the Activity


After the saving the activity, you will see the activity as follows:
Find the Words
Word search activity that allows authors to create a list of words that will be drawn in a
grid. The learners' task is to find and select the words in the grid.

When to use this activity:


This activity is very useful for developing students' puzzle solving ability. This way
students can learn words with fun.

Step 1: Select Content Type Find the Words and Enter Title, Description and Word
List.

Step 2: Finishing the Task


Click on Save & Display, You will see the following result.
Try to find the words in the grid either in horizontal and vertical direction then you will
see the final solution as follows
Memory Game
Memory game content type allows authors to add their own images (and optional text)
to a memory game. To play the game, users search for image pairs, which will display a
specified text message once a matching pair has been found.

When to use Memory games


You can use memory games in any type of exercise that requires the learner to match
two images.
There are several memory game options available:

● Matching two same images,


● Matching two related images (For example, country flag with a city, an animal
with its habitat etc.),
● Adding sound to represent each image,
● Displaying feedback per pair when a match has been made and
● Customizing a look and feel of the game by changing colors or adding a
background image.

Step 1: Topic
In this example, we will create a memory game with 5 types of berries that the learner
has to match. After the match has been made, we will provide some textual feedback
for each berry type.

Step 2: Creating a Memory game


Select the New content option and choose Memory game from the list of Content types:
Step 3: Memory game editor
The Memory game editor should now appear.
Type the Title, Add Photo, Alternative Text, Audio Track[for visually impaired students],
Add Matching Photo, Alternative Text, Audio Track.
Repeat the above step for adding more more cards.

Step 4: Save the Activity


You should reach to this screen then save the activity.
You will see the activity as above screen.
Image Juxtraposition
It’s an image content type that allows users to compare two images interactively.

When to use this activity?


This activity is very useful whenever you want to compare between two situations i.e.
before and after. This is really useful for geographical, biological topics, etc.

Step 1: Select Image Juxtraposition activity


Step 2: Enter Title, Heading & Add Photo[Enter Alternative Text, Hover Text, Label
Text]
Step 3: Save & Display the activity
You will see the following output after saving the activity
You can easily compare two images[ in the example before flooding situation and after
flooding situation can be differentiated easily]
Speak the Word
It’s a voice recognition content type allowing authors to ask a question that should be
answered with the user's own voice.

When to use this activity?


This activity is very useful in language classes to test the vocabulary, pronunciation, etc.

Step 1: Select Content Type


Step 2: Enter Title, Describe Task, Accepted Answer, Correct Answer Text,
Incorrect Answer Task, Language of Input[Marathi, English, Hindi, etc]

Step 3: Save & Display Activity


After Save and Display, you will see the following output.
Fill in the Blanks
The Fill in the blanks allows elearning designers to create cloze tests. Portions of words
or sentences are removed from a text and the learner is asked to replace the missing
text.

When to use Fill in the blanks?


Fill in the blanks can be used effectively in language learning. A Fill in the blanks test
assesses the learner's ability to understand context, vocabulary or grammatical
concepts in order to correctly replace the missing pieces of text.

In addition to native and second language learning, Fill in the blanks can be used to test
the learner's ability to reproduce facts or mathematical inferences.

Step 1: Creating a Fill in the blanks


Select the New content option and choose Fill in the blanks from the list of Content
types:

Step 2: Fill in the blanks editor


The Fill in the blanks question editor should now appear. The top part of the editor looks
like this:
For blank space answer is *Answer* and then type the other part of the question.

Behavioral setting should be as follows:


Step 3: Save & Display
After saving the activity you will see the output as follows

Try filling the answer. The correct answer will be auto checked by the moodle.

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