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Advanced Rules Reference for Formula D

Roll of
2 - 19 20 in 5th Gear
Normal 1 2-20 1-4 or 5-20 1-4 5-20
30 in 6th Gear
1 Start 20 Body Body Engine Engine Handling Handling
Stall Great! +4 WP -1* WP -0 WP -1* WP -0 WP -1 WP -0

Starting Roll Collisions Motor Damage Road Debris


*Leave Damage *Leave Damage
On Road. On Road.

Lose 1 Tire WP for


To avoid colliding into
each space overshot. blocking car.
O
v Changing lanes on S Both drivers must be
in 4th gear or greater.
H Spaces Brake Tire
Remaining WP WP
e exit is prohibited. l a
r Skipping more than i Car in rear must be as
Can enter at any speed.
Stop at your color. Car r 1 1 0

s 1 stop causes p fast or faster than recovers all Tire WP. d 2 2 0


ELIMINATION. s
lead car. P Roll black die to
h Car must end move i determine mechanics’ B
o t speed.
r 3 3 0
Losing last Tire WP
r
directly behind other
car without braking. Gearing Down t
o causes SPINOUT.
S
Roll on
black Effect. a 4 3 1
t Overshooting again
e Gears Gear Brake Engine die. k
a
Immediately move Skipped WP WP WP t
i by 1 space causes forward exactly 3
1 Gear 1 0 0 Braking o Move roll ÷ 2 i 5 3 2

n SPINOUT. m spaces. 1-10 (rounded up)


n
Overshooting by i Lose 1 Brake WP for p in 4th gear. 6 3 3
g If slipstreaming carries 2 Gear 1 1 0
s Wait until g
more than 1 space n car into a corner, lose 1
brake WP.
each space not 11-20
next turn
and move in 7 ELIMINATED
causes ELIMINATION. 3 Gear 1 1 1* advanced.
g 4th gear.

Turtleback Feb. 2009

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