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1 1 For centuries your family managed a trading company from the Spice Road

Part III to the Spice Islands and now to the New World. This network has allowed
your family to prosper. With a trading network in place on the Spice Road
and in the Spice Islands, you set out to continue your family’s success into
From East to West the next century. Your fate lies in the New World.

Spice Road 1(SR) + Eastern Wonders


1 (EW) + A New World (ANW)

A
-1

E
-1 -1

G
1
1 3 x2
x2
2

x2
x2
1 2

3
1 3
2 x4
x4

C
/

D
2-3
/
A2

2 /
3
2-3
x4
x4 /

2-3
1

2-3 3
2 1
1 1 3
E2

2
B2

1
2

6 4 7 5
3
D2

2
2
2
=4
2
2 2
A2

3
3 4
C1

F2

2
x2
3x2

F
1 1 2 3

F
3
x2 x2

x2 x2
2
1 1 2 3 x2 x2

A2 B2 E2 D2
2

1 1 2 3

F
1 1 2 3
/ / / /

/ / / /

B
1 1 2 3
2-3 2-3
x4 x4
2 3 1
E2

D2
A2

B2

1 1 2 3
x4 x4
2-3 2-3
2x4 x4
2 3 1

N
B2
A2

D2
E2
2 2 1

C1 F2
1

2 2 2 2
3 x4 x4
X 2

3 3 4 3
F2
C1

2 2 1

Game Setup
1

3
2 2 2 2

Set up the components of Century - K


X 2

+ 3 3

M
3 3 4 3

A New World as follows:


F2
C1

1. From the Location boards A , retrieve H


out the boards A2, B2, C1, D2, E2 and F2.
Then create the game board by placing
L P
those boards in the middle of the table as J I
shown above B . S
2. From the Point cards C , remove all cards that have a black
R O
star on their bottom left corner and return them to the box.
If you play with less than 4 players, also return any cards to
the box that do not fit your player count: In a 2-player game, Q
remove all cards with a “3+”- and “=4”-mark in their bottom
right corner. In a 3-player game, remove all cards with a “=4”-
8. According to their position in clockwise order, each player then
mark.
takes their starting cubes and places them in the storage L on
Afterwards, shuffle the Point cards and place one at random their player board:
above each Fort location at the top of the game board face up. ◆ 1st player > 3 yellow cubes
Place the remaining cards as a face-up draw deck D close by. ◆ 2nd player > 4 yellow cubes
3. Shuffle all 25 Bonus tiles E . Then, onto each bonus space F ◆ 3rd player > 4 yellow cubes
of the game board, place a face-up stack that includes as many ◆ 4th player > 3 yellow cubes and 1 red cube
random Bonus tiles as the number on that space states. Return From Century - Spice Road, take the Merchant cards:
the spare Bonus tile to the box.
9. Remove all starting cards (with a purple border) and return them
4. Shuffle the 10 Exploration tiles G . At random, place one to the box. Shuffle the remaining Merchant cards and place one
tile face up onto every location that has an Exploration icon at random below each of the 4 market locations M at the bottom
on it. In a 2- and 3-player game, place one of the remaining of the game board face up. Place the remaining market cards as a
three Exploration tiles onto each location that is marked face-down merchant deck N close by.
with a 2-3 icon and return the spare tile to the box.
5. Take as many player boards H as there are players. Make sure Set up the components of Century - Eastern Wonders as follows:
the one with the first player symbol is included. Shuffle 10. To create the island map, place one Sea tile O beside the game
them and place one in front of each player with side B facing board.
up. The player with the first player symbol will be the start 11. Then shuffle the Market tiles face down. Take three tiles of each
player. trade symbol (ginger, chili, tea, cloves) and place those 12 tiles at
6. Each player chooses a player color and takes the 12 settlers of random around the Sea tile face up P . The layout of the island
that color. They place 6 of them on their player board I (7 in map is up to you, but make sure that each tile touches at least 2
a 2-player game). The remaining settlers are placed as a reserve other tiles. Return all remaining tiles to the box.
to the left of their player board J . These are not available to 12. Each player takes the boat Q in the color of their settlers and
him yet. places it onto the Sea tile on the island map.
7. Beside the game board, put the cubes into the bowls separated 13. Then each player takes 12 outposts R in the color of their
by colour K and arrange those 4 bowls in an ascending order: settlers and places one of them onto each numbered space on
yellow red green brown . the outpost section S of his player board.
14. Return all other unused components to the box.
x4 x4 x4 x4

Taking a turn 1 The Eastern Wonders locations


1

Century - From East to West - Part III is played over a series of x4 x4


1
rounds. Each player will take one turn each round (starting with 1

the first player and going clockwise).


2 Move 2 boat Boat trade
1 Outpost
2 trade 2
On your turn, you must perform 1 of the following actions: locations location location
◆ Work: Perform the location’s action by placing the required These2locations work exactly as described1 in the
X X 2
number of settlers there section “b) Performing the location’s action(s)”
◆ Rest: Return all your settlers from the game board
4 on the3Part II - From2East to West sheet.
4 2 3

F2
to your player board

F2
Rest X 2

Work If you cannot or do not want to use a location on your turn,


Choose one location on the game board.
4
you must instead collect all of your settlers3from the game

F2
You can choose any location that has neither a Exploration tile nor board and place them back onto your player board.
your own settlers on it.
Then: a) place the required number of settlers on that location Storage limit
and b) use that location’s action(s).
At the end of any turn, if you have more cubes in your
a) Placing settlers on a location: storage than spaces available, you must discard cubes of
Placing settlers on a location works exactly as explained in section your choice until you reach your limit. storage limit of
“a) Placing settlers on a location” of the base game rule sheet. 10 cubes.
2 3
b) Performing the location’s action(s): Cube supply limit
After you have placed your settlers on the location, immediately
use it according to its type. These are: The cube supply is considered unlimited. If a supply
x4 x3 should be exhausted, use something else as a substitute.
The 4 1New World 2locations:
1 3
1 1

Game End
1 1 Once a player claims their 8th Point card, finish the
Production
1 2Upgrade
1 1 1 Trade
x4
2 Fort
x4 1 current round of play. Then the game ends.
B2

locations 2-3 locations


2-3 locations locations At that point, players count all their points from:
2 3
A1

These locations work as described in the section “Basic ◆ their Point cards
locations” on the OVERVIEW SHEET with one exception: ◆ Bonus tiles they have gained during the game (see
2-3 2-3
On Fort2
locations,
2 you do not
2 3 1gain Bonus
2 tiles. When
1 you use section “Bonus tiles” on the OVERVIEW SHEET for
A2

a Fort location, you can only claim its Point card. how to score them)
Market locations: ◆ uncovered spaces on their outpost section
In contrast to From East to West - Part I, you ◆ Exploration tiles they have gained due to certain Point
/ can only perform
/2 one action on a market
3
2-3 2-3

cards (see section “Point cards” on the OVERVIEW


3 3
location now:
A2
C1

SHEET)
Use the1 action of the Merchant
1 card that lies directly below ◆ remaining cubes in their storage: Each non-yellow
this market location (see section “Actions on Merchant cards”
cube is worth 1 point.
on the Part I sheet). Then take that Merchant card and place it
E2

face down to the right of your player board in a discard pile. The player with the most points wins. If there is a tie, the
After aquiring a Merchant card, fill the empty slot by sliding tied player who was last to take a turn wins.
the cards to the left, creating an empty slot just to the left of
the merchant deck; then draw a card from the deck to fill that
empty slot.
This means in this game, you do not build a
trade route but only collect Merchant cards
x2 x2
Credits
beside your player board. However, for every Game Designer: Emerson Matsuuchi
Producer: Sophie Gravel
x2 x2

fourth Merchant card you take, you may


Illustrations: Chris Quilliams & Atha Kanaani
immediately choose the top Bonus tile from Graphic Designer: Stéphane Vachon
one of the stacks on board D2 (not from B2 Development by: Viktor Kobilke, Moritz Thiele and André Bierth
or F2) and place it onto an empty bonus space/of your player/

board. Once all 4 of your bonus spaces have a 2Bonus tile each,
3

you cannot gain any more Bonus tiles.


D2

Refresh market location: © 2019 Plan B Games Inc.


Remove all four face-up Merchant cards displayed No part of this product may be reproduced without specific
below the market locations and place them face down permission.
at the bottom of the merchant deck. Then draw 4 new 19 rue de la Coopérative,
Rigaud, QC J0P 1P0 Canada.
cards from
2 the merchant deck and randomly place one of them below Retain this information for your records.
each of the four market locations. Then take another turn immediately. Made in China.

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