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of Technology,
Sarawak Campus
MME40001
ENGINEERING MANAGEMENT 2
Prepared for: Dr Victor Bong Nee Shin
TUTORIAL GROUP #2 BUSINESS PLAN PROJECT
GROUP #13
Executive Summary
Laser Tag is a type of recreational game that is played with lasers between two teams with
usually more than 5 players per team. It’s a game that requires strategy, athleticism and above
all else marksmanship. One of the unique aspects that set it apart from other arena-based
shooting games such as airsoft or paintball is that it is safe, as there are no projectiles involved,
the danger of injury is very low. As a result, people of all ages can participate in Laser Tag
without fear of sustaining injuries or harm.
A group of 5 people partnered up to provide the people of Kuching a chance to experience laser
tag, setting up their business in the heart of Kuching at The Spring Shopping Mall. All the
compulsory legal requirements were considered before starting the business. The location was
chosen considering many aspects, namely the fact that The Spring Shopping Mall was that it
is frequented by many, residents and tourists alike. Thus, it would be more convenient for
people to locate it, as well as attract people who are already shopping in the mall. Establishing
our brand as “The Amusement Cave”, we sought to offer not only Laser Tag but other activities
such as darts, billiards, and foosball and air hockey. Eight people were hired in the management
team to carry out daily operations.
Laser Tag is a booming business that is thriving all across the world. It offers huge returns on
investment and requires few employees to operate. Financial analysis was carried out to
determine the potential of the business and search for ways to increase the strength of the
business. We estimated our payback period after reviewing the income forecast to be around 9
months, which reaffirmed that the business has potential to be very successful.
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Table of Contents
1.0 Business and Industry Background ...................................................................................... 5
1.1 Service Opportunity ......................................................................................................... 5
1.2 Business Model ................................................................................................................ 5
1.3 Customer Types ............................................................................................................... 6
1.4 Target Industry ................................................................................................................. 6
2.0 Missions & Objectives ......................................................................................................... 7
3.0 Introduction of the Service and Technology........................................................................ 7
3.1 Introduction to the Service ............................................................................................... 7
3.1 Business Uniqueness ........................................................................................................ 7
3.1.1 Laser tag unique features .......................................................................................... 7
3.1.2 Intellectual Property .................................................................................................. 8
3.1.3 Service Uniqueness ................................................................................................... 8
3.2 Entry Strategy .................................................................................................................. 8
4.0 Business Legal Considerations ............................................................................................ 9
4.1 Private Limited Company ................................................................................................ 9
4.2 Occupational Health and Safety....................................................................................... 9
4.3 Sales and Income Tax ...................................................................................................... 9
4.4 Company Name Registration ......................................................................................... 10
4.5 Business Licensing......................................................................................................... 10
4.6 Company Name and Registration .................................................................................. 10
5.0 Marketing Analysis ............................................................................................................ 11
5.1 Target Markets ............................................................................................................... 11
5.1.1 Primary Target Market: School and College Students Age Group (10-17)............ 11
5.1.2 Secondary Target market: University Students Age Group (18-25) ...................... 11
5.1.3 Tertiary Target market: Young Adults Age Group (26-35).................................... 12
5.2 Market Structure and Industry ....................................................................................... 12
5.2.1 Market Share ........................................................................................................... 12
6.0 Marketing Strategy............................................................................................................. 13
6.1 Channels of Marketing................................................................................................... 13
6.2 Promotion Strategy ........................................................................................................ 14
6.3 Pricing Strategy.............................................................................................................. 14
7.0 Competitive Analysis ......................................................................................................... 15
7.1 SWOT Analysis ............................................................................................................. 15
7.2 Porter’s Five Forces Analysis ........................................................................................ 16
8.0 Quality Control and Maintenance ...................................................................................... 17
8.1 Equipment Quality Control and Maintenance ............................................................... 17
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8.2 Software Improvement and Maintenance ...................................................................... 17
8.3 Arena Improvement and Maintenance ........................................................................... 18
8.4 Feedback Platform ......................................................................................................... 18
8.5 Damage Control ............................................................................................................. 18
8.6 House of Quality ............................................................................................................ 19
9.0 Financial Analysis .............................................................................................................. 19
9.1 Establishment Cost......................................................................................................... 19
9.2 Purchasing Cost ............................................................................................................. 20
9.3 Production Costs ............................................................................................................ 22
9.4 Running Cost ................................................................................................................. 22
9.5 Salaries ........................................................................................................................... 24
9.6 Marketing Cost............................................................................................................... 24
9.7 Administrative Cost ....................................................................................................... 25
9.8 Break-Even Analysis ..................................................................................................... 26
10.0 Sustainability.................................................................................................................... 27
10.1 Economic Sustainability .............................................................................................. 27
10.2 Environmental Sustainability ....................................................................................... 27
11.0 Management Team and Operating Plan ........................................................................... 27
11.1 Management Team....................................................................................................... 27
11.2 Operation Flowchart .................................................................................................... 28
11.2.1 Laser Tag .............................................................................................................. 28
11.2.2 Food and Beverages .............................................................................................. 28
11.2.3 Additional Games ................................................................................................. 29
11.3 Facilities and Equipment.............................................................................................. 29
11.3.1 Facilities ................................................................................................................ 29
11.3.2 Machineries ........................................................................................................... 29
11.4 Location ....................................................................................................................... 30
11.5 Layout of Business ....................................................................................................... 31
11.5.1 Required Space ..................................................................................................... 31
11.6 Safety ........................................................................................................................... 32
12.0 Predictive Analysis and Business Viability ..................................................................... 32
12.1 Sales, Income & Profit Forecast .................................................................................. 32
12.2 Financial Ratios ........................................................................................................... 34
12.3 Capital Investment Decision Tools .............................................................................. 34
12.3.1 Net Present Value ................................................................................................. 34
12.3.2 Internal Rate of Return (IRR) ............................................................................... 35
12.3.3 Payback Period...................................................................................................... 35
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13.0 Financial Statement and Projection ................................................................................. 35
13.1 Balance Sheet ............................................................................................................... 35
13.2 Income Statement......................................................................................................... 36
13.3 Cash Flow Statement ................................................................................................... 37
14.0 Exit Strategy..................................................................................................................... 38
15.0 Recommendations ............................................................................................................ 38
16.0 Conclusion ....................................................................................................................... 39
References ................................................................................................................................ 40
Meeting Minutes ...................................................................................................................... 41
Table of Figures
Figure 1: Market Share of the business.................................................................................... 13
Figure 2: SWOT Analysis ........................................................................................................ 16
Figure 3: Porter's Five Forces Analysis ................................................................................... 16
Figure 4: House of Quality ...................................................................................................... 19
Figure 5: Shows the calculation for the compound interest for the loan ................................. 23
Figure 6: Operation Flowchart ................................................................................................. 28
Figure 7: Supply Chain cycle for inventory............................................................................. 29
Figure 8: Geographic Information System with nearby schools and university...................... 30
Figure 9: Rental Area shown on the map................................................................................. 31
Figure 10: Layout of Business ................................................................................................. 31
Figure 11: Pie chart that distributes the income sources.......................................................... 33
Table of Tables
Table 1: Pricing strategy for the business ................................................................................ 14
Table 2: Estimated Establishment Costs .................................................................................. 20
Table 3: Estimated equipment and utilities purchasing cost. ................................................... 21
Table 4: Estimated inventory purchasing cost ......................................................................... 21
Table 5: Estimated costs of running the business .................................................................... 23
Table 6: Staff Salaries per month............................................................................................. 24
Table 7: Marketing cost for all the years ................................................................................. 24
Table 8: Total fixed costs ......................................................................................................... 25
Table 9: Total variable costs .................................................................................................... 26
Table 10: Estimated costs of running the business .................................................................. 32
Table 11: Estimated profit (for the first three years) ............................................................... 33
Table 12: Financial Ratios ....................................................................................................... 34
Table 13: Net Present Value at 10% Discount Factor ............................................................. 34
Table 14: Net Present Value at 15% Discount Factor ............................................................. 34
Table 15: Payback Period for 10% Discount Factor ................................................................ 35
Table 16: Payback Period for 15% Discount Factor ................................................................ 35
Table 17: Balance Sheets for the upcoming years ................................................................... 35
Table 18: Income Statements for the upcoming years ............................................................. 36
Table 19: Cash Flow Statements for the upcoming years........................................................ 37
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To know the business, one should know what happens in the laser tag game. At the start people
will need to buy a ticket for RM 20 each and wait for their turn to come. As they waited, they
could roam around the mall or wait at the lounge provided by the business. The lounge offers
snacks and drinks, as well as instructional videos being played on screens mounted throughout
the lounge. There are side activities like dart, foosball, air hockey and billiards. These side
activities can be played using tokens purchased from the main counter. These activities would
be to attract attention towards the Laser Tag area, in addition to providing the laser tag
customers a way to pass time whilst waiting for their turn. After the wait is over the players
must wait in the entrance line while their names are inserted on the game. When the players
are instructed to enter, the staff will hand over armor and laser guns to the players which would
light up to the color of the team the player is a part of. Then the game rules are described to the
players.
Usually, two teams will play in the darkened arena trying to shoot as many of their opponents
as possible while avoiding being shot from the opposing team. If a player gets shot they would
be disabled for three seconds, which would be indicated by a flashing white light. During this
period, they can’t be shot while also being unable to shoot. When the game starts, the lights
would be dimmed to allow players to distinguish between opponents. Energetic music would
be played to set the mood for players. And at the end, the team with the most points wins. Later,
the players would exit the arena and be able to see the scoreboard and their respective names
and points they achieved. Then they can either rest for a while and wait for another game or
just leave. At the end of the day the top scorer is announced at a certain time and he receives a
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small reward. This would encourage people to play more games to achieve the position of top
scorer for the day
The business setup wasn’t as costly as we initially expected. The laser tag equipment was
ordered from the company LASERWAR and the overall cost for buying the laser tag equipment
was around RM 43,000. 14 sets of laser gun and vest were ordered so that 14 players can play
at a time. The cost to setup all the small games, led screens, sofas and decorations was about
another RM 40,000. Four people would be hired for the laser tag arena, they control the entry
of the players, one gives the players few instructions, one helps the players to wear the gear
and the last person stays on the computer to oversee the game and software. On the outside 3
more people are hired. One stays as the cashier. He sells the tickets, coins and the snacks and
2 more people to oversee the waiting lounge activities. At the gate one security guard is hired.
Externally, one electrical engineer pays his visit to keep the equipment well maintained. The
total area is around 5000 square foot including laser tag arena, briefing room, equipment room
and the waiting lounge. It costs around RM 25,000 per month for the rental and about RM
14000 for the staff salary (LASERWAR 2019). The rental estimate was found after inquiring
The Spring Shopping Mall.
Now, even if there are only 42 games of laser tag played per week then the company will reach
the breakeven point. This gives an idea that the company will flourish easily if there are 80
games of laser tag played per week. Later, the equipment can be upgraded, and arena can be
decorated further for a greater experience.
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Lastly, the business aims to become a successful one, generating enough revenue to not only
cover investment costs but also to expand and grow in the future. Improvements in the business
will keep the business popular and constantly in demand by the customers. The business is
planned to increase to a larger setting with better equipment and various styles of game
matches, enabling the customers to have a fulfilling and customized experience to their liking.
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will get 5 free games or a free game to host 14 players for free. In this way company
will not have to use up any cash to pay the players.
• Inside the laser tag game there will be an additional drone which will be neutral. This
drone will fly around randomly and will randomly fire all the players inside the arena
shooting at the drone would give points to either team.
• Bomb diffusing: One team would have a ‘bomb’ which would explode 1 minute after
planting while the other team will have bases to defend. Teams would win by planting
a bomb and having it explode or either eliminating all of the other team’s members.
Other businesses use different modes like hostage rescue, death match and battle royal.
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following launch, a certain discount may be given to attract more people. Apart from this,
professional teams from across Malaysia can be invited to endorse our brand and further
popularize the game across the Kuching area.
Substantial marketing will be done at least a month prior to the launch to attract as many people
as possible by using social media channels and adverts in the most populated areas of Kuching.
An additional RM 7,000 will be allocated for this purpose. An online booking service will also
be setup to allow the public to purchase tickets prior to arrival at the arena and a certain amount
of discount for online bookings may also be given.
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4.4 Company Name Registration
The registration of a business in Malaysia is under commission of Malaysia (SSM). The
registration can be done through online or at SSM office. Once a business is setup, the next
step will be to prepare the documents of registration which will be signed by the shareholders.
The time required for this process will be around two to three business days, and in 5 business
days the SSM digital incorporation certificate will be granted. Lastly, we have to submit form
24, 44 and 49 which will take approximately one day to process.
Hence for the company name, it was decided the following four names will be submitted:
2) Activities
Then, the activities involved, such as the laser tag arena and its competitive military style
missions based combat simulation was included in the activities. The arcade like games that
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will be in the waiting area were also included. These are the two major activities involved in
our business.
3) Address
The residential address of the company was listed as “LOT 214, 2nd Floor, The Spring
Shopping Mall, Jalan Simpang Tiga, Kuching, 93300 Sarawak” since the arena is located
inside the shopping mall alongside the cinema.
4) Capital
The amount of money required as the capital will be paid accordingly to the authorities. The
details of this amount are listed in the entry strategy section of this report. The capital amount
is estimated to be RM 180,000 including advance running costs for 3 months.
5) Shares
The shares for the business are set to be divided equally among the group members and hence
a board of directors of five people has been initially formed.
6) Documents and Registration
Finally, all the required documents as well as the main aspects above will be submitted to the
commission of Malaysia (SSM) for the business to be registered under the preferred name “The
Amusement Cave”.
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University of Technology Sarawak Campus”. The students of this university also suffer from
the same problems as the above-mentioned primary target. Therefore, most of the reasoning
will be same as the primary target. The main reason they cannot be the primary target because
the university runs with full students for only 7 months annually. But nevertheless, these
students are expected to visit 2 times on average in 6 months’ duration while they are in
Kuching.
Based on a hypothetical assumption we have divided the indoor gaming market in Kuching
and found that there are almost 20 renowned places in Kuching providing the indoor gaming
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services that includes bowling, arcade, paintball, pool and gaming zones. Among them,
bowling centres top the indoor gaming industry in Kuching with approximately 25% of the
market share. The Amusement Cave is expected to get 4% of the market share and which is
huge considering it’s the only laser tag in Kuching. Below a Pie chart shows the illustration of
the market shares.
Social media
These days’ social media are playing a major role in the promotion of products, nowadays it’s
the biggest platform for advertising. Instagram and Facebook are the two giants which are not
just used for sharing photos, they have enlarged into stage where all the major companies and
individuals boost their product. On the other hand, this channel will be most appropriate way
by which our customers can see the latest promotions and offers.
Website
By pursuing, the business of laser tag and having a branch in Kuching is not enough. During
this technological world, to make your business up to dated we must have a website that can
help your business. Website will provide early bookings, new membership which can be
obtained through website which will help the customers. By having a website, we can attract
customers by giving promotions for laser tag. On website you can provide your contact and
location of your business which will also help the user.
Email
By having a business email, we can have an efficient response between customer and in this
way, they will be able to know about promotions and how they can benefit from them.
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Word of mouth
It’s one of the most effective marketing channels. To have this you should first have good
customer attraction and excellent services to impress the users and they will tell friends and
relatives which will boost the business.
Different rates were chosen for weekdays, weekends and public holidays as the crowd would
be bigger during weekends and public holidays compared to normal days. The rates were
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differed but the price was kept constant. We have added extra time on each game on weekdays
while keeping less time on each game on weekends.
As for the rest of the facilities, the prices for foosball and billiards are set low since they have
no running cost and therefore would consistently bring in profit. Since, the electronic dart
machines and additional machines consume electricity. The total running cost was considered
along with the costs of other laser tag company and then pricing was set appropriately.
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The business involved the indoor gaming industry such as gaming arcades and other similar
entertainment amenities. However, Laser Tag specifically is unique in the market and doesn’t
have any existing competition, thus having a low competitive rivalry in the industry. As for the
indoor gaming, our business provides a laser tag arena as well as other games such as foosball
table, billiards etc. to get an edge over other businesses.
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Power of Suppliers - Low
There isn’t much effect to our business based on the supplier’s power, since the laser tag and
arcade equipment is a one-time investment along with upgrades, maintenance and repairs later
on. Thus, the Supplier’s Power is low.
Power of Customers - High
Since this is an entertainment business, the customers’ satisfaction and their willingness to play
will determine the amount of sales done on a daily basis. The customers may affect the business
by showing disloyalty or by not being interested, which can cause sales to go down. Hence, the
Buyer’s Power is high.
Threats of new entrants - Moderate
New businesses that open in the industry with similar operations can be a threat to our business.
Since, our business is the only one currently operating, with strategic pricing, the new
businesses may have an edge. However, our business also utilizes additional facilities and
strong marketing strategies which can still counter other new businesses.
Threats of substitute goods - Low
Although other competitive team-based activities like paintball exist, the threat is still low from
other substitute goods due to the uniqueness of our business.
Quality Control plays a vital part in any business model. It is the way to provide the customers
the same or better services throughout the business span. We have divided the quality control
in few distinct aspects.
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8.3 Arena Improvement and Maintenance
The Amusement Cave needs to maintain an appreciable ambiance. In order to do so, we need
to invest a huge amount of money for furnishing the waiting lounge. The theme of the painting
and wall decoration need to be well matched with the type of business we are doing. Then to
maintain the inside setting we have appointed two staffs who will be responsible for cleaning
and overseeing the waiting lounge area. At the end of each day the arena and the lounge will
be thoroughly cleaned. There will be two air-con placed in order to maintain the air
temperature.
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8.6 House of Quality
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Table 2: Estimated Establishment Costs
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Table 3: Estimated equipment and utilities purchasing cost.
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Milo Ice Cream 120 5.50 660.00 700.00 720.00
Berry Ice 120 5.50 660.00 700.00 720.00
Cream
Total purchasing cost per month 3264.00 3465.00 3634.00
Total purchasing cost per year 39168.00 41580.00 43608.00
While projecting the inventory cost of the next two years we have included an inflation of 5%.
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Table 5: Estimated costs of running the business
Utilities
(Internet, 3,000.00 3,000.00 3,000.00
Telephone, etc.)
Figure 5: Shows the calculation for the compound interest for the loan
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9.5 Salaries
Eight staff members are required for the business. The salaries are set according to the job type
and skill type of that position. The highest salary is paid to the Tech staff as he will be required
to do most of the technical stuffs on the laser tag game. Moreover, all the salaries are set in
such a way that it is easier for the company to make it per time base. The staff and their
respective salaries and wages are as follows.
Table 6: Staff Salaries per month
Wages
Wages Wages Total Total Total
in (9
Staff Units RM/ RM/ Salaries Salaries Salaries
hours
hour Month 2020 2021 2022
a day)
Entry 1755.0
1 6.50 58.50 1755.00 1800.00 1850.00
staff 0
1890.0
Coach 1 7.00 63.00 1890.00 1950.00 2000.00
0
1890.0
Gear staff 1 7.00 63.00 1890.00 1950.00 2000.00
0
2700.0
Tech staff 1 10.00 90.00 2700.00 2800.00 2950.00
0
Reception 1350.0
3 5.00 45.00 4050.00 4200.00 4500.00
staff 0
1080.0
Security 1 4.00 36.00 1080.00 1200.00 1400.00
0
Total Salaries (for the first month) 13,365.00 13,900.00 14,700.00
Total Salaries (for the first year) 160,380.00 166,800.00 176,400.00
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Flyers and 4000 flyers 0.35 RM per flyer. 1400.00 1500.00 1600.00
Brochures
The costs that are fixed are expected to recur annually in order to smoothly continue operations.
The estimated breakdown is listed below.
Table 8: Total fixed costs
Amount per
Amount per Amount per
Item annum (RM)
annum (RM) 2020 annum (RM) 2021
2022
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Financial/Administrative 404,215.00 398,915.00 400,915.0
Expenses
The costs that are expected to vary for the initial year of operations are listed below in the given
table. In accordance with the Inland Revenue Board of Malaysia, as of July 2019, there is an
ongoing charge of 6% SST.
Table 9: Total variable costs
Purchasing Cost
39,168.00 41580.00 43608.00
(Inventory)
𝐹𝐹𝐹𝐹𝐹𝐹𝐹𝐹𝐹𝐹 𝐶𝐶𝐶𝐶𝐶𝐶𝐶𝐶
𝐵𝐵𝐵𝐵𝐵𝐵𝐵𝐵𝐵𝐵 − 𝐸𝐸𝐸𝐸𝐸𝐸𝐸𝐸 =
(𝑆𝑆𝑆𝑆𝑆𝑆𝑆𝑆𝑆𝑆 𝑝𝑝𝑝𝑝𝑝𝑝𝑝𝑝𝑝𝑝 𝑝𝑝𝑝𝑝𝑝𝑝 𝑢𝑢𝑢𝑢𝑢𝑢𝑢𝑢 − 𝑉𝑉𝑉𝑉𝑉𝑉𝑉𝑉𝑉𝑉𝑉𝑉𝑉𝑉𝑉𝑉 𝑐𝑐𝑐𝑐𝑐𝑐𝑐𝑐 𝑝𝑝𝑝𝑝𝑟𝑟 𝑢𝑢𝑢𝑢𝑢𝑢𝑢𝑢)
578,493.00
𝐵𝐵𝐵𝐵𝐵𝐵𝐵𝐵𝐵𝐵 𝐸𝐸𝐸𝐸𝐸𝐸𝐸𝐸 𝑝𝑝𝑝𝑝𝑝𝑝𝑝𝑝𝑝𝑝 =
(16.55 − 55,972.00/Break even point )
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That means 30285 laser tag tickets, 5750 side activities token and 2300 random snacks needed
to be sold annually to reach the breakeven point.
That also means that 83 laser tag tickets, 16 side activities token and 7 random snacks needed
to be sold per day to reach the breakeven point.
10.0 Sustainability
10.1 Economic Sustainability
The targeted audience will need a few bucks to have this amazing experience. It is most likely
to attract more audience for the snacks and beverages and a large waiting lounge. The profit
from the laser tag game, side snacks and beverage will be used for paying the rent, salaries and
electricity bill. Maybe some money will be kept aside for maintaining the laser tag hardware
and buying hardware. As the business targets the young generation, fraction of the profit can
be used for advertising in high schools and colleges to attract more audience.
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• Security – safe keeping, responsible for securing premises/personnel and general
surveillance.
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Order the
required items
Estimate sales from the supplier
for the next Receive
week provided
supplies
Check inventory
and record item
Store new
amounts
supplies
Clean
counters Restock
used
supplies
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• PCs inside and outside the arena to register and track progress of score and
players
11.4 Location
The location chosen for our business setup is The Spring Shopping Mall at the 2nd floor next
to the MBO cinemas. The characteristics of the location are based on the considerations that
were decided upon prior to choosing the location. The Spring Shopping Mall is located in the
midst of a highly populated area where most people have easy access to the mall on a regular
basis.
The mall has been one of the most popular and busy ones in Kuching. With people from all
over Kuching visiting for shopping, having lunch and dinner, watching movies etc. It already
has a number of shops running including a grocery store (Takiong), coffee shop (StarBucks)
and other food shops (Nandos, KFC, Pizza Hut, Food Court). In a nutshell, the mall attracts a
lot of people to visit on a daily basis. The mall is also in the centre of around 30 schools and
universities geographically, which is a positive aspect since the laser tag business has the
primary audience as teenagers and students.
The 2nd floor of the mall consists of a large vacated space (around 6000 sq ft) alongside the
MBO Cinemas, which is an excellent location to setup another entertainment amenity. People
have a higher chance to get attracted to our facility if they can see it when they are out to relax
and have fun. This makes it an ideal space to setup our business.
However, since the rental space is inside of the shopping mall, the rental cost is quite high
(Estimated Rental cost of RM 25,000 per month).
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11.5 Layout of Business
11.5.1 Required Space
The main area requirements for a typical laser tag setup are as follows:
1) An Arena of 2000 sq. ft.
2) Waiting Lounge area of 2000 sq. ft.
3) Equipment Room of 650 sq. ft.
4) Briefing Room of 350 sq. ft.
Hence, the area for the layout was chosen as 5096 sq. ft., which can accommodate the waiting
area, arcade games area and the toilets. This is also fitting for our chosen location as the location
has ample amount of space as shown below.
91 feet
22 feet
Waiting Arena
56 feet
Lounge (Play Area)
37 feet 38 feet
Figure 10: Layout of Business
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11.6 Safety
According to the Australian Consumer Law (ACL), consumer guarantees give consumers the
right to a refund if a product is unsafe. If you don’t comply with a consumer guarantee, your
customers have a right to take action against you. This is the case even if the problem with the
good was caused by the manufacturer. However, our Laser Tag service is harmless as the laser
tag equipment is unlikely to cause harm and therefore adheres to the safety rules and regulations
perfectly.
In our case as our job is with relevant with the means of providing service, so it becomes
obvious that we need to monitor occupational health safety at all the time per the OHS act
1994. To ensure that we have arranged our safety concerns accordingly below:
• CCTV cameras for ensuring the capture of evidence for any unexpected activities inside
the business area. This can help to find out vandals or players violating the game rules.
• Armed security guard at the for the full business area ensuring the safety of all the
people from any unexpected criminal violence.
• Damage control policy is set so, that people will reduce bad conducts being concerned
about its outcome.
• Fire extinguisher, alarm and emergency exit is available for taking measures against
incident involving fire.
• Inside the laser tag game safety instructions are given to the players to reduce the risk
of any accident.
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Crackers 240 2.5 600 630 660
Mineral
450 1 450 480 510
Water
Coffee
120 2 240 270 300
Can
Tea Can 120 2 240 270 300
Milo
120 2 240 270 300
Can
Kit Kat
Ice 120 10 1200 1230 1260
Cream
Milo Ice
120 10 1200 1230 1260
Cream
Berry
Ice 120 10 1200 1230 1260
Cream
Total income per month 104370 104640 104910
Total income per year 1,252,440.00 1,255,680.00 1,258,920.00
6% Sales
15%
Laser Tag
79% Side game
Food and Beverages
The profit forecast is the generated net profit of the company after deducting the running costs
and the establishment costs. At first the company will go through a loss for few months, then
after the payback period the company starts to make profit. The payback period of the company
is 9 months. After 9 months the company will start to make profit. First year profit is a bit lower
than the 2 subsequent years as in those years there is no establishment cost.
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12.2 Financial Ratios
Considering operating cycles as 365 for a set inventory amount, the following ratios were
obtained. The net working capital to sales ratio to measure liquidity is as follows:
524,979 − 39,168
= = 0.388 (𝑓𝑓𝑓𝑓𝑓𝑓 𝑡𝑡ℎ𝑒𝑒 𝑦𝑦𝑦𝑦𝑦𝑦𝑦𝑦 2020)
1,252,440
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Present Value 97207 371975.3043 252316.7335 166342.3
NPV (15%) 221,960.34
𝐼𝐼𝐼𝐼𝐼𝐼 − 10 0 − 237,984.57
=
15 − 10 221,960.34 − 237,984.57
𝐼𝐼𝐼𝐼𝐼𝐼 = 84.25%
12.3.3 Payback Period
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Additional Amenities (Side Games) 8,245 8,245 8,245 8,245
Other Utilities 350 350 350 350
Accumulated Depreciation 0.00 (13,898) (27,796) (41,694)
Intellectual Property/Licenses 3,300.00 3,300.00 3,300.00 3,300.00
Total Non-Current Assets 82,793.00 68,895.00 54,997.00 41,099.00
Total Assets 180,000.00 633,041.60 955,244.48 1,196,360.38
Current Liabilities
Trade Creditors 0 39,168 41,580 43,608
Total Current Liabilities 0.00 39,168.00 41,580.00 43,608.00
Non-Current Liabilities
Bank Loan 120,000 80,000 40,000 0
Total Non-Current Liabilities 120,000 80,000 40,000 0
Owner’s Equity
Owner’s Capital 60,000 60,000 60,000 60,000
Retained Profits 0 453,874 813,664 1,092,752
Total Owner’s Equity 60,000 513,874 873,664 1,152,752
Total Liabilities and Owner’s Equity 180,000.00 633,041.60 955,244.48 1,196,360.38
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Retained Profits Carried Forward 0 661,275 1,111,257 1,460,359
Retained Profits (Before Tax) 0 661,275 1,111,257 1,460,359
Income Tax (20%) 0 132,255 222,251.3 292,071.9
Sales Tax (6%) 0 75,146.4 75,340.8 75,535.2
Retained Profits (After Tax) 0 453,873.6 813,664.5 1,092,752
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However, if the business is performing well but not generating enough profit, as expected, a
merger and acquisition could be considered. This would be achieved by selling the company
shares to one of the laser tag businesses in Kuala Lumpur such as Laser Battle as they have
branches all over Peninsular Malaysia and they could be inclined to open their first branch in
East Malaysia. This would prove to be mutually beneficial as the only thing to focus on would
be the transfer of ownership rather than the liquidation of assets and losses incurred henceforth.
The business could be sold off completely or a portion of the shares can be retained. The
incentive for Laser Battle is that they will get a ready-made arena and only the brand change
and fewer modifications will be needed.
15.0 Recommendations
After assessing all the aspects of the business, we have realized we can make few amendments
that can smoothen the business venture. Few recommendations are stated below:
• Marketing cost was estimated low, because the marketing was not done
intensively. However, increasing the marketing cost can increase a huge number
of customer base. That can significantly increase the revenue generated per year.
• The initial cost of the laser tag game was kept very low, compared to the prices
charged in the Laser Tag business in West Malaysia. We can increase the prices
of the ticket to 25 RM once we have a good amount of customer base. That can
highly increase the profits of the company as the company mostly relies on the
laser tag.
• Furthermore, we can make ties with the MBO cinemas and promote our product
as well as we can promote there in return. We can occasionally use the theme
of newly released movies on MBO cinemas. In return the MBO cinemas can
show few ads before the start of the movies. We can also install few advertising
banners stands inside the MBO area.
• We can take the business further by arranging inter-college championship,
where the funding will be provided by us. This will motivate the students to get
more competitive and thus creating a new customer base of permanent
members.
• When we start to see games becoming houseful, then we can try to expand our
business by recruiting more staffs to handle operations for longer duration.
Moreover, we can expand the game limit by purchasing new equipment. This
way we will be able to host more players.
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• If the snack and drinks demand increases, we can increase the volume and
variety of the snack and drinks. We can arrange more suitable kind of food and
beverages to replenish the players in house.
16.0 Conclusion
The Amusement Cave promises to have a huge impact on the gaming industry in Kuching. In
this group assignment, a thorough study on the feasibility of our business was done. Beginning
with the construction of a business model and realizing the target market and market shares
along with the missions and objectives of the business. The related legal requirements to setup
the business were accounted for and the registration procedures were evaluated.
Marketing for the business was done by utilizing proper marketing channels and using an
effective entry strategy which makes use of the business uniqueness and its features to attract
customers and thus result in more revenue generation. Competitive analysis was done in the
form of SWOT and Porters Five Forces to determine the key aspects and then prices were set
accordingly to make the business flourish in the market.
The operations of the business were managed by use of flowcharts for operating procedures
and inventory management along with the handling of other activities. The location and layout
of the business was evaluated, equipped and staffed accordingly to allow smooth running of
the business. Ensuring the quality control and sustainability was also crucial for the business.
Lastly, all the business costs such as marketing expenses, production expenses, purchasing
cost, personal expenses and financial expenses were calculated. Then, the break-even analysis
was carried out to figure out the number of tickets or goods sale to reach a point from where
the sales are going to start making a profit. Afterwards, all the sales projection was carried out
to forecast the profit at the end of each year for three years. In addition to that, financial
statements were made for all the costs assumed in each part. The financial statements showed
the tracking of all the assets and liabilities of the business in the form of a balance sheet. The
Income and Cash Flow statements for the next 3 years along with the balance sheets were
recorded along with the balance sheet at the end of each year. The financial statements balanced
and hence showed that all the costs were accounted for. Later, to check the feasibility of the
business the relevant financial ratios were calculated using capital investment decision tools.
These ratios tell us that our business is likely to succeed in the market, given that all the other
aspects such as marketing and operations of the business venture are handled suitably. Overall,
this project deepens our understanding of the management principles that go behind starting
and running a business and broadens our perspective and skills for future ventures.
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References
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Meeting Minutes
Date: 28 June 2019
MME40001 Time: 01:30 pm – 02:30 pm (1 hour)
ENGINEERING Location: Seating Area (Outside B004)
MANAGEMENT Meeting # 1
Recorded by: Mohammad Ahsan Asad Iqbal
2
__________________________________________________________________________________
Attendees:
Mohammad Ahsan Asad Iqbal – 100075231
Mirza Tauheed Shah Baig – 100074555
MD Al Fayshal Bin Shiraj – 100074746
Talha Asad Iqbal – 100085379
Aqib Mushtaq – 4331982
Absentees:
Reason for absence:
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Meeting
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Absentees:
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Absentees:
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Absentees:
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Absentees:
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Absentees:
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