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Play Culture at
MARCH 2020
executive summary
This chapter of the Make-A-Wish Foundation (MAW) prides itself on its
playful culture and lighthearted atmosphere, aligning with the
organization’s mission and values.The CEO, Susan Lerch, designed
policies and interactive activities that are meant to bring joy and
teamwork to her organization through initiatives such as themed
meetings, dress up days, team outings and activities, and even the
creation of silly titles that are meant to be whimsical and fun.
In a sense, MAW's fun culture demonstrates their brand and who they
are. This is especially important for a non-profit organization that
often relies on endorsements by those who really believe in the
organization's mission and values. In this report, we analyze the
current culture, leadership practices, and the overall effectiveness of
the playful initiatives that have been implemented throughout the
organization. We will offer solutions and recommendations to improve
the impact of the culture at MAW and mitigate any risks that these
fun initiatives may present.
organizational
culture analysis
Organizational culture is the manifestation of an
organization’s shared beliefs, expectations, values,
and assumptions. It is what creates the unique
psychological environment that can often be
described as the personality of the organization.
Culture is the set of unwritten laws that guide
how employees behave, perform, and interact
with each other and the outside world. As such,
organizations strive to create a culture that aligns
their employees’ beliefs with the company's
established values, mission, and business
strategies.
Mixed Signals
Lerch states that she has learned that not
everyone will want to participate in every event
and that none of these activities are
mandatory, but the culture doesn’t necessarily
support that policy. It is concerning that there
are some employees who believe that if people
are uncomfortable with the fun initiative, they
should participate anyway, and that people
who do not enjoy the fun aspects do not fit
within the company. There may be issues of
alienating employees who do not share the
same views on the extracurricular activities.
People who are uncomfortable with dressing
up or making a fool of themselves “in good fun”
may feel judged by those taking part in the
activities which can lead them to withdraw
and reduce their engagement. This means that
people who have a more stoic personality are
more likely to leave the organization while
those outgoing and fun-loving souls will stay.
One employee even suggested that MAW
should be hiring people based on their
personality and desire to have fun. These
practices can be dangerous because they can
lead to a homogenous workforce which is not
necessarily a good thing for an organization.
There has been a lot of research done that
shows that having diversity in the workplace
can increase performance, productivity, and
profits within an organization. It is important
to have differing personalities and viewpoints
so the company can maintain a competitive
edge. If everyone shares the same perspective
and thought processes, you lose an opportunity
for innovation as well as open yourself up to
cyclical thinking that can leave you blind to
potential risks for your organization. It is
important to have more serious employees to
help make sure you don’t go too far with your
fun initiatives and balance out your workforce.
These more serious employees can help ensure
that work is being completed in a way that is
still acceptably professional to others outside
the organization and can provide warning if
the fun activities are keeping employees from
producing results.
leadership impacts on
organizational culture
Leaders play an important role in sculpting and maintaining an organization's
culture because they are responsible for prioritizing and delegating workloads,
managing the workforce, and ensuring that employees are working in-line with the
organization’s mission and values. A leader is meant to guide, mentor, and inspire
their employees to grow, develop, and perform at their best. Leaders are the ones
who evaluate employees’ performance and provide them with regular feedback; as
such, they are responsible for holding people accountable for their behavior. All of
these factors make leaders the drivers company culture.
Nevertheless, with the right leadership, the benefits of this culture outweigh the
cost. MAW's fun culture demonstrates their brand and who they are. This is especially
important for a non-profit organization that often relies on endorsements by those
who really believe in the organization's mission and values. Not only does this culture
engage and energize (most) internal employees, but it also benefits the organization
by bringing in top talent. Take Google, for example: people often choose to apply to
Google because it is notorious for having a relaxed and recreational culture. Creating
that kind of reputation will not only attract a lot of talent, but also applicants that
align with the chapter’s vision and its “Permission to Play” values that Susan and
other executives cultivated.
leadership impacts
How Susan Lerch Reduced
Potential Costs or Pushback
leading by example
Whether a leader is promoting Another admirable characteristic of
acceptance of employees as they are, or Lerch as a leader is that when she
acting silly to help them feel more becomes inspired by an idea, she
comfortable with play, exemplifying the actually implements that idea in her
company beliefs as a leader is crucial chapter. For example, after learning
for inspiring your organization’s vision. about the fun titles idea at a
Luckily, Susan Lerch’s personality and development conference, Lerch then
leadership style motivates many of the implemented that idea in her
employees to embrace the fun culture organization, giving employees a
of the foundation. Lerch is described as chance to be creative, have a say in an
a “charismatic, inspiring, warm, and important aspect of their position, and
energetic leader who lives and breathes have fun. Being able to expand upon
contagious passion for making a these ideas and values that represent
difference in the lives of wish children the company, such as Lerch handing
and their families” (Grant, 2009). Susan out "magic wands" not just to the kids,
is dedicated to encouraging an but to adults even outside of MAW,
environment where employees can be shows Lerch has a passion for spreading
as passionate about joy and play as she the culture and making fun contagious.
is.
MARCH 2020
recommendations
TRUST BUILDING EXERCISES CASUAL & OPTIONAL
Implement more widely-accepted trust SOCIALIZING EVENTS
building exercises such as team scavenger Focus on more neutral fun activities
hunts or a team marshmallow tower such as food-related socializing events,
building contest to help employees who team outings, or group games where
are not as outgoing feel more comfortable there is no pressure for people to
within the organization. These types of perform; they simply need to get to
activities allow employees to get to know know each other and enjoy each other's
one another and each other's working company. Avoid pushing activities
styles in a safe, fun environment where no related to dressing up, role plays,
one is singled out or pushed too far dancing, or singing anthems etc. on to
outside of their comfort zones. Trust and all employees as these can be
teamwork is something that needs to be polarizing and may be met with
built up slowly, so utilizing neutral resistance. Allowing people to
activities to get people acclimated to volunteer to participate in these kinds
each other and the company culture can of events is a much better strategy and
be very beneficial. Once there is some you can utilize their interests and
sense of trust built and employees are talents to bring joy and entertainment
more comfortable with one another, the to the entire workforce- for example,
wacky fun initiatives that MAW having a group of volunteers perform a
implements daily will be more effective lighthearted skit during an all hands
because people will be more open to step company meeting, or letting volunteer
outside their comfort zones and embrace teams from different departments
the playful side of MAW. compete to create a company anthem.
Creating a fun and happy environment
Grant, A. (2009). Serious play at the Make-A-Wish-Foundation. WDI No. W88C73. WDI
Publishing at the University of Michigan.