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Unit-2
B2C
1) Supply Chain
2) Entities of B2B EC
3) Electronic Marketing
4) Procurement Management
5) Electronic Intermediaries
6) Just-in-time (JIT) Delivery
7) Electronic Data Interchange
8) Intranet
9) Extranet
10) Integration with Back-end information systems
11) Online services to business
BUSINESS TO CONSUMER BUSINESS MODELS:
• direct marketing
Broadly, marketing that takes place without intermediaries
between manufacturers and buyers; in the context of this book,
marketing done online between any seller and buyer
• virtual (pure-play) e-tailers
Firms that sell directly to consumers over the Internet without
maintaining a physical sales channel
E-TAILING BUSINESS MODELS
• click-and-mortar retailers
Brick-and-mortar retailers that offer a transactional Web site from which
to conduct business
• brick-and-mortar retailers
Retailers who do business in the non-Internet, physical world in
traditional brick-and-mortar stores
E-TAILING BUSINESS MODELS
• Referring directories
• Malls with shared services
E-TAILING BUSINESS MODELS
• Postal services
• Services and products for adults
• Wedding channels
• Gift registries
TRAVEL AND TOURISM SERVICES ONLINE
• Special Services
•
• Wireless services
• Direct marketing
• Alliances and consortia
PROBLEMS WITH E-TAILING AND LESSONS
LEARNED
• The reasons that retailers give for not going online include:
•
• disintermediation
The removal of organizations or business process layers
responsible for certain intermediary steps in a given supply chain
• reintermediation
The process whereby intermediaries (either new ones or those
that had been disintermediated) take on new intermediary roles
ISSUES IN E-TAILING
ONLINE PURCHASE DECISION AIDS
A MODEL OF EC CONSUMER BEHAVIOR
Individual Environment
Characteristics Characteristics
Age, gender, ethnicity,
education, lift style, Social, family,
psychological, knowledge, communities
values, personality
• Consumer Types
•
Social variables
people influenced by family members, friends, co-workers, “what’s in
fashion this year”, Internet communities and discussion groups
Cultural variables
Psychology variables
Other environmental variables
available information, government regulations, legal constraints, and
situational factors
CONSUMER PURCHASING DECISION-MAKING
• The Purchasing Decision-Making Model
Need identification
(Recognition)
Information search
(What? From whom?)
Alternative evaluation,
negotiation and selection
• Ads can reach very large numbers of potential buyers all over the world
• Online ads are much cheaper in comparison to television, newspaper, or
radio ads. Such ads are expensive since they are determined by space
occupied, how many days (times) they are shown, and on how many national
and local television stations and newspapers they are posted.
• Web ads can be media rich, including voice and video
• Web ads can be interactive and targeted
• The use of the Internet is growing very rapidly
WEB ADVERTISING (CONT.)
Banner Hit
Clicks (or ad clicks)
Impressions
Click Ratio
Cookie Reach
CPM Visit
WEB ADVERTISING (CONT.)
• Interactive Marketing
Consumer can click with his/her mouse on an ad for more information or send an e-mail to ask a
question
Mass Marketing Direct Marketing Interactive Marketing
Best outcome
Volume sales Customer data Customer relationships
Consumer
Passive behavior Passive Active
Food, personal-care
Leading products Credit cards, travel, Upscale apparel, travel, financial
products, beer, autos autos services, autos
High volume
Market Targeted goods Targeted individuals
Madison
Nerve center
Ave. Postal distribution centers Cyberspace
Preferred media
Television, magazines Mailing lists Online services
vehicle
Storyboards
Preferred technology Databases Servers, onscreen navigators, the
Web
Worst outcome
Channel surfing Recycling bins Logoff
WEB ADVERTISING (CONT.)
• Distribution costs are low (just technology cost), so millions of consumers are reached at the
same cost as that of reaching one
• Advertising and content can be updated, supplemented, or changed at any time, and are
therefore always up-to-date
• Ease of logical navigation — you click when and where you want, and spend as much time as
you desire there
ADVERTISING METHODS
• Banners
•
• Banner Exchanges
•
• Advantages:
•
• E-mail
•
• Chat Rooms
•
• Internet-base Ad Design
•
Page-Loading Speed
Graphics and tables should be simple and meaningful. They need to match standard
monitors.
Thumbnail (icons graphs) are useful.
Business Content
Clear and concise text is needed. A compelling page title and header text is useful.
The amount of requested information for registration should be minimal.
ADVERTISEMENT STRATEGIES (CONT.)
• Navigation Efficiency
•
• Clear terms and conditions of the purchases, including delivery information, return policy, etc. must be provided.
• Confirmation page after a purchase, is needed.
ADVERTISEMENT STRATEGIES (CONT.)
Customer will visit a site if it provides helpful and attractive contents and
display
Effective and economical way to advertise, unidentified potential
customers worldwide
Advertising World is a non-commercial site that can guide the process of
finding the customer’s wish
Yahoo is a portal search engine site which can be regarded an effective
aid for advertisement
ADVERTISEMENT STRATEGIES (CONT.)
•
Active Push Strategy
• Ad as a Commodity
CyberGold
1 Yoyodyne Inc. conducts give-away games, discounts, contests & sweepstakes. Its
entrants agree to read product information of advertisers ranging from Major League
Baseball to Sprint communication.
1 Netzero and others offer free Internet access in exchange for viewing ads.
1
www.egghead.com uses real people to help you. www.lucent.com uses live people to talk
to you over the phone and then “push” material and ads to your computer.
ONLINE EVENTS, PROMOTIONS AND ATTRACTIONS
(CONT.)
•
• Benefit : instead of spending hours searching the Web, people can have the
information they are interested in delivered automatically to their desktop via Web
technology and the Internet
• Pre-specification profile, selection of appropriate content, and download selection
• 4 types of push technology
•
• self-service delivery
• aggregated delivery
• mediated delivery
• direct delivery
PUSH TECHNOLOGY (CONT.)
• Pointcasting
•
• Companies use push technology to set up their own channels to pointcast important internal
information to either their own employees (on intranets) and/or their supply chain partners (on
extranets)
• The Future of Push Technology
•