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11/17/2014
MKT/571
Sony Corporation
Founded in 1946 by Masaru Ibuka and Akio Morita in
Japan
Global company specializing in consumer electronics
and video games
PlayStation (1991), PlayStation 2 (2000), PlayStation 3
(2006), PlayStation 4 (2013)
Music industry and film industry (Amazing Spiderman)
At a glance
One of the largest Japanese corporations
Shares valued at $15 billion
Excellent environmental record
Product: PlayStation 4
Introduced in 2013
Home video game console
Direct competition with
Xbox One and Wii U
Focus on social integration
with gameplay
Dynamic user interface
with app compatibility
PlayStation Network and
PlayStation Plus
IMC Plan Objectives
1. Identify target audience
2. Determine communications objectives
3. Design communications
4. Select communications channels
5. Establish communications budget
6. Choose communications mix
7. Measure results
8. Manage IMC process
Communications: Steps 1-4
Target Audience:
Depends on available games
Wide market, appeals to a lot of consumers
Communications Objectives:
Brand awareness and need for the product
Extremely popular Hyperlink
Communications Design:
Message, Creative, and Message Source Strategies
Communications Channels:
Focus on television and online ads
Reviews by top gaming critics
Attachment to games available on system
Budgeting: Step 5
Four common methods:
Affordable method,
percentage-of-sales method,
competitive-parity method,
and the objective-and-task
method
Objective-and-Task
Rumored $100 million total
communications budget for
PlayStation 4 on launch
2014 advertising budget for
early 2014
Huge market penetration
online and on television
Sales
Communications Mix (Step 6) & Establishing
Customer Loyalty
What communications types will be utilized and in what
amounts?
Advertising: $100 million budget
Sales Promotions: Coupon and Promotion codes
PR and Publicity: Press releases
Events/Experiences: E3, My Road to Greatness Tour
Direct/Interactive: Paid reviewers
Word-of-Mouth: Unpaid reviewers and fans
Personal Selling: Not utilized
Brand equity and customer loyalty
Established via quality, quantity of games, and customer value
Print Ad Example
Video Ads
Perfect Day 4 The Players Since 1995