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SwwwLK ARTS-

6
FIRST
QUARTER
FIRST QUARTER WEEK 2
MELC: EXPLAINS THE ELEMENTS AND PRINCIPLES APPLIED IN
COMMERCIAL ART.
OBJECTIVES:
1. Identify the elements and principles of art used in
commercial art.
2. Appreciates the elements and principles applied in
commercial art.

I. WHAT HAPPENED

Enumerate the elements of art.


1.
2.
3.
4.
5.
6.
7.
Enumerate the principles of art.
1.
2.
3.
4.
5.
6.
7.
WHAT SHOULD YOU KNOW

Examine the logo above.


What are the principles of art found in the logo?
_________

What are the contrasting colors? __________________


What is the emphasis? ___________________________
Answer: Contrast-yellow and red for the number 7 and
Green and white for the word eleven and the logo
background. The emphasis is on the text 7/11.
Commercial art, often called advertising art. Is used to
sell goods and services. It is different from fine art, which exists
for its own sake. There are a few specific careers one can
pursue in commercial art, and many of these require the
completion of a degree program in commercial art or a
similar area,
Commercial art. Applies artistic principles to a variety of
fields. Commercial artists design advertisement, logos,
billboards, brochures, books covers, product packaging and
other similar artwork. Their work is often used to sell, promote,
explain, narrate and inform. Commercial artists are typically
employed by advertising agencies, newspapers, magazines,
graphic design firms, television studious and similar businesses.
(source www.google.com)

II. WHAT YOU HAVE LEARNED

The creation of an artwork needs to be well thought of,


well made and attractive so that other people will appreciate
it and buy it. It is like design as defined above but the
difference is the product will be used after it is bought while
an art work remains only to be appreciated and not used.
Another similarity worth knowing is that since design is like art,
it also follows the same elements and principles. We already
learned that by properly using the elements and principles of
art, we can create works of art that will have better aesthetics
or beauty in them. Again the only added value in design
compared to art is its purpose and use.

ACTIVITY 1:
Direction: Examine the different Commercial art, answer the
questions that follows.

1. What are the principles of art found in the logo? ____________________


What are the elements of art found? ________________
What is the emphasis? __________________________
2. What are the principles of art found in the logo? __________________
What are the elements of art found? _________________
What is the emphasis? ______________________

3.
What are the principles of art found in the logo? ___________________
What are the elements of art found? ____________________
What is the emphasis? _________________

ACTIVITY 2:

If you were to create a commercial art, What would it


be? Make your own Commercial Art and explain the
elements and principles applied in your artwork.
Assessment:

I. Encircle the letter of the correct answer.

1. It is often called advertising art.


a. Commercial art b. Market strategy c. Planning process

2. They are typically employed by advertising agencies, newspapers, magazines, graphic design
firms, television studious and similar businesses.
a. Reporter b. Model c. Commercial artist

Give examples of commercial artists design


1.
2.
3.
4.
5.
6.

True or False. Write True if the statement is correct otherwise false if incorrect

__________1. Commercial arts are used to sell goods and services.


__________2. The creation of an artwork needs to be well thought of, well made and attractive
so that other people will appreciate it and buy it.

Assessment - Answer’s Key


1. A

2. C

1. Advertisement
2. logos,
3. billboards,
4. brochures,
5. books covers,
6. product packaging

1. True

2. True
FIRST QUARTER WEEK 3
MELC: CREATES PERSONAL OR CLASS LOGO AS VISUAL
REPRESENTATION THAT CAN BE USED AS A PRODUCT, BRAND or
TRADEMARK.
OBJECTIVES:
a. Identify the different kinds of logos.
b. Create a logo as visual representation that can be
used as a product brand or trademark.
c. Appreciate the effects of applying contrast and
emphasis in digital art.
I. WHAT HAPPENED
Direction: Examine the different Commercial art, answer the
questions that follow.

4.
What are the principles of art found in the logo?

What are the elements of art


found?
What is the
emphasis?

5.
What are the principles of art found in the logo?

What are the elements of art


found?
What is the
emphasis?

6.
What are the principles of art found in the logo?

What are the elements of art


found?
What is the
emphasis?
II. WHAT SHOULD YOU KNOW
A logo is a design symbolizing an entity, group or
organization. Logos are among the most common symbols in
our visual environment.We see them on television, on the
Web, in billboards, in newspapers, in magazines in packaging
etc. They are printed on clothes, buses, notebooks and so on.
Many of these logos have become famous and are a delight
to see.
A well designed logo makes an impact on our eyes and
minds. Have a look at the logos shown below. Which logo do
you think is the most memorable? Which is your favorite?
Logos come in different types. The following are some of them:
1. Personal Logos- Logos as personal images are used to
brand possesions, achievements, or even one’s identity.
Through logos, simple but strong declarations such as
“This is me”. I own that”, “I made this” seemed to be an
ancient practice.
2. Crests- Crests are logos that are used to identify a family,
country or organization. Before, only powerful and elite
organizations or families could afford to make their own
crest.
3. Business and Product logos- Among the most popular
symbols in our visual environment today are logos and
trademarks for various businesses. Logos for business or
product started when trade expanded worldwide

WHAT IS A LOGO DESIGN?

The people who design such identifying symbols or logos


are known as graphic designers.
Logo design is an important field of graphic art. Like all
graphic arts, logo design aims to communicate a message to
the viewers. Of course, logo design, does more than just
communicate its identity or provide the means for its instant
recognition. While it aspires to achieve these, foremost to a
logo design is its quality. A logo design has to be strong,
interesting and unique. It must be visually pleasing, a delight
to look at.
Logo designers are the artists who attend to the visual
presentation of a logo. How to convey well the message of a
logo visually is their concern. It is common to see logo
designers, work as a team. Often they are commisioned by
companies to start product logo design project for them.
WHAT MAKES A LOGO DESIGN GREAT?
SYMBOLS- Symbols instantly make people think of traits or
messgae that they want associated with a company, group,
product, or service. Through them, people find it easier to
recognize, identify or recall images than texts.

Symbols in logos can bring about awareness of the products or services


that is offered by a company. It is especially true in cases where the
company name is not self explanatory.
COLORS- Color is very powerful. Looking at colors can
make us feel happy, calm or excited. Every color has
psychological effect that a logo designer can use to his or her
advantage. Color can create varied emotions within
costumers. It is important to choose colors that best represent
the character or identity of the company, organization, or
service. Red is a warm color. It conveys fervor, passion and
excitement. Blue is cool, calm, and peaceful. Green is
associated with nature, growth and freshness. Rainbow
colored logos carry meanings that are friendly, fun and
youthful.
FREE FORM shapes also make use of basic shapes. Logo
designers, however, have to b careful with their placement.
Logos that are free-form should not appear as if they are
about to fall, loose, and unstable.
FONTS,TYPEFACE-The style of lettering or typeface speaks
a lot about the visual story of a logo. It can, for example, send
the right or wrong message.
PROPORTIONS,SIZE- Logos to be effective sgould be able
to work across an array of media applications. They should be
versatile and flexible for their many uses. Well designed logos
should look just as great billboards, streamers, posters, clothes,
stationaries, bags, etc.
UNIQUENESS AND INDIVIDUALITY- It is the wish of logo
designers to create logos that are elegant, meaningful and
timeles. The red Cross logo for example is undeniably one of
the effective and most popular logos in the world. There is just
something inexplicable about some logos. Many of them are
simple and yet legendary. It must be a wonderful feeling to
be able to create amazing logos!.

BASIC STEPS IN CREATING A DIGITAL LOGO

1. Visualize and sketch ideas- No designer has ever been


faulted for sketching too much. When ideas present
themselves, sketch them immediately. When they do not
present themselves, stop sketching and work on something
else. Give your mind a chance to refresh itself. When you are
ready to resume work, sketch other options. Just let your
creativity flow naturally. It is alright if pinpointing what it is that
you really like takes a long time. Often, the best solutions come
from the least expected type of a designer.

2. Scan to digitize or make the image appear on the


computer screen- Scan the sketch to a flash drive as a digital
image. To scan the image, you need a basic piece of
equipment known as scanner. A scanner enables you to
incorporate in your digital logos real world sketches and
drawings that you have made. A scanner is an essential tool
all logo designers who need to alter and enhanced their
designs digitally.
3. Get started with with image programs- Many drawing and
image software programs are available to create digital
logos. Some programs are downloadable or open source
(Photo Illustrator, Inkscape) amd can be learned easily. Start to
familiarize yourself with them. Practice makes perfect.Use their
website tutorial as well. Figuring out how to use a software
program starts with an understanding of all the features it
contain. After you open your logo in one, several control
panels appear on your desktop, one of which is long and
narrow.
5 elect or (FI or Space)

Node (F2 or N)

S c ul ptYPaint (Shift-F 2 or W)

Zoom (F3 or Z'f

Rectan qle (F 4 or R)

3D Box (Shift-F4 or X}

Ellipse (FS or E)

5tar/Polygon (Shift-B)

5piral (F9 or I)

P encil (F6 or P)

Bezier (Shift -F6 or B)

C alligraphy (Ctrl-F6 or C)

Paintb ucket (5hift-K7 or U)

Text (FB or T}

Diagram (Ctrl-F2 or O)
Gradient (Ctrl-FI or G)

Ey edropp er (F7 or D)

”OOL
8AS ›NTOOL

:2T9OKE CONTEXT
LAYEOSEHSITIVL
HELP
JMANPS
This toolbox or toolbars is full of features that are helpful to
logpo designers. Familiarize yourself with this toolbox. Here are
the main tools and what they do:
 Burn tool- This tool darkens an image. To use this tool, just
drag it over the image.
 Crop tool- This tool changes the size of the image.To use,
select the area you want to crop and then press enter.
 Dodge tool- The dodge tool lightens as image. To use,
drag the icon over the image you want to lighten.
 Eraser tool- This can erase part of the image in a certain
layer. To erase everything in a certain area, flatten the
image or go through every layer to delete the part.
 Hand tool- This tool moves around an image within an
object. Use the zoom tool when you want to adjust the
section of picture you want to look at.
 Lasso tool- The Lasso tool can select areas within a layer
that cannot be reached with the Marquee tool.
 Marquee tool- This is a group of tools that allows you to
select rectangles, ellipses, circles, squares.
 Move tool- This tool moves around all objects within a
layer. To move an entire image, flatten the layers by
selecting all layers at the top of the window.
 Paint Bucket tool- This tool makes an area one color. To
edit all layers at one time, click on all layers at the top of
the window.
 Pen tool- The pen tool makes lines and can be used with
shape tools to create different shapes. To create lines,
use the pen tool to create anchors (little boxes on a line)
and change the shape of the line by moving around the
anchors.
 Pencil tool and Brush tool.- These tools draw or paint a
line. Change the color of the paint brush by clicking on
the color picker.
 Sponge tool –The sponge tool soaks color out of the
image. Drag the tool over the section of the image you
want to change.
 Type tool- It puts text in the picture. Click on the picture
with the type tool and select a box the size of the area
you want to add.
 Zoom tool- Zoom in on part of the picture for closer
editing.
 Gradient tool- Use this to highlight a color and make it
fade from dark to light.
 Airbrush tool- Use this tool to create a soft spray and
clouding effect.
 Blur tool- Use this tool to soften sharp edges.
 Measure tool- Use this tool like a ruler.
 Rubber stamp tool- Use this to replicate the same
pattern or image.
Source:cartoonia.ru

III. WHAT YOU HAVE LEARNED


A logo can give your company an easily recognized
visual symbol and may give the impression of the quality that
you company is promoting. A picture is indeed worth a
thousand words. The use of contrast between the space
(positive and negative) color (dark and light) and shape (big
and small) conveys meanings and visual representation.
Designers develop images to represent the ideas their
clients want to communicate. Images cab incredibly
poowerful and compelling tools oif communication,
conveying not only information but also moods and emotions.
People respond to images instinctively based on their
personalities, associations and previous experience.
(http://hprgraphic.blogspot.com/com/2009/05/image-based-design.html)

ACTIVITY 1:Using the inkscape software, MS Word or paint.


1. Make an image based logo design that will
represent your characteristics.
2. The elements of arts and principles should be visible
to the design.
3. Convey the meaning of your own logo design.
ACTIVITY 2: Creating an Image based Logo (Alternative
Activity for no Computer)
Materials:pencils, oslo paper, colored pencils, rulers and
sample logo illustrations
PART I: Free hand Drawing design
1. Look for an object that best describes you.
2. Sketch the object in different styles and ways. Try to
apply the leave out technique and contrast in terms of
shape or form if you are combining two images.
3. Finalize the image you want to do and start applying
different contrasting colors to it.
PART II: Finalize Design
1. Redo your logo but this time apply proper measurement
and distance and balance in you drawing using
measuring tools.
2. Ink your work by covering all pencil marks on the shape.
Erase guidelines or unnecessary lines.
3. Color or paint your work using any color media you have.
ALTERNATIVE ACTIVITY 2: Creating Image Based Design using
Pixel
Materials: graphing papers, pencils, colored pencils
Rules in creating a pixel art by hand.
1. One box;one color
2. There are no half colored boxes
3. Curves are interpreted like stairs.
4. To achieve shadow or color transition, use one color
lighter or darker.
Below is an example

FIRST QUARTER WEEK 4


MELC: EXPLAINS IDEAS ABOUT THE LOGO.
OBJECTIVES:
1. Identify the elements and principles of art used in
creating personal logo.
2. Explains ideas about the logo.
I. WHAT HAPPENED
IDENTIFY WHAT MAKES A LOGO DESIGN GREAT?
instantly make people think of traits or
messgae that they want associated with a company, group,
product, or service. Through them, people find it easier to
recognize, identify or recall images than texts.
Symbols in logos can bring about awareness of the products or services
that is offered by a company. It is especially true in cases where the
company name is not self explanatory.
is very powerful. Looking at it can make
us feel happy, calm or excited. It has psychological effect
that a logo designer can use to his or her advantage. It can
create varied emotions within costumers. It is important to
choose that best represent the character or identity of the
company, organization, or service
The style of lettering speaks a lot about
the visual story of a logo. It can, for example, send the right or
wrong message.
- Logos to be effective should be able to
work across an array of media applications. They should be
versatile and flexible for their many uses. Well designed logos
should look just as great billboards, streamers, posters, clothes,
stationaries, bags, etc.
It is the wish of logo designers to create
logos that are elegant, meaningful and timeles. The red Cross
logo for example is undeniably one of the effective and most
popular logos in the world. There is just something inexplicable
about some logos. Many of them are simple and yet
legendary. It must be a wonderful feeling to be able to create
amazing logos!.

II. WHAT SHOULD YOU KNOW


Are you familiar with the Logo below? When and where do
you usually see this?

Here is the history behind this deped logo.


The Department of Education (Philippines) is one of the
major parts of the Philippine government system. As the
institution’s name suggests, its aim is to operate the country’s
system of basic education. It is headed by the Secretary of
Education, who is chosen by the President and approved by
the Commission on Appointments.
The history of the Department can be traced back to the
early Spanish period. At the time, the educational process
was primarily religion-oriented. The Educational Decree of
1863 stated that the so-called Superior Commission of Primary
Instruction should be founded. This organization is now
considered the DepED’s earliest predecessor.
The further evolution of the country’s educational system was
closely connected with the establishment of Aguinaldo’s
Republic followed by American rule. In 1916, the Department
of Public Instruction was reorganized. From now on, it was to
be led by a Secretary.
During World War II, the department was broken into two
ministries. In 1945, the organization adopted a new name of
the Department of Instruction, and in two years it was
renamed Department of Education. However, that wasn’t the
last time the organization changed its name: it also
happened in 1972, 1978, and 1982. Eventually, in 2001, the old
name was replaced by the current one, Department of
Education (DepEd).

LET US STUDY WHAT ARE THE DESIGN OF THIS LOGO, AND THE
MEANING BEHIND ALL THE DETAILS THAT HAVE BEEN USED.

Symbol

The DepED logo can be broken into three parts. The left
part of the larger lettering “DepED” is given in dark blue. Its
highlight is the unique “P” stylized as a burning torch, which is
used as a symbol of education. Knowledge and wisdom are
passed on from the teacher to student in the same way as the
flame from one torch starts the flame on another torch.
The lettering “ED” is given in red. The fact that the
organization’s name features two different colors and that the
“ED” is capitalized makes it easier to understand that it is an
abbreviation. The meaning of the abbreviation is given in
smaller letters below.

Colors
The palette includes only three colors: red and blue on
the white background. The red is very bright and eye-
catching. It’s pretty close to classic red, but maybe just a tad
darker. By contrast, the shade of blue featured on the DepED
logo is rather muted, at least in comparison with the vividness
of the red.
Red seems the perfect fit for the torch design as it’s the color
of fire. Blue, in its turn, has been long known as the color
symbolizing mental processes, thinking, so it also goes well
with the educational theme.
(https://1000logos.net/deped-logo/)

HERE IS ANOTHER LOGO WITH THE DEFINITION OF THE DETAILS


AND HOW IT EVOLVED THROUGHOUT THE YEARS.

While a smiling bee has been present on the Jollibee


logo since 1978, the design has grown more professional and
distinctive since then.

The 2011 refresh


This was a very subtle modification – you wouldn’t have
noticed unless you compared the two versions side by side.
There have been a couple of alterations in the way the bee’s
face is drawn (take a closer look at the nose or the tendrils, for
instance). The text was also altered, “b” probably most visibly.
The registered trademark sign moved up.

Font
The insignia has gone the way from a rather elaborate
script to a comparatively minimalistic typeface. Due to the
rounded corners, it looks friendly and a bit plump. It can be a
modified version of the font called VAG Rounded Pro Black or
a similar font.

Colors

Red and black have been present on the Jollibee logo


since 1978. Out of all the colors used on the previous logos,
only these two and the white have survived.
(https://1000logos.net/jollibee-logo/)

III. WHAT YOU HAVE LEARNED


Think Creatively One of the most important
considerations for logo design is the color palette. This is not a
superficial decision, color carries meanings and
communicates ideas.
By making an attractive logo, provinces can be
promoted and ca fascinate tourists. In making logo through
digital art, the principles of art should be considered. Contrast
is created using elements that are different from one another.
The artist uses emphasis to make one part of an artwork stand
out from the rest of the elements.

ACTIVITY 1:Based on the Logos presented, explain briefly


what you have learned about them.
ACTIVITY 2:
Think your own product that you want to sell in the
market. Create your own logo for the product that you think
of. Be sure to consider the different elements and principles in
creating you own logo. You can use applications in making a
digital logo,If no applications available you can use available
materials at home such as bond paper, pencil, colored
pencils,etc.

FIRST QUARTER WEEK 5


MELC: Explain the elements and principle applied in
comic art.

OBJECTIVES:
1. Identify the elements and principles applied in
comic art.
2. Explain the elements and principle applied in
comic art.

I. WHAT HAPPENED
ACTIVITY 1: Explain briefly what you have learned about
this logo.What are the elements and principles being used.

II. WHAT TO LEARN


Comic Art is the creation of stylized or simplified
drawings for the purpose of telling a story, making a
point, or making people laugh. One form of this work is
the editorial or humor cartoon, such as seen on the Op
Ed pages of newspapers or in magazines such as the
New Yorker. Another familiar form is the comic book or
graphic novel; dramatic or fantastic stories told through
a series of drawings. Good drawing skill obviously is
essential in this
field, as is an ability to make those drawings expressive
and engaging.
A good example of comic art is comic strip. A
comic strip is a sequence of drawings arranged in
interrelated panels to display brief humor or form a
narrative, often serialized, with text in balloons and
captions. Traditionally, throughout the 20th and into the
21st century, these have been published in newspapers
and magazines, with horizontal strips printed in black-
and-white in daily newspapers, while Sunday
newspapers offered longer sequences in special color
comics sections.

Elements of comic strip.

Comics elements such as panels, gutters, and


captions usually are understood intuitively. However,
readers may not always be aware of, or exposed to the
terminology of the elements. Educators and parents can
explain these terms, such as speech and thought
bubbles, to guide them in their reading journey. For
readers who want to delve further into the mechanics
behind comics, try explaining the choice of composition
and colours in each panel.

If you know anyone who is unfamiliar with comics, here’s


a great visual to explain the different elements of a
comic strip:
III.WHAT HAVE I LEARNED
A comic art is a sequence of drawings in
boxes that tell an amusing story; typically printed in a
newspaper of comic book, but now can also be seen
in web pages.

ACTIVITY 1: I
Directions: Identify the different elements of comic
2

3
4

6
5

8
7

strip

Activity 2. Make your own comic strip


FIRST QUARTER WEEK 6
MELC: 1. Applies concepts on the steps in cartoon character
making and
2. Utilize art skills in using new technologies in cartoon
character making.
OBJECTIVES:
1. Learner should be able to apply the different conceps
in making a cartoon character
2. Learn new technologies in making cartoon character.
3. Make their own cartoon character using the steps
provided in the discussion.
I. WHAT HAPPENED
Write the 8 elements used in creating a comic art
1.
2.
3.
4.
5.
6.
7.
8.
II. WHAT SHOULD YOU KNOW
Concept in making cartoon character
Behind the realization of any cartoon character design
stands a well-thought-out concept, a lot of discussion, analysis
and important decisions so that we can make our ideas
come to life in the best possible way.
Here are GraphicMama’s 10 steps of making any concept of
cartoon character design a reality!
STEP 1: What is trendy right now?
The first step of the creative process would be to
conduct a thorough keyword research and find out what kind
of characters people are actually looking for.
STEP 2: Which subject should we choose?
Now that we have the research’s results in our hands,
the next step would be to go through them and discuss each
one. Picking a subject out of the keyword results is not an easy
task. We have to weigh the pros and cons of all of them, the
potential they have, and then decide on a particular subject
STEP 3: How will the characters look like?
The fun begins! We’ve got the idea in our heads and
now it’s time to make it happen. At this point we would
develop several design concepts corresponding to the
keyword’s search results.
STEP 4: Which designs do we love the most to vectorize?
Now, the next step would be to sift out the best cartoon
character design mock-ups which would undergo a sketch-
to- vector transformation. To identify our favorites out of all,
we would thoroughly analyze our characters’ concepts and
search for these essential qualities: individuality,a clear
concept,a good presence,well-defined
features,uniqueness,positive connotations and more.
STEP 5: Which ones will get to the finale with a whole set?
After vectorizing the drawings, we go through them
once again and decide which ones will make it to the end
with a whole set of poses.
STEP 6: How many custom poses and what will they look like?
Time to think about what makes these particular
characters tick. What are their typical tools and equipment?
Which are their most favorite items? At this step, we would
conduct a thorough research of, generally, everything that
outlines their personalities and makes them who they really
are. Then, we would outline a plan for the set so that we can
come up with some awesome conceptual poses for the
specific type of characters, along with the typical must-have
poses they come in.
STEP 7: Which accessories are unique and typical for these
characters?
So, the process of creating the character’s set of poses
includes the actual drawing of the specific items that will
make the set unique, complete and distinguished..
STEP 8: How does the whole set come to life?
This is the step where we prepare and finalize the set. This
process includes arranging the character’s poses in a
particular way that corresponds to the their names, so that we
can achieve a well-organized and nicely presented set in the
end.
STEP 9: How are the characters called?
It’s time to personalize our still unnamed cartoon cuties.
Generally, all GraphicMama characters are friendly, smiley
and could fit into a large variety of project and designs.
Although, each one of them has their own name and
nickname, story and personality that makes them unique.
Steps in making cartoon character
1. Start by c reating a head
for the cartoon. The person's
head can be a circle, a flat
top with a curve underneath,
pear-shaped, oblong-
shaped, or any number of
other shapes.[1] For a simple
shape, start with a rounded
square
that you adapt as you add details to your drawing.

To make a rounded square, create something between a


circle and a square. It should have noticeable sides, but the
corners should be rounded.
2. Create an outline for the
rest of your person. Use ovals,
circles, and lines to create a
rough sketch of the person.
For instance, you might use 2
overlapping circles or ovals to
create the chest and
stomach area. You might
exaggerate the belly on a
heavyset person
or the chest on someone with large muscles. Add lines
for limbs, placing ovals where the elbows and hands
should be.
This is similar to what you'd do if you were drawing a realistic
human figure so keep basic proportions in mind. If you're
having trouble, look at a photograph of a person standing in
a similar position. However, keep in mind that in cartoons,
some areas may be exaggerated while others are
underplayed.
3. Incorporate a line of
action along at least one
side of the body. A line of
action doesn't necessarily
refer to movement. Rather,
it's a curvy line you
incorporate into the figure to
give it a sense of dimension.
Typically, the line
curves in starting at the top of the head, then out
around the body, then in again at the bottom. Draw this
line on at least one side of your person, using it to guide
the details you add in.
4. Add in guidelines for
different parts of the body.
Guidelines help you decide
how to cover the body and
fill in details. Add vertical
center lines to the face
shape and torso shapes.
However, depending on how
the person is standing, the
center
line may be a curved arc pushing out slightly to the left
or right. The curve helps you add dimension to the
drawing, as people aren't flat figures but 3D.
Horizontal guidelines may curve upward or downward,
depending on where the person is looking and the shape of
their face. For instance, you may draw a horizontal guideline
across their face to determine the eye and nose placement.
5. Fill in details for the
head, starting with the eyes.
Consider what you want your
character to express and use
their face to create that
emotion. Set the eyes on the
horizontal guideline and the
nose close to the crossing
point between the horizontal
and vertical lines. The mouth should be below the main
horizontal guideline. Use circles or ovals for the eyes, a
small hook or curve for the nose, and a curve up or
down for the mouth. Add hair with straight or curvy lines,
bringing it in around the head.
Close-set eyes that are tilted down toward the center with
eyebrows that match can indicate anger. Big eyes that are
ever-so-slightly cross-eyed can make a character seem cute
and innocent. If you want a character to look surprised, try
lifting the eyebrows a little higher in an arc and use wide-open
eyes.
6. Sketch in the torso and
the limbs. Round out the limbs
using straight lines for the
upper arms and round lines
for the lower arms. Try straight
lines for the thighs, and if the
calves are exposed, round
lines for the calves. Add in
basic details for the hands,
like
a closed fist: a rectangle with 3 lines in it to create the
fingers, along with a thumb out to the side.
A pear shape often works well for the torso and stomach. If
you want a character with lots of muscles, try an inverted
pear shape.
7. Add the finishing
touches like clothes and
shoes. These don't have to
be elaborate. You can just
add a line halfway down
the arm to create a sleeve,
then make the fabric come
out a little bit around the
arm at the top. Use a
curved line for a basic
collar. Then, draw a
line curving down around the waist for where the shirt
ends and the pants or skirt begins. Make a basic shape
for the pants, skirt, or shorts by adding horizontal lines on
the legs then making the shape expand slightly outside
the leg line.
Add in basic rounded shapes for shoes.
8. Fill in the sketch with a
pen or marker. Once
you're happy with what
you have, color the lines
with a dark pen. Be
careful, as these lines will
be permanent. Once
you've added them and
the marker is completely
dry, erase your guidelines
and other pencil
marks.

9. Finished.

Technologies (Software) in chartoon charater making


Artist today who make art with the computer utilizes softwares.
Software technologies have the amazing capacity to assist
artist in crating the kind of art they desire whether cartooning,
animatiin illustration or game design.
Digital artist use the following software:
1. Vector graphics editor are programs that creat and edit
vector graphics images
2. CAD-computer-aided design sofware is used to asist in
the creation and modification, analysis or optimization of
design.
3. Diaframing software is a computer program that is used
to generate graohical diagrams. This sofware is used
basically for architecture machine deswign and
fabrication.
4. Desktop publishing software are empleyed creating
poster, flyers and othe printed media.
5. Three dimentional images are produces by 3d software.
These assests can be used in wide viriety of application
such as video games animation and films.
Here are the examples on how to use 3ds max of a software
to make a cartoon image
Customize User Interface..

Load Costom UI Scheme Save Custom UI Scheme... Revert to Startup Layout

Show UI

Configure User Paths...


Configure System Paths..


ARC.
The render setup window
holds every adjustment
and opt‹on available for
the rendering.
Material Render Render Start
Browser .Setup Window Render

This area ix where adju3l- ’


meals as tn which
viewport. wiil be rendered
and the size of the
renderered ima9e

When the render is started, the


render window will open and this is
where the render will be viewed. Max has va irons preset rend
conditions, such as mental
From this menu you can save, clear, daylighiinq that require few
or copy the current rendered image. changes with great results.

ARC.

C€litOP
II. WHAT YOU HAVE LEARNED
Like all art processes, creating cartoon characters used to
be done by hand, from drawing, to coloring, to animation.
Today you can do all of these using a computer and an
appropriate software.
Activity 1
Following the steps given in the discussion on how to draw,
think of favorite character or people that will serve as your
guide to make your own cartoon image or caricature. Draw
in the box provided
Below are some of the examples of cartoon characters
Activity 2
Directions: Identification.
1. Programs that create and edit vector
graphics images
2. It is used to asist in the creation and
modification, analysis or optimization of design.
3. A computer program that is used to
generate graohical diagrams. This sofware is used
basically for architecture machine deswign and
fabrication.
4. Are employed creating poster, flyers
and othe printed media.
5. It is produces by 3d software. These
assests can be used in wide viriety of application such as
video games animation and films.

Answer key
1. Vector graphics editor
2. CAD-computer-aided design sofware
3. Diaframing software
4. Desktop publishing software
5. Three dimentional images
FIRST QUARTER WEEK 7
MELC: Create own character to entertain, expresses
opinions , ideas and etc.
OBJECTIVES:
1. Create his or her own character.
2. Apply different methods of making cartoon
character.

IV. WHAT HAPPENED


What are the concepts in making a cartoon
character?

Step 1:
Step 2:
Step 3:
Step 4:
Step 5:
Step 6:
Step 7:
Step 8:
Step 9:

V. WHAT TO LEARN
After learning the steps and procedure in making a
character, here are some information how to put the
character to life. In fiction, a character (sometimes
known as a fictional character) is a person or other
being in a narrative (such as a novel, play, television
series, film, or video game). The character may be
entirely fictional or based on a real-life person

ets see what a cartoon character looks like in


different emotions.
Cartoon characters also exist to entertain, some of
them are found in posters, movies, ads, televisions and
so much more. Here are some examples of cartoon
character applying in different mediums.
This is a poster where
cartoon characters are used
to give message about saving
the earth.

This cartoon characters


expresses their own opinions.

Elements of Character (Movie, stories)


Round vs. flat
Flat characters are two-dimensional, in that they
are relatively uncomplicated. By contrast, round
characters are complex figures with many different
characteristics that undergo development, sometimes
sufficiently to surprise the reader.
Example of round Character
Gru from Despicable Me Movie is an
example of round character because
we see many sides of him and he
reveals many emotions as the movie
goes by.

More example of round Character

Darna Captain Barbell Mr.


Fredricksen
Example of flat character

Dynamic vs. static


Dynamic characters are those that change over
the course of the story, while static characters remain
the same throughout. An example of a popular
dynamic
character in literature is Ebenezer Scrooge, the
protagonist of A Christmas Carol. At the start of the story,
he is a bitter miser, but by the end of the tale, he
transforms into a kind-hearted, generous man.
Example of Dynamic

Many personalities that changed


throughout the story. he was bad from
he start and became softer at the end

Example of static.

Wicked step mother. One or two


personalities that never changes
throughout the time.

Regular, recurring and guest characters

In television, a regular, main or


ongoing character is a character who
appears in all or a majority of
episodes, or in a significant chain of
episodes of the series. Regular
characters may be both core and
secondary ones. Patric star is an
example of regular
character.

A recurring character or supporting character


often and frequently appears from time to time during
the series' run. Recurring characters often play major
roles
in more than one episode, sometimes being the main
focus.

A guest or minor character is one who acts only in


a few episodes or scenes. Unlike regular characters,
the guest ones do not need to be carefully
incorporated into the storyline with all its ramifications:

VI. WHAT HAVE I LEARNED


Cartoon is a form of visual communication that
became popular with the invention of modern
newspaper and motion picture in the 20th century.
Modern cartoons were first used to attract viewers to
newspapers and movies.

ACTIVITY : Name them up.


Direction: Write the name that is being asked in the
box. Think of a character in the cartoon that you have
watched before.
Round character
Think of a character that is suited to call a round
character and why
because

Flat character
Think of a character that is suited to call a flat
character and why
because

Dynamic Character
Think of a character that is suited to call a dynamic
character and why
because

Static Character
Think of a character that is suited to call a static
character and why
because

Activity 2: Let’s face it


1. You are the first model in this activity
2. You need to study yourself in the mirror to
see various expression.
3. Let this be your references in creating moods
of the character.
FIRST QUARTER WEEK 8
MELC: Explain ideas about cartoon character
OBJECTIVES:
VII. Identify the elements and principles in making
cartoon character.
VIII. Explain ideas about cartoon character.

I. WHAT HAPPENED
Direction: Write the name that is being asked in the
box. Think of a character in the cartoon that you
have watched before.
1. Round character
Think of a character that is suited to call a round
character and why
because

2. Flat character
Think of a character that is suited to call a flat
character and why
because
3. Dynamic Character
Think of a character that is suited to call a
dynamic character and why
because

4. Static Character
Think of a character that is suited to call a static
character and why
because

II. WHAT TO LEARN


For the past weeks, you have learned to dissect a
cartoon character, what emotions it can portray and
the different elements of a cartoon characters.
Prepare your imagination and lets get to work.

III. WHAT I HAVE LEARNED

With the previous presentations of the concepts in


creating a cartoon character be in contemporary of
previous strategies always remember that principles
and elements go hand in hand in different process of
creating your work of art.

ACTIVITY 1: I want to be…


Direction: Applying what you have learned in the past
weeks, think of what profession you want to become
in the future and give life to it by making your own
cartoon character. Draw what you want to become
in the box given.
This is me when i grow up.
Activity 2: What it says
Directions: Look carefully on the posters that was given each
number and discuss what is the poster all about and what
emotion the cartoon characters show.

1.

2.
3.
Activity 3: Make it comic
Direction: Make a simple and short comic using all the
strategies you have learned in the lessons.

Prepared by:
SHIELA O. ESPINOSA
CHARITO P. VILLARICO
HELMAR F. DE GUZMAN
MAPEH Specialist, San Jose East District

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