Вы находитесь на странице: 1из 7

UFO: afterlight walkthrough

written by Roy.
what's in here:
introdution
getting started
training men
weapons vs. units

--------------> introduction:
UFO is a tactic - stratigic game. and should be handled as such.
this walkthrough will provide you with tools for easier game handleing and will
also include research tree.
the introduction will not provide you with contolling info or anything you might
find in the game's manual.
--------------> getting started
the game starts with a short tutorial that teaches you to handle the keys and th
e weapons, as well as a couple of
encouters to teach you to the basics of fighting.
once the tutorial mission is over, you'll have to start working your way through
the planet.
first thing you must do is assuring the safety of your water supply. in order to
do it, press the "poeple" button on the
top part of the screen and man your scientific bay with 4 men. it is crucial to
get as many territories as possable
before the palnet is occupied by all sorts of alliens. the more men your scienti
fic bay holds, the faster you will gain
control of new territories.
while you're in the people screen, make sure to place your 4 highest ranking sci
entists in the research labs.
research will enable you to create new weapons and ammo, which is your weak poin
t during the game.
research developmnt trees are available in the end of this manual.
once you start, the recticulans will offer you two soldiers and some weapons in
exchange for peace - TAKE IT.
these two soldiers are the most capable units you'll have during the game.
some more offers will come from the alliens, and you should accept the most of t
hem as long as you don't give up valueble
resources. the only exeption is battle armor for your allien soldiers, that will
save their lives as the fights get
rougher.
the technical bay must also be well maned. as the technitians there are building
your mines and radar/ rocket bases.
make sure your Civil Engineering building is housed by at least one technitian a
t a time - without it building, no new
constructions can be build.
some of your men are duel classed - make sure your squad contains at least one s
oldier technitian and one soldier - scientist
(one of the aliens fits there).

--------------> training men


use your polytechnic to improve your technitians abilities in their fields only:
soldier - techs need driving and surveyer
training (for using certain weapons and disableing mines), and with automatitian
or suit handleing training they'll be able
to repair drones and suits.
technitcal bay men should be trained at driveing and surveying.
in UFO:AL the scientists are also the medics, so make sure your scientist soldie
r recieve medical training.
once you'll build Tactical Training building you'll be able to provide your figh
ting squad with all sorts of training.
the most importent of these are the Suit wearing (enables wering heavy suits), a
nd the recticulas/ beastmen anatomy (enables
critical hits).
make sure your squad has at least one man with heavy weapons use training, one s
niper (once it comes) and two psionists.
it is also nice to turn one of the men to "ninja" with the right training - skir
misher, stalker and major suit wearing for
running. these ninjas have the highest chance of harming the beastmen Matriarche
s - beastmen elite units, and will cause
great emounts of damage with katanas.
your non-fighting squad should be trained according their main occupation. teach
ing your one of your scientists about drones
is nice, but teacing all of them the same thing is useless. you should ensure yo
ur 4 leading scientists know of firearms,
recticulan technologies and EM technologies and drones, for these are the most c
ommon fields of study.
--------------> weapons Vs. units
each one of your enemies is vonruable to at least one weapon, here's a short lis
t to sum it up
Robots - EM weapons (as well as Warp cannon recieved from earth), the weaker rob
ots are also vulnerable to projectiles
Beastmen - everything
Worms - everything
Spiders - everything
Rollers - fire
Matriarches - Laser, psionics
Martians - fire, melee
Recticulans - projectiles, explosives
Bosses - attacks from the rear (snipers are also very useful against these)
--------------> technology trees
B - building
A - artifect
T - technology
() - requires
W - weapon
S - armor/ shield/ suit
communication with earth (radar)
|
| (B data accessory - seatalite
upgrage)
----------------------------------------T: earth technologies.----------
- T: advanced earth technology
| | |
| | |
| T: supercomputers. |(T advanced metalurgy, B: advan
ced foundry)
|(T fossil fuel origin) W: katana.
B: fossil fuel power plant.

T: firearms ----------- >(W: pis


tol, rifle)
|
|
| (T: earth technologies, B: sho
oting range)
----------------------------------------T: advanced firearms------------
-------------------> W: shotgun
| | |
|
| | | (B: precision engineering)
|
| | W: sniper rifle
| (T advanced earth)
T: silent fire |(advanced earth)
T: gatling technology
T: firearms stabilization
W: gating

T: martian autopsy (A: martian c


orpse)
|
|
T: combat methods Vs. martians
|
| (T: advanced metalurgy,B: adva
nced foundry)
W: buzzsaw crossbow
T: recticulan technologies -----
> T: improved mining
|
| (B: shooting range)
T: laser weapons ------------->
laser rifle/ cannon
|
| (T: recticulan energy sources)
power lasers

T: military training
|
|(T: earth technologies)
T: special military oporations--
--------(B: tactical training, T: advanced firearms, T: combat explosives))
|
|
|
T: non leathal combat
|
W: stun granade
|(T: EM handle, T: combat explos
ives, A: martian pulse granade, B tactical training)
T: magnetic pulse granade
W: pulse granade

--------------------------------T: combat explosives


| |
| |(B: pyrotech lab, B: shooting r
ange, T: recticulan technologies)
T:combat combastions T: rocket based weapons
W: phospherous rockets W: granade luncher, rocket lunch
er

T: advanced recticulan technolog


ies (recticulan technologies)
|
|
--------------------------------T: recticulan energy sources (T:
laser weapons)-
| |
|
| |-------------------------------
|
| |
| |
A: advanced battary T: recticulan fusion reactor
| S: force field
|
T: humidity condensation
|
T: irrigation

T: martian archives
|
|
(W: lightening thrower, B: manetron) T: elements of martian language
-------> T: martian astronomic model
(B: shooting range) |
T: EM wepon handeling |(A: UW696, A: RP771, A: NE106)
| T: written martian language-----
--------
| |
|
| | (B: magnetron)
|(T: martian soldier interrogation)
--------------------------------T: EM priciples
T: spoken martian
| (mars simulation)---------------
|
| |
| | (T: accelerated terreformation)
| |
| T: terreformation acceptable by martians
T: weapon manufacture T: planetry magnetic field T:cl
oacking * - peace treaty with martians
| |
W: magnetic rifle | (T: terreformation, T: irrigat
ion)
|
*shaman interrogation----T:mess breeding------->|
|
|
T: accelerated terreformation

T: martian soldier interrogation


(martian outopsy)
|-------------------------------
--------
|
|
|(B: magnetron)
|(W: martian plasma cannon, B: shooting range)
T: plasma principles------------
T: plasma hendeling
|
| |
|
| |
|(T: EM wepon handeling)
| |
T: lightening balls <-------
--------|
W: lightening balls
| |
------> T: annihilator
W: annihilator

--------------------------------T: medicine --------> A: medikit


s
| |
| |
| |(B: chemical plant, T: beasman
shaman interrogation)
T: stimulants T: advanced medicine
A: stimulants |
|
T: advanced stimulants
A: more stimulants
|
beasman commander interrogation---------|
| |
| T: super stimulants
T: beastmen plastics A: stimulants
|
|
|--------------S: light open armor (70%+ terreformation)
|
|
T: medium armor
S: medium armor
|
| (T: advanced earth tech, T: light battle armor)
T: advanced medium armor
S: advanced medium armor

T: warehouse (B: water tank)


|
|
B: building that improve income
of resources

T: automatic defence systems (A:


crawling drone corpse)
|
|
--------------------------------T: battle drones----------------
--------
| A: robot repair set, A : drone chesis, A: turret
|
| |
|
| |
|
T: robot chip cards T: advanced robot turret
T: martian drones (T: spider robot disassembly, T: fly drone disassembly)
| A: battle turret
|-------------------------------
| |
| |
|(supercomputers) |(supercomputers)
|(T: mech disassembly) | (B: drone assembly)
T: enhanced chipcard T: battle robot turret
T: martians drones control A: martian spare parts
|
|
|-----------T: hi tech turret
|
|
T: robot control
T: armored robot turret

--------------------------------T: combat detection (T: militery


training)
| |
| |
|(B: optical engineering) |
A: metal detector, doppler scanner T: advan
ced optics
|
| (B: sh
ooting range)
T: aim s
upport

T: contact mines (T: combat expl


osives, T: earth tech, B: pyro range)
W: contact mines
|
|
A: mines disarm set
T: long range rockets (T: radar,
T: rocket based weapons)
*improves radar bases to rocket
bases

------------------------T: survival methods-------------


| | |
|(B:advanced metalurgy) | | (recticulan te
chnologies
S: light battle armor T: transport suit T: domes
| |
| |
------------------------S: heavy duty suit
|
|
S: heavy armored suit-----------
| |
|(T: advanced medcine) | (supercomputer
s)
S: life support S: hi tech armor
ed suit
*high environment protected suit

T: alian biology
|
|
|
B: allian interrogation
*required for interrogating alians

Вам также может понравиться