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Communication Models
Communication models were created to explain the human
communication process
Media
Media Roles
Media has multiple roles. The following are the roles of media to the
public:
Information
Facebook
Blogs
Online Journals
Twitter
Websites
LinkedIN
Facebook: A Channel for communication
Media and information can and cannot influence its audience but
generally, it influences majority of its audience. Media and
information can influence the audience because these dictate the
audience what to do and what to think and at the same time triggers
a social response to its audience. Media and information cannot
influence some of its audience because these can be filtered by their
audience.
Literacy is the most standard term that applies to a person's ability
to read a word. This term has expanded because of the dynamism of
technology. On the other hand, Media Literacy is a type of literacy
that refers to our ability to expose ourselves to media to process and
interpret the meaning of the messages we encounter thru media and
create media.
Media literate youth and adults are able to understand the complex
messages received from the television, radio, internet, magazines,
books, billboards, music and other forms of media. They are able to
access, analyze, evaluate and create media as a result.
Digital Literacy
Internet searching
Hypertext navigation
Knowledge assembly
Content evaluation
Plagiarism
Plagiarism is copying another's work or borrowing someone else's
original idea. Copying and borrowing can disguise the seriousness of
the offense of idea theft.
Cyber bullying
Cyber bullying is when someone is tormented, threatened,
harassed, humiliated or embarrassed using the internet platform,
interactive and digital technologies or mobile phones.
RESPONSIBLE USE OF MEDIA AND INFORMATION
Also, there are less public information, but something that everybody
should be aware of, These includes the following:
Digital Content
Authenticity of Media
Any kind of media can relay information but there are signs to look if
the media that relayed authentic information.
1. Content creation
Creating content online has some similarities in developing your
speech. You need to know your audience to whom you targeted to
send the message across. Their general age, gender, education
level, religion and culture are some of the things you need to
consider in your audience. The audience plays a vital role in content
creation. Research helps the content producer determine the kind of
approach you are going to apply on your content and the channel
which you are going to use to publish your content.
Research helps you find out what is the most shared content for
your audience. This will also help you look for popular and current
subjects that is relevant to the kind of message you will convey
according to Pring (2012).
Writing Style - Poor spelling and grammar are an indication that the
site may not be credible. The internet can be a hotbed of inaccurate
information. Look for the creator or writer of the website or article in
particular. If you find that it is written by an expert in the field or that
site is published by a major association then the information is
accurate according to McCormick.
4. Copyright
According to the Intellectual Property Code, copyright is the legal
protection to the owner of the rights in an original work. Original work
refers to every production in the literary, scientific, and artistic doman
which includes books, films, paintings, photographs
Prehistoric Age
The Preshistoric Age is the time where there were no written
accounts of history. Anything prior to the first written accounts of
history is prehistoric. Petroglyphs are carvings or engravings in rocks
or caves while pictographs are sketches and paintings that usually
depict nature. Megalithic art involves the process of arranging or
stacking together artistically the stones or big rocks for a certain
purpose.
Industrial Age
It was in the industrial age where, oral and written forms of
communication started. Story telling was the primary method of
delivery. Printing press was developed and later on books too.
Electronic Age
Electronic age began when electronic equipment including
computers came into use.
Information Age
Information age is associated with the digital revolution. This
period refers to the rise of several online platforms for
communicating. In 1989, Tim Berner-Lee, a graduate of Oxford
University, invented the World Wide Web for global information
sharing. IBM Simon or the Simon Personal Communicator is the first
device that could really be referred to as the first smartphone
because it can make and receive call, send faxes and emails, and
more.
Six Degrees is widely considered to be the very first social
networking site. Founded by Andrew Weinrich in 1996, the site has
popular features such as profiles, friends list, and school affiliations
in one service.
Traditional Media
Traditional media is synonymous to television, radio, newspaper,
newsletter, and other print publications. It has a very broad
exposure because it considers everyone, regardless of age, as its
audience.
New Media
New media simply describes content available on demand through
the internet according to webopedia.com
The Women's Media Center's annual report is out, and the status of
women in news and entertainment is also as bleak as ever. Little
progress has been made in most areas, and there are some places-
like sports journalism -- where women ahve actually lost ground.
Representation of women in sports journalism dropped from 17% to
10% last 2014
The negative portrayal of women in media shows that men are not
only largely in charge of the government and news in all aspects of
society, but they also dominate the voices and news exposed to the
broader world.
In order to address this negative portrayal of women in media:
Primary Information
Secondary Information
On the other hand, a secondary source of information is one that
was created by someone who didn't have first-hand experience or
did not participate in the events or conditions being researched. A
secondary source of information is one that provides information
from a source other than the original . Secondary sources are
processed primary sources, second-hand versions. They are
generally accounts written after the fact with the benefit of hindsight.
Secondary sources describe, analyze, interperet, evaluate, comment
on and discuss the evidence provided by primary sources.
Examples:
Tertiary Information
The third source of information is the tertiary source. Generally,
tertiary sources are not considered to be acceptable material on
which to base academic research. Tertiary sources are usually not
credited to a particular author. They are intended only to provide an
overview of what the topic includes, its basic terminology and often
references for further reading.
Examples:
guidebooks
manuals
population registers statistics
fact books
SOURCES OF INFORMATION
1. Newspapers
Newspapers are intended for general audiences, but one
should watch for:
4. Books
Aside from academic journals, books are also one of the best
source of information. Books cover virtually any topic, fact or fiction.
For research purposes, you will probably be looking for books that
synthesize all the information on one topic to support a particular
argument or thesis. LIbraries organize and store their book
collections on shelves called "stacks" . Its intended audience varies
from general audience to scholars. ONe should be mindful for dated
information and publication bias.
5. Almanac
Almanac also contains tons of interesting information, such as
weather predictions, the best dates for planting crops, when the sun
will rise and set, the dates of eclipses. Alamanacs even include such
miscellaneous information as world records, population statistics,
recipes, holiday trivia and predictions about trends in fashion..
6. Websites
Aside from almanacs, websites are best for looking news,
government information, company information and alternate points of
view. They are intended for the general audience but the information
gatherer should check for the credibility, accuracy and sources of the
articles and their publication bias.
7. Databases
Due to the advancement of technology, databases make the lives
of researchers easier and more efficient. They also contain citations
to podcasts, blogs, videos and other media types. Some databases
contain abstracts or brief summaries of the articles, while other
databases contain complete, full text articles.
8. Encyclopedias
Encyclopedia is also a great source of information. They are
collections of short, factual entries often written by different
contributors who are knowledgeable bout the topic. There are two
types of encyclopedias: general and subject. General encyclopedias
provide concise overviews on a wide variety of topics. Subject
encyclopedias contain in-depth entries focusing on one field of study.
They are best for looking for background information on a topic and
finding key ideas, important dates or concepts.
Language
Semiotics
On the other hand, semiotics is the relationship between a sign, an
object, and a meaning.
The sign represents the object, or referent, in the mind of an
interpreter.
“Interpretant” refers to a sign that serves as the representation of an
object.
Signs can be verbal (words) or nonverbal.
People are interpreters of signs. Signs have three factors that guide
interpretation:
Every sign has meaning and the potential for multiple meanings.
Multiple meanings are socially and culturally influenced.
Signs have both denotative and connotative meanings.
Technical Codes
Technical codes are all the ways in which equipment is used to tell
the story in a media text. These are also the codes that are created
by the technology of the medium.
Audiences are:
groups of consumers for whom a media message was constructed.
anyone else exposed to the message
the recipients of the intended communication.
Intellectual property
Intellectual property refers to the creations of the minds, such as
inventions; literary and artistic works; designs; and symbols, names,
and images used in commerce. According to the World Intelectual
Property (WIPO), intellectual property is divided into categories:
industrial property and copyright.
Patent
A patent is an exclusive right granted for an invention according to
WIPO. A patent provides protection to patent owners. Protections is
granted generally for 20 years.
Copyrights
Trademarks
Geographical indications
Industrial designs
Patents
Layout designs of integrated circuits
Trade Secret
Trademark
According to the intellectual property code of the Philippines, a
trademark means any visible sign that can distinguish an enterprise's
goods and services. It includes a stamped or a marked container of
goods.
Geographical INdication
According to the intellectual property office of Singapore, a
geographical indication (GI) is a sign that identifies a product as
originating from a particular location which gives that product a
special quality or reputation or other characteristic.
Industrial Design
An industrial design refers to the ornamental aspect that includes
the shape, configuration, or pattern applied to an article. According
to WIPO, protecting industrial designs helps to promote economic
developmenet by encouraging creativity in the industrial and
manufacturing sectors, as well as in traditional arts and crafts.
Designs contribute tothe expansion of commercial activity and the
export of national products.
Layout-Design of an Integrated Circuit
A layout-design (topographies) of an integrated circuit usually
refers to the three-dimensional or detailed description of the
elements and interconnections of an integrated circuit.
Trade Secret
According to the Intellectual Property Office of Singapore, a trade
secret is an information that is important to an enterprise and is not
known to the public. Examples of trade secrets may include the
following:
Copyright
Fictions or non-fictions writings, photographs, software, formulas,
performances, musical works, drawings and recordings of dramas
can be copyrighted. Any work of intellectual expression can be
copyrighted. The three conditions to be met for intelectual
expression can be copyrighted are the following: It is original, It
includes a degree of creativity and it is in fixed format.
1. Digital access
This refers to the full electronic participation in society. Users
need to be aware that not everyone has the same opportunity when
it comes to the use of technology.
2. Digital commerce
It refers to the electronic buying and selling of goods. Users
need to understand that a huge portion of today's economy is being
done electronically.
3. Digital Rights and Responsibilities
This refers to the freedom given to everyone in a digital world.
Digital citizens have various rights like free speech and right to
privacy.
4. Digital Laws
This refers to the electronic responsibility for actions. This deals
with the ethics in a digital world. Users need to understand that
stealing and damaging other people's work online is a crime.
5. Digital Communication
This refers to the electronic exchange of information. It deals
with the expanding communication process that enable everyone to
constantly communicate with each other.
6. Digital Health and Wellness
This refers to the physical and psychological well-being in a
digital world. Beyond physical issues like eye problems are those
psychological issues that are constantly becoming more prevalent
like internet addiction.
7. Digital Security
This refers to the electronic precautions for safety. In the digital
world, there are individuals who will steal or destroy other people. As
users, we must be able to protect our information from external
factors that causes harm through virus protection and backups of
data
8. Digital LIteracy
It is the process of teaching and learning about technology and
its use. New technologies must be infused in the recent curricula of
learning institutions because a lot of new emerging technologies are
being used in the work place.
9. Digital Etiquette
These are electronic standards of conduct or procedure. It is not
enoug to create rules and policy, we must teach everyone to be
responsible citizens online.
RULES OF NETIQUETTE
Politics
•It has inspired mass movements and political unrests in many
countries.
•It has played important roles in elections.
•It served to rally people for a cause.
Business
•Net savvy companies are using social media to advertise their
products, build customer loyalty and many other functions.
•Interactions and feedback from customers help businesses to
understand the market, and fine-tune their products and strategies.
•Social media presence is a cheap and effective means to enhance
brand image and popularity.
Marketing
•Business retailers experience about 133% increase in revenues
after marketing their business in the mobile market that promotes
social media marketing value for their business.
•Consumer reviews are regarded by shoppers as trustworthy than
the marketing promotion coming directly from the brand site.
•The majority of successful brands have a social media page in order
to widen their marketing coverage of making their brand more
accessible among the social media users.
Socialization
•Social networks offer the opportunity for people to re-connect with
their old friends and acquaintances, make new friends, trade ideas,
share content and pictures, and many other activities.
•Users can stay abreast of the latest global and local developments,
and participate in campaigns and activities of their choice.
•One can learn about different cultures and societies by connecting
with people in other countries.
Cyberbullying
Fake News
The media can also influence politics by deciding what news the
public needs to hear. Often, there are more potential news stories
available to the media than time or space to devote to them, so the
media chooses the stories that are the most important and the most
sensational for the public to hear. This choice can often be shaped,
at least partially, by the stories the public may find the most
interesting and the ones that cause ratings or readership to rise for
the media outlet.
Some politicians are always quick to blame the media when a news
story doesn't put them in a favorable light. In election years, people
who work in media should prepare themselves for the manipulation
they will likely face when a politician's quest for office runs head-on
into the media's desire to seek the truth.
It's a delicate balance between getting a story that might boost sales
and knowing that a journalist is being used. He should decide if a
tradeoff is worth it and whether to seek the same type of story from
other candidates to demonstrate fairness. While he wants to avoid
ethical questions of photo manipulation, he should not allow the
campaign to have the final say in which images are published.
A wise candidate should realize that social media is a tool, but it has
yet to replace the value of getting his face on the front page of the
paper or on the 6:00 p.m. newscast. While the candidates may tout
their "grass roots campaign" using social media to get in direct touch
with voters, they know they need you desperately to win.
A good reporter should present the facts without fear or favor and
not seek out praise or shy away from criticism.
People Media
•Opinion leaders
Opinion leaders are highly exposed to media and are frequently
utilizing media to provide viable interpretation of messages which are
accepted by a group. People become opinion leaders because of
their natural stature and credibility. But sometimes, the status is
earned through accepted measurements like awards and a record of
financial success. Opinion leaders are a source of viable
interpretation of messages from the mass media for the lower-end
media users because these users have limited access to media and
information.
•Citizen journalism
Citizen journalism is a type of journalism used by people without
proper journalism training using tools of technology and the internet
to create, fact-check media on their own with the help of others.
•Social journalism
Social journalism is practiced by a hybrid of professional
journalist, contributor and readers who uses social media to make
their content available to more people.
•Crowdsourcing
Crowdsourcing is the practice of obtaining needed services,
ideas, or content by soliciting contributions from a large group of
people, especially from the online community. Trip Advisor, Waze
and Wikipedia are examples of crowdsourcing since the information
from these came from a large group of people, but crowdsourcing is
not limited to the abovementioned examples. Crowdsourcing may
also be a business strategy used by different companies in
production innovation.
People in Media
1.Print journalist
People in print media include authors, publishers, editors,
columnists, visual artists, and photographers. These people utilize
the text visual arts in providing information through printed materials
like newspapers.
2.Photojournalist
People in web media include bloggers, web writers, online
media user and web administrators. These people are responsible
for sharing knowledge and information in digital format.
3.Broadcast journalist
People in the radio media utilizes cassette tapes, CD’s,
podcasts, and AM/FM broadcasting in distributing information and
entertainment. People in radio media includes disc jockeys. Also
considered as people in television media are personalities on
television and people working behind the camera.
4. Multimedia journalist
People in instructional media are composed of content experts
who are the main source of information in a classroom-set up of
learning.
A text is a simple and flexible format of presenting information or
conveying ideas and messages to the public. Text as the easiest
format can convey any form of message whether hand-written,
printed, or simply displayed on-screen. It is very powerful in various
ways. It can be used in disseminating information, providing direction
and giving suggestions to the receiver. A text can be short like a
single word, a single sentence, or even a single phrase or they can
be as lengthy as an investigative report. No matter how brief or
lengthy a text is, it is still able to send a message to its targeted
audience.
As a consumer, these are the questions that you need to ask with
regards to the content of text media and information:
•News articles
•Published books
•Newspapers
•Magazines
•Advertisements
•Research works
Informal text-based Materials
Text as Visual
Typeface refers to the style or representation of a text that is in
digital format. A typeface is also called a font, font-type or type.
A typeface is composed of the following:
•Alphabets
•Numbers
•Punctuation marks
•Symbols
•Special characters
When fonts are installed in the computer, they come in the following
file formats:
True type font (.ttf)
Open type font (.otf)
In the absence of images or drawings, text is the easiest way of
communicating to an audience. Various font types could express
different meaning.
Types of Typefaces
The common types of typefaces are the following:
•Serif
connotes formality and is commonly used for body text of
different printed materials like books, newspapers and magazines.
This font gives a classic look when used as headings.
•Sans Serif
gives a clean and minimalist look to the text. This type of font
gives a modern look and is used primarily in webpage design.
•Slab Serif
carries a heavy look to text and can be used for large
advertising signage on billboards.
•Script
is a font usually used in wedding invitations or other formal
events. This type of font should be seldom use and is not suitable for
large body text.
Design Principles
1. Balance
2. Proportion
On the other hand, proportion refers to the relative size and scale
of the various elements in a design. The issue is the relationship
between objects, or parts, of a whole. This means that it is
necessary to discuss proportion in terms of the context or standard
used to determine proportions.
3. Perspective
4. Emphasis
5. Movement
The way the artist leads the eye in, around, and through a
composition. The path the eye follows. Motion or movement in a
visual image occurs when objects seem to be moving in a visual
image. Movement in a visual image comes from the kinds of shapes,
forms, lines, and curves that are used.
6. Pattern
Pattern uses the art elements in planned or random repetition to
enhance surfaces or paintings or sculptures. Patterns often occur in
nature, and artists use similar repeated motifs to create pattern in
their work. Pattern increases visual excitement by enriching surface
interest.
7. Repetition
8. Variety
9. Harmony
1. Mobile Applications
Mobile applications are a software application developed specifically
for use on small, wireless devices such as smartphones and tablets.
2. 3D Television
3D television is a television display technology that enables three-
dimensional effect, so that viewers perceive that an image has depth
as well as height and width.
3. Video Games
Video games (multi-player) is a game played by electronically
manipulating images produced by a computer program on a
television screen or other display screen. Multiplayer games allow
two or more players to play with one another or play together.
4. Massively Multiplayer Online Role Playing Game (MMORPG)
are story-driven online video game in which a player, taking on
the persona of a character in a virtual or fantasy world, interacts with
a large number of other players.
5. Interactive Websites
Interactive websites include pools, surveys, exams and exercises.
6.Virtual Reality and Immersive Environments
Virtual reality and immersive environments - the computer-generated
simulation of a three-dimensional image or environment that can be
interacted with in a seemingly real or physical way by a person using
special electronic equipment.
7. Social Media
Social media - websites or online services where users (actual
people) are the creators and consumers of the content, and where
social interactions (commenting, liking, posting, talking) are the main
features of content
1. Online Shopping
The different ways of interacting when online shopping includes the
following:
• Compare prices
• Compare features of similar item
• Choose payment type
• Track delivery
• Search products
• Check local availability
• Get product recommendations
2. Online Gaming
The different ways of interacting for online gaming are:
• Choose a game
• Play with a computer
• Play with others
• In-game customization
• Choose a level
3. Online classes