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O'Brien
2 Player, 12 & up, 20+ min.
48 Cards, 24 Meeples, 2 Trackers w/Markers, 1 Rules Sheet
Over ten thousand years since the Earth’s first Industrial Revolution, Cybernetic Humans
and Alien Invaders are in a desperate quest for steely sustenance, as they battle (‘Red
Rover’ style) for the alloys they’re made of… the very Last Metal!
One player is the Cyborgs and the other is the Overlords!
Set Up Place your Metal Tracker closeby and set it to “1” by placing a marker on the
corresponding spot. Take 6 of your own Meeples and set them next to your Metal Tracker, this area
is your “Base”. Place all the remaining Meeples in a single pile within reach of both players- this
the “General Supply”. Shuffle your deck and draw 6 cards. Choose 5 of those to place face-down, in
front of you, forming a row. Discard the unchosen card, placing it face-up near your Base- this is
your “Discard Pile”. Arrange the cards in your row as desired, keeping the faces hidden from the
other player. Place your deck face-down next to your Discard Pile.
First Player The last person that has l istened to Metal is the First Player to start the game. (You
can also randomly choose the First Player.)
Bolstering You may “Bolster” your face-down numbered cards with up to 3 Meeples from your
Base. One Meeple equals 1 point and is added to that card when revealed. You cannot Bolster Tech
or any face-up cards.
When both players have finished Bolstering and arranging cards, the First Player (you, for
example) begins the turn: You choose 1 card from the other player’s row by pointing at or
touching it. That player (2nd Player) reveals that chosen card and now “Charges” at you by
placing it face-down between two of your cards (along with any Blostered Meeples). The
Charging player (2nd Player in this example) has a single chance to decrease 1 Metal to Bolster
that card again (if able), only using a Meeple from its own Base. Next, you reveal your two
cards, using any card abilities printed. 2nd Player then reveals the Charging card (by turning it
face-up), using any effects granted by card abilities and then all points are compared.
If your score is h
igher, you will Block! F
or each point over, increase your Metal by that
many*. Return your Bolstered Meeples to your Base and the 2nd Player’s Meeples to General
Supply. Then send the Blocked card back to its original slot face-up.
*Instead of increasing any Metal, you may “Capture” the Blocked card placing it on your
Base face-up.
Discard all other cards, placing them next to your own deck face-up (this is your discard-pile).
After both players have each taken a turn:
1. Re-Up Re-draw from your Deck to fill any empty slots on your row with face-down cards.
2. Recycle Decrease Metal to take that many Meeples from the General Supply.
3. Reuse You may decrease 1 Metal to discard 1 of your cards in your row. Redraw 2 new
cards from your deck and discard 1, then place the other in the empty slot (face-down).
Who Goes Next? The player with the least amount of Metal is the First Player for the next round.
Play continues after both players rearrange and Bolster their row of cards as desired. (Remember
to keep any previously face-up cards, face up.)
NOTE: When your Deck is depleted, shuffle your Discard Pile to form a new fresh deck.
How To Win
The Heaviest Metal You win the game immediately by reaching 13 (Million Tons) of Metal first.
Or
The Power Accord Capture all 3 of your opponent’s Tech Cards and win!
CARDS
Each players’ deck has 24 matching-color cards. Most cards are numbered 0 through 3, some with abilities
and bonuses when used.