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TASK A. For each of the ff. tasks, identify at least three(3) process-
oriented learning competencies:
- pupils can determine What solids are the best model of this real life
object, learners can try and make decisions about the real life object the made
from cardboards like solids prism, cone, cylinder,pyramids, by making those
solid models they can build an image like houses, trees etc. Real world
application: chopping/cutting papers, learners will be able to measure equally
the height and width of the solid model. Creativity in choosing what polygon /
solid model to create or make in their materials .
CRITERIA PERCENTAGE 1 2 3 4 5
% Fair Good Very Satisfactory Very
Good Satisfactory
1. Content of Evidence
(This includes the
number of possible
evidences to the mystery.
The step-by-step
procedure also included.
The written grammar of
the case study. Gives
emphasis to the
evidences.)
2. Usage/Presentation
of Evidence
(This includes on how the
evidence is use in
unlocking the mystery.
Includes whether it is
presented with ease or
with difficulty and
whether the procedures
are systematically used.)
3. Aptness of
Evidence
(Includes on how the
evidence is related to the
solution to the problem
whether it is a fact or an
assumption only.)
4. Cooperation of
Members
(Tells whether
cooperation is observed
by the group members).
5. Time Limit
(Tells whether time
allotted is observed by
the group, if they submit
ahead or late the due
date.)
TOTAL
2. Devise a game
Charades
Does not Meet Meets Exceeds
CATEGORY Expectations or Expectations or Expectations or
Low Medium High
Directions
Choose a player to start the game. The player thinks of a book title, a
famous person's name, a saying, a movie title or a song title to pantomime.
He should choose something with which the others will be familiar. If you
like, designate a category like sports or Disney.
The player then pantomimes the word or phrase he's chosen to the other
players.
If you like, divide into teams before playing. Players from each team take
turns pantomiming for their teammates. The first team to guess the word or
phrase gets a point.
Keep track of the points earned by each player or team. The one with the
most points at the end of the game wins.
3. Participate in a Debate
CRITERIA 3 2 1
VIEWPOINT Viewpoints are clear Most viewpoints are Viewpoints are
and organized. clear. unclear and
disorganized.
USE OF FACTS Arguments are Most arguments are Arguments lack
AND EXAMPLES supported with facts supported with facts factual support.
and examples. and examples.
RELEVANCE OF All supporting Many, but not all, Few supporting
SUPPORTING arguments are supporting arguments arguments are
ARGUMENTS relevant. are relevant. relevant.
STRENGTH OF All arguments are Some arguments are Arguments are not
ARGUMENTS strong and convincing. convincing.
convincing.
SPEAKING Voice can always be Voice is heard most Voice is difficult to
VOICE heard. of the time. hear.
PREPARATION Student is well Student needs more Student is
prepared. preparation. unprepared to defend
argument.
CATEGORY 4 3 2 1
Group Work All members Most group Some group Group members did
contributed members members did much not work together as a
equally to the contributed less work than team.
finished equally to the others.
product. project.