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Learning
CALL typology
Davies & Higgins (1985) mention different types of CALL packages that were
available at the time, namely: Gap-filling exercises, Text mazes, Multiple choice
exercises,Adventures, Free-format exercises, Games, Tutorial programs, Cloze,
Re-ordering exercises, Text Manipulation, Simulations, Exploratory programs
and Writing – word processing.
A programme for matching up to ninety nine pairs ranging from a single word
to a short
paragraph with three activities:
”Matchit": with items for matching in two columns.
”Memory": is a game to find a match by turning two cards.
“Snap": to “catch a match" by pressing a key or clicking the mouse
A programme for question and answer activities with up to ninety nine items.
It can have a wide range of alternative answers, messages for the learner and
comments on particular errors the learners might make.
Listening activities that use the computer are more complex than the other
kinds of CALL materials since they involve equipment other than the computer
itself. One of the simplest ways of giving practice in listening comprehension is
to use a multiple-choice or fill-in program in conjunction with a cassette
recorder or the latest multimedia containing a recorder.
Blending learning
By: pete shaima